AzerothCore 3.3.5a
OpenSource WoW Emulator
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Unit Class Referenceabstract

#include "Unit.h"

Inheritance diagram for Unit:
WorldObject Object WorldLocation Position Creature Player TempSummon Minion Guardian Puppet Totem Pet

Public Types

typedef std::unordered_set< Unit * > AttackerSet
 
typedef std::set< Unit * > ControlSet
 
typedef std::multimap< uint32, Aura * > AuraMap
 
typedef std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
 
typedef std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
 
typedef std::multimap< uint32, AuraApplication * > AuraApplicationMap
 
typedef std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
 
typedef std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
 
typedef std::multimap< AuraStateType, AuraApplication * > AuraStateAurasMap
 
typedef std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
 
typedef std::vector< AuraEffect * > AuraEffectList
 
typedef std::list< Aura * > AuraList
 
typedef std::list< AuraApplication * > AuraApplicationList
 
typedef std::list< DiminishingReturnDiminishing
 
typedef GuidUnorderedSet ComboPointHolderSet
 
typedef std::map< uint8, AuraApplication * > VisibleAuraMap
 
typedef std::set< PetAura const * > PetAuraSet
 

Public Member Functions

 ~Unit () override
 
void Update (uint32 time) override
 
UnitAIGetAI ()
 
void SetAI (UnitAI *newAI)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupBeforeRemoveFromMap (bool finalCleanup)
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
virtual bool isBeingLoaded () const
 
bool IsDuringRemoveFromWorld () const
 
void SetUInt32Value (uint16 index, uint32 value)
 
UnitGetOwner () const
 
ObjectGuid GetOwnerGUID () const
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetCreatorGUID () const
 
void SetCreatorGUID (ObjectGuid creator)
 
ObjectGuid GetMinionGUID () const
 
void SetMinionGUID (ObjectGuid guid)
 
ObjectGuid GetCharmerGUID () const
 
void SetCharmerGUID (ObjectGuid owner)
 
ObjectGuid GetCharmGUID () const
 
void SetPetGUID (ObjectGuid guid)
 
ObjectGuid GetPetGUID () const
 
void SetCritterGUID (ObjectGuid guid)
 
ObjectGuid GetCritterGUID () const
 
ObjectGuid GetTransGUID () const override
 
PetToPet ()
 
TotemToTotem ()
 
TempSummonToTempSummon ()
 
const TempSummonToTempSummon () const
 
void AddUnitState (uint32 f)
 
bool HasUnitState (const uint32 f) const
 
void ClearUnitState (uint32 f)
 
uint32 GetUnitState () const
 
uint32 HasUnitTypeMask (uint32 mask) const
 
void AddUnitTypeMask (uint32 mask)
 
uint32 GetUnitTypeMask () const
 
UnitFlags GetUnitFlags () const
 
bool HasUnitFlag (UnitFlags flags) const
 
void SetUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void RemoveUnitFlag (UnitFlags flags)
 UnitFlags available in UnitDefines.h.
 
void ReplaceAllUnitFlags (UnitFlags flags)
 Remove the Unit flag specify only.
 
UnitFlags2 GetUnitFlags2 () const
 Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.
 
bool HasUnitFlag2 (UnitFlags2 flags) const
 
void SetUnitFlag2 (UnitFlags2 flags)
 
void RemoveUnitFlag2 (UnitFlags2 flags)
 
void ReplaceAllUnitFlags2 (UnitFlags2 flags)
 
void SetEmoteState (Emote emoteState)
 
void ClearEmoteState ()
 Sets emote state (looping emote). Emotes available in SharedDefines.h.
 
NPCFlags GetNpcFlags () const
 Clears emote state (looping emote)
 
bool HasNpcFlag (NPCFlags flags) const
 
void SetNpcFlag (NPCFlags flags)
 
void RemoveNpcFlag (NPCFlags flags)
 
void ReplaceAllNpcFlags (NPCFlags flags)
 
uint32 GetDynamicFlags () const override
 
void ReplaceAllDynamicFlags (uint32 flag) override
 
void AddUnitMovementFlag (uint32 f)
 
void RemoveUnitMovementFlag (uint32 f)
 
bool HasUnitMovementFlag (uint32 f) const
 
uint32 GetUnitMovementFlags () const
 
void SetUnitMovementFlags (uint32 f)
 
void AddExtraUnitMovementFlag (uint16 f)
 
void RemoveExtraUnitMovementFlag (uint16 f)
 
uint16 HasExtraUnitMovementFlag (uint16 f) const
 
uint16 GetExtraUnitMovementFlags () const
 
void SetExtraUnitMovementFlags (uint16 f)
 
bool IsSummon () const
 
bool IsGuardian () const
 
bool IsControllableGuardian () const
 
bool IsPet () const
 
bool IsHunterPet () const
 
bool IsTotem () const
 
bool IsVehicle () const
 
bool IsVendor () const
 
bool IsTrainer () const
 
bool IsQuestGiver () const
 
bool IsGossip () const
 
bool IsTaxi () const
 
bool IsGuildMaster () const
 
bool IsBattleMaster () const
 
bool IsBanker () const
 
bool IsInnkeeper () const
 
bool IsSpiritHealer () const
 
bool IsSpiritGuide () const
 
bool IsTabardDesigner () const
 
bool IsAuctioner () const
 
bool IsArmorer () const
 
bool IsServiceProvider () const
 
bool IsSpiritService () const
 
uint32 GetCreatureType () const
 
uint32 GetCreatureTypeMask () const
 
bool IsCritter () const
 
uint8 getRace (bool original=false) const
 
void setRace (uint8 race)
 
uint32 getRaceMask () const
 
DisplayRace GetDisplayRaceFromModelId (uint32 modelId) const
 
DisplayRace GetDisplayRace () const
 
uint8 getClass () const
 
virtual bool IsClass (Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
 
uint32 getClassMask () const
 
uint8 getGender () const
 
uint32 GetFaction () const
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
void SetFaction (uint32 faction)
 
void RestoreFaction ()
 
uint32 GetOldFactionId () const
 
ObjectGuid GetTarget () const
 
virtual void SetTarget (ObjectGuid=ObjectGuid::Empty)=0
 
bool isTargetableForAttack (bool checkFakeDeath=true, Unit const *byWho=nullptr) const
 
bool IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell=nullptr) const
 
bool _IsValidAttackTarget (Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
 
bool IsValidAssistTarget (Unit const *target) const
 
bool _IsValidAssistTarget (Unit const *target, SpellInfo const *bySpell) const
 
float GetBoundaryRadius () const
 
float GetCombatReach () const override
 
float GetMeleeReach () const
 
bool IsWithinRange (Unit const *obj, float dist) const
 
bool IsWithinBoundaryRadius (const Unit *obj) const
 
bool IsWithinCombatRange (Unit const *obj, float dist2compare) const
 
bool IsWithinMeleeRange (Unit const *obj, float dist=0.f) const
 
float GetMeleeRange (Unit const *target) const
 
void setAttackTimer (WeaponAttackType type, int32 time)
 
void resetAttackTimer (WeaponAttackType type=BASE_ATTACK)
 
int32 getAttackTimer (WeaponAttackType type) const
 
bool isAttackReady (WeaponAttackType type=BASE_ATTACK) const
 
virtual SpellSchoolMask GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
 
bool GetRandomContactPoint (Unit const *target, float &x, float &y, float &z, bool force=false) const
 
UnitgetAttackerForHelper () const
 
bool Attack (Unit *victim, bool meleeAttack)
 
void CastStop (uint32 except_spellid=0, bool withInstant=true)
 Interrupt the unit cast for all the current spells.
 
bool AttackStop ()
 Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.
 
void RemoveAllAttackers ()
 Remove all units in m_attackers list and send them AttackStop()
 
AttackerSet const & getAttackers () const
 
bool GetMeleeAttackPoint (Unit *attacker, Position &pos)
 
bool isAttackingPlayer () const
 
UnitGetVictim () const
 
void CombatStop (bool includingCast=false)
 
void CombatStopWithPets (bool includingCast=false)
 
void StopAttackFaction (uint32 faction_id)
 
void StopAttackingInvalidTarget ()
 
UnitSelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
UnitSelectNearbyNoTotemTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const
 
void SendMeleeAttackStop (Unit *victim=nullptr)
 Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.
 
void SendMeleeAttackStart (Unit *victim, Player *sendTo=nullptr)
 
uint32 GetAttackTime (WeaponAttackType att) const
 
void SetAttackTime (WeaponAttackType att, uint32 val)
 
void ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply)
 
void ApplyCastTimePercentMod (float val, bool apply)
 
void SetImmuneToAll (bool apply, bool keepCombat=false)
 
bool IsImmuneToAll () const
 
void SetImmuneToPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToPC () const
 
void SetImmuneToNPC (bool apply, bool keepCombat=false)
 
bool IsImmuneToNPC () const
 
bool IsEngaged () const
 
bool IsEngagedBy (Unit const *who) const
 
bool IsInCombat () const
 
bool IsInCombatWith (Unit const *who) const
 
bool IsPetInCombat () const
 
void CombatStart (Unit *target, bool initialAggro=true)
 
void CombatStartOnCast (Unit *target, bool initialAggro=true, uint32 duration=0)
 
void SetInCombatState (bool PvP, Unit *enemy=nullptr, uint32 duration=0)
 
void SetInCombatWith (Unit *enemy, uint32 duration=0)
 
void ClearInCombat ()
 
void ClearInPetCombat ()
 
uint32 GetCombatTimer () const
 
void SetCombatTimer (uint32 timer)
 
bool CanHaveThreatList (bool skipAliveCheck=false) const
 
void AddThreat (Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
 
float ApplyTotalThreatModifier (float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
void TauntApply (Unit *victim)
 
void TauntFadeOut (Unit *taunter)
 
ThreatMgrGetThreatMgr ()
 
ThreatMgr const & GetThreatMgr () const
 
void addHatedBy (HostileReference *pHostileReference)
 
void removeHatedBy (HostileReference *)
 
HostileRefMgrgetHostileRefMgr ()
 
void SetRedirectThreat (ObjectGuid guid, uint32 pct)
 
void ResetRedirectThreat ()
 
void ModifyRedirectThreat (int32 amount)
 
uint32 GetRedirectThreatPercent ()
 
UnitGetRedirectThreatTarget () const
 
void SetLastDamagedTargetGuid (ObjectGuid const &guid)
 
ObjectGuid const & GetLastDamagedTargetGuid () const
 
void AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
 
bool haveOffhandWeapon () const
 
bool CanDualWield () const
 
virtual void SetCanDualWield (bool value)
 
virtual bool HasWeapon (WeaponAttackType type) const =0
 
bool HasMainhandWeapon () const
 
bool HasOffhandWeapon () const
 
bool HasRangedWeapon () const
 
bool hasMainhandWeaponForAttack () const
 
virtual bool HasWeaponForAttack (WeaponAttackType type) const
 
bool HasMainhandWeaponForAttack () const
 
bool HasOffhandWeaponForAttack () const
 
bool HasRangedWeaponForAttack () const
 
bool CanUseAttackType (uint8 attacktype) const
 
void HandleProcExtraAttackFor (Unit *victim, uint32 count)
 
void SetLastExtraAttackSpell (uint32 spellId)
 
uint32 GetLastExtraAttackSpell () const
 
void AddExtraAttacks (uint32 count)
 
uint8 GetComboPoints (Unit const *who=nullptr) const
 
uint8 GetComboPoints (ObjectGuid const &guid) const
 
UnitGetComboTarget () const
 
ObjectGuid const GetComboTargetGUID () const
 
void AddComboPoints (Unit *target, int8 count)
 
void AddComboPoints (int8 count)
 
void ClearComboPoints ()
 
void AddComboPointHolder (Unit *unit)
 
void RemoveComboPointHolder (Unit *unit)
 
void ClearComboPointHolders ()
 
void SetContestedPvP (Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
 
bool IsContestedGuard () const
 
bool RespondsToCallForHelp () const
 
bool IsInSanctuary () const
 
bool IsPvP () const
 
bool IsFFAPvP () const
 
void SetPvP (bool state)
 
float GetStat (Stats stat) const
 
void SetStat (Stats stat, int32 val)
 
Stats GetStatByAuraGroup (UnitMods unitMod) const
 
float GetCreateStat (Stats stat) const
 
void SetCreateStat (Stats stat, float val)
 
float GetPosStat (Stats stat) const
 
float GetNegStat (Stats stat) const
 
void InitStatBuffMods ()
 
bool HandleStatModifier (UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
 
void SetModifierValue (UnitMods unitMod, UnitModifierType modifierType, float value)
 
float GetModifierValue (UnitMods unitMod, UnitModifierType modifierType) const
 
float GetTotalStatValue (Stats stat, float additionalValue=0.0f) const
 
void SetCanModifyStats (bool modifyStats)
 
bool CanModifyStats () const
 
void ApplyStatBuffMod (Stats stat, float val, bool apply)
 
void ApplyStatPercentBuffMod (Stats stat, float val, bool apply)
 
uint8 GetLevel () const
 
uint8 getLevelForTarget (WorldObject const *) const override
 
void SetLevel (uint8 lvl, bool showLevelChange=true)
 
uint32 GetHealth () const
 
uint32 GetMaxHealth () const
 
float GetHealthPct () const
 
int32 GetHealthGain (int32 dVal)
 
uint32 GetCreateHealth () const
 
bool IsFullHealth () const
 
bool HealthBelowPct (int32 pct) const
 
bool HealthBelowPctDamaged (int32 pct, uint32 damage) const
 
bool HealthAbovePct (int32 pct) const
 
bool HealthAbovePctHealed (int32 pct, uint32 heal) const
 
uint32 CountPctFromMaxHealth (int32 pct) const
 
uint32 CountPctFromCurHealth (int32 pct) const
 
void SetHealth (uint32 val)
 
void SetMaxHealth (uint32 val)
 
void SetFullHealth ()
 
int32 ModifyHealth (int32 val)
 
void SetCreateHealth (uint32 val)
 
Powers getPowerType () const
 
virtual bool HasActivePowerType (Powers power)
 
Powers GetPowerTypeByAuraGroup (UnitMods unitMod) const
 
uint32 GetPower (Powers power) const
 
uint32 GetMaxPower (Powers power) const
 
float GetPowerPct (Powers power) const
 
uint32 GetCreatePowers (Powers power) const
 
void setPowerType (Powers power)
 
void SetPower (Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
 
void SetMaxPower (Powers power, uint32 val)
 
int32 ModifyPower (Powers power, int32 val, bool withPowerUpdate=true)
 
int32 ModifyPowerPct (Powers power, float pct, bool apply=true)
 
void RewardRage (uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
 
uint32 GetCreateMana () const
 
void SetCreateMana (uint32 val)
 
bool CanRestoreMana (SpellInfo const *spellInfo) const
 
void SetLastManaUse (uint32 spellCastTime)
 
bool IsUnderLastManaUseEffect () const
 
float GetAPMultiplier (WeaponAttackType attType, bool normalized)
 
uint32 GetArmor () const
 
void SetArmor (int32 val)
 
float GetUnitDodgeChance () const
 
float GetUnitParryChance () const
 
float GetUnitBlockChance () const
 
float GetUnitMissChance (WeaponAttackType attType) const
 
float GetUnitCriticalChance (WeaponAttackType attackType, Unit const *victim) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const
 
MeleeHitOutcome RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
 
bool CanApplyResilience () const
 
virtual uint32 GetShieldBlockValue () const =0
 
uint32 GetShieldBlockValue (uint32 soft_cap, uint32 hard_cap) const
 
uint32 GetUnitMeleeSkill (Unit const *target=nullptr) const
 
uint32 GetDefenseSkillValue (Unit const *target=nullptr) const
 
uint32 GetWeaponSkillValue (WeaponAttackType attType, Unit const *target=nullptr) const
 
int32 GetMechanicResistChance (SpellInfo const *spell)
 
uint32 GetResistance (SpellSchoolMask mask) const
 
uint32 GetResistance (SpellSchools school) const
 
float GetResistanceBuffMods (SpellSchools school, bool positive) const
 
void SetResistance (SpellSchools school, int32 val)
 
void SetResistanceBuffMods (SpellSchools school, bool positive, float val)
 
void ApplyResistanceBuffModsMod (SpellSchools school, bool positive, float val, bool apply)
 
void ApplyResistanceBuffModsPercentMod (SpellSchools school, bool positive, float val, bool apply)
 
uint16 GetMaxSkillValueForLevel (Unit const *target=nullptr) const
 
float GetTotalAuraModValue (UnitMods unitMod) const
 
SpellSchools GetSpellSchoolByAuraGroup (UnitMods unitMod) const
 
float GetTotalAttackPowerValue (WeaponAttackType attType, Unit *pVictim=nullptr) const
 
float GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type, uint8 damageIndex=0) const
 
void SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value, uint8 damageIndex=0)
 
virtual bool UpdateStats (Stats stat)=0
 
virtual bool UpdateAllStats ()=0
 
virtual void UpdateResistances (uint32 school)=0
 
virtual void UpdateAllResistances ()
 
virtual void UpdateArmor ()=0
 
virtual void UpdateMaxHealth ()=0
 
virtual void UpdateMaxPower (Powers power)=0
 
virtual void UpdateAttackPowerAndDamage (bool ranged=false)=0
 
virtual void UpdateDamagePhysical (WeaponAttackType attType)
 
void DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss)
 
void DealSpellDamage (SpellNonMeleeDamage *damageInfo, bool durabilityLoss, Spell const *spell=nullptr)
 
void KillSelf (bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
uint32 CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
 
virtual void CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0
 
void CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
 
void CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false)
 
int32 CalculateSpellDamage (Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
 
float CalculateDefaultCoefficient (SpellInfo const *spellInfo, DamageEffectType damagetype) const
 
uint32 MeleeDamageBonusDone (Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
uint32 MeleeDamageBonusTaken (Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
 
int32 SpellBaseDamageBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseDamageBonusTaken (SpellSchoolMask schoolMask, bool isDoT=false)
 
float SpellPctDamageModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
 
int32 CalculateAOEDamageReduction (int32 damage, uint32 schoolMask, bool npcCaster) const
 
uint32 GetMeleeDamageReduction (uint32 damage) const
 
uint32 GetRangedDamageReduction (uint32 damage) const
 
uint32 GetSpellDamageReduction (uint32 damage) const
 
float GetMeleeCritChanceReduction () const
 
float GetRangedCritChanceReduction () const
 
float GetSpellCritChanceReduction () const
 
uint32 GetMeleeCritDamageReduction (uint32 damage) const
 
uint32 GetRangedCritDamageReduction (uint32 damage) const
 
uint32 GetSpellCritDamageReduction (uint32 damage) const
 
CharmInfoGetCharmInfo ()
 
CharmInfoInitCharmInfo ()
 
UnitGetCharmer () const
 
UnitGetCharm () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
PlayerGetAffectingPlayer () const
 
UnitGetFirstControlled () const
 
bool IsControlledByPlayer () const
 
bool IsCreatedByPlayer () const
 
bool IsCharmedOwnedByPlayerOrPlayer () const
 
bool IsCharmed () const
 
bool isPossessed () const
 
bool isPossessedByPlayer () const
 
bool isPossessing () const
 
bool isPossessing (Unit *u) const
 
void SetCharm (Unit *target, bool apply)
 
bool SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr)
 
void UpdateCharmAI ()
 
void RemoveCharmedBy (Unit *charmer)
 
void RemoveCharmAuras ()
 
void RemoveAllControlled (bool onDeath=false)
 
void DeleteCharmInfo ()
 
virtual bool HasSpellCooldown (uint32) const
 
virtual bool HasSpellItemCooldown (uint32, uint32) const
 
virtual void AddSpellCooldown (uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, uint32 spellId, uint32 cooldown)
 
void BuildCooldownPacket (WorldPacket &data, uint8 flags, PacketCooldowns const &cooldowns)
 
AuraAddAura (uint32 spellId, Unit *target)
 
AuraAddAura (SpellInfo const *spellInfo, uint8 effMask, Unit *target)
 
void SetAuraStack (uint32 spellId, Unit *target, uint32 stack)
 
Aura_TryStackingOrRefreshingExistingAura (SpellInfo const *newAura, uint8 effMask, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool periodicReset=false)
 
void _AddAura (UnitAura *aura, Unit *caster)
 
AuraApplication_CreateAuraApplication (Aura *aura, uint8 effMask)
 
void _ApplyAuraEffect (Aura *aura, uint8 effIndex)
 
void _ApplyAura (AuraApplication *aurApp, uint8 effMask)
 
void _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
 
void _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode)
 
void _RemoveNoStackAuraApplicationsDueToAura (Aura *aura)
 
void _RemoveNoStackAurasDueToAura (Aura *aura)
 
bool _IsNoStackAuraDueToAura (Aura *appliedAura, Aura *existingAura) const
 
void _RegisterAuraEffect (AuraEffect *aurEff, bool apply)
 
AuraMapGetOwnedAuras ()
 
AuraMap const & GetOwnedAuras () const
 
void RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
AuraGetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
 
AuraApplicationMapGetAppliedAuras ()
 
AuraApplicationMap const & GetAppliedAuras () const
 
void RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveBindSightAuras ()
 
void RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (std::function< bool(Aura const *)> const &check)
 
void RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check)
 
void RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check)
 
void RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
void RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit *dispeller, uint8 chargesRemoved=1)
 
void RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, Unit *stealer)
 
void RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid)
 
void RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
 
void RemoveNotOwnSingleTargetAuras ()
 
void RemoveAurasWithInterruptFlags (uint32 flag, uint32 except=0, bool isAutoshot=false)
 
void RemoveAurasWithAttribute (uint32 flags)
 
void RemoveAurasWithFamily (SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID)
 
void RemoveAurasWithMechanic (uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
 
void RemoveMovementImpairingAuras (bool withRoot)
 
void RemoveAurasByShapeShift ()
 
void RemoveAreaAurasDueToLeaveWorld ()
 
void RemoveAllAuras ()
 
void RemoveArenaAuras ()
 
void RemoveAllAurasOnDeath ()
 
void RemoveAllAurasRequiringDeadTarget ()
 
void RemoveAllAurasExceptType (AuraType type)
 
void RemoveEvadeAuras ()
 
void DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime)
 
void _RemoveAllAuraStatMods ()
 
void _ApplyAllAuraStatMods ()
 
AuraEffectList const & GetAuraEffectsByType (AuraType type) const
 
AuraListGetSingleCastAuras ()
 
AuraList const & GetSingleCastAuras () const
 
AuraEffectGetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraEffectGetAuraEffect (AuraType type, SpellFamilyNames family, uint32 familyFlag1, uint32 familyFlag2, uint32 familyFlag3, ObjectGuid casterGUID=ObjectGuid::Empty) const
 
AuraEffectGetAuraEffectDummy (uint32 spellid) const
 
AuraEffectGetDummyAuraEffect (SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
 
AuraApplicationGetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
AuraApplicationGetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
 
AuraGetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
void GetDispellableAuraList (Unit *caster, uint32 dispelMask, DispelChargesList &dispelList, SpellInfo const *dispelSpell)
 
bool HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const
 
uint32 GetAuraCount (uint32 spellId) const
 
bool HasAuras (SearchMethod sm, std::vector< uint32 > &spellIds) const
 Check if unit has ANY or ALL specified auras.
 
template<typename... Auras>
bool HasAnyAuras (Auras... spellIds) const
 Checks if the unit has ANY specified auras.
 
template<typename... Auras>
bool HasAllAuras (Auras... spellIds) const
 Checks if the unit has ALL specified auras.
 
bool HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
 
bool HasAuraType (AuraType auraType) const
 
bool HasAuraTypeWithCaster (AuraType auratype, ObjectGuid caster) const
 
bool HasAuraTypeWithMiscvalue (AuraType auratype, int32 miscvalue) const
 
bool HasAuraTypeWithAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
bool HasAuraTypeWithValue (AuraType auratype, int32 value) const
 
bool HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const
 
bool HasNegativeAuraWithInterruptFlag (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasVisibleAuraType (AuraType auraType) const
 
bool HasNegativeAuraWithAttribute (uint32 flag, ObjectGuid guid=ObjectGuid::Empty)
 
bool HasAuraWithMechanic (uint32 mechanicMask) const
 
bool HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, uint32 familyFlags) const
 
bool HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const
 
bool HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const
 
AuraEffectIsScriptOverriden (SpellInfo const *spell, int32 script) const
 
uint32 GetDiseasesByCaster (ObjectGuid casterGUID, uint8 mode=0)
 
uint32 GetDoTsByCaster (ObjectGuid casterGUID) const
 
int32 GetTotalAuraModifierAreaExclusive (AuraType auratype) const
 
int32 GetTotalAuraModifier (AuraType auratype) const
 
float GetTotalAuraMultiplier (AuraType auratype) const
 
int32 GetMaxPositiveAuraModifier (AuraType auratype)
 
int32 GetMaxNegativeAuraModifier (AuraType auratype) const
 
int32 GetTotalAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
float GetTotalAuraMultiplierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetMaxPositiveAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
 
int32 GetMaxNegativeAuraModifierByMiscMask (AuraType auratype, uint32 misc_mask) const
 
int32 GetTotalAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
float GetTotalAuraMultiplierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxPositiveAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetMaxNegativeAuraModifierByMiscValue (AuraType auratype, int32 misc_value) const
 
int32 GetTotalAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
float GetTotalAuraMultiplierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxPositiveAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
int32 GetMaxNegativeAuraModifierByAffectMask (AuraType auratype, SpellInfo const *affectedSpell) const
 
VisibleAuraMap const * GetVisibleAuras ()
 
AuraApplicationGetVisibleAura (uint8 slot)
 
void SetVisibleAura (uint8 slot, AuraApplication *aur)
 
void RemoveVisibleAura (uint8 slot)
 
void ModifyAuraState (AuraStateType flag, bool apply)
 
uint32 BuildAuraStateUpdateForTarget (Unit *target) const
 
bool HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
 
bool CanProc ()
 
void SetCantProc (bool apply)
 
void ProcDamageAndSpellFor (bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
void GetProcAurasTriggeredOnEvent (std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
 
void TriggerAurasProcOnEvent (CalcDamageInfo &damageInfo)
 
void TriggerAurasProcOnEvent (std::list< AuraApplication * > *myProcAuras, std::list< AuraApplication * > *targetProcAuras, Unit *actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo)
 
void TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, std::list< AuraApplication * > &procAuras)
 
float GetWeaponProcChance () const
 
float GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
 
PlayerGetSpellModOwner () const
 
SpellGetCurrentSpell (CurrentSpellTypes spellType) const
 
SpellGetCurrentSpell (uint32 spellType) const
 
SpellGetFirstCurrentCastingSpell () const
 
SpellFindCurrentSpellBySpellId (uint32 spell_id) const
 
int32 GetCurrentSpellCastTime (uint32 spell_id) const
 
virtual bool HasSpell (uint32) const
 
void SetCurrentCastedSpell (Spell *pSpell)
 
virtual void ProhibitSpellSchool (SpellSchoolMask, uint32)
 
void SetInstantCast (bool set)
 
bool CanInstantCast () const
 
bool IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
 
void InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
uint32 GetInterruptMask () const
 
void AddInterruptMask (uint32 mask)
 
void UpdateInterruptMask ()
 
void InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
 
bool isSpellBlocked (Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
 
void FinishSpell (CurrentSpellTypes spellType, bool ok=true)
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
UnitGetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr)
 
float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
 
SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spell)
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spell, bool canReflect=false)
 
SpellMissInfo SpellHitResult (Unit *victim, Spell const *spell, bool canReflect=false)
 
void SendHealSpellLog (HealInfo const &healInfo, bool critical=false)
 
int32 HealBySpell (HealInfo &healInfo, bool critical=false)
 
int32 SpellBaseHealingBonusDone (SpellSchoolMask schoolMask)
 
int32 SpellBaseHealingBonusTaken (SpellSchoolMask schoolMask)
 
float SpellPctHealingModsDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
 
uint32 SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint8 effIndex, float TotalMod=0.0f, uint32 stack=1)
 
uint32 SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack=1)
 
void SendEnergizeSpellLog (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void EnergizeBySpell (Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
 
void ApplySpellImmune (uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
 
void ApplySpellDispelImmunity (SpellInfo const *spellProto, DispelType type, bool apply)
 
virtual bool IsImmunedToSpell (SpellInfo const *spellInfo, Spell const *spell=nullptr)
 
bool IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamage (SpellInfo const *spellInfo) const
 
bool IsImmunedToDamage (Spell const *spell) const
 
bool IsImmunedToSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToSchool (SpellInfo const *spellInfo) const
 
bool IsImmunedToSchool (Spell const *spell) const
 
bool IsImmunedToDamageOrSchool (SpellSchoolMask meleeSchoolMask) const
 
bool IsImmunedToDamageOrSchool (SpellInfo const *spellInfo) const
 
virtual bool IsImmunedToSpellEffect (SpellInfo const *spellInfo, uint32 index) const
 
bool isBlockCritical ()
 
float SpellDoneCritChance (Unit const *, SpellInfo const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType, bool skipEffectCheck) const
 
float SpellTakenCritChance (Unit const *caster, SpellInfo const *spellProto, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType, bool skipEffectCheck) const
 
float ApplyEffectModifiers (SpellInfo const *spellProto, uint8 effect_index, float value) const
 
int32 CalcSpellDuration (SpellInfo const *spellProto)
 
int32 ModSpellDuration (SpellInfo const *spellProto, Unit const *target, int32 duration, bool positive, uint32 effectMask)
 
void ModSpellCastTime (SpellInfo const *spellProto, int32 &castTime, Spell *spell=nullptr)
 
float CalculateLevelPenalty (SpellInfo const *spellProto) const
 
uint32 GetCastingTimeForBonus (SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
 
void CastDelayedSpellWithPeriodicAmount (Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
 
SpellCastResult CastSpell (SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, uint32 spellId, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (Unit *victim, SpellInfo const *spellInfo, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (float x, float y, float z, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastSpell (GameObject *go, uint32 spellId, bool triggered, Item *castItem=nullptr, AuraEffect *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, SpellValueMod mod, int32 value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
SpellCastResult CastCustomSpell (uint32 spellId, CustomSpellValues const &value, Unit *victim=nullptr, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
 
void _RegisterDynObject (DynamicObject *dynObj)
 
void _UnregisterDynObject (DynamicObject *dynObj)
 
DynamicObjectGetDynObject (uint32 spellId)
 
bool RemoveDynObject (uint32 spellId)
 
void RemoveAllDynObjects ()
 
GameObjectGetGameObject (uint32 spellId) const
 
void AddGameObject (GameObject *gameObj)
 
void RemoveGameObject (GameObject *gameObj, bool del)
 
void RemoveGameObject (uint32 spellid, bool del)
 
void RemoveAllGameObjects ()
 
bool IsPolymorphed () const
 
bool isFrozen () const
 
bool IsInFlight () const
 
bool IsLevitating () const
 
bool IsWalking () const
 
bool isMoving () const
 
bool isTurning () const
 
bool IsHovering () const
 
bool isSwimming () const
 
virtual bool CanFly () const =0
 
bool IsFlying () const
 
bool IsFalling () const
 
float GetHoverHeight () const
 
virtual bool IsMovementPreventedByCasting () const
 
virtual bool CanEnterWater () const =0
 
virtual bool CanSwim () const
 this method checks the current flag of a unit
 
bool CanFreeMove () const
 
bool HasLeewayMovement () const
 
void KnockbackFrom (float x, float y, float speedXY, float speedZ)
 
void JumpTo (float speedXY, float speedZ, bool forward=true)
 
void JumpTo (WorldObject *obj, float speedZ)
 
void UpdateSpeed (UnitMoveType mtype, bool forced)
 
float GetSpeed (UnitMoveType mtype) const
 
float GetSpeedRate (UnitMoveType mtype) const
 
void SetSpeed (UnitMoveType mtype, float rate, bool forced=false)
 
void SetSpeedRate (UnitMoveType mtype, float rate)
 
void propagateSpeedChange ()
 
void SendMonsterMove (float NewPosX, float NewPosY, float NewPosZ, uint32 TransitTime, SplineFlags sf=SPLINEFLAG_WALK_MODE)
 
void MonsterMoveWithSpeed (float x, float y, float z, float speed)
 
virtual bool SetWalk (bool enable)
 
virtual bool SetDisableGravity (bool disable, bool packetOnly=false, bool updateAnimationTier=true)
 
virtual bool SetSwim (bool enable)
 
virtual bool SetCanFly (bool enable, bool packetOnly=false)
 Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().
 
virtual bool SetWaterWalking (bool enable, bool packetOnly=false)
 Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.
 
virtual bool SetFeatherFall (bool enable, bool packetOnly=false)
 
virtual bool SetHover (bool enable, bool packetOnly=false, bool updateAnimationTier=true)
 
MotionMasterGetMotionMaster ()
 
const MotionMasterGetMotionMaster () const
 
virtual MovementGeneratorType GetDefaultMovementType () const
 -------—End of Pet responses methods-------—
 
bool IsStopped () const
 
void StopMoving ()
 
void StopMovingOnCurrentPos ()
 
virtual void PauseMovement (uint32 timer=0, uint8 slot=0)
 Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.
 
void ResumeMovement (uint32 timer=0, uint8 slot=0)
 
void SetControlled (bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
 
void DisableRotate (bool apply)
 
void DisableSpline ()
 
SheathState GetSheath () const
 
virtual void SetSheath (SheathState sheathed)
 
uint8 getStandState () const
 
bool IsSitState () const
 
bool IsStandState () const
 
void SetStandState (uint8 state)
 
void SetStandFlags (uint8 flags)
 
void RemoveStandFlags (uint8 flags)
 
DeathState getDeathState ()
 
virtual void setDeathState (DeathState s, bool despawn=false)
 
bool IsAlive () const
 
bool isDying () const
 
bool isDead () const
 
bool HasGhostAura () const
 
bool HasMountedAura () const
 
bool HasWaterWalkAura () const
 
bool HasFeatherFallAura () const
 
bool HasHoverAura () const
 
bool HasFlyAura () const
 
bool HasSpiritOfRedemptionAura () const
 
bool HasPreventsFleeingAura () const
 
bool HasPreventDurabilityLossAura () const
 
bool HasPreventResurectionAura () const
 
bool HasTransformAura () const
 
bool HasInterruptRegenAura () const
 
bool HasNoPVPCreditAura () const
 
bool HasWaterBreathingAura () const
 
bool HasIgnoreHitDirectionAura () const
 
bool HasSpellMagnetAura () const
 
bool HasOpenStableAura () const
 
bool HasCloneCasterAura () const
 
bool HasReflectSpellsAura () const
 
bool HasDetectAmoreAura () const
 
bool HasAllowOnlyAbilityAura () const
 
bool HasPeriodicDummyAura () const
 
bool HasControlVehicleAura () const
 
bool HasAOECharmAura () const
 
bool HasDetectSpellsAura () const
 
bool HasPacifySilenceAura () const
 
bool HasSilenceAura () const
 
bool HasShapeshiftAura () const
 
bool HasDecreaseSpeedAura () const
 
bool HasPacifyAura () const
 
bool HasIgnoreTargetResistAura () const
 
bool HasIncreaseMountedSpeedAura () const
 
bool HasIncreaseMountedFlightSpeedAura () const
 
bool HasThreatAura () const
 
bool HasAttackerSpellCritChanceAura () const
 
bool HasUnattackableAura () const
 
bool HasHealthRegenInCombatAura () const
 
bool HasRegenDuringCombatAura () const
 
bool HasFearAura () const
 
bool HasConfuseAura () const
 
bool HasRootAura () const
 
bool HasStunAura () const
 
bool HasTauntAura () const
 
bool HasStealthAura () const
 
bool HasStealthDetectAura () const
 
bool HasInvisibilityAura () const
 
bool HasInvisibilityDetectAura () const
 
bool IsHostileTo (Unit const *unit) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (Unit const *unit) const
 
bool IsNeutralToAll () const
 
void ClearAllReactives ()
 
void StartReactiveTimer (ReactiveType reactive)
 
void UpdateReactives (uint32 p_time)
 
DiminishingLevels GetDiminishing (DiminishingGroup group)
 
void IncrDiminishing (DiminishingGroup group)
 
float ApplyDiminishingToDuration (DiminishingGroup group, int32 &duration, Unit *caster, DiminishingLevels Level, int32 limitduration)
 
void ApplyDiminishingAura (DiminishingGroup group, bool apply)
 
void ClearDiminishings ()
 
bool IsInPartyWith (Unit const *unit) const
 
bool IsInRaidWith (Unit const *unit) const
 
void GetPartyMembers (std::list< Unit * > &units)
 
UnitGetNextRandomRaidMemberOrPet (float radius)
 
void UpdateAuraForGroup (uint8 slot)
 
ReputationRank GetReactionTo (Unit const *target, bool checkOriginalFaction=false) const
 
ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
 
SharedVisionList const & GetSharedVisionList ()
 
void AddPlayerToVision (Player *player)
 
void RemovePlayerFromVision (Player *player)
 
bool HasSharedVision () const
 
uint32 GetVirtualItemId (uint32 slot) const
 
void SetVirtualItem (uint32 slot, uint32 itemId)
 
bool IsMounted () const
 
uint32 GetMountID () const
 
void Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
 
void Dismount ()
 
bool IsInDisallowedMountForm () const
 
void addFollower (FollowerReference *pRef)
 
void removeFollower (FollowerReference *)
 
virtual float GetFollowAngle () const
 
GuardianGetGuardianPet () const
 
MinionGetFirstMinion () const
 
CreatureGetCompanionPet () const
 
PetCreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0)
 
PetCreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0)
 
bool InitTamedPet (Pet *pet, uint8 level, uint32 spell_id)
 
void SetMinion (Minion *minion, bool apply)
 
void GetAllMinionsByEntry (std::list< Creature * > &Minions, uint32 entry)
 
void RemoveAllMinionsByEntry (uint32 entry)
 
void AddPetAura (PetAura const *petSpell)
 
void RemovePetAura (PetAura const *petSpell)
 
void CastPetAura (PetAura const *aura)
 
bool IsPetAura (Aura const *aura)
 
void PetSpellFail (SpellInfo const *spellInfo, Unit *target, uint32 result)
 
void UnsummonAllTotems (bool onDeath=false)
 
TransportBaseGetDirectTransport () const
 
bool CreateVehicleKit (uint32 id, uint32 creatureEntry)
 Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
 
void RemoveVehicleKit ()
 
VehicleGetVehicleKit () const
 
VehicleGetVehicle () const
 
bool IsOnVehicle (Unit const *vehicle) const
 
UnitGetVehicleBase () const
 
CreatureGetVehicleCreatureBase () const
 
void EnterVehicle (Unit *base, int8 seatId=-1)
 
void EnterVehicleUnattackable (Unit *base, int8 seatId=-1)
 
void ExitVehicle (Position const *exitPosition=nullptr)
 
void ChangeSeat (int8 seatId, bool next=true)
 
bool HandleSpellClick (Unit *clicker, int8 seatId=-1)
 
void _ExitVehicle (Position const *exitPosition=nullptr)
 
void _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr)
 
void HandleEmoteCommand (uint32 emoteId)
 
virtual void Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target)
 
virtual void Say (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void Yell (std::string_view text, Language language, WorldObject const *target=nullptr)
 
virtual void TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false)
 
virtual void Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target)
 
virtual void Say (uint32 textId, WorldObject const *target=nullptr)
 
virtual void Yell (uint32 textId, WorldObject const *target=nullptr)
 
virtual void TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false)
 
virtual void Whisper (uint32 textId, Player *target, bool isBossWhisper=false)
 
ShapeshiftForm GetShapeshiftForm () const
 
void SetShapeshiftForm (ShapeshiftForm form)
 
bool IsAttackSpeedOverridenShapeShift () const
 
bool IsInFeralForm () const
 
void setTransForm (uint32 spellid)
 
uint32 getTransForm () const
 
void DeMorph ()
 
virtual float GetNativeObjectScale () const
 
virtual void RecalculateObjectScale ()
 
uint32 GetDisplayId () const
 
virtual void SetDisplayId (uint32 modelId, float displayScale=1.f)
 
uint32 GetNativeDisplayId () const
 
void RestoreDisplayId ()
 
void SetNativeDisplayId (uint32 displayId)
 
uint32 GetModelForForm (ShapeshiftForm form, uint32 spellId)
 
virtual bool IsInWater () const
 
virtual bool IsUnderWater () const
 
void NearTeleportTo (Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void NearTeleportTo (float x, float y, float z, float orientation, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
 
void SetInFront (WorldObject const *target)
 
void SetFacingTo (float ori)
 
void SetFacingToObject (WorldObject *object)
 
void SetTimedFacingToObject (WorldObject *object, uint32 time)
 
bool isInAccessiblePlaceFor (Creature const *c) const
 
bool isInFrontInMap (Unit const *target, float distance, float arc=M_PI) const
 
bool isInBackInMap (Unit const *target, float distance, float arc=M_PI) const
 
float GetCollisionHeight () const override
 Return collision height sent to client.
 
float GetCollisionWidth () const override
 this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
float GetCollisionRadius () const override
 this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC
 
void UpdateOrientation (float orientation)
 Only server-side orientation update, does not broadcast to client.
 
void UpdateHeight (float newZ)
 Only server-side height update, does not broadcast to client.
 
virtual bool UpdatePosition (float x, float y, float z, float ang, bool teleport=false)
 
bool UpdatePosition (const Position &pos, bool teleport=false)
 
void ProcessPositionDataChanged (PositionFullTerrainStatus const &data) override
 
virtual void ProcessTerrainStatusUpdate ()
 
bool IsVisible () const
 
void SetVisible (bool x)
 
void SetModelVisible (bool on)
 
uint32 GetPhaseByAuras () const
 
void SetPhaseMask (uint32 newPhaseMask, bool update) override
 
void UpdateObjectVisibility (bool forced=true, bool fromUpdate=false) override
 
void AddPointedBy (SafeUnitPointer *sup)
 
void RemovePointedBy (SafeUnitPointer *sup)
 
void SendAttackStateUpdate (CalcDamageInfo *damageInfo)
 
void SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
 
void SendComboPoints ()
 
void SendPlaySpellVisual (uint32 id)
 
void SendPlaySpellImpact (ObjectGuid guid, uint32 id)
 
void SendPetActionFeedback (uint8 msg)
 -------—Pet responses methods--------------—
 
void SendPetTalk (uint32 pettalk)
 
void SendPetAIReaction (ObjectGuid guid)
 
void SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
 
void SendSpellNonMeleeDamageLog (SpellNonMeleeDamage *log)
 
void SendSpellNonMeleeReflectLog (SpellNonMeleeDamage *log, Unit *attacker)
 
void SendSpellNonMeleeDamageLog (Unit *target, SpellInfo const *spellInfo, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit=false, bool Split=false)
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
void SendSpellDamageResist (Unit *target, uint32 spellId)
 
void SendSpellDamageImmune (Unit *target, uint32 spellId)
 
void SendTameFailure (uint8 result)
 
void SendTeleportPacket (Position &pos)
 
void SendMovementFlagUpdate (bool self=false)
 
void SendMovementWaterWalking (Player *sendTo)
 
void SendMovementFeatherFall (Player *sendTo)
 
void SendMovementHover (Player *sendTo)
 
void SendChangeCurrentVictimOpcode (HostileReference *pHostileReference)
 
void SendClearThreatListOpcode ()
 
void SendRemoveFromThreatListOpcode (HostileReference *pHostileReference)
 
void SendThreatListUpdate ()
 
void SendClearTarget ()
 
void ExecuteDelayedUnitRelocationEvent ()
 
void ExecuteDelayedUnitAINotifyEvent ()
 
void BuildHeartBeatMsg (WorldPacket *data) const
 
void BuildMovementPacket (ByteBuffer *data) const
 
void OutDebugInfo () const
 
std::string GetDebugInfo () const override
 
- Public Member Functions inherited from WorldObject
 ~WorldObject () override
 
void _Create (ObjectGuid::LowType guidlow, HighGuid guidhigh, uint32 phaseMask)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint2D (float &x, float &y, float distance, float absAngle, Position const *startPos=nullptr) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
 
void GetVoidClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0, float controlZ=0) const
 
bool GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float startX, float startY, float startZ, float destX, float destY)
 
Position GetFirstCollisionPosition (float destX, float destY, float destZ)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
void GetChargeContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
float GetObjectSize () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (const Position &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (const Position &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
uint32 GetPhaseMask () const
 
bool InSamePhase (WorldObject const *obj) const
 
bool InSamePhase (uint32 phasemask) const
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsOutdoors () const
 
LiquidData const & GetLiquidData () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string const &newname)
 
virtual std::string const & GetNameForLocaleIdx (LocaleConstant) const
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (const Position &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (const Position *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (const Position *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
 
bool IsWithinLOSInMap (WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
Position GetHitSpherePointFor (Position const &dest, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=M_PI) const
 
bool isInBack (WorldObject const *target, float arc=M_PI) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void PlayDistanceSound (uint32 sound_id, Player *target=nullptr)
 
void PlayDirectSound (uint32 sound_id, Player *target=nullptr)
 
void PlayRadiusSound (uint32 sound_id, float radius)
 
void PlayDirectMusic (uint32 music_id, Player *target=nullptr)
 
void PlayRadiusMusic (uint32 music_id, float radius)
 
template<typename Worker >
void DoForAllVisiblePlayers (Worker &&worker)
 
template<typename Worker >
void DoForAllVisibleWorldObjects (Worker &&worker)
 
void DestroyForVisiblePlayers ()
 
void SendObjectDeSpawnAnim (ObjectGuid guid)
 
virtual void SaveRespawnTime ()
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
virtual float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
 
void SendPlayMusic (uint32 Music, bool OnlySelf)
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
void ClearZoneScript ()
 
ZoneScriptGetZoneScript () const
 
TempSummonSummonCreature (uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
 
TempSummonSummonCreature (uint32 id, float x, float y, float z, float ang=0, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, uint32 dur, bool setLevel=false, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool onlySpawned=false) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float distance=0) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetGameObjectListWithEntryInGrid (std::list< GameObject * > &gameobjectList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
 
void GetCreatureListWithEntryInGrid (std::list< Creature * > &creatureList, std::vector< uint32 > const &entries, float maxSearchRange) const
 
void GetDeadCreatureListInGrid (std::list< Creature * > &lList, float maxSearchRange, bool alive=false) const
 
virtual void UpdateObjectVisibilityOnCreate ()
 
void BuildUpdate (UpdateDataMapType &data_map) override
 
void GetCreaturesWithEntryInRange (std::list< Creature * > &creatureList, float radius, uint32 entry)
 
void SetPositionDataUpdate ()
 
void UpdatePositionData ()
 
void AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
void RemoveFromNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
bool NotifyExecuted (uint16 f) const
 
void SetNotified (uint16 f)
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
VisibilityDistanceType GetVisibilityOverrideType () const
 
bool IsVisibilityOverridden () const
 
bool IsZoneWideVisible () const
 
bool IsFarVisible () const
 
float GetVisibilityOverrideDistance () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
bool IsInWintergrasp () const
 
TransportGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
void SetTransport (Transport *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetMapWaterOrGroundLevel (Position pos, float *ground=nullptr) const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
float GetFloorZ () const
 
float GetMinHeightInWater () const
 Get the minimum height of a object that should be in water to start floating/swim.
 
void AddAllowedLooter (ObjectGuid guid)
 
void ResetAllowedLooters ()
 
void SetAllowedLooters (GuidUnorderedSet const looters)
 
bool HasAllowedLooter (ObjectGuid guid) const
 
GuidUnorderedSet const & GetAllowedLooters () const
 
void RemoveAllowedLooter (ObjectGuid guid)
 
virtual bool IsUpdateNeeded ()
 
bool CanBeAddedToMapUpdateList ()
 
std::string GetDebugInfo () const override
 
ObjectVisibilityContainerGetObjectVisibilityContainer ()
 
ObjectVisibilityContainer const & GetObjectVisibilityContainer () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
ObjectGuid GetGUID () const
 
PackedGuid const & GetPackGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
bool HasDynamicFlag (uint32 flag) const
 
virtual void SetDynamicFlag (uint32 flag)
 
virtual void RemoveDynamicFlag (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player *target)
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
void BuildMovementUpdateBlock (UpdateData *data, uint32 flags=0) const
 
virtual void DestroyForPlayer (Player *target, bool onDeath=false) const
 
int32 GetInt32Value (uint16 index) const
 
uint32 GetUInt32Value (uint16 index) const
 
uint64 GetUInt64Value (uint16 index) const
 
float GetFloatValue (uint16 index) const
 
uint8 GetByteValue (uint16 index, uint8 offset) const
 
uint16 GetUInt16Value (uint16 index, uint8 offset) const
 
ObjectGuid GetGuidValue (uint16 index) const
 
void SetInt32Value (uint16 index, int32 value)
 
void SetUInt32Value (uint16 index, uint32 value)
 
void UpdateUInt32Value (uint16 index, uint32 value)
 
void SetUInt64Value (uint16 index, uint64 value)
 
void SetFloatValue (uint16 index, float value)
 
void SetByteValue (uint16 index, uint8 offset, uint8 value)
 
void SetUInt16Value (uint16 index, uint8 offset, uint16 value)
 
void SetInt16Value (uint16 index, uint8 offset, int16 value)
 
void SetGuidValue (uint16 index, ObjectGuid value)
 
void SetStatFloatValue (uint16 index, float value)
 
void SetStatInt32Value (uint16 index, int32 value)
 
bool AddGuidValue (uint16 index, ObjectGuid value)
 
bool RemoveGuidValue (uint16 index, ObjectGuid value)
 
void ApplyModUInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModInt32Value (uint16 index, int32 val, bool apply)
 
void ApplyModUInt64Value (uint16 index, int32 val, bool apply)
 
void ApplyModPositiveFloatValue (uint16 index, float val, bool apply)
 
void ApplyModSignedFloatValue (uint16 index, float val, bool apply)
 
void ApplyPercentModFloatValue (uint16 index, float val, bool apply)
 
void SetFlag (uint16 index, uint32 newFlag)
 
void RemoveFlag (uint16 index, uint32 oldFlag)
 
void ToggleFlag (uint16 index, uint32 flag)
 
bool HasFlag (uint16 index, uint32 flag) const
 
void ApplyModFlag (uint16 index, uint32 flag, bool apply)
 
void SetByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
void RemoveByteFlag (uint16 index, uint8 offset, uint8 newFlag)
 
bool HasByteFlag (uint16 index, uint8 offset, uint8 flag) const
 
void SetFlag64 (uint16 index, uint64 newFlag)
 
void RemoveFlag64 (uint16 index, uint64 oldFlag)
 
void ToggleFlag64 (uint16 index, uint64 flag)
 
bool HasFlag64 (uint16 index, uint64 flag) const
 
void ApplyModFlag64 (uint16 index, uint64 flag, bool apply)
 
void ClearUpdateMask (bool remove)
 
uint16 GetValuesCount () const
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &)
 
void SetFieldNotifyFlag (uint16 flag)
 
void RemoveFieldNotifyFlag (uint16 flag)
 
void ForceValuesUpdateAtIndex (uint32)
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynamicObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsItem () const
 
virtual void Heartbeat ()
 
template<typename... T>
bool EntryEquals (T... entries) const
 
- Public Member Functions inherited from WorldLocation
 WorldLocation (uint32 _mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
 WorldLocation (uint32 mapId, Position const &position)
 
void WorldRelocate (const WorldLocation &loc)
 
void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
void SetMapId (uint32 mapId)
 
uint32 GetMapId () const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z) const
 
void GetWorldLocation (uint32 &mapId, float &x, float &y, float &z, float &o) const
 
void GetWorldLocation (WorldLocation *location) const
 
WorldLocation GetWorldLocation () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
 Position (float x=0, float y=0, float z=0, float o=0)
 
 Position (Position const &loc)
 
 Position (Position &&)=default
 
Positionoperator= (const Position &)=default
 
Positionoperator= (Position &&)=default
 
bool operator== (Position const &a) const
 
bool operator!= (Position const &a)
 
bool operator!= (Position const &a) const
 
 operator G3D::Vector3 () const
 
void Relocate (float x, float y)
 
void Relocate (float x, float y, float z)
 
void Relocate (float x, float y, float z, float orientation)
 
void Relocate (const Position &pos)
 
void Relocate (const Position *pos)
 
void RelocatePolarOffset (float angle, float dist, float z=0.0f)
 
void RelocateOffset (const Position &offset)
 
void SetOrientation (float orientation)
 
float GetPositionX () const
 
float GetPositionY () const
 
float GetPositionZ () const
 
float GetOrientation () const
 
void GetPosition (float &x, float &y) const
 
void GetPosition (float &x, float &y, float &z) const
 
void GetPosition (float &x, float &y, float &z, float &o) const
 
Position GetPosition () const
 
Position::PositionXYZStreamer PositionXYZStream ()
 
Position::PositionXYZOStreamer PositionXYZOStream ()
 
bool IsPositionValid () const
 
float GetExactDist2dSq (const float x, const float y) const
 
float GetExactDist2dSq (Position const &pos) const
 
float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
float GetExactDistSq (float x, float y, float z) const
 
float GetExactDistSq (Position const &pos) const
 
float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (const Position &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAngle (const Position *pos) const
 
float GetAngle (float x, float y) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float GetRelativeAngle (const Position *pos) const
 
float GetRelativeAngle (float x, float y) const
 
float ToAbsoluteAngle (float relAngle) const
 
void GetSinCos (float x, float y, float &vsin, float &vcos) const
 
bool IsInDist2d (float x, float y, float dist) const
 
bool IsInDist2d (const Position *pos, float dist) const
 
bool IsInDist (float x, float y, float z, float dist) const
 
bool IsInDist (const Position *pos, float dist) const
 
bool IsWithinBox (const Position &center, float xradius, float yradius, float zradius) const
 
bool HasInArc (float arcangle, const Position *pos, float targetRadius=0.0f) const
 
bool HasInLine (Position const *pos, float width) const
 
std::string ToString () const
 

Static Public Member Functions

static void ApplyResilience (Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
 
static float GetEffectiveResistChance (Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
 
static uint32 DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
 
static void DealDamageMods (Unit const *victim, uint32 &damage, uint32 *absorb)
 
static void Kill (Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
 
static bool IsDamageReducedByArmor (SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
 
static uint32 CalcArmorReducedDamage (Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
 
static uint32 SpellCriticalDamageBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void ProcDamageAndSpell (Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
 
static int32 DealHeal (Unit *healer, Unit *victim, uint32 addhealth)
 
static uint32 SpellCriticalHealingBonus (Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
 
static void CalcAbsorbResist (DamageInfo &dmgInfo, bool Splited=false)
 
static void CalcHealAbsorb (HealInfo &healInfo)
 
static void HandleSafeUnitPointersOnDelete (Unit *thisUnit)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

uint32 m_extraAttacks
 
bool m_canDualWield
 
ControlSet m_Controlled
 
SafeUnitPointer m_movedByPlayer
 
ObjectGuid m_SummonSlot [MAX_SUMMON_SLOT]
 
ObjectGuid m_ObjectSlot [MAX_GAMEOBJECT_SLOT]
 
float m_modMeleeHitChance
 
float m_modRangedHitChance
 
float m_modSpellHitChance
 
int32 m_baseSpellCritChance
 
float m_threatModifier [MAX_SPELL_SCHOOL]
 
float m_modAttackSpeedPct [3]
 
SpellImmuneList m_spellImmune [MAX_SPELL_IMMUNITY]
 
uint32 m_lastSanctuaryTime
 
PetAuraSet m_petAuras
 
bool IsAIEnabled
 
bool NeedChangeAI
 
bool m_ControlledByPlayer
 
bool m_CreatedByPlayer
 
std::set< SafeUnitPointer * > SafeUnitPointerSet
 
Position m_last_notify_position
 
uint32 m_last_notify_mstime
 
uint16 m_delayed_unit_relocation_timer
 
uint16 m_delayed_unit_ai_notify_timer
 
bool bRequestForcedVisibilityUpdate
 
Movement::MoveSplinemovespline
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint32, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
ElunaEventProcessor * elunaEvents
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
DataMap CustomData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX = 0
 
float m_positionY = 0
 
float m_positionZ = 0
 
float m_orientation = 0
 

Protected Types

typedef std::list< DynamicObject * > DynObjectList
 
typedef GuidList GameObjectList
 
typedef std::map< ObjectGuid, float > CharmThreatMap
 

Protected Member Functions

 Unit ()
 
void BuildValuesUpdate (uint8 updateType, ByteBuffer *data, Player *target) override
 
void _UpdateSpells (uint32 time)
 
void _DeleteRemovedAuras ()
 
void _UpdateAutoRepeatSpell ()
 
bool CanSparringWith (Unit const *attacker) const
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 : Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.
 
bool IsAlwaysDetectableFor (WorldObject const *seer) const override
 
void SetFeared (bool apply, Unit *fearedBy=nullptr, bool isFear=false)
 
void SetConfused (bool apply)
 
void SetStunned (bool apply)
 
void SetRooted (bool apply, bool isStun=false)
 
- Protected Member Functions inherited from WorldObject
 WorldObject ()
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool IsNeverVisible () const
 
virtual bool IsInvisibleDueToDespawn () const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _InitValues ()
 
void _Create (ObjectGuid::LowType guidlow, uint32 entry, HighGuid guidhigh)
 
std::string _ConcatFields (uint16 startIndex, uint16 size) const
 
bool _LoadIntoDataField (std::string const &data, uint32 startOffset, uint32 count)
 
uint32 GetUpdateFieldData (Player const *target, uint32 *&flags) const
 
void BuildMovementUpdate (ByteBuffer *data, uint16 flags) const
 
void AddToObjectUpdateIfNeeded ()
 

Protected Attributes

UnitAIi_AI
 
UnitAIi_disabledAI
 
uint8 m_realRace
 
uint8 m_race
 
bool m_AutoRepeatFirstCast
 
int32 m_attackTimer [MAX_ATTACK]
 
float m_createStats [MAX_STATS]
 
AttackerSet m_attackers
 
Unitm_attacking
 
DeathState m_deathState
 
int32 m_procDeep
 
DynObjectList m_dynObj
 
GameObjectList m_gameObj
 
uint32 m_transform
 
Spellm_currentSpells [CURRENT_MAX_SPELL]
 
AuraMap m_ownedAuras
 
AuraApplicationMap m_appliedAuras
 
AuraList m_removedAuras
 
AuraMap::iterator m_auraUpdateIterator
 
uint32 m_removedAurasCount
 
AuraEffectList m_modAuras [TOTAL_AURAS]
 
AuraList m_scAuras
 
AuraApplicationList m_interruptableAuras
 
AuraStateAurasMap m_auraStateAuras
 
uint32 m_interruptMask
 
float m_auraModifiersGroup [UNIT_MOD_END][MODIFIER_TYPE_END]
 
float m_weaponDamage [MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
 
bool m_canModifyStats
 
VisibleAuraMap m_visibleAuras
 
float m_speed_rate [MAX_MOVE_TYPE]
 
CharmInfom_charmInfo
 
SharedVisionList m_sharedVision
 
MotionMasteri_motionMaster
 
uint32 m_reactiveTimer [MAX_REACTIVE]
 
int32 m_regenTimer
 
ThreatMgr m_ThreatMgr
 
CharmThreatMap _charmThreatInfo
 
Vehiclem_vehicle
 
Vehiclem_vehicleKit
 
uint32 m_unitTypeMask
 
LiquidTypeEntry const * _lastLiquid
 
bool m_applyResilience
 
bool _instantCast
 
uint32 m_rootTimes
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
VisibilityDistanceType _visibilityDistanceOverrideType
 
ZoneScriptm_zoneScript
 
uint32 _zoneId
 
uint32 _areaId
 
float _floorZ
 
bool _outdoors
 
LiquidData _liquidData
 
bool _updatePositionData
 
Transportm_transport
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
uint16 m_updateFlag
 
union { 
 
   int32 *   m_int32Values 
 
   uint32 *   m_uint32Values 
 
   float *   m_floatValues 
 
};  
 
UpdateMask _changesMask
 
uint16 m_valuesCount
 
uint16 _fieldNotifyFlags
 
bool m_objectUpdated
 

Private Types

typedef std::unordered_map< uint64, BuildValuesCachedBufferValuesUpdateCache
 

Private Member Functions

bool IsTriggeredAtSpellProcEvent (Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
 
bool HandleDummyAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
 
bool HandleAuraProc (Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
 
bool HandleProcTriggerSpell (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
 
bool HandleOverrideClassScriptAuraProc (Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
 
bool HandleAuraRaidProcFromChargeWithValue (AuraEffect *triggeredByAura)
 
bool HandleAuraRaidProcFromCharge (AuraEffect *triggeredByAura)
 
void UpdateSplineMovement (uint32 t_diff)
 
void UpdateSplinePosition ()
 
float GetCombatRatingReduction (CombatRating cr) const
 
uint32 GetCombatRatingDamageReduction (CombatRating cr, float rate, float cap, uint32 damage) const
 
void PatchValuesUpdate (ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
 
void InvalidateValuesUpdateCache ()
 
float processDummyAuras (float TakenTotalMod) const
 
void _addAttacker (Unit *pAttacker)
 
void _removeAttacker (Unit *pAttacker)
 

Private Attributes

uint32 m_state
 
uint32 m_CombatTimer
 
uint32 m_lastManaUse
 
Diminishing m_Diminishing
 
HostileRefMgr m_HostileRefMgr
 
FollowerRefMgr m_FollowingRefMgr
 
Unitm_comboTarget
 
int8 m_comboPoints
 
std::unordered_set< Unit * > m_ComboPointHolders
 
RedirectThreatInfo _redirectThreatInfo
 
bool m_cleanupDone
 
bool m_duringRemoveFromWorld
 
uint32 _oldFactionId
 faction before charm
 
bool _isWalkingBeforeCharm
 Are we walking before we were charmed?
 
uint32 _lastExtraAttackSpell
 
std::unordered_map< ObjectGuid, uint32extraAttacksTargets
 
ObjectGuid _lastDamagedTargetGuid
 
ValuesUpdateCache _valuesUpdateCache
 

Detailed Description

Member Typedef Documentation

◆ AttackerSet

typedef std::unordered_set<Unit*> Unit::AttackerSet

◆ AuraApplicationList

◆ AuraApplicationMap

◆ AuraApplicationMapBounds

typedef std::pair<AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator> Unit::AuraApplicationMapBounds

◆ AuraApplicationMapBoundsNonConst

typedef std::pair<AuraApplicationMap::iterator, AuraApplicationMap::iterator> Unit::AuraApplicationMapBoundsNonConst

◆ AuraEffectList

typedef std::vector<AuraEffect*> Unit::AuraEffectList

◆ AuraList

typedef std::list<Aura*> Unit::AuraList

◆ AuraMap

typedef std::multimap<uint32, Aura*> Unit::AuraMap

◆ AuraMapBounds

typedef std::pair<AuraMap::const_iterator, AuraMap::const_iterator> Unit::AuraMapBounds

◆ AuraMapBoundsNonConst

typedef std::pair<AuraMap::iterator, AuraMap::iterator> Unit::AuraMapBoundsNonConst

◆ AuraStateAurasMap

◆ AuraStateAurasMapBounds

typedef std::pair<AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator> Unit::AuraStateAurasMapBounds

◆ CharmThreatMap

typedef std::map<ObjectGuid, float> Unit::CharmThreatMap
protected

◆ ComboPointHolderSet

◆ ControlSet

typedef std::set<Unit*> Unit::ControlSet

◆ Diminishing

◆ DynObjectList

typedef std::list<DynamicObject*> Unit::DynObjectList
protected

◆ GameObjectList

typedef GuidList Unit::GameObjectList
protected

◆ PetAuraSet

typedef std::set<PetAura const*> Unit::PetAuraSet

◆ ValuesUpdateCache

typedef std::unordered_map<uint64 , BuildValuesCachedBuffer> Unit::ValuesUpdateCache
private

◆ VisibleAuraMap

Constructor & Destructor Documentation

◆ ~Unit()

Unit::~Unit ( )
override
341{
342 // set current spells as deletable
343 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
344 if (m_currentSpells[i])
345 {
347 m_currentSpells[i] = nullptr;
348 }
349
351
352 delete i_motionMaster;
353 delete m_charmInfo;
354 delete movespline;
355
358 ASSERT(m_attackers.empty());
359
360 // pussywizard: clear m_sharedVision along with back references
361 if (!m_sharedVision.empty())
362 {
363 do
364 {
365 Player* p = *(m_sharedVision.begin());
366 p->m_isInSharedVisionOf.erase(this);
367 m_sharedVision.remove(p);
368 } while (!m_sharedVision.empty());
369 }
370
371 ASSERT(m_Controlled.empty());
372 ASSERT(m_appliedAuras.empty());
373 ASSERT(m_ownedAuras.empty());
374 ASSERT(m_removedAuras.empty());
375 ASSERT(m_gameObj.empty());
376 ASSERT(m_dynObj.empty());
377
378 if (m_movedByPlayer && m_movedByPlayer != this)
379 LOG_INFO("misc", "Unit::~Unit (A1)");
380
382}
std::uint8_t uint8
Definition Define.h:109
#define ASSERT
Definition Errors.h:68
#define LOG_INFO(filterType__,...)
Definition Log.h:166
#define CURRENT_MAX_SPELL
Definition Unit.h:545
Definition Player.h:1072
std::set< Unit * > m_isInSharedVisionOf
Definition Player.h:2346
void SetReferencedFromCurrent(bool yes)
Definition Spell.h:563
bool m_duringRemoveFromWorld
Definition Unit.h:2166
Spell * m_currentSpells[CURRENT_MAX_SPELL]
Definition Unit.h:2078
AuraList m_removedAuras
Definition Unit.h:2082
ControlSet m_Controlled
Definition Unit.h:1990
Movement::MoveSpline * movespline
Definition Unit.h:2029
CharmInfo * m_charmInfo
Definition Unit.h:2099
MotionMaster * i_motionMaster
Definition Unit.h:2102
void _DeleteRemovedAuras()
Definition Unit.cpp:3864
DynObjectList m_dynObj
Definition Unit.h:2072
SafeUnitPointer m_movedByPlayer
Definition Unit.h:1992
AttackerSet m_attackers
Definition Unit.h:2064
Unit * m_attacking
Definition Unit.h:2065
GameObjectList m_gameObj
Definition Unit.h:2075
AuraMap m_ownedAuras
Definition Unit.h:2080
AuraApplicationMap m_appliedAuras
Definition Unit.h:2081
static void HandleSafeUnitPointersOnDelete(Unit *thisUnit)
Definition Unit.cpp:4395
SharedVisionList m_sharedVision
Definition Unit.h:2100

References _DeleteRemovedAuras(), ASSERT, CURRENT_MAX_SPELL, HandleSafeUnitPointersOnDelete(), i_motionMaster, LOG_INFO, m_appliedAuras, m_attackers, m_attacking, m_charmInfo, m_Controlled, m_currentSpells, m_duringRemoveFromWorld, m_dynObj, m_gameObj, Player::m_isInSharedVisionOf, m_movedByPlayer, m_ownedAuras, m_removedAuras, m_sharedVision, movespline, and Spell::SetReferencedFromCurrent().

◆ Unit()

Unit::Unit ( )
explicitprotected
205 : WorldObject(),
206 m_movedByPlayer(nullptr),
208 IsAIEnabled(false),
209 NeedChangeAI(false),
211 m_CreatedByPlayer(false),
213 i_AI(nullptr),
214 i_disabledAI(nullptr),
215 m_realRace(0),
216 m_race(0),
218 m_procDeep(0),
220 i_motionMaster(new MotionMaster(this)),
221 m_regenTimer(0),
222 m_ThreatMgr(this),
223 m_vehicle(nullptr),
224 m_vehicleKit(nullptr),
226 m_HostileRefMgr(this),
227 m_comboTarget(nullptr),
229{
230#ifdef _MSC_VER
231#pragma warning(default:4355)
232#endif
235
237
244
245 m_canDualWield = false;
246
247 m_rootTimes = 0;
248
249 m_state = 0;
251
252 for (uint8 i = 0; i < CURRENT_MAX_SPELL; ++i)
253 m_currentSpells[i] = nullptr;
254
255 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
256 m_SummonSlot[i].Clear();
257
258 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
259 m_ObjectSlot[i].Clear();
260
262
263 m_interruptMask = 0;
264 m_transform = 0;
265 m_canModifyStats = false;
266
267 for (uint8 i = 0; i < MAX_SPELL_IMMUNITY; ++i)
268 m_spellImmune[i].clear();
269
270 for (uint8 i = 0; i < UNIT_MOD_END; ++i)
271 {
276 }
277 // implement 50% base damage from offhand
279
280 for (uint8 i = 0; i < MAX_ATTACK; ++i)
281 {
284
285 m_weaponDamage[i][MINDAMAGE][1] = 0.f;
286 m_weaponDamage[i][MAXDAMAGE][1] = 0.f;
287 }
288
289 for (uint8 i = 0; i < MAX_STATS; ++i)
290 m_createStats[i] = 0.0f;
291
292 m_attacking = nullptr;
293 m_modMeleeHitChance = 0.0f;
295 m_modSpellHitChance = 0.0f;
297
298 m_CombatTimer = 0;
299 m_lastManaUse = 0;
300
301 for (uint8 i = 0; i < MAX_SPELL_SCHOOL; ++i)
302 m_threatModifier[i] = 1.0f;
303
304 for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
305 m_speed_rate[i] = 1.0f;
306
307 m_charmInfo = nullptr;
308
310
311 // remove aurastates allowing special moves
312 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
313 m_reactiveTimer[i] = 0;
314
315 m_cleanupDone = false;
317
319
320 m_last_notify_position.Relocate(-5000.0f, -5000.0f, -5000.0f, 0.0f);
325
326 m_applyResilience = false;
327 _instantCast = false;
328
329 _lastLiquid = nullptr;
330
331 _oldFactionId = 0;
332
333 _isWalkingBeforeCharm = false;
334
336}
@ TYPEID_UNIT
Definition ObjectGuid.h:35
@ TYPEMASK_UNIT
Definition ObjectGuid.h:49
@ SERVERSIDE_VISIBILITY_GHOST
Definition SharedDefines.h:1285
#define MAX_STATS
Definition SharedDefines.h:276
constexpr auto MAX_SPELL_SCHOOL
Definition SharedDefines.h:303
@ MAX_SUMMON_SLOT
Definition SharedDefines.h:3569
@ GHOST_VISIBILITY_ALIVE
Definition SharedDefines.h:1292
#define MAX_GAMEOBJECT_SLOT
Definition SharedDefines.h:3573
#define MAX_SPELL_IMMUNITY
Definition SharedDefines.h:1415
@ UNIT_MASK_NONE
Definition UnitDefines.h:155
#define MAX_MOVE_TYPE
Definition UnitDefines.h:360
@ MINDAMAGE
Definition Unit.h:136
@ MAXDAMAGE
Definition Unit.h:137
@ UNIT_MOD_DAMAGE_OFFHAND
Definition Unit.h:167
@ UNIT_MOD_END
Definition Unit.h:169
@ OFF_ATTACK
Definition Unit.h:211
@ MAX_ATTACK
Definition Unit.h:213
@ BASE_ATTACK
Definition Unit.h:210
@ RANGED_ATTACK
Definition Unit.h:212
@ BASE_VALUE
Definition Unit.h:127
@ TOTAL_VALUE
Definition Unit.h:129
@ TOTAL_PCT
Definition Unit.h:130
@ BASE_PCT
Definition Unit.h:128
#define BASE_MAXDAMAGE
Definition Unit.h:41
@ MAX_REACTIVE
Definition Unit.h:600
#define BASE_MINDAMAGE
Definition Unit.h:40
@ UPDATEFLAG_LIVING
Definition UpdateData.h:44
@ UPDATEFLAG_STATIONARY_POSITION
Definition UpdateData.h:45
void SetValue(FLAG_TYPE flag, T_VALUES value)
Definition Object.h:395
Definition MotionMaster.h:112
Definition MoveSpline.h:40
uint16 m_objectType
Definition Object.h:252
uint16 m_updateFlag
Definition Object.h:255
TypeID m_objectTypeId
Definition Object.h:254
uint32 m_reactiveTimer[MAX_REACTIVE]
Definition Unit.h:2104
uint32 m_lastSanctuaryTime
Definition Unit.h:2006
LiquidTypeEntry const * _lastLiquid
Definition Unit.h:2115
uint32 m_transform
Definition Unit.h:2076
uint32 m_CombatTimer
Definition Unit.h:2149
bool m_canModifyStats
Definition Unit.h:2094
UnitAI * i_disabledAI
Definition Unit.h:2053
bool NeedChangeAI
Definition Unit.h:2013
uint32 m_state
Definition Unit.h:2148
float m_auraModifiersGroup[UNIT_MOD_END][MODIFIER_TYPE_END]
Definition Unit.h:2092
int32 m_attackTimer[MAX_ATTACK]
Definition Unit.h:2060
float m_modAttackSpeedPct[3]
Definition Unit.h:2003
uint8 m_realRace
Definition Unit.h:2055
Vehicle * m_vehicle
Definition Unit.h:2111
uint32 m_rootTimes
Definition Unit.h:2121
uint8 m_race
Definition Unit.h:2056
UnitAI * i_AI
Definition Unit.h:2052
uint32 _lastExtraAttackSpell
Definition Unit.h:2171
bool _instantCast
Definition Unit.h:2119
ObjectGuid m_ObjectSlot[MAX_GAMEOBJECT_SLOT]
Definition Unit.h:1995
RedirectThreatInfo _redirectThreatInfo
Definition Unit.h:2163
float m_createStats[MAX_STATS]
Definition Unit.h:2062
float m_modRangedHitChance
Definition Unit.h:1998
DeathState m_deathState
Definition Unit.h:2067
uint32 m_unitTypeMask
Definition Unit.h:2114
uint32 m_removedAurasCount
Definition Unit.h:2084
ThreatMgr m_ThreatMgr
Definition Unit.h:2107
Unit * m_comboTarget
Definition Unit.h:2159
AuraMap::iterator m_auraUpdateIterator
Definition Unit.h:2083
bool m_AutoRepeatFirstCast
Definition Unit.h:2058
uint16 m_delayed_unit_ai_notify_timer
Definition Unit.h:2025
int32 m_regenTimer
Definition Unit.h:2105
bool bRequestForcedVisibilityUpdate
Definition Unit.h:2026
bool m_ControlledByPlayer
Definition Unit.h:2015
uint32 m_last_notify_mstime
Definition Unit.h:2023
SpellImmuneList m_spellImmune[MAX_SPELL_IMMUNITY]
Definition Unit.h:2005
int8 m_comboPoints
Definition Unit.h:2160
uint32 _oldFactionId
faction before charm
Definition Unit.h:2168
int32 m_baseSpellCritChance
Definition Unit.h:2000
float m_modMeleeHitChance
Definition Unit.h:1997
float m_weaponDamage[MAX_ATTACK][MAX_WEAPON_DAMAGE_RANGE][MAX_ITEM_PROTO_DAMAGES]
Definition Unit.h:2093
Position m_last_notify_position
Definition Unit.h:2022
Vehicle * m_vehicleKit
Definition Unit.h:2112
bool IsAIEnabled
Definition Unit.h:2012
HostileRefMgr m_HostileRefMgr
Definition Unit.h:2155
bool m_applyResilience
Definition Unit.h:2118
bool m_canDualWield
Definition Unit.h:1988
uint32 m_interruptMask
Definition Unit.h:2090
int32 m_procDeep
Definition Unit.h:2069
float m_speed_rate[MAX_MOVE_TYPE]
Definition Unit.h:2097
float m_modSpellHitChance
Definition Unit.h:1999
ObjectGuid m_SummonSlot[MAX_SUMMON_SLOT]
Definition Unit.h:1994
bool m_cleanupDone
Definition Unit.h:2165
bool _isWalkingBeforeCharm
Are we walking before we were charmed?
Definition Unit.h:2169
bool m_CreatedByPlayer
Definition Unit.h:2016
uint16 m_delayed_unit_relocation_timer
Definition Unit.h:2024
float m_threatModifier[MAX_SPELL_SCHOOL]
Definition Unit.h:2002
uint32 m_lastManaUse
Definition Unit.h:2150
WorldObject()
Definition Object.cpp:1039
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPES > m_serverSideVisibility
Definition Object.h:613
void Relocate(float x, float y)
Definition Position.h:77
Definition ThreatMgr.h:293

References _instantCast, _isWalkingBeforeCharm, _lastExtraAttackSpell, _lastLiquid, _oldFactionId, _redirectThreatInfo, Alive, BASE_ATTACK, BASE_MAXDAMAGE, BASE_MINDAMAGE, BASE_PCT, BASE_VALUE, bRequestForcedVisibilityUpdate, CURRENT_MAX_SPELL, GHOST_VISIBILITY_ALIVE, m_applyResilience, m_attacking, m_attackTimer, m_auraModifiersGroup, m_auraUpdateIterator, m_baseSpellCritChance, m_canDualWield, m_canModifyStats, m_charmInfo, m_cleanupDone, m_CombatTimer, m_createStats, m_currentSpells, m_deathState, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_duringRemoveFromWorld, m_interruptMask, m_last_notify_mstime, m_last_notify_position, m_lastManaUse, m_modAttackSpeedPct, m_modMeleeHitChance, m_modRangedHitChance, m_modSpellHitChance, m_ObjectSlot, Object::m_objectType, Object::m_objectTypeId, m_ownedAuras, m_reactiveTimer, m_rootTimes, WorldObject::m_serverSideVisibility, m_speed_rate, m_spellImmune, m_state, m_SummonSlot, m_threatModifier, m_transform, Object::m_updateFlag, m_weaponDamage, MAX_ATTACK, MAX_GAMEOBJECT_SLOT, MAX_MOVE_TYPE, MAX_REACTIVE, MAX_SPELL_IMMUNITY, MAX_SPELL_SCHOOL, MAX_STATS, MAX_SUMMON_SLOT, MAXDAMAGE, MINDAMAGE, OFF_ATTACK, RANGED_ATTACK, Position::Relocate(), SERVERSIDE_VISIBILITY_GHOST, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), TOTAL_PCT, TOTAL_VALUE, TYPEID_UNIT, TYPEMASK_UNIT, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_END, UPDATEFLAG_LIVING, and UPDATEFLAG_STATIONARY_POSITION.

Member Function Documentation

◆ _addAttacker()

void Unit::_addAttacker ( Unit pAttacker)
inlineprivate
2144{ m_attackers.insert(pAttacker); }

References m_attackers.

Referenced by Attack().

◆ _AddAura()

void Unit::_AddAura ( UnitAura aura,
Unit caster 
)
4481{
4483 m_ownedAuras.insert(AuraMap::value_type(aura->GetId(), aura));
4484
4486
4487 if (aura->IsRemoved())
4488 return;
4489
4491 if (aura->IsSingleTarget())
4492 {
4493 ASSERT((IsInWorld() && !IsDuringRemoveFromWorld()) || (aura->GetCasterGUID() == GetGUID()));
4494 /* @HACK: Player is not in world during loading auras.
4495 * Single target auras are not saved or loaded from database
4496 * but may be created as a result of aura links (player mounts with passengers)
4497 */
4498
4499 // register single target aura
4500 caster->GetSingleCastAuras().push_back(aura);
4501 // remove other single target auras
4502 Unit::AuraList& scAuras = caster->GetSingleCastAuras();
4503 for (Unit::AuraList::iterator itr = scAuras.begin(); itr != scAuras.end();)
4504 {
4505 if ((*itr) != aura &&
4506 (*itr)->IsSingleTargetWith(aura))
4507 {
4508 (*itr)->Remove();
4509 itr = scAuras.begin();
4510 }
4511 else
4512 ++itr;
4513 }
4514 }
4515}
@ SPELL_AURA_CONTROL_VEHICLE
Definition SpellAuraDefines.h:299
ObjectGuid GetCasterGUID() const
Definition SpellAuras.h:105
bool IsRemoved() const
Definition SpellAuras.h:161
bool IsSingleTargetWith(Aura const *aura) const
Definition SpellAuras.cpp:1142
uint32 GetId() const
Definition SpellAuras.cpp:466
bool HasEffectType(AuraType type) const
Definition SpellAuras.cpp:1222
SpellInfo const * GetSpellInfo() const
Definition SpellAuras.h:100
void SetIsSingleTarget(bool val)
Definition SpellAuras.h:166
bool IsSingleTarget() const
Definition SpellAuras.h:164
bool IsInWorld() const
Definition Object.h:108
ObjectGuid GetGUID() const
Definition Object.h:114
bool IsSingleTarget() const
Definition SpellInfo.cpp:1374
void _RemoveNoStackAurasDueToAura(Aura *aura)
Definition Unit.cpp:4733
std::list< Aura * > AuraList
Definition Unit.h:637
bool IsDuringRemoveFromWorld() const
Definition Unit.h:658
AuraList & GetSingleCastAuras()
Definition Unit.h:1352

References _RemoveNoStackAurasDueToAura(), ASSERT, Aura::GetCasterGUID(), Object::GetGUID(), Aura::GetId(), GetSingleCastAuras(), Aura::GetSpellInfo(), Aura::HasEffectType(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Aura::IsRemoved(), Aura::IsSingleTarget(), SpellInfo::IsSingleTarget(), Aura::IsSingleTargetWith(), m_cleanupDone, m_ownedAuras, Aura::SetIsSingleTarget(), and SPELL_AURA_CONTROL_VEHICLE.

Referenced by UnitAura::UnitAura().

◆ _ApplyAllAuraStatMods()

void Unit::_ApplyAllAuraStatMods ( )
5555{
5556 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5557 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, true);
5558}
@ AURA_EFFECT_HANDLE_STAT
Definition SpellAuraDefines.h:46

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_ApplyAllStatBonuses().

◆ _ApplyAura()

void Unit::_ApplyAura ( AuraApplication aurApp,
uint8  effMask 
)
4572{
4573 Aura* aura = aurApp->GetBase();
4574
4576
4577 if (aurApp->GetRemoveMode())
4578 return;
4579
4580 Unit* caster = aura->GetCaster();
4581
4582 // Update target aura state flag
4583 SpellInfo const* spellInfo = aura->GetSpellInfo();
4584 if (AuraStateType aState = spellInfo->GetAuraState())
4585 {
4586 uint32 aStateMask = (1 << (aState - 1));
4587 // force update so the new caster registers it
4588 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) && HasFlag(UNIT_FIELD_AURASTATE, aStateMask))
4590 else
4591 ModifyAuraState(aState, true);
4592 }
4593
4594 if (aurApp->GetRemoveMode())
4595 return;
4596
4597 // Sitdown on apply aura req seated
4600
4601 if (aurApp->GetRemoveMode())
4602 return;
4603
4604 aura->HandleAuraSpecificMods(aurApp, caster, true, false);
4605
4606 // apply effects of the aura
4607 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4608 {
4609 if (effMask & 1 << i && (!aurApp->GetRemoveMode()))
4610 aurApp->_HandleEffect(i, true);
4611 }
4612
4613 sScriptMgr->OnAuraApply(this, aura);
4614}
#define MAX_SPELL_EFFECTS
Definition DBCStructure.h:1638
std::uint32_t uint32
Definition Define.h:107
#define sScriptMgr
Definition ScriptMgr.h:728
#define PER_CASTER_AURA_STATE_MASK
Definition SharedDefines.h:1329
AuraStateType
Definition SharedDefines.h:1299
@ AURA_INTERRUPT_FLAG_NOT_SEATED
Definition SpellDefines.h:61
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:33
@ UNIT_FIELD_AURASTATE
Definition UpdateFields.h:119
void _HandleEffect(uint8 effIndex, bool apply)
Definition SpellAuras.cpp:161
Aura * GetBase() const
Definition SpellAuras.h:62
AuraRemoveMode GetRemoveMode() const
Definition SpellAuras.h:73
Definition SpellAuras.h:87
Unit * GetCaster() const
Definition SpellAuras.cpp:471
void HandleAuraSpecificMods(AuraApplication const *aurApp, Unit *caster, bool apply, bool onReapply)
Definition SpellAuras.cpp:1265
bool HasFlag(uint16 index, uint32 flag) const
Definition Object.cpp:878
void ForceValuesUpdateAtIndex(uint32)
Definition Object.cpp:2052
Definition SpellInfo.h:316
AuraStateType GetAuraState() const
Definition SpellInfo.cpp:2071
uint32 AuraInterruptFlags
Definition SpellInfo.h:353
Definition Unit.h:620
void ModifyAuraState(AuraStateType flag, bool apply)
Definition Unit.cpp:10593
void SetStandState(uint8 state)
Definition Unit.cpp:16810
bool IsSitState() const
Definition Unit.cpp:16795

References AuraApplication::_HandleEffect(), _RemoveNoStackAurasDueToAura(), AURA_INTERRUPT_FLAG_NOT_SEATED, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), Aura::HandleAuraSpecificMods(), Object::HasFlag(), IsSitState(), MAX_SPELL_EFFECTS, ModifyAuraState(), PER_CASTER_AURA_STATE_MASK, SetStandState(), sScriptMgr, UNIT_FIELD_AURASTATE, and UNIT_STAND_STATE_SIT.

Referenced by _ApplyAuraEffect().

◆ _ApplyAuraEffect()

void Unit::_ApplyAuraEffect ( Aura aura,
uint8  effIndex 
)
4558{
4559 ASSERT(aura);
4560 ASSERT(aura->HasEffect(effIndex));
4562 ASSERT(aurApp);
4563 if (!aurApp->GetEffectMask())
4564 _ApplyAura(aurApp, 1 << effIndex);
4565 else
4566 aurApp->_HandleEffect(effIndex, true);
4567}
Definition SpellAuras.h:37
uint8 GetEffectMask() const
Definition SpellAuras.h:66
bool HasEffect(uint8 effIndex) const
Definition SpellAuras.h:173
const AuraApplication * GetApplicationOfTarget(ObjectGuid guid) const
Definition SpellAuras.h:183
void _ApplyAura(AuraApplication *aurApp, uint8 effMask)
Definition Unit.cpp:4571

References _ApplyAura(), AuraApplication::_HandleEffect(), ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetEffectMask(), Object::GetGUID(), and Aura::HasEffect().

◆ _CreateAuraApplication()

AuraApplication * Unit::_CreateAuraApplication ( Aura aura,
uint8  effMask 
)
4520{
4521 // can't apply aura on unit which is going to be deleted - to not create a memory leak
4523 // aura musn't be removed
4524 ASSERT(!aura->IsRemoved());
4525
4526 // aura mustn't be already applied on target
4527 ASSERT (!aura->IsAppliedOnTarget(GetGUID()) && "Unit::_CreateAuraApplication: aura musn't be applied on target");
4528
4529 SpellInfo const* aurSpellInfo = aura->GetSpellInfo();
4530 uint32 aurId = aurSpellInfo->Id;
4531
4532 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
4533 // Xinef: Added IsAllowingDeadTarget check
4534 if (!IsAlive() && !aurSpellInfo->IsDeathPersistent() && !aurSpellInfo->IsAllowingDeadTarget() && (!IsPlayer() || !ToPlayer()->GetSession()->PlayerLoading()))
4535 return nullptr;
4536
4537 Unit* caster = aura->GetCaster();
4538
4539 AuraApplication* aurApp = new AuraApplication(this, caster, aura, effMask);
4540 m_appliedAuras.insert(AuraApplicationMap::value_type(aurId, aurApp));
4541
4542 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4543 // xinef: even if it gets removed, it will be reapplied in a second
4544 if (aurSpellInfo->AuraInterruptFlags && this == aura->GetOwner())
4545 {
4546 m_interruptableAuras.push_back(aurApp);
4547 AddInterruptMask(aurSpellInfo->AuraInterruptFlags);
4548 }
4549
4550 if (AuraStateType aState = aura->GetSpellInfo()->GetAuraState())
4551 m_auraStateAuras.insert(AuraStateAurasMap::value_type(aState, aurApp));
4552
4553 aura->_ApplyForTarget(this, caster, aurApp);
4554 return aurApp;
4555}
WorldObject * GetOwner() const
Definition SpellAuras.h:107
bool IsAppliedOnTarget(ObjectGuid guid) const
Definition SpellAuras.h:185
virtual void _ApplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:492
bool IsPlayer() const
Definition Object.h:201
Player * ToPlayer()
Definition Object.h:202
bool IsDeathPersistent() const
Definition SpellInfo.cpp:1217
uint32 Id
Definition SpellInfo.h:320
bool IsAllowingDeadTarget() const
Definition SpellInfo.cpp:1227
void AddInterruptMask(uint32 mask)
Definition Unit.h:1523
bool IsAlive() const
Definition Unit.h:1707
AuraApplicationList m_interruptableAuras
Definition Unit.h:2088
AuraStateAurasMap m_auraStateAuras
Definition Unit.h:2089

References Aura::_ApplyForTarget(), AddInterruptMask(), ASSERT, SpellInfo::AuraInterruptFlags, SpellInfo::GetAuraState(), Aura::GetCaster(), Object::GetGUID(), Aura::GetOwner(), Aura::GetSpellInfo(), SpellInfo::Id, IsAlive(), SpellInfo::IsAllowingDeadTarget(), Aura::IsAppliedOnTarget(), SpellInfo::IsDeathPersistent(), Object::IsPlayer(), Aura::IsRemoved(), m_appliedAuras, m_auraStateAuras, m_cleanupDone, m_interruptableAuras, and Object::ToPlayer().

◆ _DeleteRemovedAuras()

void Unit::_DeleteRemovedAuras ( )
protected
3865{
3866 while (!m_removedAuras.empty())
3867 {
3868 delete m_removedAuras.front();
3869 m_removedAuras.pop_front();
3870 }
3871}

References m_removedAuras.

Referenced by _UpdateSpells(), and ~Unit().

◆ _EnterVehicle()

void Unit::_EnterVehicle ( Vehicle vehicle,
int8  seatId,
AuraApplication const *  aurApp = nullptr 
)
19486{
19487 // Must be called only from aura handler
19488 if (!IsAlive() || GetVehicleKit() == vehicle || vehicle->GetBase()->IsOnVehicle(this))
19489 return;
19490
19491 if (m_vehicle)
19492 {
19493 if (m_vehicle == vehicle)
19494 {
19495 if (seatId >= 0 && seatId != GetTransSeat())
19496 {
19497 LOG_DEBUG("vehicles", "EnterVehicle: {} leave vehicle {} seat {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
19498 ChangeSeat(seatId);
19499 }
19500
19501 return;
19502 }
19503 else
19504 {
19505 LOG_DEBUG("vehicles", "EnterVehicle: {} exit {} and enter {}.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
19506 ExitVehicle();
19507 }
19508 }
19509
19510 if (!aurApp || aurApp->GetRemoveMode())
19511 return;
19512
19513 if (Player* player = ToPlayer())
19514 {
19515 if (vehicle->GetBase()->IsPlayer() && player->IsInCombat())
19516 return;
19517
19518 sScriptMgr->AnticheatSetUnderACKmount(player);
19519
19521 player->StopCastingCharm();
19522 player->StopCastingBindSight();
19523 Dismount();
19525
19526 // drop flag at invisible in bg
19527 if (Battleground* bg = player->GetBattleground())
19528 bg->EventPlayerDroppedFlag(player);
19529
19531 player->GetSession()->SendPacket(&data);
19532 }
19533
19534 ASSERT(!m_vehicle);
19535 m_vehicle = vehicle;
19536
19537 if (!m_vehicle->AddPassenger(this, seatId))
19538 {
19539 m_vehicle = nullptr;
19540 return;
19541 }
19542
19543 // Xinef: remove movement auras when entering vehicle (food buffs etc)
19545}
#define LOG_DEBUG(filterType__,...)
Definition Log.h:170
@ SPELL_AURA_MOUNTED
Definition SpellAuraDefines.h:141
@ AURA_INTERRUPT_FLAG_MOVE
Definition SpellDefines.h:46
@ AURA_INTERRUPT_FLAG_TURNING
Definition SpellDefines.h:47
Definition Battleground.h:294
uint32 GetEntry() const
Definition Object.h:116
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4186
void Dismount()
Definition Unit.cpp:13619
bool IsOnVehicle(Unit const *vehicle) const
Definition Unit.h:1840
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition Unit.cpp:5176
void ChangeSeat(int8 seatId, bool next=true)
Definition Unit.cpp:19547
Vehicle * GetVehicleKit() const
Definition Unit.h:1838
void RemoveAurasWithInterruptFlags(uint32 flag, uint32 except=0, bool isAutoshot=false)
Definition Unit.cpp:5247
void ExitVehicle(Position const *exitPosition=nullptr)
Definition Unit.cpp:19566
Unit * GetBase() const
May be called from scripts.
Definition Vehicle.h:37
bool AddPassenger(Unit *passenger, int8 seatId=-1)
Definition Vehicle.cpp:318
int8 GetTransSeat() const
Definition Object.h:689
Definition WorldPacket.h:26
@ SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA
Definition Opcodes.h:1211

References Vehicle::AddPassenger(), ASSERT, AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, ChangeSeat(), Dismount(), ExitVehicle(), Vehicle::GetBase(), Object::GetEntry(), AuraApplication::GetRemoveMode(), WorldObject::GetTransSeat(), GetVehicleKit(), InterruptNonMeleeSpells(), IsAlive(), IsOnVehicle(), Object::IsPlayer(), LOG_DEBUG, m_vehicle, RemoveAurasByType(), RemoveAurasWithInterruptFlags(), SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SPELL_AURA_MOUNTED, sScriptMgr, and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraControlVehicle().

◆ _ExitVehicle()

void Unit::_ExitVehicle ( Position const *  exitPosition = nullptr)
19604{
19605 if (!m_vehicle)
19606 return;
19607
19608 // This should be done before dismiss, because there may be some aura removal
19611
19612 Player* player = ToPlayer();
19613
19614 // If player is on mouted duel and exits the mount should immediatly lose the duel
19615 if (player && player->duel && player->duel->IsMounted)
19616 player->DuelComplete(DUEL_FLED);
19617
19618 Vehicle* vehicle = m_vehicle;
19619 Unit* vehicleBase = m_vehicle->GetBase();
19620 m_vehicle = nullptr;
19621
19622 if (!vehicleBase)
19623 return;
19624
19625 SetControlled(false, UNIT_STATE_ROOT); // SMSG_MOVE_FORCE_UNROOT, ~MOVEMENTFLAG_ROOT
19626
19627 Position pos;
19628 // If we ask for a specific exit position, use that one. Otherwise allow scripts to modify it
19629 if (exitPosition)
19630 pos = *exitPosition;
19631 else
19632 {
19633 // Set exit position to vehicle position and use the current orientation
19634 pos = vehicleBase->GetPosition(); // This should use passenger's current position, leaving it as it is now
19635 pos.SetOrientation(vehicleBase->GetOrientation());
19636
19637 // Change exit position based on seat entry addon data
19638 if (seatAddon)
19639 {
19641 pos.RelocateOffset({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19643 pos.Relocate({ seatAddon->ExitParameterX, seatAddon->ExitParameterY, seatAddon->ExitParameterZ, seatAddon->ExitParameterO });
19644 }
19645 }
19646
19648
19649 if (player)
19650 {
19652
19653 sScriptMgr->AnticheatSetUnderACKmount(player);
19654 }
19656 {
19658 data << GetPackGUID();
19659 SendMessageToSet(&data, false);
19660 }
19661
19662 // xinef: hack for flameleviathan seat vehicle
19663 VehicleEntry const* vehicleInfo = vehicle->GetVehicleInfo();
19664 if (!vehicleInfo || vehicleInfo->m_ID != 341)
19665 {
19666 Movement::MoveSplineInit init(this);
19667 init.MoveTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ());
19668 init.SetFacing(vehicleBase->GetOrientation());
19669 init.SetTransportExit();
19670 init.Launch();
19671 }
19672 else
19673 {
19674 float o = pos.GetAngle(this);
19675 Movement::MoveSplineInit init(this);
19676 init.MoveTo(pos.GetPositionX() + 8 * cos(o), pos.GetPositionY() + 8 * std::sin(o), pos.GetPositionZ() + 16.0f);
19677 init.SetFacing(GetOrientation());
19678 init.SetTransportExit();
19679 init.Launch();
19680 DisableSpline();
19681 KnockbackFrom(pos.GetPositionX(), pos.GetPositionY(), 10.0f, 20.0f);
19683 }
19684
19685 // xinef: move fall, should we support all creatures that exited vehicle in air? Currently Quest Drag and Drop only, Air Assault quest
19686 if (IsCreature() && !CanFly() && vehicleInfo && (vehicleInfo->m_ID == 113 || vehicleInfo->m_ID == 8 || vehicleInfo->m_ID == 290 || vehicleInfo->m_ID == 298))
19687 {
19689 }
19690
19691 if ((!player || !(player->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT)) && vehicle->GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
19692 if (((Minion*)vehicleBase)->GetOwner() == this)
19693 {
19694 if (!vehicleInfo || vehicleInfo->m_ID != 349)
19695 {
19696 vehicle->Dismiss();
19697 }
19698 else if (vehicleBase->IsCreature())
19699 {
19700 vehicle->Uninstall();
19701 vehicleBase->m_Events.AddEvent(new VehicleDespawnEvent(*vehicleBase, 2000), vehicleBase->m_Events.CalculateTime(2000));
19702 }
19703
19704 // xinef: ugly hack, no appripriate hook later to cast spell
19705 if (player)
19706 {
19707 if (vehicleBase->GetEntry() == NPC_EIDOLON_WATCHER)
19708 player->CastSpell(player, VEHICLE_SPELL_SHADE_CONTROL_END, true);
19709 else if (vehicleBase->GetEntry() == NPC_LITHE_STALKER)
19710 player->CastSpell(player, VEHICLE_SPELL_GEIST_CONTROL_END, true);
19711 }
19712 }
19713
19715 {
19716 // Vehicle just died, we die too
19717 if (vehicleBase->getDeathState() == DeathState::JustDied)
19719 // If for other reason we as minion are exiting the vehicle (ejected, master dismounted) - unsummon
19720 else
19721 ToTempSummon()->UnSummon(2000); // Approximation
19722 }
19723
19724 if (player)
19725 {
19727 player->SetCanTeleport(true);
19728 }
19729}
@ DELAYED_VEHICLE_TELEPORT
Definition Player.h:905
@ DUEL_FLED
Definition SharedDefines.h:3880
@ MOVEMENTFLAG_ROOT
Definition UnitDefines.h:376
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ UNIT_MASK_MINION
Definition UnitDefines.h:157
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
@ UNIT_STATE_MOVE
Definition UnitDefines.h:189
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
@ VEHICLE_SPELL_SHADE_CONTROL_END
Definition VehicleDefines.h:56
@ VEHICLE_SPELL_GEIST_CONTROL_END
Definition VehicleDefines.h:55
@ NPC_EIDOLON_WATCHER
Definition VehicleDefines.h:69
@ NPC_LITHE_STALKER
Definition VehicleDefines.h:70
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition EventProcessor.h:103
uint64 CalculateTime(uint64 t_offset) const
Definition EventProcessor.cpp:159
Definition TemporarySummon.h:77
void MoveFall(uint32 id=0, bool addFlagForNPC=false)
The unit will fall. Used when in the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:627
Definition MoveSplineInit.h:71
PackedGuid const & GetPackGUID() const
Definition Object.h:115
bool IsCreature() const
Definition Object.h:205
void SetCanTeleport(bool value)
Definition Player.h:2508
void DuelComplete(DuelCompleteType type)
Definition Player.cpp:6453
void SetFallInformation(uint32 time, float z)
Definition Player.h:2347
std::unique_ptr< DuelInfo > duel
Definition Player.h:1880
void ResummonPetTemporaryUnSummonedIfAny()
Definition Player.cpp:14259
uint32 GetDelayedOperations() const
Definition Player.h:2105
virtual void UnSummon(uint32 msTime=0)
Definition TemporarySummon.cpp:287
virtual void setDeathState(DeathState s, bool despawn=false)
Definition Unit.cpp:14655
Unit * GetOwner() const
Definition Unit.cpp:10696
DeathState getDeathState()
Definition Unit.h:1704
virtual bool CanFly() const =0
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
TempSummon * ToTempSummon()
Definition Unit.h:686
void DisableSpline()
Definition Unit.cpp:638
void AddUnitState(uint32 f)
Definition Unit.h:690
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18132
bool HasUnitMovementFlag(uint32 f) const
Definition Unit.h:729
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
uint32 HasUnitTypeMask(uint32 mask) const
Definition Unit.h:696
void KnockbackFrom(float x, float y, float speedXY, float speedZ)
Definition Unit.cpp:19241
Definition Vehicle.h:101
Definition Vehicle.h:28
void Dismiss()
Definition Vehicle.cpp:539
VehicleEntry const * GetVehicleInfo() const
Definition Vehicle.h:38
void RemovePassenger(Unit *passenger)
Definition Vehicle.cpp:460
void Uninstall()
Definition Vehicle.cpp:101
VehicleSeatAddon const * GetSeatAddonForSeatOfPassenger(Unit const *passenger) const
Definition Vehicle.cpp:237
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition Object.cpp:2065
EventProcessor m_Events
Definition Object.h:731
@ SMSG_SPLINE_MOVE_UNROOT
Definition Opcodes.h:802
Seconds GetGameTime()
Definition GameTime.cpp:38
Definition Position.h:27
void RelocateOffset(const Position &offset)
Definition Position.cpp:59
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:78
Definition DBCStructure.h:2028
uint32 m_ID
Definition DBCStructure.h:2029
Definition VehicleDefines.h:86
float ExitParameterO
Definition VehicleDefines.h:96
float ExitParameterX
Definition VehicleDefines.h:93
float ExitParameterY
Definition VehicleDefines.h:94
float ExitParameterZ
Definition VehicleDefines.h:95
VehicleExitParameters ExitParameter
Definition VehicleDefines.h:97

References EventProcessor::AddEvent(), AddUnitState(), EventProcessor::CalculateTime(), CanFly(), CastSpell(), DELAYED_VEHICLE_TELEPORT, DisableSpline(), Vehicle::Dismiss(), Player::duel, DUEL_FLED, Player::DuelComplete(), VehicleSeatAddon::ExitParameter, VehicleSeatAddon::ExitParameterO, VehicleSeatAddon::ExitParameterX, VehicleSeatAddon::ExitParameterY, VehicleSeatAddon::ExitParameterZ, Position::GetAngle(), Vehicle::GetBase(), getDeathState(), Player::GetDelayedOperations(), Object::GetEntry(), GameTime::GetGameTime(), GetMotionMaster(), Position::GetOrientation(), GetOwner(), Object::GetPackGUID(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Vehicle::GetSeatAddonForSeatOfPassenger(), Vehicle::GetVehicleInfo(), HasUnitMovementFlag(), HasUnitTypeMask(), Object::IsCreature(), JustDied, KnockbackFrom(), Movement::MoveSplineInit::Launch(), WorldObject::m_Events, VehicleEntry::m_ID, m_vehicle, MotionMaster::MoveFall(), MOVEMENTFLAG_ROOT, Movement::MoveSplineInit::MoveTo(), NPC_EIDOLON_WATCHER, NPC_LITHE_STALKER, Position::Relocate(), Position::RelocateOffset(), Vehicle::RemovePassenger(), Player::ResummonPetTemporaryUnSummonedIfAny(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), SetControlled(), setDeathState(), Movement::MoveSplineInit::SetFacing(), Player::SetFallInformation(), Position::SetOrientation(), Movement::MoveSplineInit::SetTransportExit(), SMSG_SPLINE_MOVE_UNROOT, sScriptMgr, Object::ToPlayer(), ToTempSummon(), Vehicle::Uninstall(), UNIT_MASK_ACCESSORY, UNIT_MASK_MINION, UNIT_STATE_MOVE, UNIT_STATE_ROOT, TempSummon::UnSummon(), VEHICLE_SPELL_GEIST_CONTROL_END, VEHICLE_SPELL_PARACHUTE, VEHICLE_SPELL_SHADE_CONTROL_END, VehicleExitParamDest, and VehicleExitParamOffset.

Referenced by AuraEffect::HandleAuraControlVehicle(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ _IsNoStackAuraDueToAura()

bool Unit::_IsNoStackAuraDueToAura ( Aura appliedAura,
Aura existingAura 
) const

◆ _IsValidAssistTarget()

bool Unit::_IsValidAssistTarget ( Unit const *  target,
SpellInfo const *  bySpell 
) const
14103{
14104 ASSERT(target);
14105
14106 // can assist to self
14107 if (this == target)
14108 return true;
14109
14110 // can't assist unattackable units or GMs
14111 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
14112 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
14113 return false;
14114
14115 // can't assist own vehicle or passenger
14116 if (m_vehicle)
14117 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
14118 return false;
14119
14120 // can't assist invisible
14121 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && !CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()))
14122 return false;
14123
14124 // can't assist dead
14125 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14126 return false;
14127
14128 // can't assist untargetable
14129 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14130 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14131 return false;
14132
14133 if (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14134 {
14135 // xinef: do not allow to assist non attackable units
14136 if (target->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
14137 return false;
14138
14140 {
14141 if (target->IsImmuneToPC())
14142 return false;
14143 }
14144 else
14145 {
14146 if (target->IsImmuneToNPC())
14147 return false;
14148 }
14149 }
14150
14151 // can't assist non-friendly targets
14152 if (GetReactionTo(target) < REP_NEUTRAL
14153 && target->GetReactionTo(this) < REP_NEUTRAL
14154 && (!ToCreature() || !(ToCreature()->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)))
14155 return false;
14156
14157 // PvP case
14158 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
14159 {
14160 Player const* targetPlayerOwner = target->GetAffectingPlayer();
14162 {
14163 Player const* selfPlayerOwner = GetAffectingPlayer();
14164 if (selfPlayerOwner && targetPlayerOwner)
14165 {
14166 // can't assist player which is dueling someone
14167 if (selfPlayerOwner != targetPlayerOwner
14168 && targetPlayerOwner->duel)
14169 return false;
14170 }
14171 // can't assist player in ffa_pvp zone from outside
14172 if (target->IsFFAPvP() && !IsFFAPvP())
14173 return false;
14174
14175 // can't assist player out of sanctuary from sanctuary if has pvp enabled
14176 if (target->IsPvP())
14177 if (IsInSanctuary() && !target->IsInSanctuary())
14178 return false;
14179 }
14180 }
14181 // PvC case - player can assist creature only if has specific type flags
14182 // !target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) &&
14184 && (!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC))
14185 && !target->IsPvP())
14186 {
14187 if (Creature const* creatureTarget = target->ToCreature())
14188 return creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT || creatureTarget->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_CAN_ASSIST;
14189 }
14190 return true;
14191}
@ REP_NEUTRAL
Definition SharedDefines.h:183
@ CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT
Definition SharedDefines.h:2732
@ CREATURE_TYPE_FLAG_CAN_ASSIST
Definition SharedDefines.h:2718
@ SPELL_ATTR6_CAN_TARGET_UNTARGETABLE
Definition SharedDefines.h:639
@ SPELL_ATTR6_IGNORE_PHASE_SHIFT
Definition SharedDefines.h:628
@ SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC
Definition SharedDefines.h:618
@ UNIT_STATE_UNATTACKABLE
Definition UnitDefines.h:207
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
@ UNIT_FLAG_PLAYER_CONTROLLED
Definition UnitDefines.h:253
Definition Creature.h:43
Creature * ToCreature()
Definition Object.h:206
ReputationRank GetReactionTo(Unit const *target, bool checkOriginalFaction=false) const
Definition Unit.cpp:10135
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
bool IsInSanctuary() const
Definition Unit.h:982
bool IsFFAPvP() const
Definition Unit.h:984
Player * GetAffectingPlayer() const
Definition Unit.cpp:10721
bool CanSeeOrDetect(WorldObject const *obj, bool ignoreStealth=false, bool distanceCheck=false, bool checkAlert=false) const
Definition Object.cpp:1705

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_CAN_ASSIST, CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, GetAffectingPlayer(), Vehicle::GetBase(), GetReactionTo(), SpellInfo::HasAttribute(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), IsFFAPvP(), Player::IsGameMaster(), IsImmuneToNPC(), IsImmuneToPC(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), m_vehicle, REP_NEUTRAL, SPELL_ATTR6_CAN_ASSIST_IMMUNE_PC, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_STATE_UNATTACKABLE.

Referenced by SpellInfo::CheckExplicitTarget(), IsValidAssistTarget(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _IsValidAttackTarget()

bool Unit::_IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell,
WorldObject const *  obj = nullptr 
) const
13980{
13981 ASSERT(target);
13982
13983 // can't attack self
13984 if (this == target)
13985 return false;
13986
13987 // can't attack unattackable units or GMs
13988 if (target->HasUnitState(UNIT_STATE_UNATTACKABLE)
13989 || (target->IsPlayer() && target->ToPlayer()->IsGameMaster()))
13990 return false;
13991
13992 // can't attack own vehicle or passenger
13993 if (m_vehicle)
13994 if (IsOnVehicle(target) || m_vehicle->GetBase()->IsOnVehicle(target))
13995 if (!IsHostileTo(target)) // pussywizard: actually can attack own vehicle or passenger if it's hostile to us - needed for snobold in Gormok encounter
13996 return false;
13997
13998 // can't attack invisible (ignore stealth for aoe spells) also if the area being looked at is from a spell use the dynamic object created instead of the casting unit.
13999 //Ignore stealth if target is player and unit in combat with same player
14000 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_IGNORE_PHASE_SHIFT)) && (obj ? !obj->CanSeeOrDetect(target, bySpell && bySpell->IsAffectingArea()) : !CanSeeOrDetect(target, (bySpell && bySpell->IsAffectingArea()) || (target->IsPlayer() && target->HasStealthAura() && target->IsInCombat() && IsInCombatWith(target)))))
14001 return false;
14002
14003 // can't attack dead
14004 if ((!bySpell || !bySpell->IsAllowingDeadTarget()) && !target->IsAlive())
14005 return false;
14006
14007 // can't attack untargetable
14008 if ((!bySpell || !bySpell->HasAttribute(SPELL_ATTR6_CAN_TARGET_UNTARGETABLE))
14009 && target->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
14010 return false;
14011
14012 if (Player const* playerAttacker = ToPlayer())
14013 {
14014 if (playerAttacker->HasPlayerFlag(PLAYER_FLAGS_UBER) || playerAttacker->IsSpectator())
14015 return false;
14016 }
14017 // check flags
14019 || (!HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToNPC())
14020 || (!target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToNPC())
14021 || (HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && target->IsImmuneToPC())
14022 // check if this is a world trigger cast - GOs are using world triggers to cast their spells, so we need to ignore their immunity flag here, this is a temp workaround, needs removal when go cast is implemented properly
14023 || ((GetEntry() != WORLD_TRIGGER && (!obj || !obj->isType(TYPEMASK_GAMEOBJECT | TYPEMASK_DYNAMICOBJECT))) && target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && IsImmuneToPC()))
14024 return false;
14025
14026 // CvC case - can attack each other only when one of them is hostile
14028 return GetReactionTo(target) <= REP_HOSTILE || target->GetReactionTo(this) <= REP_HOSTILE;
14029
14030 // PvP, PvC, CvP case
14031 // can't attack friendly targets
14032 ReputationRank repThisToTarget = GetReactionTo(target);
14033 ReputationRank repTargetToThis;
14034
14035 if (repThisToTarget > REP_NEUTRAL
14036 || (repTargetToThis = target->GetReactionTo(this)) > REP_NEUTRAL)
14037 return false;
14038
14039 // Not all neutral creatures can be attacked (even some unfriendly faction does not react aggresive to you, like Sporaggar)
14040 if (repThisToTarget == REP_NEUTRAL &&
14041 repTargetToThis <= REP_NEUTRAL)
14042 {
14043 Player* owner = GetAffectingPlayer();
14044 Unit const* const thisUnit = owner ? owner : this;
14045 if (!(target->IsPlayer() && thisUnit->IsPlayer()) &&
14046 !(target->IsCreature() && thisUnit->IsCreature()))
14047 {
14048 Player const* player = target->IsPlayer() ? target->ToPlayer() : thisUnit->ToPlayer();
14049 Unit const* creature = target->IsCreature() ? target : thisUnit;
14050
14051 if (FactionTemplateEntry const* factionTemplate = creature->GetFactionTemplateEntry())
14052 {
14053 if (!(player->GetReputationMgr().GetForcedRankIfAny(factionTemplate)))
14054 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction))
14055 if (FactionState const* repState = player->GetReputationMgr().GetState(factionEntry))
14056 if (!(repState->Flags & FACTION_FLAG_AT_WAR))
14057 return false;
14058 }
14059 }
14060 }
14061
14062 Creature const* creatureAttacker = ToCreature();
14063 if (creatureAttacker && creatureAttacker->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT)
14064 return false;
14065
14066 Player const* playerAffectingAttacker = HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? GetAffectingPlayer() : nullptr;
14067 Player const* playerAffectingTarget = target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) ? target->GetAffectingPlayer() : nullptr;
14068
14069 // check duel - before sanctuary checks
14070 if (playerAffectingAttacker && playerAffectingTarget)
14071 if (playerAffectingAttacker->duel && playerAffectingAttacker->duel->Opponent == playerAffectingTarget && playerAffectingAttacker->duel->State == DUEL_STATE_IN_PROGRESS)
14072 return true;
14073
14074 // PvP case - can't attack when attacker or target are in sanctuary
14075 // however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
14076 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED) && (target->IsInSanctuary() || IsInSanctuary()))
14077 return false;
14078
14079 // additional checks - only PvP case
14080 if (playerAffectingAttacker && playerAffectingTarget)
14081 {
14082 if (!IsPvP() && bySpell && bySpell->IsAffectingArea() && !bySpell->HasAttribute(SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK))
14083 return false;
14084
14085 if (target->IsPvP())
14086 return true;
14087
14088 if (IsFFAPvP() && target->IsFFAPvP())
14089 return true;
14090
14092 }
14093 return true;
14094}
@ FACTION_FLAG_AT_WAR
Definition DBCEnums.h:308
DBCStorage< FactionEntry > sFactionStore(FactionEntryfmt)
@ TYPEMASK_DYNAMICOBJECT
Definition ObjectGuid.h:52
@ TYPEMASK_GAMEOBJECT
Definition ObjectGuid.h:51
@ DUEL_STATE_IN_PROGRESS
Definition Player.h:367
@ PLAYER_FLAGS_UBER
Definition Player.h:488
@ SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK
Definition SharedDefines.h:584
ReputationRank
Definition SharedDefines.h:179
@ REP_HOSTILE
Definition SharedDefines.h:181
@ UNIT_BYTE2_FLAG_UNK1
Definition UnitDefines.h:137
@ UNIT_FLAG_TAXI_FLIGHT
Definition UnitDefines.h:270
@ UNIT_FLAG_NON_ATTACKABLE_2
Definition UnitDefines.h:266
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:257
#define WORLD_TRIGGER
Definition Unit.h:38
@ UNIT_FIELD_BYTES_2
Definition UpdateFields.h:161
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:209
bool HasByteFlag(uint16 index, uint8 offset, uint8 flag) const
Definition Object.cpp:938
ReputationMgr & GetReputationMgr()
Definition Player.h:2132
FactionState const * GetState(FactionEntry const *factionEntry) const
Definition ReputationMgr.h:81
ReputationRank const * GetForcedRankIfAny(FactionTemplateEntry const *factionTemplateEntry) const
Definition ReputationMgr.h:106
FactionTemplateEntry const * GetFactionTemplateEntry() const
Definition Unit.cpp:10105
bool IsPvP() const
Definition Unit.h:983
bool HasStealthAura() const
Definition Unit.h:1755
bool IsInCombatWith(Unit const *who) const
Definition Unit.cpp:20899
bool IsImmuneToNPC() const
Definition Unit.h:874
bool IsHostileTo(Unit const *unit) const
Definition Unit.cpp:10307
bool IsImmuneToPC() const
Definition Unit.h:872
bool IsInCombat() const
Definition Unit.h:879
uint32 type_flags
Definition CreatureData.h:223
Definition DBCStructure.h:907
Definition ReputationMgr.h:41
Definition DBCStructure.h:939

References ASSERT, WorldObject::CanSeeOrDetect(), CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_FLAG_AT_WAR, GetAffectingPlayer(), Vehicle::GetBase(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetReactionTo(), Player::GetReputationMgr(), ReputationMgr::GetState(), SpellInfo::HasAttribute(), Object::HasByteFlag(), HasStealthAura(), HasUnitFlag(), HasUnitState(), SpellInfo::IsAffectingArea(), IsAlive(), SpellInfo::IsAllowingDeadTarget(), Object::IsCreature(), IsFFAPvP(), Player::IsGameMaster(), IsHostileTo(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsInCombatWith(), IsInSanctuary(), IsOnVehicle(), Object::IsPlayer(), IsPvP(), Object::isType(), m_vehicle, PLAYER_FLAGS_UBER, REP_HOSTILE, REP_NEUTRAL, sFactionStore, SPELL_ATTR5_IGNORE_AREA_EFFECT_PVP_CHECK, SPELL_ATTR6_CAN_TARGET_UNTARGETABLE, SPELL_ATTR6_IGNORE_PHASE_SHIFT, Object::ToCreature(), Object::ToPlayer(), CreatureTemplate::type_flags, TYPEMASK_DYNAMICOBJECT, TYPEMASK_GAMEOBJECT, UNIT_BYTE2_FLAG_UNK1, UNIT_FIELD_BYTES_2, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NON_ATTACKABLE_2, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_TAXI_FLIGHT, UNIT_STATE_UNATTACKABLE, and WORLD_TRIGGER.

Referenced by SpellInfo::CheckExplicitTarget(), Spell::DoSpellHitOnUnit(), GetMagicHitRedirectTarget(), GetMeleeHitRedirectTarget(), IsValidAttackTarget(), Acore::AnyAoETargetUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ _RegisterAuraEffect()

void Unit::_RegisterAuraEffect ( AuraEffect aurEff,
bool  apply 
)
4763{
4764 if (apply)
4765 m_modAuras[aurEff->GetAuraType()].push_back(aurEff);
4766 else
4767 m_modAuras[aurEff->GetAuraType()].erase(std::remove(m_modAuras[aurEff->GetAuraType()].begin(), m_modAuras[aurEff->GetAuraType()].end(), aurEff), m_modAuras[aurEff->GetAuraType()].end());
4768}
AuraType GetAuraType() const
Definition SpellAuraEffects.cpp:448
AuraEffectList m_modAuras[TOTAL_AURAS]
Definition Unit.h:2086

References AuraEffect::GetAuraType(), and m_modAuras.

Referenced by AuraEffect::HandleEffect().

◆ _RegisterDynObject()

void Unit::_RegisterDynObject ( DynamicObject dynObj)
6216{
6217 m_dynObj.push_back(dynObj);
6218}

References m_dynObj.

Referenced by DynamicObject::BindToCaster().

◆ _RemoveAllAuraStatMods()

void Unit::_RemoveAllAuraStatMods ( )
5549{
5550 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
5551 (*i).second->GetBase()->HandleAllEffects(i->second, AURA_EFFECT_HANDLE_STAT, false);
5552}

References AURA_EFFECT_HANDLE_STAT, and m_appliedAuras.

Referenced by Player::_RemoveAllStatBonuses().

◆ _removeAttacker()

void Unit::_removeAttacker ( Unit pAttacker)
inlineprivate
Note
: Call only in Unit::Attack()
2145{ m_attackers.erase(pAttacker); }

References m_attackers.

Referenced by Attack(), and AttackStop().

◆ _RemoveNoStackAuraApplicationsDueToAura()

void Unit::_RemoveNoStackAuraApplicationsDueToAura ( Aura aura)

◆ _RemoveNoStackAurasDueToAura()

void Unit::_RemoveNoStackAurasDueToAura ( Aura aura)
4734{
4735 //SpellInfo const* spellProto = aura->GetSpellInfo();
4736
4737 // passive spell special case (only non stackable with ranks)
4738
4739 // xinef: this check makes caster to have 2 area auras thanks to spec switch
4740 // if (spellProto->IsPassiveStackableWithRanks())
4741 // return;
4742
4743 bool remove = false;
4744 for (AuraApplicationMap::iterator i = m_appliedAuras.begin(); i != m_appliedAuras.end(); ++i)
4745 {
4746 if (remove)
4747 {
4748 remove = false;
4749 i = m_appliedAuras.begin();
4750 }
4751
4752 if (aura->CanStackWith(i->second->GetBase(), true))
4753 continue;
4754
4756 if (i == m_appliedAuras.end())
4757 break;
4758 remove = true;
4759 }
4760}
@ AURA_REMOVE_BY_DEFAULT
Definition SpellAuraDefines.h:392
bool CanStackWith(Aura const *checkAura, bool remove) const
Definition SpellAuras.cpp:2021
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4842

References AURA_REMOVE_BY_DEFAULT, Aura::CanStackWith(), m_appliedAuras, and RemoveAura().

Referenced by _AddAura(), and _ApplyAura().

◆ _TryStackingOrRefreshingExistingAura()

Aura * Unit::_TryStackingOrRefreshingExistingAura ( SpellInfo const *  newAura,
uint8  effMask,
Unit caster,
int32 baseAmount = nullptr,
Item castItem = nullptr,
ObjectGuid  casterGUID = ObjectGuid::Empty,
bool  periodicReset = false 
)
4421{
4422 ASSERT(casterGUID || caster);
4423 if (!casterGUID)
4424 casterGUID = caster->GetGUID();
4425
4426 // Xinef: Hax for mixology, best solution qq
4427 if (sSpellMgr->GetSpellGroup(newAura->Id) == 1)
4428 return nullptr;
4429
4430 // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times
4431 if (!newAura->IsMultiSlotAura())
4432 {
4433 // check if cast item changed
4434 ObjectGuid castItemGUID;
4435 if (castItem)
4436 castItemGUID = castItem->GetGUID();
4437
4438 // find current aura from spell and change it's stackamount, or refresh it's duration
4439 if (Aura* foundAura = GetOwnedAura(newAura->Id, newAura->HasAttribute(SPELL_ATTR0_CU_SINGLE_AURA_STACK) ? ObjectGuid::Empty : casterGUID, newAura->HasAttribute(SPELL_ATTR0_CU_ENCHANT_PROC) ? castItemGUID : ObjectGuid::Empty, 0))
4440 {
4441 // effect masks do not match
4442 // extremely rare case
4443 // let's just recreate aura
4444 if (effMask != foundAura->GetEffectMask())
4445 return nullptr;
4446
4447 // update basepoints with new values - effect amount will be recalculated in ModStackAmount
4448 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
4449 {
4450 if (!foundAura->HasEffect(i))
4451 continue;
4452
4453 int bp;
4454 if (baseAmount)
4455 bp = *(baseAmount + i);
4456 else
4457 bp = foundAura->GetSpellInfo()->Effects[i].BasePoints;
4458
4459 int32* oldBP = const_cast<int32*>(&(foundAura->GetEffect(i)->m_baseAmount));
4460 *oldBP = bp;
4461 }
4462
4463 // correct cast item guid if needed
4464 if (castItemGUID != foundAura->GetCastItemGUID())
4465 {
4466 ObjectGuid* oldGUID = const_cast<ObjectGuid*>(&foundAura->m_castItemGuid);
4467 *oldGUID = castItemGUID;
4468 }
4469
4470 // try to increase stack amount
4471 foundAura->ModStackAmount(1, AURA_REMOVE_BY_DEFAULT, periodicReset);
4472 sScriptMgr->OnAuraApply(this, foundAura);
4473 return foundAura;
4474 }
4475 }
4476
4477 return nullptr;
4478}
std::int32_t int32
Definition Define.h:103
@ SPELL_ATTR0_CU_ENCHANT_PROC
Definition SpellInfo.h:176
@ SPELL_ATTR0_CU_SINGLE_AURA_STACK
Definition SpellInfo.h:198
#define sSpellMgr
Definition SpellMgr.h:825
Definition ObjectGuid.h:118
static ObjectGuid const Empty
Definition ObjectGuid.h:120
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Aura * GetOwnedAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, Aura *except=nullptr) const
Definition Unit.cpp:4826

References ASSERT, AURA_REMOVE_BY_DEFAULT, ObjectGuid::Empty, Object::GetGUID(), GetOwnedAura(), SpellInfo::HasAttribute(), SpellInfo::Id, SpellInfo::IsMultiSlotAura(), MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_ENCHANT_PROC, SPELL_ATTR0_CU_SINGLE_AURA_STACK, sScriptMgr, and sSpellMgr.

Referenced by Aura::TryRefreshStackOrCreate().

◆ _UnapplyAura() [1/2]

void Unit::_UnapplyAura ( AuraApplication aurApp,
AuraRemoveMode  removeMode 
)
4713{
4714 // aura can be removed from unit only if it's applied on it, shouldn't happen
4715 ASSERT(aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) == aurApp);
4716
4717 uint32 spellId = aurApp->GetBase()->GetId();
4718 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4719
4720 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4721 {
4722 if (iter->second == aurApp)
4723 {
4724 _UnapplyAura(iter, removeMode);
4725 return;
4726 }
4727 else
4728 ++iter;
4729 }
4730 ABORT();
4731}
#define ABORT
Definition Errors.h:76
std::pair< AuraApplicationMap::iterator, AuraApplicationMap::iterator > AuraApplicationMapBoundsNonConst
Definition Unit.h:631
void _UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMode)
Definition Unit.cpp:4617

References _UnapplyAura(), ABORT, ASSERT, Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), and m_appliedAuras.

◆ _UnapplyAura() [2/2]

void Unit::_UnapplyAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  removeMode 
)
4618{
4619 AuraApplication* aurApp = i->second;
4620 ASSERT(aurApp);
4621 ASSERT(!aurApp->GetRemoveMode());
4622 ASSERT(aurApp->GetTarget() == this);
4623
4624 aurApp->SetRemoveMode(removeMode);
4625 Aura* aura = aurApp->GetBase();
4626 LOG_DEBUG("spells.aura", "Aura {} now is remove mode {}", aura->GetId(), removeMode);
4627
4628 // dead loop is killing the server probably
4629 ASSERT(m_removedAurasCount < 0xFFFFFFFF);
4630
4632
4633 Unit* caster = aura->GetCaster();
4634
4635 // Remove all pointers from lists here to prevent possible pointer invalidation on spellcast/auraapply/auraremove
4636 m_appliedAuras.erase(i);
4637
4638 // xinef: do not insert our application to interruptible list if application target is not the owner (area auras)
4639 // xinef: event if it gets removed, it will be reapplied in a second
4640 if (aura->GetSpellInfo()->AuraInterruptFlags && this == aura->GetOwner())
4641 {
4642 m_interruptableAuras.remove(aurApp);
4644 }
4645
4646 bool auraStateFound = false;
4647 AuraStateType auraState = aura->GetSpellInfo()->GetAuraState();
4648 if (auraState)
4649 {
4650 bool canBreak = false;
4651 // Get mask of all aurastates from remaining auras
4652 for (AuraStateAurasMap::iterator itr = m_auraStateAuras.lower_bound(auraState); itr != m_auraStateAuras.upper_bound(auraState) && !(auraStateFound && canBreak);)
4653 {
4654 if (itr->second == aurApp)
4655 {
4656 m_auraStateAuras.erase(itr);
4657 itr = m_auraStateAuras.lower_bound(auraState);
4658 canBreak = true;
4659 continue;
4660 }
4661 auraStateFound = true;
4662 ++itr;
4663 }
4664 }
4665
4666 aurApp->_Remove();
4667 aura->_UnapplyForTarget(this, caster, aurApp);
4668
4669 // remove effects of the spell - needs to be done after removing aura from lists
4670 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4671 {
4672 if (aurApp->HasEffect(itr))
4673 aurApp->_HandleEffect(itr, false);
4674 }
4675
4676 // all effect mustn't be applied
4677 ASSERT(!aurApp->GetEffectMask());
4678
4679 // Remove totem at next update if totem loses its aura
4680 if (aurApp->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE && IsTotem() && GetGUID() == aura->GetCasterGUID())
4681 {
4682 if (ToTotem()->GetSpell() == aura->GetId() && ToTotem()->GetTotemType() == TOTEM_PASSIVE)
4684 }
4685
4686 // Remove aurastates only if needed and were not found
4687 if (auraState)
4688 {
4689 if (!auraStateFound)
4690 ModifyAuraState(auraState, false);
4691 else
4692 {
4693 // update for casters, some shouldn't 'see' the aura state
4694 uint32 aStateMask = (1 << (auraState - 1));
4695 if ((aStateMask & PER_CASTER_AURA_STATE_MASK) != 0)
4697 }
4698 }
4699
4700 aura->HandleAuraSpecificMods(aurApp, caster, false, false);
4701
4702 // only way correctly remove all auras from list
4703 //if (removedAuras != m_removedAurasCount) new aura may be added
4704 i = m_appliedAuras.begin();
4705
4706 sScriptMgr->OnAuraRemove(this, aurApp, removeMode);
4707
4708 if (this->ToCreature() && this->ToCreature()->IsAIEnabled)
4709 this->ToCreature()->AI()->OnAuraRemove(aurApp, removeMode);
4710}
@ AURA_REMOVE_BY_EXPIRE
Definition SpellAuraDefines.h:395
@ TOTEM_PASSIVE
Definition Totem.h:25
Unit * GetTarget() const
Definition SpellAuras.h:61
void SetRemoveMode(AuraRemoveMode mode)
Definition SpellAuras.h:72
void _Remove()
Definition SpellAuras.cpp:94
bool HasEffect(uint8 effect) const
Definition SpellAuras.h:67
virtual void _UnapplyForTarget(Unit *target, Unit *caster, AuraApplication *auraApp)
Definition SpellAuras.cpp:515
virtual void OnAuraRemove(AuraApplication *, AuraRemoveMode)
Definition CreatureAI.h:228
CreatureAI * AI() const
Definition Creature.h:141
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition TemporarySummon.cpp:396
Totem * ToTotem()
Definition Unit.h:685
void UpdateInterruptMask()
Definition Unit.cpp:769
bool IsTotem() const
Definition Unit.h:749

References AuraApplication::_HandleEffect(), AuraApplication::_Remove(), Aura::_UnapplyForTarget(), Creature::AI(), ASSERT, AURA_REMOVE_BY_EXPIRE, SpellInfo::AuraInterruptFlags, Object::ForceValuesUpdateAtIndex(), SpellInfo::GetAuraState(), AuraApplication::GetBase(), Aura::GetCaster(), Aura::GetCasterGUID(), AuraApplication::GetEffectMask(), Object::GetGUID(), Aura::GetId(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), Aura::GetSpellInfo(), AuraApplication::GetTarget(), Aura::HandleAuraSpecificMods(), AuraApplication::HasEffect(), IsAIEnabled, IsTotem(), JustDied, LOG_DEBUG, m_appliedAuras, m_auraStateAuras, m_interruptableAuras, m_removedAurasCount, MAX_SPELL_EFFECTS, ModifyAuraState(), CreatureAI::OnAuraRemove(), PER_CASTER_AURA_STATE_MASK, Minion::setDeathState(), AuraApplication::SetRemoveMode(), sScriptMgr, Object::ToCreature(), TOTEM_PASSIVE, ToTotem(), UNIT_FIELD_AURASTATE, and UpdateInterruptMask().

Referenced by Aura::_Remove(), _UnapplyAura(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAura(), and RemoveEvadeAuras().

◆ _UnregisterDynObject()

void Unit::_UnregisterDynObject ( DynamicObject dynObj)
6221{
6222 m_dynObj.remove(dynObj);
6223}

References m_dynObj.

Referenced by DynamicObject::UnbindFromCaster().

◆ _UpdateAutoRepeatSpell()

void Unit::_UpdateAutoRepeatSpell ( )
protected
3932{
3933 SpellInfo const* spellProto = nullptr;
3935 {
3937 }
3938
3939 if (!spellProto)
3940 {
3941 return;
3942 }
3943
3944 static uint32 const HUNTER_AUTOSHOOT = 75;
3945
3946 // Check "realtime" interrupts
3947 if ((IsPlayer() && ToPlayer()->isMoving() && spellProto->Id != HUNTER_AUTOSHOOT) || IsNonMeleeSpellCast(false, false, true, spellProto->Id == HUNTER_AUTOSHOOT))
3948 {
3949 // cancel wand shoot
3950 if (spellProto->Id != HUNTER_AUTOSHOOT)
3952 m_AutoRepeatFirstCast = true;
3953 return;
3954 }
3955
3956 // Apply delay (Hunter's autoshoot not affected)
3957 if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && spellProto->Id != HUNTER_AUTOSHOOT)
3958 {
3960 }
3961
3962 m_AutoRepeatFirstCast = false;
3963
3964 // Check for ranged attack timer
3966 {
3968 if (result != SPELL_CAST_OK)
3969 {
3970 if (spellProto->Id != HUNTER_AUTOSHOOT)
3971 {
3973 }
3974
3975 return;
3976 }
3977
3978 // We want to shoot
3979 Spell* spell = new Spell(this, spellProto, TRIGGERED_FULL_MASK);
3980 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3981
3982 // Reset attack
3984 }
3985}
SpellCastResult
Definition SharedDefines.h:959
@ SPELL_CAST_OK
Definition SharedDefines.h:1149
@ TRIGGERED_FULL_MASK
Will return SPELL_FAILED_DONT_REPORT in CheckCast functions.
Definition SpellDefines.h:150
@ CURRENT_AUTOREPEAT_SPELL
Definition Unit.h:541
Definition Spell.h:287
SpellCastResult prepare(SpellCastTargets const *targets, AuraEffect const *triggeredByAura=nullptr)
Definition Spell.cpp:3471
SpellCastResult CheckCast(bool strict)
Definition Spell.cpp:5660
SpellInfo const *const m_spellInfo
Definition Spell.h:523
void InterruptSpell(CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4108
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4156
void setAttackTimer(WeaponAttackType type, int32 time)
Definition Unit.h:830
bool isMoving() const
Definition Unit.h:1622
int32 getAttackTimer(WeaponAttackType type) const
Definition Unit.h:832
bool isAttackReady(WeaponAttackType type=BASE_ATTACK) const
Definition Unit.h:833
void resetAttackTimer(WeaponAttackType type=BASE_ATTACK)
Definition Unit.cpp:644

References Spell::CheckCast(), CURRENT_AUTOREPEAT_SPELL, getAttackTimer(), SpellInfo::Id, InterruptSpell(), isAttackReady(), isMoving(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_spellInfo, Spell::prepare(), RANGED_ATTACK, resetAttackTimer(), setAttackTimer(), SPELL_CAST_OK, Object::ToPlayer(), and TRIGGERED_FULL_MASK.

Referenced by _UpdateSpells().

◆ _UpdateSpells()

void Unit::_UpdateSpells ( uint32  time)
protected
3874{
3877
3878 // remove finished spells from current pointers
3879 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3880 {
3881 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3882 {
3884 m_currentSpells[i] = nullptr; // remove pointer
3885 }
3886 }
3887
3888 // m_auraUpdateIterator can be updated in indirect called code at aura remove to skip next planned to update but removed auras
3890 {
3891 Aura* i_aura = m_auraUpdateIterator->second;
3892 ++m_auraUpdateIterator; // need shift to next for allow update if need into aura update
3893 i_aura->UpdateOwner(time, this);
3894 }
3895
3896 // remove expired auras - do that after updates(used in scripts?)
3897 for (AuraMap::iterator i = m_ownedAuras.begin(); i != m_ownedAuras.end();)
3898 {
3899 if (i->second->IsExpired())
3901 else if (i->second->GetSpellInfo()->IsChanneled() && i->second->GetCasterGUID() != GetGUID() && !ObjectAccessor::GetWorldObject(*this, i->second->GetCasterGUID()))
3902 RemoveOwnedAura(i, AURA_REMOVE_BY_CANCEL); // remove channeled auras when caster is not on the same map
3903 else
3904 ++i;
3905 }
3906
3907 for (VisibleAuraMap::iterator itr = m_visibleAuras.begin(); itr != m_visibleAuras.end(); ++itr)
3908 if (itr->second->IsNeedClientUpdate())
3909 itr->second->ClientUpdate();
3910
3912
3913 if (!m_gameObj.empty())
3914 {
3915 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
3916 {
3917 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
3918 if (!go->isSpawned())
3919 {
3920 go->SetOwnerGUID(ObjectGuid::Empty);
3921 go->SetRespawnTime(0);
3922 go->Delete();
3923 m_gameObj.erase(itr++);
3924 continue;
3925 }
3926 ++itr;
3927 }
3928 }
3929}
@ AURA_REMOVE_BY_CANCEL
Definition SpellAuraDefines.h:393
@ SPELL_STATE_FINISHED
Definition Spell.h:229
void UpdateOwner(uint32 diff, WorldObject *owner)
Definition SpellAuras.cpp:756
Definition GameObject.h:120
void RemoveOwnedAura(AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4771
void _UpdateAutoRepeatSpell()
Definition Unit.cpp:3931
VisibleAuraMap m_visibleAuras
Definition Unit.h:2095
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:184
WorldObject * GetWorldObject(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:115

References _DeleteRemovedAuras(), _UpdateAutoRepeatSpell(), AURA_REMOVE_BY_CANCEL, AURA_REMOVE_BY_EXPIRE, CURRENT_AUTOREPEAT_SPELL, CURRENT_MAX_SPELL, ObjectGuid::Empty, ObjectAccessor::GetGameObject(), Object::GetGUID(), ObjectAccessor::GetWorldObject(), m_auraUpdateIterator, m_currentSpells, m_gameObj, m_ownedAuras, m_visibleAuras, RemoveOwnedAura(), Spell::SetReferencedFromCurrent(), SPELL_STATE_FINISHED, and Aura::UpdateOwner().

Referenced by Update().

◆ AddAura() [1/2]

Aura * Unit::AddAura ( SpellInfo const *  spellInfo,
uint8  effMask,
Unit target 
)
18977{
18978 if (!spellInfo)
18979 return nullptr;
18980
18981 if (target->IsImmunedToSpell(spellInfo))
18982 return nullptr;
18983
18984 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i)
18985 {
18986 if (!(effMask & (1 << i)))
18987 continue;
18988 if (target->IsImmunedToSpellEffect(spellInfo, i))
18989 effMask &= ~(1 << i);
18990 }
18991
18992 if (Aura* aura = Aura::TryRefreshStackOrCreate(spellInfo, effMask, target, this))
18993 {
18994 aura->ApplyForTargets();
18995 return aura;
18996 }
18997 return nullptr;
18998}
static Aura * TryRefreshStackOrCreate(SpellInfo const *spellproto, uint8 tryEffMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, bool *refresh=nullptr, bool periodicReset=false)
Definition SpellAuras.cpp:326
virtual bool IsImmunedToSpellEffect(SpellInfo const *spellInfo, uint32 index) const
Definition Unit.cpp:13101
virtual bool IsImmunedToSpell(SpellInfo const *spellInfo, Spell const *spell=nullptr)
Definition Unit.cpp:13011

References Aura::ApplyForTargets(), IsImmunedToSpell(), IsImmunedToSpellEffect(), MAX_SPELL_EFFECTS, and Aura::TryRefreshStackOrCreate().

◆ AddAura() [2/2]

Aura * Unit::AddAura ( uint32  spellId,
Unit target 
)
18962{
18963 if (!target)
18964 return nullptr;
18965
18966 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
18967 if (!spellInfo)
18968 return nullptr;
18969
18970 if (!target->IsAlive() && !spellInfo->HasAttribute(SPELL_ATTR0_PASSIVE) && !spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_DEAD_TARGET))
18971 return nullptr;
18972
18973 return AddAura(spellInfo, MAX_EFFECT_MASK, target);
18974}
#define MAX_EFFECT_MASK
Definition DBCStructure.h:1639
@ SPELL_ATTR2_ALLOW_DEAD_TARGET
Definition SharedDefines.h:467
@ SPELL_ATTR0_PASSIVE
Definition SharedDefines.h:399
bool HasAttribute(SpellAttr0 attribute) const
Definition SpellInfo.h:415
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:18961

References AddAura(), SpellInfo::HasAttribute(), IsAlive(), MAX_EFFECT_MASK, SPELL_ATTR0_PASSIVE, SPELL_ATTR2_ALLOW_DEAD_TARGET, and sSpellMgr.

Referenced by AddAura(), boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_pet_dk_ebon_gargoyle::AttackStart(), boss_anzu::boss_anzu(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoTriggersOnSpellHit(), npc_anubisath_sentinel::aqsentinelAI::GainSentinelAbility(), AuraEffect::HandleAuraDummy(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterAdd(), gm_commandscript::HandleGMVisibleCommand(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_transitus_shield_beam_aura::HandleOnEffectApply(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pallid_horror::InitializeAI(), Guardian::InitStatsForLevel(), boss_gahzranka::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_dalaran_warrior::npc_dalaran_warriorAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Creature::LoadCreaturesAddon(), npc_brew_bubble::MoveInLineOfSight(), npc_pet_gen_plump_turkey::MovementInform(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_empowered_aura::OnPeriodic(), instance_stratholme::instance_stratholme_InstanceMapScript::OnPlayerEnter(), BattlefieldWG::OnPlayerEnterZone(), AreaTrigger_at_area_52_entrance::OnTrigger(), Player::ProcessDelayedOperations(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_corrupted_totem::Reset(), npc_troll_volunteer::npc_troll_volunteerAI::Reset(), npc_vengeful_shade::npc_vengeful_shadeAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_magus_telestra::Reset(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_archavon::boss_archavonAI::Reset(), boss_emalon::boss_emalonAI::Reset(), boss_koralon::boss_koralonAI::Reset(), boss_toravon::boss_toravonAI::Reset(), npc_dalaran_mage::npc_dalaran_mageAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Player::SendInitialPacketsAfterAddToMap(), npc_corrupted_totem::SetAura(), SetAuraStack(), Player::SetGMVisible(), Player::SetIsSpectator(), npc_artorius::npc_artoriusAI::SpellHit(), npc_simone::npc_simoneAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::SpellHitTarget(), boss_netherspite::SwitchToPortalPhase(), boss_gyth::boss_gythAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), boss_netherspite::UpdatePortals(), and npc_emily::npc_emilyAI::WaypointReached().

◆ AddComboPointHolder()

void Unit::AddComboPointHolder ( Unit unit)
inline
962{ m_ComboPointHolders.insert(unit); }
std::unordered_set< Unit * > m_ComboPointHolders
Definition Unit.h:2161

References m_ComboPointHolders.

Referenced by AddComboPoints().

◆ AddComboPoints() [1/2]

void Unit::AddComboPoints ( int8  count)
inline
959{ AddComboPoints(nullptr, count); }
void AddComboPoints(Unit *target, int8 count)
Definition Unit.cpp:16922

References AddComboPoints().

Referenced by AddComboPoints().

◆ AddComboPoints() [2/2]

void Unit::AddComboPoints ( Unit target,
int8  count 
)
16923{
16924 if (!count)
16925 {
16926 return;
16927 }
16928
16929 if (target && target != m_comboTarget)
16930 {
16931 if (m_comboTarget)
16932 {
16934 }
16935
16936 m_comboTarget = target;
16937 m_comboPoints = count;
16938 target->AddComboPointHolder(this);
16939 }
16940 else
16941 {
16942 m_comboPoints = std::max<int8>(std::min<int8>(m_comboPoints + count, 5), 0);
16943 }
16944
16946}
void SendComboPoints()
Definition Unit.cpp:16965
void AddComboPointHolder(Unit *unit)
Definition Unit.h:962
void RemoveComboPointHolder(Unit *unit)
Definition Unit.h:963

References AddComboPointHolder(), m_comboPoints, m_comboTarget, RemoveComboPointHolder(), and SendComboPoints().

Referenced by Spell::_handle_finish_phase(), AuraEffect::HandleAuraRetainComboPoints(), and ProcDamageAndSpellFor().

◆ AddExtraAttacks()

void Unit::AddExtraAttacks ( uint32  count)
2797{
2799 if (!targetGUID)
2800 {
2801 if (ObjectGuid selection = GetTarget())
2802 {
2803 targetGUID = selection; // Spell was cast directly (not triggered by aura)
2804 }
2805 else
2806 return;
2807 }
2808
2809 extraAttacksTargets[targetGUID] += count;
2810}
std::unordered_map< ObjectGuid, uint32 > extraAttacksTargets
Definition Unit.h:2172
ObjectGuid _lastDamagedTargetGuid
Definition Unit.h:2173
ObjectGuid GetTarget() const
Definition Unit.h:811

References _lastDamagedTargetGuid, extraAttacksTargets, and GetTarget().

Referenced by Spell::EffectAddExtraAttacks().

◆ AddExtraUnitMovementFlag()

void Unit::AddExtraUnitMovementFlag ( uint16  f)
inline
733{ m_movementInfo.flags2 |= f; }
MovementInfo m_movementInfo
Definition Object.h:693
uint16 flags2
Definition Object.h:292

References MovementInfo::flags2, and WorldObject::m_movementInfo.

Referenced by Vehicle::InitMovementInfoForBase().

◆ addFollower()

void Unit::addFollower ( FollowerReference pRef)
inline
void insertFirst(LinkedListElement *pElem)
Definition LinkedList.h:105
FollowerRefMgr m_FollowingRefMgr
Definition Unit.h:2157

References LinkedListHead::insertFirst(), and m_FollowingRefMgr.

Referenced by FollowerReference::targetObjectBuildLink().

◆ AddGameObject()

void Unit::AddGameObject ( GameObject gameObj)
6277{
6278 if (!gameObj || gameObj->GetOwnerGUID())
6279 return;
6280
6281 m_gameObj.push_back(gameObj->GetGUID());
6282 gameObj->SetOwnerGUID(GetGUID());
6283
6284 if (IsPlayer() && gameObj->GetSpellId())
6285 {
6286 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(gameObj->GetSpellId());
6287 // Need disable spell use for owner
6288 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6289 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6290 ToPlayer()->AddSpellAndCategoryCooldowns(createBySpell, 0, nullptr, true);
6291 }
6292}
uint32 GetSpellId() const
Definition GameObject.h:181
void SetOwnerGUID(ObjectGuid owner)
Definition GameObject.h:163
ObjectGuid GetOwnerGUID() const
Definition GameObject.h:173
void AddSpellAndCategoryCooldowns(SpellInfo const *spellInfo, uint32 itemId, Spell *spell=nullptr, bool infinityCooldown=false)
Definition Player.cpp:10946
bool IsCooldownStartedOnEvent() const
Definition SpellInfo.cpp:1212

References Player::AddSpellAndCategoryCooldowns(), Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, GameObject::SetOwnerGUID(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::EffectDuel(), Spell::EffectSummonObject(), Spell::EffectTransmitted(), npc_midsummer_bonfire::Ignite(), and WorldObject::SummonGameObject().

◆ addHatedBy()

void Unit::addHatedBy ( HostileReference pHostileReference)
inline

◆ AddInterruptMask()

void Unit::AddInterruptMask ( uint32  mask)
inline
1523{ m_interruptMask |= mask; }

References m_interruptMask.

Referenced by _CreateAuraApplication(), and Spell::handle_immediate().

◆ AddPetAura()

void Unit::AddPetAura ( PetAura const *  petSpell)
17382{
17383 if (!IsPlayer())
17384 return;
17385
17386 m_petAuras.insert(petSpell);
17387 if (Pet* pet = ToPlayer()->GetPet())
17388 pet->CastPetAura(petSpell);
17389 else if (Unit* charm = GetCharm())
17390 charm->CastPetAura(petSpell);
17391}
Definition Pet.h:41
Unit * GetCharm() const
Definition Unit.cpp:10767
PetAuraSet m_petAuras
Definition Unit.h:2010
Pet * GetPet(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:215

References GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Spell::EffectDummy(), and AuraEffect::HandleAuraDummy().

◆ AddPlayerToVision()

void Unit::AddPlayerToVision ( Player player)
11266{
11267 if (m_sharedVision.empty())
11268 setActive(true);
11269
11270 m_sharedVision.push_back(player);
11271 player->m_isInSharedVisionOf.insert(this);
11272}
void setActive(bool isActiveObject)
Definition Object.cpp:1065

References Player::m_isInSharedVisionOf, m_sharedVision, and WorldObject::setActive().

◆ AddPointedBy()

void Unit::AddPointedBy ( SafeUnitPointer sup)
inline
1934{ SafeUnitPointerSet.insert(sup); }
std::set< SafeUnitPointer * > SafeUnitPointerSet
Definition Unit.h:2019

References SafeUnitPointerSet.

Referenced by SafeUnitPointer::SetPointedTo().

◆ AddSpellCooldown()

virtual void Unit::AddSpellCooldown ( uint32  ,
uint32  ,
uint32  ,
bool  needSendToClient = false,
bool  forceSendToSpectator = false 
)
inlinevirtual

◆ AddThreat()

void Unit::AddThreat ( Unit victim,
float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  threatSpell = nullptr 
)
14756{
14757 // Only mobs can manage threat lists
14759 {
14760 m_ThreatMgr.AddThreat(victim, fThreat, schoolMask, threatSpell);
14761 }
14762}
@ UNIT_STATE_EVADE
Definition UnitDefines.h:191
void AddThreat(Unit *victim, float threat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition ThreatMgr.cpp:436
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
bool CanHaveThreatList(bool skipAliveCheck=false) const
Definition Unit.cpp:14716

References ThreatMgr::AddThreat(), CanHaveThreatList(), HasUnitState(), m_ThreatMgr, and UNIT_STATE_EVADE.

Referenced by Attack(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::AttackStart(), npc_capernian::AttackStart(), npc_zuljin_vortex::ChangeToNewPlayer(), npc_dirt_mound::ChaseNewTarget(), boss_buru::ChaseNewVictim(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DamageTaken(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), DealDamage(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), CreatureAI::DoZoneInCombat(), Spell::EffectThreat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), npc_raging_flames::FixateRandomTarget(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), spell_morogrim_tidewalker_water_globule_new_target::HandleDummy(), HandleDummyAuraProc(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), AuraEffect::HandlePeriodicManaLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_the_lich_king_vile_spirit_move_target_search::HandleScript(), spell_pursue::HandleScript(), Spell::HandleThreatSpells(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_tiger_matriarch::npc_tiger_matriarchAI::IsSummonedBy(), npc_little_ooze::npc_little_oozeAI::IsSummonedBy(), npc_malchezaar_axe::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_buru::JustEngagedWith(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), boss_curator::JustSummoned(), boss_sacrolash::JustSummoned(), boss_devourer_of_souls::boss_devourer_of_soulsAI::JustSummoned(), npc_akama_illidan::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), boss_shade_of_akama::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_mage_mirror_image::MySelectNextTarget(), SmartScript::ProcessAction(), RemoveCharmedBy(), npc_dark_fiend::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), boss_skarvald_the_constructor::Reset(), boss_dalronn_the_controller::Reset(), npc_pet_hunter_snake_trap::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_romulo::ScheduleCombat(), npc_thaladred::ScheduleEvents(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), boss_supremus::SchedulePhase(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), brann_bronzebeard::brann_bronzebeardAI::SummonCreatures(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), and npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI().

◆ AddToWorld()

void Unit::AddToWorld ( )
overridevirtual

Reimplemented from Object.

15777{
15778 if (!IsInWorld())
15779 {
15781 }
15782}
void AddToWorld() override
Definition Object.cpp:1175

References WorldObject::AddToWorld(), and Object::IsInWorld().

Referenced by Creature::AddToWorld(), Pet::AddToWorld(), and Player::AddToWorld().

◆ AddUnitMovementFlag()

◆ AddUnitState()

void Unit::AddUnitState ( uint32  f)
inline
690{ m_state |= f; }

References m_state.

Referenced by _ExitVehicle(), RandomMovementGenerator< T >::_setRandomLocation(), MotionTransport::AddPassenger(), Attack(), boss_prince_keleseth_icc::boss_prince_kelesethAI::boss_prince_kelesethAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::boss_prince_taldaramAI(), boss_prince_valanar_icc::boss_prince_valanarAI::boss_prince_valanarAI(), Creature::Create(), MotionTransport::CreateNPCPassenger(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), boss_nightbane::DoAction(), WaypointMovementGenerator< Creature >::DoInitialize(), RandomMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoReset(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_jindo::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), Creature::FocusTarget(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetCastSpellOpcode(), RotateMovementGenerator::Initialize(), DistractMovementGenerator::Initialize(), npc_pet_dk_ebon_gargoyle::InitializeAI(), Player::LoadFromDB(), boss_ayamiss::MovementInform(), boss_lady_vashj::MovementInform(), npc_pet_gen_moth::npc_pet_gen_moth(), npc_pet_gen_valkyr_guardian::npc_pet_gen_valkyr_guardian(), npc_pet_gen_wind_rider_cub::npc_pet_gen_wind_rider_cub(), npc_corrupted_totem::Reset(), boss_jedoga_shadowseeker::Reset(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::Reset(), npc_wild_wyrm::npc_wild_wyrmAI::Reset(), boss_hungarfen::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), SetCharmedBy(), SetContestedPvP(), SetControlled(), SetCurrentCastedSpell(), Player::setDeathState(), Player::SetIsSpectator(), boss_urom::boss_uromAI::SpellHit(), WaypointMovementGenerator< Creature >::StartMove(), npc_madrigosa::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), and boss_svala::boss_svalaAI::UpdateAI().

◆ AddUnitTypeMask()

void Unit::AddUnitTypeMask ( uint32  mask)
inline
697{ m_unitTypeMask |= mask; }

References m_unitTypeMask.

◆ ApplyAttackTimePercentMod()

void Unit::ApplyAttackTimePercentMod ( WeaponAttackType  att,
float  val,
bool  apply 
)
17139{
17140 float remainingTimePct = std::max((float)m_attackTimer[att], 0.0f) / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
17141 if (val > 0)
17142 {
17144 ApplyPercentModFloatValue(static_cast<uint16>(UNIT_FIELD_BASEATTACKTIME) + att, val, !apply);
17145 }
17146 else
17147 {
17149 ApplyPercentModFloatValue(static_cast<uint16>(UNIT_FIELD_BASEATTACKTIME) + att, -val, apply);
17150 }
17151 m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
17152}
std::uint16_t uint16
Definition Define.h:108
@ UNIT_FIELD_BASEATTACKTIME
Definition UpdateFields.h:120
void ApplyPercentModFloatVar(float &var, float val, bool apply)
Definition Util.h:50
void ApplyPercentModFloatValue(uint16 index, float val, bool apply)
Definition Object.cpp:818
uint32 GetAttackTime(WeaponAttackType att) const
Definition Unit.h:859

References Object::ApplyPercentModFloatValue(), ApplyPercentModFloatVar(), GetAttackTime(), m_attackTimer, m_modAttackSpeedPct, and UNIT_FIELD_BASEATTACKTIME.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleAuraModRangedHaste(), AuraEffect::HandleModAttackSpeed(), AuraEffect::HandleModCombatSpeedPct(), AuraEffect::HandleModMeleeRangedSpeedPct(), AuraEffect::HandleModMeleeSpeedPct(), and AuraEffect::HandleRangedAmmoHaste().

◆ ApplyCastTimePercentMod()

void Unit::ApplyCastTimePercentMod ( float  val,
bool  apply 
)
17155{
17156 if (val > 0)
17158 else
17160}
@ UNIT_MOD_CAST_SPEED
Definition UpdateFields.h:137

References Object::ApplyPercentModFloatValue(), and UNIT_MOD_CAST_SPEED.

Referenced by Player::ApplyRatingMod(), AuraEffect::HandleModCastingSpeed(), and AuraEffect::HandleModCombatSpeedPct().

◆ ApplyDiminishingAura()

void Unit::ApplyDiminishingAura ( DiminishingGroup  group,
bool  apply 
)
15229{
15230 // Checking for existing in the table
15231 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15232 {
15233 if (i->DRGroup != group)
15234 continue;
15235
15236 if (apply)
15237 i->stack += 1;
15238 else if (i->stack)
15239 {
15240 i->stack -= 1;
15241 // Remember time after last aura from group removed
15242 if (i->stack == 0)
15243 i->hitTime = GameTime::GetGameTimeMS().count();
15244 }
15245 break;
15246 }
15247}
Diminishing m_Diminishing
Definition Unit.h:2153
Milliseconds GetGameTimeMS()
Definition GameTime.cpp:43

References GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by UnitAura::_ApplyForTarget(), and UnitAura::_UnapplyForTarget().

◆ ApplyDiminishingToDuration()

float Unit::ApplyDiminishingToDuration ( DiminishingGroup  group,
int32 duration,
Unit caster,
DiminishingLevels  Level,
int32  limitduration 
)
15150{
15151 // xinef: dont apply diminish to self casts
15152 if (duration == -1 || group == DIMINISHING_NONE)
15153 return 1.0f;
15154
15155 // test pet/charm masters instead pets/charmeds
15156 Unit const* targetOwner = GetOwner();
15157 Unit const* casterOwner = caster->GetOwner();
15158
15159 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
15160 if (limitduration > 0 && duration > limitduration)
15161 {
15162 Unit const* target = targetOwner ? targetOwner : this;
15163 Unit const* source = casterOwner ? casterOwner : caster;
15164
15165 if ((target->IsPlayer()
15167 && source->IsPlayer())
15168 duration = limitduration;
15169 }
15170
15171 float mod = 1.0f;
15172
15173 if (group == DIMINISHING_TAUNT)
15174 {
15176 {
15177 DiminishingLevels diminish = Level;
15178 switch (diminish)
15179 {
15181 break;
15183 mod = 0.65f;
15184 break;
15186 mod = 0.4225f;
15187 break;
15189 mod = 0.274625f;
15190 break;
15192 mod = 0.0f;
15193 break;
15194 default:
15195 break;
15196 }
15197 }
15198 }
15199 // Some diminishings applies to mobs too (for example, Stun)
15201 && ((targetOwner ? (targetOwner->IsPlayer()) : (IsPlayer()))
15202 || (IsCreature() && ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_ALL_DIMINISH))))
15204 {
15205 DiminishingLevels diminish = Level;
15206 switch (diminish)
15207 {
15209 break;
15211 mod = 0.5f;
15212 break;
15214 mod = 0.25f;
15215 break;
15217 mod = 0.0f;
15218 break;
15219 default:
15220 break;
15221 }
15222 }
15223
15224 duration = int32(duration * mod);
15225 return mod;
15226}
@ CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS
Definition CreatureData.h:64
@ CREATURE_FLAG_EXTRA_ALL_DIMINISH
Definition CreatureData.h:65
@ Level
Requires the player to be at least a specific level.
@ DIMINISHING_NONE
Definition SharedDefines.h:3508
@ DIMINISHING_TAUNT
Definition SharedDefines.h:3526
@ DRTYPE_PLAYER
Definition SharedDefines.h:3501
@ DRTYPE_ALL
Definition SharedDefines.h:3502
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
Definition SpellMgr.cpp:245
DiminishingLevels
Definition Unit.h:263
@ DIMINISHING_LEVEL_3
Definition Unit.h:266
@ DIMINISHING_LEVEL_1
Definition Unit.h:264
@ DIMINISHING_LEVEL_4
Definition Unit.h:268
@ DIMINISHING_LEVEL_IMMUNE
Definition Unit.h:267
@ DIMINISHING_LEVEL_TAUNT_IMMUNE
Definition Unit.h:269
@ DIMINISHING_LEVEL_2
Definition Unit.h:265
bool HasFlagsExtra(uint32 flag) const
Definition Creature.h:73

References CREATURE_FLAG_EXTRA_ALL_DIMINISH, CREATURE_FLAG_EXTRA_OBEYS_TAUNT_DIMINISHING_RETURNS, DIMINISHING_LEVEL_1, DIMINISHING_LEVEL_2, DIMINISHING_LEVEL_3, DIMINISHING_LEVEL_4, DIMINISHING_LEVEL_IMMUNE, DIMINISHING_LEVEL_TAUNT_IMMUNE, DIMINISHING_NONE, DIMINISHING_TAUNT, DRTYPE_ALL, DRTYPE_PLAYER, GetDiminishingReturnsGroupType(), GetOwner(), Creature::HasFlagsExtra(), Object::IsCreature(), Object::IsPlayer(), Level, and Object::ToCreature().

Referenced by Spell::DoSpellHitOnUnit().

◆ ApplyEffectModifiers()

float Unit::ApplyEffectModifiers ( SpellInfo const *  spellProto,
uint8  effect_index,
float  value 
) const
14932{
14933 if (Player* modOwner = GetSpellModOwner())
14934 {
14935 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
14936 switch (effect_index)
14937 {
14938 case 0:
14939 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
14940 break;
14941 case 1:
14942 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
14943 break;
14944 case 2:
14945 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
14946 break;
14947 }
14948 }
14949 return value;
14950}
@ SPELLMOD_EFFECT2
Definition SpellDefines.h:88
@ SPELLMOD_ALL_EFFECTS
Definition SpellDefines.h:84
@ SPELLMOD_EFFECT3
Definition SpellDefines.h:99
@ SPELLMOD_EFFECT1
Definition SpellDefines.h:79
Player * GetSpellModOwner() const
Definition Unit.cpp:16661

References GetSpellModOwner(), SpellInfo::Id, SPELLMOD_ALL_EFFECTS, SPELLMOD_EFFECT1, SPELLMOD_EFFECT2, and SPELLMOD_EFFECT3.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellEffectInfo::CalcValue(), and Spell::EffectSchoolDMG().

◆ ApplyResilience()

void Unit::ApplyResilience ( Unit const *  victim,
float *  crit,
int32 damage,
bool  isCrit,
CombatRating  type 
)
static
19026{
19027 // player mounted on multi-passenger mount is also classified as vehicle
19028 if (victim->IsVehicle() && !victim->IsPlayer())
19029 return;
19030
19031 Unit const* target = nullptr;
19032 if (victim->IsPlayer())
19033 target = victim;
19034 else if (victim->IsCreature())
19035 {
19036 if (Unit* owner = victim->GetOwner())
19037 if (owner->IsPlayer())
19038 target = owner;
19039 }
19040
19041 if (!target)
19042 return;
19043
19044 switch (type)
19045 {
19047 // Crit chance reduction works against nonpets
19048 if (crit)
19049 *crit -= target->GetMeleeCritChanceReduction();
19050 if (damage)
19051 {
19052 if (isCrit)
19053 *damage -= target->GetMeleeCritDamageReduction(*damage);
19054 *damage -= target->GetMeleeDamageReduction(*damage);
19055 }
19056 break;
19058 // Crit chance reduction works against nonpets
19059 if (crit)
19060 *crit -= target->GetRangedCritChanceReduction();
19061 if (damage)
19062 {
19063 if (isCrit)
19064 *damage -= target->GetRangedCritDamageReduction(*damage);
19065 *damage -= target->GetRangedDamageReduction(*damage);
19066 }
19067 break;
19069 // Crit chance reduction works against nonpets
19070 if (crit)
19071 *crit -= target->GetSpellCritChanceReduction();
19072 if (damage)
19073 {
19074 if (isCrit)
19075 *damage -= target->GetSpellCritDamageReduction(*damage);
19076 *damage -= target->GetSpellDamageReduction(*damage);
19077 }
19078 break;
19079 default:
19080 break;
19081 }
19082}
@ CR_CRIT_TAKEN_RANGED
Definition Unit.h:233
@ CR_CRIT_TAKEN_SPELL
Definition Unit.h:234
@ CR_CRIT_TAKEN_MELEE
Definition Unit.h:232
float GetSpellCritChanceReduction() const
Definition Unit.h:1199
float GetRangedCritChanceReduction() const
Definition Unit.h:1198
uint32 GetSpellCritDamageReduction(uint32 damage) const
Definition Unit.h:1203
float GetMeleeCritChanceReduction() const
Definition Unit.h:1197
uint32 GetRangedDamageReduction(uint32 damage) const
Definition Unit.h:1191
uint32 GetRangedCritDamageReduction(uint32 damage) const
Definition Unit.h:1202
uint32 GetMeleeCritDamageReduction(uint32 damage) const
Definition Unit.h:1201
uint32 GetSpellDamageReduction(uint32 damage) const
Definition Unit.h:1192
uint32 GetMeleeDamageReduction(uint32 damage) const
Definition Unit.h:1190

References CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, GetMeleeCritChanceReduction(), GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetOwner(), GetRangedCritChanceReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritChanceReduction(), GetSpellCritDamageReduction(), GetSpellDamageReduction(), Object::IsCreature(), Object::IsPlayer(), and IsVehicle().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), GetUnitCriticalChance(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and SpellTakenCritChance().

◆ ApplyResistanceBuffModsMod()

void Unit::ApplyResistanceBuffModsMod ( SpellSchools  school,
bool  positive,
float  val,
bool  apply 
)
inline
1128{ ApplyModSignedFloatValue(positive ? static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE) + school : static_cast<uint16>(UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE) + + school, val, apply); }
@ UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE
Definition UpdateFields.h:157
@ UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE
Definition UpdateFields.h:158
void ApplyModSignedFloatValue(uint16 index, float val, bool apply)
Definition Object.cpp:811
void apply(T *val)
Definition ByteConverter.h:40

References Object::ApplyModSignedFloatValue(), UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, and UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE.

Referenced by AuraEffect::HandleAuraModResistance(), and AuraEffect::HandleAuraModResistanceExclusive().

◆ ApplyResistanceBuffModsPercentMod()

void Unit::ApplyResistanceBuffModsPercentMod ( SpellSchools  school,
bool  positive,
float  val,
bool  apply 
)
inline

◆ ApplySpellDispelImmunity()

void Unit::ApplySpellDispelImmunity ( SpellInfo const *  spellProto,
DispelType  type,
bool  apply 
)
13512{
13513 ApplySpellImmune(spellProto->Id, IMMUNITY_DISPEL, type, apply);
13514
13515 if (apply && spellProto->HasAttribute(SPELL_ATTR1_IMMUNITY_PURGES_EFFECT))
13516 {
13517 // Create dispel mask by dispel type
13518 uint32 dispelMask = SpellInfo::GetDispelMask(type);
13519 // Dispel all existing auras vs current dispel type
13521 for (AuraApplicationMap::iterator itr = auras.begin(); itr != auras.end();)
13522 {
13523 SpellInfo const* spell = itr->second->GetBase()->GetSpellInfo();
13524 if (spell->GetDispelMask() & dispelMask)
13525 {
13526 // Dispel aura
13527 RemoveAura(itr);
13528 }
13529 else
13530 ++itr;
13531 }
13532 }
13533}
@ SPELL_ATTR1_IMMUNITY_PURGES_EFFECT
Definition SharedDefines.h:445
@ IMMUNITY_DISPEL
Definition SharedDefines.h:1409
uint32 GetDispelMask() const
Definition SpellInfo.cpp:2052
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:13484
std::multimap< uint32, AuraApplication * > AuraApplicationMap
Definition Unit.h:629
AuraApplicationMap & GetAppliedAuras()
Definition Unit.h:1306

References ApplySpellImmune(), GetAppliedAuras(), SpellInfo::GetDispelMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IMMUNITY_DISPEL, RemoveAura(), and SPELL_ATTR1_IMMUNITY_PURGES_EFFECT.

Referenced by AuraEffect::HandleAuraModDispelImmunity().

◆ ApplySpellImmune()

void Unit::ApplySpellImmune ( uint32  spellId,
uint32  op,
uint32  type,
bool  apply,
SpellImmuneBlockType  blockType = SPELL_BLOCK_TYPE_ALL 
)
13485{
13486 if (apply)
13487 {
13488 // xinef: immunities with spellId 0 are intended to be applied only once (script purposes mosty)
13489 if (spellId == 0 && std::find_if(m_spellImmune[op].begin(), m_spellImmune[op].end(), spellIdImmunityPredicate(type)) != m_spellImmune[op].end())
13490 return;
13491
13492 SpellImmune immune;
13493 immune.spellId = spellId;
13494 immune.type = type;
13495 immune.blockType = blockType;
13496 m_spellImmune[op].push_back(std::move(immune));
13497 }
13498 else
13499 {
13500 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
13501 {
13502 if (itr->spellId == spellId && itr->type == type)
13503 {
13504 m_spellImmune[op].erase(itr);
13505 break;
13506 }
13507 }
13508 }
13509}
Definition Unit.cpp:13475
Definition SpellDefines.h:174
uint32 blockType
Definition SpellDefines.h:179
uint32 spellId
Definition SpellDefines.h:177
uint32 type
Definition SpellDefines.h:178

References SpellImmune::blockType, m_spellImmune, SpellImmune::spellId, and SpellImmune::type.

Referenced by Vehicle::ApplyAllImmunities(), boss_kelidan_the_breaker::ApplyImmunities(), ApplyMechanicImmune(), ApplySpellDispelImmunity(), boss_anubarak_trial::boss_anubarak_trialAI::boss_anubarak_trialAI(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_icehowl::boss_icehowlAI::boss_icehowlAI(), boss_sindragosa::boss_sindragosaAI::boss_sindragosaAI(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_void_reaver::boss_void_reaver(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDmgImmunity(), AuraEffect::HandleAuraModEffectImmunity(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleAuraModStateImmunity(), Aura::HandleAuraSpecificMods(), spell_q13007_iron_colossus::HandleDummy(), spell_love_in_air_perfume_immune::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_dk_anti_magic_shell_self::HandleEffectApply(), spell_dk_army_of_the_dead_passive::HandleEffectApply(), spell_dk_pet_scaling::HandleEffectApply(), spell_dru_treant_scaling::HandleEffectApply(), spell_pet_hit_expertise_scalling::HandleEffectApply(), spell_pet_intellect_spirit_resilience_scaling::HandleEffectApply(), spell_pet_spellhit_expertise_spellpen_scaling::HandleEffectApply(), spell_mage_pet_scaling::HandleEffectApply(), spell_pri_shadowfiend_scaling::HandleEffectApply(), spell_sha_feral_spirit_scaling::HandleEffectApply(), spell_sha_fire_elemental_scaling::HandleEffectApply(), spell_warl_infernal_scaling::HandleEffectApply(), spell_love_in_air_perfume_immune::HandleEffectRemove(), spell_dk_anti_magic_shell_self::HandleEffectRemove(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_illidan_shadow_prison_aura::HandleOnEffectApply(), spell_illidan_shadow_prison_aura::HandleOnEffectRemove(), npc_hyjal_jaina::hyjalJainaAI::hyjalJainaAI(), boss_hydross_the_unstable::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Player::LoadFromDB(), Creature::LoadSpellTemplateImmunity(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_necrotic_shard::npc_necrotic_shard(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_target_dummy::npc_target_dummyAI::npc_target_dummyAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::npc_tournament_training_dummyAI(), npc_training_dummy::npc_training_dummyAI::npc_training_dummyAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::npc_ulduar_arachnopod_destroyerAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI(), spell_yogg_saron_malady_of_the_mind_aura::OnApply(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnCreatureCreate(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), npc_chesspiece::Reset(), boss_curator::Reset(), boss_shade_of_aran::Reset(), npc_sanguine_spirit::Reset(), boss_felblood_kaelthas::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::Reset(), npc_dark_iron_guzzler::Reset(), boss_mal_ganis::boss_mal_ganisAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_gluth::boss_gluthAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_auriaya::boss_auriayaAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_supremus::Reset(), boss_kaelthas::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), boss_supremus::SchedulePhase(), boss_hydross_the_unstable::SetForm(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), and Creature::UpdateEntry().

◆ ApplyStatBuffMod()

void Unit::ApplyStatBuffMod ( Stats  stat,
float  val,
bool  apply 
)
inline
1022{ ApplyModSignedFloatValue((val > 0 ? static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat : static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat), val, apply); }
@ UNIT_FIELD_POSSTAT0
Definition UpdateFields.h:146
@ UNIT_FIELD_NEGSTAT0
Definition UpdateFields.h:151

References Object::ApplyModSignedFloatValue(), UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by Player::_ApplyItemBonuses(), Player::ApplyEnchantment(), and AuraEffect::HandleAuraModStat().

◆ ApplyStatPercentBuffMod()

void Unit::ApplyStatPercentBuffMod ( Stats  stat,
float  val,
bool  apply 
)
15440{
15441 if (val == -100.0f) // prevent set var to zero
15442 val = -99.99f;
15443 float var = GetStat(stat) * val / 100.0f;
15444 ApplyModSignedFloatValue((var > 0 ? static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat : static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat), var, apply);
15445}
float GetStat(Stats stat) const
Definition Unit.h:997

References Object::ApplyModSignedFloatValue(), GetStat(), UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by AuraEffect::HandleModTotalPercentStat().

◆ ApplyTotalThreatModifier()

float Unit::ApplyTotalThreatModifier ( float  fThreat,
SpellSchoolMask  schoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
14744{
14745 if (!HasThreatAura() || fThreat < 0)
14746 return fThreat;
14747
14748 SpellSchools school = GetFirstSchoolInMask(schoolMask);
14749
14750 return fThreat * m_threatModifier[school];
14751}
SpellSchools
Definition SharedDefines.h:293
SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
Definition SharedDefines.h:329
bool HasThreatAura() const
Definition Unit.h:1745

References GetFirstSchoolInMask(), HasThreatAura(), and m_threatModifier.

Referenced by ThreatCalcHelper::calcThreat().

◆ Attack()

bool Unit::Attack ( Unit victim,
bool  meleeAttack 
)
Todo:
: Implement aggro range, detection range and assistance range templates
10344{
10345 if (!victim || victim == this)
10346 return false;
10347
10348 // dead units can neither attack nor be attacked
10349 if (!IsAlive() || !victim->IsAlive())
10350 return false;
10351
10352 // pussywizard: check map, world, phase >_> multithreading crash fix
10353 if (!IsInMap(victim) || !InSamePhase(victim))
10354 return false;
10355
10356 // player cannot attack in mount state
10357 if (IsPlayer() && IsMounted())
10358 return false;
10359
10360 // creatures cannot attack while evading
10361 Creature* creature = ToCreature();
10362 if (creature && creature->IsInEvadeMode())
10363 {
10364 return false;
10365 }
10366
10367 // creatures should not try to attack the player during polymorph
10368 if (creature && creature->IsPolymorphed())
10369 {
10370 return false;
10371 }
10372
10373 //if (HasUnitFlag(UNIT_FLAG_PACIFIED)) // pussywizard: why having this flag prevents from entering combat? it should just prevent melee attack
10374 // return false;
10375
10376 // nobody can attack GM in GM-mode
10377 if (victim->IsPlayer())
10378 {
10379 if (victim->ToPlayer()->IsGameMaster())
10380 return false;
10381 }
10382 else
10383 {
10384 if (victim->ToCreature()->IsEvadingAttacks())
10385 return false;
10386 }
10387
10388 // Unit with SPELL_AURA_SPIRIT_OF_REDEMPTION can not attack
10390 return false;
10391
10392 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
10393 if (HasUnattackableAura())
10395
10396 if (m_attacking)
10397 {
10398 if (m_attacking == victim)
10399 {
10400 // switch to melee attack from ranged/magic
10401 if (meleeAttack)
10402 {
10404 {
10406 SendMeleeAttackStart(victim);
10407 return true;
10408 }
10409 }
10411 {
10413 SendMeleeAttackStop(victim);
10414 return true;
10415 }
10416 return false;
10417 }
10418
10419 // switch target
10420 InterruptSpell(CURRENT_MELEE_SPELL, true, true, true);
10421 if (!meleeAttack)
10423 }
10424
10425 if (m_attacking)
10427
10428 m_attacking = victim;
10430
10431 // Set our target
10432 SetTarget(victim->GetGUID());
10433
10434 if (meleeAttack)
10436
10437 Unit* owner = GetCharmerOrOwner();
10438 Creature* ownerCreature = owner ? owner->ToCreature() : nullptr;
10439 Creature* controlledCreatureWithSameVictim = nullptr;
10440 if (creature && !m_Controlled.empty())
10441 {
10442 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10443 {
10444 if ((*itr)->ToCreature() && (*itr)->GetVictim() == victim)
10445 {
10446 controlledCreatureWithSameVictim = (*itr)->ToCreature();
10447 break;
10448 }
10449 }
10450 }
10451
10452 // Share leash timer with controlled unit
10453 if (controlledCreatureWithSameVictim)
10454 creature->SetLastLeashExtensionTimePtr(controlledCreatureWithSameVictim->GetLastLeashExtensionTimePtr());
10455 // Share leash timer with owner
10456 else if (creature && ownerCreature && ownerCreature->GetVictim() == victim)
10458 // Update leash timer when attacking creatures
10459 else if (victim->IsCreature())
10461
10462 // set position before any AI calls/assistance
10463 //if (IsCreature())
10464 // ToCreature()->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
10465 if (creature && !(IsControllableGuardian() && IsControlledByPlayer()))
10466 {
10467 // should not let player enter combat by right clicking target - doesn't helps
10468 SetInCombatWith(victim);
10469 if (victim->IsPlayer())
10470 victim->SetInCombatWith(this);
10471
10472 AddThreat(victim, 0.0f);
10473
10475
10478 creature->CallAssistance();
10479
10481
10483 }
10484
10485 // delay offhand weapon attack by 50% of the base attack time
10488
10489 if (meleeAttack)
10490 SendMeleeAttackStart(victim);
10491
10492 return true;
10493}
@ CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE
Definition CreatureData.h:70
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ AI_REACTION_HOSTILE
Definition SharedDefines.h:3492
@ SPELL_AURA_MOD_UNATTACKABLE
Definition SpellAuraDefines.h:156
@ UNIT_STATE_MELEE_ATTACKING
Definition UnitDefines.h:171
@ CURRENT_MELEE_SPELL
Definition Unit.h:538
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
T CalculatePct(T base, U pct)
Definition Util.h:61
@ CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD
Definition WorldConfig.h:234
void CallAssistance(Unit *target=nullptr)
Definition Creature.cpp:2435
bool IsEvadingAttacks() const
Definition Creature.h:136
std::shared_ptr< time_t > const & GetLastLeashExtensionTimePtr() const
Definition Creature.cpp:3704
void UpdateLeashExtensionTime()
Definition Creature.cpp:3726
void SetAssistanceTimer(uint32 value)
Definition Creature.h:408
void SetLastLeashExtensionTimePtr(std::shared_ptr< time_t > const &timer)
Definition Creature.cpp:3711
void SendAIReaction(AiReaction reactionType)
Definition Creature.cpp:2423
bool IsInEvadeMode() const
Definition Creature.h:135
float GetFloatValue(uint16 index) const
Definition Object.cpp:306
bool IsGameMaster() const
Definition Player.h:1166
bool HasOffhandWeaponForAttack() const
Definition Unit.h:929
void ClearUnitState(uint32 f)
Definition Unit.h:692
bool IsPolymorphed() const
Definition Unit.cpp:16825
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14755
void _removeAttacker(Unit *pAttacker)
Definition Unit.h:2145
void _addAttacker(Unit *pAttacker)
Definition Unit.h:2144
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition Unit.cpp:13676
bool HasUnattackableAura() const
Definition Unit.h:1747
Unit * GetCharmerOrOwner() const
Definition Unit.h:1213
bool IsMounted() const
Definition Unit.h:1800
Unit * GetVictim() const
Definition Unit.h:848
void SendMeleeAttackStart(Unit *victim, Player *sendTo=nullptr)
Definition Unit.cpp:3090
bool IsControllableGuardian() const
Definition Unit.h:746
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21183
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3106
bool IsControlledByPlayer() const
Definition Unit.h:1234
bool HasSpiritOfRedemptionAura() const
Definition Unit.h:1718
virtual void SetTarget(ObjectGuid=ObjectGuid::Empty)=0
bool InSamePhase(WorldObject const *obj) const
Definition Object.h:514
bool IsInMap(WorldObject const *obj) const
Definition Object.cpp:1290
#define sWorld
Definition World.h:317

References _addAttacker(), _removeAttacker(), AddThreat(), AddUnitState(), AI_REACTION_HOSTILE, BASE_ATTACK, CalculatePct(), Creature::CallAssistance(), ClearUnitState(), CONFIG_CREATURE_FAMILY_ASSISTANCE_PERIOD, CREATURE_FLAG_EXTRA_DONT_CALL_ASSISTANCE, CURRENT_MELEE_SPELL, EMOTE_ONESHOT_NONE, getAttackTimer(), GetCharmerOrOwner(), Object::GetFloatValue(), Object::GetGUID(), Creature::GetLastLeashExtensionTimePtr(), GetVictim(), Creature::HasFlagsExtra(), HasOffhandWeaponForAttack(), HasSpiritOfRedemptionAura(), HasUnattackableAura(), HasUnitState(), WorldObject::InSamePhase(), InterruptSpell(), IsAlive(), isAttackReady(), IsControllableGuardian(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), Player::IsGameMaster(), Creature::IsInEvadeMode(), WorldObject::IsInMap(), IsMounted(), Object::IsPlayer(), IsPolymorphed(), m_attacking, m_Controlled, OFF_ATTACK, RemoveAurasByType(), Creature::SendAIReaction(), SendMeleeAttackStart(), SendMeleeAttackStop(), Creature::SetAssistanceTimer(), setAttackTimer(), SetInCombatWith(), Creature::SetLastLeashExtensionTimePtr(), SetTarget(), SetUInt32Value(), SPELL_AURA_MOD_UNATTACKABLE, sWorld, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_BASEATTACKTIME, UNIT_NPC_EMOTESTATE, UNIT_STATE_MELEE_ATTACKING, and Creature::UpdateLeashExtensionTime().

Referenced by UnitAI::AttackStart(), FollowerAI::AttackStart(), PossessedAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::AttackStart(), npc_gunship_mage::npc_gunship_mageAI::AttackStart(), npc_gunship_gunner::npc_gunship_gunnerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::boss_malygosAI::AttackStart(), npc_nexus_lord::npc_nexus_lordAI::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), TurretAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), boss_alythess::AttackStart(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), boss_jormungarAI::AttackStart(), boss_four_horsemen::boss_four_horsemenAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_kologarn::boss_kologarnAI::AttackStart(), boss_mimiron::boss_mimironAI::AttackStart(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_the_lurker_below::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), boss_nazan::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), npc_pet_gen_gnomish_flame_turret::AttackStart(), UnitAI::AttackStartCaster(), ScriptedAI::AttackStartNoMove(), PetAI::DoAttack(), WorldSession::HandleAttackSwingOpcode(), spell_q12096_q12092_dummy::HandleDummy(), WorldSession::HandlePetActionHelper(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), boss_halazzi::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), RemoveCharmedBy(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), Player::UpdateCharmedAI(), and npc_ranger_lilatha::WaypointReached().

◆ AttackerStateUpdate()

void Unit::AttackerStateUpdate ( Unit victim,
WeaponAttackType  attType = BASE_ATTACK,
bool  extra = false,
bool  ignoreCasting = false 
)
2593{
2595 {
2596 return;
2597 }
2598
2599 if (HasUnitState(UNIT_STATE_CANNOT_AUTOATTACK) && !extra && !ignoreCasting)
2600 {
2601 return;
2602 }
2603
2604 if (!victim->IsAlive())
2605 return;
2606
2607 if ((attType == BASE_ATTACK || attType == OFF_ATTACK) && !IsWithinLOSInMap(victim))
2608 return;
2609
2610 // CombatStart puts the target into stand state, so we need to cache sit state here to know if we should crit later
2611 const bool sittingVictim = victim->IsPlayer() && (victim->IsSitState() || victim->getStandState() == UNIT_STAND_STATE_SLEEP);
2612
2613 CombatStart(victim);
2615
2616 if (attType != BASE_ATTACK && attType != OFF_ATTACK)
2617 return; // ignore ranged case
2618
2619 if (!extra && _lastExtraAttackSpell)
2620 {
2622 }
2623
2624 bool meleeAttack = true;
2625
2626 // melee attack spell casted at main hand attack only - no normal melee dmg dealt
2627 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL] && !extra)
2628 {
2629 meleeAttack = false; // The melee attack is replaced by the melee spell
2630
2632 SpellCastResult castResult = meleeSpell->CheckCast(false);
2633 if (castResult != SPELL_CAST_OK)
2634 {
2635 meleeSpell->SendCastResult(castResult);
2636 meleeSpell->SendInterrupted(0);
2637
2638 meleeSpell->finish(false);
2639 meleeSpell->SetExecutedCurrently(false);
2640
2641 if (castResult == SPELL_FAILED_NO_POWER)
2642 {
2643 // Not enough rage, do a regular melee attack instead
2644 meleeAttack = true;
2645 }
2646 }
2647 else
2648 {
2649 meleeSpell->cast(true);
2650 }
2651 }
2652 if (meleeAttack)
2653 {
2654 // attack can be redirected to another target
2655 victim = GetMeleeHitRedirectTarget(victim);
2656 CalcDamageInfo damageInfo;
2657 CalculateMeleeDamage(victim, &damageInfo, attType, sittingVictim);
2658
2659 // Send log damage message to client
2660 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
2661 {
2662 Unit::DealDamageMods(victim, damageInfo.damages[i].damage, &damageInfo.damages[i].absorb);
2663 }
2664
2665 // Related to sparring system. Allow attack animations even if there are no damages
2666 if (victim->CanSparringWith(damageInfo.attacker))
2667 damageInfo.HitInfo |= HITINFO_FAKE_DAMAGE;
2668
2669 SendAttackStateUpdate(&damageInfo);
2670
2671 //TriggerAurasProcOnEvent(damageInfo);
2672
2673 _lastDamagedTargetGuid = victim->GetGUID();
2674
2675 DealMeleeDamage(&damageInfo, true);
2676
2677 DamageInfo dmgInfo(damageInfo);
2678 Unit::ProcDamageAndSpell(damageInfo.attacker, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, dmgInfo.GetDamage(),
2679 damageInfo.attackType, nullptr, nullptr, -1, nullptr, &dmgInfo);
2680
2681 if (IsPlayer())
2682 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2683 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2684 else
2685 LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
2686 GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
2687
2688 // Let the pet know we've started attacking someting. Handles melee attacks only
2689 // Spells such as auto-shot and others handled in WorldSession::HandleCastSpellOpcode
2690 if (IsPlayer() && !m_Controlled.empty())
2691 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
2692 if (Unit* pet = *itr)
2693 if (pet->IsAlive() && pet->IsCreature())
2694 pet->ToCreature()->AI()->OwnerAttacked(victim);
2695 }
2696}
#define MAX_ITEM_PROTO_DAMAGES
Definition ItemTemplate.h:613
@ SPELL_FAILED_NO_POWER
Definition SharedDefines.h:1045
@ AURA_INTERRUPT_FLAG_MELEE_ATTACK
Definition SpellDefines.h:55
@ UNIT_STAND_STATE_SLEEP
Definition UnitDefines.h:35
@ UNIT_STATE_CANNOT_AUTOATTACK
Definition UnitDefines.h:214
@ UNIT_FLAG_PACIFIED
Definition UnitDefines.h:267
@ HITINFO_FAKE_DAMAGE
Definition Unit.h:122
Definition Unit.h:331
std::string ToString() const
Definition ObjectGuid.cpp:47
void cast(bool skipCheck=false)
Definition Spell.cpp:3789
void SetExecutedCurrently(bool yes)
Definition Spell.h:565
void SendInterrupted(uint8 result)
Definition Spell.cpp:5181
static void SendCastResult(Player *caster, SpellInfo const *spellInfo, uint8 castCount, SpellCastResult result, SpellCustomErrors customError=SPELL_CUSTOM_ERROR_NONE)
Definition Spell.cpp:4676
void finish(bool ok=true)
Definition Spell.cpp:4484
void SendAttackStateUpdate(CalcDamageInfo *damageInfo)
Definition Unit.cpp:6576
void CombatStart(Unit *target, bool initialAggro=true)
Definition Unit.cpp:13721
Unit * GetMeleeHitRedirectTarget(Unit *victim, SpellInfo const *spellInfo=nullptr)
Definition Unit.cpp:11153
void CalculateMeleeDamage(Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK, const bool sittingVictim=false)
Definition Unit.cpp:1491
static void ProcDamageAndSpell(Unit *actor, Unit *victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType=BASE_ATTACK, SpellInfo const *procSpellInfo=nullptr, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:6475
uint8 getStandState() const
Definition Unit.h:1695
void DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
Definition Unit.cpp:1856
bool CanSparringWith(Unit const *attacker) const
Definition Unit.cpp:3987
static void DealDamageMods(Unit const *victim, uint32 &damage, uint32 *absorb)
Definition Unit.cpp:815
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition Object.cpp:1352
Definition Unit.h:464
uint32 procAttacker
Definition Unit.h:481
uint32 procVictim
Definition Unit.h:482
uint32 absorb
Definition Unit.h:472
struct CalcDamageInfo::@265 damages[MAX_ITEM_PROTO_DAMAGES]
uint32 damage
Definition Unit.h:471
uint32 procEx
Definition Unit.h:483
uint32 HitInfo
Definition Unit.h:477
Unit * attacker
Definition Unit.h:465
Unit * target
Definition Unit.h:466
WeaponAttackType attackType
Definition Unit.h:480
std::string ToString() const
Definition Position.cpp:52

References _lastDamagedTargetGuid, _lastExtraAttackSpell, CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::attackType, AURA_INTERRUPT_FLAG_MELEE_ATTACK, BASE_ATTACK, CalculateMeleeDamage(), CanSparringWith(), Spell::cast(), Spell::CheckCast(), CombatStart(), CURRENT_MELEE_SPELL, CalcDamageInfo::damage, CalcDamageInfo::damages, DealDamageMods(), DealMeleeDamage(), Spell::finish(), DamageInfo::GetAbsorb(), DamageInfo::GetBlock(), DamageInfo::GetDamage(), Object::GetGUID(), Object::GetGUID(), GetMeleeHitRedirectTarget(), DamageInfo::GetResist(), getStandState(), HasUnitFlag(), HasUnitState(), CalcDamageInfo::HitInfo, HITINFO_FAKE_DAMAGE, IsAlive(), Object::IsPlayer(), IsSitState(), WorldObject::IsWithinLOSInMap(), LOG_DEBUG, m_Controlled, m_currentSpells, MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, CalcDamageInfo::procAttacker, ProcDamageAndSpell(), CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RemoveAurasWithInterruptFlags(), SendAttackStateUpdate(), Spell::SendCastResult(), Spell::SendInterrupted(), Spell::SetExecutedCurrently(), SPELL_CAST_OK, SPELL_FAILED_NO_POWER, CalcDamageInfo::target, ObjectGuid::ToString(), Position::ToString(), UNIT_FLAG_PACIFIED, UNIT_STAND_STATE_SLEEP, and UNIT_STATE_CANNOT_AUTOATTACK.

Referenced by UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), HandleProcExtraAttackFor(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Player::Update(), boss_dred::boss_dredAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), and boss_the_lurker_below::UpdateAI().

◆ AttackStop()

bool Unit::AttackStop ( )

Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell, AI assistance, and call SendMeleeAttackStop() to the client.

10500{
10501 if (!m_attacking)
10502 return false;
10503
10504 Unit* victim = m_attacking;
10505
10507 m_attacking = nullptr;
10508
10509 // Clear our target
10511
10513
10515
10516 // reset only at real combat stop
10517 if (Creature* creature = ToCreature())
10518 {
10519 creature->SetNoCallAssistance(false);
10520
10521 if (creature->HasSearchedAssistance())
10522 {
10523 creature->SetNoSearchAssistance(false);
10524 }
10525 }
10526
10527 SendMeleeAttackStop(victim);
10528
10529 return true;
10530}

References _removeAttacker(), ClearUnitState(), CURRENT_MELEE_SPELL, ObjectGuid::Empty, InterruptSpell(), m_attacking, SendMeleeAttackStop(), SetTarget(), Object::ToCreature(), and UNIT_STATE_MELEE_ATTACKING.

Referenced by PetAI::_stopAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CombatStop(), boss_jedoga_shadowseeker::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), advisor_baseAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_thekal::DamageTaken(), boss_viscidus::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), ScriptedAI::DoStopAttack(), Player::DuelComplete(), Spell::EffectSanctuary(), SmartAI::EnterEvadeMode(), Spell::finish(), WorldSession::HandleAttackStopOpcode(), spell_hun_scatter_shot::HandleDummy(), spell_mc_play_dead_aura::HandleEffectApply(), spell_q11065_wrangle_some_aether_rays_aura::HandleEffectApply(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetStopAttack(), RotateMovementGenerator::Initialize(), boss_janalai::JustEngagedWith(), PetAI::KilledUnit(), MotionMaster::MoveSeekAssistance(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), PetSpellFail(), RemoveCharmedBy(), boss_janalai::Reset(), boss_warbringer_omrogg::ScheduleBurningPhase(), boss_felmyst::ScheduleGroundAbilities(), boss_warbringer_omrogg::ScheduleNonBurningPhase(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharmedBy(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_attumen::SpellHit(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_heigan::boss_heiganAI::StartFightPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), StopAttackFaction(), StopAttackingInvalidTarget(), boss_ouro::Submerge(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ BuildAuraStateUpdateForTarget()

uint32 Unit::BuildAuraStateUpdateForTarget ( Unit target) const
10633{
10635 for (AuraStateAurasMap::const_iterator itr = m_auraStateAuras.begin(); itr != m_auraStateAuras.end(); ++itr)
10636 if ((1 << (itr->first - 1)) & PER_CASTER_AURA_STATE_MASK)
10637 if (itr->second->GetBase()->GetCasterGUID() == target->GetGUID())
10638 auraStates |= (1 << (itr->first - 1));
10639
10640 return auraStates;
10641}
uint32 GetUInt32Value(uint16 index) const
Definition Object.cpp:294

References Object::GetGUID(), Object::GetUInt32Value(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, and UNIT_FIELD_AURASTATE.

Referenced by PatchValuesUpdate().

◆ BuildCooldownPacket() [1/2]

void Unit::BuildCooldownPacket ( WorldPacket data,
uint8  flags,
PacketCooldowns const &  cooldowns 
)
20856{
20857 data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
20858 data << GetGUID();
20859 data << uint8(flags);
20860 for (std::unordered_map<uint32, uint32>::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
20861 {
20862 data << uint32(itr->first);
20863 data << uint32(itr->second);
20864 }
20865}
void Initialize(uint16 opcode, std::size_t newres=200)
Definition WorldPacket.h:68
@ SMSG_SPELL_COOLDOWN
Definition Opcodes.h:338

References Object::GetGUID(), WorldPacket::Initialize(), and SMSG_SPELL_COOLDOWN.

◆ BuildCooldownPacket() [2/2]

◆ BuildHeartBeatMsg()

void Unit::BuildHeartBeatMsg ( WorldPacket data) const
2059{
2060 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
2061 *data << GetPackGUID();
2062 BuildMovementPacket(data);
2063}
void BuildMovementPacket(ByteBuffer *data) const
Definition Unit.cpp:19731
@ MSG_MOVE_HEARTBEAT
Definition Opcodes.h:268

References BuildMovementPacket(), Object::GetPackGUID(), WorldPacket::Initialize(), and MSG_MOVE_HEARTBEAT.

Referenced by boss_volkhan::boss_volkhanAI::MovementInform(), and SendMovementFlagUpdate().

◆ BuildMovementPacket()

void Unit::BuildMovementPacket ( ByteBuffer data) const
19732{
19733 *data << uint32(GetUnitMovementFlags()); // movement flags
19734 *data << uint16(GetExtraUnitMovementFlags()); // 2.3.0
19735 *data << uint32(GameTime::GetGameTimeMS().count()); // time / counter
19736 *data << GetPositionX();
19737 *data << GetPositionY();
19738 *data << GetPositionZ();
19739 *data << GetOrientation();
19740
19741 // 0x00000200
19743 {
19744 if (m_vehicle)
19745 *data << m_vehicle->GetBase()->GetPackGUID();
19746 else if (GetTransport())
19747 *data << GetTransport()->GetPackGUID();
19748 else
19749 *data << (uint8)0;
19750
19751 *data << float (GetTransOffsetX());
19752 *data << float (GetTransOffsetY());
19753 *data << float (GetTransOffsetZ());
19754 *data << float (GetTransOffsetO());
19755 *data << uint32(GetTransTime());
19756 *data << uint8 (GetTransSeat());
19757
19760 }
19761
19762 // 0x02200000
19765 *data << (float)m_movementInfo.pitch;
19766
19767 *data << (uint32)m_movementInfo.fallTime;
19768
19769 // 0x00001000
19771 {
19772 *data << (float)m_movementInfo.jump.zspeed;
19773 *data << (float)m_movementInfo.jump.sinAngle;
19774 *data << (float)m_movementInfo.jump.cosAngle;
19775 *data << (float)m_movementInfo.jump.xyspeed;
19776 }
19777
19778 // 0x04000000
19780 *data << (float)m_movementInfo.splineElevation;
19781}
@ MOVEMENTFLAG_ONTRANSPORT
Definition UnitDefines.h:374
@ MOVEMENTFLAG_FLYING
Definition UnitDefines.h:390
@ MOVEMENTFLAG_FALLING
Definition UnitDefines.h:377
@ MOVEMENTFLAG_SWIMMING
Definition UnitDefines.h:386
@ MOVEMENTFLAG_SPLINE_ELEVATION
Definition UnitDefines.h:391
@ MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING
Definition UnitDefines.h:426
@ MOVEMENTFLAG2_INTERPOLATED_MOVEMENT
Definition UnitDefines.h:431
uint32 GetUnitMovementFlags() const
Definition Unit.h:730
uint16 GetExtraUnitMovementFlags() const
Definition Unit.h:736
float GetTransOffsetX() const
Definition Object.h:684
float GetTransOffsetY() const
Definition Object.h:685
float GetTransOffsetZ() const
Definition Object.h:686
uint32 GetTransTime() const
Definition Object.h:688
Transport * GetTransport() const
Definition Object.h:683
float GetTransOffsetO() const
Definition Object.h:687
float cosAngle
Definition Object.h:329
float xyspeed
Definition Object.h:329
float zspeed
Definition Object.h:329
float sinAngle
Definition Object.h:329
uint32 time2
Definition Object.h:312
struct MovementInfo::JumpInfo jump
uint32 fallTime
Definition Object.h:319
struct MovementInfo::TransportInfo transport
float splineElevation
Definition Object.h:333
float pitch
Definition Object.h:316

References MovementInfo::JumpInfo::cosAngle, MovementInfo::fallTime, MovementInfo::flags2, Vehicle::GetBase(), GetExtraUnitMovementFlags(), GameTime::GetGameTimeMS(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransOffsetO(), WorldObject::GetTransOffsetX(), WorldObject::GetTransOffsetY(), WorldObject::GetTransOffsetZ(), WorldObject::GetTransport(), WorldObject::GetTransSeat(), WorldObject::GetTransTime(), GetUnitMovementFlags(), MovementInfo::jump, WorldObject::m_movementInfo, m_vehicle, MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING, MOVEMENTFLAG2_INTERPOLATED_MOVEMENT, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FLYING, MOVEMENTFLAG_ONTRANSPORT, MOVEMENTFLAG_SPLINE_ELEVATION, MOVEMENTFLAG_SWIMMING, MovementInfo::pitch, MovementInfo::JumpInfo::sinAngle, MovementInfo::splineElevation, MovementInfo::TransportInfo::time2, MovementInfo::transport, MovementInfo::JumpInfo::xyspeed, and MovementInfo::JumpInfo::zspeed.

Referenced by BuildHeartBeatMsg(), Object::BuildMovementUpdate(), WorldSession::HandleMoveKnockBackAck(), Player::SendTeleportAckPacket(), SendTeleportPacket(), Player::SetCanFly(), Creature::SetCanFly(), Creature::SetDisableGravity(), Player::SetDisableGravity(), Player::SetFeatherFall(), Creature::SetFeatherFall(), Player::SetHover(), SetSpeed(), Player::SetWaterWalking(), and Creature::SetWaterWalking().

◆ BuildValuesUpdate()

void Unit::BuildValuesUpdate ( uint8  updateType,
ByteBuffer data,
Player target 
)
overrideprotectedvirtual

Reimplemented from Object.

20572{
20573 if (!target)
20574 return;
20575
20577 uint32 visibleFlag = UF_FLAG_PUBLIC;
20578
20579 if (target == this)
20580 visibleFlag |= UF_FLAG_PRIVATE;
20581
20583 if (GetOwnerGUID() == target->GetGUID())
20584 visibleFlag |= UF_FLAG_OWNER;
20585
20588 visibleFlag |= UF_FLAG_SPECIAL_INFO;
20589
20590 if (plr && plr->IsInSameRaidWith(target))
20591 visibleFlag |= UF_FLAG_PARTY_MEMBER;
20592
20593 uint64 cacheKey = static_cast<uint64>(visibleFlag) << 8 | updateType;
20594
20595 auto cacheIt = _valuesUpdateCache.find(cacheKey);
20596 if (cacheIt != _valuesUpdateCache.end())
20597 {
20598 int32 cachePos = static_cast<int32>(data->wpos());
20599 data->append(cacheIt->second.buffer);
20600
20601 BuildValuesCachePosPointers dataAdjustedPos = cacheIt->second.posPointers;
20602 if (cachePos)
20603 dataAdjustedPos.ApplyOffset(cachePos);
20604
20605 PatchValuesUpdate(*data, dataAdjustedPos, target);
20606
20607 return;
20608 }
20609
20610 BuildValuesCachedBuffer cacheValue(500);
20611
20612 ByteBuffer fieldBuffer(400);
20613
20614 UpdateMask updateMask;
20615 updateMask.SetCount(m_valuesCount);
20616
20617 for (uint16 index = 0; index < m_valuesCount; ++index)
20618 {
20619 if (_fieldNotifyFlags & flags[index] ||
20620 ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) ||
20621 ((updateType == UPDATETYPE_VALUES ? _changesMask.GetBit(index) : m_uint32Values[index]) && (flags[index] & visibleFlag)) ||
20623 {
20624 updateMask.SetBit(index);
20625
20626 if (index == UNIT_NPC_FLAGS)
20627 {
20628 cacheValue.posPointers.UnitNPCFlagsPos = int32(fieldBuffer.wpos());
20629 fieldBuffer << m_uint32Values[UNIT_NPC_FLAGS];
20630 }
20631 else if (index == UNIT_FIELD_AURASTATE)
20632 {
20633 cacheValue.posPointers.UnitFieldAuraStatePos = int32(fieldBuffer.wpos());
20634 fieldBuffer << uint32(0); // Fill in later.
20635 }
20636 // FIXME: Some values at server stored in float format but must be sent to client in uint32 format
20637 else if (index >= UNIT_FIELD_BASEATTACKTIME && index <= UNIT_FIELD_RANGEDATTACKTIME)
20638 {
20639 // convert from float to uint32 and send
20640 fieldBuffer << uint32(m_floatValues[index] < 0 ? 0 : m_floatValues[index]);
20641 }
20642 // there are some float values which may be negative or can't get negative due to other checks
20643 else if ((index >= UNIT_FIELD_NEGSTAT0 && index <= UNIT_FIELD_NEGSTAT4) ||
20646 (index >= UNIT_FIELD_POSSTAT0 && index <= UNIT_FIELD_POSSTAT4))
20647 {
20648 fieldBuffer << uint32(m_floatValues[index]);
20649 }
20650 // Gamemasters should be always able to select units - remove not selectable flag
20651 else if (index == UNIT_FIELD_FLAGS)
20652 {
20653 cacheValue.posPointers.UnitFieldFlagsPos = int32(fieldBuffer.wpos());
20654 fieldBuffer << m_uint32Values[UNIT_FIELD_FLAGS];
20655 }
20656 // use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures
20657 else if (index == UNIT_FIELD_DISPLAYID)
20658 {
20659 cacheValue.posPointers.UnitFieldDisplayPos = int32(fieldBuffer.wpos());
20660 fieldBuffer << m_uint32Values[UNIT_FIELD_DISPLAYID];
20661 }
20662 else if (index == UNIT_DYNAMIC_FLAGS)
20663 {
20664 cacheValue.posPointers.UnitDynamicFlagsPos = int32(fieldBuffer.wpos());
20666 fieldBuffer << dynamicFlags;
20667 }
20668 else if (index == UNIT_FIELD_BYTES_2)
20669 {
20670 cacheValue.posPointers.UnitFieldBytes2Pos = int32(fieldBuffer.wpos());
20671 fieldBuffer << m_uint32Values[index];
20672 }
20673 else if (index == UNIT_FIELD_FACTIONTEMPLATE)
20674 {
20675 cacheValue.posPointers.UnitFieldFactionTemplatePos = int32(fieldBuffer.wpos());
20676 fieldBuffer << m_uint32Values[index];
20677 }
20678 else
20679 {
20680 if (sScriptMgr->ShouldTrackValuesUpdatePosByIndex(this, updateType, index))
20681 cacheValue.posPointers.other[index] = static_cast<uint32>(fieldBuffer.wpos());
20682
20683 // send in current format (float as float, uint32 as uint32)
20684 fieldBuffer << m_uint32Values[index];
20685 }
20686 }
20687 }
20688
20689 cacheValue.buffer << uint8(updateMask.GetBlockCount());
20690 updateMask.AppendToPacket(&cacheValue.buffer);
20691 int32 fieldBufferPos = static_cast<int32>(cacheValue.buffer.wpos());
20692 cacheValue.buffer.append(fieldBuffer);
20693 cacheValue.posPointers.ApplyOffset(fieldBufferPos);
20694
20695 int32 cachePos = static_cast<int32>(data->wpos());
20696 data->append(cacheValue.buffer);
20697
20698 BuildValuesCachePosPointers dataAdjustedPos = cacheValue.posPointers;
20699 if (cachePos)
20700 dataAdjustedPos.ApplyOffset(cachePos);
20701
20702 PatchValuesUpdate(*data, dataAdjustedPos, target);
20703
20704 _valuesUpdateCache.insert(std::pair<uint64, BuildValuesCachedBuffer>(cacheKey, std::move(cacheValue)));
20705}
std::uint64_t uint64
Definition Define.h:106
@ UNIT_DYNFLAG_SPECIALINFO
Definition SharedDefines.h:3375
@ UNIT_DYNFLAG_TAPPED_BY_PLAYER
Definition SharedDefines.h:3374
@ UNIT_DYNFLAG_TAPPED
Definition SharedDefines.h:3373
@ SPELL_AURA_EMPATHY
Definition SpellAuraDefines.h:184
@ UPDATETYPE_VALUES
Definition UpdateData.h:28
uint32 UnitUpdateFieldFlags[PLAYER_END]
Definition UpdateFieldFlags.cpp:162
@ UF_FLAG_SPECIAL_INFO
Definition UpdateFieldFlags.h:32
@ UF_FLAG_PUBLIC
Definition UpdateFieldFlags.h:27
@ UF_FLAG_OWNER
Definition UpdateFieldFlags.h:29
@ UF_FLAG_PRIVATE
Definition UpdateFieldFlags.h:28
@ UF_FLAG_PARTY_MEMBER
Definition UpdateFieldFlags.h:33
@ UNIT_NPC_FLAGS
Definition UpdateFields.h:139
@ UNIT_FIELD_RANGEDATTACKTIME
Definition UpdateFields.h:121
@ UNIT_FIELD_DISPLAYID
Definition UpdateFields.h:124
@ UNIT_FIELD_FACTIONTEMPLATE
Definition UpdateFields.h:115
@ UNIT_FIELD_POSSTAT4
Definition UpdateFields.h:150
@ UNIT_FIELD_NEGSTAT4
Definition UpdateFields.h:155
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
@ UNIT_DYNAMIC_FLAGS
Definition UpdateFields.h:136
Definition ByteBuffer.h:70
void append(T value)
Definition ByteBuffer.h:129
std::size_t wpos() const
Definition ByteBuffer.h:330
uint16 _fieldNotifyFlags
Definition Object.h:268
bool HasDynamicFlag(uint32 flag) const
Definition Object.h:123
UpdateMask _changesMask
Definition Object.h:264
uint32 * m_uint32Values
Definition Object.h:260
uint16 m_valuesCount
Definition Object.h:266
float * m_floatValues
Definition Object.h:261
bool IsInSameRaidWith(Player const *p) const
Definition Player.h:1888
ValuesUpdateCache _valuesUpdateCache
Definition Unit.h:2176
Player * GetCharmerOrOwnerPlayerOrPlayerItself() const
Definition Unit.cpp:10712
bool HasAuraTypeWithCaster(AuraType auratype, ObjectGuid caster) const
Definition Unit.cpp:5799
ObjectGuid GetOwnerGUID() const
Definition Unit.h:668
void PatchValuesUpdate(ByteBuffer &valuesUpdateBuf, BuildValuesCachePosPointers &posPointers, Player *target)
Definition Unit.cpp:20707
Definition UpdateMask.h:25
uint32 GetBlockCount() const
Definition UpdateMask.h:62
bool GetBit(uint32 index) const
Definition UpdateMask.h:47
void SetCount(uint32 valuesCount)
Definition UpdateMask.h:65
void SetBit(uint32 index)
Definition UpdateMask.h:45
void AppendToPacket(ByteBuffer *data)
Definition UpdateMask.h:49
Definition UnitUtils.h:65
void ApplyOffset(uint32 offset)
Definition UnitUtils.h:70
Definition UnitUtils.h:110

References Object::_changesMask, Object::_fieldNotifyFlags, _valuesUpdateCache, ByteBuffer::append(), UpdateMask::AppendToPacket(), BuildValuesCachePosPointers::ApplyOffset(), BuildValuesCachedBuffer::buffer, UpdateMask::GetBit(), UpdateMask::GetBlockCount(), GetCharmerOrOwnerPlayerOrPlayerItself(), Object::GetGUID(), GetOwnerGUID(), HasAuraTypeWithCaster(), Object::HasDynamicFlag(), Object::HasFlag(), Player::IsInSameRaidWith(), Object::m_floatValues, Object::m_uint32Values, Object::m_valuesCount, BuildValuesCachePosPointers::other, PatchValuesUpdate(), PER_CASTER_AURA_STATE_MASK, BuildValuesCachedBuffer::posPointers, UpdateMask::SetBit(), UpdateMask::SetCount(), SPELL_AURA_EMPATHY, sScriptMgr, UF_FLAG_OWNER, UF_FLAG_PARTY_MEMBER, UF_FLAG_PRIVATE, UF_FLAG_PUBLIC, UF_FLAG_SPECIAL_INFO, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_FIELD_AURASTATE, UNIT_FIELD_BASEATTACKTIME, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FACTIONTEMPLATE, UNIT_FIELD_FLAGS, UNIT_FIELD_NEGSTAT0, UNIT_FIELD_NEGSTAT4, UNIT_FIELD_POSSTAT0, UNIT_FIELD_POSSTAT4, UNIT_FIELD_RANGEDATTACKTIME, UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE, UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, BuildValuesCachePosPointers::UnitNPCFlagsPos, UnitUpdateFieldFlags, UPDATETYPE_VALUES, and ByteBuffer::wpos().

◆ CalcAbsorbResist()

void Unit::CalcAbsorbResist ( DamageInfo dmgInfo,
bool  Splited = false 
)
static
2175{
2176 Unit* victim = dmgInfo.GetVictim();
2177 Unit* attacker = dmgInfo.GetAttacker();
2178 uint32 damage = dmgInfo.GetDamage();
2179 SpellSchoolMask schoolMask = dmgInfo.GetSchoolMask();
2180 SpellInfo const* spellInfo = dmgInfo.GetSpellInfo();
2181
2182 if (!victim || !victim->IsAlive() || !damage)
2183 return;
2184
2185 // Magic damage, check for resists
2186 // Ignore spells that cant be resisted
2187 // Xinef: holy resistance exists for npcs
2188 if (!(schoolMask & SPELL_SCHOOL_MASK_NORMAL) && (!(schoolMask & SPELL_SCHOOL_MASK_HOLY) || victim->IsCreature()) && (!spellInfo || (!spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))))
2189 {
2190 float averageResist = Unit::GetEffectiveResistChance(attacker, schoolMask, victim);
2191
2192 float discreteResistProbability[11];
2193 for (uint32 i = 0; i < 11; ++i)
2194 {
2195 discreteResistProbability[i] = 0.5f - 2.5f * std::fabs(0.1f * i - averageResist);
2196 if (discreteResistProbability[i] < 0.0f)
2197 discreteResistProbability[i] = 0.0f;
2198 }
2199
2200 if (averageResist <= 0.1f)
2201 {
2202 discreteResistProbability[0] = 1.0f - 7.5f * averageResist;
2203 discreteResistProbability[1] = 5.0f * averageResist;
2204 discreteResistProbability[2] = 2.5f * averageResist;
2205 }
2206
2207 float r = float(rand_norm());
2208 uint32 i = 0;
2209 float probabilitySum = discreteResistProbability[0];
2210
2211 while (r >= probabilitySum && i < 10)
2212 probabilitySum += discreteResistProbability[++i];
2213
2214 float damageResisted = float(damage * i / 10);
2215
2216 if (damageResisted) // if equal to 0, checking these is pointless
2217 {
2218 if (attacker)
2219 {
2221 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2222 if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo))
2223 AddPct(damageResisted, -(*j)->GetAmount());
2224
2226 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2227 if ((*j)->GetMiscValue() & schoolMask)
2228 AddPct(damageResisted, -(*j)->GetAmount());
2229 }
2230
2231 // pussywizard:
2232 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC))
2233 {
2234 uint32 damageAfterArmor = Unit::CalcArmorReducedDamage(attacker, victim, damage, spellInfo, 0, BASE_ATTACK);
2235 uint32 armorReduction = damage - damageAfterArmor;
2236 if (armorReduction < damageResisted) // pick the lower one, the weakest resistance counts
2237 damageResisted = armorReduction;
2238 }
2239 }
2240
2241 dmgInfo.ResistDamage(uint32(damageResisted));
2242 }
2243
2244 // Ignore Absorption Auras
2245 float auraAbsorbMod = 0;
2246 if (attacker)
2247 {
2249 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasA.begin(); itr != AbsIgnoreAurasA.end(); ++itr)
2250 {
2251 if (!((*itr)->GetMiscValue() & schoolMask))
2252 continue;
2253
2254 if ((*itr)->GetAmount() > auraAbsorbMod)
2255 auraAbsorbMod = float((*itr)->GetAmount());
2256 }
2257
2259 for (AuraEffectList::const_iterator itr = AbsIgnoreAurasB.begin(); itr != AbsIgnoreAurasB.end(); ++itr)
2260 {
2261 if (!((*itr)->GetMiscValue() & schoolMask))
2262 continue;
2263
2264 if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
2265 auraAbsorbMod = float((*itr)->GetAmount());
2266 }
2267 RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
2268 }
2269
2270 // We're going to call functions which can modify content of the list during iteration over it's elements
2271 // Let's copy the list so we can prevent iterator invalidation
2273 std::sort(vSchoolAbsorbCopy.begin(), vSchoolAbsorbCopy.end(), Acore::AbsorbAuraOrderPred());
2274
2275 // absorb without mana cost
2276 for (AuraEffectList::iterator itr = vSchoolAbsorbCopy.begin(); (itr != vSchoolAbsorbCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2277 {
2278 AuraEffect* absorbAurEff = *itr;
2279 // Check if aura was removed during iteration - we don't need to work on such auras
2280 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2281 if (!aurApp)
2282 continue;
2283 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2284 continue;
2285
2286 // get amount which can be still absorbed by the aura
2287 int32 currentAbsorb = absorbAurEff->GetAmount();
2288 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2289 if (currentAbsorb < 0)
2290 currentAbsorb = 0;
2291
2292 uint32 tempAbsorb = uint32(currentAbsorb);
2293
2294 bool defaultPrevented = false;
2295
2296 absorbAurEff->GetBase()->CallScriptEffectAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2297 currentAbsorb = tempAbsorb;
2298
2299 if (defaultPrevented)
2300 continue;
2301
2302 // absorb must be smaller than the damage itself
2303 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2304
2305 // xinef: do this after absorb is rounded to damage...
2306 AddPct(currentAbsorb, -auraAbsorbMod);
2307
2308 dmgInfo.AbsorbDamage(currentAbsorb);
2309
2310 tempAbsorb = currentAbsorb;
2311 absorbAurEff->GetBase()->CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2312
2313 // Check if our aura is using amount to count damage
2314 if (absorbAurEff->GetAmount() >= 0)
2315 {
2316 // Reduce shield amount
2317 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2318 // Aura cannot absorb anything more - remove it
2319 if (absorbAurEff->GetAmount() <= 0)
2320 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2321 }
2322 }
2323
2324 // absorb by mana cost
2326 for (AuraEffectList::const_iterator itr = vManaShieldCopy.begin(); (itr != vManaShieldCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2327 {
2328 AuraEffect* absorbAurEff = *itr;
2329 // Check if aura was removed during iteration - we don't need to work on such auras
2330 AuraApplication const* aurApp = absorbAurEff->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2331 if (!aurApp)
2332 continue;
2333 // check damage school mask
2334 if (!(absorbAurEff->GetMiscValue() & schoolMask))
2335 continue;
2336
2337 // get amount which can be still absorbed by the aura
2338 int32 currentAbsorb = absorbAurEff->GetAmount();
2339 // aura with infinite absorb amount - let the scripts handle absorbtion amount, set here to 0 for safety
2340 if (currentAbsorb < 0)
2341 currentAbsorb = 0;
2342
2343 uint32 tempAbsorb = currentAbsorb;
2344
2345 bool defaultPrevented = false;
2346
2347 absorbAurEff->GetBase()->CallScriptEffectManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb, defaultPrevented);
2348 currentAbsorb = tempAbsorb;
2349
2350 if (defaultPrevented)
2351 continue;
2352
2353 // absorb must be smaller than the damage itself
2354 currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage()));
2355
2356 // xinef: do this after absorb is rounded to damage...
2357 AddPct(currentAbsorb, -auraAbsorbMod);
2358
2359 int32 manaReduction = currentAbsorb;
2360
2361 // lower absorb amount by talents
2362 if (float manaMultiplier = absorbAurEff->GetSpellInfo()->Effects[absorbAurEff->GetEffIndex()].CalcValueMultiplier(absorbAurEff->GetCaster()))
2363 manaReduction = int32(float(manaReduction) * manaMultiplier);
2364
2365 int32 manaTaken = -victim->ModifyPower(POWER_MANA, -manaReduction);
2366
2367 // take case when mana has ended up into account
2368 currentAbsorb = currentAbsorb ? int32(float(currentAbsorb) * (float(manaTaken) / float(manaReduction))) : 0;
2369
2370 dmgInfo.AbsorbDamage(currentAbsorb);
2371
2372 tempAbsorb = currentAbsorb;
2373 absorbAurEff->GetBase()->CallScriptEffectAfterManaShieldHandlers(absorbAurEff, aurApp, dmgInfo, tempAbsorb);
2374
2375 // Check if our aura is using amount to count damage
2376 if (absorbAurEff->GetAmount() >= 0)
2377 {
2378 absorbAurEff->SetAmount(absorbAurEff->GetAmount() - currentAbsorb);
2379 if ((absorbAurEff->GetAmount() <= 0))
2380 absorbAurEff->GetBase()->Remove(AURA_REMOVE_BY_ENEMY_SPELL);
2381 }
2382 }
2383
2384 // split damage auras - only when not damaging self
2385 // Xinef: not true - Warlock Hellfire
2386 if (/*victim != attacker &&*/ !Splited)
2387 {
2388 // We're going to call functions which can modify content of the list during iteration over it's elements
2389 // Let's copy the list so we can prevent iterator invalidation
2390 AuraEffectList vSplitDamageFlatCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_FLAT)); // Not used by any spell
2391 for (AuraEffectList::iterator itr = vSplitDamageFlatCopy.begin(); (itr != vSplitDamageFlatCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2392 {
2393 // Check if aura was removed during iteration - we don't need to work on such auras
2394 if (!((*itr)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
2395 continue;
2396 // check damage school mask
2397 if (!((*itr)->GetMiscValue() & schoolMask))
2398 continue;
2399
2400 // Damage can be splitted only if aura has an alive caster
2401 Unit* caster = (*itr)->GetCaster();
2402 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2403 continue;
2404
2405 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2406 // Ignore LOS attribute is only used for the cast portion of the spell
2407 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2408 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2409 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2410 continue;
2411
2412 int32 splitDamage = (*itr)->GetAmount();
2413
2414 // absorb must be smaller than the damage itself
2415 splitDamage = RoundToInterval(splitDamage, 0, int32(dmgInfo.GetDamage()));
2416
2417 dmgInfo.AbsorbDamage(splitDamage);
2418
2419 uint32 splitted = splitDamage;
2420 uint32 splitted_absorb = 0;
2421 uint32 splitted_resist = 0;
2422
2423 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2424 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, schoolMask, dmgInfo.GetDamageType());
2425 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2426 {
2427 procEx |= PROC_EX_IMMUNE;
2428 splittedDmgInfo.AbsorbDamage(splitted);
2429 }
2430 else
2431 {
2432 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2433 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2434 }
2435
2436 splitted_absorb = splittedDmgInfo.GetAbsorb();
2437 splitted_resist = splittedDmgInfo.GetResist();
2438 splitted = splittedDmgInfo.GetDamage();
2439
2440 // create procs
2441 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2442 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted, nullptr, -1, nullptr, &splittedDmgInfo);
2443
2444 if (attacker)
2445 {
2446 attacker->SendSpellNonMeleeDamageLog(caster, (*itr)->GetSpellInfo(), splitted, schoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2447 }
2448
2449 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2450 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*itr)->GetSpellInfo(), false);
2451 }
2452
2453 // We're going to call functions which can modify content of the list during iteration over it's elements
2454 // Let's copy the list so we can prevent iterator invalidation
2456 for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(); (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
2457 {
2458 // Check if aura was removed during iteration - we don't need to work on such auras
2459 AuraApplication const* aurApp = (*itr)->GetBase()->GetApplicationOfTarget(victim->GetGUID());
2460 if (!aurApp)
2461 continue;
2462
2463 // check damage school mask
2464 if (!((*itr)->GetMiscValue() & schoolMask))
2465 continue;
2466
2467 // Damage can be splitted only if aura has an alive caster
2468 Unit* caster = (*itr)->GetCaster();
2469 if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->IsAlive())
2470 continue;
2471
2472 // Limit effect range to spell's cast range. (Only for single target auras, AreaAuras don't need it)
2473 // Ignore LOS attribute is only used for the cast portion of the spell
2474 SpellInfo const* splitSpellInfo = (*itr)->GetSpellInfo();
2475 if (!splitSpellInfo->Effects[(*itr)->GetEffIndex()].IsAreaAuraEffect())
2476 if (!caster->IsWithinDist(victim, splitSpellInfo->GetMaxRange(splitSpellInfo->IsPositive(), caster)))
2477 continue;
2478
2479 uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount());
2480 SpellSchoolMask splitSchoolMask = schoolMask;
2481
2482 (*itr)->GetBase()->CallScriptEffectSplitHandlers(*itr, aurApp, dmgInfo, splitDamage);
2483
2484 // absorb must be smaller than the damage itself
2485 splitDamage = RoundToInterval(splitDamage, uint32(0), uint32(dmgInfo.GetDamage()));
2486
2487 // Roar of Sacrifice, dont absorb it
2488 if (splitSpellInfo->Id != 53480)
2489 dmgInfo.AbsorbDamage(splitDamage);
2490 else
2491 splitSchoolMask = SPELL_SCHOOL_MASK_NATURE;
2492
2493 uint32 splitted = splitDamage;
2494 uint32 splitted_absorb = 0;
2495 uint32 splitted_resist = 0;
2496
2497 uint32 procAttacker = 0, procVictim = 0, procEx = PROC_EX_NORMAL_HIT;
2498 DamageInfo splittedDmgInfo(attacker, caster, splitted, spellInfo, splitSchoolMask, dmgInfo.GetDamageType());
2499 if (caster->IsImmunedToDamageOrSchool(schoolMask))
2500 {
2501 procEx |= PROC_EX_IMMUNE;
2502 splittedDmgInfo.AbsorbDamage(splitted);
2503 }
2504 else
2505 {
2506 Unit::CalcAbsorbResist(splittedDmgInfo, true);
2507 Unit::DealDamageMods(caster, splitted, &splitted_absorb);
2508 }
2509
2510 splitted_absorb = splittedDmgInfo.GetAbsorb();
2511 splitted_resist = splittedDmgInfo.GetResist();
2512 splitted = splittedDmgInfo.GetDamage();
2513
2514 // create procs
2515 createProcFlags(spellInfo, BASE_ATTACK, false, procAttacker, procVictim);
2516 caster->ProcDamageAndSpellFor(true, attacker, procVictim, procEx, BASE_ATTACK, spellInfo, splitted);
2517
2518 if (attacker)
2519 {
2520 attacker->SendSpellNonMeleeDamageLog(caster, splitSpellInfo, splitted, splitSchoolMask, splitted_absorb, splitted_resist, false, 0, false, true);
2521 }
2522
2523 CleanDamage cleanDamage = CleanDamage(splitted, 0, BASE_ATTACK, MELEE_HIT_NORMAL);
2524 Unit::DealDamage(attacker, caster, splitted, &cleanDamage, DIRECT_DAMAGE, splitSchoolMask, splitSpellInfo, false);
2525 }
2526 }
2527}
double rand_norm()
Definition Random.cpp:85
@ POWER_MANA
Definition SharedDefines.h:280
@ SPELL_ATTR4_NO_CAST_LOG
Definition SharedDefines.h:541
SpellSchoolMask
Definition SharedDefines.h:306
@ SPELL_SCHOOL_MASK_NORMAL
Definition SharedDefines.h:308
@ SPELL_SCHOOL_MASK_NATURE
Definition SharedDefines.h:311
@ SPELL_SCHOOL_MASK_HOLY
Definition SharedDefines.h:309
@ SPELL_AURA_MANA_SHIELD
Definition SpellAuraDefines.h:160
@ SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL
Definition SpellAuraDefines.h:257
@ SPELL_AURA_MOD_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:332
@ SPELL_AURA_SPLIT_DAMAGE_FLAT
Definition SpellAuraDefines.h:216
@ SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL
Definition SpellAuraDefines.h:258
@ SPELL_AURA_SPLIT_DAMAGE_PCT
Definition SpellAuraDefines.h:144
@ SPELL_AURA_SCHOOL_ABSORB
Definition SpellAuraDefines.h:132
@ SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST
Definition SpellAuraDefines.h:333
@ AURA_REMOVE_BY_ENEMY_SPELL
Definition SpellAuraDefines.h:394
@ SPELL_ATTR0_CU_BINARY_SPELL
Definition SpellInfo.h:196
@ SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC
Definition SpellInfo.h:199
@ PROC_EX_NORMAL_HIT
Definition SpellMgr.h:194
@ PROC_EX_IMMUNE
Definition SpellMgr.h:202
void createProcFlags(SpellInfo const *spellInfo, WeaponAttackType attackType, bool positive, uint32 &procAttacker, uint32 &procVictim)
Definition Unit.cpp:16008
@ DIRECT_DAMAGE
Definition Unit.h:249
@ MELEE_HIT_NORMAL
Definition Unit.h:287
T AddPct(T &base, U pct)
Definition Util.h:67
T RoundToInterval(T &num, T floor, T ceil)
Definition Util.h:79
Definition SpellAuraEffects.h:350
Definition SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition SpellAuraEffects.h:54
void SetAmount(int32 amount)
Definition SpellAuraEffects.h:66
Unit * GetCaster() const
Definition SpellAuraEffects.h:47
int32 GetMiscValue() const
Definition SpellAuraEffects.cpp:443
Aura * GetBase() const
Definition SpellAuraEffects.h:49
uint32 GetEffIndex() const
Definition SpellAuraEffects.h:56
int32 GetAmount() const
Definition SpellAuraEffects.h:64
void CallScriptEffectAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2559
void CallScriptEffectAfterAbsorbHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2577
void CallScriptEffectManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount, bool &defaultPrevented)
Definition SpellAuras.cpp:2591
void CallScriptEffectAfterManaShieldHandlers(AuraEffect *aurEff, AuraApplication const *aurApp, DamageInfo &dmgInfo, uint32 &absorbAmount)
Definition SpellAuras.cpp:2605
virtual void Remove(AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)=0
void ResistDamage(uint32 amount)
Definition Unit.cpp:160
void AbsorbDamage(uint32 amount)
Definition Unit.cpp:153
Unit * GetVictim() const
Definition Unit.h:360
Unit * GetAttacker() const
Definition Unit.h:359
SpellInfo const * GetSpellInfo() const
Definition Unit.h:361
DamageEffectType GetDamageType() const
Definition Unit.h:363
SpellSchoolMask GetSchoolMask() const
Definition Unit.h:362
uint32 GetDamage() const
Definition Unit.h:365
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition SpellInfo.h:393
float GetMaxRange(bool positive=false, Unit *caster=nullptr, Spell *spell=nullptr) const
Definition SpellInfo.cpp:2335
bool IsPositive() const
Definition SpellInfo.cpp:1237
int32 ModifyPower(Powers power, int32 val, bool withPowerUpdate=true)
Definition Unit.cpp:14251
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1351
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:636
static uint32 CalcArmorReducedDamage(Unit const *attacker, Unit const *victim, const uint32 damage, SpellInfo const *spellInfo, uint8 attackerLevel=0, WeaponAttackType attackType=MAX_ATTACK)
Definition Unit.cpp:2058
static float GetEffectiveResistChance(Unit const *owner, SpellSchoolMask schoolMask, Unit const *victim)
Definition Unit.cpp:2140
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
Definition Unit.cpp:6407
void ProcDamageAndSpellFor(bool isVictim, Unit *target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const *procSpellInfo, uint32 damage, SpellInfo const *procAura=nullptr, int8 procAuraEffectIndex=-1, Spell const *procSpell=nullptr, DamageInfo *damageInfo=nullptr, HealInfo *healInfo=nullptr, uint32 procPhase=2)
Definition Unit.cpp:16142
bool IsImmunedToDamageOrSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12996
static void CalcAbsorbResist(DamageInfo &dmgInfo, bool Splited=false)
Definition Unit.cpp:2174
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true, bool allowGM=false, Spell const *spell=nullptr)
Definition Unit.cpp:825
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1321
Definition Unit.h:316

References DamageInfo::AbsorbDamage(), AddPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculatePct(), Aura::CallScriptEffectAbsorbHandlers(), Aura::CallScriptEffectAfterAbsorbHandlers(), Aura::CallScriptEffectAfterManaShieldHandlers(), Aura::CallScriptEffectManaShieldHandlers(), createProcFlags(), DealDamage(), DealDamageMods(), DIRECT_DAMAGE, SpellInfo::Effects, DamageInfo::GetAbsorb(), AuraEffect::GetAmount(), Aura::GetApplicationOfTarget(), DamageInfo::GetAttacker(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraApplication::GetBase(), AuraEffect::GetCaster(), DamageInfo::GetDamage(), DamageInfo::GetDamageType(), GetEffectiveResistChance(), AuraEffect::GetEffIndex(), Object::GetGUID(), SpellInfo::GetMaxRange(), AuraEffect::GetMiscValue(), DamageInfo::GetResist(), DamageInfo::GetSchoolMask(), DamageInfo::GetSpellInfo(), AuraEffect::GetSpellInfo(), DamageInfo::GetVictim(), SpellInfo::HasAttribute(), SpellInfo::Id, IsAlive(), Object::IsCreature(), IsImmunedToDamageOrSchool(), Object::IsInWorld(), SpellInfo::IsPositive(), WorldObject::IsWithinDist(), MELEE_HIT_NORMAL, ModifyPower(), POWER_MANA, PROC_EX_IMMUNE, PROC_EX_NORMAL_HIT, ProcDamageAndSpellFor(), rand_norm(), Aura::Remove(), DamageInfo::ResistDamage(), RoundToInterval(), SendSpellNonMeleeDamageLog(), AuraEffect::SetAmount(), SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR0_CU_SCHOOLMASK_NORMAL_WITH_MAGIC, SPELL_ATTR4_NO_CAST_LOG, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL, SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL, SPELL_AURA_SCHOOL_ABSORB, SPELL_AURA_SPLIT_DAMAGE_FLAT, SPELL_AURA_SPLIT_DAMAGE_PCT, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NATURE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), DealDamage(), DealMeleeDamage(), Player::EnvironmentalDamage(), spell_valkyr_touch_aura::HandleEffectPeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcArmorReducedDamage()

uint32 Unit::CalcArmorReducedDamage ( Unit const *  attacker,
Unit const *  victim,
const uint32  damage,
SpellInfo const *  spellInfo,
uint8  attackerLevel = 0,
WeaponAttackType  attackType = MAX_ATTACK 
)
static
2059{
2060 float armor = float(victim->GetArmor());
2061
2062 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
2063 if (attacker)
2064 {
2065 armor += attacker->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
2066
2067 if (spellInfo)
2068 if (Player* modOwner = attacker->GetSpellModOwner())
2069 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
2070
2071 AuraEffectList const& ResIgnoreAurasAb = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
2072 for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
2073 {
2074 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
2075 && (*j)->IsAffectedOnSpell(spellInfo))
2076 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2077 }
2078
2079 AuraEffectList const& ResIgnoreAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
2080 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
2081 {
2082 if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
2083 armor = std::floor(AddPct(armor, -(*j)->GetAmount()));
2084 }
2085
2086 // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc.
2087 if (attacker->IsPlayer())
2088 {
2089 float bonusPct = 0;
2090 AuraEffectList const& armorPenAuras = attacker->GetAuraEffectsByType(SPELL_AURA_MOD_ARMOR_PENETRATION_PCT);
2091 for (AuraEffectList::const_iterator itr = armorPenAuras.begin(); itr != armorPenAuras.end(); ++itr)
2092 {
2093 if ((*itr)->GetSpellInfo()->EquippedItemClass == -1)
2094 {
2095 if (!spellInfo || (*itr)->IsAffectedOnSpell(spellInfo) || (*itr)->GetMiscValue() & spellInfo->GetSchoolMask())
2096 bonusPct += (*itr)->GetAmount();
2097 else if (!(*itr)->GetMiscValue() && !(*itr)->HasSpellClassMask())
2098 bonusPct += (*itr)->GetAmount();
2099 }
2100 else
2101 {
2102 if (attacker->ToPlayer()->HasItemFitToSpellRequirements((*itr)->GetSpellInfo()))
2103 bonusPct += (*itr)->GetAmount();
2104 }
2105 }
2106
2107 float maxArmorPen = 0;
2108 if (victim->GetLevel() < 60)
2109 maxArmorPen = float(400 + 85 * victim->GetLevel());
2110 else
2111 maxArmorPen = 400 + 85 * victim->GetLevel() + 4.5f * 85 * (victim->GetLevel() - 59);
2112
2113 // Cap armor penetration to this number
2114 maxArmorPen = std::min((armor + maxArmorPen) / 3, armor);
2115 // Figure out how much armor do we ignore
2116 float armorPen = CalculatePct(maxArmorPen, bonusPct + attacker->ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
2117 // Got the value, apply it
2118 armor -= std::min(armorPen, maxArmorPen);
2119 }
2120 }
2121
2122 if (armor < 0.0f)
2123 armor = 0.0f;
2124
2125 float levelModifier = attacker ? attacker->GetLevel() : attackerLevel;
2126 if (levelModifier > 59)
2127 levelModifier = levelModifier + (4.5f * (levelModifier - 59));
2128
2129 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
2130 tmpvalue = tmpvalue / (1.0f + tmpvalue);
2131
2132 if (tmpvalue < 0.0f)
2133 tmpvalue = 0.0f;
2134 if (tmpvalue > 0.75f)
2135 tmpvalue = 0.75f;
2136
2137 return uint32(std::ceil(std::max(damage * (1.0f - tmpvalue), 0.0f)));
2138}
@ SPELL_AURA_MOD_ARMOR_PENETRATION_PCT
Definition SpellAuraDefines.h:343
@ SPELL_AURA_MOD_TARGET_RESISTANCE
Definition SpellAuraDefines.h:186
@ SPELLMOD_IGNORE_ARMOR
Definition SpellDefines.h:89
@ CR_ARMOR_PENETRATION
Definition Unit.h:242

References AddPct(), CalculatePct(), CR_ARMOR_PENETRATION, GetArmor(), GetAuraEffectsByType(), GetLevel(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), Player::HasItemFitToSpellRequirements(), SpellInfo::Id, Object::IsPlayer(), SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_ARMOR_PENETRATION_PCT, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL, SPELLMOD_IGNORE_ARMOR, and Object::ToPlayer().

Referenced by CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), boss_priestess_lackey_commonAI::GetThreatMod(), boss_faction_championsAI::GetThreatMod(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ CalcHealAbsorb()

void Unit::CalcHealAbsorb ( HealInfo healInfo)
static
2530{
2531 if (!healInfo.GetHeal())
2532 return;
2533
2534 int32 const healing = static_cast<int32>(healInfo.GetHeal());
2535 int32 absorbAmount = 0;
2536
2537 // Need remove expired auras after
2538 bool existExpired = false;
2539
2540 // absorb without mana cost
2542 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end() && absorbAmount <= healing; ++i)
2543 {
2544 if (!((*i)->GetMiscValue() & healInfo.GetSpellInfo()->SchoolMask))
2545 continue;
2546
2547 // Max Amount can be absorbed by this aura
2548 int32 currentAbsorb = (*i)->GetAmount();
2549
2550 // Found empty aura (impossible but..)
2551 if (currentAbsorb <= 0)
2552 {
2553 existExpired = true;
2554 continue;
2555 }
2556
2557 // currentAbsorb - damage can be absorbed by shield
2558 // If need absorb less damage
2559 if (healing < currentAbsorb + absorbAmount)
2560 currentAbsorb = healing - absorbAmount;
2561
2562 absorbAmount += currentAbsorb;
2563
2564 // Reduce shield amount
2565 (*i)->SetAmount((*i)->GetAmount() - currentAbsorb);
2566 // Need remove it later
2567 if ((*i)->GetAmount() <= 0)
2568 existExpired = true;
2569 }
2570
2571 // Remove all expired absorb auras
2572 if (existExpired)
2573 {
2574 for (AuraEffectList::const_iterator i = vHealAbsorb.begin(); i != vHealAbsorb.end();)
2575 {
2576 AuraEffect* auraEff = *i;
2577 ++i;
2578 if (auraEff->GetAmount() <= 0)
2579 {
2580 uint32 removedAuras = healInfo.GetTarget()->m_removedAurasCount;
2582 if (healInfo.GetTarget()->m_removedAurasCount > removedAuras)
2583 i = vHealAbsorb.begin();
2584 }
2585 }
2586 }
2587
2588 if (absorbAmount > 0)
2589 healInfo.AbsorbHeal(absorbAmount);
2590}
@ SPELL_AURA_SCHOOL_HEAL_ABSORB
Definition SpellAuraDefines.h:364
SpellInfo const * GetSpellInfo() const
Definition Unit.h:416
void AbsorbHeal(uint32 amount)
Definition Unit.h:391
Unit * GetTarget() const
Definition Unit.h:412
uint32 GetHeal() const
Definition Unit.h:413
uint32 SchoolMask
Definition SpellInfo.h:392

References HealInfo::AbsorbHeal(), AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::GetAmount(), GetAuraEffectsByType(), AuraEffect::GetBase(), HealInfo::GetHeal(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), m_removedAurasCount, Aura::Remove(), SpellInfo::SchoolMask, and SPELL_AURA_SCHOOL_HEAL_ABSORB.

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), and HealBySpell().

◆ CalcSpellDuration()

int32 Unit::CalcSpellDuration ( SpellInfo const *  spellProto)
14959{
14960 uint8 comboPoints = GetComboPoints();
14961
14962 int32 minduration = spellProto->GetDuration();
14963 int32 maxduration = spellProto->GetMaxDuration();
14964
14965 int32 duration;
14966
14967 if (comboPoints && minduration != -1 && minduration != maxduration)
14968 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
14969 else
14970 duration = minduration;
14971
14972 return duration;
14973}
uint8 GetComboPoints(Unit const *who=nullptr) const
Definition Unit.h:953

References GetComboPoints(), SpellInfo::GetDuration(), and SpellInfo::GetMaxDuration().

Referenced by Aura::CalcMaxDuration(), Spell::EffectInterruptCast(), Spell::EffectSchoolDMG(), and Aura::HandleAuraSpecificMods().

◆ CalculateAOEDamageReduction()

int32 Unit::CalculateAOEDamageReduction ( int32  damage,
uint32  schoolMask,
bool  npcCaster 
) const
20244{
20245 damage = int32(float(damage) * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, schoolMask));
20246 if (npcCaster)
20248
20249 return damage;
20250}
@ SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:373
@ SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
Definition SpellAuraDefines.h:292
float GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6071

References GetTotalAuraMultiplierByMiscMask(), SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE, and SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget(), AuraEffect::HandlePeriodicDamageAurasTick(), and spell_dk_death_and_decay::RecalculateDamage().

◆ CalculateDamage()

uint32 Unit::CalculateDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
uint8  itemDamagesMask = 0 
)
3014{
3015 float minDamage = 0.0f;
3016 float maxDamage = 0.0f;
3017
3018 if (normalized || !addTotalPct || itemDamagesMask)
3019 {
3020 // get both by default
3021 if (!itemDamagesMask)
3022 {
3023 itemDamagesMask = (1 << 0) | (1 << 1);
3024 }
3025
3026 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
3027 {
3028 if (itemDamagesMask & (1 << i))
3029 {
3030 float minTmp, maxTmp;
3031 CalculateMinMaxDamage(attType, normalized, addTotalPct, minTmp, maxTmp, i);
3032 minDamage += minTmp;
3033 maxDamage += maxTmp;
3034 }
3035 }
3036 }
3037 else
3038 {
3039 switch (attType)
3040 {
3041 case RANGED_ATTACK:
3044 break;
3045 case BASE_ATTACK:
3048 break;
3049 case OFF_ATTACK:
3052 break;
3053 default:
3054 break;
3055 }
3056 }
3057
3058 minDamage = std::max(0.f, minDamage);
3059 maxDamage = std::max(0.f, maxDamage);
3060
3061 if (minDamage > maxDamage)
3062 {
3063 std::swap(minDamage, maxDamage);
3064 }
3065
3066 return urand(uint32(minDamage), uint32(maxDamage));
3067}
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_FIELD_MINDAMAGE
Definition UpdateFields.h:127
@ UNIT_FIELD_MAXDAMAGE
Definition UpdateFields.h:128
@ UNIT_FIELD_MAXOFFHANDDAMAGE
Definition UpdateFields.h:130
@ UNIT_FIELD_MAXRANGEDDAMAGE
Definition UpdateFields.h:169
@ UNIT_FIELD_MINRANGEDDAMAGE
Definition UpdateFields.h:168
@ UNIT_FIELD_MINOFFHANDDAMAGE
Definition UpdateFields.h:129
virtual void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage, uint8 damageIndex=0)=0

References BASE_ATTACK, CalculateMinMaxDamage(), Object::GetFloatValue(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, UNIT_FIELD_MINRANGEDDAMAGE, and urand().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ CalculateDefaultCoefficient()

float Unit::CalculateDefaultCoefficient ( SpellInfo const *  spellInfo,
DamageEffectType  damagetype 
) const
17281{
17282 // Damage over Time spells bonus calculation
17283 float DotFactor = 1.0f;
17284 if (damagetype == DOT)
17285 {
17286 int32 DotDuration = spellInfo->GetDuration();
17287 if (!spellInfo->IsChanneled() && DotDuration > 0)
17288 DotFactor = DotDuration / 15000.0f;
17289
17290 if (uint32 DotTicks = spellInfo->GetMaxTicks())
17291 DotFactor /= DotTicks;
17292 }
17293
17294 int32 CastingTime = spellInfo->IsChanneled() ? spellInfo->GetDuration() : spellInfo->CalcCastTime();
17295 // Distribute Damage over multiple effects, reduce by AoE
17296 CastingTime = GetCastingTimeForBonus(spellInfo, damagetype, CastingTime);
17297
17298 // As wowwiki says: C = (Cast Time / 3.5)
17299 return (CastingTime / 3500.0f) * DotFactor;
17300}
@ DOT
Definition Unit.h:251
uint32 GetCastingTimeForBonus(SpellInfo const *spellProto, DamageEffectType damagetype, uint32 CastingTime) const
Definition Unit.cpp:17162

References SpellInfo::CalcCastTime(), DOT, GetCastingTimeForBonus(), SpellInfo::GetDuration(), SpellInfo::GetMaxTicks(), and SpellInfo::IsChanneled().

Referenced by SpellDamageBonusTaken(), and SpellHealingBonusTaken().

◆ CalculateLevelPenalty()

float Unit::CalculateLevelPenalty ( SpellInfo const *  spellProto) const
3070{
3071 if (!IsPlayer())
3072 return 1.0f;
3073
3074 if (spellProto->SpellLevel <= 0 || spellProto->SpellLevel >= spellProto->MaxLevel)
3075 return 1.0f;
3076
3077 float LvlPenalty = 0.0f;
3078
3079 // xinef: added brackets
3080 if (spellProto->SpellLevel < 20)
3081 LvlPenalty = (20.0f - spellProto->SpellLevel) * 3.75f;
3082
3083 float LvlFactor = (float(spellProto->SpellLevel) + 6.0f) / float(GetLevel());
3084 if (LvlFactor > 1.0f)
3085 LvlFactor = 1.0f;
3086
3087 return AddPct(LvlFactor, -LvlPenalty);
3088}
uint8 GetLevel() const
Definition Unit.h:1026

References AddPct(), GetLevel(), Object::IsPlayer(), SpellInfo::MaxLevel, and SpellInfo::SpellLevel.

Referenced by spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), CalculateSpellAmount(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), and SpellHealingBonusTaken().

◆ CalculateMeleeDamage()

void Unit::CalculateMeleeDamage ( Unit victim,
CalcDamageInfo damageInfo,
WeaponAttackType  attackType = BASE_ATTACK,
const bool  sittingVictim = false 
)
1492{
1493 damageInfo->attacker = this;
1494 damageInfo->target = victim;
1495
1496 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1497 {
1498 damageInfo->damages[i].damageSchoolMask = GetMeleeDamageSchoolMask(attackType, i);
1499 damageInfo->damages[i].damage = 0;
1500 damageInfo->damages[i].absorb = 0;
1501 damageInfo->damages[i].resist = 0;
1502 }
1503
1504 damageInfo->attackType = attackType;
1505 damageInfo->cleanDamage = 0;
1506 damageInfo->blocked_amount = 0;
1507
1508 damageInfo->TargetState = 0;
1509 damageInfo->HitInfo = 0;
1510 damageInfo->procAttacker = PROC_FLAG_NONE;
1511 damageInfo->procVictim = PROC_FLAG_NONE;
1512 damageInfo->procEx = PROC_EX_NONE;
1513 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1514
1515 if (!victim)
1516 return;
1517
1518 if (!IsAlive() || !victim->IsAlive())
1519 return;
1520
1521 // Select HitInfo/procAttacker/procVictim flag based on attack type
1522 switch (attackType)
1523 {
1524 case BASE_ATTACK:
1527 break;
1528 case OFF_ATTACK:
1531 damageInfo->HitInfo = HITINFO_OFFHAND;
1532 break;
1533 default:
1534 return;
1535 }
1536
1537 // School Immune check
1538 uint8 immunedMask = 0;
1539 bool hasNonPhysicalSchoolMask = false;
1540 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1541 {
1543 {
1544 immunedMask |= (1 << i);
1546 {
1547 hasNonPhysicalSchoolMask = true;
1548 }
1549 }
1550 }
1551
1552 // School Immune check
1553 if (immunedMask & ((1 << 0) | (1 << 1)))
1554 {
1555 if (hasNonPhysicalSchoolMask || immunedMask == ((1 << 0) | (1 << 1)))
1556 {
1557 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1558 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1559
1560 damageInfo->procEx |= PROC_EX_IMMUNE;
1561 return;
1562 }
1563 }
1564
1565 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1566 {
1567 // only players have secondary weapon damage
1568 if (i > 0 && !IsPlayer())
1569 {
1570 break;
1571 }
1572
1573 if (immunedMask & (1 << i))
1574 {
1575 continue;
1576 }
1577
1578 SpellSchoolMask schoolMask = SpellSchoolMask(damageInfo->damages[i].damageSchoolMask);
1579 bool const addPctMods = (schoolMask & SPELL_SCHOOL_MASK_NORMAL);
1580
1581 uint32 damage = 0;
1582 uint8 itemDamagesMask = (IsPlayer()) ? (1 << i) : 0;
1583
1584 damage += CalculateDamage(damageInfo->attackType, false, addPctMods, itemDamagesMask);
1585 // Add melee damage bonus
1586 damage = MeleeDamageBonusDone(damageInfo->target, damage, damageInfo->attackType, nullptr, schoolMask);
1587 damage = damageInfo->target->MeleeDamageBonusTaken(this, damage, damageInfo->attackType, nullptr, schoolMask);
1588
1589 // Script Hook For CalculateMeleeDamage -- Allow scripts to change the Damage pre class mitigation calculations
1590 sScriptMgr->ModifyMeleeDamage(damageInfo->target, damageInfo->attacker, damage);
1591
1592 if (victim->GetAI())
1593 {
1594 victim->GetAI()->OnCalculateMeleeDamageReceived(damage, this);
1595 }
1596
1597 // Calculate armor reduction
1599 {
1600 damageInfo->damages[i].damage = Unit::CalcArmorReducedDamage(this, damageInfo->target, damage, nullptr, 0, damageInfo->attackType);
1601 damageInfo->cleanDamage += damage - damageInfo->damages[i].damage;
1602 }
1603 else
1604 {
1605 damageInfo->damages[i].damage = damage;
1606 }
1607 }
1608
1609 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1610
1611 // If the victim was a sitting player and we didn't roll a miss, then crit.
1612 if (sittingVictim && damageInfo->hitOutCome != MELEE_HIT_MISS)
1613 {
1614 damageInfo->hitOutCome = MELEE_HIT_CRIT;
1615 }
1616 switch (damageInfo->hitOutCome)
1617 {
1618 case MELEE_HIT_EVADE:
1620 damageInfo->TargetState = VICTIMSTATE_EVADES;
1621 damageInfo->procEx |= PROC_EX_EVADE;
1622
1623 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1624 {
1625 damageInfo->damages[i].damage = 0;
1626 }
1627
1628 damageInfo->cleanDamage = 0;
1629 return;
1630 case MELEE_HIT_MISS:
1631 damageInfo->HitInfo |= HITINFO_MISS;
1632 damageInfo->TargetState = VICTIMSTATE_INTACT;
1633 damageInfo->procEx |= PROC_EX_MISS;
1634
1635 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1636 {
1637 damageInfo->damages[i].damage = 0;
1638 }
1639 damageInfo->cleanDamage = 0;
1640 break;
1641 case MELEE_HIT_NORMAL:
1642 damageInfo->TargetState = VICTIMSTATE_HIT;
1643 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1644 break;
1645 case MELEE_HIT_CRIT:
1646 {
1647 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1648 damageInfo->TargetState = VICTIMSTATE_HIT;
1649
1650 damageInfo->procEx |= PROC_EX_CRITICAL_HIT;
1651 // Crit bonus calc
1652 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1653 {
1654 damageInfo->damages[i].damage *= 2;
1655
1656 float mod = 0.0f;
1657 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1658 if (damageInfo->attackType == RANGED_ATTACK)
1659 {
1661 }
1662 else
1663 {
1665
1666 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1668 }
1669
1670 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1671
1672 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1674 if (mod != 0)
1675 {
1676 AddPct(damageInfo->damages[i].damage, mod);
1677 }
1678 }
1679 break;
1680 }
1681 case MELEE_HIT_PARRY:
1682 damageInfo->TargetState = VICTIMSTATE_PARRY;
1683 damageInfo->procEx |= PROC_EX_PARRY;
1684 damageInfo->cleanDamage = 0;
1685
1686 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1687 {
1688 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1689 damageInfo->damages[i].damage = 0;
1690 }
1691 break;
1692 case MELEE_HIT_DODGE:
1693 damageInfo->TargetState = VICTIMSTATE_DODGE;
1694 damageInfo->procEx |= PROC_EX_DODGE;
1695 damageInfo->cleanDamage = 0;
1696
1697 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1698 {
1699 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1700 damageInfo->damages[i].damage = 0;
1701 }
1702 break;
1703 case MELEE_HIT_BLOCK:
1704 {
1705 damageInfo->TargetState = VICTIMSTATE_HIT;
1706 damageInfo->HitInfo |= HITINFO_BLOCK;
1707 damageInfo->procEx |= PROC_EX_BLOCK;
1708 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1709 // double blocked amount if block is critical
1710 if (damageInfo->target->isBlockCritical())
1711 damageInfo->blocked_amount += damageInfo->blocked_amount;
1712
1713 uint32 remainingBlock = damageInfo->blocked_amount;
1714 uint8 fullBlockMask = 0;
1715 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1716 {
1717 if (remainingBlock && remainingBlock >= damageInfo->damages[i].damage)
1718 {
1719 fullBlockMask |= (1 << i);
1720
1721 remainingBlock -= damageInfo->damages[i].damage;
1722 damageInfo->cleanDamage += damageInfo->damages[i].damage;
1723 damageInfo->damages[i].damage = 0;
1724 }
1725 else
1726 {
1727 damageInfo->cleanDamage += remainingBlock;
1728 damageInfo->damages[i].damage -= remainingBlock;
1729 remainingBlock = 0;
1730 }
1731 }
1732
1733 // full block
1734 if (fullBlockMask == ((1 << 0) | (1 << 1)))
1735 {
1736 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1737 damageInfo->procEx |= PROC_EX_FULL_BLOCK;
1738 damageInfo->blocked_amount -= remainingBlock;
1739 }
1740 break;
1741 }
1742 case MELEE_HIT_GLANCING:
1743 {
1744 damageInfo->HitInfo |= HITINFO_GLANCING;
1745 damageInfo->TargetState = VICTIMSTATE_HIT;
1746 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1747 int32 leveldif = int32(victim->GetLevel()) - int32(GetLevel());
1748 if (leveldif > 3)
1749 leveldif = 3;
1750 float reducePercent = 1 - leveldif * 0.1f;
1751
1752 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1753 {
1754 uint32 reducedDamage = uint32(reducePercent * damageInfo->damages[i].damage);
1755 damageInfo->cleanDamage += damageInfo->damages[i].damage - reducedDamage;
1756 damageInfo->damages[i].damage = reducedDamage;
1757 }
1758 break;
1759 }
1760 case MELEE_HIT_CRUSHING:
1761 damageInfo->HitInfo |= HITINFO_CRUSHING;
1762 damageInfo->TargetState = VICTIMSTATE_HIT;
1763 damageInfo->procEx |= PROC_EX_NORMAL_HIT;
1764
1765 // 150% normal damage
1766 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1767 {
1768 damageInfo->damages[i].damage += (damageInfo->damages[i].damage / 2);
1769 }
1770 break;
1771 default:
1772 break;
1773 }
1774
1775 // Always apply HITINFO_AFFECTS_VICTIM in case its not a miss
1776 if (!(damageInfo->HitInfo & HITINFO_MISS))
1777 damageInfo->HitInfo |= HITINFO_AFFECTS_VICTIM;
1778
1779 uint32 tmpHitInfo[MAX_ITEM_PROTO_DAMAGES] = { };
1780
1781 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1782 {
1783 int32 dmg = damageInfo->damages[i].damage;
1784 int32 cleanDamage = damageInfo->cleanDamage;
1785 // attackType is checked already for BASE_ATTACK or OFF_ATTACK so it can't be RANGED_ATTACK here
1786 if (CanApplyResilience())
1787 {
1788 int32 resilienceReduction = damageInfo->damages[i].damage;
1789 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, (damageInfo->hitOutCome == MELEE_HIT_CRIT), CR_CRIT_TAKEN_MELEE);
1790
1791 resilienceReduction = damageInfo->damages[i].damage - resilienceReduction;
1792 dmg -= resilienceReduction;
1793 cleanDamage += resilienceReduction;
1794 }
1795
1796 damageInfo->damages[i].damage = std::max(0, dmg);
1797 damageInfo->cleanDamage = std::max(0, cleanDamage);
1798
1799 // Calculate absorb resist
1800 if (damageInfo->damages[i].damage > 0)
1801 {
1802 damageInfo->procVictim |= PROC_FLAG_TAKEN_DAMAGE;
1803
1804 // Calculate absorb & resists
1805 DamageInfo dmgInfo(*damageInfo, i);
1806 Unit::CalcAbsorbResist(dmgInfo);
1807 damageInfo->damages[i].absorb = dmgInfo.GetAbsorb();
1808 damageInfo->damages[i].resist = dmgInfo.GetResist();
1809
1810 if (damageInfo->damages[i].absorb)
1811 {
1812 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB);
1813 }
1814
1815 if (damageInfo->damages[i].resist)
1816 {
1817 tmpHitInfo[i] |= (damageInfo->damages[i].damage - damageInfo->damages[i].resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST);
1818 }
1819
1820 damageInfo->damages[i].damage = dmgInfo.GetDamage();
1821 }
1822 }
1823
1824 // set proper HitInfo flags
1825 if ((tmpHitInfo[0] & HITINFO_FULL_ABSORB) != 0)
1826 {
1827 // set partial absorb when secondary damage isn't full absorbed
1828 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_ABSORB) != 0) ? HITINFO_PARTIAL_ABSORB : HITINFO_FULL_ABSORB;
1829 }
1830 else
1831 {
1832 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_ABSORB);
1833 }
1834
1835 if ((tmpHitInfo[0] & HITINFO_FULL_RESIST) != 0)
1836 {
1837 // set partial resist when secondary damage isn't full resisted
1838 damageInfo->HitInfo |= ((tmpHitInfo[1] & HITINFO_PARTIAL_RESIST) != 0) ? HITINFO_PARTIAL_RESIST : HITINFO_FULL_RESIST;
1839 }
1840 else
1841 {
1842 damageInfo->HitInfo |= (tmpHitInfo[0] & HITINFO_PARTIAL_RESIST);
1843 }
1844
1846 {
1847 damageInfo->procEx |= PROC_EX_ABSORB;
1848 }
1849
1850 if (damageInfo->HitInfo & HITINFO_FULL_RESIST)
1851 {
1852 damageInfo->procEx |= PROC_EX_RESIST;
1853 }
1854}
@ SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
Definition SpellAuraDefines.h:232
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
Definition SpellAuraDefines.h:267
@ SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
Definition SpellAuraDefines.h:226
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
Definition SpellAuraDefines.h:266
@ PROC_EX_NONE
Definition SpellMgr.h:193
@ PROC_EX_DODGE
Definition SpellMgr.h:198
@ PROC_EX_BLOCK
Definition SpellMgr.h:200
@ PROC_EX_CRITICAL_HIT
Definition SpellMgr.h:195
@ PROC_EX_MISS
Definition SpellMgr.h:196
@ PROC_EX_RESIST
Definition SpellMgr.h:197
@ PROC_EX_FULL_BLOCK
Definition SpellMgr.h:207
@ PROC_EX_ABSORB
Definition SpellMgr.h:204
@ PROC_EX_PARRY
Definition SpellMgr.h:199
@ PROC_EX_EVADE
Definition SpellMgr.h:201
@ PROC_FLAG_DONE_MELEE_AUTO_ATTACK
Definition SpellMgr.h:110
@ PROC_FLAG_DONE_MAINHAND_ATTACK
Definition SpellMgr.h:140
@ PROC_FLAG_TAKEN_DAMAGE
Definition SpellMgr.h:137
@ PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK
Definition SpellMgr.h:111
@ PROC_FLAG_DONE_OFFHAND_ATTACK
Definition SpellMgr.h:141
@ PROC_FLAG_NONE
Definition SpellMgr.h:105
@ VICTIMSTATE_INTACT
Definition Unit.h:84
@ VICTIMSTATE_HIT
Definition Unit.h:85
@ VICTIMSTATE_DODGE
Definition Unit.h:86
@ VICTIMSTATE_IS_IMMUNE
Definition Unit.h:91
@ VICTIMSTATE_PARRY
Definition Unit.h:87
@ VICTIMSTATE_BLOCKS
Definition Unit.h:89
@ VICTIMSTATE_EVADES
Definition Unit.h:90
@ HITINFO_PARTIAL_ABSORB
Definition Unit.h:104
@ HITINFO_FULL_RESIST
Definition Unit.h:105
@ HITINFO_NORMALSWING
Definition Unit.h:97
@ HITINFO_BLOCK
Definition Unit.h:111
@ HITINFO_CRUSHING
Definition Unit.h:115
@ HITINFO_SWINGNOHITSOUND
Definition Unit.h:119
@ HITINFO_MISS
Definition Unit.h:102
@ HITINFO_FULL_ABSORB
Definition Unit.h:103
@ HITINFO_OFFHAND
Definition Unit.h:100
@ HITINFO_GLANCING
Definition Unit.h:114
@ HITINFO_CRITICALHIT
Definition Unit.h:107
@ HITINFO_PARTIAL_RESIST
Definition Unit.h:106
@ HITINFO_AFFECTS_VICTIM
Definition Unit.h:99
@ MELEE_HIT_CRUSHING
Definition Unit.h:287
@ MELEE_HIT_BLOCK
Definition Unit.h:286
@ MELEE_HIT_CRIT
Definition Unit.h:287
@ MELEE_HIT_EVADE
Definition Unit.h:286
@ MELEE_HIT_DODGE
Definition Unit.h:286
@ MELEE_HIT_MISS
Definition Unit.h:286
@ MELEE_HIT_PARRY
Definition Unit.h:286
@ MELEE_HIT_GLANCING
Definition Unit.h:287
virtual void OnCalculateMeleeDamageReceived(uint32 &, Unit *)
Called during damage calculations.
Definition UnitAI.h:380
bool isBlockCritical()
Definition Unit.cpp:3155
uint32 MeleeDamageBonusTaken(Unit *attacker, uint32 pdamage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13371
virtual SpellSchoolMask GetMeleeDamageSchoolMask(WeaponAttackType attackType=BASE_ATTACK, uint8 damageIndex=0) const =0
int32 GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6058
bool CanApplyResilience() const
Definition Unit.h:1095
uint32 CalculateDamage(WeaponAttackType attType, bool normalized, bool addTotalPct, uint8 itemDamagesMask=0)
Definition Unit.cpp:3013
virtual uint32 GetShieldBlockValue() const =0
static void ApplyResilience(Unit const *victim, float *crit, int32 *damage, bool isCrit, CombatRating type)
Definition Unit.cpp:19025
UnitAI * GetAI()
Definition Unit.h:648
static bool IsDamageReducedByArmor(SpellSchoolMask damageSchoolMask, SpellInfo const *spellInfo=nullptr, uint8 effIndex=MAX_SPELL_EFFECTS)
Definition Unit.cpp:2035
int32 GetTotalAuraModifier(AuraType auratype) const
Definition Unit.cpp:6007
MeleeHitOutcome RollMeleeOutcomeAgainst(Unit const *victim, WeaponAttackType attType) const
Definition Unit.cpp:2812
uint32 GetCreatureTypeMask() const
Definition Unit.h:778
uint32 MeleeDamageBonusDone(Unit *pVictim, uint32 damage, WeaponAttackType attType, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition Unit.cpp:13169
uint32 damageSchoolMask
Definition Unit.h:470
uint32 blocked_amount
Definition Unit.h:476
MeleeHitOutcome hitOutCome
Definition Unit.h:485
uint32 cleanDamage
Definition Unit.h:484
uint32 TargetState
Definition Unit.h:478
uint32 resist
Definition Unit.h:473

References CalcDamageInfo::absorb, AddPct(), ApplyResilience(), CalcDamageInfo::attacker, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, CalcAbsorbResist(), CalcArmorReducedDamage(), CalculateDamage(), CanApplyResilience(), CalcDamageInfo::cleanDamage, CR_CRIT_TAKEN_MELEE, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), GetLevel(), GetMeleeDamageSchoolMask(), DamageInfo::GetResist(), GetShieldBlockValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), GetTotalAuraMultiplierByMiscMask(), CalcDamageInfo::HitInfo, HITINFO_AFFECTS_VICTIM, HITINFO_BLOCK, HITINFO_CRITICALHIT, HITINFO_CRUSHING, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_GLANCING, HITINFO_MISS, HITINFO_NORMALSWING, HITINFO_OFFHAND, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_SWINGNOHITSOUND, CalcDamageInfo::hitOutCome, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), IsImmunedToDamageOrSchool(), Object::IsPlayer(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, MeleeDamageBonusDone(), MeleeDamageBonusTaken(), OFF_ATTACK, UnitAI::OnCalculateMeleeDamageReceived(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_EVADE, PROC_EX_FULL_BLOCK, PROC_EX_IMMUNE, PROC_EX_MISS, PROC_EX_NONE, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_MELEE_AUTO_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_NONE, PROC_FLAG_TAKEN_DAMAGE, PROC_FLAG_TAKEN_MELEE_AUTO_ATTACK, CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, RANGED_ATTACK, CalcDamageInfo::resist, RollMeleeOutcomeAgainst(), SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_SCHOOL_MASK_NORMAL, sScriptMgr, CalcDamageInfo::target, CalcDamageInfo::TargetState, VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, VICTIMSTATE_EVADES, VICTIMSTATE_HIT, VICTIMSTATE_INTACT, VICTIMSTATE_IS_IMMUNE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ CalculateMinMaxDamage()

virtual void Unit::CalculateMinMaxDamage ( WeaponAttackType  attType,
bool  normalized,
bool  addTotalPct,
float &  minDamage,
float &  maxDamage,
uint8  damageIndex = 0 
)
pure virtual

Implemented in Creature, and Player.

Referenced by CalculateDamage(), and UpdateDamagePhysical().

◆ CalculateSpellDamage()

int32 Unit::CalculateSpellDamage ( Unit const *  target,
SpellInfo const *  spellProto,
uint8  effect_index,
int32 const *  basePoints = nullptr 
) const

◆ CalculateSpellDamageTaken()

void Unit::CalculateSpellDamageTaken ( SpellNonMeleeDamage damageInfo,
int32  damage,
SpellInfo const *  spellInfo,
WeaponAttackType  attackType = BASE_ATTACK,
bool  crit = false 
)
1323{
1324 if (damage < 0)
1325 return;
1326
1327 Unit* victim = damageInfo->target;
1328 if (!victim || !victim->IsAlive())
1329 return;
1330
1331 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1332 uint32 crTypeMask = victim->GetCreatureTypeMask();
1333
1334 // Script Hook For CalculateSpellDamageTaken -- Allow scripts to change the Damage post class mitigation calculations
1335 sScriptMgr->ModifySpellDamageTaken(damageInfo->target, damageInfo->attacker, damage, spellInfo);
1336
1337 if (victim->GetAI())
1338 {
1339 victim->GetAI()->OnCalculateSpellDamageReceived(damage, this);
1340 }
1341
1342 int32 cleanDamage = 0;
1343 if (Unit::IsDamageReducedByArmor(damageSchoolMask, spellInfo))
1344 {
1345 int32 oldDamage = damage;
1346 damage = Unit::CalcArmorReducedDamage(this, victim, damage, spellInfo, 0, attackType);
1347 cleanDamage = oldDamage - damage;
1348 }
1349
1350 bool blocked = false;
1351 // Per-school calc
1352 switch (spellInfo->DmgClass)
1353 {
1354 // Melee and Ranged Spells
1357 {
1358 // Physical Damage
1359 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1360 {
1361 // Get blocked status
1362 blocked = isSpellBlocked(victim, spellInfo, attackType);
1363 }
1364
1365 if (crit)
1366 {
1367 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1368
1369 // Calculate crit bonus
1370 uint32 crit_bonus = damage;
1371 // Apply crit_damage bonus for melee spells
1372 if (Player* modOwner = GetSpellModOwner())
1373 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1374 damage += crit_bonus;
1375
1376 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1377 float critPctDamageMod = 0.0f;
1378 if (attackType == RANGED_ATTACK)
1380 else
1382
1383 // Increase crit damage from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS
1384 critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellInfo->GetSchoolMask());
1385
1386 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1388
1389 if (critPctDamageMod != 0)
1390 AddPct(damage, critPctDamageMod);
1391 }
1392
1393 // Spell weapon based damage CAN BE crit & blocked at same time
1394 if (blocked)
1395 {
1396 damageInfo->blocked = victim->GetShieldBlockValue();
1397 // double blocked amount if block is critical
1398 if (victim->isBlockCritical())
1399 damageInfo->blocked *= 2;
1400 if (damage < int32(damageInfo->blocked))
1401 damageInfo->blocked = uint32(damage);
1402
1403 damage -= damageInfo->blocked;
1404 cleanDamage += damageInfo->blocked;
1405 }
1406
1407 int32 resilienceReduction = damage;
1408 if (CanApplyResilience())
1409 {
1410 if (attackType != RANGED_ATTACK)
1411 {
1412 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_MELEE);
1413 }
1414 else
1415 {
1416 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_RANGED);
1417 }
1418 }
1419
1420 resilienceReduction = damage - resilienceReduction;
1421 damage -= resilienceReduction;
1422 cleanDamage += resilienceReduction;
1423 break;
1424 }
1425 // Magical Attacks
1428 {
1429 // If crit add critical bonus
1430 if (crit)
1431 {
1432 damageInfo->HitInfo |= SPELL_HIT_TYPE_CRIT;
1433 damage = Unit::SpellCriticalDamageBonus(this, spellInfo, damage, victim);
1434 }
1435
1436 int32 resilienceReduction = damage;
1437 if (CanApplyResilience())
1438 {
1439 Unit::ApplyResilience(victim, nullptr, &resilienceReduction, crit, CR_CRIT_TAKEN_SPELL);
1440 }
1441
1442 resilienceReduction = damage - resilienceReduction;
1443 damage -= resilienceReduction;
1444 cleanDamage += resilienceReduction;
1445 break;
1446 }
1447 default:
1448 break;
1449 }
1450
1451 damageInfo->cleanDamage = std::max(0, cleanDamage);
1452 damageInfo->damage = std::max(0, damage);
1453
1454 // Calculate absorb resist
1455 if (damageInfo->damage > 0)
1456 {
1457 DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE);
1458 Unit::CalcAbsorbResist(dmgInfo);
1459 damageInfo->absorb = dmgInfo.GetAbsorb();
1460 damageInfo->resist = dmgInfo.GetResist();
1461 damageInfo->damage = dmgInfo.GetDamage();
1462 }
1463}
@ SPELL_DAMAGE_CLASS_RANGED
Definition SharedDefines.h:1559
@ SPELL_DAMAGE_CLASS_MAGIC
Definition SharedDefines.h:1557
@ SPELL_DAMAGE_CLASS_NONE
Definition SharedDefines.h:1556
@ SPELL_DAMAGE_CLASS_MELEE
Definition SharedDefines.h:1558
@ SPELL_HIT_TYPE_CRIT
Definition SharedDefines.h:1547
@ SPELLMOD_CRIT_DAMAGE_BONUS
Definition SpellDefines.h:91
@ SPELL_DIRECT_DAMAGE
Definition Unit.h:250
virtual void OnCalculateSpellDamageReceived(int32 &, Unit *)
Definition UnitAI.h:381
bool isSpellBlocked(Unit *victim, SpellInfo const *spellProto, WeaponAttackType attackType=BASE_ATTACK)
Definition Unit.cpp:3129
static uint32 SpellCriticalDamageBonus(Unit const *caster, SpellInfo const *spellProto, uint32 damage, Unit const *victim)
Definition Unit.cpp:12375
Unit * target
Definition Unit.h:496
uint32 HitInfo
Definition Unit.h:507
uint32 damage
Definition Unit.h:499
uint32 absorb
Definition Unit.h:502
Unit * attacker
Definition Unit.h:497
uint32 schoolMask
Definition Unit.h:501
uint32 cleanDamage
Definition Unit.h:509
uint32 resist
Definition Unit.h:503
uint32 blocked
Definition Unit.h:506

References SpellNonMeleeDamage::absorb, AddPct(), ApplyResilience(), SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CalcAbsorbResist(), CalcArmorReducedDamage(), CanApplyResilience(), SpellNonMeleeDamage::cleanDamage, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, SpellNonMeleeDamage::damage, SpellInfo::DmgClass, DamageInfo::GetAbsorb(), GetAI(), GetCreatureTypeMask(), DamageInfo::GetDamage(), DamageInfo::GetResist(), SpellInfo::GetSchoolMask(), GetShieldBlockValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, IsAlive(), isBlockCritical(), IsDamageReducedByArmor(), isSpellBlocked(), UnitAI::OnCalculateSpellDamageReceived(), RANGED_ATTACK, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_DIRECT_DAMAGE, SPELL_HIT_TYPE_CRIT, SPELL_SCHOOL_MASK_NORMAL, SpellCriticalDamageBonus(), SPELLMOD_CRIT_DAMAGE_BONUS, sScriptMgr, and SpellNonMeleeDamage::target.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ CanApplyResilience()

bool Unit::CanApplyResilience ( ) const
inline

◆ CanDualWield()

◆ CanEnterWater()

virtual bool Unit::CanEnterWater ( ) const
pure virtual

Implemented in Creature, and Player.

◆ CanFly()

◆ CanFreeMove()

bool Unit::CanFreeMove ( ) const
inline
1637 {
1640 }
@ UNIT_STATE_DISTRACTED
Definition UnitDefines.h:182
@ UNIT_STATE_CONFUSED
Definition UnitDefines.h:181
@ UNIT_STATE_FLEEING
Definition UnitDefines.h:177
@ UNIT_STATE_IN_FLIGHT
Definition UnitDefines.h:178
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173

References GetOwnerGUID(), HasUnitState(), UNIT_STATE_CONFUSED, UNIT_STATE_DISTRACTED, UNIT_STATE_FLEEING, UNIT_STATE_IN_FLIGHT, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by Creature::IsFreeToMove().

◆ CanHaveThreatList()

bool Unit::CanHaveThreatList ( bool  skipAliveCheck = false) const
14717{
14718 // only creatures can have threat list
14719 if (!IsCreature())
14720 return false;
14721
14722 // only alive units can have threat list
14723 if (!skipAliveCheck && !IsAlive())
14724 return false;
14725
14726 // totems can not have threat list
14727 if (ToCreature()->IsTotem())
14728 return false;
14729
14730 // vehicles can not have threat list
14731 if (ToCreature()->IsVehicle() && GetMap()->IsBattlegroundOrArena())
14732 return false;
14733
14734 // summons can not have a threat list, unless they are controlled by a creature
14736 return false;
14737
14738 return true;
14739}
@ UNIT_MASK_CONTROLLABLE_GUARDIAN
Definition UnitDefines.h:164
@ UNIT_MASK_GUARDIAN
Definition UnitDefines.h:158
bool IsVehicle() const
Definition Unit.h:750
Map * GetMap() const
Definition Object.h:621

References WorldObject::GetMap(), GetOwnerGUID(), HasUnitTypeMask(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), IsTotem(), IsVehicle(), Object::ToCreature(), UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_MASK_GUARDIAN, and UNIT_MASK_MINION.

Referenced by AddThreat(), Creature::CanPeriodicallyCallForAssistance(), ThreatMgr::ClearAllThreat(), DealDamage(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), Spell::EffectTaunt(), Spell::EffectThreat(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleModTaunt(), Spell::HandleThreatSpells(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), Creature::SelectVictim(), TauntApply(), TauntFadeOut(), and Update().

◆ CanInstantCast()

bool Unit::CanInstantCast ( ) const
inline
1506{ return _instantCast; }

References _instantCast.

Referenced by ModSpellCastTime().

◆ CanModifyStats()

◆ CanProc()

bool Unit::CanProc ( )
inline
1476{ return !m_procDeep; }

References m_procDeep.

Referenced by Spell::DoAllEffectOnTarget().

◆ CanRestoreMana()

bool Unit::CanRestoreMana ( SpellInfo const *  spellInfo) const
21094{
21095 // Aura of Despair exceptions
21096 switch (spellInfo->Id)
21097 {
21098 case 16666: // Demonic Rune
21099 case 27869: // Dark Rune
21100 case 30824: // Shamanistic Rage
21101 case 31786: // Spiritual Attunement
21102 case 31930: // Judgements of the Wise
21103 case 34075: // Aspect of the Viper
21104 case 34720: // Thrill of the hunt
21105 case 47755: // Rapture
21106 case 54425: // Improved Felhunter
21107 case 57319: // Blessing of Sanctuary
21108 case 63337: // Saronite Vapors (regenerate mana)
21109 case 63375: // Improved stormstrike
21110 case 64372: // Lifebloom
21111 case 68285: // Improved Leader of the Pack
21112 return true;
21113 case 54428: // Divine Plea - only with talent Guarded by the Light
21114 return HasSpell(53583);
21115 default:
21116 break;
21117 }
21118
21119 return false;
21120}
virtual bool HasSpell(uint32) const
Definition Unit.h:1501

References HasSpell(), and SpellInfo::Id.

Referenced by IsImmunedToSpellEffect().

◆ CanSparringWith()

bool Unit::CanSparringWith ( Unit const *  attacker) const
protected
3988{
3990 return false;
3991
3992 if (!attacker)
3993 return false;
3994
3995 if (!attacker->IsCreature() || attacker->IsCharmedOwnedByPlayerOrPlayer())
3996 return false;
3997
3998 if (Creature const* creature = ToCreature())
3999 if (!creature->GetSparringPct())
4000 return false;
4001
4002 return true;
4003}
bool IsCharmedOwnedByPlayerOrPlayer() const
Definition Unit.h:1236

References IsCharmedOwnedByPlayerOrPlayer(), Object::IsCreature(), and Object::ToCreature().

Referenced by AttackerStateUpdate(), and DealDamage().

◆ CanSwim()

bool Unit::CanSwim ( ) const
virtual

this method checks the current flag of a unit

These flags can be set within the database or dynamically changed at runtime UNIT_FLAG_SWIMMING must be updated when a unit enters a swimmable area

Reimplemented in Creature.

19797{
19798 // Mirror client behavior, if this method returns false then client will not use swimming animation and for players will apply gravity as if there was no water
19800 return false;
19802 return true;
19804 return false;
19806 return true;
19808}
@ UNIT_FLAG2_UNUSED_6
Definition UnitDefines.h:307
@ UNIT_FLAG_CANNOT_SWIM
Definition UnitDefines.h:264
@ UNIT_FLAG_POSSESSED
Definition UnitDefines.h:274
@ UNIT_FLAG_SWIMMING
Definition UnitDefines.h:265
@ UNIT_FLAG_RENAME
Definition UnitDefines.h:254
@ UNIT_FLAG_PET_IN_COMBAT
Definition UnitDefines.h:261
bool HasUnitFlag2(UnitFlags2 flags) const
Definition Unit.h:708

References HasUnitFlag(), HasUnitFlag2(), UNIT_FLAG2_UNUSED_6, UNIT_FLAG_CANNOT_SWIM, UNIT_FLAG_PET_IN_COMBAT, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_FLAG_POSSESSED, UNIT_FLAG_RENAME, and UNIT_FLAG_SWIMMING.

Referenced by PathGenerator::BuildPolyPath(), and Creature::CanSwim().

◆ CanUseAttackType()

◆ CastCustomSpell() [1/4]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
CustomSpellValues const &  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1278{
1279 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1280 if (!spellInfo)
1281 {
1282 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1284 }
1285
1286 SpellCastTargets targets;
1287 targets.SetUnitTarget(victim);
1288
1289 return CastSpell(targets, spellInfo, &value, triggerFlags, castItem, triggeredByAura, originalCaster);
1290}
#define LOG_ERROR(filterType__,...)
Definition Log.h:158
@ SPELL_FAILED_SPELL_UNAVAILABLE
Definition SharedDefines.h:1067
Definition Spell.h:111
void SetUnitTarget(Unit *target)
Definition Spell.cpp:239

References CastSpell(), Object::GetGUID(), LOG_ERROR, SpellCastTargets::SetUnitTarget(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastCustomSpell() [2/4]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1264{
1265 CustomSpellValues values;
1266 values.AddSpellMod(mod, value);
1267 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1268}
@ TRIGGERED_NONE
Definition SpellDefines.h:133
Definition SpellDefines.h:165
void AddSpellMod(SpellValueMod mod, int32 value)
Definition SpellDefines.h:167
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastCustomSpell() [3/4]

SpellCastResult Unit::CastCustomSpell ( uint32  spellId,
SpellValueMod  mod,
int32  value,
Unit victim = nullptr,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1271{
1272 CustomSpellValues values;
1273 values.AddSpellMod(mod, value);
1274 return CastCustomSpell(spellId, values, target, triggerFlags, castItem, triggeredByAura, originalCaster);
1275}

References CustomSpellValues::AddSpellMod(), and CastCustomSpell().

◆ CastCustomSpell() [4/4]

SpellCastResult Unit::CastCustomSpell ( Unit victim,
uint32  spellId,
int32 const *  bp0,
int32 const *  bp1,
int32 const *  bp2,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1252{
1253 CustomSpellValues values;
1254 if (bp0)
1255 values.AddSpellMod(SPELLVALUE_BASE_POINT0, *bp0);
1256 if (bp1)
1257 values.AddSpellMod(SPELLVALUE_BASE_POINT1, *bp1);
1258 if (bp2)
1259 values.AddSpellMod(SPELLVALUE_BASE_POINT2, *bp2);
1260 return CastCustomSpell(spellId, values, target, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1261}
@ SPELLVALUE_BASE_POINT1
Definition SpellDefines.h:114
@ SPELLVALUE_BASE_POINT2
Definition SpellDefines.h:115
@ SPELLVALUE_BASE_POINT0
Definition SpellDefines.h:113

References CustomSpellValues::AddSpellMod(), CastCustomSpell(), SPELLVALUE_BASE_POINT0, SPELLVALUE_BASE_POINT1, SPELLVALUE_BASE_POINT2, TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

Referenced by spell_pri_guardian_spirit::Absorb(), spell_mage_fire_frost_ward::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_the_lich_king_necrotic_plague_jump_aura::AfterDispel(), spell_dru_lifebloom::AfterRemove(), Player::ApplyEnchantment(), CastCustomSpell(), CastCustomSpell(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), npc_gas_cloud::npc_gas_cloudAI::CastMainSpell(), CastPetAura(), spell_ruby_sanctum_rallying_shout::CountAllies(), spell_igb_rocket_artillery_explosion::DamageGunship(), boss_illidari_council_memberAI::DamageTaken(), boss_tenris_mirkblood::DamageTaken(), boss_leotheras_the_blind::DemonTime(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), boss_krik_thir::boss_krik_thirAI::DoAction(), Spell::EffectDestroyAllTotems(), Spell::EffectDispel(), Spell::EffectFeedPet(), Spell::EffectForceCast(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonType(), EnterVehicle(), EnterVehicleUnattackable(), AuraMunchingQueue::Execute(), TriggerWickedSpirit::Execute(), spell_sha_totem_of_wrath::HandleAfterCast(), spell_reflective_shield_aura::HandleAfterEffectAbsorb(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModShapeshift(), HandleAuraProc(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_pri_shadow_word_death::HandleDamage(), spell_dk_corpse_explosion::HandleDamage(), spell_dru_lifebloom::HandleDispel(), spell_igb_burning_pitch::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_deathbringer_blood_link::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_gen_dummy_trigger::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_pal_divine_storm_dummy::HandleDummy(), spell_sha_ancestral_awakening_proc::HandleDummy(), spell_sha_cleansing_totem_pulse::HandleDummy(), spell_warl_life_tap::HandleDummy(), spell_warr_last_stand::HandleDummy(), spell_warr_charge::HandleDummy(), spell_warr_slam::HandleDummy(), spell_warr_bloodthirst::HandleDummy(), HandleDummyAuraProc(), spell_egg_explosion::HandleDummyHitTarget(), spell_warr_execute::HandleEffect(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_serpentshrine_cavern_infection::HandleEffectRemove(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_ragin_flames_inferno::HandlePeriodic(), spell_dk_death_and_decay_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_deathbringer_blood_link_aura::HandleProc(), spell_deathbringer_blood_link_blood_beast_aura::HandleProc(), spell_reliquary_of_souls_aura_of_desire_aura::HandleProc(), spell_black_temple_consuming_strikes_aura::HandleProc(), spell_item_blade_ward_enchant::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), spell_dru_living_seed_proc::HandleProc(), spell_hun_ascpect_of_the_viper::HandleProc(), spell_sha_earth_shield::HandleProc(), spell_the_lich_king_dark_hunger_aura::HandleProc(), spell_yogg_saron_grim_reprisal_aura::HandleProc(), spell_dk_wandering_plague_aura::HandleProc(), spell_dk_blood_gorged::HandleProc(), spell_dru_living_seed::HandleProc(), spell_gen_blade_warding::HandleProc(), spell_hun_glyph_of_arcane_shot::HandleProc(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_item_necrotic_touch::HandleProc(), spell_mage_burnout::HandleProc(), spell_pal_seal_of_command_aura::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pal_seal_of_righteousness::HandleProc(), spell_pri_divine_aegis::HandleProc(), spell_pri_glyph_of_prayer_of_healing::HandleProc(), spell_rog_blade_flurry::HandleProc(), spell_sha_item_mana_surge::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellWithValueAuraProc(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_igb_rocket_pack_aura::HandleRemove(), spell_warl_haunt_aura::HandleRemove(), spell_pal_lay_on_hands::HandleScript(), spell_kelthuzad_detonate_mana_aura::HandleScript(), spell_gluth_decimate::HandleScriptEffect(), spell_hun_chimera_shot::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), spell_illidari_council_circle_of_healing::HandleSharedRule(), HandleSpellClick(), spell_halion_damage_aoe_summon::HandleSummon(), spell_putricide_mutated_transformation::HandleSummon(), spell_putricide_mutated_plague_aura::HandleTriggerSpell(), boss_sathrovarr::JustEngagedWith(), boss_essence_of_suffering::boss_essence_of_sufferingAI::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_felblood_kaelthas::JustEngagedWith(), boss_kalecgos::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_najentus::JustEngagedWith(), boss_morogrim_tidewalker::JustEngagedWith(), boss_felmyst::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_janalai_hatcher::MovementInform(), npc_frost_tomb::npc_frost_tomb(), spell_dru_tiger_s_fury::OnHit(), spell_gen_flurry_of_claws::OnPeriodic(), spell_blood_queen_essence_of_the_blood_queen_aura::OnProc(), spell_pal_eye_for_an_eye::OnProc(), spell_warl_siphon_life::OnProc(), spell_warl_fel_synergy::OnProc(), spell_warr_improved_spell_reflection::OnProc(), spell_warr_damage_shield::OnProc(), spell_kalecgos_curse_of_boundless_agony_aura::OnRemove(), spell_halion_marks_aura::OnRemove(), spell_putricide_mutated_plague_aura::OnRemove(), spell_the_lich_king_necrotic_plague_aura::OnRemove(), spell_yogg_saron_malady_of_the_mind_aura::OnRemove(), spell_sindragosa_instability_aura::OnRemove(), spell_the_lich_king_necrotic_plague_jump_aura::OnRemove(), spell_karazhan_overload_aura::PeriodicTick(), spell_entropius_negative_energy_periodic::PeriodicTick(), spell_doomfire::PeriodicTick(), spell_blood_queen_pact_of_the_darkfallen_dmg_aura::PeriodicTick(), spell_broggok_poison_cloud::PeriodicTick(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11198_take_down_tethyr::PrepareSpellScript(), SmartScript::ProcessAction(), spell_illidari_council_reflective_shield_aura::ReflectDamage(), spell_pri_power_word_shield_aura::ReflectDamage(), boss_kiljaeden::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), boss_kiljaeden::ScheduleBasicAbilities(), boss_magtheridon::ScheduleCombatEvents(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), boss_viscidus::SummonedCreatureDies(), spell_dk_anti_magic_shell_self::Trigger(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), spell_the_lich_king_life_siphon::TriggerHeal(), spell_pal_divine_storm::TriggerHeal(), spell_black_temple_shadow_inferno_aura::Update(), spell_black_temple_spell_absorption_aura::Update(), npc_coren_direbrew::UpdateAI(), boss_huhuran::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_living_constellation::npc_living_constellationAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), and boss_toravon::boss_toravonAI::UpdateAI().

◆ CastDelayedSpellWithPeriodicAmount()

void Unit::CastDelayedSpellWithPeriodicAmount ( Unit caster,
uint32  spellId,
AuraType  auraType,
int32  addAmount,
uint8  effectIndex = 0 
)
20156{
20157 AuraEffect* aurEff = nullptr;
20158 for (AuraEffectList::iterator i = m_modAuras[auraType].begin(); i != m_modAuras[auraType].end(); ++i)
20159 {
20160 aurEff = *i;
20161 if (aurEff->GetCasterGUID() != caster->GetGUID() || aurEff->GetId() != spellId || aurEff->GetEffIndex() != effectIndex || !aurEff->GetTotalTicks())
20162 continue;
20163
20164 addAmount += ((aurEff->GetOldAmount() * std::max<int32>(aurEff->GetTotalTicks() - int32(aurEff->GetTickNumber()), 0)) / aurEff->GetTotalTicks());
20165 break;
20166 }
20167
20168 // xinef: delay only for casting on different unit
20169 if (this == caster || !sWorld->getBoolConfig(CONFIG_MUNCHING_BLIZZLIKE))
20170 caster->CastCustomSpell(spellId, SPELLVALUE_BASE_POINT0, addAmount, this, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_NO_PERIODIC_RESET), nullptr, aurEff, caster->GetGUID());
20171 else
20172 caster->m_Events.AddEvent(new AuraMunchingQueue(*caster, GetGUID(), addAmount, spellId, aurEff, auraType), caster->m_Events.CalculateQueueTime(400));
20173}
TriggerCastFlags
Definition SpellDefines.h:132
@ TRIGGERED_NO_PERIODIC_RESET
Will ignore equipped item requirements.
Definition SpellDefines.h:152
@ CONFIG_MUNCHING_BLIZZLIKE
Definition WorldConfig.h:142
uint32 GetTickNumber() const
Definition SpellAuraEffects.h:87
int32 GetOldAmount() const
Definition SpellAuraEffects.h:117
uint32 GetId() const
Definition SpellAuraEffects.cpp:433
int32 GetTotalTicks() const
Definition SpellAuraEffects.cpp:7383
ObjectGuid GetCasterGUID() const
Definition SpellAuraEffects.h:48
Definition Unit.cpp:20104
uint64 CalculateQueueTime(uint64 delay) const
Definition EventProcessor.cpp:164

References EventProcessor::AddEvent(), EventProcessor::CalculateQueueTime(), CastCustomSpell(), CONFIG_MUNCHING_BLIZZLIKE, AuraEffect::GetCasterGUID(), AuraEffect::GetEffIndex(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetOldAmount(), AuraEffect::GetTickNumber(), AuraEffect::GetTotalTicks(), WorldObject::m_Events, m_modAuras, SPELLVALUE_BASE_POINT0, sWorld, TRIGGERED_FULL_MASK, and TRIGGERED_NO_PERIODIC_RESET.

Referenced by HandleDummyAuraProc(), spell_mage_ignite::HandleProc(), spell_dru_t10_balance_4p_bonus::HandleProc(), spell_sha_t10_restoration_4p_bonus::HandleProc(), spell_sha_t8_electrified::HandleProc(), and HandleProcTriggerSpell().

◆ CastPetAura()

void Unit::CastPetAura ( PetAura const *  aura)
17406{
17407 uint32 auraId = aura->GetAura(GetEntry());
17408 if (!auraId)
17409 return;
17410
17411 if (auraId == 35696) // Demonic Knowledge
17412 {
17413 int32 basePoints = aura->GetDamage();
17414 CastCustomSpell(this, auraId, &basePoints, nullptr, nullptr, true);
17415 }
17416 else
17417 CastSpell(this, auraId, true);
17418}

References CastCustomSpell(), CastSpell(), PetAura::GetAura(), PetAura::GetDamage(), and Object::GetEntry().

Referenced by Pet::CastPetAuras().

◆ CastSpell() [1/7]

SpellCastResult Unit::CastSpell ( float  x,
float  y,
float  z,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1293{
1294 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1295 if (!spellInfo)
1296 {
1297 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1299 }
1300
1301 SpellCastTargets targets;
1302 targets.SetDst(x, y, z, GetOrientation());
1303
1304 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1305}
void SetDst(float x, float y, float z, float orientation, uint32 mapId=MAPID_INVALID)
Definition Spell.cpp:406

References CastSpell(), Object::GetGUID(), Position::GetOrientation(), LOG_ERROR, SpellCastTargets::SetDst(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [2/7]

SpellCastResult Unit::CastSpell ( GameObject go,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1308{
1309 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1310 if (!spellInfo)
1311 {
1312 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1314 }
1315
1316 SpellCastTargets targets;
1317 targets.SetGOTarget(go);
1318
1319 return CastSpell(targets, spellInfo, nullptr, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1320}
void SetGOTarget(GameObject *target)
Definition Spell.cpp:271

References CastSpell(), Object::GetGUID(), LOG_ERROR, SpellCastTargets::SetGOTarget(), SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, Position::ToString(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [3/7]

SpellCastResult Unit::CastSpell ( SpellCastTargets const &  targets,
SpellInfo const *  spellInfo,
CustomSpellValues const *  value,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
Todo:
: this is a workaround - not needed anymore, but required for some scripts :(
1195{
1196 if (!spellInfo)
1197 {
1198 LOG_ERROR("entities.unit", "CastSpell: unknown spell by caster {}", GetGUID().ToString());
1200 }
1201
1203 if (!originalCaster && triggeredByAura)
1204 {
1205 originalCaster = triggeredByAura->GetCasterGUID();
1206 }
1207
1208 Spell* spell = new Spell(this, spellInfo, triggerFlags, originalCaster);
1209
1210 if (value)
1211 {
1212 for (CustomSpellValues::const_iterator itr = value->begin(); itr != value->end(); ++itr)
1213 {
1214 spell->SetSpellValue(itr->first, itr->second);
1215 }
1216 }
1217
1218 spell->m_CastItem = castItem;
1219 return spell->prepare(&targets, triggeredByAura);
1220}
void SetSpellValue(SpellValueMod mod, int32 value)
Definition Spell.cpp:8455
Item * m_CastItem
Definition Spell.h:524

References AuraEffect::GetCasterGUID(), Object::GetGUID(), LOG_ERROR, Spell::m_CastItem, Spell::prepare(), Spell::SetSpellValue(), SPELL_FAILED_SPELL_UNAVAILABLE, and Position::ToString().

Referenced by Player::_addSpell(), Player::_addTalentAurasAndSpells(), Spell::_cast(), _ExitVehicle(), Player::_LoadGlyphAuras(), Battleground::_ProcessResurrect(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_rog_cheat_death::Absorb(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Activate(), Player::ActivateSpec(), spell_halion_combustion_consumption_aura::AddMarkStack(), Battleground::AddPlayer(), Arena::AddPlayer(), BattlegroundIC::AddPlayer(), BattlegroundMap::AddPlayerToMap(), Battleground::AddPlayerToResurrectQueue(), Pet::addSpell(), spell_dru_barkskin::AfterApply(), spell_dru_savage_roar_aura::AfterApply(), spell_astromancer_wrath_of_the_astromancer::AfterRemove(), spell_gen_lifebloom::AfterRemove(), spell_oculus_stop_time_aura::Apply(), spell_sha_earthbind_totem::Apply(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyEnchantment(), Player::ApplyEquipSpell(), Player::ApplyItemObtainSpells(), spell_hun_lock_and_load::ApplyMarker(), npc_ritual_channeler::npc_ritual_channelerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), boss_grand_champion::boss_grand_championAI::boss_grand_championAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::boss_yoggsaron_crusher_tentacleAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::boss_yoggsaron_death_orbAI(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::boss_yoggsaron_influence_tentacleAI(), WorldState::BuffAdalsSongOfBattle(), WorldState::BuffMagtheridonTeam(), Player::BuildPlayerRepop(), spell_igb_incinerating_blast::CalculateDamage(), spell_igb_cannon_blast::CalculatePower(), npc_echo_of_medivh::CastChangeFacing(), npc_chesspiece::CastChangeFacing(), CastCustomSpell(), npc_hallows_end_soh::CastFires(), Player::CastItemCombatSpell(), npc_volatile_ooze::npc_volatile_oozeAI::CastMainSpell(), CastPetAura(), boss_mor_grayhoof::CastRandomSpell(), CastSpell(), CastSpell(), GameObject::CastSpell(), CastSpell(), CastSpell(), CastSpell(), CastSpell(), spell_the_lich_king_defile::ChangeDamageAndGrow(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), spell_eredar_twins_handle_touch::CheckCast(), Spell::CheckCast(), Spell::CheckItems(), spell_botanica_shift_form_aura::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), spell_the_lich_king_shadow_trap_periodic::CheckTargetCount(), spell_dk_raise_dead::ConsumeReagents(), spell_frost_giant_death_plague::CountTargets(), instance_blackrock_spire::instance_blackrock_spireMapScript::CreatureLooted(), violet_hold_trashAI::CreatureStartAttackDoor(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_jenny::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_sartharion::boss_sartharionAI::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), DealMeleeDamage(), spell_warl_seed_of_corruption_aura::Detonate(), spell_warl_seed_of_corruption_generic_aura::Detonate(), boss_twin_valkyrAI::DoAction(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_icc_severed_essence::npc_icc_severed_essenceAI::DoAction(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), npc_eris_hevenfire::npc_eris_hevenfireAI::DoAction(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_flame_leviathan::boss_flame_leviathanAI::DoAction(), boss_magtheridon::DoAction(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), npc_kalecgos_kj::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_black_knight::boss_black_knightAI::DoAction(), boss_jormungarAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_icc_blood_beast::npc_icc_blood_beastAI::DoAction(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_molten_golem::npc_molten_golemAI::DoAction(), boss_steelbreaker::boss_steelbreakerAI::DoAction(), npc_ulduar_bot_summon_trigger::npc_ulduar_bot_summon_triggerAI::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DoAction(), boss_yoggsaron_keeper::DoAction(), Spell::DoAllEffectOnTarget(), UnitAI::DoCast(), UnitAI::DoCast(), UnitAI::DoCastAOE(), ScriptedAI::DoCastSpell(), InstanceScript::DoCastSpellOnPlayer(), InstanceScript::DoCastSpellOnPlayers(), UnitAI::DoCastToAllHostilePlayers(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), npc_midsummer_ribbon_pole_target::DoFireworkChecks(), npc_midsummer_ribbon_pole_target::DoGroundFlowerChecks(), UnitAI::DoSpellAttackIfReady(), UnitAI::DoSpellAttackToRandomTargetIfReady(), npc_midsummer_ribbon_pole_target::DoSpewLavaChecks(), boss_skeram::DoTeleport(), Spell::DoTriggersOnSpellHit(), Player::DuelComplete(), Spell::EffectActivateRune(), Spell::EffectApplyGlyph(), Spell::EffectCastButtons(), Spell::EffectDummy(), Spell::EffectEnergize(), Spell::EffectForceCast(), Spell::EffectHeal(), Spell::EffectInebriate(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectStuck(), Spell::EffectSummonType(), Spell::EffectTaunt(), Spell::EffectTeleportUnits(), Spell::EffectTitanGrip(), Spell::EffectTriggerMissileSpell(), Spell::EffectTriggerRitualOfSummoning(), Spell::EffectTriggerSpell(), Spell::EffectWeaponDmg(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::EmpowerCultist(), boss_the_lich_king::boss_the_lich_kingAI::EnterEvadeMode(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), BattlegroundEY::EventTeamCapturedPoint(), BattleExperienceEvent::Execute(), OrcDeathEvent::Execute(), CorruptTriggers::Execute(), CastArmageddon::Execute(), UtherBatteredHiltEvent::Execute(), ShockVortexExplodeEvent::Execute(), ResetEncounterEvent::Execute(), FrostBombExplosion::Execute(), IceTombSummonEvent::Execute(), VileSpiritActivateEvent::Execute(), LichKingMovieEvent::Execute(), DelayedCastEvent::Execute(), DelayedCastMincharEvent::Execute(), ChargeRifts::Execute(), CosmicSmashDamageEvent::Execute(), CastRunesEvent::Execute(), BoomEvent::Execute(), SACActivateEvent::Execute(), VerasEnvenom::Execute(), CastQuill::Execute(), lapseTeleport::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_salramm::boss_salrammAI::ExplodeGhoul(), spell_festergut_blighted_spores_aura::ExtraEffect(), spell_rotface_mutated_infection_aura::ExtraRemoveEffect(), npc_dark_iron_attack_generator::FinishAttackDueToWin(), npc_azure_saboteur::npc_azure_saboteurAI::FinishPointReached(), npc_pet_dk_ebon_gargoyle::FlyAway(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon(), go_soulwell::go_soulwellAI::GossipHello(), spell_cataclysm_breath::HandleAfterCast(), spell_dk_chains_of_ice::HandleAfterCast(), spell_mage_arcane_blast::HandleAfterCast(), spell_q13086_last_line_of_defence::HandleAfterCast(), spell_braziers_hit::HandleAfterEffectApply(), spell_infected_worgen_bite_aura::HandleAfterEffectApply(), spell_dk_blood_boil::HandleAfterHit(), spell_dk_scourge_strike::HandleAfterHit(), spell_rog_deadly_poison::HandleAfterHit(), spell_warlords_rage::HandleAfterRemove(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), spell_felmyst_fog_of_corruption_charm_aura::HandleApply(), spell_kiljaeden_vengeance_of_the_blue_flight_aura::HandleApply(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), spell_dru_enrage::HandleApply(), spell_rog_killing_spree_aura::HandleApply(), spell_warr_vigilance::HandleApply(), spell_azjol_nerub_pound::HandleApplyAura(), BattlegroundIC::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModShapeshift(), HandleAuraProc(), HandleAuraRaidProcFromCharge(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_dk_death_grip::HandleBaseDummy(), misc_commandscript::HandleBindSightCommand(), spell_mirkblood_dash_gash_return_to_tank_pre_spell::HandleCast(), spell_rotface_unstable_ooze_explosion_init::HandleCast(), spell_commander_sarannis_summon_reinforcements::HandleCast(), cast_commandscript::HandleCastBackCommand(), cast_commandscript::HandleCastCommand(), cast_commandscript::HandleCastDestCommand(), cast_commandscript::HandleCastDistCommand(), cast_commandscript::HandleCastSelfCommand(), cast_commandscript::HandleCastTargetCommad(), spell_gen_mounted_charge::HandleChargeEffect(), spell_dk_corpse_explosion::HandleCorpseExplosion(), OutdoorPvPSI::HandleCustomSpell(), WorldSession::HandleDuelCancelledOpcode(), spell_icc_shattered_bones::HandleDummy(), spell_corrupted_totems::HandleDummy(), spell_moroes_vanish::HandleDummy(), spell_karazhan_blink::HandleDummy(), spell_karazhan_wrath_titans_stacker::HandleDummy(), spell_ooze_zap::HandleDummy(), spell_saviana_conflagration_init::HandleDummy(), spell_igb_burning_pitch_selector::HandleDummy(), spell_igb_burning_pitch::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_anti_air_rocket_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_illidan_found_target::HandleDummy(), spell_leotheras_chaos_blast::HandleDummy(), spell_morogrim_tidewalker_watery_grave::HandleDummy(), spell_q10935_the_exorcism_of_colonel_jules::HandleDummy(), spell_gen_focused_bursts::HandleDummy(), spell_shadowblink::HandleDummy(), spell_spawn_drakonid::HandleDummy(), spell_send_mug_target_picker::HandleDummy(), spell_hallows_end_candy::HandleDummy(), spell_hallows_end_bucket_lands::HandleDummy(), spell_midsummer_torch_catch::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_mana_burn_area::HandleDummy(), spell_voljin_war_drums::HandleDummy(), spell_voodoo::HandleDummy(), spell_sartharion_lava_strike::HandleDummy(), spell_halion_meteor_strike_targeting::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_drakkari_colossus_emerge::HandleDummy(), spell_drakkari_colossus_surge::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_voa_flaming_cinder::HandleDummy(), spell_q12096_q12092_dummy::HandleDummy(), spell_vehicle_warhead_fuse::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_najentus_needle_spine::HandleDummy(), spell_ice_spear_target_picker::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), spell_gen_cannibalize::HandleDummy(), spell_gen_gadgetzan_transporter_backfire::HandleDummy(), spell_gen_gnomish_transporter::HandleDummy(), spell_hun_masters_call::HandleDummy(), spell_hun_pet_carrion_feeder::HandleDummy(), spell_item_gnomish_universal_remote::HandleDummy(), spell_item_gnomish_shrink_ray::HandleDummy(), spell_item_trigger_spell::HandleDummy(), spell_item_deviate_fish::HandleDummy(), spell_item_flask_of_the_north::HandleDummy(), spell_item_make_a_wish::HandleDummy(), spell_item_mingos_fortune_generator::HandleDummy(), spell_item_net_o_matic::HandleDummy(), spell_item_noggenfogger_elixir::HandleDummy(), spell_item_savory_deviate_delight::HandleDummy(), spell_item_six_demon_bag::HandleDummy(), spell_item_underbelly_elixir::HandleDummy(), spell_item_vanquished_clutches::HandleDummy(), spell_item_purify_helboar_meat::HandleDummy(), spell_item_reindeer_transformation::HandleDummy(), spell_item_nigh_invulnerability::HandleDummy(), spell_item_poultryizer::HandleDummy(), spell_item_socrethars_stone::HandleDummy(), spell_item_demon_broiled_surprise::HandleDummy(), spell_item_complete_raptor_capture::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), spell_item_nitro_boots::HandleDummy(), spell_item_teach_language::HandleDummy(), spell_item_rocket_boots::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_item_greatmothers_soulcatcher::HandleDummy(), spell_mage_summon_water_elemental::HandleDummy(), spell_pal_blessing_of_faith::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pal_judgement_of_command::HandleDummy(), spell_pri_penance::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q5206_test_fetid_skull::HandleDummy(), spell_q11396_11399_scourging_crystal_controller::HandleDummy(), spell_q11587_arcane_prisoner_rescue::HandleDummy(), spell_q11730_ultrasonic_screwdriver::HandleDummy(), spell_q12634_despawn_fruit_tosser::HandleDummy(), spell_q12683_take_sputum_sample::HandleDummy(), spell_q12937_relief_for_the_fallen::HandleDummy(), spell_q9452_cast_net::HandleDummy(), spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy::HandleDummy(), spell_q12308_escape_from_silverbrook::HandleDummy(), spell_q12641_death_comes_from_on_high::HandleDummy(), spell_rog_shiv::HandleDummy(), spell_sha_fire_nova::HandleDummy(), spell_warl_ritual_of_doom_effect::HandleDummy(), spell_warl_soulshatter::HandleDummy(), spell_warr_charge::HandleDummy(), spell_magtheridon_shadow_grasp::HandleDummyApply(), HandleDummyAuraProc(), spell_yogg_saron_destabilization_matrix::HandleDummyEffect(), spell_yogg_saron_insane_periodic_trigger::HandleDummyEffect(), spell_image_of_drakuru_reagent_check::HandleDummyEffect(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_talon_king_ikiss_blink::HandleDummyHitTarget(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_item_rocket_chicken::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_shadowfang_keep_haunting_spirits_aura::HandleDummyTick(), spell_blood_council_shadow_prison_aura::HandleDummyTick(), spell_mark_of_nature::HandleEffect(), spell_call_of_the_beast::HandleEffect(), spell_target_fissures::HandleEffect(), spell_rog_vanish::HandleEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_lich_king_vo_blocker::HandleEffectApply(), spell_midsummer_ribbon_pole::HandleEffectApply(), spell_tharon_ja_dummy_aura::HandleEffectApply(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectApply(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), spell_leotheras_insidious_whisper_aura::HandleEffectApply(), spell_serpentshrine_cavern_coilfang_water::HandleEffectApply(), spell_q12851_going_bearback::HandleEffectApply(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_gen_whisper_gulch_yogg_saron_whisper::HandleEffectPeriodic(), spell_rog_killing_spree_aura::HandleEffectPeriodic(), spell_sha_earthbind_totem::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_warr_retaliation::HandleEffectProc(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_aura::HandleEffectRemove(), spell_illidan_parasitic_shadowfiend_trigger_aura::HandleEffectRemove(), spell_teron_gorefiend_shadow_of_death::HandleEffectRemove(), spell_black_temple_skeleton_shot_aura::HandleEffectRemove(), spell_hydross_cleansing_field_command::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite::HandleEffectRemove(), spell_serpentshrine_cavern_serpentshrine_parasite_trigger_aura::HandleEffectRemove(), spell_q10930_big_bone_worm_aura::HandleEffectRemove(), spell_q10929_fumping_aura::HandleEffectRemove(), spell_flamewreath::HandleFinish(), spell_midsummer_fling_torch::HandleFinish(), spell_midsummer_juggling_torch::HandleFinish(), spell_wintergrasp_rp_gg::HandleFinish(), spell_dreamwalker_summoner::HandleForceCast(), spell_dreamwalker_summon_suppresser_effect::HandleForceCast(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), OPvPCapturePointZM_Graveyard::HandleGossipOption(), spell_item_crazy_alchemists_potion::HandleHeal(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_magtheridon_quake::HandleHit(), spell_chapter5_return_to_capital::HandleHit(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), OutdoorPvPHP::HandleKillImpl(), OutdoorPvPNA::HandleKillImpl(), OutdoorPvPZM::HandleKillImpl(), BattlegroundIC::HandleKillUnit(), WorldSession::HandleMoveSplineDoneOpcode(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_ticking_time_bomb_aura::HandleOnEffectRemove(), spell_delusions_of_jindo::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), spell_mark_of_frost_freeze::HandleOnHit(), spell_mutate_explode_bug::HandleOnHit(), spell_explode_trigger::HandleOnHit(), spell_blade_dance_targeting::HandleOnHit(), HandleOverrideClassScriptAuraProc(), aura_class_call_wild_magic::HandlePeriodic(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_halion_meteor_strike_spread_aura::HandlePeriodic(), spell_sladran_grip_of_sladran_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_close_rift_aura::HandlePeriodic(), spell_serpentshrine_cavern_coilfang_water::HandlePeriodic(), spell_rancid_spore_cloud::HandlePeriodic(), spell_kaelthas_remote_toy::HandlePeriodic(), spell_q10923_evil_draws_near_periodic_aura::HandlePeriodic(), spell_sha_totemic_mastery::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_kiljaeden_shadow_spike_aura::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), spell_halion_twilight_cutter_periodic_aura::HandlePeriodic(), spell_oculus_ride_ruby_emerald_amber_drake_que_aura::HandlePeriodic(), spell_hun_sniper_training::HandlePeriodic(), spell_shadow_bolt_whirl::HandlePeriodic(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicDummyAuraTick(), spell_magtheridon_shadow_grasp::HandlePeriodicRemove(), spell_igb_periodic_trigger_with_power_cost_aura::HandlePeriodicTick(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), spell_bronjahm_soulstorm_channel_ooc_aura::HandlePeriodicTick(), spell_bronjahm_soulstorm_visual_aura::HandlePeriodicTick(), spell_item_direbrew_remote_aura::HandlePeriodicTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceMoveByAI(), WorldState::HandlePlayerEnterZone(), OutdoorPvPEP::HandlePlayerEnterZone(), OutdoorPvPHP::HandlePlayerEnterZone(), OutdoorPvPNA::HandlePlayerEnterZone(), OutdoorPvPSI::HandlePlayerEnterZone(), OutdoorPvPTF::HandlePlayerEnterZone(), OutdoorPvPZM::HandlePlayerEnterZone(), WorldSession::HandlePlayerLoginFromDB(), BattlegroundIC::HandlePlayerResurrect(), misc_commandscript::HandlePossessCommand(), spell_blood_queen_vampiric_bite::HandlePresence(), spell_mark_of_malice::HandleProc(), spell_item_lil_phylactery::HandleProc(), spell_item_fate_rune_of_unsurpassed_vigor::HandleProc(), spell_mage_burning_determination::HandleProc(), spell_rog_tricks_of_the_trade::HandleProc(), spell_gyth_chromatic_protection::HandleProc(), spell_karazhan_wrath_titans_aura::HandleProc(), spell_ahune_spanky_hands::HandleProc(), spell_item_trauma::HandleProc(), spell_item_shadows_fate::HandleProc(), spell_utgarde_pinnacle_beast_mark::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_hun_improved_mend_pet::HandleProc(), spell_hun_misdirection::HandleProc(), spell_item_aegis_of_preservation::HandleProc(), spell_item_desperate_defense::HandleProc(), spell_mage_focus_magic::HandleProc(), spell_pal_blessing_of_sanctuary::HandleProc(), spell_pri_item_greater_heal_refund::HandleProc(), spell_pri_mana_leech::HandleProc(), spell_warr_vigilance::HandleProc(), spell_karazhan_temptation::HandleProc(), spell_dk_blood_caked_blade::HandleProc(), spell_dk_dancing_rune_weapon::HandleProc(), spell_gen_moss_covered_feet::HandleProc(), spell_item_unsated_craving::HandleProc(), spell_item_shadowmourne::HandleProc(), spell_sha_item_lightning_shield::HandleProc(), spell_sha_item_lightning_shield_trigger::HandleProc(), spell_warl_glyph_of_shadowflame::HandleProc(), spell_warr_sweeping_strikes::HandleProc(), spell_hun_lock_and_load::HandleProcs(), HandleProcTriggerSpell(), AuraEffect::HandleProcTriggerSpellAuraProc(), WorldSession::HandleQuestgiverAcceptQuestOpcode(), AuraEffect::HandleRaidProcFromChargeAuraProc(), spell_dk_raise_dead::HandleRaiseDead(), spell_vael_burning_adrenaline::HandleRemove(), spell_kiljaeden_darkness_aura::HandleRemove(), spell_entropius_void_zone_visual_aura::HandleRemove(), spell_igb_rocket_pack_aura::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_gen_mine_sweeper::HandleSchoolDMG(), spell_warl_shadowflame::HandleSchoolDMG(), spell_gen_bandage::HandleScript(), spell_gen_translocate::HandleScript(), spell_pal_lay_on_hands::HandleScript(), spell_kormok_summon_bone_mages::HandleScript(), spell_kormok_summon_bone_minions::HandleScript(), spell_energize_aoe::HandleScript(), spell_saviana_conflagration_throwback::HandleScript(), spell_taldaram_glittering_sparks::HandleScript(), spell_blood_queen_bloodbolt::HandleScript(), spell_blood_queen_presence_of_the_darkfallen::HandleScript(), spell_igb_rocket_artillery::HandleScript(), spell_putricide_unstable_experiment::HandleScript(), spell_sindragosa_icy_grip::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_summon_spirit_bomb::HandleScript(), spell_dreamwalker_summon_portal::HandleScript(), spell_dreamwalker_twisted_nightmares::HandleScript(), spell_archavon_rock_shards::HandleScript(), spell_wintergrasp_portal::HandleScript(), spell_gen_create_lance::HandleScript(), spell_item_defibrillate::HandleScript(), spell_item_scroll_of_recall::HandleScript(), spell_shazzrah_gate_dummy::HandleScript(), spell_apothecary_lingering_fumes::HandleScript(), spell_apothecary_validate_area::HandleScript(), spell_apothecary_throw_cologne::HandleScript(), spell_apothecary_throw_perfume::HandleScript(), spell_hallows_end_trick::HandleScript(), spell_hallows_end_put_costume::HandleScript(), spell_hallows_end_trick_or_treat::HandleScript(), spell_winter_veil_mistletoe::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_moam_summon_mana_fiends::HandleScript(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), spell_mistress_kiss_area::HandleScript(), spell_novos_summon_minions::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_choking_gas_bomb::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_the_lich_king_cast_back_to_caster::HandleScript(), spell_frost_giant_death_plague::HandleScript(), spell_yogg_saron_target_selectors::HandleScript(), spell_the_black_stalker_levitate::HandleScript(), spell_the_black_stalker_levitation_pulse::HandleScript(), spell_the_black_stalker_someone_grab_me::HandleScript(), spell_the_black_stalker_magnetic_pull::HandleScript(), spell_the_flag_of_ownership::HandleScript(), spell_gen_elune_candle::HandleScript(), spell_gen_teleporting::HandleScript(), spell_gen_dalaran_disguise::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_item_dimensional_ripper_area52::HandleScript(), spell_item_eggnog::HandleScript(), spell_q12805_lifeblood_dummy::HandleScript(), spell_q12735_song_of_cleansing::HandleScript(), spell_q13011_bear_flank_master::HandleScript(), spell_q12619_emblazon_runeblade_effect::HandleScript(), spell_q12919_gymers_throw::HandleScript(), spell_kalecgos_spectral_realm_dummy::HandleScriptEffect(), spell_marrowgar_coldflame_bonestorm::HandleScriptEffect(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_black_temple_bloodbolt::HandleScriptEffect(), spell_lady_vashj_summon_sporebat::HandleScriptEffect(), spell_kaelthas_summon_weapons::HandleScriptEffect(), spell_kaelthas_gravity_lapse::HandleScriptEffect(), spell_kaelthas_nether_beam::HandleScriptEffect(), spell_gen_clone::HandleScriptEffect(), spell_gen_clone_weapon::HandleScriptEffect(), spell_gen_break_shield::HandleScriptEffect(), spell_gen_mounted_charge::HandleScriptEffect(), spell_gen_throw_shield::HandleScriptEffect(), spell_item_sleepy_willy::HandleScriptEffect(), spell_item_lil_xt::HandleScriptEffect(), spell_q12698_the_gift_that_keeps_on_giving::HandleScriptEffect(), spell_death_knight_initiate_visual::HandleScriptEffect(), spell_summon_amanishi_sentries::HandleScriptEffect(), spell_brewfest_toss_mug::HandleScriptEffect(), spell_direbrew_summon_mole_machine_target_picker::HandleScriptEffect(), spell_request_second_mug::HandleScriptEffect(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), spell_dtk_summon_random_drakkari::HandleScriptEffect(), spell_marrowgar_coldflame::HandleScriptEffect(), spell_arcane_chains_character_force_cast::HandleScriptEffect(), spell_hawk_hunting::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), spell_black_temple_summon_shadowfiends::HandleScriptEffect(), spell_ice_bombardment_dest_picker::HandleScriptEffect(), spell_kaelthas_remove_enchanted_weapons::HandleScriptEffect(), spell_kaelthas_kael_explodes::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_hun_masters_call::HandleScriptEffect(), spell_item_mirrens_drinking_hat::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), spell_q1846_bending_shinbone::HandleScriptEffect(), spell_q14112_14145_chum_the_water::HandleScriptEffect(), WorldSession::HandleSelfResOpcode(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), HandleSpellClick(), spell_marrowgar_bone_spike_graveyard::HandleSpikes(), AuraEffect::HandleSpiritOfRedemption(), spell_gen_paralytic_poison::HandleStun(), spell_putricide_mutated_transformation::HandleSummon(), spell_item_draenic_pale_ale::HandleSummon(), WorldSession::HandleTalentWipeConfirmOpcode(), spell_mother_shahraz_fatal_attraction::HandleTeleportUnits(), spell_warl_drain_soul::HandleTick(), WorldSession::HandleTrainerBuySpellOpcode(), spell_trigger_spell_from_caster::HandleTrigger(), spell_magic_eater_food::HandleTriggerSpell(), spell_alert_drums::HandleTriggerSpell(), spell_winter_veil_racer_rocket_slam::HandleTriggerSpell(), spell_pal_righteous_defense::HandleTriggerSpellHit(), boss_onyxia::HandleWhelpSpam(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), boss_ichoron::boss_ichoronAI::IchoronDoCastToAllHostilePlayers(), spell_q10769_dissension_amongst_the_ranks_aura::if(), CharmInfo::InitCharmCreateSpells(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InitFight(), npc_jenny::Initialize(), boss_urok_doomhowl::boss_urok_doomhowlAI::InitializeAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::InitializeAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::InitializeAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::InitializeAI(), boss_gal_darah::boss_gal_darahAI::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), CharmInfo::InitPossessCreateSpells(), Guardian::InitStatsForLevel(), Totem::InitSummon(), boss_faction_championsAI::IsCCed(), npc_living_inferno::npc_living_infernoAI::IsSummonedBy(), TriggerAI::IsSummonedBy(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_bone_spike::npc_bone_spikeAI::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_pet_gen_fetch_ball::IsSummonedBy(), npc_hallows_end_soh::JustDied(), boss_rajaxx::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), npc_swarm_scarab::npc_swarm_scarabAI::JustDied(), npc_phantom_hallucination::npc_phantom_hallucinationAI::JustDied(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::JustDied(), npc_gunship::npc_gunshipAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::JustDied(), boss_steelbreaker::boss_steelbreakerAI::JustDied(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_freya_summons::boss_freya_summonsAI::JustDied(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::JustDied(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::JustDied(), boss_skarvald_the_constructor::JustDied(), boss_dalronn_the_controller::JustDied(), npc_ichor_globule::npc_ichor_globuleAI::JustDied(), boss_fathomguard_sharkkis::JustDied(), boss_fathomguard_tidalvess::JustDied(), boss_fathomguard_caribdis::JustDied(), npc_necropolis_health::JustDied(), npc_necrotic_shard::JustDied(), CombatAI::JustDied(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_tharon_ja::boss_tharon_jaAI::JustDied(), boss_sapphiron::boss_sapphironAI::JustDied(), boss_anomalus::JustDied(), npc_nerubar_victim::npc_nerubar_victimAI::JustDied(), boss_shade_of_akama::JustDied(), CasterAI::JustEngagedWith(), boss_servant_quarters::JustEngagedWith(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_hallows_end_soh::JustEngagedWith(), boss_eadric::boss_eadricAI::JustEngagedWith(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustEngagedWith(), boss_twin_valkyrAI::JustEngagedWith(), boss_garfrost::boss_garfrostAI::JustEngagedWith(), npc_stinky_icc::npc_stinky_iccAI::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), npc_rimefang::npc_rimefangAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_freya::boss_freyaAI::JustEngagedWith(), boss_freya_summons::boss_freya_summonsAI::JustEngagedWith(), boss_vezax::boss_vezaxAI::JustEngagedWith(), boss_hodir::boss_hodirAI::JustEngagedWith(), boss_thorim::boss_thorimAI::JustEngagedWith(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustEngagedWith(), boss_koralon::boss_koralonAI::JustEngagedWith(), boss_toravon::boss_toravonAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustEngagedWith(), boss_moragg::boss_moraggAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_watchkeeper_gargolmar::JustEngagedWith(), boss_gatewatcher_gyrokill::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), CombatAI::JustEngagedWith(), boss_yauj::JustEngagedWith(), boss_novos::boss_novosAI::JustEngagedWith(), boss_moorabi::boss_moorabiAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), boss_sapphiron::boss_sapphironAI::JustEngagedWith(), boss_keristrasza::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_fathomlord_karathress::JustEngagedWith(), boss_fathomguard_sharkkis::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustReachedHome(), boss_bronjahm::boss_bronjahmAI::JustReachedHome(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustReachedHome(), boss_gal_darah::boss_gal_darahAI::JustReachedHome(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::JustReachedHome(), boss_freya::boss_freyaAI::JustSummoned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_skeram::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_ragnaros::boss_ragnarosAI::JustSummoned(), boss_vexallus::JustSummoned(), boss_kiljaeden::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_jindo::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_taldaram::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_gal_darah::boss_gal_darahAI::JustSummoned(), boss_prince_valanar_icc::boss_prince_valanarAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::JustSummoned(), boss_malygos::boss_malygosAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_svala::boss_svalaAI::JustSummoned(), boss_shirrak_the_dead_watcher::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), boss_grandmaster_vorpil::JustSummoned(), boss_gurtogg_bloodboil::JustSummoned(), boss_veras_darkshadow::JustSummoned(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::JustSummoned(), boss_supremus::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), npc_pallid_horror::JustSummoned(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::JustSummoned(), boss_ayamiss::JustSummoned(), Kill(), boss_azuregos::boss_azuregosAI::KilledUnit(), boss_anubrekhan::boss_anubrekhanAI::KilledUnit(), boss_doomwalker::KilledUnit(), npc_dark_iron_guzzler::KilledUnit(), boss_steelbreaker::boss_steelbreakerAI::KilledUnit(), emerald_dragonAI::KilledUnit(), boss_emeriss::boss_emerissAI::KilledUnit(), boss_felblood_kaelthas::LapseAction(), spell_mandokir_charge::LaunchHit(), Player::learnQuestRewardedSpells(), spell_taldaram_summon_flame_ball::Load(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_brewfest_keg_thrower::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_love_in_air_snivel::MoveInLineOfSight(), boss_temporus::MoveInLineOfSight(), npc_medivh_bm::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), npc_guardian_pavilion::npc_guardian_pavilionAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_spirit_shade::npc_spirit_shadeAI::MovementInform(), npc_unworthy_initiate::npc_unworthy_initiateAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_eck::boss_eckAI::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform(), boss_malygos::boss_malygosAI::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::MovementInform(), boss_headless_horseman::MovementInform(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::MovementInform(), npc_ashtongue_sorcerer::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), npc_wild_wyrm::npc_wild_wyrmAI::MovementInform(), boss_kagani_nightstrike::MovementInform(), npc_dark_iron_guzzler::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_assembly_lightning::npc_assembly_lightningAI::MovementInform(), boss_ymiron::boss_ymironAI::MovementInform(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), BattlegroundAB::NodeOccupied(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::npc_algalon_worm_holeAI(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_concentrated_ball::npc_concentrated_ballAI::npc_concentrated_ballAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_frost_tomb::npc_frost_tomb(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_hol_monument::npc_hol_monumentAI::npc_hol_monumentAI(), npc_power_spark::npc_power_sparkAI::npc_power_sparkAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::npc_ulduar_iron_constructAI(), npc_ulduar_toasty_fire::npc_ulduar_toasty_fireAI::npc_ulduar_toasty_fireAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), spell_shadowfang_keep_forsaken_skills_aura::OnApply(), spell_direbrew_disarm::OnApply(), spell_love_is_in_the_air_romantic_picnic::OnApply(), spell_halion_combustion_consumption_aura::OnApply(), spell_load_into_catapult_aura::OnApply(), spell_gen_damage_reduction_aura::OnApply(), spell_gruul_ground_slam_trigger::OnApply(), spell_hun_ascpect_of_the_viper::OnApply(), spell_hun_viper_attack_speed::OnApply(), spell_item_with_mount_speed::OnApply(), spell_blood_queen_vampiric_bite::OnCast(), npc_chesspiece::OnCharmed(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_item_linken_boomerang::OnEffectLaunchTargetDisarm(), spell_item_linken_boomerang::OnEffectLaunchTargetStun(), npc_essence_of_twin::OnGossipHello(), npc_alchemist_adrianna::OnGossipHello(), go_inconspicuous_mine_car::OnGossipHello(), go_manticron_cube::OnGossipHello(), go_seer_of_zebhalak::OnGossipHello(), go_jump_a_tron::OnGossipHello(), go_orb_of_domination::OnGossipHello(), go_scourge_enclosure::OnGossipHello(), go_strange_pool::OnGossipHello(), go_simon_cluster::OnGossipHello(), go_tablet_of_the_seven::OnGossipHello(), go_arcane_prison::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), npc_steward_of_time::OnGossipSelect(), npc_iruk::OnGossipSelect(), npc_zephyr::OnGossipSelect(), npc_taxi::OnGossipSelect(), npc_locksmith::OnGossipSelect(), npc_engineering_tele_trinket::OnGossipSelect(), npc_sayge::OnGossipSelect(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_lokhtos_darkbargainer::OnGossipSelect(), boss_gloomrel::OnGossipSelect(), npc_death_knight_initiate::OnGossipSelect(), npc_parqual_fintallas::OnGossipSelect(), npcs_riverbreeze_and_silversky::OnGossipSelect(), npc_braug_dimspirit::OnGossipSelect(), npc_avatar_of_freya::OnGossipSelect(), npc_adventurous_dwarf::OnGossipSelect(), npc_wg_demolisher_engineer::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), npc_wormhole::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), go_amberpine_outhouse::OnGossipSelect(), go_fel_crystalforge::OnGossipSelect(), go_bashir_crystalforge::OnGossipSelect(), go_apexis_relic::OnGossipSelect(), Player::OnGossipSelect(), spell_summon_all_players_dummy::OnHit(), spell_apothecary_perfume_spill::OnPeriodic(), spell_apothecary_cologne_spill::OnPeriodic(), spell_muru_summon_blood_elves_periodic_aura::OnPeriodic(), spell_claw_rage_aura::OnPeriodic(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_anubisath_mortal_strike::OnPeriodic(), spell_the_lich_king_soul_reaper_aura::OnPeriodic(), spell_yogg_saron_brain_link_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_illidan_tear_of_azzinoth_summon_channel_aura::OnPeriodic(), spell_illidan_demon_transform1_aura::OnPeriodic(), spell_illidan_cage_trap_stun_aura::OnPeriodic(), spell_black_temple_dementia_aura::OnPeriodic(), spell_npc22275_crystal_prison_aura::OnPeriodic(), spell_item_eye_of_grillok_aura::OnPeriodic(), spell_kalecgos_curse_of_boundless_agony_aura::OnPeriodic(), spell_muru_darkness_aura::OnPeriodic(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_the_lich_king_vile_spirits_aura::OnPeriodic(), spell_web_wrap_damage::OnPeriodic(), spell_assembly_rune_of_summoning_aura::OnPeriodic(), spell_thorim_lightning_pillar_P2_aura::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), spell_karathress_power_of_tidalvess::OnPeriodic(), spell_karathress_power_of_caribdis::OnPeriodic(), spell_leotheras_demon_link::OnPeriodic(), spell_lurker_below_spout::OnPeriodic(), spell_gen_periodic_knock_away::OnPeriodic(), spell_gen_turkey_marker::OnPeriodic(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnPlayerInWaterStateUpdate(), BattlefieldWG::OnPlayerJoinWar(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_gen_proc_on_victim::OnProc(), npc_steward_of_time::OnQuestAccept(), npc_mikhail::OnQuestAccept(), npc_rocknot::OnQuestReward(), npc_thrall_bfu::OnQuestReward(), spell_kalecgos_spectral_realm_aura::OnRemove(), spell_azgalor_doom_aura::OnRemove(), spell_boss_salramm_steal_flesh_aura::OnRemove(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_putricide_mutation_init_aura::OnRemove(), spell_the_lich_king_shadow_trap_visual_aura::OnRemove(), spell_the_lich_king_harvest_soul_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_ioc_repair_turret_aura::OnRemove(), spell_kaelthas_flame_strike::OnRemove(), spell_item_goblin_weather_machine_aura::OnRemove(), spell_warl_curse_of_doom::OnRemove(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), spell_item_shadowmourne_soul_fragment::OnStackChange(), at_hor_battered_hilt_throw::OnTrigger(), at_frozen_throne_teleport::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_stormwright_shelf::OnTrigger(), npc_wintergarde_gryphon::PassengerBoarded(), npc_four_car_garage::npc_four_car_garageAI::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), npc_frosthound::npc_frosthoundAI::PassengerBoarded(), spell_quest_test_flight_charging::PerformKick(), spell_send_mug_control_aura::PeriodicTick(), spell_barreled_control_aura::PeriodicTick(), spell_dreamwalker_summon_suppresser_aura::PeriodicTick(), spell_summon_ice_spear_delayer::PeriodicTick(), spell_summoning_rhyme_aura::PeriodicTick(), spell_halion_twilight_phasing::Phase(), BattlegroundAV::PopulateNode(), spell_azjol_nerub_carrion_beetels::PrepareAuraScript(), spell_item_oracle_ablutions::PrepareSpellScript(), spell_q11653_youre_not_so_big_now::PrepareSpellScript(), spell_q13369_fate_up_against_your_will::PrepareSpellScript(), SmartScript::ProcessAction(), ProcessCastaction(), Player::ProcessDelayedOperations(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::ProcessEvent(), ProcessTerrainStatusUpdate(), ProcessUnlearnAction(), BattlefieldWG::PromotePlayer(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), spell_gen_defend::RefreshVisualShields(), Vehicle::RemovePassenger(), spell_igb_below_zero::RemovePassengers(), boss_keristrasza::RemovePrison(), Player::ReportedAfkBy(), GuardAI::Reset(), npc_demonic_vapor::Reset(), npc_demonic_vapor_trail::Reset(), npc_batrider::Reset(), npc_dark_iron_guzzler::Reset(), boss_headless_horseman_pumpkin::Reset(), npc_taretha::npc_tarethaAI::Reset(), npc_medivh_bm::Reset(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::Reset(), boss_halion::boss_halionAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_nerubian_burrower::npc_nerubian_burrowerAI::Reset(), boss_tharon_ja::boss_tharon_jaAI::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_elemental::boss_drakkari_elementalAI::Reset(), npc_dark_nucleus::npc_dark_nucleusAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_anomalus::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_bjarngrim::boss_bjarngrimAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_freya_lifebinder::boss_freya_lifebinderAI::Reset(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::Reset(), boss_freya_nature_bomb::boss_freya_nature_bombAI::Reset(), boss_thorim_lightning_orb::boss_thorim_lightning_orbAI::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_yoggsaron_voice::boss_yoggsaron_voiceAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_frozen_orb::npc_frozen_orbAI::Reset(), npc_frozen_orb_stalker::npc_frozen_orb_stalkerAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::Reset(), npc_ashtongue_channeler::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), boss_wrath_scryer_soccothrates::Reset(), npc_training_dummy::npc_training_dummyAI::Reset(), BfGraveyard::Resurrect(), Resurrect(), Player::ResurrectPlayer(), Player::RewardQuest(), boss_bjarngrim::boss_bjarngrimAI::RollStance(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), Map::ScriptsProcess(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT(), npc_sayge::SendAction(), go_skull_pile::SendActionMenu(), npc_xt002_heart::npc_xt002_heartAI::SendEnergyToCorner(), Player::SendInitialPacketsAfterAddToMap(), Player::SendQuestUpdate(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), npc_eastvale_peasent::SetData(), SetModelVisible(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), npc_stable_master::npc_stable_masterAI::sGossipSelect(), npc_brewfest_keg_reciver::sGossipSelect(), npc_cairne_bloodhoof::npc_cairne_bloodhoofAI::sGossipSelect(), npc_chesspiece::sGossipSelect(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::sGossipSelect(), npc_zafod_boombox::npc_zafod_boomboxAI::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_cultist_engineer::sGossipSelect(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_skadi_grauf::boss_skadi_graufAI::SpawnFlameTriggers(), boss_malchezaar::SpawnInfernal(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), boss_eadric::boss_eadricAI::SpellHit(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_ichor_globule::npc_ichor_globuleAI::SpellHit(), npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit(), npc_franklin::npc_franklinAI::SpellHit(), npc_necropolis_relay::SpellHit(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_headless_horseman::SpellHit(), boss_thorim_pillar::boss_thorim_pillarAI::SpellHit(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::SpellHit(), npc_necropolis_proxy::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), npc_living_constellation::npc_living_constellationAI::SpellHit(), boss_ignis::boss_ignisAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), npc_necrotic_shard::SpellHit(), npc_soh_fire_trigger::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_magus_telestra::SpellHit(), boss_thorim::boss_thorimAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_bronjahm::boss_bronjahmAI::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), boss_felmyst::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_rotface::boss_rotfaceAI::SpellHitTarget(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), boss_hodir::boss_hodirAI::SpellHitTarget(), npc_ulduar_rocket_strike_trigger::npc_ulduar_rocket_strike_triggerAI::SpellHitTarget(), npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), boss_epoch::boss_epochAI::SpellHitTarget(), boss_sapphiron::boss_sapphironAI::SpellHitTarget(), boss_skadi_grauf::boss_skadi_graufAI::SpellHitTarget(), boss_shirrak_the_dead_watcher::SpellHitTarget(), npc_pet_gen_soul_trader_beacon::SpellHitTarget(), Battleground::SpiritOfCompetitionEvent(), boss_ionar::boss_ionarAI::Split(), boss_heigan::boss_heiganAI::StartFightPhase(), npc_finklestein::npc_finklesteinAI::StartNextTask(), spell_dk_ghoul_explode::Suicide(), boss_anzu::SummonBroods(), boss_anubrekhan::boss_anubrekhanAI::SummonedCreatureDies(), boss_cthun::SummonedCreatureDies(), boss_vexallus::SummonedCreatureDies(), boss_paletress::boss_paletressAI::SummonMemory(), go_wind_stone::go_wind_stoneAI::SummonNPC(), spell_igb_check_for_players::TeleportPlayer(), BattlegroundSA::TeleportToEntrancePosition(), spell_midsummer_fling_torch::ThrowNextTorch(), TriggerBurningPitch(), npc_orb_carrier::npc_orb_carrierAI::TriggerCutter(), spell_koralon_meteor_fists_aura::TriggerFists(), spell_flame_warder_meteor_fists_aura::TriggerFists(), spell_gen_holiday_buff_food::TriggerFoodBuff(), spell_karazhan_brittle_bones_aura::Update(), spell_black_temple_curse_of_the_bleakheart_aura::Update(), spell_illidari_council_deadly_strike_aura::Update(), spell_mother_shahraz_random_periodic_aura::Update(), spell_mother_shahraz_beam_periodic_aura::Update(), spell_mother_shahraz_saber_lash_aura::Update(), spell_black_temple_charge_rage_aura::Update(), Pet::Update(), GameObject::Update(), TotemAI::UpdateAI(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_image_of_medivh::npc_image_of_medivhAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_demonic_vapor::UpdateAI(), npc_demonic_vapor_trail::UpdateAI(), npc_kalecgos_kj::UpdateAI(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_brewfest_super_brew_trigger::UpdateAI(), npc_hallows_end_train_fire::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_headless_horseman_head::UpdateAI(), boss_headless_horseman_pumpkin::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), npc_time_rift::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_tharnarian::npc_tharnarianAI::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_sartharion::boss_sartharionAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), npc_halion_controller::npc_halion_controllerAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_swarm_scarab::npc_swarm_scarabAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_druid::npc_toc_druidAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_paladin::npc_toc_paladinAI::UpdateAI(), npc_toc_priest::npc_toc_priestAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_dred::boss_dredAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), npc_pos_icicle_trigger::npc_pos_icicle_triggerAI::UpdateAI(), npc_pos_collapsing_icicle::npc_pos_collapsing_icicleAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_gal_darah::boss_gal_darahAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::UpdateAI(), boss_heigan::boss_heiganAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_nexus_lord::npc_nexus_lordAI::UpdateAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI(), npc_alexstrasza::npc_alexstraszaAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), npc_crystal_spike::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir::boss_sjonnirAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::UpdateAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_freya_nature_bomb::boss_freya_nature_bombAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_saronite_animus::npc_ulduar_saronite_animusAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_icicle::npc_ulduar_icicleAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), npc_ulduar_proximity_mine::npc_ulduar_proximity_mineAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron_guardian_of_ys::boss_yoggsaron_guardian_of_ysAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI(), npc_thassarian::npc_thassarianAI::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_jungle_punch_target::npc_jungle_punch_targetAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_wg_queue::npc_wg_queueAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_invis_infernal_caster::npc_invis_infernal_casterAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), trigger_periodic::trigger_periodicAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_maexxna_webwrap::boss_maexxna_webwrapAI::UpdateAI(), npc_living_poison::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_q24545_vegard_dummy::npc_q24545_vegard_dummyAI::UpdateAI(), Player::UpdateAreaDependentAuras(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdatePhase(), Player::UpdateZoneDependentAuras(), GameObject::Use(), Player::VehicleSpellInitialize(), boss_bjarngrim::boss_bjarngrimAI::WaypointReached(), npc_arthas::npc_arthasAI::WaypointReached(), and npc_engineer_helice::npc_engineer_heliceAI::WaypointReached().

◆ CastSpell() [4/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1240{
1241 return CastSpell(victim, spellInfo, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1242}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [5/7]

SpellCastResult Unit::CastSpell ( Unit victim,
SpellInfo const *  spellInfo,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1245{
1246 SpellCastTargets targets;
1247 targets.SetUnitTarget(victim);
1248 return CastSpell(targets, spellInfo, nullptr, triggerFlags, castItem, triggeredByAura, originalCaster);
1249}

References CastSpell(), and SpellCastTargets::SetUnitTarget().

◆ CastSpell() [6/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
bool  triggered,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1223{
1224 return CastSpell(victim, spellId, triggered ? TRIGGERED_FULL_MASK : TRIGGERED_NONE, castItem, triggeredByAura, originalCaster);
1225}

References CastSpell(), TRIGGERED_FULL_MASK, and TRIGGERED_NONE.

◆ CastSpell() [7/7]

SpellCastResult Unit::CastSpell ( Unit victim,
uint32  spellId,
TriggerCastFlags  triggerFlags = TRIGGERED_NONE,
Item castItem = nullptr,
AuraEffect const *  triggeredByAura = nullptr,
ObjectGuid  originalCaster = ObjectGuid::Empty 
)
1228{
1229 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
1230 if (!spellInfo)
1231 {
1232 LOG_ERROR("entities.unit", "CastSpell: unknown spell {} by caster {}", spellId, GetGUID().ToString());
1234 }
1235
1236 return CastSpell(victim, spellInfo, triggerFlags, castItem, triggeredByAura, originalCaster);
1237}

References CastSpell(), Object::GetGUID(), LOG_ERROR, SPELL_FAILED_SPELL_UNAVAILABLE, sSpellMgr, and Position::ToString().

◆ CastStop()

◆ ChangeSeat()

void Unit::ChangeSeat ( int8  seatId,
bool  next = true 
)
19548{
19549 if (!m_vehicle)
19550 return;
19551
19552 if (seatId < 0)
19553 {
19554 seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next);
19555 if (seatId < 0)
19556 return;
19557 }
19558 else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId))
19559 return;
19560
19562 if (!m_vehicle->AddPassenger(this, seatId))
19563 ABORT();
19564}
int8 GetNextEmptySeat(int8 seatId, bool next) const
Definition Vehicle.cpp:246
bool HasEmptySeat(int8 seatId) const
Definition Vehicle.cpp:220

References ABORT, Vehicle::AddPassenger(), Vehicle::GetNextEmptySeat(), WorldObject::GetTransSeat(), Vehicle::HasEmptySeat(), m_vehicle, and Vehicle::RemovePassenger().

Referenced by _EnterVehicle(), and WorldSession::HandleChangeSeatsOnControlledVehicle().

◆ CleanupBeforeRemoveFromMap()

void Unit::CleanupBeforeRemoveFromMap ( bool  finalCleanup)
15831{
15833 return;
15834
15835 // This needs to be before RemoveFromWorld to make GetCaster() return a valid pointer on aura removal
15837
15838 if (IsInWorld()) // not in world and not being removed atm
15840
15841 ASSERT(GetGUID());
15842
15843 // A unit may be in removelist and not in world, but it is still in grid
15844 // and may have some references during delete
15847
15848 if (finalCleanup)
15849 m_cleanupDone = true;
15850
15851 CombatStop();
15856 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
15857}
void deleteReferences(bool removeFromMap=false)
Definition HostileRefMgr.cpp:125
void Clear(bool reset=true)
Definition MotionMaster.h:167
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10532
void RemoveAllGameObjects()
Definition Unit.cpp:6360
void ClearComboPoints()
Definition Unit.cpp:16948
void ClearComboPointHolders()
Definition Unit.cpp:17003
HostileRefMgr & getHostileRefMgr()
Definition Unit.h:902
void RemoveFromWorld() override
Definition Unit.cpp:15784
void RemoveAllAuras()
Definition Unit.cpp:5385
ThreatMgr & GetThreatMgr()
Definition Unit.h:898

References ASSERT, MotionMaster::Clear(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearComboPoints(), CombatStop(), HostileRefMgr::deleteReferences(), Object::GetGUID(), getHostileRefMgr(), GetMotionMaster(), GetThreatMgr(), InterruptNonMeleeSpells(), IsDuringRemoveFromWorld(), Object::IsInWorld(), m_cleanupDone, RemoveAllAuras(), RemoveAllGameObjects(), and RemoveFromWorld().

Referenced by CleanupsBeforeDelete().

◆ CleanupsBeforeDelete()

void Unit::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

15860{
15861 if (GetTransport())
15862 {
15864 SetTransport(nullptr);
15867 }
15868
15869 CleanupBeforeRemoveFromMap(finalCleanup);
15870}
virtual void RemovePassenger(WorldObject *passenger, bool withAll=false)=0
void CleanupBeforeRemoveFromMap(bool finalCleanup)
Definition Unit.cpp:15830
void SetTransport(Transport *t)
Definition Object.h:691
void Reset()
Definition Object.h:299
void RemoveMovementFlag(uint32 flag)
Definition Object.h:345

References CleanupBeforeRemoveFromMap(), WorldObject::GetTransport(), WorldObject::m_movementInfo, MOVEMENTFLAG_ONTRANSPORT, MovementInfo::RemoveMovementFlag(), Transport::RemovePassenger(), MovementInfo::TransportInfo::Reset(), WorldObject::SetTransport(), and MovementInfo::transport.

Referenced by Player::CleanupsBeforeDelete(), npc_commandscript::HandleNpcAddCommand(), and Map::RemoveAllObjectsInRemoveList().

◆ ClearAllReactives()

void Unit::ClearAllReactives ( )
17012{
17013 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
17014 m_reactiveTimer[i] = 0;
17015
17022}
@ CLASS_HUNTER
Definition SharedDefines.h:143
@ CLASS_WARRIOR
Definition SharedDefines.h:141
@ AURA_STATE_DEFENSE
Definition SharedDefines.h:1303
@ AURA_STATE_HUNTER_PARRY
Definition SharedDefines.h:1309
@ CLASS_CONTEXT_ABILITY_REACTIVE
Definition UnitDefines.h:235
virtual bool IsClass(Classes unitClass, ClassContext context=CLASS_CONTEXT_NONE) const
Definition Unit.h:794
bool HasAuraState(AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const
Definition Unit.cpp:10643

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), Object::IsPlayer(), m_reactiveTimer, MAX_REACTIVE, and ModifyAuraState().

Referenced by Player::ActivateSpec(), and setDeathState().

◆ ClearComboPointHolders()

void Unit::ClearComboPointHolders ( )
17004{
17005 while (!m_ComboPointHolders.empty())
17006 {
17007 (*m_ComboPointHolders.begin())->ClearComboPoints(); // this also removes it from m_comboPointHolders
17008 }
17009}

References ClearComboPoints(), and m_ComboPointHolders.

Referenced by CreatureAI::_EnterEvadeMode(), CleanupBeforeRemoveFromMap(), Player::RemoveFromWorld(), and setDeathState().

◆ ClearComboPoints()

void Unit::ClearComboPoints ( )
16949{
16950 if (!m_comboTarget)
16951 {
16952 return;
16953 }
16954
16955 // remove Premed-like effects
16956 // (NB: this Aura retains the CP while it's active - now that CP have reset, it shouldn't be there anymore)
16958
16959 m_comboPoints = 0;
16962 m_comboTarget = nullptr;
16963}
@ SPELL_AURA_RETAIN_COMBO_POINTS
Definition SpellAuraDefines.h:211

References m_comboPoints, m_comboTarget, RemoveAurasByType(), RemoveComboPointHolder(), SendComboPoints(), and SPELL_AURA_RETAIN_COMBO_POINTS.

Referenced by Spell::_handle_finish_phase(), CleanupBeforeRemoveFromMap(), ClearAllReactives(), ClearComboPointHolders(), Player::DuelComplete(), Player::RemoveFromWorld(), Player::setDeathState(), and UpdateReactives().

◆ ClearDiminishings()

void Unit::ClearDiminishings ( )
inline
1776{ m_Diminishing.clear(); }

References m_Diminishing.

Referenced by setDeathState().

◆ ClearEmoteState()

void Unit::ClearEmoteState ( )
inline

Sets emote state (looping emote). Emotes available in SharedDefines.h.

void SetEmoteState(Emote emoteState)
Definition Unit.h:713

References EMOTE_ONESHOT_NONE, and SetEmoteState().

Referenced by boss_felblood_kaelthas::DoAction().

◆ ClearInCombat()

void Unit::ClearInCombat ( )
13912{
13913 m_CombatTimer = 0;
13915
13916 // Player's state will be cleared in Player::UpdateContestedPvP
13917 if (Creature* creature = ToCreature())
13918 {
13919 if (creature->GetCreatureTemplate() && creature->GetCreatureTemplate()->unit_flags & UNIT_FLAG_IMMUNE_TO_PC)
13920 SetImmuneToPC(true); // set immunity state to the one from db on evade
13921
13924 ReplaceAllDynamicFlags(creature->GetCreatureTemplate()->dynamicflags);
13925
13926 creature->SetAssistanceTimer(0);
13927
13928 // Xinef: will be recalculated at follow movement generator initialization
13929 if (!IsPet() && !IsCharmed())
13930 return;
13931 }
13932 else if (Player* player = ToPlayer())
13933 {
13934 player->UpdatePotionCooldown();
13935 if (player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
13936 for (uint8 i = 0; i < MAX_RUNES; ++i)
13937 player->SetGracePeriod(i, 0);
13938 }
13939
13940 if (Player* player = this->ToPlayer())
13941 {
13942 sScriptMgr->OnPlayerLeaveCombat(player);
13943 }
13944}
#define MAX_RUNES
Definition Player.h:393
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:146
@ CLASS_CONTEXT_ABILITY
Definition UnitDefines.h:234
@ UNIT_STATE_ATTACK_PLAYER
Definition UnitDefines.h:184
@ UNIT_FLAG_IN_COMBAT
Definition UnitDefines.h:269
@ UNIT_FLAG_IMMUNE_TO_PC
Definition UnitDefines.h:258
void ReplaceAllDynamicFlags(uint32 flag) override
Definition Unit.h:724
bool IsCharmed() const
Definition Unit.h:1237
bool IsPet() const
Definition Unit.h:747
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13703
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704

References CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, ClearUnitState(), Object::HasDynamicFlag(), IsCharmed(), IsPet(), m_CombatTimer, MAX_RUNES, RemoveUnitFlag(), ReplaceAllDynamicFlags(), SetImmuneToPC(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_DYNFLAG_TAPPED, UNIT_FLAG_IMMUNE_TO_PC, UNIT_FLAG_IN_COMBAT, and UNIT_STATE_ATTACK_PLAYER.

Referenced by CombatStop(), Player::LoadFromDB(), and Update().

◆ ClearInPetCombat()

◆ ClearUnitState()

void Unit::ClearUnitState ( uint32  f)
inline
692{ m_state &= ~f; }

References m_state.

Referenced by Spell::_cast(), HomeMovementGenerator< Creature >::_setTargetLocation(), Attack(), FollowerAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), AttackStop(), ClearInCombat(), boss_thorim::boss_thorimAI::DisableThorim(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), HomeMovementGenerator< Creature >::DoFinalize(), WaypointMovementGenerator< Creature >::DoFinalize(), RandomMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), RandomMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), Spell::EffectResurrectPet(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_ayamiss::EnterEvadeMode(), SmartAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), TimedFleeingMovementGenerator::Finalize(), RotateMovementGenerator::Finalize(), DistractMovementGenerator::Finalize(), AssistanceDistractMovementGenerator::Finalize(), Spell::finish(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraModSchoolImmunity(), debug_commandscript::HandleDebugUnitStateCommand(), AuraEffect::HandleFeignDeath(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), SmartAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), MotionMaster::MoveTargetedHome(), WaypointMovementGenerator< Creature >::OnArrived(), boss_nightbane::PathEndReached(), Creature::ReleaseFocus(), RemoveCharmedBy(), MotionTransport::RemovePassenger(), boss_ayamiss::Reset(), boss_hungarfen::Reset(), Player::ResetContestedPvP(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Player::SetClientControl(), SetControlled(), Creature::setDeathState(), Player::setDeathState(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), Player::SetIsSpectator(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), StopMoving(), StopMovingOnCurrentPos(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), and boss_the_lich_king::boss_the_lich_kingAI::UpdateAI().

◆ CombatStart()

void Unit::CombatStart ( Unit target,
bool  initialAggro = true 
)
13722{
13723 // Xinef: Dont allow to start combat with triggers
13724 if (victim->IsCreature() && victim->ToCreature()->IsTrigger())
13725 return;
13726
13727 if (initialAggro)
13728 {
13729 // Make player victim stand up automatically
13730 if (victim->getStandState() && victim->IsPlayer())
13731 {
13732 victim->SetStandState(UNIT_STAND_STATE_STAND);
13733 }
13734
13735 if (!victim->IsInCombat() && !victim->IsPlayer() && !victim->ToCreature()->HasReactState(REACT_PASSIVE) && victim->ToCreature()->IsAIEnabled)
13736 {
13737 if (victim->IsPet())
13738 victim->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart()
13739 else
13740 {
13741 victim->ToCreature()->AI()->AttackStart(this);
13742 // if the target is an NPC with a pet or minion, pet should react.
13743 if (Unit* victimControlledUnit = victim->GetFirstControlled())
13744 {
13745 victimControlledUnit->SetInCombatWith(this);
13746 SetInCombatWith(victimControlledUnit);
13747 victimControlledUnit->AddThreat(this, 0.0f);
13748 }
13749 }
13750
13751 // if unit has an owner, put owner in combat.
13752 if (Unit* victimOwner = victim->GetOwner())
13753 {
13754 if (!(victimOwner->IsInCombatWith(this)))
13755 {
13756 /* warding off to not take over aggro for no reason
13757 Using only AddThreat causes delay in attack */
13758 if (!victimOwner->IsInCombat() && victimOwner->IsAIEnabled)
13759 {
13760 victimOwner->ToCreature()->AI()->AttackStart(this);
13761 }
13762 victimOwner->SetInCombatWith(this);
13763 SetInCombatWith(victimOwner);
13764 victimOwner->AddThreat(this, 0.0f);
13765 }
13766 }
13767 }
13768
13769 bool alreadyInCombat = IsInCombat();
13770
13771 SetInCombatWith(victim);
13772 victim->SetInCombatWith(this);
13773
13774 // Update leash timer when attacking creatures
13775 if (victim->IsCreature() && this != victim)
13776 victim->ToCreature()->UpdateLeashExtensionTime();
13777
13778 // Xinef: If pet started combat - put owner in combat
13779 if (!alreadyInCombat && IsInCombat())
13780 {
13781 if (Unit* owner = GetOwner())
13782 {
13783 owner->SetInCombatWith(victim);
13784 victim->SetInCombatWith(owner);
13785 }
13786 }
13787 }
13788
13789 Unit* who = victim->GetCharmerOrOwnerOrSelf();
13790 if (who->IsPlayer())
13791 SetContestedPvP(who->ToPlayer());
13792
13794 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13795 {
13796 player->UpdatePvP(true);
13798 }
13799}
@ AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
Definition SpellDefines.h:66
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ REACT_PASSIVE
Definition Unit.h:549
void UpdatePvP(bool state, bool _override=false)
Definition PlayerUpdates.cpp:1530
Unit * GetCharmerOrOwnerOrSelf() const
Definition Unit.h:1214
void SetContestedPvP(Player *attackedPlayer=nullptr, bool lookForNearContestedGuards=true)
Definition Unit.cpp:17332
Unit * GetFirstControlled() const
Definition Unit.cpp:11171

References Creature::AI(), CreatureAI::AttackedBy(), UnitAI::AttackStart(), AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetFirstControlled(), GetOwner(), getStandState(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), IsInCombat(), IsPet(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), REACT_PASSIVE, RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), SetStandState(), Object::ToCreature(), Object::ToPlayer(), UNIT_STAND_STATE_STAND, Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by AttackerStateUpdate(), Spell::CheckCast(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectTaunt(), and AssistDelayEvent::Execute().

◆ CombatStartOnCast()

void Unit::CombatStartOnCast ( Unit target,
bool  initialAggro = true,
uint32  duration = 0 
)
13802{
13803 // Xinef: Dont allow to start combat with triggers
13804 if (target->IsCreature() && target->ToCreature()->IsTrigger())
13805 return;
13806
13807 if (initialAggro)
13808 {
13809 SetInCombatWith(target, duration);
13810
13811 // Xinef: If pet started combat - put owner in combat
13812 if (Unit* owner = GetOwner())
13813 owner->SetInCombatWith(target, duration);
13814
13815 // Update leash timer when attacking creatures
13816 if (target->IsCreature())
13818 else if (ToCreature()) // Reset leash if it is a spell caster, else it may evade inbetween casts
13820 }
13821
13822 Unit* who = target->GetCharmerOrOwnerOrSelf();
13823 if (who->IsPlayer())
13824 SetContestedPvP(who->ToPlayer());
13825
13827 if (player && who->IsPvP() && (!who->IsPlayer() || !player->duel || player->duel->Opponent != who))
13828 {
13829 player->UpdatePvP(true);
13831 }
13832}
bool IsTrigger() const
Definition Creature.h:76

References AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT, Player::duel, GetCharmerOrOwnerOrSelf(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetOwner(), Object::IsCreature(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), RemoveAurasWithInterruptFlags(), SetContestedPvP(), SetInCombatWith(), Object::ToCreature(), Object::ToPlayer(), Creature::UpdateLeashExtensionTime(), and Player::UpdatePvP().

Referenced by Spell::_cast().

◆ CombatStop()

void Unit::CombatStop ( bool  includingCast = false)
10533{
10534 if (includingCast && IsNonMeleeSpellCast(false))
10536
10537 AttackStop();
10539 if (IsPlayer())
10540 ToPlayer()->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
10541 if (Creature* pCreature = ToCreature())
10542 pCreature->ClearLastLeashExtensionTimePtr();
10543 ClearInCombat();
10544
10545 // xinef: just in case
10546 if (IsPetInCombat() && !IsPlayer())
10548}
void SendAttackSwingCancelAttack()
Definition PlayerMisc.cpp:140
bool IsPetInCombat() const
Definition Unit.h:882
void ClearInPetCombat()
Definition Unit.cpp:13946
void RemoveAllAttackers()
Remove all units in m_attackers list and send them AttackStop()
Definition Unit.cpp:10580
void ClearInCombat()
Definition Unit.cpp:13911
bool AttackStop()
Force the unit to stop attacking. This will clear UNIT_STATE_MELEE_ATTACKING, Interrupt current spell...
Definition Unit.cpp:10499

References AttackStop(), ClearInCombat(), ClearInPetCombat(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), IsPetInCombat(), Object::IsPlayer(), RemoveAllAttackers(), Player::SendAttackSwingCancelAttack(), Object::ToCreature(), and Object::ToPlayer().

Referenced by CreatureAI::_EnterEvadeMode(), PetAI::_stopAttack(), Player::ActivateTaxiPathTo(), CleanupBeforeRemoveFromMap(), CombatStopWithPets(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_kalecgos::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_maiev_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSanctuary(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), TotemAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), npc_pet_dk_ebon_gargoyle::FlyAway(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleCombatStopCommand(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), spell_chapter2_persuasive_strike::HandleHit(), npc_commandscript::HandleNpcDeleteCommand(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_supremus_punch_invisible_stalker::IsSummonedBy(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SmartScript::ProcessAction(), Player::RemovePet(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), setDeathState(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), Player::TeleportTo(), Totem::UnSummon(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ CombatStopWithPets()

void Unit::CombatStopWithPets ( bool  includingCast = false)
10551{
10552 CombatStop(includingCast);
10553
10554 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10555 (*itr)->CombatStop(includingCast);
10556}

References CombatStop(), and m_Controlled.

Referenced by DealDamage(), WorldSession::HandleDuelCancelledOpcode(), Player::SetGameMaster(), Player::SetGMVisible(), and Player::UpdateArea().

◆ CountPctFromCurHealth()

uint32 Unit::CountPctFromCurHealth ( int32  pct) const
inline
1045{ return CalculatePct(GetHealth(), pct); }
uint32 GetHealth() const
Definition Unit.h:1031

References CalculatePct(), and GetHealth().

Referenced by spell_gen_leeching_swarm_aura::HandleEffectPeriodic().

◆ CountPctFromMaxHealth()

uint32 Unit::CountPctFromMaxHealth ( int32  pct) const
inline
1044{ return CalculatePct(GetMaxHealth(), pct); }
uint32 GetMaxHealth() const
Definition Unit.h:1032

References CalculatePct(), and GetMaxHealth().

Referenced by spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), spell_dru_survival_instincts_aura::AfterApply(), spell_dk_anti_magic_shell_self::CalculateAmount(), spell_dk_vampiric_blood::CalculateAmount(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::EffectHeal(), Spell::EffectHealPct(), Spell::EffectResurrect(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonType(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), spell_dk_death_strike::HandleDummy(), spell_hun_last_stand_pet::HandleDummy(), spell_warr_last_stand::HandleDummy(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), boss_harbinger_skyriss::JustSummoned(), boss_hadronox::boss_hadronoxAI::KilledUnit(), Pet::LoadPetFromDB(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), and npc_injured_patient::npc_injured_patientAI::UpdateAI().

◆ CreateTamedPetFrom() [1/2]

Pet * Unit::CreateTamedPetFrom ( Creature creatureTarget,
uint32  spell_id = 0 
)
17436{
17437 if (!IsPlayer())
17438 return nullptr;
17439
17440 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17441
17442 if (!pet->CreateBaseAtCreature(creatureTarget))
17443 {
17444 delete pet;
17445 return nullptr;
17446 }
17447
17448 uint8 level = creatureTarget->GetLevel() + 5 < GetLevel() ? (GetLevel() - 5) : creatureTarget->GetLevel();
17449
17450 if (!InitTamedPet(pet, level, spell_id))
17451 {
17452 delete pet;
17453 return nullptr;
17454 }
17455
17456 return pet;
17457}
@ HUNTER_PET
Definition PetDefines.h:32
bool CreateBaseAtCreature(Creature *creature)
Definition Pet.cpp:941
bool InitTamedPet(Pet *pet, uint8 level, uint32 spell_id)
Definition Unit.cpp:17479

References Pet::CreateBaseAtCreature(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), and Object::ToPlayer().

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), and Spell::EffectTameCreature().

◆ CreateTamedPetFrom() [2/2]

Pet * Unit::CreateTamedPetFrom ( uint32  creatureEntry,
uint32  spell_id = 0 
)
17460{
17461 if (!IsPlayer())
17462 return nullptr;
17463
17464 CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(creatureEntry);
17465 if (!creatureInfo)
17466 return nullptr;
17467
17468 Pet* pet = new Pet(ToPlayer(), HUNTER_PET);
17469
17470 if (!pet->CreateBaseAtCreatureInfo(creatureInfo, this) || !InitTamedPet(pet, GetLevel(), spell_id))
17471 {
17472 delete pet;
17473 return nullptr;
17474 }
17475
17476 return pet;
17477}
#define sObjectMgr
Definition ObjectMgr.h:1650
bool CreateBaseAtCreatureInfo(CreatureTemplate const *cinfo, Unit *owner)
Definition Pet.cpp:976
Definition CreatureData.h:186

References Pet::CreateBaseAtCreatureInfo(), GetLevel(), HUNTER_PET, InitTamedPet(), Object::IsPlayer(), sObjectMgr, and Object::ToPlayer().

◆ CreateVehicleKit()

bool Unit::CreateVehicleKit ( uint32  id,
uint32  creatureEntry 
)

Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)

18814{
18815 VehicleEntry const* vehInfo = sVehicleStore.LookupEntry(id);
18816 if (!vehInfo)
18817 return false;
18818
18819 m_vehicleKit = new Vehicle(this, vehInfo, creatureEntry);
18822 return true;
18823}
DBCStorage< VehicleEntry > sVehicleStore(VehicleEntryfmt)
@ UNIT_MASK_VEHICLE
Definition UnitDefines.h:161
@ UPDATEFLAG_VEHICLE
Definition UpdateData.h:46

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, sVehicleStore, UNIT_MASK_VEHICLE, and UPDATEFLAG_VEHICLE.

Referenced by Creature::CreateFromProto(), AuraEffect::HandleAuraSetVehicle(), Mount(), and npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit().

◆ DealDamage()

uint32 Unit::DealDamage ( Unit attacker,
Unit victim,
uint32  damage,
CleanDamage const *  cleanDamage = nullptr,
DamageEffectType  damagetype = DIRECT_DAMAGE,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL,
SpellInfo const *  spellProto = nullptr,
bool  durabilityLoss = true,
bool  allowGM = false,
Spell const *  spell = nullptr 
)
static

@fix: Hack to avoid premature leashing

826{
827 damage = sScriptMgr->DealDamage(attacker, victim, damage, damagetype);
828 // Xinef: initialize damage done for rage calculations
829 // Xinef: its rare to modify damage in hooks, however training dummy's sets damage to 0
830 uint32 rage_damage = damage + ((cleanDamage != nullptr) ? cleanDamage->absorbed_damage : 0);
831
832 //if (attacker)
833 {
834 if (victim->IsAIEnabled)
835 victim->GetAI()->DamageTaken(attacker, damage, damagetype, damageSchoolMask);
836
837 if (attacker && attacker->IsAIEnabled)
838 attacker->GetAI()->DamageDealt(victim, damage, damagetype, damageSchoolMask);
839 }
840
841 // Hook for OnDamage Event
842 sScriptMgr->OnDamage(attacker, victim, damage);
843
844 if (victim->IsPlayer() && attacker != victim)
845 {
846 // Signal to pets that their owner was attacked
847 Pet* pet = victim->ToPlayer()->GetPet();
848
849 if (pet && pet->IsAlive())
850 pet->AI()->OwnerAttackedBy(attacker);
851 }
852
853 //Dont deal damage to unit if .cheat god is enable.
854 if (victim->IsPlayer())
855 {
856 if (victim->ToPlayer()->GetCommandStatus(CHEAT_GOD))
857 {
858 return 0;
859 }
860 }
861
862 // Signal the pet it was attacked so the AI can respond if needed
863 if (victim->IsCreature() && attacker != victim && victim->IsPet() && victim->IsAlive())
864 victim->ToPet()->AI()->AttackedBy(attacker);
865
866 if (damagetype != NODAMAGE)
867 {
868 // interrupting auras with AURA_INTERRUPT_FLAG_DAMAGE before checking !damage (absorbed damage breaks that type of auras)
869 if (spellProto)
870 {
871 if (!spellProto->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
873 }
874 else
876
877 // interrupt spells with SPELL_INTERRUPT_FLAG_ABORT_ON_DMG on absorbed damage (no dots)
878 if (!damage && damagetype != DOT && cleanDamage && cleanDamage->absorbed_damage)
879 {
880 if (victim != attacker && victim->IsPlayer())
881 {
882 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
883 {
884 if (spell->getState() == SPELL_STATE_PREPARING)
885 {
886 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
887 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
888 {
889 victim->InterruptNonMeleeSpells(false);
890 }
891 }
892 }
893 }
894 }
895
896 // We're going to call functions which can modify content of the list during iteration over it's elements
897 // Let's copy the list so we can prevent iterator invalidation
899 // copy damage to casters of this aura
900 for (AuraEffectList::iterator i = vCopyDamageCopy.begin(); i != vCopyDamageCopy.end(); ++i)
901 {
902 // Check if aura was removed during iteration - we don't need to work on such auras
903 if (!((*i)->GetBase()->IsAppliedOnTarget(victim->GetGUID())))
904 continue;
905 // check damage school mask
906 if (((*i)->GetMiscValue() & damageSchoolMask) == 0)
907 continue;
908
909 Unit* shareDamageTarget = (*i)->GetCaster();
910 if (!shareDamageTarget)
911 continue;
912 SpellInfo const* spell = (*i)->GetSpellInfo();
913
914 uint32 shareDamage = CalculatePct(damage, (*i)->GetAmount());
915
916 uint32 shareAbsorb = 0;
917 uint32 shareResist = 0;
918
919 if (shareDamageTarget->IsImmunedToDamageOrSchool(damageSchoolMask))
920 {
921 shareAbsorb = shareDamage;
922 shareDamage = 0;
923 }
924 else
925 {
926 DamageInfo sharedDamageInfo(attacker, shareDamageTarget, shareDamage, spellProto, damageSchoolMask, damagetype);
927 Unit::CalcAbsorbResist(sharedDamageInfo, true);
928 shareAbsorb = sharedDamageInfo.GetAbsorb();
929 shareResist = sharedDamageInfo.GetResist();
930 shareDamage = sharedDamageInfo.GetDamage();
931 Unit::DealDamageMods(shareDamageTarget, shareDamage, &shareAbsorb);
932 }
933
934 if (attacker && shareDamageTarget->IsPlayer())
935 {
936 attacker->SendSpellNonMeleeDamageLog(shareDamageTarget, spell, shareDamage, damageSchoolMask, shareAbsorb, shareResist, damagetype == DIRECT_DAMAGE, 0, false, true);
937 }
938
939 Unit::DealDamage(attacker, shareDamageTarget, shareDamage, cleanDamage, NODAMAGE, damageSchoolMask, spellProto, false, false, damageSpell);
940 }
941 }
942
943 // Rage from Damage made (only from direct weapon damage)
944 if (attacker && cleanDamage && damagetype == DIRECT_DAMAGE && attacker != victim && attacker->HasActivePowerType(POWER_RAGE))
945 {
946 uint32 weaponSpeedHitFactor;
947
948 switch (cleanDamage->attackType)
949 {
950 case BASE_ATTACK:
951 case OFF_ATTACK:
952 {
953 weaponSpeedHitFactor = uint32(attacker->GetAttackTime(cleanDamage->attackType) / 1000.0f * (cleanDamage->attackType == BASE_ATTACK ? 3.5f : 1.75f));
954 if (cleanDamage->hitOutCome == MELEE_HIT_CRIT)
955 weaponSpeedHitFactor *= 2;
956
957 attacker->RewardRage(rage_damage, weaponSpeedHitFactor, true);
958 break;
959 }
960 case RANGED_ATTACK:
961 break;
962 default:
963 break;
964 }
965 }
966
967 if (!damage)
968 {
969 // Rage from absorbed damage
970 if (cleanDamage && cleanDamage->absorbed_damage)
971 {
972 if (victim->HasActivePowerType(POWER_RAGE))
973 victim->RewardRage(cleanDamage->absorbed_damage, 0, false);
974
975 if (attacker && attacker->HasActivePowerType(POWER_RAGE))
976 attacker->RewardRage(cleanDamage->absorbed_damage, 0, true);
977 }
978
979 return 0;
980 }
981
982 LOG_DEBUG("entities.unit", "DealDamageStart");
983
984 uint32 health = victim->GetHealth();
985 LOG_DEBUG("entities.unit", "deal dmg:{} to health:{} ", damage, health);
986
987 // duel ends when player has 1 or less hp
988 bool duel_hasEnded = false;
989 bool duel_wasMounted = false;
990 if (victim->IsPlayer() && victim->ToPlayer()->duel && damage >= (health - 1))
991 {
992 // xinef: situation not possible earlier, just return silently.
993 if (!attacker)
994 return 0;
995
996 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
997 if (victim->ToPlayer()->duel->Opponent == attacker || victim->ToPlayer()->duel->Opponent->GetGUID() == attacker->GetOwnerGUID())
998 damage = health - 1;
999
1000 duel_hasEnded = true;
1001 }
1002 else if (victim->IsVehicle() && damage >= (health - 1) && victim->GetCharmer() && victim->GetCharmer()->IsPlayer())
1003 {
1004 Player* victimRider = victim->GetCharmer()->ToPlayer();
1005
1006 if (victimRider && victimRider->duel && victimRider->duel->IsMounted)
1007 {
1008 // xinef: situation not possible earlier, just return silently.
1009 if (!attacker)
1010 return 0;
1011
1012 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
1013 if (victimRider->duel->Opponent == attacker || victimRider->duel->Opponent->GetGUID() == attacker->GetCharmerGUID())
1014 damage = health - 1;
1015
1016 duel_wasMounted = true;
1017 duel_hasEnded = true;
1018 }
1019 }
1020
1021 if (attacker && attacker != victim)
1022 if (Player* killer = attacker->GetCharmerOrOwnerPlayerOrPlayerItself())
1023 {
1024 // pussywizard: don't allow GMs to deal damage in normal way (this leaves no evidence in logs!), they have commands to do so
1025 //if (!allowGM && killer->GetSession()->GetSecurity() && killer->GetSession()->GetSecurity() <= SEC_ADMINISTRATOR)
1026 // return 0;
1027
1028 if (Battleground* bg = killer->GetBattleground())
1029 {
1030 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
1031 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, victim); // pussywizard: InBattleground() optimization
1032 }
1033 //killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage); // pussywizard: optimization
1034 }
1035
1036 if (victim->IsPlayer())
1037 ;//victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage); // pussywizard: optimization
1038 else if (!victim->IsControlledByPlayer() || victim->IsVehicle())
1039 {
1040 if (!victim->ToCreature()->hasLootRecipient())
1041 victim->ToCreature()->SetLootRecipient(attacker);
1042
1043 if (!attacker || attacker->IsControlledByPlayer() || attacker->IsCreatedByPlayer())
1044 {
1045 uint32 unDamage = health < damage ? health : damage;
1046 bool damagedByPlayer = unDamage && attacker && (attacker->IsPlayer() || attacker->m_movedByPlayer != nullptr);
1047 victim->ToCreature()->LowerPlayerDamageReq(unDamage, damagedByPlayer);
1048 }
1049 }
1050
1051 // Sparring
1052 if (victim->CanSparringWith(attacker))
1053 {
1054 if (damage >= victim->GetHealth())
1055 damage = 0;
1056
1057 uint32 sparringHealth = victim->GetHealth() * (victim->ToCreature()->GetSparringPct() / 100);
1058 if (victim->GetHealth() - damage <= sparringHealth)
1059 damage = 0;
1060 }
1061
1062 if (health <= damage)
1063 {
1064 LOG_DEBUG("entities.unit", "DealDamage: victim just died");
1065
1066 //if (attacker && victim->IsPlayer() && victim != attacker)
1067 //victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // pussywizard: optimization
1068 Unit::Kill(attacker, victim, durabilityLoss, cleanDamage ? cleanDamage->attackType : BASE_ATTACK, spellProto, damageSpell);
1069 }
1070 else
1071 {
1072 LOG_DEBUG("entities.unit", "DealDamageAlive");
1073
1074 //if (victim->IsPlayer())
1075 // victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage); // pussywizard: optimization
1076
1077 victim->ModifyHealth(- (int32)damage);
1078
1079 if (damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
1080 victim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, spellProto ? spellProto->Id : 0);
1081
1082 if (!victim->IsPlayer())
1083 {
1085 if (damagetype != DOT && damage > 0 && !victim->GetOwnerGUID().IsPlayer() && (!spellProto || !spellProto->HasAura(SPELL_AURA_DAMAGE_SHIELD)))
1087
1088 if (attacker)
1089 {
1090 if (spellProto && victim->CanHaveThreatList() && !victim->HasUnitState(UNIT_STATE_EVADE) && !victim->IsInCombatWith(attacker))
1091 {
1092 victim->CombatStart(attacker, !(spellProto->AttributesEx3 & SPELL_ATTR3_SUPPRESS_TARGET_PROCS));
1093 }
1094
1095 victim->AddThreat(attacker, float(damage), damageSchoolMask, spellProto);
1096 }
1097 }
1098 else // victim is a player
1099 {
1100 // random durability for items (HIT TAKEN)
1102 {
1105 }
1106 }
1107
1108 // Rage from damage received
1109 if (attacker != victim && victim->HasActivePowerType(POWER_RAGE))
1110 {
1111 uint32 rageDamage = damage + (cleanDamage ? cleanDamage->absorbed_damage : 0);
1112 victim->RewardRage(rageDamage, 0, false);
1113 }
1114
1115 if (attacker && attacker->IsPlayer())
1116 {
1117 // random durability for items (HIT DONE)
1119 {
1121 attacker->ToPlayer()->DurabilityPointLossForEquipSlot(slot);
1122 }
1123 }
1124
1125 if (damagetype != NODAMAGE && damage && (!spellProto || !(spellProto->HasAttribute(SPELL_ATTR3_TREAT_AS_PERIODIC) || spellProto->HasAttribute(SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK))))
1126 {
1127 if (victim != attacker && victim->IsPlayer()) // does not support creature push_back
1128 {
1129 if (damagetype != DOT && !(damageSpell && damageSpell->m_targets.HasDstChannel()))
1130 {
1131 if (Spell* spell = victim->m_currentSpells[CURRENT_GENERIC_SPELL])
1132 {
1133 if (spell->getState() == SPELL_STATE_PREPARING)
1134 {
1135 uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
1136 if (interruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
1137 {
1138 victim->InterruptNonMeleeSpells(false);
1139 }
1140 else if (interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
1141 {
1142 spell->Delayed();
1143 }
1144 }
1145 }
1146
1147 if (Spell* spell = victim->m_currentSpells[CURRENT_CHANNELED_SPELL])
1148 if (spell->getState() == SPELL_STATE_CASTING)
1149 {
1150 if ((spell->m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_DELAY) != 0)
1151 {
1152 spell->DelayedChannel();
1153 }
1154 }
1155 }
1156 }
1157 }
1158
1159 // last damage from duel opponent
1160 if (duel_hasEnded)
1161 {
1162 Player* he = duel_wasMounted ? victim->GetCharmer()->ToPlayer() : victim->ToPlayer();
1163
1164 ASSERT_NODEBUGINFO(he && he->duel);
1165
1166 if (duel_wasMounted) // In this case victim==mount
1167 victim->SetHealth(1);
1168 else
1169 he->SetHealth(1);
1170
1171 he->duel->Opponent->CombatStopWithPets(true);
1172 he->CombatStopWithPets(true);
1173
1174 he->CastSpell(he, 7267, true); // beg
1176 }
1177 }
1178
1179 LOG_DEBUG("entities.unit", "DealDamageEnd returned {} damage", damage);
1180
1181 return damage;
1182}
@ SCORE_DAMAGE_DONE
Definition BattlegroundScore.h:32
@ ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
Definition DBCEnums.h:130
#define ASSERT_NODEBUGINFO
Definition Errors.h:69
@ CHEAT_GOD
Definition Player.h:995
EquipmentSlots
Definition Player.h:669
@ EQUIPMENT_SLOT_END
Definition Player.h:690
bool roll_chance_f(float chance)
Definition Random.h:57
@ POWER_RAGE
Definition SharedDefines.h:281
@ SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK
Definition SharedDefines.h:658
@ SPELL_ATTR3_TREAT_AS_PERIODIC
Definition SharedDefines.h:529
@ SPELL_ATTR3_SUPPRESS_TARGET_PROCS
Definition SharedDefines.h:521
@ DUEL_WON
Definition SharedDefines.h:3879
@ SPELL_ATTR4_REACTIVE_DAMAGE_PROC
Definition SharedDefines.h:555
@ SPELL_AURA_DAMAGE_SHIELD
Definition SpellAuraDefines.h:78
@ SPELL_AURA_SHARE_DAMAGE_PCT
Definition SpellAuraDefines.h:363
@ CHANNEL_FLAG_DELAY
Definition SpellDefines.h:38
@ AURA_INTERRUPT_FLAG_TAKE_DAMAGE
Definition SpellDefines.h:44
@ AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
Definition SpellDefines.h:67
@ SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
Definition SpellDefines.h:30
@ SPELL_INTERRUPT_FLAG_PUSH_BACK
Definition SpellDefines.h:27
@ SPELL_STATE_PREPARING
Definition Spell.h:227
@ SPELL_STATE_CASTING
Definition Spell.h:228
@ NODAMAGE
Definition Unit.h:253
@ CURRENT_CHANNELED_SPELL
Definition Unit.h:540
@ CURRENT_GENERIC_SPELL
Definition Unit.h:539
@ RATE_DURABILITY_LOSS_DAMAGE
Definition WorldConfig.h:472
virtual void OwnerAttackedBy(Unit *)
Definition CreatureAI.h:173
virtual void AttackedBy(Unit *)
Definition CreatureAI.h:150
void SetLootRecipient(Unit *unit, bool withGroup=true)
Definition Creature.cpp:1331
bool hasLootRecipient() const
Definition Creature.h:235
float GetSparringPct() const
Definition Creature.h:192
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3829
bool IsPlayer() const
Definition ObjectGuid.h:168
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition PlayerUpdates.cpp:2167
void DurabilityPointLossForEquipSlot(EquipmentSlots slot)
Definition Player.cpp:4853
Pet * GetPet() const
Definition Player.cpp:8994
bool GetCommandStatus(uint32 command) const
Definition Player.h:1189
uint32 ChannelInterruptFlags
Definition SpellInfo.h:354
uint32 InterruptFlags
Definition SpellInfo.h:352
virtual void DamageDealt(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage to any victim (before damage apply)
Definition UnitAI.h:361
virtual void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
Called at any Damage from any attacker (before damage apply)
Definition UnitAI.h:368
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14193
Pet * ToPet()
Definition Unit.h:684
bool IsCreatedByPlayer() const
Definition Unit.h:1235
Unit * GetCharmer() const
Definition Unit.cpp:10704
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17800
void RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker)
Definition Unit.cpp:19967
void SetHealth(uint32 val)
Definition Unit.cpp:15580
ObjectGuid GetCharmerGUID() const
Definition Unit.h:674
virtual bool HasActivePowerType(Powers power)
Definition Unit.h:1055
void CombatStopWithPets(bool includingCast=false)
Definition Unit.cpp:10550

References CleanDamage::absorbed_damage, ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, AddThreat(), Creature::AI(), ASSERT_NODEBUGINFO, CreatureAI::AttackedBy(), CleanDamage::attackType, SpellInfo::AttributesEx3, AURA_INTERRUPT_FLAG_DIRECT_DAMAGE, AURA_INTERRUPT_FLAG_TAKE_DAMAGE, BASE_ATTACK, CalcAbsorbResist(), CalculatePct(), CanHaveThreatList(), CanSparringWith(), CastSpell(), CHANNEL_FLAG_DELAY, CHEAT_GOD, CombatStart(), CombatStopWithPets(), CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, UnitAI::DamageDealt(), UnitAI::DamageTaken(), DealDamage(), DealDamageMods(), DIRECT_DAMAGE, DOT, Player::duel, DUEL_WON, Player::DuelComplete(), Player::DurabilityPointLossForEquipSlot(), EQUIPMENT_SLOT_END, DamageInfo::GetAbsorb(), GetAI(), GetAttackTime(), GetAuraEffectsByType(), GetCharmer(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), Player::GetCommandStatus(), DamageInfo::GetDamage(), Object::GetGUID(), GetHealth(), GetOwnerGUID(), Player::GetPet(), DamageInfo::GetResist(), Creature::GetSparringPct(), HasActivePowerType(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellCastTargets::HasDstChannel(), Creature::hasLootRecipient(), HasUnitState(), CleanDamage::hitOutCome, SpellInfo::Id, InterruptNonMeleeSpells(), IsAIEnabled, IsAlive(), IsControlledByPlayer(), IsCreatedByPlayer(), Object::IsCreature(), IsImmunedToDamageOrSchool(), IsInCombatWith(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), IsVehicle(), Kill(), LOG_DEBUG, Creature::LowerPlayerDamageReq(), m_currentSpells, m_movedByPlayer, Spell::m_targets, MELEE_HIT_CRIT, ModifyHealth(), NODAMAGE, OFF_ATTACK, CreatureAI::OwnerAttackedBy(), POWER_RAGE, RANGED_ATTACK, RATE_DURABILITY_LOSS_DAMAGE, RemoveAurasWithInterruptFlags(), RewardRage(), roll_chance_f(), SCORE_DAMAGE_DONE, SendSpellNonMeleeDamageLog(), SetHealth(), Creature::SetLootRecipient(), SPELL_ATTR3_SUPPRESS_TARGET_PROCS, SPELL_ATTR3_TREAT_AS_PERIODIC, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR7_DONT_CAUSE_SPELL_PUSHBACK, SPELL_AURA_DAMAGE_SHIELD, SPELL_AURA_SHARE_DAMAGE_PCT, SPELL_DIRECT_DAMAGE, SPELL_INTERRUPT_FLAG_ABORT_ON_DMG, SPELL_INTERRUPT_FLAG_PUSH_BACK, SPELL_STATE_CASTING, SPELL_STATE_PREPARING, sScriptMgr, sWorld, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_STATE_EVADE, Player::UpdateAchievementCriteria(), Creature::UpdateLeashExtensionTime(), and urand().

Referenced by CalcAbsorbResist(), DealDamage(), DealMeleeDamage(), DealSpellDamage(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectInstaKill(), Player::EnvironmentalDamage(), spell_mt_phoenix_burn::HandleAfterCast(), spell_alar_ember_blast::HandleCast(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), spell_svala_ritual_strike::HandleDummyEffect(), spell_valkyr_touch_aura::HandleEffectPeriodic(), spell_lady_vashj_magic_barrier::HandleEffectRemove(), spell_algalon_collapse_aura::HandlePeriodic(), spell_kaelthas_burn::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_gluth_decimate::HandleScriptEffect(), npc_necrotic_shard::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ DealDamageMods()

void Unit::DealDamageMods ( Unit const *  victim,
uint32 damage,
uint32 absorb 
)
static

◆ DealHeal()

int32 Unit::DealHeal ( Unit healer,
Unit victim,
uint32  addhealth 
)
static
11048{
11049 int32 gain = 0;
11050
11051 if (healer)
11052 {
11053 if (victim->IsAIEnabled)
11054 victim->GetAI()->HealReceived(healer, addhealth);
11055
11056 if (healer->IsAIEnabled)
11057 healer->GetAI()->HealDone(victim, addhealth);
11058 }
11059
11060 if (addhealth)
11061 gain = victim->ModifyHealth(int32(addhealth));
11062
11063 // Hook for OnHeal Event
11064 sScriptMgr->OnHeal(healer, victim, (uint32&)gain);
11065
11066 Unit* unit = healer;
11067
11068 if (healer && healer->IsCreature() && healer->ToCreature()->IsTotem())
11069 unit = healer->GetOwner();
11070
11071 if (!unit)
11072 return gain;
11073
11074 if (Player* player = unit->ToPlayer())
11075 {
11076 if (Battleground* bg = player->GetBattleground())
11077 bg->UpdatePlayerScore(player, SCORE_HEALING_DONE, gain);
11078
11079 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
11080 if (gain && player->InBattleground()) // pussywizard: InBattleground() optimization
11081 player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, victim);
11082
11083 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth); // pussywizard: optimization
11084 }
11085
11086 /*if (Player* player = victim->ToPlayer())
11087 {
11088 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain); // pussywizard: optimization
11089 //player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth); // pussywizard: optimization
11090 }*/
11091
11092 return gain;
11093}
@ SCORE_HEALING_DONE
Definition BattlegroundScore.h:33
@ ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
Definition DBCEnums.h:169
virtual void HealReceived(Unit *, uint32 &)
Called when the creature receives heal.
Definition UnitAI.h:371
virtual void HealDone(Unit *, uint32 &)
Called when the unit heals.
Definition UnitAI.h:377

References ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, GetAI(), GetOwner(), UnitAI::HealDone(), UnitAI::HealReceived(), IsAIEnabled, Object::IsCreature(), IsTotem(), ModifyHealth(), SCORE_HEALING_DONE, sScriptMgr, Object::ToCreature(), and Object::ToPlayer().

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), HealBySpell(), and npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI().

◆ DealMeleeDamage()

void Unit::DealMeleeDamage ( CalcDamageInfo damageInfo,
bool  durabilityLoss 
)
Todo:
: Move this to a packet handler
1857{
1858 Unit* victim = damageInfo->target;
1859
1860 auto canTakeMeleeDamage = [&]()
1861 {
1862 return victim->IsAlive() && !victim->HasUnitState(UNIT_STATE_IN_FLIGHT) && (!victim->IsCreature() || !victim->ToCreature()->IsEvadingAttacks());
1863 };
1864
1865 if (!canTakeMeleeDamage())
1866 {
1867 return;
1868 }
1869
1870 // Hmmmm dont like this emotes client must by self do all animations
1871 if (damageInfo->HitInfo & HITINFO_CRITICALHIT)
1873 if (damageInfo->blocked_amount && damageInfo->TargetState != VICTIMSTATE_BLOCKS)
1875
1876 // Parry haste is enabled if it's not a creature or if the creature doesn't have the NO_PARRY_HASTEN flag.
1877 bool isParryHasteEnabled = !victim->IsCreature() ||
1879 if (damageInfo->TargetState == VICTIMSTATE_PARRY && isParryHasteEnabled)
1880 {
1881 // Get attack timers
1882 float offtime = float(victim->getAttackTimer(OFF_ATTACK));
1883 float basetime = float(victim->getAttackTimer(BASE_ATTACK));
1884 // Reduce attack time
1885 if (victim->HasOffhandWeaponForAttack() && offtime < basetime)
1886 {
1887 float percent20 = victim->GetAttackTime(OFF_ATTACK) * 0.20f;
1888 float percent60 = 3.0f * percent20;
1889 if (offtime > percent20 && offtime <= percent60)
1890 victim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1891 else if (offtime > percent60)
1892 {
1893 offtime -= 2.0f * percent20;
1894 victim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1895 }
1896 }
1897 else
1898 {
1899 float percent20 = victim->GetAttackTime(BASE_ATTACK) * 0.20f;
1900 float percent60 = 3.0f * percent20;
1901 if (basetime > percent20 && basetime <= percent60)
1902 victim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1903 else if (basetime > percent60)
1904 {
1905 basetime -= 2.0f * percent20;
1906 victim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1907 }
1908 }
1909 }
1910
1911 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
1912 {
1913 if (!canTakeMeleeDamage() || (!damageInfo->damages[i].damage && !damageInfo->damages[i].absorb && !damageInfo->damages[i].resist))
1914 {
1915 continue;
1916 }
1917
1918 // Call default DealDamage
1919 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->damages[i].absorb, damageInfo->attackType, damageInfo->hitOutCome);
1920 Unit::DealDamage(this, victim, damageInfo->damages[i].damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damages[i].damageSchoolMask), nullptr, durabilityLoss);
1921 }
1922
1923 // gain rage if attack is fully blocked, dodged or parried
1925 {
1926 switch (damageInfo->attackType)
1927 {
1928 case BASE_ATTACK:
1929 case OFF_ATTACK:
1930 {
1931 uint32 weaponSpeedHitFactor = uint32(GetAttackTime(damageInfo->attackType) / 1000.0f * (damageInfo->attackType == BASE_ATTACK ? 3.5f : 1.75f));
1932 RewardRage(damageInfo->cleanDamage, weaponSpeedHitFactor, true);
1933 break;
1934 }
1935 default:
1936 break;
1937 }
1938 }
1939
1940 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1941 if ((damageInfo->damages[0].damage + damageInfo->damages[1].damage) && ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
1942 !IsPlayer() && !ToCreature()->IsControlledByPlayer() && !victim->HasInArc(M_PI, this)
1943 && (victim->IsPlayer() || !victim->ToCreature()->isWorldBoss()) && !victim->IsVehicle()))
1944 {
1945 // -probability is between 0% and 40%
1946 // 20% base chance
1947 float Probability = 20.0f;
1948
1949 // there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1950 if (victim->GetLevel() < 30)
1951 Probability = 0.65f * victim->GetLevel() + 0.5f;
1952
1953 uint32 VictimDefense = victim->GetDefenseSkillValue();
1954 uint32 AttackerMeleeSkill = GetUnitMeleeSkill();
1955
1956 // xinef: fix daze mechanics
1957 Probability -= ((float)VictimDefense - AttackerMeleeSkill) * 0.1428f;
1958
1959 if (Probability > 40.0f)
1960 Probability = 40.0f;
1961
1962 // Daze application
1963 if (sWorld->getBoolConfig(CONFIG_ENABLE_DAZE))
1964 if (roll_chance_f(std::max(0.0f, Probability)))
1965 CastSpell(victim, 1604, true);
1966 }
1967
1968 if (IsPlayer())
1969 ToPlayer()->CastItemCombatSpell(victim, damageInfo->attackType, damageInfo->procVictim, damageInfo->procEx);
1970
1971 // Do effect if any damage done to target
1972 if (damageInfo->damages[0].damage + damageInfo->damages[1].damage)
1973 {
1974 // We're going to call functions which can modify content of the list during iteration over it's elements
1975 // Let's copy the list so we can prevent iterator invalidation
1977 for (AuraEffectList::const_iterator dmgShieldItr = vDamageShieldsCopy.begin(); dmgShieldItr != vDamageShieldsCopy.end(); ++dmgShieldItr)
1978 {
1979 SpellInfo const* i_spellProto = (*dmgShieldItr)->GetSpellInfo();
1980 // Damage shield can be resisted...
1981 if (SpellMissInfo missInfo = victim->SpellHitResult(this, i_spellProto, false))
1982 {
1983 victim->SendSpellMiss(this, i_spellProto->Id, missInfo);
1984 continue;
1985 }
1986
1987 // ...or immuned
1988 if (IsImmunedToDamageOrSchool(i_spellProto))
1989 {
1990 victim->SendSpellDamageImmune(this, i_spellProto->Id);
1991 continue;
1992 }
1993
1994 uint32 damage = uint32(std::max(0, (*dmgShieldItr)->GetAmount())); // xinef: done calculated at amount calculation
1995
1996 if (Unit* caster = (*dmgShieldItr)->GetCaster())
1997 {
1998 damage = caster->SpellDamageBonusDone(this, i_spellProto, damage, SPELL_DIRECT_DAMAGE, (*dmgShieldItr)->GetEffIndex());
1999 damage = this->SpellDamageBonusTaken(caster, i_spellProto, damage, SPELL_DIRECT_DAMAGE);
2000 }
2001
2002 uint32 absorb = 0;
2003
2004 DamageInfo dmgInfo(victim, this, damage, i_spellProto, i_spellProto->GetSchoolMask(), SPELL_DIRECT_DAMAGE);
2005 Unit::CalcAbsorbResist(dmgInfo);
2006 absorb = dmgInfo.GetAbsorb();
2007 damage = dmgInfo.GetDamage();
2008
2009 Unit::DealDamageMods(this, damage, &absorb);
2010
2012 WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8 + 8 + 4 + 4 + 4 + 4));
2013 data << victim->GetGUID();
2014 data << GetGUID();
2015 data << uint32(i_spellProto->Id);
2016 data << uint32(damage); // Damage
2017 int32 overkill = int32(damage) - int32(GetHealth());
2018 data << uint32(overkill > 0 ? overkill : 0); // Overkill
2019 data << uint32(i_spellProto->GetSchoolMask());
2020 victim->SendMessageToSet(&data, true);
2021
2022 Unit::DealDamage(victim, this, damage, 0, SPELL_DIRECT_DAMAGE, i_spellProto->GetSchoolMask(), i_spellProto, true);
2023 }
2024 }
2025}
@ CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN
Definition CreatureData.h:48
@ EMOTE_ONESHOT_WOUND_CRITICAL
Definition SharedDefines.h:1935
@ EMOTE_ONESHOT_PARRY_SHIELD
Definition SharedDefines.h:1941
SpellMissInfo
Definition SharedDefines.h:1529
@ CONFIG_ENABLE_DAZE
Definition WorldConfig.h:143
bool isWorldBoss() const
Definition Creature.h:121
void CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 procVictim, uint32 procEx)
Definition Player.cpp:7271
SpellSchoolMask GetSchoolMask() const
Definition SpellInfo.cpp:1998
uint32 GetUnitMeleeSkill(Unit const *target=nullptr) const
Definition Unit.h:1114
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
Definition Unit.cpp:6542
uint32 GetDefenseSkillValue(Unit const *target=nullptr) const
Definition Unit.cpp:3654
void SendSpellDamageImmune(Unit *target, uint32 spellId)
Definition Unit.cpp:6566
SpellMissInfo SpellHitResult(Unit *victim, SpellInfo const *spell, bool canReflect=false)
Definition Unit.cpp:3499
uint32 SpellDamageBonusTaken(Unit *caster, SpellInfo const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack=1)
Definition Unit.cpp:11884
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2027
@ SMSG_SPELLDAMAGESHIELD
Definition Opcodes.h:621
bool HasFlagsExtra(uint32 flag) const
Definition CreatureData.h:283
bool HasInArc(float arcangle, const Position *pos, float targetRadius=0.0f) const
Definition Position.cpp:141

References CalcDamageInfo::absorb, CalcDamageInfo::attackType, BASE_ATTACK, CalcDamageInfo::blocked_amount, CalcAbsorbResist(), Player::CastItemCombatSpell(), CastSpell(), CalcDamageInfo::cleanDamage, CONFIG_ENABLE_DAZE, CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, DealDamage(), DealDamageMods(), DIRECT_DAMAGE, EMOTE_ONESHOT_PARRY_SHIELD, EMOTE_ONESHOT_WOUND_CRITICAL, DamageInfo::GetAbsorb(), GetAttackTime(), getAttackTimer(), GetAuraEffectsByType(), Creature::GetCreatureTemplate(), DamageInfo::GetDamage(), GetDefenseSkillValue(), Object::GetGUID(), Object::GetGUID(), GetHealth(), GetLevel(), SpellInfo::GetSchoolMask(), GetUnitMeleeSkill(), HandleEmoteCommand(), HasActivePowerType(), CreatureTemplate::HasFlagsExtra(), Position::HasInArc(), HasOffhandWeaponForAttack(), HasUnitState(), CalcDamageInfo::HitInfo, HITINFO_CRITICALHIT, CalcDamageInfo::hitOutCome, SpellInfo::Id, IsAlive(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsImmunedToDamageOrSchool(), Object::IsPlayer(), IsVehicle(), Creature::isWorldBoss(), MAX_ITEM_PROTO_DAMAGES, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_GLANCING, MELEE_HIT_NORMAL, OFF_ATTACK, POWER_RAGE, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::resist, RewardRage(), roll_chance_f(), WorldObject::SendMessageToSet(), SendSpellDamageImmune(), SendSpellMiss(), setAttackTimer(), SMSG_SPELLDAMAGESHIELD, SPELL_AURA_DAMAGE_SHIELD, SPELL_DIRECT_DAMAGE, SpellDamageBonusTaken(), SpellHitResult(), sWorld, CalcDamageInfo::target, CalcDamageInfo::TargetState, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_IN_FLIGHT, VICTIMSTATE_BLOCKS, VICTIMSTATE_DODGE, and VICTIMSTATE_PARRY.

Referenced by AttackerStateUpdate(), and spell_dk_dancing_rune_weapon::HandleProc().

◆ DealSpellDamage()

void Unit::DealSpellDamage ( SpellNonMeleeDamage damageInfo,
bool  durabilityLoss,
Spell const *  spell = nullptr 
)
1466{
1467 if (damageInfo == 0)
1468 return;
1469
1470 Unit* victim = damageInfo->target;
1471
1472 if (!victim)
1473 return;
1474
1475 if (!victim->IsAlive() || victim->IsInFlight() || (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks()))
1476 return;
1477
1478 SpellInfo const* spellProto = damageInfo->spellInfo;
1479 if (!spellProto)
1480 {
1481 LOG_DEBUG("entities.unit", "Unit::DealSpellDamage has wrong damageInfo");
1482 return;
1483 }
1484
1485 // Call default DealDamage
1486 CleanDamage cleanDamage(damageInfo->cleanDamage, damageInfo->absorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1487 Unit::DealDamage(this, victim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss, false, spell);
1488}
bool IsInFlight() const
Definition Unit.h:1619
SpellInfo const * spellInfo
Definition Unit.h:498

References SpellNonMeleeDamage::absorb, BASE_ATTACK, SpellNonMeleeDamage::cleanDamage, SpellNonMeleeDamage::damage, DealDamage(), IsAlive(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsInFlight(), LOG_DEBUG, MELEE_HIT_NORMAL, SpellNonMeleeDamage::schoolMask, SPELL_DIRECT_DAMAGE, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, and Object::ToCreature().

Referenced by Spell::DoAllEffectOnTarget(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ DelayOwnedAuras()

void Unit::DelayOwnedAuras ( uint32  spellId,
ObjectGuid  caster,
int32  delaytime 
)
5529{
5530 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5531 for (; range.first != range.second; ++range.first)
5532 {
5533 Aura* aura = range.first->second;
5534 if (!caster || aura->GetCasterGUID() == caster)
5535 {
5536 if (aura->GetDuration() < delaytime)
5537 aura->SetDuration(0);
5538 else
5539 aura->SetDuration(aura->GetDuration() - delaytime);
5540
5541 // update for out of range group members (on 1 slot use)
5543 LOG_DEBUG("spells.aura", "Aura {} partially interrupted on unit {}, new duration: {} ms", aura->GetId(), GetGUID().ToString(), aura->GetDuration());
5544 }
5545 }
5546}
int32 GetDuration() const
Definition SpellAuras.h:133
void SetNeedClientUpdateForTargets() const
Definition SpellAuras.cpp:1258
void SetDuration(int32 duration, bool withMods=false)
Definition SpellAuras.cpp:868
std::pair< AuraMap::iterator, AuraMap::iterator > AuraMapBoundsNonConst
Definition Unit.h:627

References Aura::GetCasterGUID(), Aura::GetDuration(), Object::GetGUID(), Aura::GetId(), LOG_DEBUG, m_ownedAuras, Aura::SetDuration(), Aura::SetNeedClientUpdateForTargets(), and Position::ToString().

◆ DeleteCharmInfo()

void Unit::DeleteCharmInfo ( )
15908{
15909 if (!m_charmInfo)
15910 return;
15911
15913 delete m_charmInfo;
15914 m_charmInfo = nullptr;
15915}
void RestoreState()
Definition CharmInfo.cpp:46

References m_charmInfo, and CharmInfo::RestoreState().

Referenced by RemoveCharmedBy().

◆ DeMorph()

void Unit::DeMorph ( )
4416{
4418}
virtual void SetDisplayId(uint32 modelId, float displayScale=1.f)
Definition Unit.cpp:16846
uint32 GetNativeDisplayId() const
Definition Unit.h:1889

References GetNativeDisplayId(), and SetDisplayId().

Referenced by modify_commandscript::HandleMorphResetCommand().

◆ DisableRotate()

void Unit::DisableRotate ( bool  apply)
18374{
18375 if (!IsCreature())
18376 return;
18377
18378 if (apply)
18382}
@ UNIT_STATE_POSSESSED
Definition UnitDefines.h:186
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703

References HasUnitState(), Object::IsCreature(), RemoveUnitFlag(), SetUnitFlag(), UNIT_FLAG_POSSESSED, and UNIT_STATE_POSSESSED.

Referenced by boss_ingvar_the_plunderer::DamageTaken(), boss_thorim::boss_thorimAI::DisableThorim(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_anub_arak::boss_anub_arakAI::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ DisableSpline()

◆ Dismount()

void Unit::Dismount ( )
13620{
13621 if (!IsMounted())
13622 return;
13623
13626
13627 if (Player* thisPlayer = ToPlayer())
13628 {
13629 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13630 data << GetPackGUID();
13631 data << uint32(GameTime::GetGameTime().count()); // Packet counter
13632 data << thisPlayer->GetCollisionHeight();
13633 thisPlayer->GetSession()->SendPacket(&data);
13634 }
13635
13636 WorldPacket data(SMSG_DISMOUNT, 8);
13637 data << GetPackGUID();
13638 SendMessageToSet(&data, true);
13639
13640 // dismount as a vehicle
13641 if (IsPlayer() && GetVehicleKit())
13642 {
13643 // Send other players that we are no longer a vehicle
13644 data.Initialize(SMSG_PLAYER_VEHICLE_DATA, 8 + 4);
13645 data << GetPackGUID();
13646 data << uint32(0);
13647 ToPlayer()->SendMessageToSet(&data, true);
13648 // Remove vehicle from player
13650 }
13651
13653
13654 // only resummon old pet if the player is already added to a map
13655 // this prevents adding a pet to a not created map which would otherwise cause a crash
13656 // (it could probably happen when logging in after a previous crash)
13657 if (Player* player = ToPlayer())
13658 {
13659 sScriptMgr->AnticheatSetUnderACKmount(player);
13660
13661 if (Pet* pPet = player->GetPet())
13662 {
13663 if (pPet->HasUnitFlag(UNIT_FLAG_STUNNED) && !pPet->HasUnitState(UNIT_STATE_STUNNED))
13664 pPet->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13665 }
13666 else
13667 player->ResummonPetTemporaryUnSummonedIfAny();
13668
13669 // xinef: if we have charmed npc, remove stun also
13670 if (Unit* charm = player->GetCharm())
13671 if (charm->IsCreature() && !charm->HasUnitState(UNIT_STATE_STUNNED))
13672 charm->RemoveUnitFlag(UNIT_FLAG_STUNNED);
13673 }
13674}
@ AURA_INTERRUPT_FLAG_NOT_MOUNTED
Definition SpellDefines.h:49
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:268
@ UNIT_FLAG_MOUNT
Definition UnitDefines.h:277
@ UNIT_FIELD_MOUNTDISPLAYID
Definition UpdateFields.h:126
void SendMessageToSet(WorldPacket const *data, bool self) const override
Definition Player.cpp:5705
void RemoveVehicleKit()
Definition Unit.cpp:18825
@ SMSG_PLAYER_VEHICLE_DATA
Definition Opcodes.h:1221
@ SMSG_MOVE_SET_COLLISION_HGT
Definition Opcodes.h:1332
@ SMSG_DISMOUNT
Definition Opcodes.h:970

References AURA_INTERRUPT_FLAG_NOT_MOUNTED, GetCharm(), GameTime::GetGameTime(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), IsMounted(), Object::IsPlayer(), RemoveAurasWithInterruptFlags(), RemoveUnitFlag(), RemoveVehicleKit(), WorldObject::SendMessageToSet(), Player::SendMessageToSet(), SetUInt32Value(), SMSG_DISMOUNT, SMSG_MOVE_SET_COLLISION_HGT, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, UNIT_FLAG_STUNNED, and UNIT_STATE_STUNNED.

Referenced by _EnterVehicle(), Player::CleanupAfterTaxiFlight(), FlightPathMovementGenerator::DoFinalize(), BattlegroundWS::EventPlayerClickedOnFlag(), AuraEffect::HandleAuraMounted(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), npc_scarlet_courier::npc_scarlet_courierAI::JustEngagedWith(), boss_mandokir::boss_mandokirAI::JustEngagedWith(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), boss_captain_skarloc::MovementInform(), spell_chapter5_light_of_dawn_aura::OnApply(), Creature::setDeathState(), SetInCombatState(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), npc_magister_aledis::StartFight(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), and npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI().

◆ EnergizeBySpell()

void Unit::EnergizeBySpell ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11365{
11366 int32 gainedPower = victim->ModifyPower(powerType, damage, false);
11367
11368 if (powerType != POWER_HAPPINESS && gainedPower)
11369 {
11370 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellID);
11371 victim->getHostileRefMgr().threatAssist(this, float(gainedPower) * 0.5f, spellInfo);
11372 }
11373
11374 SendEnergizeSpellLog(victim, spellID, damage, powerType);
11375}
@ POWER_HAPPINESS
Definition SharedDefines.h:284
void threatAssist(Unit *victim, float baseThreat, SpellInfo const *threatSpell=nullptr)
Definition HostileRefMgr.cpp:35
void SendEnergizeSpellLog(Unit *victim, uint32 SpellID, uint32 Damage, Powers powertype)
Definition Unit.cpp:11353

References getHostileRefMgr(), ModifyPower(), POWER_HAPPINESS, SendEnergizeSpellLog(), sSpellMgr, and HostileRefMgr::threatAssist().

Referenced by Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerDrain(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ EnterVehicle()

void Unit::EnterVehicle ( Unit base,
int8  seatId = -1 
)
19471{
19473
19474 if (Player* player = ToPlayer())
19475 {
19476 sScriptMgr->AnticheatSetUnderACKmount(player);
19477 }
19478}
@ TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE
Will ignore caster aura states including combat requirements and death state.
Definition SpellDefines.h:146
@ VEHICLE_SPELL_RIDE_HARDCODED
Definition VehicleDefines.h:52

References CastCustomSpell(), SPELLVALUE_BASE_POINT0, sScriptMgr, Object::ToPlayer(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, and VEHICLE_SPELL_RIDE_HARDCODED.

Referenced by debug_commandscript::HandleDebugEnterVehicleCommand(), WorldSession::HandleEnterPlayerVehicle(), boss_mimiron::boss_mimironAI::JustEngagedWith(), npc_pilgrims_bounty_chair::UpdateAI(), and boss_mimiron::boss_mimironAI::UpdateAI().

◆ EnterVehicleUnattackable()

void Unit::EnterVehicleUnattackable ( Unit base,
int8  seatId = -1 
)

◆ ExecuteDelayedUnitAINotifyEvent()

void Unit::ExecuteDelayedUnitAINotifyEvent ( )
20354{
20356 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20357 return;
20358
20359 Acore::AIRelocationNotifier notifier(*this);
20360 float radius = 60.0f;
20361 Cell::VisitObjects(this, notifier, radius);
20362}
@ NOTIFY_AI_RELOCATION
Definition Object.h:69
void RemoveFromNotify(uint16 f)
Definition Object.h:659
Definition GridNotifiers.h:91
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165

References IsDuringRemoveFromWorld(), Object::IsInWorld(), NOTIFY_AI_RELOCATION, WorldObject::RemoveFromNotify(), and Cell::VisitObjects().

Referenced by Update().

◆ ExecuteDelayedUnitRelocationEvent()

void Unit::ExecuteDelayedUnitRelocationEvent ( )
20253{
20255 if (!this->IsInWorld() || this->IsDuringRemoveFromWorld())
20256 return;
20257
20258 if (this->HasSharedVision())
20259 for (SharedVisionList::const_iterator itr = this->GetSharedVisionList().begin(); itr != this->GetSharedVisionList().end(); ++itr)
20260 if (Player* player = (*itr))
20261 {
20262 if (player->IsOnVehicle(this) || !player->IsInWorld() || player->IsDuringRemoveFromWorld()) // players on vehicles have their own event executed (due to passenger relocation)
20263 continue;
20264 WorldObject* viewPoint = player;
20265 if (player->m_seer && player->m_seer->IsInWorld())
20266 viewPoint = player->m_seer;
20267 if (!viewPoint->IsPositionValid() || !player->IsPositionValid())
20268 continue;
20269
20270 if (Unit* active = viewPoint->ToUnit())
20271 {
20272 //if (active->IsVehicle()) // always check original unit here, last notify position is not relocated
20273 // active = player;
20274
20275 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20276 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20277 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20278 float distsq = dx * dx + dy * dy + dz * dz;
20279 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20280 if (distsq < mindistsq)
20281 continue;
20282
20283 // this will be relocated below sharedvision!
20284 //active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20285 }
20286
20287 Acore::PlayerRelocationNotifier notifier(*player);
20288 Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
20290 notifier.SendToSelf();
20291 }
20292
20293 if (Player* player = this->ToPlayer())
20294 {
20295 WorldObject* viewPoint = player;
20296 if (player->m_seer && player->m_seer->IsInWorld())
20297 viewPoint = player->m_seer;
20298
20299 if (viewPoint->GetMapId() != player->GetMapId() || !viewPoint->IsPositionValid() || !player->IsPositionValid())
20300 return;
20301
20302 if (Unit* active = viewPoint->ToUnit())
20303 {
20304 if (active->IsVehicle())
20305 active = player;
20306
20307 if (!player->GetFarSightDistance())
20308 {
20309 float dx = active->m_last_notify_position.GetPositionX() - active->GetPositionX();
20310 float dy = active->m_last_notify_position.GetPositionY() - active->GetPositionY();
20311 float dz = active->m_last_notify_position.GetPositionZ() - active->GetPositionZ();
20312 float distsq = dx * dx + dy * dy + dz * dz;
20313
20314 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(active->FindMap()->GetEntry()->map_type);
20315 if (distsq < mindistsq)
20316 return;
20317
20318 active->m_last_notify_position.Relocate(active->GetPositionX(), active->GetPositionY(), active->GetPositionZ());
20319 }
20320 }
20321
20323
20324 Acore::PlayerRelocationNotifier notifier(*player);
20325 Cell::VisitObjects(viewPoint, notifier, player->GetSightRange());
20327 notifier.SendToSelf();
20328
20330 }
20331 else if (Creature* unit = this->ToCreature())
20332 {
20333 if (!unit->IsPositionValid())
20334 return;
20335
20336 float dx = unit->m_last_notify_position.GetPositionX() - unit->GetPositionX();
20337 float dy = unit->m_last_notify_position.GetPositionY() - unit->GetPositionY();
20338 float dz = unit->m_last_notify_position.GetPositionZ() - unit->GetPositionZ();
20339 float distsq = dx * dx + dy * dy + dz * dz;
20340 float mindistsq = DynamicVisibilityMgr::GetReqMoveDistSq(unit->FindMap()->GetEntry()->map_type);
20341 if (distsq < mindistsq)
20342 return;
20343
20344 unit->m_last_notify_position.Relocate(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ());
20345
20346 Acore::CreatureRelocationNotifier relocate(*unit);
20347 Cell::VisitObjects(unit, relocate, unit->GetVisibilityRange());
20348
20350 }
20351}
#define MAX_VISIBILITY_DISTANCE
Definition ObjectDefines.h:30
#define VISIBILITY_DISTANCE_GIGANTIC
Definition ObjectDefines.h:34
@ NOTIFY_VISIBILITY_CHANGED
Definition Object.h:70
static float GetReqMoveDistSq(uint32 map_type)
Definition DynamicVisibility.h:53
void LoadGridsInRange(Position const &center, float radius)
Definition Map.cpp:220
Unit * ToUnit()
Definition Object.h:210
SharedVisionList const & GetSharedVisionList()
Definition Unit.h:1790
bool HasSharedVision() const
Definition Unit.h:1793
uint32 GetMapId() const
Definition Position.h:280
Definition Object.h:472
void AddToNotify(uint16 f)
Definition Object.cpp:2946
Definition GridNotifiers.h:83
Definition GridNotifiers.h:74
static void VisitFarVisibleObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:185
bool IsPositionValid() const
Definition Position.cpp:176

References WorldObject::AddToNotify(), WorldObject::GetMap(), WorldLocation::GetMapId(), Position::GetPositionX(), DynamicVisibilityMgr::GetReqMoveDistSq(), GetSharedVisionList(), HasSharedVision(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Position::IsPositionValid(), Map::LoadGridsInRange(), MAX_VISIBILITY_DISTANCE, NOTIFY_AI_RELOCATION, NOTIFY_VISIBILITY_CHANGED, WorldObject::RemoveFromNotify(), Acore::VisibleNotifier::SendToSelf(), Object::ToCreature(), Object::ToPlayer(), Object::ToUnit(), VISIBILITY_DISTANCE_GIGANTIC, Cell::VisitFarVisibleObjects(), and Cell::VisitObjects().

◆ ExitVehicle()

void Unit::ExitVehicle ( Position const *  exitPosition = nullptr)

This function can be called at upper level code to initialize an exit from the passenger's side.

The following call would not even be executed successfully as the SPELL_AURA_CONTROL_VEHICLE unapply handler already calls _ExitVehicle without specifying an exitposition. The subsequent call below would return on if (!m_vehicle).

To do: We need to allow SPELL_AURA_CONTROL_VEHICLE unapply handlers in spellscripts to specify exit coordinates and either store those per passenger, or we need to init spline movement based on those coordinates in unapply handlers, and relocate exiting passengers based on Unit::moveSpline data. Either way, Coming Soon(TM)

19567{
19569 if (!m_vehicle)
19570 return;
19571
19573 if (Player* player = ToPlayer())
19574 {
19575 player->SetCanTeleport(true);
19576 }
19580 /*_ExitVehicle(exitPosition);*/
19587
19588 if (Player* player = ToPlayer())
19589 {
19590 sScriptMgr->AnticheatSetUnderACKmount(player);
19591 }
19592}
Unit * GetVehicleBase() const
Definition Unit.cpp:18840

References Object::GetGUID(), GetVehicleBase(), m_vehicle, RemoveAurasByType(), SPELL_AURA_CONTROL_VEHICLE, sScriptMgr, and Object::ToPlayer().

Referenced by _EnterVehicle(), Player::ActivateTaxiPathTo(), MotionTransport::DelayedTeleportTransport(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), WorldSession::HandleDismissControlledVehicle(), spell_warhead_detonate::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_ulduar_squeezed_lifeless::HandleInstaKill(), WorldSession::HandleRequestVehicleExit(), spell_vehicle_throw_passenger::HandleScript(), boss_kologarn_arms::boss_kologarn_armsAI::JustDied(), Player::ProcessDelayedOperations(), RemoveFromWorld(), Player::StopCastingCharm(), and Player::TeleportTo().

◆ FindCurrentSpellBySpellId()

◆ FinishSpell()

void Unit::FinishSpell ( CurrentSpellTypes  spellType,
bool  ok = true 
)
4145{
4146 Spell* spell = m_currentSpells[spellType];
4147 if (!spell)
4148 return;
4149
4150 if (spellType == CURRENT_CHANNELED_SPELL)
4151 spell->SendChannelUpdate(0);
4152
4153 spell->finish(ok);
4154}
void SendChannelUpdate(uint32 time)
Definition Spell.cpp:5198

References CURRENT_CHANNELED_SPELL, Spell::finish(), m_currentSpells, and Spell::SendChannelUpdate().

Referenced by AuraEffect::HandleFeignDeath(), AuraEffect::HandleModStealth(), npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith(), boss_lord_marrowgar::UpdateAI(), and GameObject::Use().

◆ GetAffectingPlayer()

Player * Unit::GetAffectingPlayer ( ) const
10722{
10723 if (!GetCharmerOrOwnerGUID())
10724 return const_cast<Unit*>(this)->ToPlayer();
10725
10726 if (Unit* owner = GetCharmerOrOwner())
10728
10729 return nullptr;
10730}
ObjectGuid GetCharmerOrOwnerGUID() const
Definition Unit.h:1222

References GetCharmerOrOwner(), GetCharmerOrOwnerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), and Object::ToPlayer().

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), GetFactionReactionTo(), and GetReactionTo().

◆ GetAI()

UnitAI * Unit::GetAI ( )
inline
648{ return i_AI; }

References i_AI.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), spell_algalon_big_bang::CheckTargets(), DealDamage(), DealHeal(), spell_send_mug_target_picker::FilterTargets(), spell_blood_queen_bloodbolt::FilterTargets(), spell_kologarn_focused_eyebeam::FilterTargetsInitial(), npc_dream_fog::npc_dream_fogAI::GetRandomUnitFromDragonThreatList(), WorldState::HandleActiveZone(), BattlegroundIC::HandleCapturedNodes(), spell_send_mug_target_picker::HandleDummy(), spell_magtheridon_shadow_grasp_visual::HandleDummyApply(), spell_mount_check_aura::HandleEffectPeriodic(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), spell_random_aggro::HandleOnHit(), spell_shadow_sickle_periodic_damage::HandlePeriodic(), spell_kiljaeden_armageddon_periodic_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), spell_frostwarden_handler_focus_fire::HandleScript(), spell_ayamiss_swarmer_start_loop::HandleScript(), spell_pursue::HandleScript(), spell_xt002_gravity_bomb_damage::HandleScript(), spell_the_lich_king_quake::HandleSendEvent(), npc_risen_guardian::npc_risen_guardianAI::IsSummonedBy(), npc_risen_guardian::npc_risen_guardianAI::KilledUnit(), ModifyPower(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), achievement_respect_your_elders::OnCheck(), achievement_hadronox_denied::OnCheck(), achievement_watch_him_die::OnCheck(), achievement_better_off_dred::OnCheck(), achievement_oh_novos::OnCheck(), achievement_share_the_love::OnCheck(), achievement_snakes_whyd_it_have_to_be_snakes::OnCheck(), achievement_im_on_a_boat::OnCheck(), achievement_all_you_can_eat::OnCheck(), achievement_been_waiting_long_time::OnCheck(), achievement_neck_deep_in_vile::OnCheck(), achievement_portal_jockey::OnCheck(), achievement_chaos_theory::OnCheck(), achievement_split_personality::OnCheck(), achievement_algalon_he_feeds_on_your_tears::OnCheck(), achievement_algalon_herald_of_the_titans::OnCheck(), achievement_flame_leviathan_towers::OnCheck(), achievement_flame_leviathan_shutout::OnCheck(), achievement_freya_getting_back_to_nature::OnCheck(), achievement_freya_knock_on_wood::OnCheck(), achievement_yogg_saron_drive_me_crazy::OnCheck(), achievement_yogg_saron_kiss_and_make_up::OnCheck(), achievement_intense_cold::OnCheck(), achievement_once_bitten_twice_shy::OnCheck(), spell_xt002_gravity_bomb_aura::OnPeriodic(), npc_dark_fiend::Reset(), spell_marrowgar_coldflame::SelectTarget(), and boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::SpellHit().

◆ GetAllMinionsByEntry()

void Unit::GetAllMinionsByEntry ( std::list< Creature * > &  Minions,
uint32  entry 
)
10948{
10949 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
10950 {
10951 Unit* unit = *itr;
10952 ++itr;
10953 if (unit->GetEntry() == entry && unit->IsCreature()
10954 && unit->ToCreature()->IsSummon()) // minion, actually
10955 Minions.push_back(unit->ToCreature());
10956 }
10957}
bool IsSummon() const
Definition Unit.h:744

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, and Object::ToCreature().

Referenced by spell_item_gift_of_the_harvester::CheckRequirement().

◆ GetAPMultiplier()

float Unit::GetAPMultiplier ( WeaponAttackType  attType,
bool  normalized 
)
17303{
17304 if (!normalized || !IsPlayer())
17305 return float(GetAttackTime(attType)) / 1000.0f;
17306
17307 Item* Weapon = ToPlayer()->GetWeaponForAttack(attType, true);
17308 if (!Weapon)
17309 return 2.4f; // fist attack
17310
17311 switch (Weapon->GetTemplate()->InventoryType)
17312 {
17313 case INVTYPE_2HWEAPON:
17314 return 3.3f;
17315 case INVTYPE_RANGED:
17317 case INVTYPE_THROWN:
17318 return 2.8f;
17319 case INVTYPE_WEAPON:
17322 default:
17323 return Weapon->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7f : 2.4f;
17324 }
17325}
@ ITEM_SUBCLASS_WEAPON_DAGGER
Definition ItemTemplate.h:359
@ INVTYPE_RANGED
Definition ItemTemplate.h:271
@ INVTYPE_THROWN
Definition ItemTemplate.h:281
@ INVTYPE_RANGEDRIGHT
Definition ItemTemplate.h:282
@ INVTYPE_WEAPON
Definition ItemTemplate.h:269
@ INVTYPE_WEAPONMAINHAND
Definition ItemTemplate.h:277
@ INVTYPE_WEAPONOFFHAND
Definition ItemTemplate.h:278
@ INVTYPE_2HWEAPON
Definition ItemTemplate.h:273
Weapon
Definition boss_arlokk.cpp:67
Definition Item.h:220
ItemTemplate const * GetTemplate() const
Definition Item.cpp:544
Item * GetWeaponForAttack(WeaponAttackType attackType, bool useable=false) const
Definition PlayerStorage.cpp:488
uint32 SubClass
Definition ItemTemplate.h:622

References GetAttackTime(), Item::GetTemplate(), Player::GetWeaponForAttack(), INVTYPE_2HWEAPON, INVTYPE_RANGED, INVTYPE_RANGEDRIGHT, INVTYPE_THROWN, INVTYPE_WEAPON, INVTYPE_WEAPONMAINHAND, INVTYPE_WEAPONOFFHAND, Object::IsPlayer(), ITEM_SUBCLASS_WEAPON_DAGGER, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and MeleeDamageBonusDone().

◆ GetAppliedAuras() [1/2]

◆ GetAppliedAuras() [2/2]

AuraApplicationMap const & Unit::GetAppliedAuras ( ) const
inline
1307{ return m_appliedAuras; }

References m_appliedAuras.

◆ GetArmor()

◆ getAttackerForHelper()

Unit * Unit::getAttackerForHelper ( ) const
756{
757 if (GetVictim() != nullptr)
758 return GetVictim();
759
760 if (!IsEngaged())
761 return nullptr;
762
763 if (!m_attackers.empty())
764 return *(m_attackers.begin());
765
766 return nullptr;
767}
bool IsEngaged() const
Definition Unit.h:876

References GetVictim(), IsEngaged(), and m_attackers.

Referenced by Creature::_IsTargetAcceptable(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), PetAI::SelectNextTarget(), Creature::SelectVictim(), SetControlled(), TotemAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), and PetAI::UpdateAI().

◆ getAttackers()

◆ GetAttackTime()

◆ getAttackTimer()

◆ GetAura()

Aura * Unit::GetAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5648{
5649 AuraApplication* aurApp = GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask);
5650 return aurApp ? aurApp->GetBase() : nullptr;
5651}
AuraApplication * GetAuraApplication(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5628

References GetAuraApplication(), and AuraApplication::GetBase().

Referenced by Player::_addSpell(), Pet::addSpell(), spell_mage_burning_determination::CheckProc(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), boss_freya::boss_freyaAI::DoAction(), Spell::DoTriggersOnSpellHit(), Spell::EffectScriptEffect(), Spell::EffectTitanGrip(), Spell::EffectWeaponDmg(), getOrphanGUID(), spell_dk_scourge_strike::HandleAfterHit(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraLinked(), Aura::HandleAuraSpecificMods(), misc_commandscript::HandleAuraStacksCommand(), deserter_commandscript::HandleDeserterAdd(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_karazhan_wrath_titans_stacker::HandleDummy(), spell_charge_shield_bomber::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_item_pygmy_oil::HandleDummy(), HandleDummyAuraProc(), spell_yogg_saron_sanity_well_aura::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_hodir_flash_freeze_aura::HandleEffectPeriodic(), spell_sindragosa_frost_breath::HandleInfusion(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(), spell_putricide_unstable_experiment::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_yogg_saron_sanity_reduce::HandleScriptEffect(), spell_dk_pestilence::HandleScriptEffect(), spell_pal_seal_of_vengeance::HandleScriptEffect(), spell_pri_lightwell::HandleScriptEffect(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_spiritual_insight::npc_spiritual_insightAI::IsSummonedBy(), npc_gunship::npc_gunshipAI::JustDied(), boss_high_nethermancer_zerevor::JustEngagedWith(), npc_brew_bubble::MoveInLineOfSight(), npc_brewfest_keg_reciver::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), spell_summoning_rhyme_aura::PeriodicTick(), Player::ProcessDelayedOperations(), BattlefieldWG::PromotePlayer(), RemoveAurasDueToSpellBySteal(), Player::ResurrectPlayer(), SetAuraStack(), boss_anomalus::SetData(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_pilgrims_bounty_chair::SpellHit(), boss_jaraxxus::boss_jaraxxusAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), boss_sindragosa::boss_sindragosaAI::SpellHitTarget(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::SpellHitTarget(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::SpellHitTarget(), npc_twilight_summon::npc_twilight_summonAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ GetAuraApplication()

AuraApplication * Unit::GetAuraApplication ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5629{
5630 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5631 for (; range.first != range.second; ++range.first)
5632 {
5633 AuraApplication* app = range.first->second;
5634 Aura const* aura = app->GetBase();
5635
5636 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
5637 && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5638 && (!itemCasterGUID || aura->GetCastItemGUID() == itemCasterGUID)
5639 && (!except || except != app))
5640 {
5641 return app;
5642 }
5643 }
5644 return nullptr;
5645}
uint8 GetEffectMask() const
Definition SpellAuras.h:176
ObjectGuid GetCastItemGUID() const
Definition SpellAuras.h:103
std::pair< AuraApplicationMap::const_iterator, AuraApplicationMap::const_iterator > AuraApplicationMapBounds
Definition Unit.h:630

References AuraApplication::GetBase(), Aura::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetEffectMask(), and m_appliedAuras.

Referenced by AuraApplication::_Remove(), GetAura(), GetAuraApplicationOfRankedSpell(), HasAura(), and Spell::UpdateChanneledTargetList().

◆ GetAuraApplicationOfRankedSpell()

AuraApplication * Unit::GetAuraApplicationOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraApplication except = nullptr 
) const
5654{
5655 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5656 while (rankSpell)
5657 {
5658 if (AuraApplication* aurApp = GetAuraApplication(rankSpell, casterGUID, itemCasterGUID, reqEffMask, except))
5659 return aurApp;
5660 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5661 }
5662 return nullptr;
5663}

References GetAuraApplication(), and sSpellMgr.

Referenced by spell_warl_drain_soul::CheckProc(), and GetAuraOfRankedSpell().

◆ GetAuraCount()

uint32 Unit::GetAuraCount ( uint32  spellId) const
5749{
5750 uint32 count = 0;
5751 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5752
5753 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5754 {
5755 if (itr->second->GetBase()->GetStackAmount() == 0)
5756 ++count;
5757 else
5758 count += (uint32)itr->second->GetBase()->GetStackAmount();
5759 }
5760
5761 return count;
5762}

References m_appliedAuras.

Referenced by npc_brew_bubble::MoveInLineOfSight(), spell_valithria_suppression_aura::OnApply(), achievement_consumption_junction::OnCheck(), achievement_assembly_of_iron::OnCheck(), achievement_cant_do_that_while_stunned::OnCheck(), spell_valithria_suppression_aura::OnRemove(), SmartScript::ProcessEvent(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), spell_black_temple_spell_absorption_aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ GetAuraEffect() [1/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5601{
5602 AuraEffectList const& auras = GetAuraEffectsByType(type);
5603 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5604 {
5605 SpellInfo const* spell = (*i)->GetSpellInfo();
5606 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5607 {
5608 if (casterGUID && (*i)->GetCasterGUID() != casterGUID)
5609 continue;
5610 return (*i);
5611 }
5612 }
5613 return nullptr;
5614}
flag96 SpellFamilyFlags
Definition SpellInfo.h:388
uint32 SpellFamilyName
Definition SpellInfo.h:387
bool HasFlag(uint32 p1=0, uint32 p2=0, uint32 p3=0) const
Definition Util.h:468

References GetAuraEffectsByType(), flag96::HasFlag(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

◆ GetAuraEffect() [2/3]

AuraEffect * Unit::GetAuraEffect ( AuraType  type,
SpellFamilyNames  name,
uint32  iconId,
uint8  effIndex 
) const
5587{
5588 AuraEffectList const& auras = GetAuraEffectsByType(type);
5589 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5590 {
5591 if (effIndex != (*itr)->GetEffIndex())
5592 continue;
5593 SpellInfo const* spell = (*itr)->GetSpellInfo();
5594 if (spell->SpellIconID == iconId && spell->SpellFamilyName == name)
5595 return *itr;
5596 }
5597 return nullptr;
5598}
uint32 SpellIconID
Definition SpellInfo.h:380

References GetAuraEffectsByType(), SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

◆ GetAuraEffect() [3/3]

AuraEffect * Unit::GetAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5561{
5562 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5563 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5564 {
5565 if (itr->second->HasEffect(effIndex)
5566 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5567 {
5568 return itr->second->GetBase()->GetEffect(effIndex);
5569 }
5570 }
5571 return nullptr;
5572}

References AuraEffect::GetBase(), Aura::GetEffect(), and m_appliedAuras.

Referenced by CalculateSpellAmount(), Spell::CanAutoCast(), spell_mage_ice_barrier::CheckCast(), spell_pri_power_word_shield::CheckCast(), spell_mage_molten_armor::CheckProc(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectWeaponDmg(), GetAuraEffectOfRankedSpell(), GetDummyAuraEffect(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_dk_raise_ally::HandleDummy(), spell_dk_death_coil::HandleDummy(), spell_dk_death_strike::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_warr_execute::HandleEffect(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blessing_of_ancient_kings::HandleProc(), spell_pal_sacred_shield_base::HandleProc(), spell_pri_divine_aegis::HandleProc(), HandleProcTriggerSpell(), AuraEffect::HandleShapeshiftBoosts(), spell_warl_drain_soul::HandleTick(), npc_pet_dk_ebon_gargoyle::InitializeAI(), Guardian::InitStatsForLevel(), npc_anzu_spirit::IsSummonedBy(), MeleeDamageBonusDone(), ModSpellDuration(), spell_dk_death_and_decay::RecalculateDamage(), RemoveAurasDueToSpellByDispel(), SpellDamageBonusDone(), SpellHealingBonusTaken(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), spell_mage_incanters_absorbtion_base_AuraScript::Trigger(), and npc_hallows_end_train_fire::UpdateAI().

◆ GetAuraEffectDummy()

AuraEffect * Unit::GetAuraEffectDummy ( uint32  spellid) const
5617{
5619 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
5620 {
5621 if ((*itr)->GetId() == spellid)
5622 return *itr;
5623 }
5624
5625 return nullptr;
5626}
@ SPELL_AURA_DUMMY
Definition SpellAuraDefines.h:67

References GetAuraEffectsByType(), and SPELL_AURA_DUMMY.

Referenced by Spell::EffectWeaponDmg(), Aura::HandleAuraSpecificMods(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_dk_scourge_strike::HandleDummy(), Guardian::InitStatsForLevel(), Kill(), spell_dk_death_and_decay::RecalculateDamage(), Player::RemoveSpellMods(), and SpellHealingBonusTaken().

◆ GetAuraEffectOfRankedSpell()

AuraEffect * Unit::GetAuraEffectOfRankedSpell ( uint32  spellId,
uint8  effIndex,
ObjectGuid  casterGUID = ObjectGuid::Empty 
) const
5575{
5576 uint32 rankSpell = sSpellMgr->GetFirstSpellInChain(spellId);
5577 while (rankSpell)
5578 {
5579 if (AuraEffect* aurEff = GetAuraEffect(rankSpell, effIndex, caster))
5580 return aurEff;
5581 rankSpell = sSpellMgr->GetNextSpellInChain(rankSpell);
5582 }
5583 return nullptr;
5584}
AuraEffect * GetAuraEffect(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5560

References GetAuraEffect(), and sSpellMgr.

Referenced by spell_mage_fire_frost_ward::Absorb(), spell_sha_earthbind_totem::Apply(), spell_sha_earthliving_weapon::CheckProc(), GetDiseasesByCaster(), spell_dru_enrage::HandleApply(), spell_pal_avenging_wrath::HandleApply(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), SpellPctDamageModsDone(), and spell_mage_incanters_absorbtion_base_AuraScript::Trigger().

◆ GetAuraEffectsByType()

AuraEffectList const & Unit::GetAuraEffectsByType ( AuraType  type) const
inline
1351{ return m_modAuras[type]; }

References m_modAuras.

Referenced by Player::_ApplyWeaponDependentAuraMods(), Spell::_cast(), AuraApplication::_HandleEffect(), KillRewarder::_RewardXP(), CalcAbsorbResist(), CalcArmorReducedDamage(), CalcHealAbsorb(), AuraEffect::CalculateAmount(), Player::CalculateQuestRewardXP(), Spell::CheckCast(), Spell::CheckCasterAuras(), DealDamage(), DealMeleeDamage(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), RedirectSpellEvent::Execute(), spell_dk_wandering_plague::FilterTargets(), GetAuraEffect(), GetAuraEffect(), GetAuraEffectDummy(), GetDoTsByCaster(), GetMagicHitRedirectTarget(), GetMaxNegativeAuraModifier(), GetMaxNegativeAuraModifierByAffectMask(), GetMaxNegativeAuraModifierByMiscMask(), GetMaxNegativeAuraModifierByMiscValue(), GetMaxPositiveAuraModifier(), GetMaxPositiveAuraModifierByAffectMask(), GetMaxPositiveAuraModifierByMiscMask(), GetMaxPositiveAuraModifierByMiscValue(), Player::getMaxTimer(), GetMeleeHitRedirectTarget(), GetPhaseByAuras(), Player::GetResurrectionSpellId(), Player::GetRuneBaseCooldown(), GetTotalAuraModifier(), GetTotalAuraModifierAreaExclusive(), GetTotalAuraModifierByAffectMask(), GetTotalAuraModifierByMiscMask(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByAffectMask(), GetTotalAuraMultiplierByMiscMask(), GetTotalAuraMultiplierByMiscValue(), GetUnitCriticalChance(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), AuraEffect::HandleAuraTransform(), AuraEffect::HandleDetectAmore(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), HandleDummyAuraProc(), Spell::HandleLaunchPhase(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandleMirrorImageDataRequest(), AuraEffect::HandleModInvisibility(), modify_commandscript::HandleMorphMountCommand(), AuraEffect::HandleNoReagentUseAura(), spell_warr_heroic_strike::HandleOnHit(), spell_illidari_council_judgement::HandleScriptEffect(), spell_pal_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), HasAuraState(), HasAuraTypeWithAffectMask(), HasAuraTypeWithCaster(), HasAuraTypeWithFamilyFlags(), HasAuraTypeWithMiscvalue(), HasAuraTypeWithTriggerSpell(), HasAuraTypeWithValue(), HasBreakableByDamageAuraType(), HasVisibleAuraType(), IsImmunedToSpellEffect(), IsScriptOverriden(), SpellInfo::IsStrongerAuraActive(), Player::isTotalImmune(), list_commandscript::ListAurasCommand(), MeleeDamageBonusDone(), MeleeDamageBonusTaken(), MeleeSpellHitResult(), Spell::PrepareTriggersExecutedOnHit(), processDummyAuras(), spell_dru_enrage::RecalculateBaseArmor(), Creature::Regenerate(), Player::Regenerate(), Player::RegenerateAll(), Creature::RegenerateHealth(), Player::RegenerateHealth(), Creature::Respawn(), RestoreDisplayId(), Spell::SelectImplicitAreaTargets(), Spell::SelectImplicitConeTargets(), PetAI::SelectNextTarget(), Creature::SelectVictim(), Player::SendInitialPacketsAfterAddToMap(), SetControlled(), Player::SetEntryPoint(), Player::SetSkill(), SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SpellBaseHealingBonusDone(), SpellBaseHealingBonusTaken(), SpellDamageBonusDone(), SpellDamageBonusTaken(), SpellHealingBonusDone(), SpellHealingBonusTaken(), SpellHitResult(), SpellHitResult(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), SpellTakenCritChance(), Player::SummonPet(), Player::TeleportTo(), SimpleCharmedAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), Player::UpdateArmor(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCharmedAI(), Player::UpdateExpertise(), Player::UpdateManaRegen(), Player::UpdateRating(), Player::UpdateResistances(), UpdateSpeed(), and Player::UpdateStats().

◆ GetAuraOfRankedSpell()

Aura * Unit::GetAuraOfRankedSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5666{
5667 AuraApplication* aurApp = GetAuraApplicationOfRankedSpell(spellId, casterGUID, itemCasterGUID, reqEffMask);
5668 return aurApp ? aurApp->GetBase() : nullptr;
5669}
AuraApplication * GetAuraApplicationOfRankedSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraApplication *except=nullptr) const
Definition Unit.cpp:5653

References GetAuraApplicationOfRankedSpell(), and AuraApplication::GetBase().

Referenced by Aura::HandleAuraSpecificMods(), and spell_dk_pestilence::HandleScriptEffect().

◆ GetBoundaryRadius()

float Unit::GetBoundaryRadius ( ) const
inline
@ UNIT_FIELD_BOUNDINGRADIUS
Definition UpdateFields.h:122

References Object::m_floatValues, and UNIT_FIELD_BOUNDINGRADIUS.

Referenced by IsWithinBoundaryRadius().

◆ GetCastingTimeForBonus()

uint32 Unit::GetCastingTimeForBonus ( SpellInfo const *  spellProto,
DamageEffectType  damagetype,
uint32  CastingTime 
) const
17163{
17164 // Not apply this to creature casted spells with casttime == 0
17165 if (CastingTime == 0 && IsCreature() && !IsPet())
17166 return 3500;
17167
17168 if (CastingTime > 7000) CastingTime = 7000;
17169 if (CastingTime < 1500) CastingTime = 1500;
17170
17171 if (damagetype == DOT && !spellProto->IsChanneled())
17172 CastingTime = 3500;
17173
17174 int32 overTime = 0;
17175 uint8 effects = 0;
17176 bool DirectDamage = false;
17177 bool AreaEffect = false;
17178
17179 for (uint32 i = 0; i < MAX_SPELL_EFFECTS; i++)
17180 {
17181 switch (spellProto->Effects[i].Effect)
17182 {
17188 case SPELL_EFFECT_HEAL:
17189 DirectDamage = true;
17190 break;
17192 switch (spellProto->Effects[i].ApplyAuraName)
17193 {
17197 if (spellProto->GetDuration())
17198 overTime = spellProto->GetDuration();
17199 break;
17200 default:
17201 // -5% per additional effect
17202 ++effects;
17203 break;
17204 }
17205 default:
17206 break;
17207 }
17208
17209 if (spellProto->Effects[i].IsTargetingArea())
17210 AreaEffect = true;
17211 }
17212
17213 // Combined Spells with Both Over Time and Direct Damage
17214 if (overTime > 0 && DirectDamage)
17215 {
17216 // mainly for DoTs which are 3500 here otherwise
17217 uint32 OriginalCastTime = spellProto->CalcCastTime();
17218 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
17219 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
17220 // Portion to Over Time
17221 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
17222
17223 if (damagetype == DOT)
17224 CastingTime = uint32(CastingTime * PtOT);
17225 else if (PtOT < 1.0f)
17226 CastingTime = uint32(CastingTime * (1 - PtOT));
17227 else
17228 CastingTime = 0;
17229 }
17230
17231 // Area Effect Spells receive only half of bonus
17232 if (AreaEffect)
17233 CastingTime /= 2;
17234
17235 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
17236 for (uint8 j = 0; j < MAX_SPELL_EFFECTS; ++j)
17237 {
17238 if (spellProto->Effects[j].Effect == SPELL_EFFECT_HEALTH_LEECH ||
17239 (spellProto->Effects[j].Effect == SPELL_EFFECT_APPLY_AURA && spellProto->Effects[j].ApplyAuraName == SPELL_AURA_PERIODIC_LEECH))
17240 {
17241 CastingTime /= 2;
17242 break;
17243 }
17244 }
17245
17246 // -5% of total per any additional effect
17247 for (uint8 i = 0; i < effects; ++i)
17248 CastingTime *= 0.95f;
17249
17250 return CastingTime;
17251}
@ SPELL_EFFECT_POWER_BURN
Definition SharedDefines.h:851
@ SPELL_EFFECT_HEALTH_LEECH
Definition SharedDefines.h:798
@ SPELL_EFFECT_HEAL
Definition SharedDefines.h:799
@ SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
Definition SharedDefines.h:796
@ SPELL_EFFECT_POWER_DRAIN
Definition SharedDefines.h:797
@ SPELL_EFFECT_SCHOOL_DAMAGE
Definition SharedDefines.h:791
@ SPELL_EFFECT_APPLY_AURA
Definition SharedDefines.h:795
@ SPELL_AURA_PERIODIC_DAMAGE
Definition SpellAuraDefines.h:66
@ SPELL_AURA_PERIODIC_HEAL
Definition SpellAuraDefines.h:71
@ SPELL_AURA_PERIODIC_LEECH
Definition SpellAuraDefines.h:116

References SpellInfo::CalcCastTime(), DOT, SpellInfo::Effects, SpellInfo::GetDuration(), SpellInfo::IsChanneled(), Object::IsCreature(), IsPet(), MAX_SPELL_EFFECTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_EFFECT_APPLY_AURA, SPELL_EFFECT_ENVIRONMENTAL_DAMAGE, SPELL_EFFECT_HEAL, SPELL_EFFECT_HEALTH_LEECH, SPELL_EFFECT_POWER_BURN, SPELL_EFFECT_POWER_DRAIN, and SPELL_EFFECT_SCHOOL_DAMAGE.

Referenced by CalculateDefaultCoefficient().

◆ GetCharm()

Unit * Unit::GetCharm ( ) const
10768{
10769 if (ObjectGuid charm_guid = GetCharmGUID())
10770 {
10771 if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
10772 return pet;
10773
10774 LOG_ERROR("entities.unit", "Unit::GetCharm: Charmed creature {} not exist.", charm_guid.ToString());
10776 }
10777
10778 return nullptr;
10779}
@ UNIT_FIELD_CHARM
Definition UpdateFields.h:86
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
ObjectGuid GetCharmGUID() const
Definition Unit.h:676
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition ObjectAccessor.cpp:199

References ObjectGuid::Empty, GetCharmGUID(), ObjectAccessor::GetUnit(), LOG_ERROR, Object::SetGuidValue(), and UNIT_FIELD_CHARM.

Referenced by Spell::_cast(), AddPetAura(), spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Dismount(), Spell::finish(), GetFirstControlled(), spell_warl_eye_of_kilrogg::HandleAuraApply(), spell_warl_eye_of_kilrogg::HandleAuraRemove(), spell_dk_raise_ally::HandleDummy(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), WorldSession::HandleRequestPetInfo(), isPossessing(), Mount(), Player::PossessSpellInitialize(), RemovePetAura(), Spell::SelectImplicitCasterObjectTargets(), SetSpeed(), npc_pilgrims_bounty_chair::SpellHitTarget(), and Player::StopCastingCharm().

◆ GetCharmer()

◆ GetCharmerGUID()

◆ GetCharmerOrOwner()

◆ GetCharmerOrOwnerGUID()

◆ GetCharmerOrOwnerOrOwnGUID()

◆ GetCharmerOrOwnerOrSelf()

Unit * Unit::GetCharmerOrOwnerOrSelf ( ) const
inline
1215 {
1216 if (Unit* u = GetCharmerOrOwner())
1217 return u;
1218
1219 return (Unit*)this;
1220 }

References GetCharmerOrOwner().

Referenced by CombatStart(), CombatStartOnCast(), GetPartyMembers(), GetReactionTo(), IsInPartyWith(), IsInRaidWith(), SetInCombatWith(), and TotemAI::UpdateAI().

◆ GetCharmerOrOwnerPlayerOrPlayerItself()

Player * Unit::GetCharmerOrOwnerPlayerOrPlayerItself ( ) const
10713{
10715 if (guid.IsPlayer())
10716 return ObjectAccessor::GetPlayer(*this, guid);
10717
10718 return const_cast<Unit*>(this)->ToPlayer();
10719}
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220

References GetCharmerOrOwnerGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), and Object::ToPlayer().

Referenced by Spell::_handle_finish_phase(), spell_sha_earthbind_totem::Apply(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), BuildValuesUpdate(), spell_q12237_rescue_villager::CheckCast(), spell_q12237_drop_off_villager::CheckCast(), CombatStart(), CombatStartOnCast(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), DealDamage(), Spell::EffectGameObjectSetDestructionState(), Spell::EffectKillCredit(), Spell::EffectKillCreditPersonal(), Spell::EffectSummonPet(), GetAffectingPlayer(), Object::GetUpdateFieldData(), spell_gen_charmed_unit_spell_cooldown::HandleCast(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_pass_generic::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_q12851_going_bearback::HandleEffectApply(), spell_q12726_song_of_wind_and_water::HandleHealPct(), spell_winter_veil_racer_slam_hit::HandleScriptEffect(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_q10769_dissension_amongst_the_ranks::HandleScriptEffect(), npc_pet_gen_valkyr_guardian::InitializeAI(), isTargetableForAttack(), GuardAI::JustDied(), boss_kurinnaxx::JustDied(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustDied(), npc_darnavan::npc_darnavanAI::JustDied(), npc_four_car_garage::npc_four_car_garageAI::JustDied(), npc_scion_of_eternity::npc_scion_of_eternityAI::JustDied(), Kill(), Condition::Meets(), GameObject::ModifyHealth(), npc_amanishi_lookout::MoveInLineOfSight(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), Pet::RemoveSpellCooldown(), Spell::SendSpellCooldown(), SetCharm(), SetContestedPvP(), SetInCombatState(), Creature::SetLootRecipient(), npc_deaths_door_fell_cannon_target_bunny::npc_deaths_door_fell_cannon_target_bunnyAI::SpellHit(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), and Creature::UpdateEntry().

◆ GetCharmGUID()

◆ GetCharmInfo()

◆ getClass()

uint8 Unit::getClass ( ) const
inline
793{ return GetByteValue(UNIT_FIELD_BYTES_0, 1); }
@ UNIT_FIELD_BYTES_0
Definition UpdateFields.h:95
uint8 GetByteValue(uint16 index, uint8 offset) const
Definition Object.cpp:312

References Object::GetByteValue(), and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), ArenaTeam::AddMember(), SpellEffectInfo::CalcValue(), Player::CheckSkillLearnedBySpell(), spell_class_call_handler::FilterTargets(), getClassMask(), GetDebugInfo(), Player::GetDodgeFromAgility(), SocialMgr::GetFriendInfo(), Player::GetMeleeCritFromAgility(), Player::GetMissPercentageFromDefence(), Player::GetPlayerName(), Player::GetRatingMultiplier(), Player::GetSpec(), Player::GetSpellCritFromIntellect(), Player::GetStartPosition(), Player::GiveLevel(), spell_item_flask_of_the_north::HandleDummy(), HandleDummyAuraProc(), learn_commandscript::HandleLearnAllMySpellsCommand(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), HandleProcTriggerSpell(), ArenaSpectator::HandleResetCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDataForForm(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Player::IsClass(), IsClass(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), ClassCallSelector::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Guild::Member::SetStats(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Player::StoreNewItemInBestSlots(), Player::UpdateDodgePercentage(), Player::UpdateParryPercentage(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getClassMask()

◆ GetCollisionHeight()

float Unit::GetCollisionHeight ( ) const
overridevirtual

Return collision height sent to client.

Reimplemented from WorldObject.

20968{
20969 float scaleMod = GetObjectScale(); // 99% sure about this
20970 float defaultHeight = DEFAULT_COLLISION_HEIGHT * scaleMod;
20971
20972 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
20973 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
20974 float collisionHeight = 0.0f;
20975
20976 if (IsMounted())
20977 {
20979 {
20980 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
20981 {
20982 collisionHeight = scaleMod * (mountModelData->MountHeight + modelData->CollisionHeight * modelData->Scale * displayInfo->scale * 0.5f);
20983 }
20984 }
20985 }
20986 else
20987 collisionHeight = scaleMod * modelData->CollisionHeight * modelData->Scale * displayInfo->scale;
20988
20989 return collisionHeight == 0.0f ? defaultHeight : collisionHeight;
20990}
DBCStorage< CreatureDisplayInfoEntry > sCreatureDisplayInfoStore(CreatureDisplayInfofmt)
DBCStorage< CreatureModelDataEntry > sCreatureModelDataStore(CreatureModelDatafmt)
#define DEFAULT_COLLISION_HEIGHT
Definition ObjectDefines.h:49
float GetObjectScale() const
Definition Object.h:119
Definition DBCStructure.h:721
uint32 ModelId
Definition DBCStructure.h:723
float scale
Definition DBCStructure.h:726
Definition DBCStructure.h:775
float Scale
Definition DBCStructure.h:779
float CollisionHeight
Definition DBCStructure.h:790

References CreatureModelDataEntry::CollisionHeight, DEFAULT_COLLISION_HEIGHT, GetNativeDisplayId(), Object::GetObjectScale(), Object::GetUInt32Value(), IsMounted(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by DynObjAura::FillTargetMap(), GetRandomContactPoint(), WorldSession::HandleMovementOpcodes(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Spell::SelectImplicitCasterDestTargets(), spell_spawn_blood_pool::SetDest(), and Creature::UpdateMovementFlags().

◆ GetCollisionRadius()

float Unit::GetCollisionRadius ( ) const
overridevirtual

this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the radius also takes in consideration the mount size

Returns
float The radius of a unit

Reimplemented from WorldObject.

20962{
20963 return GetCollisionWidth() / 2;
20964}
float GetCollisionWidth() const override
this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by...
Definition Unit.cpp:20924

References GetCollisionWidth().

Referenced by GetMeleeAttackPoint(), and Creature::Update().

◆ GetCollisionWidth()

float Unit::GetCollisionWidth ( ) const
overridevirtual

this method gets the diameter of a Unit by DB if any value is defined, otherwise it gets the value by the DBC

If the player is mounted the diameter also takes in consideration the mount size

Returns
float The diameter of a unit

Dismounting case - use basic default model data

Reimplemented from WorldObject.

20925{
20926 if (IsPlayer())
20927 return GetObjectSize();
20928
20929 float scaleMod = GetObjectScale(); // 99% sure about this
20930 float objectSize = GetObjectSize();
20931 float defaultSize = DEFAULT_WORLD_OBJECT_SIZE * scaleMod;
20932
20934 CreatureDisplayInfoEntry const* displayInfo = sCreatureDisplayInfoStore.AssertEntry(GetNativeDisplayId());
20935 CreatureModelDataEntry const* modelData = sCreatureModelDataStore.AssertEntry(displayInfo->ModelId);
20936
20937 if (IsMounted())
20938 {
20940 {
20941 if (CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId))
20942 {
20943 if (G3D::fuzzyGt(mountModelData->CollisionWidth, modelData->CollisionWidth))
20944 modelData = mountModelData;
20945 }
20946 }
20947 }
20948
20949 float collisionWidth = scaleMod * modelData->CollisionWidth * modelData->Scale * displayInfo->scale * 2;
20950 // if the objectSize is the default value or the creature is mounted and we have a DBC value, then we can retrieve DBC value instead
20951 return G3D::fuzzyGt(collisionWidth, 0.0f) && (G3D::fuzzyEq(objectSize,defaultSize) || IsMounted()) ? collisionWidth : objectSize;
20952}
#define DEFAULT_WORLD_OBJECT_SIZE
Definition ObjectDefines.h:44
float GetObjectSize() const
Definition Object.cpp:2764
float CollisionWidth
Definition DBCStructure.h:789

References CreatureModelDataEntry::CollisionWidth, DEFAULT_WORLD_OBJECT_SIZE, GetNativeDisplayId(), Object::GetObjectScale(), WorldObject::GetObjectSize(), Object::GetUInt32Value(), IsMounted(), Object::IsPlayer(), CreatureDisplayInfoEntry::ModelId, CreatureDisplayInfoEntry::scale, CreatureModelDataEntry::Scale, sCreatureDisplayInfoStore, sCreatureModelDataStore, and UNIT_FIELD_MOUNTDISPLAYID.

Referenced by GetCollisionRadius().

◆ GetCombatRatingDamageReduction()

uint32 Unit::GetCombatRatingDamageReduction ( CombatRating  cr,
float  rate,
float  cap,
uint32  damage 
) const
private
19293{
19294 float percent = std::min(GetCombatRatingReduction(cr) * rate, cap);
19295 return CalculatePct(damage, percent);
19296}
float GetCombatRatingReduction(CombatRating cr) const
Definition Unit.cpp:19280

References CalculatePct(), and GetCombatRatingReduction().

Referenced by GetMeleeCritDamageReduction(), GetMeleeDamageReduction(), GetRangedCritDamageReduction(), GetRangedDamageReduction(), GetSpellCritDamageReduction(), and GetSpellDamageReduction().

◆ GetCombatRatingReduction()

float Unit::GetCombatRatingReduction ( CombatRating  cr) const
private
19281{
19282 if (Player const* player = ToPlayer())
19283 return player->GetRatingBonusValue(cr);
19284 // Player's pet get resilience from owner
19285 else if (IsPet() && GetOwner())
19286 if (Player* owner = GetOwner()->ToPlayer())
19287 return owner->GetRatingBonusValue(cr);
19288
19289 return 0.0f;
19290}

References GetOwner(), IsPet(), and Object::ToPlayer().

Referenced by GetCombatRatingDamageReduction(), GetMeleeCritChanceReduction(), GetRangedCritChanceReduction(), and GetSpellCritChanceReduction().

◆ GetCombatReach()

◆ GetCombatTimer()

uint32 Unit::GetCombatTimer ( ) const
inline
889{ return m_CombatTimer; }

References m_CombatTimer.

Referenced by Spell::DoSpellHitOnUnit(), and SetInCombatState().

◆ GetComboPoints() [1/2]

uint8 Unit::GetComboPoints ( ObjectGuid const &  guid) const
inline
954{ return (m_comboTarget && m_comboTarget->GetGUID() == guid) ? m_comboPoints : 0; }

References Object::GetGUID(), m_comboPoints, and m_comboTarget.

◆ GetComboPoints() [2/2]

uint8 Unit::GetComboPoints ( Unit const *  who = nullptr) const
inline

◆ GetComboTarget()

Unit * Unit::GetComboTarget ( ) const
inline
955{ return m_comboTarget; }

References m_comboTarget.

Referenced by Player::DuelComplete(), and HandleProcTriggerSpell().

◆ GetComboTargetGUID()

ObjectGuid const Unit::GetComboTargetGUID ( ) const
inline

◆ GetCompanionPet()

Creature * Unit::GetCompanionPet ( ) const
10763{
10765}
@ SUMMON_SLOT_MINIPET
Definition SharedDefines.h:3566
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition ObjectAccessor.cpp:210

References ObjectAccessor::GetCreature(), m_SummonSlot, and SUMMON_SLOT_MINIPET.

Referenced by HandleProcTriggerSpell().

◆ GetCreateHealth()

◆ GetCreateMana()

◆ GetCreatePowers()

uint32 Unit::GetCreatePowers ( Powers  power) const
15749{
15750 // Only hunter pets have POWER_FOCUS and POWER_HAPPINESS
15751 switch (power)
15752 {
15753 case POWER_MANA:
15754 return GetCreateMana();
15755 case POWER_RAGE:
15756 return 1000;
15757 case POWER_FOCUS:
15758 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
15759 case POWER_ENERGY:
15760 return 100;
15761 case POWER_HAPPINESS:
15762 return (IsPlayer() || !((Creature const*)this)->IsPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
15763 case POWER_RUNIC_POWER:
15764 return 1000;
15765 case POWER_RUNE:
15766 return 0;
15767 case POWER_HEALTH:
15768 return 0;
15769 default:
15770 break;
15771 }
15772
15773 return 0;
15774}
@ POWER_HEALTH
Definition SharedDefines.h:289
@ POWER_RUNIC_POWER
Definition SharedDefines.h:286
@ POWER_ENERGY
Definition SharedDefines.h:283
@ POWER_RUNE
Definition SharedDefines.h:285
@ POWER_FOCUS
Definition SharedDefines.h:282
uint32 GetCreateMana() const
Definition Unit.h:1072

References GetCreateMana(), HUNTER_PET, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_HEALTH, POWER_MANA, POWER_RAGE, POWER_RUNE, and POWER_RUNIC_POWER.

Referenced by Pet::CreateBaseAtTamed(), HandleDummyAuraProc(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), setPowerType(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ GetCreateStat()

float Unit::GetCreateStat ( Stats  stat) const
inline

◆ GetCreatorGUID()

ObjectGuid Unit::GetCreatorGUID ( ) const
inline
@ UNIT_FIELD_CREATEDBY
Definition UpdateFields.h:91

References Object::GetGuidValue(), and UNIT_FIELD_CREATEDBY.

Referenced by Condition::Meets().

◆ GetCreatureType()

uint32 Unit::GetCreatureType ( ) const
15285{
15286 if (IsPlayer())
15287 {
15289 SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
15290 if (ssEntry && ssEntry->creatureType > 0)
15291 return ssEntry->creatureType;
15292 else
15294 }
15295 else
15296 return ToCreature()->GetCreatureTemplate()->type;
15297}
DBCStorage< SpellShapeshiftFormEntry > sSpellShapeshiftFormStore(SpellShapeshiftFormEntryfmt)
@ CREATURE_TYPE_HUMANOID
Definition SharedDefines.h:2645
ShapeshiftForm
Definition UnitDefines.h:68
ShapeshiftForm GetShapeshiftForm() const
Definition Unit.h:1870
uint32 type
Definition CreatureData.h:222
Definition DBCStructure.h:1818
int32 creatureType
Definition DBCStructure.h:1824

References CREATURE_TYPE_HUMANOID, SpellShapeshiftFormEntry::creatureType, Creature::GetCreatureTemplate(), GetShapeshiftForm(), Object::IsPlayer(), sSpellShapeshiftFormStore, Object::ToCreature(), and CreatureTemplate::type.

Referenced by Creature::CanStartAttack(), spell_utgarde_pinnacle_beast_mark::CheckProc(), Spell::EffectKnockBack(), GetCreatureTypeMask(), GetUnitParryChance(), AuraEffect::HandleAuraEmpathy(), spell_dru_starfall_dummy::HandleDummy(), IsCritter(), CreatureAI::MoveInLineOfSight(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnUnitDeath(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), SetInCombatState(), and Creature::UpdateMoveInLineOfSightState().

◆ GetCreatureTypeMask()

uint32 Unit::GetCreatureTypeMask ( ) const
inline
779 {
780 uint32 creatureType = GetCreatureType();
781 return (creatureType >= 1) ? (1 << (creatureType - 1)) : 0;
782 }
uint32 GetCreatureType() const
Definition Unit.cpp:15284

References GetCreatureType().

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), SpellInfo::CheckTargetCreatureType(), MeleeDamageBonusDone(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ GetCritterGUID()

ObjectGuid Unit::GetCritterGUID ( ) const
inline

◆ GetCurrentSpell() [1/2]

◆ GetCurrentSpell() [2/2]

Spell * Unit::GetCurrentSpell ( uint32  spellType) const
inline
1496{ return m_currentSpells[spellType]; }

References m_currentSpells.

◆ GetCurrentSpellCastTime()

int32 Unit::GetCurrentSpellCastTime ( uint32  spell_id) const
4219{
4220 if (Spell const* spell = FindCurrentSpellBySpellId(spell_id))
4221 return spell->GetCastTime();
4222 return 0;
4223}
Spell * FindCurrentSpellBySpellId(uint32 spell_id) const
Definition Unit.cpp:4210

References FindCurrentSpellBySpellId(), and Spell::GetCastTime().

Referenced by CasterAI::JustEngagedWith(), CasterAI::UpdateAI(), and boss_mandokir::boss_mandokirAI::UpdateAI().

◆ getDeathState()

◆ GetDebugInfo()

std::string Unit::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

21198{
21199 std::stringstream sstr;
21200 sstr << WorldObject::GetDebugInfo() << "\n"
21201 << std::boolalpha
21202 << "AliveState: " << IsAlive()
21203 << " UnitMovementFlags: " << GetUnitMovementFlags() << " ExtraUnitMovementFlags: " << GetExtraUnitMovementFlags()
21204 << " Class: " << std::to_string(getClass());
21205 return sstr.str();
21206}
std::string GetDebugInfo() const override
Definition Object.cpp:2463

References getClass(), WorldObject::GetDebugInfo(), GetExtraUnitMovementFlags(), GetUnitMovementFlags(), and IsAlive().

Referenced by UnitAI::GetDebugInfo(), Creature::GetDebugInfo(), and Player::GetDebugInfo().

◆ GetDefaultMovementType()

MovementGeneratorType Unit::GetDefaultMovementType ( ) const
virtual

-------—End of Pet responses methods-------—

Reimplemented in Creature.

16730{
16731 return IDLE_MOTION_TYPE;
16732}
@ IDLE_MOTION_TYPE
Definition MotionMaster.h:39

References IDLE_MOTION_TYPE.

◆ GetDefenseSkillValue()

uint32 Unit::GetDefenseSkillValue ( Unit const *  target = nullptr) const
3655{
3656 if (IsPlayer())
3657 {
3658 // in PvP use full skill instead current skill value
3659 uint32 value = (target && target->IsPlayer())
3662 value += uint32(ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
3663 return value;
3664 }
3665 else
3666 return GetUnitMeleeSkill(target);
3667}
@ SKILL_DEFENSE
Definition SharedDefines.h:3131
@ CR_DEFENSE_SKILL
Definition Unit.h:219
uint16 GetSkillValue(uint32 skill) const
Definition Player.cpp:5486
uint16 GetMaxSkillValue(uint32 skill) const
Definition Player.cpp:5503

References CR_DEFENSE_SKILL, Player::GetMaxSkillValue(), Player::GetSkillValue(), GetUnitMeleeSkill(), Object::IsPlayer(), SKILL_DEFENSE, and Object::ToPlayer().

Referenced by spell_pal_ardent_defender::Absorb(), DealMeleeDamage(), GetUnitCriticalChance(), RollMeleeOutcomeAgainst(), SpellTakenCritChance(), Player::UpdateBlockPercentage(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetDiminishing()

DiminishingLevels Unit::GetDiminishing ( DiminishingGroup  group)
15110{
15111 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15112 {
15113 if (i->DRGroup != group)
15114 continue;
15115
15116 if (!i->hitCount)
15117 return DIMINISHING_LEVEL_1;
15118
15119 if (!i->hitTime)
15120 return DIMINISHING_LEVEL_1;
15121
15122 // If last spell was casted more than 15 seconds ago - reset the count.
15123 if (i->stack == 0 && getMSTimeDiff(i->hitTime, GameTime::GetGameTimeMS().count()) > 15000)
15124 {
15125 i->hitCount = DIMINISHING_LEVEL_1;
15126 return DIMINISHING_LEVEL_1;
15127 }
15128 // or else increase the count.
15129 else
15130 return DiminishingLevels(i->hitCount);
15131 }
15132 return DIMINISHING_LEVEL_1;
15133}
uint32 getMSTimeDiff(uint32 oldMSTime, uint32 newMSTime)
Definition Timer.h:110

References DIMINISHING_LEVEL_1, GameTime::GetGameTimeMS(), getMSTimeDiff(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ GetDirectTransport()

TransportBase * Unit::GetDirectTransport ( ) const

◆ GetDiseasesByCaster()

uint32 Unit::GetDiseasesByCaster ( ObjectGuid  casterGUID,
uint8  mode = 0 
)
5911{
5912 static const AuraType diseaseAuraTypes[] =
5913 {
5914 SPELL_AURA_PERIODIC_DAMAGE, // Frost Fever and Blood Plague
5915 SPELL_AURA_LINKED, // Crypt Fever and Ebon Plague
5917 };
5918
5919 ObjectGuid drwGUID;
5920
5921 if (Player* playerCaster = ObjectAccessor::GetPlayer(*this, casterGUID))
5922 drwGUID = playerCaster->getRuneWeaponGUID();
5923
5924 uint32 diseases = 0;
5925 for (uint8 index = 0; diseaseAuraTypes[index] != SPELL_AURA_NONE; ++index)
5926 {
5927 for (AuraEffectList::iterator i = m_modAuras[diseaseAuraTypes[index]].begin(); i != m_modAuras[diseaseAuraTypes[index]].end();)
5928 {
5929 // Get auras with disease dispel type by caster
5930 if ((*i)->GetSpellInfo()->Dispel == DISPEL_DISEASE
5931 && ((*i)->GetCasterGUID() == casterGUID || (*i)->GetCasterGUID() == drwGUID)) // if its caster or his dancing rune weapon
5932 {
5933 ++diseases;
5934
5935 if (mode == 1)
5936 {
5937 RemoveAura((*i)->GetId(), (*i)->GetCasterGUID());
5938 i = m_modAuras[diseaseAuraTypes[index]].begin();
5939 continue;
5940 }
5941 // used for glyph of scourge strike
5942 else if (mode == 2)
5943 {
5944 Aura* aura = (*i)->GetBase();
5945 uint32 countMin = aura->GetMaxDuration();
5946 uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000;
5947
5948 if (AuraEffect const* epidemic = (*i)->GetCaster()->GetAuraEffectOfRankedSpell(49036, EFFECT_0))
5949 countMax += epidemic->GetAmount();
5950
5951 if (countMin < countMax)
5952 {
5953 aura->SetDuration(uint32(aura->GetDuration() + 3000));
5954 aura->SetMaxDuration(countMin + 3000);
5955 }
5956 }
5957 }
5958 ++i;
5959 }
5960 }
5961 return diseases;
5962}
@ EFFECT_0
Definition SharedDefines.h:31
@ DISPEL_DISEASE
Definition SharedDefines.h:1386
AuraType
Definition SpellAuraDefines.h:62
@ SPELL_AURA_LINKED
Definition SpellAuraDefines.h:347
@ SPELL_AURA_NONE
Definition SpellAuraDefines.h:63
int32 GetMaxDuration() const
Definition SpellAuras.h:129
void SetMaxDuration(int32 duration)
Definition SpellAuras.h:130
int32 GetMaxDuration() const
Definition SpellInfo.cpp:2357
AuraEffect * GetAuraEffectOfRankedSpell(uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const
Definition Unit.cpp:5574

References DISPEL_DISEASE, EFFECT_0, GetAuraEffectOfRankedSpell(), AuraEffect::GetCaster(), Aura::GetDuration(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), ObjectAccessor::GetPlayer(), Aura::GetSpellInfo(), m_modAuras, RemoveAura(), Aura::SetDuration(), Aura::SetMaxDuration(), SPELL_AURA_LINKED, SPELL_AURA_NONE, and SPELL_AURA_PERIODIC_DAMAGE.

Referenced by Spell::EffectWeaponDmg(), MeleeDamageBonusDone(), and SpellPctDamageModsDone().

◆ GetDispellableAuraList()

void Unit::GetDispellableAuraList ( Unit caster,
uint32  dispelMask,
DispelChargesList dispelList,
SpellInfo const *  dispelSpell 
)
5672{
5673 // we should not be able to dispel diseases if the target is affected by unholy blight
5674 if (dispelMask & (1 << DISPEL_DISEASE) && HasAura(50536))
5675 dispelMask &= ~(1 << DISPEL_DISEASE);
5676
5677 ReputationRank rank = GetReactionTo(caster, IsCharmed());
5678 bool positive = rank >= REP_FRIENDLY;
5679
5680 // Neutral unit not at war with caster should be treated as a friendly unit
5681 if (rank == REP_NEUTRAL)
5682 {
5683 if (Player* casterPlayer = caster->GetAffectingPlayer())
5684 {
5685 if (FactionTemplateEntry const* factionTemplateEntry = GetFactionTemplateEntry())
5686 {
5687 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
5688 {
5689 if (factionEntry->CanBeSetAtWar())
5690 {
5691 positive = !casterPlayer->GetReputationMgr().IsAtWar(factionEntry);
5692 }
5693 }
5694 }
5695 }
5696 }
5697
5698 Unit::VisibleAuraMap const* visibleAuras = GetVisibleAuras();
5699 for (Unit::VisibleAuraMap::const_iterator itr = visibleAuras->begin(); itr != visibleAuras->end(); ++itr)
5700 {
5701 Aura* aura = itr->second->GetBase();
5702
5703 // don't try to remove passive auras
5704 if (aura->IsPassive())
5705 continue;
5706
5707 if (aura->GetSpellInfo()->GetDispelMask() & dispelMask)
5708 {
5709 if (aura->GetSpellInfo()->Dispel == DISPEL_MAGIC)
5710 {
5711 // do not remove positive auras if friendly target
5712 // negative auras if non-friendly target
5713 if (itr->second->IsPositive() == positive)
5714 continue;
5715 }
5716
5717 // Banish should only be dispelled by Mass Dispel
5718 if (aura->GetSpellInfo()->Mechanic == MECHANIC_BANISH && !dispelSpell->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
5719 {
5720 continue;
5721 }
5722
5723 // The charges / stack amounts don't count towards the total number of auras that can be dispelled.
5724 // Ie: A dispel on a target with 5 stacks of Winters Chill and a Polymorph has 1 / (1 + 1) -> 50% chance to dispell
5725 // Polymorph instead of 1 / (5 + 1) -> 16%.
5726 bool dispel_charges = aura->GetSpellInfo()->HasAttribute(SPELL_ATTR7_DISPEL_REMOVES_CHARGES);
5727 uint8 charges = dispel_charges ? aura->GetCharges() : aura->GetStackAmount();
5728 if (charges > 0)
5729 dispelList.push_back(std::make_pair(aura, charges));
5730 }
5731 }
5732}
@ SPELL_ATTR7_DISPEL_REMOVES_CHARGES
Definition SharedDefines.h:662
@ MECHANIC_BANISH
Definition SharedDefines.h:1354
@ SPELL_ATTR0_NO_IMMUNITIES
Definition SharedDefines.h:422
@ REP_FRIENDLY
Definition SharedDefines.h:184
@ DISPEL_MAGIC
Definition SharedDefines.h:1384
uint8 GetStackAmount() const
Definition SpellAuras.h:148
uint8 GetCharges() const
Definition SpellAuras.h:141
bool IsPassive() const
Definition SpellAuras.cpp:1082
uint32 Mechanic
Definition SpellInfo.h:323
uint32 Dispel
Definition SpellInfo.h:322
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5787
std::map< uint8, AuraApplication * > VisibleAuraMap
Definition Unit.h:642
VisibleAuraMap const * GetVisibleAuras()
Definition Unit.h:1458

References SpellInfo::Dispel, DISPEL_DISEASE, DISPEL_MAGIC, GetAffectingPlayer(), Aura::GetCharges(), SpellInfo::GetDispelMask(), GetFactionTemplateEntry(), GetReactionTo(), Aura::GetSpellInfo(), Aura::GetStackAmount(), GetVisibleAuras(), SpellInfo::HasAttribute(), HasAura(), IsCharmed(), Aura::IsPassive(), SpellInfo::Mechanic, MECHANIC_BANISH, REP_FRIENDLY, REP_NEUTRAL, sFactionStore, SPELL_ATTR0_NO_IMMUNITIES, and SPELL_ATTR7_DISPEL_REMOVES_CHARGES.

Referenced by Spell::CheckCast(), and Spell::EffectDispel().

◆ GetDisplayId()

◆ GetDisplayRace()

DisplayRace Unit::GetDisplayRace ( ) const
inline
DisplayRace GetDisplayRaceFromModelId(uint32 modelId) const
Definition Unit.cpp:20886
uint32 GetDisplayId() const
Definition Unit.h:1887

References GetDisplayId(), and GetDisplayRaceFromModelId().

Referenced by AuraEffect::HandleAuraTransform().

◆ GetDisplayRaceFromModelId()

DisplayRace Unit::GetDisplayRaceFromModelId ( uint32  modelId) const
20887{
20888 if (CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(modelId))
20889 {
20890 if (CreatureDisplayInfoExtraEntry const* displayExtra = sCreatureDisplayInfoExtraStore.LookupEntry(display->ExtendedDisplayInfoID))
20891 {
20892 return DisplayRace(displayExtra->DisplayRaceID);
20893 }
20894 }
20895 return DisplayRace::None;
20896}
DBCStorage< CreatureDisplayInfoExtraEntry > sCreatureDisplayInfoExtraStore(CreatureDisplayInfoExtrafmt)
DisplayRace
Definition SharedDefines.h:111
Definition DBCStructure.h:739

References None, sCreatureDisplayInfoExtraStore, and sCreatureDisplayInfoStore.

Referenced by GetDisplayRace().

◆ GetDoTsByCaster()

uint32 Unit::GetDoTsByCaster ( ObjectGuid  casterGUID) const
5965{
5966 static const AuraType diseaseAuraTypes[] =
5967 {
5971 };
5972
5973 uint32 dots = 0;
5974 for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
5975 {
5976 Unit::AuraEffectList const& auras = GetAuraEffectsByType(*itr);
5977 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5978 {
5979 // Get auras by caster
5980 if ((*i)->GetCasterGUID() == casterGUID)
5981 ++dots;
5982 }
5983 }
5984 return dots;
5985}
@ SPELL_AURA_PERIODIC_DAMAGE_PERCENT
Definition SpellAuraDefines.h:152

References GetAuraEffectsByType(), SPELL_AURA_NONE, SPELL_AURA_PERIODIC_DAMAGE, and SPELL_AURA_PERIODIC_DAMAGE_PERCENT.

Referenced by SpellPctDamageModsDone().

◆ GetDummyAuraEffect()

◆ GetDynamicFlags()

◆ GetDynObject()

DynamicObject * Unit::GetDynObject ( uint32  spellId)
6226{
6227 if (m_dynObj.empty())
6228 return nullptr;
6229 for (DynObjectList::const_iterator i = m_dynObj.begin(); i != m_dynObj.end(); ++i)
6230 {
6231 DynamicObject* dynObj = *i;
6232 if (dynObj->GetSpellId() == spellId)
6233 return dynObj;
6234 }
6235 return nullptr;
6236}
Definition DynamicObject.h:35
uint32 GetSpellId() const
Definition DynamicObject.h:58

References DynamicObject::GetSpellId(), and m_dynObj.

Referenced by Spell::DelayedChannel(), WorldSession::HandleFarSightOpcode(), and boss_akilzon::JustEngagedWith().

◆ GetEffectiveResistChance()

float Unit::GetEffectiveResistChance ( Unit const *  owner,
SpellSchoolMask  schoolMask,
Unit const *  victim 
)
static
2141{
2142 float victimResistance = float(victim->GetResistance(schoolMask));
2143 if (owner)
2144 {
2145 // Xinef: pets inherit 100% of masters penetration
2146 // Xinef: excluding traps
2147 Player const* player = owner->GetSpellModOwner();
2148 if (player && owner->GetEntry() != WORLD_TRIGGER)
2149 {
2150 victimResistance += float(player->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2151 victimResistance -= float(player->GetSpellPenetrationItemMod());
2152 }
2153 else
2154 victimResistance += float(owner->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask));
2155 }
2156
2157 victimResistance = std::max(victimResistance, 0.0f);
2158 if (owner)
2159 victimResistance += std::max((float(victim->GetLevel()) - float(owner->GetLevel())) * 5.0f, 0.0f);
2160
2161 static uint32 const BOSS_LEVEL = 83;
2162 static float const BOSS_RESISTANCE_CONSTANT = 510.0f;
2163 uint32 level = victim->GetLevel();
2164 float resistanceConstant = 0.0f;
2165
2166 if (level == BOSS_LEVEL)
2167 resistanceConstant = BOSS_RESISTANCE_CONSTANT;
2168 else
2169 resistanceConstant = level * 5.0f;
2170
2171 return victimResistance / (victimResistance + resistanceConstant);
2172}
int32 GetSpellPenetrationItemMod() const
Definition Player.h:1978

References Object::GetEntry(), GetLevel(), GetResistance(), GetSpellModOwner(), Player::GetSpellPenetrationItemMod(), GetTotalAuraModifierByMiscMask(), SPELL_AURA_MOD_TARGET_RESISTANCE, and WORLD_TRIGGER.

Referenced by CalcAbsorbResist(), and MagicSpellHitResult().

◆ GetExtraUnitMovementFlags()

uint16 Unit::GetExtraUnitMovementFlags ( ) const
inline

◆ GetFaction()

uint32 Unit::GetFaction ( ) const
inline

References Object::GetUInt32Value(), and UNIT_FIELD_FACTIONTEMPLATE.

Referenced by npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::AttackStart(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::AttackStart(), Creature::CanAssistTo(), spell_q10985_light_of_the_naaru::CheckProc(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), Spell::EffectDuel(), Spell::EffectSummonType(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::EnterEvadeMode(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::EnterEvadeMode(), npc_chesspiece::GetDefaultOrientationForTeam(), GetFactionTemplateEntry(), GetReactionTo(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), WorldSession::HandleGossipHelloOpcode(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcGuidCommand(), npc_commandscript::HandleNpcInfoCommand(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandlePlayerLoginFromDB(), TempSummon::InitStats(), InitTamedPet(), IsFriendly(), IsInPartyWith(), IsInRaidWith(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_escortAI::JustRespawned(), FollowerAI::JustRespawned(), SmartAI::JustRespawned(), boss_volkhan::boss_volkhanAI::JustSummoned(), Pet::LoadPetFromDB(), npc_chesspiece::npc_chesspiece(), npc_plucky::npc_pluckyAI::npc_pluckyAI(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::npc_taskmaster_fizzuleAI(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), npc_eris_hevenfire::OnQuestAccept(), npc_cork_gizelton::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::npc_frosthoundAI::PassengerBoarded(), PatchValuesUpdate(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::Reset(), npc_swarm_scarab::npc_swarm_scarabAI::Reset(), npc_future_you::npc_future_youAI::Reset(), WorldSession::SendAuctionHello(), SetCharmedBy(), Player::SetGameMaster(), npc_chesspiece::sGossipHello(), boss_malchezaar::SpawnInfernal(), Spell::SummonGuardian(), Player::SummonPet(), npc_chesspiece::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), and Creature::UpdateMoveInLineOfSightState().

◆ GetFactionReactionTo()

ReputationRank Unit::GetFactionReactionTo ( FactionTemplateEntry const *  factionTemplateEntry,
Unit const *  target 
) const
10256{
10257 // always neutral when no template entry found
10258 if (!factionTemplateEntry)
10259 return REP_NEUTRAL;
10260
10261 FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry();
10262 if (!targetFactionTemplateEntry)
10263 return REP_NEUTRAL;
10264
10265 // xinef: check forced reputation for self also
10266 if (Player const* selfPlayerOwner = GetAffectingPlayer())
10267 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(target->GetFactionTemplateEntry()))
10268 return *repRank;
10269
10270 if (Player const* targetPlayerOwner = target->GetAffectingPlayer())
10271 {
10272 // check contested flags
10273 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10274 && targetPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10275 return REP_HOSTILE;
10276 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(factionTemplateEntry))
10277 return *repRank;
10278 if (!target->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10279 {
10280 if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
10281 {
10282 if (factionEntry->CanHaveReputation())
10283 {
10284 // CvP case - check reputation, don't allow state higher than neutral when at war
10285 ReputationRank repRank = targetPlayerOwner->GetReputationMgr().GetRank(factionEntry);
10286 if (targetPlayerOwner->GetReputationMgr().IsAtWar(factionEntry))
10287 repRank = std::min(REP_NEUTRAL, repRank);
10288 return repRank;
10289 }
10290 }
10291 }
10292 }
10293
10294 // common faction based check
10295 if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
10296 return REP_HOSTILE;
10297 if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
10298 return REP_FRIENDLY;
10299 if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
10300 return REP_FRIENDLY;
10301 if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS)
10302 return REP_HOSTILE;
10303 // neutral by default
10304 return REP_NEUTRAL;
10305}
@ FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS
Definition DBCEnums.h:332
@ FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
Definition DBCEnums.h:331
@ PLAYER_FLAGS_CONTESTED_PVP
Definition Player.h:477
@ UNIT_FLAG2_IGNORE_REPUTATION
Definition UnitDefines.h:291
bool IsFriendlyTo(FactionTemplateEntry const &entry) const
Definition DBCStructure.h:951

References FactionTemplateEntry::faction, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS, FactionTemplateEntry::factionFlags, GetAffectingPlayer(), GetFactionTemplateEntry(), HasUnitFlag2(), FactionTemplateEntry::IsFriendlyTo(), FactionTemplateEntry::IsHostileTo(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HOSTILE, REP_NEUTRAL, sFactionStore, and UNIT_FLAG2_IGNORE_REPUTATION.

Referenced by GetReactionTo().

◆ GetFactionTemplateEntry()

FactionTemplateEntry const * Unit::GetFactionTemplateEntry ( ) const
10106{
10107 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(GetFaction());
10108 if (!entry)
10109 {
10110 static ObjectGuid guid; // prevent repeating spam same faction problem
10111
10112 if (GetGUID() != guid)
10113 {
10114 if (Player const* player = ToPlayer())
10115 LOG_ERROR("entities.unit", "Player {} has invalid faction (faction template id) #{}", player->GetName(), GetFaction());
10116 else if (Creature const* creature = ToCreature())
10117 LOG_ERROR("entities.unit", "Creature (template id: {}) has invalid faction (faction template id) #{}", creature->GetCreatureTemplate()->Entry, GetFaction());
10118 else
10119 LOG_ERROR("entities.unit", "Unit (name={}, type={}) has invalid faction (faction template id) #{}", GetName(), uint32(GetTypeId()), GetFaction());
10120
10121 guid = GetGUID();
10122 }
10123 }
10124 return entry;
10125}
DBCStorage< FactionTemplateEntry > sFactionTemplateStore(FactionTemplateEntryfmt)
TypeID GetTypeId() const
Definition Object.h:128
uint32 GetFaction() const
Definition Unit.h:801
std::string const & GetName() const
Definition Object.h:525

References GetFaction(), Object::GetGUID(), WorldObject::GetName(), Object::GetTypeId(), LOG_ERROR, sFactionTemplateStore, Object::ToCreature(), and Object::ToPlayer().

Referenced by _IsValidAttackTarget(), Player::CanUseBattlegroundObject(), npc_necrotic_shard::DamageTaken(), HostileRefMgr::deleteReferencesForFaction(), Spell::EffectGameObjectDamage(), GetDispellableAuraList(), GetFactionReactionTo(), GetReactionTo(), Player::GetReputationPriceDiscount(), IsContestedGuard(), IsHostileToPlayers(), IsNeutralToAll(), npc_chesspiece::OnCharmed(), PatchValuesUpdate(), and RespondsToCallForHelp().

◆ GetFirstControlled()

Unit * Unit::GetFirstControlled ( ) const
11172{
11173 // Sequence: charmed, pet, other guardians
11174 Unit* unit = GetCharm();
11175 if (!unit)
11176 if (ObjectGuid guid = GetMinionGUID())
11177 unit = ObjectAccessor::GetUnit(*this, guid);
11178
11179 return unit;
11180}
ObjectGuid GetMinionGUID() const
Definition Unit.h:672

References GetCharm(), GetMinionGUID(), and ObjectAccessor::GetUnit().

Referenced by Player::CharmSpellInitialize(), CombatStart(), WorldSession::HandlePetSetAction(), and RemoveCharmedBy().

◆ GetFirstCurrentCastingSpell()

Spell * Unit::GetFirstCurrentCastingSpell ( ) const
4202{
4203 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
4204 if (m_currentSpells[i] && m_currentSpells[i]->GetCastTimeRemaining() > 0)
4205 return m_currentSpells[i];
4206
4207 return nullptr;
4208}

References CURRENT_MAX_SPELL, and m_currentSpells.

Referenced by ChaseMovementGenerator< T >::DoUpdate().

◆ GetFirstMinion()

Minion * Unit::GetFirstMinion ( ) const
10733{
10734 if (ObjectGuid pet_guid = GetMinionGUID())
10735 {
10736 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10737 if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
10738 return (Minion*)pet;
10739
10740 LOG_ERROR("entities.unit", "Unit::GetFirstMinion: Minion {} not exist.", pet_guid.ToString());
10741 const_cast<Unit*>(this)->SetMinionGUID(ObjectGuid::Empty);
10742 }
10743
10744 return nullptr;
10745}
void SetMinionGUID(ObjectGuid guid)
Definition Unit.h:673
Creature * GetCreatureOrPetOrVehicle(WorldObject const &, ObjectGuid const)
Definition ObjectAccessor.cpp:234

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetMinionGUID(), LOG_ERROR, SetMinionGUID(), and UNIT_MASK_MINION.

◆ GetFollowAngle()

◆ GetGameObject()

GameObject * Unit::GetGameObject ( uint32  spellId) const
6267{
6268 for (GameObjectList::const_iterator itr = m_gameObj.begin(); itr != m_gameObj.end(); ++itr)
6269 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6270 if (go->GetSpellId() == spellId)
6271 return go;
6272
6273 return nullptr;
6274}

References ObjectAccessor::GetGameObject(), and m_gameObj.

Referenced by Player::GetGameObjectIfCanInteractWith(), and Player::TeleportTo().

◆ getGender()

◆ GetGuardianPet()

Guardian * Unit::GetGuardianPet ( ) const
10748{
10749 if (ObjectGuid pet_guid = GetPetGUID())
10750 {
10751 if (Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, pet_guid))
10752 if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
10753 return (Guardian*)pet;
10754
10755 LOG_FATAL("entities.unit", "Unit::GetGuardianPet: Guardian {} not exist.", pet_guid.ToString());
10756 const_cast<Unit*>(this)->SetPetGUID(ObjectGuid::Empty);
10757 }
10758
10759 return nullptr;
10760}
#define LOG_FATAL(filterType__,...)
Definition Log.h:154
Definition TemporarySummon.h:96
void SetPetGUID(ObjectGuid guid)
Definition Unit.h:677
ObjectGuid GetPetGUID() const
Definition Unit.h:678

References ObjectGuid::Empty, ObjectAccessor::GetCreatureOrPetOrVehicle(), GetPetGUID(), LOG_FATAL, SetPetGUID(), and UNIT_MASK_GUARDIAN.

Referenced by spell_hun_check_pet_los::CheckCast(), Spell::CheckCast(), Spell::EffectSummonPet(), GetNextRandomRaidMemberOrPet(), AuraEffect::HandleAuraDummy(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), AuraEffect::HandleModDamageDone(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePetSpellAutocastOpcode(), Spell::SelectImplicitCasterObjectTargets(), and SetMinion().

◆ GetHealth()

uint32 Unit::GetHealth ( ) const
inline
@ UNIT_FIELD_HEALTH
Definition UpdateFields.h:96

References Object::GetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_SaveCharacter(), spell_yogg_saron_protective_gaze_aura::Absorb(), spell_pri_guardian_spirit::Absorb(), spell_rog_cheat_death::Absorb(), spell_pal_ardent_defender::Absorb(), boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), Spell::CheckPower(), CountPctFromCurHealth(), ScriptedAI::DamageTaken(), boss_eregos::boss_eregosAI::DamageTaken(), boss_razorgore::boss_razorgoreAI::DamageTaken(), boss_majordomo::boss_majordomoAI::DamageTaken(), boss_ragnaros::boss_ragnarosAI::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_julianne::DamageTaken(), boss_romulo::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), npc_dark_fiend::DamageTaken(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::DamageTaken(), boss_headless_horseman::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), npc_argent_soldier::npc_argent_soldierAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_announcer_toc5::npc_announcer_toc5AI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_ick::boss_ickAI::DamageTaken(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::DamageTaken(), boss_drakkari_colossus::boss_drakkari_colossusAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_malygos::boss_malygosAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_collapsing_star::npc_collapsing_starAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), npc_akama_illidan::DamageTaken(), npc_maiev_illidan::DamageTaken(), boss_illidari_council::DamageTaken(), boss_illidari_council_memberAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_the_lurker_below::DamageTaken(), npc_shattered_hand_scout::DamageTaken(), boss_alar::DamageTaken(), advisor_baseAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_hor_leader_second::npc_hor_leader_secondAI::DamageTaken(), npc_ice_tomb::npc_ice_tombAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_nightbane::DamageTaken(), boss_thekal::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), boss_illidan_stormrage::DamageTaken(), npc_garr_firesworn::npc_garr_fireswornAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), SmartAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kologarn::boss_kologarnAI::DamageTaken(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), DealMeleeDamage(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), npc_the_scourge_cauldron::npc_the_scourge_cauldronAI::DoDie(), Spell::EffectHealMaxHealth(), Spell::EffectInstaKill(), Pet::FillPetInfo(), boss_supremus::FindHatefulStrikeTarget(), GetHealthGain(), GetHealthPct(), spell_illidari_council_empyreal_balance::HandleAfterCast(), spell_illidari_council_empyreal_equivalency::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_rajaxx_thundercrash::HandleDamageCalc(), misc_commandscript::HandleDieCommand(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), npc_commandscript::HandleNpcInfoCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_item_blood_draining_enchant::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), HealthAbovePct(), HealthAbovePctHealed(), HealthBelowPct(), HealthBelowPctDamaged(), IsFullHealth(), npc_dirt_mound::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), Kill(), ModifyHealth(), spell_xt002_gravity_bomb_aura::OnPeriodic(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), Creature::ResetPlayerDamageReq(), Player::SaveHealthBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), SendAttackStateUpdate(), SendSpellNonMeleeDamageLog(), SendSpellNonMeleeReflectLog(), SetMaxHealth(), boss_eadric::boss_eadricAI::SpellHit(), boss_headless_horseman_head::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), boss_ouro::Submerge(), Aura::Update(), boss_headless_horseman::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), Player::UpdateCharmedAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ GetHealthGain()

int32 Unit::GetHealthGain ( int32  dVal)
14226{
14227 int32 gain = 0;
14228
14229 if (dVal == 0)
14230 return 0;
14231
14232 int32 curHealth = (int32)GetHealth();
14233
14234 int32 val = dVal + curHealth;
14235 if (val <= 0)
14236 {
14237 return -curHealth;
14238 }
14239
14240 int32 maxHealth = (int32)GetMaxHealth();
14241
14242 if (val < maxHealth)
14243 gain = dVal;
14244 else if (curHealth != maxHealth)
14245 gain = maxHealth - curHealth;
14246
14247 return gain;
14248}

References GetHealth(), and GetMaxHealth().

Referenced by Spell::DoAllEffectOnTarget().

◆ GetHealthPct()

◆ getHostileRefMgr()

◆ GetHoverHeight()

float Unit::GetHoverHeight ( ) const
inline

◆ GetInterruptMask()

uint32 Unit::GetInterruptMask ( ) const
inline
1522{ return m_interruptMask; }

References m_interruptMask.

◆ GetLastDamagedTargetGuid()

ObjectGuid const & Unit::GetLastDamagedTargetGuid ( ) const
inline
912{ return _lastDamagedTargetGuid; }

References _lastDamagedTargetGuid.

◆ GetLastExtraAttackSpell()

uint32 Unit::GetLastExtraAttackSpell ( ) const
inline
949{ return _lastExtraAttackSpell; }

References _lastExtraAttackSpell.

Referenced by HandleProcTriggerSpell().

◆ GetLevel()

uint8 Unit::GetLevel ( ) const
inline
@ UNIT_FIELD_LEVEL
Definition UpdateFields.h:114

References Object::GetUInt32Value(), and UNIT_FIELD_LEVEL.

Referenced by Player::_ApplyItemBonuses(), Player::_ApplyWeaponDamage(), KillRewarder::_InitGroupData(), Pet::_LoadAuras(), KillRewarder::_RewardPlayer(), KillRewarder::_RewardXP(), Player::_SaveCharacter(), Player::_SaveStats(), spell_pal_ardent_defender::Absorb(), Pet::addSpell(), Spell::AddUnitTarget(), Player::ApplyEnchantment(), AuraEffect::AuraEffect(), BattlegroundMgr::BuildBattlegroundListPacket(), WorldSession::BuildPartyMemberStatsChangedPacket(), CalcArmorReducedDamage(), SpellInfo::CalcPowerCost(), SpellEffectInfo::CalcRadius(), spell_gen_disabled_above_63::CalculateAmount(), spell_item_arcane_shroud::CalculateAmount(), spell_item_the_eye_of_diminution::CalculateAmount(), AuraEffect::CalculateAmount(), CalculateLevelPenalty(), CalculateMeleeDamage(), Player::CalculateMinMaxDamage(), Player::CalculateQuestRewardXP(), Player::CalculateReputationGain(), Player::CalculateTalentsPoints(), SpellEffectInfo::CalcValue(), Player::CanEquipItem(), Group::CanJoinBattlegroundQueue(), Player::CanSeeStartQuest(), Player::CanUseItem(), Player::CheckAreaExploreAndOutdoor(), spell_hun_tame_beast::CheckCast(), Spell::CheckCast(), ServerMailCondition::CheckCondition(), Spell::CheckEffectTarget(), spell_gen_proc_above_75::CheckLevel(), spell_gen_proc_reduced_above_60::CheckProc(), spell_item_green_whelp_armor::CheckProc(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), CreateTamedPetFrom(), CreateTamedPetFrom(), DealMeleeDamage(), DoLowUnlearnCost(), DoMedUnlearnCost(), Spell::DoSpellHitOnUnit(), Spell::EffectAddHonor(), Spell::EffectApplyGlyph(), Spell::EffectDuel(), Spell::EffectEnergize(), Spell::EffectSchoolDMG(), Spell::EffectSkinning(), Spell::EffectTameCreature(), Pet::FillPetInfo(), lfg::LFGMgr::FinishDungeon(), Acore::XP::Gain(), Player::GetAverageItemLevel(), Player::GetAverageItemLevelForDF(), Player::GetBarberShopCost(), Player::GetBGAccessByLevel(), Pet::GetCurrentFoodBenefitLevel(), npc_wg_quest_giver::GetDialogStatus(), Player::GetDodgeFromAgility(), GetEffectiveResistChance(), SocialMgr::GetFriendInfo(), getLevelForTarget(), Creature::getLevelForTarget(), GetMaxSkillValueForLevel(), Player::GetMeleeCritFromAgility(), Pet::GetNativeObjectScale(), Player::GetQuestDialogStatus(), Player::GetQuestLevel(), Player::GetRatingMultiplier(), Creature::GetShieldBlockValue(), Player::GetSpellCritFromIntellect(), Player::GetsRecruitAFriendBonus(), Player::GetTrainerSpellState(), GetUnitMeleeSkill(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), WorldSession::HandleAcceptGrantLevel(), OutdoorPvPSI::HandleAreaTrigger(), WorldSession::HandleArenaTeamInviteOpcode(), WorldSession::HandleAuctionListItems(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), WorldSession::HandleBattlefieldStatusOpcode(), WorldSession::HandleBattlemasterJoinArena(), WorldSession::HandleBattlemasterJoinOpcode(), WorldSession::HandleCastSpellOpcode(), Player::HandleDrowning(), WorldSession::HandleGrantLevel(), WorldSession::HandleGroupInviteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLfgPlayerLockInfoRequestOpcode(), Guild::HandleMemberDepositMoney(), Guild::HandleMemberWithdrawMoney(), WorldSession::HandleMessagechatOpcode(), npc_commandscript::HandleNpcInfoCommand(), WorldSession::HandleOfferPetitionOpcode(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandlePetitionSignOpcode(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), spell_pri_divine_aegis::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), reset_commandscript::HandleResetLevelCommand(), spell_wintergrasp_portal::HandleScript(), spell_item_scroll_of_recall::HandleScript(), WorldSession::HandleSendMail(), player_settings_commandscript::HandleSettingsAnnouncerFlags(), Player::InitGlyphsForLevel(), lfg::LFGMgr::InitializeLockedDungeons(), Pet::InitLevelupSpellsForLevel(), Puppet::InitStats(), TempSummon::InitStats(), Player::InitStatsForLevel(), Pet::InitTalentForLevel(), Player::InitTaxiNodesForLevel(), Battlefield::InvitePlayerToWar(), Creature::isCanTrainingAndResetTalentsOf(), Player::isHonorOrXPTarget(), Player::IsMaxLevel(), Player::LearnDefaultSkill(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), AchievementCriteriaData::Meets(), MeleeSpellHitResult(), npc_eagle_trash_aggro_trigger::MoveInLineOfSight(), Player::OCTRegenHPPerSpirit(), Player::OCTRegenMPPerSpirit(), spell_item_with_mount_speed::OnApply(), item_generic_limit_chance_above_60::OnCastItemCombatSpell(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), go_evil_book_for_dummies::OnGossipHello(), Player::OnGossipSelect(), QuestApprenticeAnglerPlayerScript::OnPlayerCompleteQuest(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), Player::PrepareGossipMenu(), Player::Regenerate(), Player::RegenerateHealth(), Player::RemovedInsignia(), Pet::removeSpell(), Pet::resetTalents(), Player::ResurrectPlayer(), Player::RewardHonor(), Player::RewardQuest(), RewardRage(), Player::RewardReputation(), RollMeleeOutcomeAgainst(), ArenaTeam::Roster(), Player::Satisfy(), Player::SatisfyQuestLevel(), Pet::SavePetToDB(), CalendarMgr::SendCalendarEvent(), CalendarMgr::SendCalendarEventInvite(), WorldSession::SendLfgPlayerReward(), WorldSession::SendLfgRoleCheckUpdate(), Player::SendLoot(), PlayerMenu::SendQuestGiverOfferReward(), PlayerMenu::SendQuestGiverQuestDetails(), PlayerMenu::SendQuestQueryResponse(), Player::SendQuestReward(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), Player::SetRestBonus(), Guild::Member::SetStats(), SpellPctDamageModsDone(), Spell::SummonGuardian(), Player::SummonPet(), Pet::SynchronizeLevelWithOwner(), Aura::Update(), npc_pet_hunter_snake_trap::UpdateAI(), Player::UpdateAttackPowerAndDamage(), Player::UpdateCombatSkills(), Creature::UpdateEntry(), lfg::LFGMgr::UpdateRaidBrowser(), and GameObject::Use().

◆ getLevelForTarget()

◆ GetMagicHitRedirectTarget()

Unit * Unit::GetMagicHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo 
)
11116{
11117 // Patch 1.2 notes: Spell Reflection no longer reflects abilities
11118 if (spellInfo->HasAttribute(SPELL_ATTR0_IS_ABILITY) || spellInfo->HasAttribute(SPELL_ATTR1_NO_REDIRECTION) || spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES))
11119 return victim;
11120
11122 for (Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
11123 {
11124 if (Unit* magnet = (*itr)->GetBase()->GetUnitOwner())
11125 if (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11126 //&& spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK
11127 && _IsValidAttackTarget(magnet, spellInfo)
11128 /*&& IsWithinLOSInMap(magnet)*/)
11129 {
11130 // Xinef: We should choose minimum between flight time and queue time as in reflect, however we dont know flight time at this point, use arbitrary small number
11131 magnet->m_Events.AddEvent(new RedirectSpellEvent(*magnet, victim->GetGUID(), *itr), magnet->m_Events.CalculateQueueTime(100));
11132
11133 if (magnet->IsTotem())
11134 {
11135 uint64 queueTime = magnet->m_Events.CalculateQueueTime(100);
11136 if (spellInfo->Speed > 0.0f)
11137 {
11138 float dist = GetDistance(magnet->GetPositionX(), magnet->GetPositionY(), magnet->GetPositionZ());
11139 if (dist < 5.0f)
11140 dist = 5.0f;
11141 queueTime = magnet->m_Events.CalculateTime((uint64)std::floor(dist / spellInfo->Speed * 1000.0f));
11142 }
11143
11144 magnet->m_Events.AddEvent(new KillMagnetEvent(*magnet), queueTime);
11145 }
11146
11147 return magnet;
11148 }
11149 }
11150 return victim;
11151}
@ SPELL_ATTR1_NO_REDIRECTION
Definition SharedDefines.h:433
@ SPELL_ATTR0_IS_ABILITY
Definition SharedDefines.h:397
@ SPELL_AURA_SPELL_MAGNET
Definition SpellAuraDefines.h:159
Definition TotemAI.h:47
Definition Unit.h:2236
bool _IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell, WorldObject const *obj=nullptr) const
Definition Unit.cpp:13979
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1250

References _IsValidAttackTarget(), SpellInfo::CheckExplicitTarget(), GetAuraEffectsByType(), WorldObject::GetDistance(), Object::GetGUID(), SpellInfo::HasAttribute(), SpellInfo::Speed, SPELL_ATTR0_IS_ABILITY, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_NO_REDIRECTION, SPELL_AURA_SPELL_MAGNET, and SPELL_CAST_OK.

Referenced by Spell::SelectExplicitTargets().

◆ GetMaxHealth()

uint32 Unit::GetMaxHealth ( ) const
inline
@ UNIT_FIELD_MAXHEALTH
Definition UpdateFields.h:104

References Object::GetUInt32Value(), and UNIT_FIELD_MAXHEALTH.

Referenced by Player::_SaveStats(), boss_twin_valkyrAI::boss_twin_valkyrAI(), boss_viscidus::boss_viscidus(), WorldSession::BuildPartyMemberStatsChangedPacket(), spell_item_skull_of_impeding_doom::CalculateDamageAmount(), CountPctFromMaxHealth(), boss_eregos::boss_eregosAI::DamageTaken(), npc_dark_fiend::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_twinemperorsAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_heated_battle::npc_heated_battleAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectHealMaxHealth(), Spell::EffectSummonPet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), Acore::XP::Gain(), GetHealthGain(), GetHealthPct(), npc_echo_of_medivh::GetPiece(), spell_illidari_council_empyreal_balance::HandleAfterCast(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), HandleAuraProc(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), spell_oculus_soar_aura::HandleEffectPeriodic(), Player::HandleFall(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcInfoCommand(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), npc_echo_of_medivh::HandlePieceJustDied(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_stinky_precious_decimate::HandleScript(), IsFullHealth(), boss_twin_valkyrAI::JustEngagedWith(), boss_sister_svalna::boss_sister_svalnaAI::JustEngagedWith(), boss_ingvar_the_plunderer::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPMissingGroupInRange::operator()(), Acore::HealthPctOrderPred::operator()(), Acore::HealthPctOrderPred::operator()(), Player::outDebugValues(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), Creature::RegenerateHealth(), Player::RegenerateHealth(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetFullHealth(), SetHealth(), boss_headless_horseman::SpellHit(), npc_necrotic_shard::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_simon_bunny::npc_simon_bunnyAI::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), boss_viscidus::SummonedCreatureDies(), boss_headless_horseman::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxNegativeAuraModifier()

int32 Unit::GetMaxNegativeAuraModifier ( AuraType  auratype) const
6047{
6048 int32 modifier = 0;
6049
6050 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6051 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6052 if ((*i)->GetAmount() < modifier)
6053 modifier = (*i)->GetAmount();
6054
6055 return modifier;
6056}

References GetAuraEffectsByType().

Referenced by AuraEffect::HandlePeriodicHealAurasTick(), SpellHealingBonusTaken(), and UpdateSpeed().

◆ GetMaxNegativeAuraModifierByAffectMask()

int32 Unit::GetMaxNegativeAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6202{
6203 int32 modifier = 0;
6204
6205 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6206 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6207 {
6208 if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() < modifier)
6209 modifier = (*i)->GetAmount();
6210 }
6211
6212 return modifier;
6213}

References GetAuraEffectsByType().

◆ GetMaxNegativeAuraModifierByMiscMask()

int32 Unit::GetMaxNegativeAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6098{
6099 int32 modifier = 0;
6100
6101 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6102 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6103 {
6104 if ((*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() < modifier)
6105 modifier = (*i)->GetAmount();
6106 }
6107
6108 return modifier;
6109}

References GetAuraEffectsByType().

Referenced by SpellTakenCritChance().

◆ GetMaxNegativeAuraModifierByMiscValue()

int32 Unit::GetMaxNegativeAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6150{
6151 int32 modifier = 0;
6152
6153 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6154 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6155 {
6156 if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
6157 modifier = (*i)->GetAmount();
6158 }
6159
6160 return modifier;
6161}

References GetAuraEffectsByType().

Referenced by MagicSpellHitResult(), and ModSpellDuration().

◆ GetMaxPositiveAuraModifier()

int32 Unit::GetMaxPositiveAuraModifier ( AuraType  auratype)
6033{
6034 int32 modifier = 0;
6035
6036 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6037 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6038 {
6039 if ((*i)->GetAmount() > modifier)
6040 modifier = (*i)->GetAmount();
6041 }
6042
6043 return modifier;
6044}

References GetAuraEffectsByType().

Referenced by CalculateSpellAmount(), AuraEffect::HandlePeriodicHealAurasTick(), Player::RewardHonor(), SpellHealingBonusTaken(), and UpdateSpeed().

◆ GetMaxPositiveAuraModifierByAffectMask()

int32 Unit::GetMaxPositiveAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6188{
6189 int32 modifier = 0;
6190
6191 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6192 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6193 {
6194 if ((*i)->IsAffectedOnSpell(affectedSpell) && (*i)->GetAmount() > modifier)
6195 modifier = (*i)->GetAmount();
6196 }
6197
6198 return modifier;
6199}

References GetAuraEffectsByType().

◆ GetMaxPositiveAuraModifierByMiscMask()

int32 Unit::GetMaxPositiveAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask,
const AuraEffect except = nullptr 
) const
6084{
6085 int32 modifier = 0;
6086
6087 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6088 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6089 {
6090 if (except != (*i) && (*i)->GetMiscValue()& misc_mask && (*i)->GetAmount() > modifier)
6091 modifier = (*i)->GetAmount();
6092 }
6093
6094 return modifier;
6095}

References GetAuraEffectsByType(), and AuraEffect::GetMiscValue().

Referenced by AuraEffect::HandleAuraModResistanceExclusive(), and SpellTakenCritChance().

◆ GetMaxPositiveAuraModifierByMiscValue()

int32 Unit::GetMaxPositiveAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6136{
6137 int32 modifier = 0;
6138
6139 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6140 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6141 {
6142 if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
6143 modifier = (*i)->GetAmount();
6144 }
6145
6146 return modifier;
6147}

References GetAuraEffectsByType().

Referenced by MagicSpellHitResult().

◆ GetMaxPower()

uint32 Unit::GetMaxPower ( Powers  power) const
inline
1059{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power); }
@ UNIT_FIELD_MAXPOWER1
Definition UpdateFields.h:105

References Object::GetUInt32Value(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::_SaveStats(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_gen_replenishment_aura::CalculateAmount(), spell_item_skull_of_impeding_doom::CalculateManaLeechAmount(), Spell::CheckItems(), Player::Create(), boss_shade_of_aran::DamageTaken(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectPowerBurn(), Spell::EffectResurrect(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), GetPowerPct(), Player::GiveLevel(), HandleAuraProc(), Aura::HandleAuraSpecificMods(), HandleDummyAuraProc(), modify_commandscript::HandleModifyEnergyCommand(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_hun_ascpect_of_the_viper::HandleProc(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_kelthuzad_detonate_mana_aura::HandleScript(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), boss_curator::JustEngagedWith(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), ModifyPowerPct(), boss_shade_of_aran::OnPowerUpdate(), boss_selin_fireheart::OnPowerUpdate(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), Player::outDebugValues(), spell_item_oracle_ablutions::PrepareSpellScript(), Player::ProcessDelayedOperations(), SmartScript::ProcessEvent(), spell_bronjahm_magic_bane::RecalculateDamage(), Creature::Regenerate(), Player::Regenerate(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), SetPower(), setPowerType(), Player::SummonPet(), boss_moam::UpdateAI(), boss_faction_championsAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), Player::UpdateCharmedAI(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetMaxSkillValueForLevel()

uint16 Unit::GetMaxSkillValueForLevel ( Unit const *  target = nullptr) const
inline
1132{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }
uint8 getLevelForTarget(WorldObject const *) const override
Definition Unit.h:1027

References GetLevel(), and getLevelForTarget().

Referenced by Player::GetMaxSkillValueForLevel(), GetUnitCriticalChance(), GetWeaponSkillValue(), isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and SpellTakenCritChance().

◆ GetMechanicResistChance()

int32 Unit::GetMechanicResistChance ( SpellInfo const *  spell)
3163{
3164 if (!spell)
3165 return 0;
3166 int32 resist_mech = 0;
3167 for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
3168 {
3169 if (!spell->Effects[eff].IsEffect())
3170 break;
3171 int32 effect_mech = spell->GetEffectMechanic(eff);
3172 if (effect_mech)
3173 {
3175 if (resist_mech < temp)
3176 resist_mech = temp;
3177 }
3178 }
3179 return resist_mech;
3180}
@ SPELL_AURA_MOD_MECHANIC_RESISTANCE
Definition SpellAuraDefines.h:180
int32 GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6111

References SpellInfo::Effects, SpellInfo::GetEffectMechanic(), GetTotalAuraModifierByMiscValue(), MAX_SPELL_EFFECTS, and SPELL_AURA_MOD_MECHANIC_RESISTANCE.

Referenced by MagicSpellHitResult(), and MeleeSpellHitResult().

◆ GetMeleeAttackPoint()

bool Unit::GetMeleeAttackPoint ( Unit attacker,
Position pos 
)
2699{
2700 if (!attacker)
2701 {
2702 return false;
2703 }
2704
2705 AttackerSet attackers = getAttackers();
2706
2707 if (attackers.size() <= 1) // if the attackers are not more than one
2708 {
2709 return false;
2710 }
2711
2712 float meleeReach = GetExactDist2d(attacker);
2713 if (meleeReach <= 0)
2714 {
2715 return false;
2716 }
2717
2718 float minAngle = 0;
2719 Unit *refUnit = nullptr;
2720 uint32 validAttackers = 0;
2721
2722 double attackerSize = attacker->GetCollisionRadius();
2723
2724 for (auto const& otherAttacker: attackers)
2725 {
2726 // if the otherAttacker is not valid, skip
2727 if (!otherAttacker || otherAttacker->GetGUID() == attacker->GetGUID() ||
2728 !otherAttacker->IsWithinMeleeRange(this) || otherAttacker->isMoving())
2729 {
2730 continue;
2731 }
2732
2733 float curretAngle = atan(attacker->GetExactDist2d(otherAttacker) / meleeReach);
2734 if (minAngle == 0 || curretAngle < minAngle)
2735 {
2736 minAngle = curretAngle;
2737 refUnit = otherAttacker;
2738 }
2739
2740 validAttackers++;
2741 }
2742
2743 if (!validAttackers || !refUnit)
2744 {
2745 return false;
2746 }
2747
2748 float contactDist = attackerSize + refUnit->GetCollisionRadius();
2749 float requiredAngle = atan(contactDist / meleeReach);
2750 float attackersAngle = atan(attacker->GetExactDist2d(refUnit) / meleeReach);
2751
2752 // in instance: the more attacker there are, the higher will be the tollerance
2753 // outside: creatures should not intersecate
2754 float angleTollerance = attacker->GetMap()->IsDungeon() ? requiredAngle - requiredAngle * tanh(validAttackers / 5.0f) : requiredAngle;
2755
2756 if (attackersAngle > angleTollerance)
2757 {
2758 return false;
2759 }
2760
2761 double angle = atan(contactDist / meleeReach);
2762
2763 float angularRadius = frand(0.1f, 0.3f) + angle;
2764 int8 direction = (urand(0, 1) ? -1 : 1);
2765 float currentAngle = GetAngle(refUnit);
2766 float absAngle = currentAngle + angularRadius * direction;
2767
2768 float x, y, z;
2769 float distance = meleeReach - GetObjectSize();
2770 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle);
2771
2772 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2773 {
2774 GetNearPoint(attacker, x, y, z, distance, 0.0f, absAngle * -1); // try the other side
2775
2776 if (!GetMap()->CanReachPositionAndGetValidCoords(this, x, y, z, true, true))
2777 {
2778 return false;
2779 }
2780 }
2781
2782 pos.Relocate(x, y, z);
2783
2784 return true;
2785}
std::int8_t int8
Definition Define.h:105
float frand(float min, float max)
Definition Random.cpp:57
bool IsDungeon() const
Definition Map.h:292
float GetCollisionRadius() const override
this method gets the radius of a Unit by DB if any value is defined, otherwise it gets the value by t...
Definition Unit.cpp:20961
std::unordered_set< Unit * > AttackerSet
Definition Unit.h:622
AttackerSet const & getAttackers() const
Definition Unit.h:845
void GetNearPoint(WorldObject const *searcher, float &x, float &y, float &z, float searcher_size, float distance2d, float absAngle, float controlZ=0, Position const *startPos=nullptr) const
Definition Object.cpp:2619
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170

References frand(), Position::GetAngle(), getAttackers(), GetCollisionRadius(), Position::GetExactDist2d(), Object::GetGUID(), WorldObject::GetMap(), WorldObject::GetNearPoint(), WorldObject::GetObjectSize(), Map::IsDungeon(), Position::Relocate(), and urand().

Referenced by MotionMaster::MoveCircleTarget().

◆ GetMeleeCritChanceReduction()

float Unit::GetMeleeCritChanceReduction ( ) const
inline

◆ GetMeleeCritDamageReduction()

uint32 Unit::GetMeleeCritDamageReduction ( uint32  damage) const
inline
1201{ return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_MELEE, 2.2f, 33.0f, damage); }
uint32 GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
Definition Unit.cpp:19292

References CR_CRIT_TAKEN_MELEE, and GetCombatRatingDamageReduction().

Referenced by ApplyResilience(), and processDummyAuras().

◆ GetMeleeDamageReduction()

uint32 Unit::GetMeleeDamageReduction ( uint32  damage) const
inline

◆ GetMeleeDamageSchoolMask()

virtual SpellSchoolMask Unit::GetMeleeDamageSchoolMask ( WeaponAttackType  attackType = BASE_ATTACK,
uint8  damageIndex = 0 
) const
pure virtual

Implemented in Player, and Creature.

Referenced by CalculateMeleeDamage().

◆ GetMeleeHitRedirectTarget()

Unit * Unit::GetMeleeHitRedirectTarget ( Unit victim,
SpellInfo const *  spellInfo = nullptr 
)
11154{
11156 for (AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
11157 {
11158 if (Unit* magnet = (*i)->GetBase()->GetCaster())
11159 if (_IsValidAttackTarget(magnet, spellInfo) && magnet->IsWithinLOSInMap(this)
11160 && (!spellInfo || (spellInfo->CheckExplicitTarget(this, magnet) == SPELL_CAST_OK
11161 && spellInfo->CheckTarget(this, magnet, false) == SPELL_CAST_OK)))
11162 if (roll_chance_i((*i)->GetAmount()))
11163 {
11164 (*i)->GetBase()->DropCharge(AURA_REMOVE_BY_EXPIRE);
11165 return magnet;
11166 }
11167 }
11168 return victim;
11169}
bool roll_chance_i(int chance)
Definition Random.h:63
@ SPELL_AURA_ADD_CASTER_HIT_TRIGGER
Definition SpellAuraDefines.h:174

References _IsValidAttackTarget(), AURA_REMOVE_BY_EXPIRE, SpellInfo::CheckExplicitTarget(), SpellInfo::CheckTarget(), GetAuraEffectsByType(), roll_chance_i(), SPELL_AURA_ADD_CASTER_HIT_TRIGGER, and SPELL_CAST_OK.

Referenced by AttackerStateUpdate(), spell_dk_dancing_rune_weapon::HandleProc(), and Spell::SelectExplicitTargets().

◆ GetMeleeRange()

float Unit::GetMeleeRange ( Unit const *  target) const
685{
686 float range = GetCombatReach() + target->GetCombatReach() + 4.0f / 3.0f;
687 return std::max(range, NOMINAL_MELEE_RANGE);
688}
#define NOMINAL_MELEE_RANGE
Definition ObjectDefines.h:47
float GetCombatReach() const override
Definition Unit.h:822

References GetCombatReach(), and NOMINAL_MELEE_RANGE.

Referenced by GetRandomContactPoint(), IsWithinMeleeRange(), CreatureAI::MoveBackwardsChecks(), and SmartScript::ProcessAction().

◆ GetMeleeReach()

float Unit::GetMeleeReach ( ) const
inline
823{ float reach = m_floatValues[UNIT_FIELD_COMBATREACH]; return reach > MIN_MELEE_REACH ? reach : MIN_MELEE_REACH; }
#define MIN_MELEE_REACH
Definition ObjectDefines.h:46

References Object::m_floatValues, MIN_MELEE_REACH, and UNIT_FIELD_COMBATREACH.

Referenced by boss_veknilash::JustEngagedWith(), and npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI().

◆ GetMinionGUID()

ObjectGuid Unit::GetMinionGUID ( ) const
inline
@ UNIT_FIELD_SUMMON
Definition UpdateFields.h:87

References Object::GetGuidValue(), and UNIT_FIELD_SUMMON.

Referenced by GetFirstControlled(), GetFirstMinion(), and OutDebugInfo().

◆ GetModelForForm()

uint32 Unit::GetModelForForm ( ShapeshiftForm  form,
uint32  spellId 
)
19299{
19300 // Hardcoded cases
19301 switch (spellId)
19302 {
19303 case 7090: // Bear form
19304 return 29414;
19305 case 35200: // Roc form
19306 return 4877;
19307 default:
19308 break;
19309 }
19310
19311 if (IsPlayer())
19312 {
19313 if (uint32 ModelId = sObjectMgr->GetModelForShapeshift(form, ToPlayer()))
19314 return ModelId;
19315 }
19316
19317 uint32 modelid = 0;
19318 SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form);
19319 if (formEntry && formEntry->modelID_A)
19320 {
19321 // Take the alliance modelid as default
19322 if (!IsPlayer())
19323 return formEntry->modelID_A;
19324 else
19325 {
19327 modelid = formEntry->modelID_A;
19328 else
19329 modelid = formEntry->modelID_H;
19330
19331 // If the player is horde but there are no values for the horde modelid - take the alliance modelid
19332 if (!modelid && Player::TeamIdForRace(getRace()) == TEAM_HORDE)
19333 modelid = formEntry->modelID_A;
19334 }
19335 }
19336
19337 return modelid;
19338}
@ TEAM_ALLIANCE
Definition SharedDefines.h:771
@ TEAM_HORDE
Definition SharedDefines.h:772
static TeamId TeamIdForRace(uint8 race)
Definition Player.cpp:5866
uint8 getRace(bool original=false) const
Definition Unit.cpp:20867
uint32 modelID_H
Definition DBCStructure.h:1828
uint32 modelID_A
Definition DBCStructure.h:1827

References getRace(), Object::IsPlayer(), SpellShapeshiftFormEntry::modelID_A, SpellShapeshiftFormEntry::modelID_H, sObjectMgr, sSpellShapeshiftFormStore, TEAM_ALLIANCE, TEAM_HORDE, Player::TeamIdForRace(), and Object::ToPlayer().

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), and RestoreDisplayId().

◆ GetModifierValue()

float Unit::GetModifierValue ( UnitMods  unitMod,
UnitModifierType  modifierType 
) const
15391{
15392 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
15393 {
15394 LOG_ERROR("entities.unit", "attempt to access non-existing modifier value from UnitMods!");
15395 return 0.0f;
15396 }
15397
15398 if (modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
15399 return 0.0f;
15400
15401 return m_auraModifiersGroup[unitMod][modifierType];
15402}
@ MODIFIER_TYPE_END
Definition Unit.h:131

References LOG_ERROR, m_auraModifiersGroup, MODIFIER_TYPE_END, TOTAL_PCT, and UNIT_MOD_END.

Referenced by Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), Spell::EffectWeaponDmg(), Guardian::UpdateArmor(), Player::UpdateArmor(), Creature::UpdateAttackPowerAndDamage(), Guardian::UpdateAttackPowerAndDamage(), Player::UpdateAttackPowerAndDamage(), Guardian::UpdateDamagePhysical(), Guardian::UpdateMaxHealth(), Player::UpdateMaxHealth(), Guardian::UpdateMaxPower(), Player::UpdateMaxPower(), and Player::UpdateResistances().

◆ GetMotionMaster() [1/2]

MotionMaster * Unit::GetMotionMaster ( )
inline
1673{ return i_motionMaster; }

References i_motionMaster.

Referenced by _ExitVehicle(), HomeMovementGenerator< Creature >::_setTargetLocation(), PetAI::_stopAttack(), BattlegroundAV::AddAVCreature(), UnitAI::AttackStart(), FollowerAI::AttackStart(), boss_priestess_lackey_commonAI::AttackStart(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::AttackStart(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::AttackStart(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::AttackStart(), boss_malygos::boss_malygosAI::AttackStart(), npc_nexus_lord::npc_nexus_lordAI::AttackStart(), boss_swamplord_muselek::AttackStart(), ArcherAI::AttackStart(), npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_shade_of_aran::AttackStart(), npc_hyjal_ground_trash::AttackStart(), npc_hyjal_gargoyle::AttackStart(), npc_hyjal_frost_wyrm::AttackStart(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::AttackStart(), boss_magus_telestra::AttackStart(), boss_razorscale::boss_razorscaleAI::AttackStart(), boss_lady_malande::AttackStart(), boss_olm_the_summoner::AttackStart(), boss_kiggler_the_crazed::AttackStart(), boss_krosh_firehand::AttackStart(), npc_millhouse_manastorm::npc_millhouse_manastormAI::AttackStart(), boss_high_astromancer_solarian::AttackStart(), npc_capernian::AttackStart(), UnitAI::AttackStartCaster(), Creature::CanCreatureAttack(), boss_professor_putricide::boss_professor_putricideAI::ChangePhase(), CleanupBeforeRemoveFromMap(), boss_alar::ConstructWaypointsAndMove(), boss_isalien::DamageTaken(), boss_julianne::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_nightbane::DoAction(), npc_apothecary_genericAI::DoAction(), npc_harrison_jones::DoAction(), npc_amanishi_lookout::DoAction(), npc_chained_spirit::DoAction(), boss_anetheron::DoAction(), boss_azgalor::DoAction(), boss_kazrogal::DoAction(), boss_rage_winterchill::DoAction(), npc_hyjal_ground_trash::DoAction(), npc_hyjal_gargoyle::DoAction(), npc_hyjal_frost_wyrm::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_saurfang_event::npc_saurfang_eventAI::DoAction(), boss_professor_putricide::boss_professor_putricideAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), npc_argent_captainAI::DoAction(), npc_icc_spire_frostwyrm::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::DoAction(), npc_ahune_bunny::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_living_mojo::npc_living_mojoAI::DoAction(), npc_power_spark::npc_power_sparkAI::DoAction(), npc_hover_disk::npc_hover_diskAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), boss_skadi::boss_skadiAI::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_maiev_illidan::DoAction(), npc_akama_shade::DoAction(), boss_nazan::DoAction(), boss_ghazan::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), PetAI::DoAttack(), Creature::DoFleeToGetAssistance(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoStartMovement(), ScriptedAI::DoStartNoMovement(), go_commandscript::DoTeleport(), Spell::EffectCharge(), Spell::EffectChargeDest(), Spell::EffectDistract(), Spell::EffectJump(), Spell::EffectJumpDest(), Spell::EffectPullTowards(), Spell::EffectSummonType(), boss_jindo::EnterEvadeMode(), npc_black_morass_summoned_add::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), npc_argent_captainAI::EnterEvadeMode(), CreatureAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), npc_burning_spirit::npc_burning_spiritAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_mrfloppy::npc_mrfloppyAI::EnterEvadeMode(), npc_pet_gen_argent_pony_bridle::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), boss_halazzi::EnterPhase(), boss_zuljin::EnterPhase(), VehicleDespawnEvent::Execute(), RestoreAttack::Execute(), OrcMoveEvent::Execute(), NpcRunToHome::Execute(), UtherBatteredHiltEvent::Execute(), SlaveRunEvent::Execute(), DelayedMovementEvent::Execute(), DaranavanMoveEvent::Execute(), FrostwyrmLandEvent::Execute(), SACActivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), AssistanceMovementGenerator::Finalize(), npc_singularity::FindAndFollowTarget(), npc_dark_iron_guzzler::FindNextKeg(), npc_hallows_end_soh::FinishEvent(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_nightbane::FlyToClosestPreFlyWayPoint(), Creature::FocusTarget(), CreatureGroup::FormationReset(), boss_volkhan::boss_volkhanAI::GoToAnvil(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_apothecary_lingering_fumes::HandleAfterCast(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), misc_commandscript::HandleAppearCommand(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), misc_commandscript::HandleComeToMeCommand(), spell_q12589_shoot_rjr::HandleDummy(), spell_q11520_discovering_your_roots::HandleDummy(), spell_q6124_6129_apply_salve::HandleDummy(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_icc_geist_alarm::HandleEvent(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), go_commandscript::HandleGoGraveyardCommand(), go_commandscript::HandleGoGridCommand(), go_commandscript::HandleGoTicketCommand(), go_commandscript::HandleGoZoneXYCommand(), misc_commandscript::HandleGroupSummonCommand(), spell_chapter2_persuasive_strike::HandleHit(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), spell_item_toxic_wasteling::HandleJump(), AuraEffect::HandleModPossessPet(), misc_commandscript::HandleMovegensCommand(), WorldSession::HandleMoveTeleportAck(), WorldSession::HandleMoveWorldportAck(), npc_commandscript::HandleNpcFollowCommand(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), npc_commandscript::HandleNpcUnFollowCommand(), spell_item_enchanted_broom_periodic::HandlePeriodicTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePlayerLoginFromDB(), spell_entropius_black_hole_effect::HandlePull(), spell_boss_magus_telestra_gravity_well::HandlePull(), PetAI::HandleReturnMovement(), spell_the_lich_king_valkyr_target_search::HandleScript(), spell_ayamiss_swarmer_teleport_trigger::HandleScript(), spell_gen_ayamiss_swarmer_loop::HandleScript(), WorldSession::HandleSetRaidDifficultyOpcode(), spell_sindragosa_icy_grip_jump::HandleSpecial(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), spell_item_draenic_pale_ale::HandleSummon(), tele_commandscript::HandleTeleCommand(), tele_commandscript::HandleTeleGroupCommand(), wp_commandscript::HandleWpLoadCommand(), wp_commandscript::HandleWpUnLoadCommand(), boss_felmyst::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_lieutenant_drake::InitializeAI(), boss_glob_of_viscidus::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), boss_eck::boss_eckAI::InitializeAI(), npc_preparations_for_war_vehicle::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), Totem::InitSummon(), boss_grand_warlock_nethekurse::IntroRP(), Creature::IsFreeToMove(), IsMutualChase(), boss_gahzranka::IsSummonedBy(), boss_aeonus::IsSummonedBy(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::IsSummonedBy(), npc_burning_spirit::npc_burning_spiritAI::IsSummonedBy(), npc_demonic_vapor::IsSummonedBy(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), boss_kologarn_eyebeam::boss_kologarn_eyebeamAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), npc_spirit_shade::npc_spirit_shadeAI::IsSummonedBy(), Creature::IsUpdateNeeded(), JumpTo(), JumpTo(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), boss_ayamiss::JustDied(), boss_shade_of_aran::JustEngagedWith(), npc_cyclone::JustEngagedWith(), npc_sunblade_scout::JustEngagedWith(), boss_akilzon::JustEngagedWith(), npc_amanishi_scout::JustEngagedWith(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_grandmaster_vorpil::JustEngagedWith(), boss_warlord_kalithresh::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nazan::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_ayamiss::JustEngagedWith(), boss_felmyst::JustEngagedWith(), boss_janalai::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_alar::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), SmartAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), boss_ghazan::JustReachedHome(), boss_grand_warlock_nethekurse::JustReachedHome(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_auriaya::boss_auriayaAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), npc_daphne_stilwell::npc_daphne_stilwellAI::JustSummoned(), boss_mekgineer_steamrigger::JustSummoned(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_xevozz::boss_xevozzAI::JustSummoned(), npc_hor_lich_king::npc_hor_lich_kingAI::JustSummoned(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::JustSummoned(), boss_ingvar_the_plunderer::JustSummoned(), boss_vexallus::JustSummoned(), npc_kalecgos_kj::JustSummoned(), boss_janalai::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::JustSummoned(), npc_medivh_bm::JustSummoned(), boss_hadronox::boss_hadronoxAI::JustSummoned(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::JustSummoned(), boss_sartharion::boss_sartharionAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_akama_shade::JustSummoned(), npc_creature_generator_akama::JustSummoned(), boss_hydross_the_unstable::JustSummoned(), boss_lady_vashj::JustSummoned(), boss_mennu_the_betrayer::JustSummoned(), boss_kaelthas::JustSummoned(), boss_mechano_lord_capacitus::JustSummoned(), npc_rinji::npc_rinjiAI::JustSummoned(), npc_maghar_captive::npc_maghar_captiveAI::JustSummoned(), boss_ayamiss::JustSummoned(), Player::KillPlayer(), KnockbackFrom(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), Player::LeaveBattleground(), Creature::Motion_Initialize(), SmartAI::MoveAway(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), PetAI::MovementInform(), boss_ebonroc::boss_ebonrocAI::MovementInform(), boss_nightbane::MovementInform(), npc_harrison_jones::MovementInform(), boss_bug_trio::MovementInform(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_four_horsemen::boss_four_horsemenAI::MovementInform(), npc_akama_illidan::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), npc_fel_guard_hound::npc_fel_guard_houndAI::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_cameron::MoveTheChildren(), boss_four_horsemen::boss_four_horsemenAI::MoveToCorner(), npc_janalai_hatcher::MoveToNewWaypoint(), npc_concentrated_ball::npc_concentrated_ballAI::MoveToNextPoint(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_leotheras_the_blind::MoveToTargetIfOutOfRange(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), NearTeleportTo(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_collapsing_star::npc_collapsing_starAI::npc_collapsing_starAI(), npc_frost_sphere::npc_frost_sphereAI::npc_frost_sphereAI(), npc_omen::npc_omenAI::npc_omenAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::npc_pos_after_first_bossAI(), npc_ulduar_saronite_vapors::npc_ulduar_saronite_vaporsAI::npc_ulduar_saronite_vaporsAI(), spell_halion_twilight_phasing_aura::OnApply(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_hyjal_jaina::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_kernobee::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), spell_chapter5_light_of_dawn_aura::OnRemove(), spell_halion_twilight_phasing_aura::OnRemove(), SplineHandler::operator()(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_oculus_drake::npc_oculus_drakeAI::PassengerBoarded(), npc_vics_flying_machine::npc_vics_flying_machineAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), boss_nightbane::PathEndReached(), boss_anetheron::PathEndReached(), boss_rage_winterchill::PathEndReached(), npc_hyjal_ground_trash::PathEndReached(), npc_hyjal_frost_wyrm::PathEndReached(), boss_ambassador_hellmaw::PathEndReached(), npc_akama_illidan::PathEndReached(), boss_nefarian::PathEndReached(), npc_hyjal_gargoyle::PathEndReached(), PauseMovement(), SmartAI::PausePath(), PetSpellFail(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::PickNewLocation(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), propagateSpeedChange(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), RemoveCharmedBy(), boss_the_beast::boss_thebeastAI::Reset(), boss_felblood_kaelthas::Reset(), npc_acherus_necromancer::npc_acherus_necromancerAI::Reset(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_janalai::Reset(), npc_janalai_hatcher::Reset(), boss_arlokk::boss_arlokkAI::Reset(), npc_zulian_prowler::npc_zulian_prowlerAI::Reset(), npc_batrider::Reset(), npc_brew_bubble::Reset(), boss_archimonde::Reset(), boss_ayamiss::Reset(), boss_bug_trio::Reset(), boss_jedoga_shadowseeker::Reset(), boss_taldaram::Reset(), npc_kinetic_bomb::npc_kinetic_bombAI::Reset(), npc_assembly_lightning::npc_assembly_lightningAI::Reset(), boss_kologarn::boss_kologarnAI::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_released_offspring_harkoa::npc_released_offspring_harkoaAI::Reset(), npc_voidtraveler::Reset(), boss_lady_vashj::Reset(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_infernal_attacker::npc_infernal_attackerAI::Reset(), npc_pet_gen_gnomish_flame_turret::Reset(), Creature::Respawn(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), ResumeMovement(), SmartAI::ResumePath(), Resurrect(), SmartAI::ReturnToLastOOCPos(), npc_escortAI::ReturnToLastPoint(), boss_alar::ScheduleAbilities(), boss_illidan_stormrage::ScheduleAbilities(), boss_magtheridon::ScheduleCombatEvents(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), boss_felmyst::ScheduleGroundAbilities(), boss_nightbane::ScheduleLand(), boss_laj::ScheduleTasks(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), WorldSession::SendDoFlight(), boss_sartharion::boss_sartharionAI::SendLavaWaves(), SetCharmedBy(), SmartAI::SetCombatMove(), SetConfused(), boss_grand_warlock_nethekurse::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), gunship_npc_AI::SetData(), npc_enslaved_proto_drake::SetData(), boss_the_beast::boss_thebeastAI::SetData(), npc_eastvale_peasent::SetData(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::SetData(), setDeathState(), Creature::setDeathState(), SetFeared(), SmartAI::SetFollow(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::SetGUID(), SetInCombatState(), Player::SetMover(), SetSpeed(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_akama_illidan::sGossipSelect(), npc_akama_shade::sGossipSelect(), boss_thorim::boss_thorimAI::SpawnAnArenaNPC(), npc_varian_wrynn::npc_varian_wrynnAI::SpawnWave(), npc_thrall_bfu::npc_thrall_bfuAI::SpawnWave(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit(), npc_saurfang_event::npc_saurfang_eventAI::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), boss_attumen::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_forest_frog::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::SpellHit(), npc_iron_watcher::npc_iron_watcherAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_chesspiece::SpellHitTarget(), npc_pet_gen_fetch_ball::SpellHitTarget(), boss_ionar::boss_ionarAI::Split(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_escortAI::Start(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), FollowerAI::StartFollow(), boss_felmyst::StartIntro(), WaypointMovementGenerator< Creature >::StartMove(), npc_stillpine_capitive::npc_stillpine_capitiveAI::StartMoving(), SmartAI::StartPath(), SmartAI::StopFollow(), SmartAI::StopPath(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_vazruden_the_herald::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), Spell::SummonGuardian(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::SummonNextWave(), Player::TeleportTo(), CreatureAI::TriggerAlert(), Pet::Update(), Update(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_gyth::boss_gythAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_cameron::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_akilzon_eagle::UpdateAI(), npc_forest_frog::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_elder_kekek::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), npc_twilight_volunteer::UpdateAI(), npc_taldaram_flamesphere::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_pos_after_first_boss::npc_pos_after_first_bossAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_emergency_fire_bot::npc_ulduar_emergency_fire_botAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skadi_grauf::boss_skadi_graufAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI(), npc_wintergarde_gryphon::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_venture_co_straggler::npc_venture_co_stragglerAI::UpdateAI(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_fel_guard_hound::npc_fel_guard_houndAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_pet_gen_toxic_wasteling::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_batrider::UpdateAI(), npc_concentrated_ball::npc_concentrated_ballAI::UpdateAI(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::UpdateAI(), npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI(), Player::UpdateCharmedAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_jenny::UpdateFollowerAI(), npc_emily::npc_emilyAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ GetMotionMaster() [2/2]

const MotionMaster * Unit::GetMotionMaster ( ) const
inline
1674{ return i_motionMaster; }

References i_motionMaster.

◆ GetMountID()

◆ GetNativeDisplayId()

◆ GetNativeObjectScale()

virtual float Unit::GetNativeObjectScale ( ) const
inlinevirtual

Reimplemented in Creature, and Pet.

1885{ return 1.0f; }

Referenced by RecalculateObjectScale().

◆ GetNegStat()

float Unit::GetNegStat ( Stats  stat) const
inline
1006{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_NEGSTAT0.

◆ GetNextRandomRaidMemberOrPet()

Unit * Unit::GetNextRandomRaidMemberOrPet ( float  radius)
11211{
11212 Player* player = nullptr;
11213 if (IsPlayer())
11214 player = ToPlayer();
11215 // Should we enable this also for charmed units?
11216 else if (IsCreature() && IsPet())
11217 player = GetOwner()->ToPlayer();
11218
11219 if (!player)
11220 return nullptr;
11221 Group* group = player->GetGroup();
11222 // When there is no group check pet presence
11223 if (!group)
11224 {
11225 // We are pet now, return owner
11226 if (player != this)
11227 return IsWithinDistInMap(player, radius) ? player : nullptr;
11228 Unit* pet = GetGuardianPet();
11229 // No pet, no group, nothing to return
11230 if (!pet)
11231 return nullptr;
11232 // We are owner now, return pet
11233 return IsWithinDistInMap(pet, radius) ? pet : nullptr;
11234 }
11235
11236 std::vector<Unit*> nearMembers;
11237 // reserve place for players and pets because resizing vector every unit push is unefficient (vector is reallocated then)
11238 nearMembers.reserve(group->GetMembersCount() * 2);
11239
11240 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
11241 if (Player* Target = itr->GetSource())
11242 {
11243 if (Target != this && !IsWithinDistInMap(Target, radius))
11244 continue;
11245
11246 // IsHostileTo check duel and controlled by enemy
11247 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
11248 nearMembers.push_back(Target);
11249
11250 // Push player's pet to vector
11251 if (Unit* pet = Target->GetGuardianPet())
11252 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
11253 nearMembers.push_back(pet);
11254 }
11255
11256 if (nearMembers.empty())
11257 return nullptr;
11258
11259 uint32 randTarget = urand(0, nearMembers.size() - 1);
11260 return nearMembers[randTarget];
11261}
Definition GroupReference.h:27
Definition Group.h:169
uint32 GetMembersCount() const
Definition Group.h:245
GroupReference * GetFirstMember()
Definition Group.h:243
Group * GetGroup()
Definition Player.h:2478
Guardian * GetGuardianPet() const
Definition Unit.cpp:10747
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1326

References Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), Group::GetMembersCount(), GetOwner(), Object::IsCreature(), IsHostileTo(), IsPet(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), Object::ToPlayer(), and urand().

Referenced by HandleAuraRaidProcFromCharge(), and AuraEffect::HandleRaidProcFromChargeAuraProc().

◆ GetNpcFlags()

◆ GetOldFactionId()

uint32 Unit::GetOldFactionId ( ) const
inline
805{ return _oldFactionId; }

References _oldFactionId.

Referenced by npc_chesspiece::OnCharmed().

◆ GetOwnedAura()

Aura * Unit::GetOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
Aura except = nullptr 
) const
4827{
4828 AuraMapBounds range = m_ownedAuras.equal_range(spellId);
4829 for (AuraMap::const_iterator itr = range.first; itr != range.second; ++itr)
4830 {
4831 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask)
4832 && (!casterGUID || itr->second->GetCasterGUID() == casterGUID)
4833 && (!itemCasterGUID || itr->second->GetCastItemGUID() == itemCasterGUID)
4834 && (!except || except != itr->second))
4835 {
4836 return itr->second;
4837 }
4838 }
4839 return nullptr;
4840}
std::pair< AuraMap::const_iterator, AuraMap::const_iterator > AuraMapBounds
Definition Unit.h:626

References m_ownedAuras.

Referenced by _TryStackingOrRefreshingExistingAura().

◆ GetOwnedAuras() [1/2]

◆ GetOwnedAuras() [2/2]

AuraMap const & Unit::GetOwnedAuras ( ) const
inline
1297{ return m_ownedAuras; }

References m_ownedAuras.

◆ GetOwner()

Unit * Unit::GetOwner ( ) const
Todo:
: move this in Object class or move GetUInt32value here but keep consistency
10697{
10698 if (ObjectGuid ownerGUID = GetOwnerGUID())
10699 return ObjectAccessor::GetUnit(*this, ownerGUID);
10700
10701 return nullptr;
10702}

References GetOwnerGUID(), and ObjectAccessor::GetUnit().

Referenced by _ExitVehicle(), Acore::AnyAoETargetUnitInObjectRangeCheck::AnyAoETargetUnitInObjectRangeCheck(), ApplyDiminishingToDuration(), ApplyResilience(), TotemAI::AttackStart(), spell_dk_anti_magic_zone::CalculateAmount(), Creature::CanStartAttack(), spell_dk_blood_gorged::CheckProc(), spell_pri_mana_leech::CheckProc(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealHeal(), HostileRefMgr::deleteReferences(), npc_spring_rabbit::npc_spring_rabbitAI::DoAction(), Spell::DoAllEffectOnLaunchTarget(), Spell::DoAllEffectOnTarget(), PetAI::DoAttack(), Spell::EffectDispel(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), boss_illidari_council_memberAI::EnterEvadeMode(), GetCharmerOrOwner(), GetCombatRatingReduction(), GetNextRandomRaidMemberOrPet(), GetReactionTo(), GetSpellModOwner(), spell_warl_seduction::HandleAuraApply(), HandleAuraRaidProcFromChargeWithValue(), Aura::HandleAuraSpecificMods(), spell_sha_healing_stream_totem::HandleDummy(), spell_q12277_wintergarde_mine_explosion::HandleDummy(), spell_sha_mana_tide_totem::HandleDummy(), HandleDummyAuraProc(), spell_mount_check_aura::HandleEffectPeriodic(), spell_gen_gryphon_wyvern_mount_check::HandleEffectPeriodic(), spell_ioc_bomb_blast_criteria::HandleGameObjectDamage(), modify_commandscript::HandleModifyTalentCommand(), WorldSession::HandlePetActionHelper(), spell_warl_demonic_pact_aura::HandleProc(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_pet_dk_ebon_gargoyle::InitializeAI(), npc_pet_dk_dancing_rune_weapon::InitializeAI(), npc_pet_mage_mirror_image::InitializeAI(), IsAlwaysVisibleFor(), IsPetAura(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::JustDied(), Kill(), MagicSpellHitResult(), MeleeDamageBonusDone(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), npc_khunok_the_behemoth::npc_khunok_the_behemothAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), spell_hun_aspect_of_the_beast::OnPetApply(), Acore::MostHPMissingGroupInRange::operator()(), PetSpellFail(), RemoveFromWorld(), npc_target_dummy::npc_target_dummyAI::Reset(), npc_spring_rabbit::npc_spring_rabbitAI::Reset(), RestoreFaction(), Creature::SelectVictim(), SendPetActionFeedback(), SendPetAIReaction(), SendPetTalk(), SetHealth(), SetMaxHealth(), SetMaxPower(), SetPower(), setPowerType(), SetStunned(), SpellDamageBonusDone(), SpellHealingBonusDone(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), SpellPctDamageModsDone(), SpellPctHealingModsDone(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), npc_pet_gen_wind_rider_cub::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and UpdateAuraForGroup().

◆ GetOwnerGUID()

ObjectGuid Unit::GetOwnerGUID ( ) const
inline
@ UNIT_FIELD_SUMMONEDBY
Definition UpdateFields.h:90

References Object::GetGuidValue(), and UNIT_FIELD_SUMMONEDBY.

Referenced by Pet::AddToWorld(), npc_living_mojo::npc_living_mojoAI::AttackStart(), BuildValuesUpdate(), PetAI::CanAttack(), CanFreeMove(), CanHaveThreatList(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), DealDamage(), Spell::DoAllEffectOnTarget(), FollowMovementGenerator< T >::DoUpdate(), GetCharmerOrOwnerGUID(), GetOwner(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModInvisibilityDetect(), AuraEffect::HandleModStealth(), AuraEffect::HandleModStealthDetect(), AuraEffect::HandleModStealthLevel(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetRename(), HandleSpellClick(), Creature::HasMechanicTemplateImmunity(), Creature::IsDungeonBoss(), Creature::IsImmuneToKnockback(), isInAccessiblePlaceFor(), Kill(), Creature::LoadSpellTemplateImmunity(), Condition::Meets(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_venomhide_hatchling::OnGossipHello(), Acore::MostHPMissingGroupInRange::operator()(), PlayerOrPetCheck::operator()(), OutDebugInfo(), PetAI::ReceiveEmote(), Creature::Regenerate(), RemoveAllControlled(), RemoveEvadeAuras(), Pet::SavePetToDB(), spell_item_fetch_ball::SelectTarget(), SetMinion(), SetOwnerGUID(), SpellPctDamageModsDone(), Map::SummonCreature(), NPCStaveQuestAI::UnitIsUnfair(), Creature::Update(), and npc_pet_dk_ebon_gargoyle::UpdateAI().

◆ GetPartyMembers()

void Unit::GetPartyMembers ( std::list< Unit * > &  units)
18918{
18919 Unit* owner = GetCharmerOrOwnerOrSelf();
18920 Group* group = nullptr;
18921 if (owner->IsPlayer())
18922 group = owner->ToPlayer()->GetGroup();
18923
18924 if (group)
18925 {
18926 uint8 subgroup = owner->ToPlayer()->GetSubGroup();
18927
18928 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
18929 {
18930 Player* Target = itr->GetSource();
18931
18932 // IsHostileTo check duel and controlled by enemy
18933 if (Target && Target->IsInMap(owner) && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
18934 {
18935 if (Target->IsAlive())
18936 TagUnitMap.push_back(Target);
18937
18938 for (Unit::ControlSet::iterator iterator = Target->m_Controlled.begin(); iterator != Target->m_Controlled.end(); ++iterator)
18939 {
18940 if (Unit* pet = *iterator)
18941 if (pet->IsGuardian() && pet->IsAlive())
18942 TagUnitMap.push_back(pet);
18943 }
18944 }
18945 }
18946 }
18947 else
18948 {
18949 if (owner->IsAlive())
18950 TagUnitMap.push_back(owner);
18951
18952 for (Unit::ControlSet::iterator itr = owner->m_Controlled.begin(); itr != owner->m_Controlled.end(); ++itr)
18953 {
18954 if (Unit* pet = *itr)
18955 if (pet->IsGuardian() && pet->IsAlive())
18956 TagUnitMap.push_back(pet);
18957 }
18958 }
18959}
uint8 GetSubGroup() const
Definition Player.h:2482

References GetCharmerOrOwnerOrSelf(), Group::GetFirstMember(), Player::GetGroup(), Player::GetSubGroup(), IsAlive(), IsHostileTo(), WorldObject::IsInMap(), Object::IsPlayer(), m_Controlled, and Object::ToPlayer().

Referenced by spell_warr_improved_spell_reflection_trigger_aura::HandleRemove().

◆ GetPetGUID()

◆ GetPhaseByAuras()

uint32 Unit::GetPhaseByAuras ( ) const
19137{
19138 uint32 currentPhase = 0;
19140 if (!phases.empty())
19141 for (AuraEffectList::const_iterator itr = phases.begin(); itr != phases.end(); ++itr)
19142 currentPhase |= (*itr)->GetMiscValue();
19143
19144 return currentPhase;
19145}
@ SPELL_AURA_PHASE
Definition SpellAuraDefines.h:324

References GetAuraEffectsByType(), and SPELL_AURA_PHASE.

Referenced by Player::GetPhaseMaskForSpawn(), AuraEffect::HandlePhase(), and Player::SetGameMaster().

◆ GetPosStat()

float Unit::GetPosStat ( Stats  stat) const
inline
1005{ return GetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + stat); }

References Object::GetFloatValue(), and UNIT_FIELD_POSSTAT0.

◆ GetPower()

uint32 Unit::GetPower ( Powers  power) const
inline
1058{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_POWER1) + power); }
@ UNIT_FIELD_POWER1
Definition UpdateFields.h:97

References Object::GetUInt32Value(), and UNIT_FIELD_POWER1.

Referenced by PetAI::_canMeleeAttack(), Player::_SaveCharacter(), WorldSession::BuildPartyMemberStatsChangedPacket(), SpellInfo::CalcPowerCost(), spell_igb_cannon_blast::CalculatePower(), Creature::CanCastSpell(), Spell::CheckItems(), Spell::CheckPower(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), Spell::EffectCastButtons(), Spell::EffectWeaponDmg(), Pet::FillPetInfo(), Pet::GetHappinessState(), GetPowerPct(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), AuraEffect::HandleObsModPowerAuraTick(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetAbandon(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), spell_pal_lay_on_hands::HandleScript(), Player::InitStatsForLevel(), boss_shade_of_aran::JustEngagedWith(), npc_obsidian_destroyer::JustEngagedWith(), spell_gen_replenishment_aura::Load(), Pet::LoseHappiness(), ModifyPower(), spell_mark_of_kazrogal_aura::OnPeriodic(), spell_mark_of_kazzak_aura::OnPeriodic(), Acore::PowerPctOrderPred::operator()(), Acore::PowerPctOrderPred::operator()(), SmartScript::ProcessAction(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::Regenerate(), Player::Regenerate(), Creature::RegenerateHealth(), Player::SaveManaBeforeDuel(), Pet::SavePetToDB(), Creature::SaveToDB(), ScriptedAI::SelectSpell(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetMaxPower(), SetPower(), setPowerType(), spell_igb_incinerating_blast::StoreEnergy(), Aura::Update(), boss_moam::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), PetAI::UpdateAI(), and Player::UpdateCharmedAI().

◆ GetPowerPct()

float Unit::GetPowerPct ( Powers  power) const
inline
1060{ return GetMaxPower(power) ? 100.f * GetPower(power) / GetMaxPower(power) : 0.0f; }
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1059
uint32 GetPower(Powers power) const
Definition Unit.h:1058

References GetMaxPower(), and GetPower().

Referenced by npc_obsidian_destroyer::JustEngagedWith(), npc_obsidian_eradicator::JustEngagedWith(), npc_obsidian_nullifier::JustEngagedWith(), boss_curator::JustEngagedWith(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), and boss_hazzarah::UpdateAI().

◆ getPowerType()

◆ GetPowerTypeByAuraGroup()

Powers Unit::GetPowerTypeByAuraGroup ( UnitMods  unitMod) const
15509{
15510 switch (unitMod)
15511 {
15512 case UNIT_MOD_RAGE:
15513 return POWER_RAGE;
15514 case UNIT_MOD_FOCUS:
15515 return POWER_FOCUS;
15516 case UNIT_MOD_ENERGY:
15517 return POWER_ENERGY;
15518 case UNIT_MOD_HAPPINESS:
15519 return POWER_HAPPINESS;
15520 case UNIT_MOD_RUNE:
15521 return POWER_RUNE;
15523 return POWER_RUNIC_POWER;
15524 default:
15525 case UNIT_MOD_MANA:
15526 return POWER_MANA;
15527 }
15528}
@ UNIT_MOD_RUNE
Definition Unit.h:155
@ UNIT_MOD_ENERGY
Definition Unit.h:153
@ UNIT_MOD_FOCUS
Definition Unit.h:152
@ UNIT_MOD_HAPPINESS
Definition Unit.h:154
@ UNIT_MOD_MANA
Definition Unit.h:150
@ UNIT_MOD_RAGE
Definition Unit.h:151
@ UNIT_MOD_RUNIC_POWER
Definition Unit.h:156

References POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNE, POWER_RUNIC_POWER, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RUNE, and UNIT_MOD_RUNIC_POWER.

Referenced by HandleStatModifier().

◆ GetPPMProcChance()

float Unit::GetPPMProcChance ( uint32  WeaponSpeed,
float  PPM,
SpellInfo const *  spellProto 
) const
13547{
13548 // proc per minute chance calculation
13549 if (PPM <= 0)
13550 return 0.0f;
13551
13552 // Apply chance modifer aura
13553 if (spellProto)
13554 if (Player* modOwner = GetSpellModOwner())
13555 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_PROC_PER_MINUTE, PPM);
13556
13557 return (WeaponSpeed * PPM) / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
13558}
@ SPELLMOD_PROC_PER_MINUTE
Definition SpellDefines.h:102

References GetSpellModOwner(), SpellInfo::Id, and SPELLMOD_PROC_PER_MINUTE.

Referenced by Player::CastItemCombatSpell(), and IsTriggeredAtSpellProcEvent().

◆ GetProcAurasTriggeredOnEvent()

void Unit::GetProcAurasTriggeredOnEvent ( std::list< AuraApplication * > &  aurasTriggeringProc,
std::list< AuraApplication * > *  procAuras,
ProcEventInfo  eventInfo 
)
16598{
16599 // use provided list of auras which can proc
16600 if (procAuras)
16601 {
16602 for (std::list<AuraApplication*>::iterator itr = procAuras->begin(); itr != procAuras->end(); ++itr)
16603 {
16604 ASSERT((*itr)->GetTarget() == this);
16605 if (!(*itr)->GetRemoveMode())
16606 if ((*itr)->GetBase()->IsProcTriggeredOnEvent(*itr, eventInfo))
16607 {
16608 (*itr)->GetBase()->PrepareProcToTrigger(*itr, eventInfo);
16609 aurasTriggeringProc.push_back(*itr);
16610 }
16611 }
16612 }
16613 // or generate one on our own
16614 else
16615 {
16616 for (AuraApplicationMap::iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16617 {
16618 if (itr->second->GetBase()->IsProcTriggeredOnEvent(itr->second, eventInfo))
16619 {
16620 itr->second->GetBase()->PrepareProcToTrigger(itr->second, eventInfo);
16621 aurasTriggeringProc.push_back(itr->second);
16622 }
16623 }
16624 }
16625}

References ASSERT, and GetAppliedAuras().

Referenced by TriggerAurasProcOnEvent().

◆ getRace()

uint8 Unit::getRace ( bool  original = false) const
20868{
20869 if (IsPlayer())
20870 {
20871 if (original)
20872 return m_realRace;
20873 else
20874 return m_race;
20875 }
20876
20878}

References Object::GetByteValue(), Object::IsPlayer(), m_race, m_realRace, and UNIT_FIELD_BYTES_0.

Referenced by Player::_LoadHomeBind(), Player::_LoadSkills(), Player::_SaveCharacter(), Player::BuildPlayerRepop(), Corpse::BuildValuesUpdate(), Player::CheckSkillLearnedBySpell(), Player::CreateCorpse(), GetModelForForm(), ObjectMgr::GetModelForShapeshift(), getRaceMask(), GetReactionTo(), Player::GetStartPosition(), Player::GetTeamId(), Player::GiveLevel(), WorldSession::HandleAlterAppearance(), AuraEffect::HandleAuraTransform(), WorldSession::HandleMirrorImageDataRequest(), modify_commandscript::HandleModifyGenderCommand(), misc_commandscript::HandlePInfoCommand(), WorldSession::HandlePlayerLoginFromDB(), reset_commandscript::HandleResetStatsOrLevelHelper(), Player::InitDisplayIds(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Player::InitTaxiNodesForLevel(), Creature::IsValidTrainerForPlayer(), Channel::KickOrBan(), Player::LearnCustomSpells(), Player::LearnDefaultSkill(), Player::LearnDefaultSkills(), Player::LoadFromDB(), AchievementCriteriaData::Meets(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnPlayerEnter(), InstanceScript::OnPlayerLeave(), RestoreFaction(), Player::RewardHonor(), WorldSession::SendNameQueryOpcode(), Player::SetGameMaster(), Player::StoreNewItemInBestSlots(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSkillsForLevel().

◆ getRaceMask()

◆ GetRandomContactPoint()

bool Unit::GetRandomContactPoint ( Unit const *  target,
float &  x,
float &  y,
float &  z,
bool  force = false 
) const
716{
717 float combat_reach = GetCombatReach();
718 if (combat_reach < 0.1f) // sometimes bugged for players
719 combat_reach = DEFAULT_COMBAT_REACH;
720
721 uint32 attacker_number = getAttackers().size();
722 if (attacker_number > 0)
723 --attacker_number;
724 Creature const* c = obj->ToCreature();
725 if (c)
726 if (c->isWorldBoss() || c->IsDungeonBoss() || (obj->IsPet() && const_cast<Unit*>(obj)->ToPet()->isControlled()))
727 attacker_number = 0; // pussywizard: pets and bosses just come to target from their angle
728
729 GetNearPoint(obj, x, y, z, isMoving() ? (obj->GetCombatReach() > 7.75f ? obj->GetCombatReach() - 7.5f : 0.25f) : obj->GetCombatReach(), 0.0f,
730 GetAngle(obj) + (attacker_number ? (static_cast<float>(M_PI / 2) - static_cast<float>(M_PI) * (float)rand_norm()) * float(attacker_number) / combat_reach * 0.3f : 0));
731
732 // pussywizard
733 if (std::fabs(this->GetPositionZ() - z) > this->GetCollisionHeight() || !IsWithinLOS(x, y, z))
734 {
735 x = this->GetPositionX();
736 y = this->GetPositionY();
737 z = this->GetPositionZ();
738 obj->UpdateAllowedPositionZ(x, y, z);
739 }
740 float maxDist = GetMeleeRange(obj);
741 if (GetExactDistSq(x, y, z) >= maxDist * maxDist)
742 {
743 if (force)
744 {
745 x = this->GetPositionX();
746 y = this->GetPositionY();
747 z = this->GetPositionZ();
748 return true;
749 }
750 return false;
751 }
752 return true;
753}
#define DEFAULT_COMBAT_REACH
Definition ObjectDefines.h:45
bool IsDungeonBoss() const
Definition Creature.cpp:3175
bool isControlled() const
Definition Pet.h:54
float GetCollisionHeight() const override
Return collision height sent to client.
Definition Unit.cpp:20967
float GetMeleeRange(Unit const *target) const
Definition Unit.cpp:684
bool IsWithinLOS(float x, float y, float z, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS) const
Definition Object.cpp:1331
float GetExactDistSq(float x, float y, float z) const
Definition Position.h:174

References DEFAULT_COMBAT_REACH, Position::GetAngle(), getAttackers(), GetCollisionHeight(), GetCombatReach(), Position::GetExactDistSq(), GetMeleeRange(), WorldObject::GetNearPoint(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Pet::isControlled(), Creature::IsDungeonBoss(), isMoving(), IsPet(), WorldObject::IsWithinLOS(), Creature::isWorldBoss(), rand_norm(), Object::ToCreature(), ToPet(), and WorldObject::UpdateAllowedPositionZ().

Referenced by boss_bug_trio::DamageTaken(), and boss_bug_trio::DoFinalSpell().

◆ GetRangedCritChanceReduction()

float Unit::GetRangedCritChanceReduction ( ) const
inline

◆ GetRangedCritDamageReduction()

uint32 Unit::GetRangedCritDamageReduction ( uint32  damage) const
inline

◆ GetRangedDamageReduction()

uint32 Unit::GetRangedDamageReduction ( uint32  damage) const
inline

◆ GetReactionTo()

ReputationRank Unit::GetReactionTo ( Unit const *  target,
bool  checkOriginalFaction = false 
) const
10136{
10137 // always friendly to self
10138 if (this == target)
10139 return REP_FRIENDLY;
10140
10141 // always friendly to charmer or owner
10143 return REP_FRIENDLY;
10144
10145 Player const* selfPlayerOwner = GetAffectingPlayer();
10146 Player const* targetPlayerOwner = target->GetAffectingPlayer();
10147
10148 // check forced reputation to support SPELL_AURA_FORCE_REACTION
10149 if (selfPlayerOwner)
10150 {
10151 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10152 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10153 return *repRank;
10154 }
10155 else if (targetPlayerOwner)
10156 {
10157 if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
10158 if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
10159 return *repRank;
10160 }
10161
10163 {
10164 if (target->HasUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED))
10165 {
10166 if (selfPlayerOwner && targetPlayerOwner)
10167 {
10168 // always friendly to other unit controlled by player, or to the player himself
10169 if (selfPlayerOwner == targetPlayerOwner)
10170 return REP_FRIENDLY;
10171
10172 // duel - always hostile to opponent
10173 if (selfPlayerOwner->duel && selfPlayerOwner->duel->Opponent == targetPlayerOwner && selfPlayerOwner->duel->State == DUEL_STATE_IN_PROGRESS)
10174 return REP_HOSTILE;
10175
10176 // same group - checks dependant only on our faction - skip FFA_PVP for example
10177 if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
10178 return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
10179 // however client seems to allow mixed group parties, because in 13850 client it works like:
10180 // return GetFactionReactionTo(GetFactionTemplateEntry(), target);
10181 }
10182
10183 // check FFA_PVP
10184 if (IsFFAPvP() && target->IsFFAPvP())
10185 return REP_HOSTILE;
10186
10187 if (selfPlayerOwner)
10188 {
10189 if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
10190 {
10191 if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
10192 return *repRank;
10193 if (!selfPlayerOwner->HasUnitFlag2(UNIT_FLAG2_IGNORE_REPUTATION))
10194 {
10195 if (FactionEntry const* targetFactionEntry = sFactionStore.LookupEntry(targetFactionTemplateEntry->faction))
10196 {
10197 if (targetFactionEntry->CanHaveReputation())
10198 {
10199 // check contested flags
10200 if (targetFactionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS
10201 && selfPlayerOwner->HasPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP))
10202 return REP_HOSTILE;
10203
10204 // if faction has reputation, hostile state depends only from AtWar state
10205 if (selfPlayerOwner->GetReputationMgr().IsAtWar(targetFactionEntry))
10206 return REP_HOSTILE;
10207 return REP_FRIENDLY;
10208 }
10209 }
10210 }
10211 }
10212 }
10213 }
10214 }
10215
10216 ReputationRank repRank = REP_HATED;
10217 if (!sScriptMgr->IfNormalReaction(this, target, repRank))
10218 {
10219 return ReputationRank(repRank);
10220 }
10221
10222 FactionTemplateEntry const* factionTemplateEntry = nullptr;
10223 if (checkOriginalFaction)
10224 {
10225 if (IsPlayer())
10226 {
10227 if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(getRace()))
10228 {
10229 factionTemplateEntry = sFactionTemplateStore.LookupEntry(rEntry->FactionID);
10230 }
10231 }
10232 else
10233 {
10234 Unit* owner = GetOwner();
10235 if (HasUnitTypeMask(UNIT_MASK_MINION) && owner)
10236 {
10237 factionTemplateEntry = sFactionTemplateStore.LookupEntry(owner->GetFaction());
10238 }
10239 else if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate())
10240 {
10241 factionTemplateEntry = sFactionTemplateStore.LookupEntry(cinfo->faction);
10242 }
10243 }
10244 }
10245
10246 if (!factionTemplateEntry)
10247 {
10248 factionTemplateEntry = GetFactionTemplateEntry();
10249 }
10250
10251 // do checks dependant only on our faction
10252 return GetFactionReactionTo(factionTemplateEntry, target);
10253}
DBCStorage< ChrRacesEntry > sChrRacesStore(ChrRacesEntryfmt)
@ REP_HATED
Definition SharedDefines.h:180
bool HasPlayerFlag(PlayerFlags flags) const
Definition Player.h:1116
bool IsAtWar(uint32 faction_id) const
Definition ReputationMgr.cpp:55
ReputationRank GetFactionReactionTo(FactionTemplateEntry const *factionTemplateEntry, Unit const *target) const
Definition Unit.cpp:10255
bool IsInRaidWith(Unit const *unit) const
Definition Unit.cpp:18895
Definition DBCStructure.h:679

References Player::duel, DUEL_STATE_IN_PROGRESS, FACTION_TEMPLATE_FLAG_ATTACK_PVP_ACTIVE_PLAYERS, GetAffectingPlayer(), GetCharmerOrOwnerOrSelf(), GetFaction(), GetFactionReactionTo(), GetFactionTemplateEntry(), ReputationMgr::GetForcedRankIfAny(), GetOwner(), getRace(), Player::GetReputationMgr(), Player::HasPlayerFlag(), HasUnitFlag(), HasUnitFlag2(), HasUnitTypeMask(), ReputationMgr::IsAtWar(), IsFFAPvP(), IsInRaidWith(), Object::IsPlayer(), PLAYER_FLAGS_CONTESTED_PVP, REP_FRIENDLY, REP_HATED, REP_HOSTILE, sChrRacesStore, sFactionStore, sFactionTemplateStore, sScriptMgr, Object::ToCreature(), UNIT_FLAG2_IGNORE_REPUTATION, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_MINION.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), GetDispellableAuraList(), Player::GetNPCIfCanInteractWith(), IsFriendlyTo(), IsHostileTo(), and Condition::Meets().

◆ GetRedirectThreatPercent()

uint32 Unit::GetRedirectThreatPercent ( )
inline
uint32 GetThreatPct() const
Definition ThreatMgr.h:299

References _redirectThreatInfo, and RedirectThreatInfo::GetThreatPct().

Referenced by ThreatMgr::DoAddThreat().

◆ GetRedirectThreatTarget()

Unit * Unit::GetRedirectThreatTarget ( ) const

◆ GetResistance() [1/2]

uint32 Unit::GetResistance ( SpellSchoolMask  mask) const
20183{
20184 int32 resist = -1;
20185 for (int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
20186 if (mask & (1 << i) && (resist < 0 || resist > int32(GetResistance(SpellSchools(i)))))
20187 resist = int32(GetResistance(SpellSchools(i)));
20188
20189 // resist value will never be negative here
20190 return uint32(resist);
20191}

References GetResistance(), MAX_SPELL_SCHOOL, and SPELL_SCHOOL_NORMAL.

Referenced by Player::_SaveStats(), GetArmor(), GetEffectiveResistChance(), GetResistance(), and Player::outDebugValues().

◆ GetResistance() [2/2]

uint32 Unit::GetResistance ( SpellSchools  school) const
inline
1121{ return GetUInt32Value(static_cast<uint16>(UNIT_FIELD_RESISTANCES) + school); }
@ UNIT_FIELD_RESISTANCES
Definition UpdateFields.h:156

References Object::GetUInt32Value(), and UNIT_FIELD_RESISTANCES.

◆ GetResistanceBuffMods()

float Unit::GetResistanceBuffMods ( SpellSchools  school,
bool  positive 
) const
inline

◆ GetShapeshiftForm()

◆ GetSharedVisionList()

◆ GetSheath()

SheathState Unit::GetSheath ( ) const
inline
SheathState
Definition UnitDefines.h:125

References Object::GetByteValue(), and UNIT_FIELD_BYTES_2.

◆ GetShieldBlockValue() [1/2]

virtual uint32 Unit::GetShieldBlockValue ( ) const
pure virtual

◆ GetShieldBlockValue() [2/2]

uint32 Unit::GetShieldBlockValue ( uint32  soft_cap,
uint32  hard_cap 
) const
inline
1100 {
1101 uint32 value = GetShieldBlockValue();
1102 if (value >= hard_cap)
1103 {
1104 value = (soft_cap + hard_cap) / 2;
1105 }
1106 else if (value > soft_cap)
1107 {
1108 value = soft_cap + ((value - soft_cap) / 2);
1109 }
1110
1111 return value;
1112 }

References GetShieldBlockValue().

◆ GetSingleCastAuras() [1/2]

AuraList & Unit::GetSingleCastAuras ( )
inline

◆ GetSingleCastAuras() [2/2]

AuraList const & Unit::GetSingleCastAuras ( ) const
inline
1353{ return m_scAuras; }

References m_scAuras.

◆ GetSpeed()

float Unit::GetSpeed ( UnitMoveType  mtype) const

◆ GetSpeedRate()

◆ GetSpellCritChanceReduction()

float Unit::GetSpellCritChanceReduction ( ) const
inline

◆ GetSpellCritDamageReduction()

◆ GetSpellDamageReduction()

uint32 Unit::GetSpellDamageReduction ( uint32  damage) const
inline

◆ GetSpellMaxRangeForTarget()

float Unit::GetSpellMaxRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15250{
15251 if (!spellInfo->RangeEntry)
15252 {
15253 return 0;
15254 }
15255
15256 if (spellInfo->RangeEntry->RangeMax[1] == spellInfo->RangeEntry->RangeMax[0])
15257 {
15258 return spellInfo->GetMaxRange();
15259 }
15260
15261 if (!target)
15262 {
15263 return spellInfo->GetMaxRange(true);
15264 }
15265
15266 return spellInfo->GetMaxRange(!IsHostileTo(target));
15267}

References SpellInfo::GetMaxRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMax.

Referenced by spell_sha_fire_nova::CheckFireTotem(), Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), ScriptedAI::SelectSpell(), GameObject::TriggeringLinkedGameObject(), and Pet::Update().

◆ GetSpellMinRangeForTarget()

float Unit::GetSpellMinRangeForTarget ( Unit const *  target,
SpellInfo const *  spellInfo 
) const
15270{
15271 if (!spellInfo->RangeEntry)
15272 {
15273 return 0;
15274 }
15275
15276 if (spellInfo->RangeEntry->RangeMin[1] == spellInfo->RangeEntry->RangeMin[0])
15277 {
15278 return spellInfo->GetMinRange();
15279 }
15280
15281 return spellInfo->GetMinRange(!IsHostileTo(target));
15282}

References SpellInfo::GetMinRange(), IsHostileTo(), SpellInfo::RangeEntry, and SpellRangeEntry::RangeMin.

Referenced by Spell::CheckRange(), SpellTargetSelector::operator()(), SmartScript::ProcessAction(), and ScriptedAI::SelectSpell().

◆ GetSpellModOwner()

Player * Unit::GetSpellModOwner ( ) const
16662{
16663 if (Player* player = const_cast<Unit*>(this)->ToPlayer())
16664 {
16665 return player;
16666 }
16667
16668 if (Unit* owner = GetOwner())
16669 {
16670 if (Player* player = owner->ToPlayer())
16671 {
16672 return player;
16673 }
16674 }
16675
16676 // Special handling for Eye of Kilrogg
16678 {
16679 if (TempSummon const* tempSummon = ToTempSummon())
16680 {
16681 if (Unit* summoner = tempSummon->GetSummonerUnit())
16682 {
16683 return summoner->ToPlayer();
16684 }
16685 }
16686 }
16687
16688 return nullptr;
16689}
@ NPC_EYE_OF_KILROGG
Definition PetDefines.h:101
Definition TemporarySummon.h:40

References Object::GetEntry(), GetOwner(), NPC_EYE_OF_KILROGG, Object::ToPlayer(), and ToTempSummon().

Referenced by Spell::_cast(), Creature::AddSpellCooldown(), ApplyEffectModifiers(), CalcArmorReducedDamage(), SpellEffectInfo::CalcDamageMultiplier(), Aura::CalcDispelChance(), Aura::CalcMaxCharges(), Aura::CalcMaxDuration(), AuraEffect::CalcPeriodicCritChance(), SpellInfo::CalcPowerCost(), Aura::CalcProcChance(), SpellEffectInfo::CalcRadius(), ThreatCalcHelper::calcThreat(), spell_dru_brambles_treant::CalculateAmount(), AuraEffect::CalculatePeriodic(), CalculateSpellDamageTaken(), SpellEffectInfo::CalcValueMultiplier(), Spell::cancel(), Spell::cast(), Spell::CheckRange(), Spell::CheckRuneCost(), Spell::EffectSummonPet(), Spell::EffectSummonType(), Spell::finish(), GetEffectiveResistChance(), SpellInfo::GetMaxRange(), GetPPMProcChance(), Spell::handle_delayed(), Spell::handle_immediate(), IsAlwaysDetectableFor(), SpellInfo::IsStrongerAuraActive(), IsTriggeredAtSpellProcEvent(), MagicSpellHitResult(), MeleeDamageBonusDone(), MeleeSpellMissChance(), ModSpellCastTime(), Spell::SelectImplicitChainTargets(), Aura::SetDuration(), SpellCriticalDamageBonus(), SpellCriticalHealingBonus(), SpellDamageBonusDone(), SpellDoneCritChance(), SpellHealingBonusDone(), SpellHealingBonusTaken(), Spell::SummonGuardian(), Spell::TakePower(), Spell::TakeRunePower(), Spell::UpdateChanneledTargetList(), and Aura::UpdateOwner().

◆ GetSpellSchoolByAuraGroup()

SpellSchools Unit::GetSpellSchoolByAuraGroup ( UnitMods  unitMod) const
15448{
15450
15451 switch (unitMod)
15452 {
15454 school = SPELL_SCHOOL_HOLY;
15455 break;
15457 school = SPELL_SCHOOL_FIRE;
15458 break;
15460 school = SPELL_SCHOOL_NATURE;
15461 break;
15463 school = SPELL_SCHOOL_FROST;
15464 break;
15466 school = SPELL_SCHOOL_SHADOW;
15467 break;
15469 school = SPELL_SCHOOL_ARCANE;
15470 break;
15471
15472 default:
15473 break;
15474 }
15475
15476 return school;
15477}
@ SPELL_SCHOOL_SHADOW
Definition SharedDefines.h:299
@ SPELL_SCHOOL_NATURE
Definition SharedDefines.h:297
@ SPELL_SCHOOL_FROST
Definition SharedDefines.h:298
@ SPELL_SCHOOL_ARCANE
Definition SharedDefines.h:300
@ SPELL_SCHOOL_FIRE
Definition SharedDefines.h:296
@ SPELL_SCHOOL_HOLY
Definition SharedDefines.h:295
@ UNIT_MOD_RESISTANCE_SHADOW
Definition Unit.h:162
@ UNIT_MOD_RESISTANCE_FROST
Definition Unit.h:161
@ UNIT_MOD_RESISTANCE_HOLY
Definition Unit.h:158
@ UNIT_MOD_RESISTANCE_ARCANE
Definition Unit.h:163
@ UNIT_MOD_RESISTANCE_FIRE
Definition Unit.h:159
@ UNIT_MOD_RESISTANCE_NATURE
Definition Unit.h:160

References SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, and UNIT_MOD_RESISTANCE_SHADOW.

Referenced by HandleStatModifier().

◆ getStandState()

◆ GetStat()

◆ GetStatByAuraGroup()

Stats Unit::GetStatByAuraGroup ( UnitMods  unitMod) const
15480{
15481 Stats stat = STAT_STRENGTH;
15482
15483 switch (unitMod)
15484 {
15486 stat = STAT_STRENGTH;
15487 break;
15489 stat = STAT_AGILITY;
15490 break;
15492 stat = STAT_STAMINA;
15493 break;
15495 stat = STAT_INTELLECT;
15496 break;
15498 stat = STAT_SPIRIT;
15499 break;
15500
15501 default:
15502 break;
15503 }
15504
15505 return stat;
15506}
Stats
Definition SharedDefines.h:268
@ STAT_SPIRIT
Definition SharedDefines.h:273
@ STAT_INTELLECT
Definition SharedDefines.h:272
@ STAT_AGILITY
Definition SharedDefines.h:270
@ STAT_STRENGTH
Definition SharedDefines.h:269
@ STAT_STAMINA
Definition SharedDefines.h:271
@ UNIT_MOD_STAT_INTELLECT
Definition Unit.h:147
@ UNIT_MOD_STAT_SPIRIT
Definition Unit.h:148
@ UNIT_MOD_STAT_STRENGTH
Definition Unit.h:144
@ UNIT_MOD_STAT_AGILITY
Definition Unit.h:145
@ UNIT_MOD_STAT_STAMINA
Definition Unit.h:146

References STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STAMINA, STAT_STRENGTH, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, and UNIT_MOD_STAT_STRENGTH.

Referenced by HandleStatModifier().

◆ GetTarget()

◆ GetThreatMgr() [1/2]

ThreatMgr & Unit::GetThreatMgr ( )
inline
898{ return m_ThreatMgr; }

References m_ThreatMgr.

Referenced by CreatureAI::_EnterEvadeMode(), npc_vengeful_shade::npc_vengeful_shadeAI::AttackStart(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_mor_grayhoof::CastRandomSpell(), CleanupBeforeRemoveFromMap(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), npc_magister_aledis::DamageTaken(), boss_ysondre::boss_ysondreAI::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), ScriptedAI::DoAddThreat(), UnitAI::DoCastToAllHostilePlayers(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ScriptedAI::DoGetThreat(), ScriptedAI::DoModifyThreatByPercent(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), ScriptedAI::DoResetThreat(), ScriptedAI::DoResetThreatList(), Spell::EffectModifyThreatPercent(), Spell::EffectTaunt(), boss_faction_championsAI::EnemiesInRange(), boss_ragnaros::boss_ragnarosAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), boss_murmur::EnterEvadeMode(), boss_alar::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_varian_wrynn::npc_varian_wrynnAI::EnterEvadeMode(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), boss_ouro::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), violet_hold_trashAI::EnterEvadeMode(), npc_pet_hunter_snake_trap::EnterEvadeMode(), npc_escortAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), TemporaryThreatModifierEvent::Execute(), StartMovementEvent::Execute(), boss_supremus::FindHatefulStrikeTarget(), npc_raging_flames::FixateRandomTarget(), SmartScript::GetTargets(), UnitAI::GetThreatMgr(), debug_commandscript::HandleDebugThreatListCommand(), spell_karazhan_blink::HandleDummy(), spell_kaelthas_mind_control::HandleEffect(), spell_tharon_ja_dummy_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_enveloping_webs::HandleOnHit(), spell_arcane_vacuum::HandleOnHit(), HandleProcTriggerSpell(), PetAI::HandleReturnMovement(), spell_pursue::HandleScript(), spell_gurtogg_eject::HandleScriptEffect(), spell_leotheras_whirlwind::HandleScriptEffect(), boss_attumen::IsSummonedBy(), boss_talon_king_ikiss::JustEngagedWith(), boss_blackheart_the_inciter::JustEngagedWith(), boss_teron_gorefiend::JustEngagedWith(), boss_jindo::JustSummoned(), Kill(), boss_urom::boss_uromAI::LeaveCombat(), Creature::ModifyThreatPercentTemp(), boss_bug_trio::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), NonTankTargetSelector::operator()(), PowerUsersSelector::operator()(), MalleableGooSelector::operator()(), StoneGripTargetSelector::operator()(), boss_jeklik::PathEndReached(), SmartScript::ProcessAction(), SmartScript::ProcessEvent(), boss_priestess_lackey_commonAI::RecalculateThreat(), boss_faction_championsAI::RecalculateThreat(), boss_talon_king_ikiss::Reset(), boss_faction_championsAI::SelectEnemyCaster(), npc_scholomance_occultist::npc_scholomance_occultistAI::SelectUnitCasting(), SendChangeCurrentVictimOpcode(), SendThreatListUpdate(), setDeathState(), SetPhaseMask(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), boss_ouro::SpellHitTarget(), spell_putricide_ooze_channel::StartAttack(), BossAI::TeleportCheaters(), Creature::Update(), Update(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_nefarian::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_sartura::UpdateAI(), npc_sartura_royal_guard::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_frozen_orb::npc_frozen_orbAI::UpdateAI(), boss_the_lurker_below::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), boss_netherspite::UpdatePortals(), and CreatureAI::UpdateVictim().

◆ GetThreatMgr() [2/2]

ThreatMgr const & Unit::GetThreatMgr ( ) const
inline
899{ return m_ThreatMgr; }

References m_ThreatMgr.

◆ GetTotalAttackPowerValue()

float Unit::GetTotalAttackPowerValue ( WeaponAttackType  attType,
Unit pVictim = nullptr 
) const
15531{
15532 if (attType == RANGED_ATTACK)
15533 {
15535 if (victim)
15536 ap += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
15537
15538 if (ap < 0)
15539 return 0.0f;
15541 }
15542 else
15543 {
15545 if (victim)
15546 ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
15547
15548 if (ap < 0)
15549 return 0.0f;
15551 }
15552}
@ SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:190
@ SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
Definition SpellAuraDefines.h:228
@ UNIT_FIELD_ATTACK_POWER_MODS
Definition UpdateFields.h:163
@ UNIT_FIELD_RANGED_ATTACK_POWER
Definition UpdateFields.h:165
@ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:167
@ UNIT_FIELD_ATTACK_POWER_MULTIPLIER
Definition UpdateFields.h:164
@ UNIT_FIELD_ATTACK_POWER
Definition UpdateFields.h:162
@ UNIT_FIELD_RANGED_ATTACK_POWER_MODS
Definition UpdateFields.h:166
int32 GetInt32Value(uint16 index) const
Definition Object.cpp:288

References Object::GetFloatValue(), Object::GetInt32Value(), GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, UNIT_FIELD_ATTACK_POWER, UNIT_FIELD_ATTACK_POWER_MODS, UNIT_FIELD_ATTACK_POWER_MULTIPLIER, UNIT_FIELD_RANGED_ATTACK_POWER, UNIT_FIELD_RANGED_ATTACK_POWER_MODS, and UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER.

Referenced by spell_dk_ghoul_thrash::CalcDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_execute::HandleEffect(), spell_pal_seal_of_righteousness::HandleProc(), HandleProcTriggerSpell(), Spell::HandleThreatSpells(), Guardian::InitStatsForLevel(), SpellBaseDamageBonusDone(), SpellBaseHealingBonusDone(), SpellDamageBonusDone(), SpellHealingBonusDone(), Guardian::UpdateDamagePhysical(), and lfg::LFGMgr::UpdateRaidBrowser().

◆ GetTotalAuraModifier()

◆ GetTotalAuraModifierAreaExclusive()

int32 Unit::GetTotalAuraModifierAreaExclusive ( AuraType  auratype) const
5988{
5989 int32 modifier = 0;
5990 int32 areaModifier = 0;
5991
5992 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5993 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5994 {
5995 if ((*i)->GetSpellInfo()->HasAreaAuraEffect())
5996 {
5997 if (areaModifier < (*i)->GetAmount())
5998 areaModifier = (*i)->GetAmount();
5999 }
6000 else
6001 modifier += (*i)->GetAmount();
6002 }
6003
6004 return modifier + areaModifier;
6005}

References GetAuraEffectsByType().

Referenced by Player::UpdateSpellCritChance().

◆ GetTotalAuraModifierByAffectMask()

int32 Unit::GetTotalAuraModifierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6164{
6165 int32 modifier = 0;
6166
6167 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6168 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6169 if ((*i)->IsAffectedOnSpell(affectedSpell))
6170 modifier += (*i)->GetAmount();
6171
6172 return modifier;
6173}

References GetAuraEffectsByType().

◆ GetTotalAuraModifierByMiscMask()

int32 Unit::GetTotalAuraModifierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6059{
6060 int32 modifier = 0;
6061
6062 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6063 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6064 {
6065 if ((*i)->GetMiscValue()& misc_mask)
6066 modifier += (*i)->GetAmount();
6067 }
6068 return modifier;
6069}

References GetAuraEffectsByType().

Referenced by CalcArmorReducedDamage(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), GetEffectiveResistChance(), MagicSpellHitResult(), SpellCriticalDamageBonus(), SpellDamageBonusDone(), SpellDoneCritChance(), and Player::UpdateSpellCritChance().

◆ GetTotalAuraModifierByMiscValue()

int32 Unit::GetTotalAuraModifierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6112{
6113 int32 modifier = 0;
6114
6115 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6116 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6117 if ((*i)->GetMiscValue() == misc_value)
6118 modifier += (*i)->GetAmount();
6119
6120 return modifier;
6121}

References GetAuraEffectsByType().

Referenced by Player::CalculateReputationGain(), GetMechanicResistChance(), MeleeSpellHitResult(), ModSpellDuration(), Creature::Regenerate(), Player::Regenerate(), RollMeleeOutcomeAgainst(), Player::UpdateEnergyRegen(), and Player::UpdateManaRegen().

◆ GetTotalAuraModValue()

float Unit::GetTotalAuraModValue ( UnitMods  unitMod) const
15421{
15422 if (unitMod >= UNIT_MOD_END)
15423 {
15424 LOG_ERROR("entities.unit", "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
15425 return 0.0f;
15426 }
15427
15428 if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
15429 return 0.0f;
15430
15431 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
15432 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
15433 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
15434 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
15435
15436 return value;
15437}

References BASE_PCT, BASE_VALUE, LOG_ERROR, m_auraModifiersGroup, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_END.

Referenced by Creature::UpdateArmor(), Creature::UpdateMaxHealth(), Creature::UpdateMaxPower(), and Creature::UpdateResistances().

◆ GetTotalAuraMultiplier()

float Unit::GetTotalAuraMultiplier ( AuraType  auratype) const
6022{
6023 float multiplier = 1.0f;
6024
6025 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6026 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6027 AddPct(multiplier, (*i)->GetAmount());
6028
6029 return multiplier;
6030}

References AddPct(), and GetAuraEffectsByType().

Referenced by MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), SpellCriticalHealingBonus(), and UpdateSpeed().

◆ GetTotalAuraMultiplierByAffectMask()

float Unit::GetTotalAuraMultiplierByAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
6176{
6177 float multiplier = 1.0f;
6178
6179 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6180 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6181 if ((*i)->IsAffectedOnSpell(affectedSpell))
6182 AddPct(multiplier, (*i)->GetAmount());
6183
6184 return multiplier;
6185}

References AddPct(), and GetAuraEffectsByType().

◆ GetTotalAuraMultiplierByMiscMask()

float Unit::GetTotalAuraMultiplierByMiscMask ( AuraType  auratype,
uint32  misc_mask 
) const
6072{
6073 float multiplier = 1.0f;
6074
6075 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6076 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6077 if (((*i)->GetMiscValue() & misc_mask))
6078 AddPct(multiplier, (*i)->GetAmount());
6079
6080 return multiplier;
6081}

References AddPct(), and GetAuraEffectsByType().

Referenced by CalculateAOEDamageReduction(), CalculateMeleeDamage(), MeleeDamageBonusTaken(), and SpellCriticalHealingBonus().

◆ GetTotalAuraMultiplierByMiscValue()

float Unit::GetTotalAuraMultiplierByMiscValue ( AuraType  auratype,
int32  misc_value 
) const
6124{
6125 float multiplier = 1.0f;
6126
6127 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
6128 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
6129 if ((*i)->GetMiscValue() == misc_value)
6130 AddPct(multiplier, (*i)->GetAmount());
6131
6132 return multiplier;
6133}

References AddPct(), and GetAuraEffectsByType().

Referenced by Player::UpdateEnergyRegen(), and Player::UpdateManaRegen().

◆ GetTotalStatValue()

float Unit::GetTotalStatValue ( Stats  stat,
float  additionalValue = 0.0f 
) const
15405{
15406 UnitMods unitMod = UnitMods(static_cast<uint16>(UNIT_MOD_STAT_START) + stat);
15407
15408 if (m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
15409 return 0.0f;
15410
15411 // value = ((base_value * base_pct) + total_value) * total_pct
15412 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
15413 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
15414 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE] + additionalValue;
15415 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
15416
15417 return value;
15418}
UnitMods
Definition Unit.h:143
@ UNIT_MOD_STAT_START
Definition Unit.h:171
float GetCreateStat(Stats stat) const
Definition Unit.h:1002

References BASE_PCT, BASE_VALUE, GetCreateStat(), m_auraModifiersGroup, TOTAL_PCT, TOTAL_VALUE, and UNIT_MOD_STAT_START.

Referenced by Player::UpdateAllStats(), Guardian::UpdateStats(), and Player::UpdateStats().

◆ getTransForm()

◆ GetTransGUID()

◆ GetUnitBlockChance()

float Unit::GetUnitBlockChance ( ) const
3732{
3733 if (Player const* player = ToPlayer())
3734 {
3735 if (player->CanBlock())
3736 {
3737 Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3738 if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
3740 }
3741 // is player but has no block ability or no not broken shield equipped
3742 return 0.0f;
3743 }
3744 else
3745 {
3746 if (ToCreature()->IsTotem())
3747 return 0.0f;
3748 else
3749 {
3750 float block = 5.0f;
3752 return block > 0.0f ? block : 0.0f;
3753 }
3754 }
3755}
@ EQUIPMENT_SLOT_OFFHAND
Definition Player.h:687
#define INVENTORY_SLOT_BAG_0
Definition Player.h:666
@ SPELL_AURA_MOD_BLOCK_PERCENT
Definition SpellAuraDefines.h:114
@ PLAYER_BLOCK_PERCENTAGE
Definition UpdateFields.h:346
bool IsBroken() const
Definition Item.h:257
uint32 Block
Definition ItemTemplate.h:674

References ItemTemplate::Block, EQUIPMENT_SLOT_OFFHAND, Object::GetFloatValue(), Item::GetTemplate(), GetTotalAuraModifier(), INVENTORY_SLOT_BAG_0, Item::IsBroken(), IsTotem(), PLAYER_BLOCK_PERCENTAGE, SPELL_AURA_MOD_BLOCK_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitCriticalChance()

float Unit::GetUnitCriticalChance ( WeaponAttackType  attackType,
Unit const *  victim 
) const
3758{
3759 float crit;
3760
3761 if (IsPlayer())
3762 {
3763 switch (attackType)
3764 {
3765 case BASE_ATTACK:
3767 break;
3768 case OFF_ATTACK:
3770 break;
3771 case RANGED_ATTACK:
3773 break;
3774 // Just for good manner
3775 default:
3776 crit = 0.0f;
3777 break;
3778 }
3779 }
3780 else
3781 {
3782 crit = 5.0f;
3785 }
3786
3787 // flat aura mods
3788 if (attackType == RANGED_ATTACK)
3789 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3790 else
3791 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3792
3793 AuraEffectList const& mTotalAuraList = victim->GetAuraEffectsByType(SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER);
3794 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
3795 {
3796 if (GetGUID() != (*i)->GetCasterGUID())
3797 continue;
3798
3799 crit += (*i)->GetAmount();
3800 }
3801
3802 // reduce crit chance from Rating for players
3803 if (attackType != RANGED_ATTACK)
3804 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_MELEE);
3805 else
3806 Unit::ApplyResilience(victim, &crit, nullptr, false, CR_CRIT_TAKEN_RANGED);
3807
3808 // Apply crit chance from defence skill
3809 crit += (int32(GetMaxSkillValueForLevel(victim)) - int32(victim->GetDefenseSkillValue(this))) * 0.04f;
3810
3811 // xinef: SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE should be calculated at the end
3812 crit += victim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3813
3814 if (crit < 0.0f)
3815 crit = 0.0f;
3816 return crit;
3817}
@ SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER
Definition SpellAuraDefines.h:371
@ SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
Definition SpellAuraDefines.h:251
@ SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
Definition SpellAuraDefines.h:260
@ SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
Definition SpellAuraDefines.h:250
@ SPELL_AURA_MOD_CRIT_PCT
Definition SpellAuraDefines.h:353
@ SPELL_AURA_MOD_WEAPON_CRIT_PERCENT
Definition SpellAuraDefines.h:115
@ PLAYER_RANGED_CRIT_PERCENTAGE
Definition UpdateFields.h:352
@ PLAYER_CRIT_PERCENTAGE
Definition UpdateFields.h:351
@ PLAYER_OFFHAND_CRIT_PERCENTAGE
Definition UpdateFields.h:353
uint16 GetMaxSkillValueForLevel(Unit const *target=nullptr) const
Definition Unit.h:1132

References ApplyResilience(), BASE_ATTACK, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, GetAuraEffectsByType(), GetDefenseSkillValue(), Object::GetFloatValue(), Object::GetGUID(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), Object::IsPlayer(), OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_MOD_CRIT_PCT, and SPELL_AURA_MOD_WEAPON_CRIT_PERCENT.

Referenced by spell_dk_wandering_plague_aura::CheckProc(), and RollMeleeOutcomeAgainst().

◆ GetUnitDodgeChance()

float Unit::GetUnitDodgeChance ( ) const
3670{
3671 if (IsPlayer())
3672 return ToPlayer()->GetRealDodge(); //GetFloatValue(PLAYER_DODGE_PERCENTAGE);
3673 else
3674 {
3675 if (ToCreature()->IsTotem())
3676 return 0.0f;
3677 else
3678 {
3679 float dodge = ToCreature()->isWorldBoss() ? 5.85f : 5.0f; // Xinef: bosses should have 6.5% dodge (5.9 + 0.6 from defense skill difference)
3681 return dodge > 0.0f ? dodge : 0.0f;
3682 }
3683 }
3684}
@ SPELL_AURA_MOD_DODGE_PERCENT
Definition SpellAuraDefines.h:112
float GetRealDodge() const
Definition Player.h:2617

References Player::GetRealDodge(), GetTotalAuraModifier(), Object::IsPlayer(), IsTotem(), Creature::isWorldBoss(), SPELL_AURA_MOD_DODGE_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitFlags()

◆ GetUnitFlags2()

UnitFlags2 Unit::GetUnitFlags2 ( ) const
inline

Remove all UnitFlags and set new ones. UnitFlags available in UnitDefines.h.

UnitFlags2
Definition UnitDefines.h:287
@ UNIT_FIELD_FLAGS_2
Definition UpdateFields.h:118

References Object::GetUInt32Value(), and UNIT_FIELD_FLAGS_2.

Referenced by npc_commandscript::HandleNpcInfoCommand().

◆ GetUnitMeleeSkill()

uint32 Unit::GetUnitMeleeSkill ( Unit const *  target = nullptr) const
inline
1114{ return (target ? getLevelForTarget(target) : GetLevel()) * 5; }

References GetLevel(), and getLevelForTarget().

Referenced by DealMeleeDamage(), GetDefenseSkillValue(), and GetWeaponSkillValue().

◆ GetUnitMissChance()

float Unit::GetUnitMissChance ( WeaponAttackType  attType) const
3717{
3718 float miss_chance = 5.00f;
3719
3720 if (Player const* player = ToPlayer())
3721 miss_chance += player->GetMissPercentageFromDefence();
3722
3723 if (attType == RANGED_ATTACK)
3725 else
3727
3728 return miss_chance;
3729}
@ SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
Definition SpellAuraDefines.h:247
@ SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
Definition SpellAuraDefines.h:248

References GetTotalAuraModifier(), RANGED_ATTACK, SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE, and Object::ToPlayer().

Referenced by MeleeSpellMissChance().

◆ GetUnitMovementFlags()

◆ GetUnitParryChance()

float Unit::GetUnitParryChance ( ) const
3687{
3688 float chance = 0.0f;
3689
3690 if (Player const* player = ToPlayer())
3691 {
3692 if (player->CanParry())
3693 {
3694 Item* tmpitem = player->GetWeaponForAttack(BASE_ATTACK, true);
3695 if (!tmpitem)
3696 tmpitem = player->GetWeaponForAttack(OFF_ATTACK, true);
3697
3698 if (tmpitem)
3699 chance = player->GetRealParry(); //GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3700 }
3701 }
3702 else if (IsCreature())
3703 {
3704 if (ToCreature()->isWorldBoss())
3705 chance = 13.4f; // + 0.6 by skill diff
3707 chance = 5.0f;
3708
3709 // Xinef: if aura is present, type should not matter
3711 }
3712
3713 return chance > 0.0f ? chance : 0.0f;
3714}
@ SPELL_AURA_MOD_PARRY_PERCENT
Definition SpellAuraDefines.h:110

References BASE_ATTACK, CREATURE_TYPE_HUMANOID, GetCreatureType(), GetTotalAuraModifier(), Object::IsCreature(), OFF_ATTACK, SPELL_AURA_MOD_PARRY_PERCENT, Object::ToCreature(), and Object::ToPlayer().

Referenced by spell_dk_spell_deflection::Absorb(), MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ GetUnitState()

uint32 Unit::GetUnitState ( ) const
inline

◆ GetUnitTypeMask()

uint32 Unit::GetUnitTypeMask ( ) const
inline
698{ return m_unitTypeMask; }

References m_unitTypeMask.

◆ GetVehicle()

Vehicle * Unit::GetVehicle ( ) const
inline
1839{ return m_vehicle; }

References m_vehicle.

Referenced by KillRewarder::_InitXP(), Vehicle::AddPassenger(), WorldSession::BuildPartyMemberStatsChangedPacket(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::CanAIAttack(), npc_raging_spirit::npc_raging_spiritAI::CanAIAttack(), npc_icc_lk_checktarget::npc_icc_lk_checktargetAI::CanAIAttack(), boss_flame_leviathan_defense_turret::boss_flame_leviathan_defense_turretAI::CanAIAttack(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::CheckAchievementCriteriaMeet(), Spell::CheckCast(), Spell::EffectJumpDest(), Spell::EffectKnockBack(), CreatureAI::EnterEvadeMode(), GetDirectTransport(), SmartScript::GetTargets(), GetTransGUID(), WorldSession::HandleAttackSwingOpcode(), WorldSession::HandleChangeSeatsOnControlledVehicle(), spell_switch_infragreen_bomber_station::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), Player::IsPetNeedBeTemporaryUnsummoned(), npc_nexus_lord::npc_nexus_lordAI::JustDied(), npc_scion_of_eternity::npc_scion_of_eternityAI::JustDied(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::MoveInLineOfSight(), achievement_flame_leviathan_garage::OnCheck(), achievement_wg_didnt_stand_a_chance::OnCheck(), npc_announcer_toc5::OnGossipHello(), BattlefieldWG::OnPlayerLeaveWar(), boss_flame_leviathan_overload_device::boss_flame_leviathan_overload_deviceAI::OnSpellClick(), VehicleCheck::operator()(), OutDebugInfo(), Player::ProcessDelayedOperations(), Player::ProcessTerrainStatusUpdate(), Vehicle::RemovePassenger(), Creature::SelectVictim(), SetControlled(), Player::SetViewpoint(), lfg::LFGMgr::TeleportPlayer(), npc_pilgrims_bounty_chair::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_impaling_spear::npc_impaling_spearAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdatePosition(), UpdateSpeed(), GameObject::Use(), Acore::MessageDistDeliverer::Visit(), and Acore::MessageDistDelivererToHostile::Visit().

◆ GetVehicleBase()

◆ GetVehicleCreatureBase()

◆ GetVehicleKit()

Vehicle * Unit::GetVehicleKit ( ) const
inline
1838{ return m_vehicleKit; }

References m_vehicleKit.

Referenced by _EnterVehicle(), Creature::AddToWorld(), Creature::AIM_Initialize(), boss_xt002::boss_xt002AI::AttachHeart(), npc_salvaged_siege_engine::BeforeSpellClick(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::boss_deathbringer_saurfangAI(), Object::BuildMovementUpdate(), spell_igb_cannon_blast::CalculatePower(), Aura::CanStackWith(), spell_demolisher_ride_vehicle::CheckCast(), SmartAI::CheckConditions(), VehicleAI::CheckConditions(), Map::CreatureRelocation(), MotionTransport::DelayedTeleportTransport(), Dismount(), npc_orb_carrier::npc_orb_carrierAI::DoAction(), npc_ulduar_vx001::npc_ulduar_vx001AI::DoAction(), npc_hover_disk::npc_hover_diskAI::DoAction(), boss_skadi_grauf::boss_skadi_graufAI::DoAction(), Spell::EffectTeleportUnits(), CreatureAI::EnterEvadeMode(), boss_ick::boss_ickAI::GetKrick(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::GetS3(), SmartScript::GetTargets(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraSetVehicle(), WorldSession::HandleCastSpellOpcode(), spell_q13280_13283_plant_battle_standard::HandleDummy(), WorldSession::HandleEjectPassenger(), spell_q12919_gymers_throw::HandleScript(), HandleSpellClick(), IsOnVehicle(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), boss_gormok::boss_gormokAI::JustEngagedWith(), Mount(), npc_hover_disk::npc_hover_diskAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::MovementInform(), npc_vics_flying_machine::npc_vics_flying_machineAI::MovementInform(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::npc_high_overlord_saurfangAI(), npc_orb_carrier::npc_orb_carrierAI::npc_orb_carrierAI(), spell_systems_shutdown_aura::OnApply(), VehicleAI::OnCharmed(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), FlameLeviathanPursuedTargetSelector::operator()(), OutDebugInfo(), npc_wintergarde_gryphon::PassengerBoarded(), boss_flame_leviathan_seat::boss_flame_leviathan_seatAI::PassengerBoarded(), Map::PlayerRelocation(), SmartScript::ProcessAction(), boss_skadi_grauf::boss_skadi_graufAI::RemoveSkadi(), Spell::SelectImplicitCasterObjectTargets(), SmartAI::SmartAI(), npc_wintergarde_gryphon::SpellHit(), npc_vics_flying_machine::npc_vics_flying_machineAI::SpellHit(), npc_brunnhildar_prisoner::npc_brunnhildar_prisonerAI::SpellHit(), boss_flame_leviathan::boss_flame_leviathanAI::SpellHitTarget(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::SpreadFire(), boss_gormok::boss_gormokAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), npc_preparations_for_war_vehicle::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_freed_protodrake::npc_freed_protodrakeAI::UpdateAI(), npc_wg_siege_machine::npc_wg_siege_machineAI::UpdateAI(), UpdateHeight(), and UpdateOrientation().

◆ GetVictim()

Unit * Unit::GetVictim ( ) const
inline
848{ return m_attacking; }

References m_attacking.

Referenced by boss_marli::_chargePlayer(), PetAI::_needToStop(), npc_escortAI::AssistPlayerInCombatAgainst(), FollowerAI::AssistPlayerInCombatAgainst(), SmartAI::AssistPlayerInCombatAgainst(), Attack(), PetAI::AttackedBy(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), boss_malygos::boss_malygosAI::AttackStart(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), Object::BuildMovementUpdate(), Creature::CallAssistance(), Creature::CallForHelp(), TurretAI::CanAIAttack(), PetAI::CanAttack(), boss_attumen::CanMeleeHit(), boss_midnight::CanMeleeHit(), boss_swamplord_muselek::CanShootVictim(), Spell::CheckCast(), boss_mandokir::boss_mandokirAI::DamageDealt(), boss_isalien::DamageTaken(), boss_garfrost::boss_garfrostAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_dark_nucleus::npc_dark_nucleusAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_leotheras_the_blind::DemonTime(), boss_sacrolash::DoAction(), boss_alythess::DoAction(), boss_skadi::boss_skadiAI::DoAction(), UnitAI::DoCast(), UnitAI::DoCastVictim(), ConfusedMovementGenerator< T >::DoFinalize(), Creature::DoFleeToGetAssistance(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), ScriptedAI::DoStopAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectTaunt(), boss_ouro::Emerge(), AssistDelayEvent::Execute(), RestoreAttack::Execute(), StartMovementEvent::Execute(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::ExecuteEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::ExecuteEvent(), emerald_dragonAI::ExecuteEvent(), spell_shazzrah_gate_dummy::FilterTargets(), spell_malchezaar_enfeeble::FilterTargets(), spell_chain_burn::FilterTargets(), spell_morogrim_tidewalker_watery_grave::FilterTargets(), TimedFleeingMovementGenerator::Finalize(), getAttackerForHelper(), ThreatMgr::GetCurrentVictim(), Player::GetInitialVisiblePackets(), CreatureGroup::GetNewTargetForMember(), SmartScript::GetTargets(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), cast_commandscript::HandleCastTargetCommad(), spell_aggro_drones::HandleDummy(), spell_gen_threshalisk_charge::HandleDummy(), HandleDummyAuraProc(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_lurker_below_spout::HandleEffectRemove(), spell_mirkblood_blood_mirror_target_picker::HandleHit(), AuraEffect::HandleModPossessPet(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldSession::HandlePetActionHelper(), WorldSession::HandleSetRaidDifficultyOpcode(), ChaseMovementGenerator< T >::HasLostTarget(), Spell::InitExplicitTargets(), RotateMovementGenerator::Initialize(), IsMutualChase(), boss_ouro::IsPlayerWithinMeleeRange(), boss_attumen::IsSummonedBy(), npc_pet_dk_ghoul::IsSummonedBy(), npc_pet_dk_army_of_the_dead::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), npc_malchezaar_axe::JustEngagedWith(), boss_shade_of_aran::JustEngagedWith(), boss_akilzon::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_zealot_zath::JustEngagedWith(), npc_yor::JustEngagedWith(), npc_flame_of_azzinoth::JustEngagedWith(), boss_essence_of_anger::boss_essence_of_angerAI::JustEngagedWith(), boss_swamplord_muselek::JustEngagedWith(), boss_nethermancer_sepethrea::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), boss_sacrolash::JustEngagedWith(), boss_alythess::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), boss_vem::JustEngagedWith(), boss_veklor::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_midnight::JustSummoned(), boss_nightbane::JustSummoned(), boss_halazzi::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), boss_fathomlord_karathress::JustSummoned(), boss_fathomguard_tidalvess::JustSummoned(), boss_the_black_stalker::JustSummoned(), boss_nethermancer_sepethrea::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), npc_emily::npc_emilyAI::JustSummoned(), PetAI::KilledUnit(), boss_ick::boss_ickAI::KilledUnit(), boss_flame_leviathan::boss_flame_leviathanAI::KilledUnit(), spell_svalna_revive_champion::Land(), CreatureGroup::LeaderMoveTo(), CreatureGroup::MemberEngagingTarget(), SmartAI::MoveAway(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), npc_kerlonian::npc_kerlonianAI::MoveInLineOfSight(), npc_tooga::npc_toogaAI::MoveInLineOfSight(), npc_ringo::npc_ringoAI::MoveInLineOfSight(), boss_gluth::boss_gluthAI::MoveInLineOfSight(), npc_future_you::npc_future_youAI::MoveInLineOfSight(), npc_captain_saeed::npc_captain_saeedAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), boss_nightbane::MovementInform(), boss_bug_trio::MovementInform(), boss_lady_vashj::MovementInform(), boss_nazan::MovementInform(), boss_felmyst::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_kagani_nightstrike::MovementInform(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), npc_pet_mage_mirror_image::MySelectNextTarget(), NecroticPlagueTargetCheck::operator()(), NonTankTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), BoneStormMoveTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), UnboundPlagueTargetSelector::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), boss_nefarian::PathEndReached(), SmartScript::ProcessEvent(), SmartScript::ProcessEventsFor(), SmartScript::ProcessTimedAction(), boss_grobbulus::boss_grobbulusAI::PullChamberAdds(), Creature::ReleaseFocus(), boss_leotheras_the_blind::Reset(), boss_magtheridon::Reset(), npc_pet_hunter_snake_trap::Reset(), Creature::ResumeChasingVictim(), boss_high_botanist_freywinn::ResumeEncounter(), Resurrect(), boss_kiljaeden::ScheduleBasicAbilities(), npc_sunblade_scout::ScheduleCombat(), npc_amanishi_scout::ScheduleCombat(), boss_taldaram::ScheduleCombatEvents(), boss_magtheridon::ScheduleCombatEvents(), npc_thaladred::ScheduleEvents(), boss_nightbane::ScheduleFly(), boss_the_lurker_below::SchedulerPhaseOne(), npc_giant_claw_tentacle::ScheduleTasks(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), PetAI::SelectNextTarget(), SmartAI::SetCombatMove(), SetConfused(), SetFeared(), SetStunned(), boss_murmur::ShouldCastResonance(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), boss_quartermaster_zigris::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::SpellHitTarget(), npc_escortAI::Start(), FollowerAI::StartFollow(), StopAttackFaction(), SummonCroneIfReady(), boss_akilzon::SummonEagles(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_dorothee::SummonTito(), TauntApply(), TauntFadeOut(), npc_daphne_stilwell::npc_daphne_stilwellAI::Update(), Pet::Update(), Creature::Update(), Player::Update(), CasterAI::UpdateAI(), ArcherAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_escortAI::UpdateAI(), boss_general_angerforge::boss_general_angerforgeAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_broodlord::boss_broodlordAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_skeram::UpdateAI(), npc_muglash::npc_muglashAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_sartharion::boss_sartharionAI::UpdateAI(), npc_twilight_summon::npc_twilight_summonAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_toc_shaman::npc_toc_shamanAI::UpdateAI(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::UpdateAI(), npc_toc_warlock::npc_toc_warlockAI::UpdateAI(), npc_toc_mage::npc_toc_mageAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), npc_toc_boomkin::npc_toc_boomkinAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::UpdateAI(), npc_toc_pet_hunter::npc_toc_pet_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_dred::boss_dredAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_gal_darah::boss_gal_darahAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_spirit_warden::npc_spirit_wardenAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), npc_boss_gothik_minion::npc_boss_gothik_minionAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_nexus_lord::npc_nexus_lordAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), npc_auriaya_sanctum_sentry::npc_auriaya_sanctum_sentryAI::UpdateAI(), npc_auriaya_feral_defender::npc_auriaya_feral_defenderAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_watcher::npc_ulduar_dark_rune_watcherAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_pummeller::npc_xt002_pummellerAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), npc_azure_invader::npc_azure_invaderAI::UpdateAI(), npc_azure_raider::npc_azure_raiderAI::UpdateAI(), npc_azure_captain::npc_azure_captainAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_wounded_skirmisher::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_lady_malande::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), guard_shattrath_scryer::guard_shattrath_scryerAI::UpdateAI(), guard_shattrath_aldor::guard_shattrath_aldorAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), PossessedAI::UpdateAI(), PetAI::UpdateAI(), FollowerAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), npc_xt002_life_spark::npc_xt002_life_sparkAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), npc_pet_gen_gnomish_flame_turret::UpdateAI(), Player::UpdateCharmedAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), Player::UpdateFFAPvPFlag(), Player::UpdateFFAPvPState(), SmartAI::UpdatePath(), boss_netherspite::UpdatePortals(), CreatureAI::UpdateVictim(), CreatureAI::UpdateVictimWithGaze(), and boss_hexlord_malacrass::UseAbility().

◆ GetVirtualItemId()

uint32 Unit::GetVirtualItemId ( uint32  slot) const
21029{
21030 if (slot >= MAX_EQUIPMENT_ITEMS)
21031 return 0;
21032
21034}
#define MAX_EQUIPMENT_ITEMS
Definition CreatureData.h:35
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116

References Object::GetUInt32Value(), MAX_EQUIPMENT_ITEMS, and UNIT_VIRTUAL_ITEM_SLOT_ID.

◆ GetVisibleAura()

AuraApplication * Unit::GetVisibleAura ( uint8  slot)
inline
1460 {
1461 VisibleAuraMap::iterator itr = m_visibleAuras.find(slot);
1462 if (itr != m_visibleAuras.end())
1463 return itr->second;
1464 return nullptr;
1465 }

References m_visibleAuras.

Referenced by WorldSession::BuildPartyMemberStatsChangedPacket(), AuraApplication::BuildUpdatePacket(), and WorldSession::HandleRequestPartyMemberStatsOpcode().

◆ GetVisibleAuras()

◆ GetWeaponDamageRange()

float Unit::GetWeaponDamageRange ( WeaponAttackType  attType,
WeaponDamageRange  type,
uint8  damageIndex = 0 
) const
15555{
15556 if (attType == OFF_ATTACK && !HasOffhandWeaponForAttack())
15557 return 0.0f;
15558
15559 return m_weaponDamage[attType][type][damageIndex];
15560}

References HasOffhandWeaponForAttack(), m_weaponDamage, and OFF_ATTACK.

Referenced by Player::_ApplyWeaponDamage(), Creature::CalculateMinMaxDamage(), Player::CalculateMinMaxDamage(), and Guardian::UpdateDamagePhysical().

◆ GetWeaponProcChance()

float Unit::GetWeaponProcChance ( ) const
13536{
13537 // normalized proc chance for weapon attack speed
13538 // (odd formula...)
13540 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
13542 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
13543 return 0;
13544}

References BASE_ATTACK, GetAttackTime(), HasOffhandWeaponForAttack(), isAttackReady(), and OFF_ATTACK.

Referenced by Player::CastItemCombatSpell().

◆ GetWeaponSkillValue()

uint32 Unit::GetWeaponSkillValue ( WeaponAttackType  attType,
Unit const *  target = nullptr 
) const
3820{
3821 uint32 value = 0;
3822 if (Player const* player = ToPlayer())
3823 {
3824 Item* item = player->GetWeaponForAttack(attType, true);
3825
3826 // feral or unarmed skill only for base attack
3827 if (attType != BASE_ATTACK && !item)
3828 return 0;
3829
3830 if (IsInFeralForm())
3831 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3832
3833 // weapon skill or (unarmed for base attack)
3834 uint32 skill = SKILL_UNARMED;
3835 if (item)
3836 skill = item->GetSkill();
3837
3838 // in PvP use full skill instead current skill value
3839 value = (target && target->IsControlledByPlayer())
3840 ? player->GetMaxSkillValue(skill)
3841 : player->GetSkillValue(skill);
3842 // Modify value from ratings
3843 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL));
3844 switch (attType)
3845 {
3846 case BASE_ATTACK:
3847 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));
3848 break;
3849 case OFF_ATTACK:
3850 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));
3851 break;
3852 case RANGED_ATTACK:
3853 value += uint32(player->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));
3854 break;
3855 default:
3856 break;
3857 }
3858 }
3859 else
3860 value = GetUnitMeleeSkill(target);
3861 return value;
3862}
@ SKILL_UNARMED
Definition SharedDefines.h:3157
@ CR_WEAPON_SKILL_RANGED
Definition Unit.h:240
@ CR_WEAPON_SKILL
Definition Unit.h:218
@ CR_WEAPON_SKILL_OFFHAND
Definition Unit.h:239
@ CR_WEAPON_SKILL_MAINHAND
Definition Unit.h:238
uint32 GetSkill()
Definition Item.cpp:555
bool IsInFeralForm() const
Definition Unit.h:1873

References BASE_ATTACK, CR_WEAPON_SKILL, CR_WEAPON_SKILL_MAINHAND, CR_WEAPON_SKILL_OFFHAND, CR_WEAPON_SKILL_RANGED, GetMaxSkillValueForLevel(), Item::GetSkill(), GetUnitMeleeSkill(), IsControlledByPlayer(), IsInFeralForm(), OFF_ATTACK, RANGED_ATTACK, SKILL_UNARMED, and Object::ToPlayer().

Referenced by isSpellBlocked(), MeleeSpellHitResult(), RollMeleeOutcomeAgainst(), RollMeleeOutcomeAgainst(), and Player::UpdateCritPercentage().

◆ HandleAuraProc()

bool Unit::HandleAuraProc ( Unit victim,
uint32  damage,
Aura triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
bool *  handled 
)
private
8813{
8814 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
8815
8816 switch (dummySpell->SpellFamilyName)
8817 {
8819 switch (dummySpell->Id)
8820 {
8821 // Nevermelting Ice Crystal
8822 case 71564:
8823 RemoveAuraFromStack(71564);
8824 *handled = true;
8825 break;
8826 // Gaseous Bloat
8827 case 70672:
8828 case 72455:
8829 case 72832:
8830 case 72833:
8831 {
8832 if (Unit* caster = triggeredByAura->GetCaster())
8833 if (victim && caster->GetGUID() == victim->GetGUID())
8834 {
8835 *handled = true;
8836 uint32 stack = triggeredByAura->GetStackAmount();
8837 int32 const mod = (GetMap()->GetSpawnMode() & 1) ? 1500 : 1250;
8838 int32 dmg = 0;
8839 for (uint8 i = 1; i <= stack; ++i)
8840 dmg += mod * i;
8841 caster->CastCustomSpell(70701, SPELLVALUE_BASE_POINT0, dmg);
8842 }
8843 break;
8844 }
8845 // Ball of Flames Proc
8846 case 71756:
8847 case 72782:
8848 case 72783:
8849 case 72784:
8850 RemoveAuraFromStack(dummySpell->Id);
8851 *handled = true;
8852 break;
8853 // Discerning Eye of the Beast
8854 case 59915:
8855 {
8856 CastSpell(this, 59914, true); // 59914 already has correct basepoints in DBC, no need for custom bp
8857 *handled = true;
8858 break;
8859 }
8860 // Swift Hand of Justice
8861 case 59906:
8862 {
8863 int32 bp0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue());
8864 CastCustomSpell(this, 59913, &bp0, nullptr, nullptr, true);
8865 *handled = true;
8866 break;
8867 }
8868 }
8869
8870 break;
8871 case SPELLFAMILY_MAGE:
8872 {
8873 // Combustion
8874 switch (dummySpell->Id)
8875 {
8876 case 11129:
8877 {
8878 *handled = true;
8879 Unit* caster = triggeredByAura->GetCaster();
8880 if (!caster || !damage)
8881 return false;
8882
8883 // last charge and crit
8884 if (triggeredByAura->GetCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT))
8885 return true; // charge counting (will removed)
8886
8887 CastSpell(this, 28682, true);
8888
8889 return procEx & PROC_EX_CRITICAL_HIT;
8890 }
8891 // Empowered Fire
8892 case 31656:
8893 case 31657:
8894 case 31658:
8895 {
8896 *handled = true;
8897
8898 SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(67545);
8899 if (!spInfo)
8900 return false;
8901
8902 int32 bp0 = int32(CalculatePct(GetMaxPower(POWER_MANA), spInfo->Effects[0].CalcValue()));
8903 CastCustomSpell(this, 67545, &bp0, nullptr, nullptr, true, nullptr, triggeredByAura->GetEffect(EFFECT_0), GetGUID());
8904 return true;
8905 }
8906 }
8907 break;
8908 }
8910 {
8911 // Blood of the North
8912 // Reaping
8913 // Death Rune Mastery
8914 // xinef: Icon 22 is used for item bonus, skip
8915 if (dummySpell->SpellIconID == 3041 || (dummySpell->SpellIconID == 22 && dummySpell->Id != 62459) || dummySpell->SpellIconID == 2622)
8916 {
8917 *handled = true;
8918 // Convert recently used Blood Rune to Death Rune
8919 if (Player* player = ToPlayer())
8920 {
8921 if (!player->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY))
8922 return false;
8923
8924 // xinef: not true
8925 //RuneType rune = ToPlayer()->GetLastUsedRune();
8926 // can't proc from death rune use
8927 //if (rune == RUNE_DEATH)
8928 // return false;
8929 AuraEffect* aurEff = triggeredByAura->GetEffect(EFFECT_0);
8930 if (!aurEff)
8931 return false;
8932
8933 // Reset amplitude - set death rune remove timer to 30s
8934 aurEff->ResetPeriodic(true);
8935 uint32 runesLeft;
8936
8937 if (dummySpell->SpellIconID == 2622)
8938 runesLeft = 2;
8939 else
8940 runesLeft = 1;
8941
8942 for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i)
8943 {
8944 if (dummySpell->SpellIconID == 2622)
8945 {
8946 if (player->GetCurrentRune(i) == RUNE_DEATH ||
8947 player->GetBaseRune(i) == RUNE_BLOOD)
8948 continue;
8949 }
8950 else
8951 {
8952 if (player->GetCurrentRune(i) == RUNE_DEATH ||
8953 player->GetBaseRune(i) != RUNE_BLOOD)
8954 continue;
8955 }
8956 if (player->GetRuneCooldown(i) != player->GetRuneBaseCooldown(i, false))
8957 continue;
8958
8959 --runesLeft;
8960 // Mark aura as used
8961 player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff);
8962 }
8963 return true;
8964 }
8965 return false;
8966 }
8967 break;
8968 }
8970 {
8971 switch (dummySpell->Id)
8972 {
8973 // Item - Warrior T10 Protection 4P Bonus
8974 case 70844:
8975 {
8976 int32 basepoints0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue());
8977 CastCustomSpell(this, 70845, &basepoints0, nullptr, nullptr, true);
8978 break;
8979 }
8980 default:
8981 break;
8982 }
8983 break;
8984 }
8985 case SPELLFAMILY_SHAMAN:
8986 {
8987 // Flurry
8988 if ((dummySpell->SpellFamilyFlags[1] & 0x00000200) != 0)
8989 {
8990 if (cooldown)
8991 {
8992 if (HasSpellCooldown(dummySpell->Id))
8993 {
8994 *handled = true;
8995 break;
8996 }
8997
8998 AddSpellCooldown(dummySpell->Id, 0, cooldown);
8999 }
9000 }
9001 break;
9002 }
9003 }
9004 return false;
9005}
@ RUNE_DEATH
Definition Player.h:407
@ RUNE_BLOOD
Definition Player.h:404
@ EFFECT_1
Definition SharedDefines.h:32
@ SPELLFAMILY_MAGE
Definition SharedDefines.h:3797
@ SPELLFAMILY_GENERIC
Definition SharedDefines.h:3794
@ SPELLFAMILY_WARRIOR
Definition SharedDefines.h:3798
@ SPELLFAMILY_SHAMAN
Definition SharedDefines.h:3805
@ SPELLFAMILY_DEATHKNIGHT
Definition SharedDefines.h:3809
void ResetPeriodic(bool resetPeriodicTimer=false)
Definition SpellAuraEffects.h:89
AuraEffect * GetEffect(uint8 effIndex) const
Definition SpellAuras.h:175
uint8 GetSpawnMode() const
Definition Map.h:264
virtual bool HasSpellCooldown(uint32) const
Definition Unit.h:1262
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition Unit.h:1264
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4991

References AddSpellCooldown(), CalculatePct(), CastCustomSpell(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, EFFECT_0, EFFECT_1, SpellInfo::Effects, Aura::GetCaster(), Aura::GetCharges(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetMap(), GetMaxHealth(), GetMaxPower(), Map::GetSpawnMode(), Aura::GetSpellInfo(), Aura::GetStackAmount(), HasSpellCooldown(), SpellInfo::Id, MAX_RUNES, POWER_MANA, PROC_EX_CRITICAL_HIT, RemoveAuraFromStack(), AuraEffect::ResetPeriodic(), RUNE_BLOOD, RUNE_DEATH, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_GENERIC, SPELLFAMILY_MAGE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromCharge()

bool Unit::HandleAuraRaidProcFromCharge ( AuraEffect triggeredByAura)
private
17750{
17751 // aura can be deleted at casts
17752 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17753
17754 uint32 damageSpellId;
17755 switch (spellProto->Id)
17756 {
17757 case 57949: // shiver
17758 damageSpellId = 57952;
17759 //animationSpellId = 57951; dummy effects for jump spell have unknown use (see also 41637)
17760 break;
17761 case 59978: // shiver
17762 damageSpellId = 59979;
17763 break;
17764 case 43593: // Cold Stare
17765 damageSpellId = 43594;
17766 break;
17767 default:
17768 LOG_ERROR("entities.unit", "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: {}", spellProto->Id);
17769 return false;
17770 }
17771
17772 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17773
17774 // jumps
17775 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17776
17777 // current aura expire
17778 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17779
17780 // next target selection
17781 if (jumps > 0)
17782 {
17783 if (Unit* caster = triggeredByAura->GetCaster())
17784 {
17785 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17786 if (Unit* target = GetNextRandomRaidMemberOrPet(radius))
17787 {
17788 CastSpell(target, spellProto, true, nullptr, triggeredByAura, caster_guid);
17789 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17790 aura->SetCharges(jumps);
17791 }
17792 }
17793 }
17794
17795 CastSpell(this, damageSpellId, true, nullptr, triggeredByAura, caster_guid);
17796
17797 return true;
17798}
void SetCharges(uint8 charges)
Definition SpellAuras.cpp:952
Unit * GetNextRandomRaidMemberOrPet(float radius)
Definition Unit.cpp:11210

References CastSpell(), SpellInfo::Effects, AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), GetNextRandomRaidMemberOrPet(), AuraEffect::GetSpellInfo(), SpellInfo::Id, LOG_ERROR, and Aura::SetCharges().

Referenced by ProcDamageAndSpellFor().

◆ HandleAuraRaidProcFromChargeWithValue()

bool Unit::HandleAuraRaidProcFromChargeWithValue ( AuraEffect triggeredByAura)
private
17661{
17662 // aura can be deleted at casts
17663 SpellInfo const* spellProto = triggeredByAura->GetSpellInfo();
17664 int32 heal = triggeredByAura->GetAmount();
17665 ObjectGuid caster_guid = triggeredByAura->GetCasterGUID();
17666
17667 // Currently only Prayer of Mending
17668 if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
17669 {
17670 LOG_DEBUG("spells.aura", "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: {}", spellProto->Id);
17671 return false;
17672 }
17673
17674 // jumps
17675 int32 jumps = triggeredByAura->GetBase()->GetCharges() - 1;
17676
17677 // current aura expire
17678 triggeredByAura->GetBase()->SetCharges(1); // will removed at next charges decrease
17679
17680 // next target selection
17681 if (jumps > 0)
17682 {
17683 if (Unit* caster = triggeredByAura->GetCaster())
17684 {
17685 // smart healing
17686 float radius = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcRadius(caster);
17687 std::list<Unit*> nearMembers;
17688
17689 Player* player = nullptr;
17690 if (IsPlayer())
17691 player = ToPlayer();
17692 else if (GetOwner())
17693 player = GetOwner()->ToPlayer();
17694
17695 if (player)
17696 {
17697 Group* group = player->GetGroup();
17698 if (!group)
17699 {
17700 if (player != this)
17701 {
17702 if (IsWithinDistInMap(player, radius))
17703 nearMembers.push_back(player);
17704 }
17705 else if (Unit* pet = GetGuardianPet())
17706 {
17707 if (IsWithinDistInMap(pet, radius))
17708 nearMembers.push_back(pet);
17709 }
17710 }
17711 else
17712 {
17713 for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
17714 if (Player* Target = itr->GetSource())
17715 {
17716 if (Target != this && !IsWithinDistInMap(Target, radius))
17717 continue;
17718
17719 // IsHostileTo check duel and controlled by enemy
17720 if (Target != this && Target->IsAlive() && !IsHostileTo(Target))
17721 nearMembers.push_back(Target);
17722
17723 // Push player's pet to vector
17724 if (Unit* pet = Target->GetGuardianPet())
17725 if (pet != this && pet->IsAlive() && IsWithinDistInMap(pet, radius) && !IsHostileTo(pet))
17726 nearMembers.push_back(pet);
17727 }
17728 }
17729
17730 if (!nearMembers.empty())
17731 {
17732 nearMembers.sort(Acore::HealthPctOrderPred());
17733 if (Unit* target = nearMembers.front())
17734 {
17735 CastSpell(target, 41637 /*Dummy visual effect triggered by main spell cast*/, true);
17736 CastCustomSpell(target, spellProto->Id, &heal, nullptr, nullptr, true, nullptr, triggeredByAura, caster_guid);
17737 if (Aura* aura = target->GetAura(spellProto->Id, caster->GetGUID()))
17738 aura->SetCharges(jumps);
17739 }
17740 }
17741 }
17742 }
17743 }
17744
17745 // heal
17746 CastCustomSpell(this, 33110, &heal, nullptr, nullptr, true, nullptr, nullptr, caster_guid);
17747 return true;
17748}
@ SPELLFAMILY_PRIEST
Definition SharedDefines.h:3800
Definition Unit.h:2210

References CastCustomSpell(), CastSpell(), SpellInfo::Effects, AuraEffect::GetAmount(), AuraEffect::GetBase(), AuraEffect::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCharges(), AuraEffect::GetEffIndex(), Group::GetFirstMember(), Player::GetGroup(), GetGuardianPet(), GetOwner(), AuraEffect::GetSpellInfo(), SpellInfo::Id, IsHostileTo(), Object::IsPlayer(), WorldObject::IsWithinDistInMap(), LOG_DEBUG, Aura::SetCharges(), SPELLFAMILY_PRIEST, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleDummyAuraProc()

bool Unit::HandleDummyAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
ProcEventInfo const &  eventInfo 
)
private
Todo:
: It should be moved to database, shouldn't it?
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
Todo:
: need more info (cooldowns/PPM)
6687{
6688 SpellInfo const* dummySpell = triggeredByAura->GetSpellInfo();
6689 uint32 effIndex = triggeredByAura->GetEffIndex();
6690 int32 triggerAmount = triggeredByAura->GetAmount();
6691 Spell const* spellProc = eventInfo.GetProcSpell();
6692
6693 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
6694 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
6695
6696 uint32 triggered_spell_id = 0;
6697 uint32 cooldown_spell_id = 0; // for random trigger, will be one of the triggered spell to avoid repeatable triggers
6698 // otherwise, it's the triggered_spell_id by default
6699 Unit* target = victim;
6700 int32 basepoints0 = 0;
6701 ObjectGuid originalCaster;
6702
6703 switch (dummySpell->SpellFamilyName)
6704 {
6706 {
6707 switch (dummySpell->Id)
6708 {
6709 // Overkill
6710 case 58426:
6711 {
6712 triggered_spell_id = 58427;
6713 break;
6714 }
6715 // Unstable Power
6716 case 24658:
6717 {
6718 if (!procSpell || procSpell->Id == 24659)
6719 return false;
6720 // Need remove one 24659 aura
6721 RemoveAuraFromStack(24659);
6722 return true;
6723 }
6724 // Restless Strength
6725 case 24661:
6726 {
6727 // Need remove one 24662 aura
6728 RemoveAuraFromStack(24662);
6729 return true;
6730 }
6731 // Mark of Malice
6732 case 33493:
6733 {
6734 if (triggeredByAura->GetBase()->GetCharges() > 1)
6735 return true;
6736
6737 target = this;
6738 triggered_spell_id = 33494;
6739 break;
6740 }
6741 // Twisted Reflection (boss spell)
6742 case 21063:
6743 triggered_spell_id = 21064;
6744 break;
6745 // Vampiric Aura (boss spell)
6746 case 38196:
6747 {
6748 basepoints0 = 3 * damage; // 300%
6749 if (basepoints0 < 0)
6750 return false;
6751
6752 triggered_spell_id = 31285;
6753 target = this;
6754 break;
6755 }
6756 // Aura of Madness (Darkmoon Card: Madness trinket)
6757 //=====================================================
6758 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
6759 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
6760 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
6761 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6762 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
6763 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
6764 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
6765 // 41011 Martyr Complex: +35 stamina (All classes)
6766 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6767 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
6768 case 39446:
6769 {
6770 if (!IsPlayer() || !IsAlive())
6771 return false;
6772
6773 // Select class defined buff
6774 switch (getClass())
6775 {
6776 case CLASS_PALADIN: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6777 case CLASS_DRUID: // 39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409
6778 triggered_spell_id = RAND(39511, 40997, 40998, 40999, 41002, 41005, 41009, 41011, 41409);
6779 cooldown_spell_id = 39511;
6780 break;
6781 case CLASS_ROGUE: // 39511, 40997, 40998, 41002, 41005, 41011
6782 case CLASS_WARRIOR: // 39511, 40997, 40998, 41002, 41005, 41011
6783 case CLASS_DEATH_KNIGHT:
6784 triggered_spell_id = RAND(39511, 40997, 40998, 41002, 41005, 41011);
6785 cooldown_spell_id = 39511;
6786 break;
6787 case CLASS_PRIEST: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6788 case CLASS_SHAMAN: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6789 case CLASS_MAGE: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6790 case CLASS_WARLOCK: // 40999, 41002, 41005, 41009, 41011, 41406, 41409
6791 triggered_spell_id = RAND(40999, 41002, 41005, 41009, 41011, 41406, 41409);
6792 cooldown_spell_id = 40999;
6793 break;
6794 case CLASS_HUNTER: // 40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409
6795 triggered_spell_id = RAND(40997, 40999, 41002, 41005, 41009, 41011, 41406, 41409);
6796 cooldown_spell_id = 40997;
6797 break;
6798 default:
6799 return false;
6800 }
6801
6802 target = this;
6803 if (roll_chance_i(10))
6804 ToPlayer()->Say("This is Madness!", LANG_UNIVERSAL);
6805 break;
6806 }
6807 // Sunwell Exalted Caster Neck (??? neck)
6808 // cast ??? Light's Wrath if Exalted by Aldor
6809 // cast ??? Arcane Bolt if Exalted by Scryers
6810 case 46569:
6811 return false; // old unused version
6812 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
6813 // cast 45479 Light's Wrath if Exalted by Aldor
6814 // cast 45429 Arcane Bolt if Exalted by Scryers
6815 case 45481:
6816 {
6817 Player* player = ToPlayer();
6818 if (!player)
6819 return false;
6820
6821 // Get Aldor reputation rank
6822 if (player->GetReputationRank(932) == REP_EXALTED)
6823 {
6824 target = this;
6825 triggered_spell_id = 45479;
6826 break;
6827 }
6828 // Get Scryers reputation rank
6829 if (player->GetReputationRank(934) == REP_EXALTED)
6830 {
6831 // triggered at positive/self casts also, current attack target used then
6832 if (target && IsFriendlyTo(target))
6833 {
6834 target = GetVictim();
6835 if (!target)
6836 {
6837 target = player->GetSelectedUnit();
6838 if (!target)
6839 return false;
6840 }
6841 if (IsFriendlyTo(target))
6842 return false;
6843 }
6844
6845 triggered_spell_id = 45429;
6846 break;
6847 }
6848 return false;
6849 }
6850 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
6851 // cast 45480 Light's Strength if Exalted by Aldor
6852 // cast 45428 Arcane Strike if Exalted by Scryers
6853 case 45482:
6854 {
6855 if (!IsPlayer())
6856 return false;
6857
6858 // Get Aldor reputation rank
6859 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
6860 {
6861 target = this;
6862 triggered_spell_id = 45480;
6863 break;
6864 }
6865 // Get Scryers reputation rank
6866 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
6867 {
6868 triggered_spell_id = 45428;
6869 break;
6870 }
6871 return false;
6872 }
6873 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
6874 // cast 45431 Arcane Insight if Exalted by Aldor
6875 // cast 45432 Light's Ward if Exalted by Scryers
6876 case 45483:
6877 {
6878 if (!IsPlayer())
6879 return false;
6880
6881 // Get Aldor reputation rank
6882 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
6883 {
6884 target = this;
6885 triggered_spell_id = 45432;
6886 break;
6887 }
6888 // Get Scryers reputation rank
6889 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
6890 {
6891 target = this;
6892 triggered_spell_id = 45431;
6893 break;
6894 }
6895 return false;
6896 }
6897 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
6898 // cast 45478 Light's Salvation if Exalted by Aldor
6899 // cast 45430 Arcane Surge if Exalted by Scryers
6900 case 45484:
6901 {
6902 if (!IsPlayer())
6903 return false;
6904
6905 // Get Aldor reputation rank
6906 if (ToPlayer()->GetReputationRank(932) == REP_EXALTED)
6907 {
6908 target = this;
6909 triggered_spell_id = 45478;
6910 break;
6911 }
6912 // Get Scryers reputation rank
6913 if (ToPlayer()->GetReputationRank(934) == REP_EXALTED)
6914 {
6915 triggered_spell_id = 45430;
6916 break;
6917 }
6918 return false;
6919 }
6920 // Kill command
6921 case 58914:
6922 {
6923 // Remove aura stack from pet
6924 RemoveAuraFromStack(58914);
6925 Unit* owner = GetOwner();
6926 if (!owner)
6927 return true;
6928 // reduce the owner's aura stack
6929 owner->RemoveAuraFromStack(34027);
6930 return true;
6931 }
6932 // Vampiric Touch (generic, used by some boss)
6933 case 52723:
6934 case 60501:
6935 {
6936 triggered_spell_id = 52724;
6937 basepoints0 = damage / 2;
6938 target = this;
6939 break;
6940 }
6941 // Divine purpose
6942 case 31871:
6943 case 31872:
6944 {
6945 // Roll chane
6946 if (!victim || !victim->IsAlive() || !roll_chance_i(triggerAmount))
6947 return false;
6948
6949 // Remove any stun effect on target
6951 return true;
6952 }
6953 // Glyph of Life Tap
6954 case 63320:
6955 {
6956 triggered_spell_id = 63321; // Life Tap
6957 break;
6958 }
6959 case 71519: // Deathbringer's Will Normal
6960 {
6961 if (!IsPlayer() || HasSpellCooldown(71484))
6962 return false;
6963
6964 AddSpellCooldown(71484, 0, cooldown);
6965
6966 std::vector<uint32> RandomSpells;
6967 switch (getClass())
6968 {
6969 case CLASS_WARRIOR:
6970 case CLASS_PALADIN:
6971 case CLASS_DEATH_KNIGHT:
6972 RandomSpells.push_back(71484);
6973 RandomSpells.push_back(71491);
6974 RandomSpells.push_back(71492);
6975 break;
6976 case CLASS_SHAMAN:
6977 case CLASS_ROGUE:
6978 RandomSpells.push_back(71486);
6979 RandomSpells.push_back(71485);
6980 RandomSpells.push_back(71492);
6981 break;
6982 case CLASS_DRUID:
6983 RandomSpells.push_back(71484);
6984 RandomSpells.push_back(71485);
6985 RandomSpells.push_back(71492);
6986 break;
6987 case CLASS_HUNTER:
6988 RandomSpells.push_back(71486);
6989 RandomSpells.push_back(71491);
6990 RandomSpells.push_back(71485);
6991 break;
6992 default:
6993 return false;
6994 }
6995 if (RandomSpells.empty()) // shouldn't happen
6996 return false;
6997
6998 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
6999 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7000 break;
7001 }
7002 case 71562: // Deathbringer's Will Heroic
7003 {
7004 if (!IsPlayer() || HasSpellCooldown(71561))
7005 return false;
7006
7007 AddSpellCooldown(71561, 0, cooldown);
7008
7009 std::vector<uint32> RandomSpells;
7010 switch (getClass())
7011 {
7012 case CLASS_WARRIOR:
7013 case CLASS_PALADIN:
7014 case CLASS_DEATH_KNIGHT:
7015 RandomSpells.push_back(71561);
7016 RandomSpells.push_back(71559);
7017 RandomSpells.push_back(71560);
7018 break;
7019 case CLASS_SHAMAN:
7020 case CLASS_ROGUE:
7021 RandomSpells.push_back(71558);
7022 RandomSpells.push_back(71556);
7023 RandomSpells.push_back(71560);
7024 break;
7025 case CLASS_DRUID:
7026 RandomSpells.push_back(71561);
7027 RandomSpells.push_back(71556);
7028 RandomSpells.push_back(71560);
7029 break;
7030 case CLASS_HUNTER:
7031 RandomSpells.push_back(71558);
7032 RandomSpells.push_back(71559);
7033 RandomSpells.push_back(71556);
7034 break;
7035 default:
7036 return false;
7037 }
7038 if (RandomSpells.empty()) // shouldn't happen
7039 return false;
7040
7041 uint8 rand_spell = irand(0, (RandomSpells.size() - 1));
7042 CastSpell(target, RandomSpells[rand_spell], true, castItem, triggeredByAura, originalCaster);
7043 break;
7044 }
7045 // Freya, Petrified Bark
7046 case 62933:
7047 case 62337:
7048 {
7049 if (!victim)
7050 return false;
7051
7052 int32 dmg = damage;
7053 victim->CastCustomSpell(this, 62379, &dmg, 0, 0, true);
7054 return true;
7055 }
7056 // Trial of the Champion, Earth Shield
7057 case 67534:
7058 {
7059 const int32 dmg = (int32)damage;
7060 CastCustomSpell(this, 67535, &dmg, nullptr, nullptr, true, 0, triggeredByAura, triggeredByAura->GetCasterGUID());
7061 return true;
7062 }
7063 // Trial of the Crusader, Faction Champions, Retaliation
7064 case 65932:
7065 {
7066 // check attack comes not from behind
7067 if (!victim || !HasInArc(M_PI, victim))
7068 return false;
7069
7070 triggered_spell_id = 65934;
7071 break;
7072 }
7073 // Pit of Saron, Tyrannus, Overlord's Brand
7074 case 69172: // everything except for DoTs
7075 {
7076 if (!target)
7077 return false;
7078 if (Unit* caster = triggeredByAura->GetCaster())
7079 {
7081 {
7082 int32 dmg = 5.5f * damage;
7083 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7084 }
7085 else
7086 {
7087 if (caster->GetVictim())
7088 {
7089 int32 dmg = damage;
7090 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7091 }
7092 }
7093 }
7094 return true;
7095 }
7096 // Pit of Saron, Tyrannus, Overlord's Brand
7097 case 69173: // only DoTs
7098 {
7099 if (!target)
7100 return false;
7101 if (Unit* caster = triggeredByAura->GetCaster())
7102 {
7103 if (procEx & PROC_EX_INTERNAL_HOT)
7104 {
7105 int32 dmg = 5.5f * damage;
7106 target->CastCustomSpell(caster, 69190, &dmg, 0, 0, true);
7107 }
7108 else
7109 {
7110 if (caster->GetVictim())
7111 {
7112 int32 dmg = damage;
7113 target->CastCustomSpell(caster->GetVictim(), 69189, &dmg, 0, 0, true);
7114 }
7115 }
7116 }
7117 return true;
7118 }
7119 // Icecrown Citadel, Lady Deathwhisper, Vampiric Might
7120 case 70674:
7121 {
7122 if (Unit* caster = triggeredByAura->GetCaster())
7123 {
7124 int32 dmg = 3 * damage;
7125 caster->CastCustomSpell(caster, 70677, &dmg, 0, 0, true);
7126 }
7127 return true;
7128 }
7129 // Item: Purified Shard of the Gods
7130 case 69755:
7131 {
7132 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69733 : 69729);
7133 break;
7134 }
7135 // Item: Shiny Shard of the Gods
7136 case 69739:
7137 {
7138 triggered_spell_id = ((procFlag & PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS) ? 69734 : 69730);
7139 break;
7140 }
7141 // VoA: Meteor Fists koralon
7142 case 66725:
7143 case 68161:
7144 {
7145 triggered_spell_id = 66765; // handled by spell_difficulty
7146 break;
7147 }
7148 }
7149 break;
7150 }
7151 case SPELLFAMILY_MAGE:
7152 {
7153 // Magic Absorption
7154 if (dummySpell->SpellIconID == 459) // only this spell has SpellIconID == 459 and dummy aura
7155 {
7157 return false;
7158
7159 // mana reward
7160 basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount);
7161 target = this;
7162 triggered_spell_id = 29442;
7163 break;
7164 }
7165 // Hot Streak
7166 if (dummySpell->SpellIconID == 2999)
7167 {
7168 if (effIndex != 0)
7169 return false;
7170 AuraEffect* counter = triggeredByAura->GetBase()->GetEffect(EFFECT_1);
7171 if (!counter)
7172 return true;
7173
7174 // Count spell criticals in a row in second aura
7175 if (procEx & PROC_EX_CRITICAL_HIT)
7176 {
7177 counter->SetAmount(counter->GetAmount() * 2);
7178 if (counter->GetAmount() < 100) // not enough
7179 return true;
7180 // Crititcal counted -> roll chance
7181 if (roll_chance_i(triggerAmount))
7182 CastSpell(this, 48108, true, castItem, triggeredByAura);
7183 }
7184 counter->SetAmount(25);
7185 return true;
7186 }
7187 // Incanter's Regalia set (add trigger chance to Mana Shield)
7188 if (dummySpell->SpellFamilyFlags[0] & 0x8000)
7189 {
7190 if (!IsPlayer())
7191 return false;
7192
7193 target = this;
7194 triggered_spell_id = 37436;
7195 break;
7196 }
7197 switch (dummySpell->Id)
7198 {
7199 // Glyph of Polymorph
7200 case 56375:
7201 {
7202 if (!target)
7203 return false;
7204 target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(32409)); // SW:D shall not be removed.
7207 return true;
7208 }
7209 // Glyph of Icy Veins
7210 case 56374:
7211 {
7214 return true;
7215 }
7216 // Glyph of Ice Block
7217 case 56372:
7218 {
7219 Player* player = ToPlayer();
7220 if (!player)
7221 return false;
7222
7223 SpellCooldowns const cooldowns = player->GetSpellCooldowns();
7224 // remove cooldowns on all ranks of Frost Nova
7225 for (SpellCooldowns::const_iterator itr = cooldowns.begin(); itr != cooldowns.end(); ++itr)
7226 {
7227 SpellInfo const* cdSpell = sSpellMgr->GetSpellInfo(itr->first);
7228 // Frost Nova
7229 if (cdSpell && cdSpell->SpellFamilyName == SPELLFAMILY_MAGE
7230 && cdSpell->SpellFamilyFlags[0] & 0x00000040)
7231 player->RemoveSpellCooldown(cdSpell->Id, true);
7232 }
7233 break;
7234 }
7235 }
7236 break;
7237 }
7239 {
7240 // Second Wind
7241 if (dummySpell->SpellIconID == 1697)
7242 {
7243 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
7244 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
7245 return false;
7246 // Need stun or root mechanic
7247 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_STUN))))
7248 return false;
7249
7250 switch (dummySpell->Id)
7251 {
7252 case 29838:
7253 triggered_spell_id = 29842;
7254 break;
7255 case 29834:
7256 triggered_spell_id = 29841;
7257 break;
7258 case 42770:
7259 triggered_spell_id = 42771;
7260 break;
7261 default:
7262 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled spell id: {} (SW)", dummySpell->Id);
7263 return false;
7264 }
7265
7266 target = this;
7267 break;
7268 }
7269 break;
7270 }
7272 {
7273 switch (dummySpell->Id)
7274 {
7275 // Nightfall
7276 case 18094:
7277 case 18095:
7278 // Glyph of corruption
7279 case 56218:
7280 {
7281 target = this;
7282 triggered_spell_id = 17941;
7283 break;
7284 }
7285 // Soul Leech
7286 case 30293:
7287 case 30295:
7288 case 30296:
7289 {
7290 // Improved Soul Leech
7291 AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
7292 for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
7293 {
7294 if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
7295 {
7296 if ((*i)->GetEffIndex() != 0)
7297 continue;
7298 basepoints0 = int32((*i)->GetAmount());
7299 target = GetGuardianPet();
7300 if (target)
7301 {
7302 // regen mana for pet
7303 CastCustomSpell(target, 54607, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7304 }
7305 // regen mana for caster
7306 CastCustomSpell(this, 59117, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
7307 // Get second aura of spell for replenishment effect on party
7308 if (AuraEffect const* aurEff = (*i)->GetBase()->GetEffect(EFFECT_1))
7309 {
7310 // Replenishment - roll chance
7311 if (roll_chance_i(aurEff->GetAmount()))
7312 {
7313 CastSpell(this, 57669, true, castItem, triggeredByAura);
7314 }
7315 }
7316 break;
7317 }
7318 }
7319 // health
7320 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7321 target = this;
7322 triggered_spell_id = 30294;
7323 break;
7324 }
7325 // Shadowflame (Voidheart Raiment set bonus)
7326 case 37377:
7327 {
7328 triggered_spell_id = 37379;
7329 break;
7330 }
7331 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
7332 case 37381:
7333 {
7334 target = GetGuardianPet();
7335 if (!target)
7336 return false;
7337
7338 // heal amount
7339 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7340 triggered_spell_id = 37382;
7341 break;
7342 }
7343 // Shadowflame Hellfire (Voidheart Raiment set bonus)
7344 case 39437:
7345 {
7346 triggered_spell_id = 37378;
7347 break;
7348 }
7349 }
7350 break;
7351 }
7352 case SPELLFAMILY_PRIEST:
7353 {
7354 // Body and Soul
7355 if (dummySpell->SpellIconID == 2218)
7356 {
7357 // Proc only from Abolish desease on self cast
7358 if (procSpell->Id != 552 || victim != this || !roll_chance_i(triggerAmount))
7359 return false;
7360 triggered_spell_id = 64136;
7361 target = this;
7362 break;
7363 }
7364 switch (dummySpell->Id)
7365 {
7366 // Vampiric Embrace
7367 case 15286:
7368 {
7369 if (!victim || !victim->IsAlive() || procSpell->SpellFamilyFlags[1] & 0x80000)
7370 return false;
7371
7372 // heal amount
7373 int32 total = CalculatePct(int32(damage), triggerAmount);
7374 int32 team = total / 5;
7375 int32 self = total - team;
7376 CastCustomSpell(this, 15290, &team, &self, nullptr, true, castItem, triggeredByAura);
7377 return true; // no hidden cooldown
7378 }
7379 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
7380 case 40438:
7381 {
7382 // Shadow Word: Pain
7383 if (procSpell->SpellFamilyFlags[0] & 0x8000)
7384 triggered_spell_id = 40441;
7385 // Renew
7386 else if (procSpell->SpellFamilyFlags[0] & 0x40)
7387 triggered_spell_id = 40440;
7388 else
7389 return false;
7390
7391 target = this;
7392 break;
7393 }
7394 // Improved Shadowform
7395 case 47570:
7396 case 47569:
7397 {
7398 if (!roll_chance_i(triggerAmount))
7399 return false;
7400
7402 break;
7403 }
7404 // Glyph of Dispel Magic
7405 case 55677:
7406 {
7407 // Dispel Magic shares spellfamilyflag with abolish disease
7408 if (procSpell->SpellIconID != 74)
7409 return false;
7410 if (!target || !target->IsFriendlyTo(this))
7411 return false;
7412
7413 basepoints0 = int32(target->CountPctFromMaxHealth(triggerAmount));
7414 triggered_spell_id = 56131;
7415 break;
7416 }
7417 // Oracle Healing Bonus ("Garments of the Oracle" set)
7418 case 26169:
7419 {
7420 // heal amount
7421 basepoints0 = int32(CalculatePct(damage, 10));
7422 target = this;
7423 triggered_spell_id = 26170;
7424 break;
7425 }
7426 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
7427 case 39372:
7428 {
7429 if (!procSpell || (procSpell->GetSchoolMask() & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
7430 return false;
7431
7432 // heal amount
7433 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7434 target = this;
7435 triggered_spell_id = 39373;
7436 break;
7437 }
7438 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
7439 case 28809:
7440 {
7441 triggered_spell_id = 28810;
7442 break;
7443 }
7444 // Priest T10 Healer 2P Bonus
7445 case 70770:
7446 // Flash Heal
7447 if (procSpell->SpellFamilyFlags[0] & 0x800)
7448 {
7449 triggered_spell_id = 70772;
7450 SpellInfo const* blessHealing = sSpellMgr->GetSpellInfo(triggered_spell_id);
7451 if (!blessHealing || !victim)
7452 return false;
7453 basepoints0 = int32(CalculatePct(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude));
7454 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
7455 return true;
7456 }
7457 break;
7458 }
7459 break;
7460 }
7461 case SPELLFAMILY_DRUID:
7462 {
7463 switch (dummySpell->Id)
7464 {
7465 // Glyph of Innervate
7466 case 54832:
7467 {
7468 if (procSpell->SpellIconID != 62)
7469 return false;
7470
7471 int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue();
7472 basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10);
7473 triggered_spell_id = 54833;
7474 target = this;
7475 break;
7476 }
7477 // Glyph of Starfire
7478 case 54845:
7479 {
7480 triggered_spell_id = 54846;
7481 break;
7482 }
7483 // Glyph of Shred
7484 case 54815:
7485 {
7486 if (!target)
7487 return false;
7488
7489 // try to find spell Rip on the target
7490 if (AuraEffect const* AurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00800000, 0x0, 0x0, GetGUID()))
7491 {
7492 // Rip's max duration, note: spells which modifies Rip's duration also counted like Glyph of Rip
7493 uint32 CountMin = AurEff->GetBase()->GetMaxDuration();
7494
7495 // just Rip's max duration without other spells
7496 uint32 CountMax = AurEff->GetSpellInfo()->GetMaxDuration();
7497
7498 // add possible auras' and Glyph of Shred's max duration
7499 CountMax += 3 * triggerAmount * IN_MILLISECONDS; // Glyph of Shred -> +6 seconds
7500 CountMax += HasAura(54818) ? 4 * IN_MILLISECONDS : 0; // Glyph of Rip -> +4 seconds
7501 CountMax += HasAura(60141) ? 4 * IN_MILLISECONDS : 0; // Rip Duration/Lacerate Damage -> +4 seconds
7502
7503 // if min < max -> that means caster didn't cast 3 shred yet
7504 // so set Rip's duration and max duration
7505 if (CountMin < CountMax)
7506 {
7507 AurEff->GetBase()->SetDuration(AurEff->GetBase()->GetDuration() + triggerAmount * IN_MILLISECONDS);
7508 AurEff->GetBase()->SetMaxDuration(CountMin + triggerAmount * IN_MILLISECONDS);
7509 return true;
7510 }
7511 }
7512 // if not found Rip
7513 return false;
7514 }
7515 // Glyph of Rake
7516 case 54821:
7517 {
7518 if (procSpell->SpellVisual[0] == 750 && procSpell->Effects[1].ApplyAuraName == 3)
7519 {
7520 if (target && target->IsCreature())
7521 {
7522 triggered_spell_id = 54820;
7523 break;
7524 }
7525 }
7526 return false;
7527 }
7528 // Leader of the Pack
7529 case 24932:
7530 {
7531 if (triggerAmount <= 0)
7532 return false;
7533 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
7534 target = this;
7535 triggered_spell_id = 34299;
7536 if (triggeredByAura->GetCasterGUID() != GetGUID())
7537 break;
7538 int32 basepoints1 = CalculatePct(GetMaxPower(Powers(POWER_MANA)), triggerAmount * 2);
7539 // Improved Leader of the Pack
7540 // Check cooldown of heal spell cooldown
7541 if (IsPlayer() && !ToPlayer()->HasSpellCooldown(34299))
7542 CastCustomSpell(this, 68285, &basepoints1, 0, 0, true, 0, triggeredByAura);
7543 break;
7544 }
7545 // Healing Touch (Dreamwalker Raiment set)
7546 case 28719:
7547 {
7548 // mana back
7549 basepoints0 = int32(CalculatePct(spellProc->GetPowerCost(), 30));
7550 target = this;
7551 triggered_spell_id = 28742;
7552 break;
7553 }
7554 // Glyph of Rejuvenation
7555 case 54754:
7556 {
7557 if (!victim || !victim->HealthBelowPct(uint32(triggerAmount)))
7558 return false;
7559 basepoints0 = CalculatePct(int32(damage), triggerAmount);
7560 triggered_spell_id = 54755;
7561 break;
7562 }
7563 // Healing Touch Refund (Idol of Longevity trinket)
7564 case 28847:
7565 {
7566 target = this;
7567 triggered_spell_id = 28848;
7568 break;
7569 }
7570 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
7571 case 37288:
7572 case 37295:
7573 {
7574 target = this;
7575 triggered_spell_id = 37238;
7576 break;
7577 }
7578 // Druid Tier 6 Trinket
7579 case 40442:
7580 {
7581 float chance;
7582
7583 // Starfire
7584 if (procSpell->SpellFamilyFlags[0] & 0x4)
7585 {
7586 triggered_spell_id = 40445;
7587 chance = 25.0f;
7588 }
7589 // Rejuvenation
7590 else if (procSpell->SpellFamilyFlags[0] & 0x10)
7591 {
7592 triggered_spell_id = 40446;
7593 chance = 25.0f;
7594 }
7595 // Mangle (Bear) and Mangle (Cat)
7596 else if (procSpell->SpellFamilyFlags[1] & 0x00000440)
7597 {
7598 triggered_spell_id = 40452;
7599 chance = 40.0f;
7600 }
7601 else
7602 return false;
7603
7604 if (!roll_chance_f(chance))
7605 return false;
7606
7607 target = this;
7608 break;
7609 }
7610 // Maim Interrupt
7611 case 44835:
7612 {
7613 // Deadly Interrupt Effect
7614 triggered_spell_id = 32747;
7615 break;
7616 }
7617 // Item - Druid T10 Restoration 4P Bonus (Rejuvenation)
7618 case 70664:
7619 {
7620 // xinef: proc only from normal Rejuvenation, and proc rejuvenation
7621 if (!victim || !procSpell || procSpell->SpellIconID != 64)
7622 return false;
7623
7624 Player* caster = ToPlayer();
7625 if (!caster)
7626 return false;
7627 if (!caster->GetGroup() && victim == this)
7628 return false;
7629
7630 CastCustomSpell(70691, SPELLVALUE_BASE_POINT0, damage, victim, true);
7631 return true;
7632 }
7633 }
7634 // Eclipse
7635 if (dummySpell->SpellIconID == 2856 && IsPlayer())
7636 {
7637 if (!procSpell || effIndex != 0)
7638 return false;
7639
7640 bool isWrathSpell = (procSpell->SpellFamilyFlags[0] & 1);
7641
7642 if (!roll_chance_f(dummySpell->ProcChance * (isWrathSpell ? 0.6f : 1.0f)))
7643 return false;
7644
7645 target = this;
7646 if (target->HasAura(isWrathSpell ? 48517 : 48518))
7647 return false;
7648
7649 triggered_spell_id = isWrathSpell ? 48518 : 48517;
7650 break;
7651 }
7652 [[fallthrough]];
7653 }
7654 case SPELLFAMILY_ROGUE:
7655 {
7656 switch (dummySpell->Id)
7657 {
7658 // Glyph of Backstab
7659 case 56800:
7660 {
7661 if (victim)
7662 if (AuraEffect* aurEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x100000, 0, 0, GetGUID()))
7663 if (Aura* aur = aurEff->GetBase())
7664 if (!aur->IsRemoved() && aur->GetDuration() > 0)
7665 if ((aur->GetApplyTime() + aur->GetMaxDuration() / 1000 + 5) > (GameTime::GetGameTime().count() + aur->GetDuration() / 1000))
7666 {
7667 aur->SetDuration(aur->GetDuration() + 2000);
7668 return true;
7669 }
7670 return false;
7671 }
7672 // Deadly Throw Interrupt
7673 case 32748:
7674 {
7675 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
7676 if (this == victim)
7677 return false;
7678
7679 triggered_spell_id = 32747;
7680 break;
7681 }
7682 }
7683 // Master of subtlety
7684 if (dummySpell->SpellIconID == 2114)
7685 {
7686 triggered_spell_id = 31665;
7687 basepoints0 = triggerAmount;
7688 break;
7689 }
7690 // Cut to the Chase
7691 if (dummySpell->SpellIconID == 2909)
7692 {
7693 // "refresh your Slice and Dice duration to its 5 combo point maximum"
7694 // lookup Slice and Dice
7695 if (AuraEffect const* aur = GetAuraEffect(SPELL_AURA_MOD_MELEE_HASTE, SPELLFAMILY_ROGUE, 0x40000, 0, 0))
7696 {
7697 aur->GetBase()->SetDuration(aur->GetSpellInfo()->GetMaxDuration(), true);
7698 return true;
7699 }
7700 return false;
7701 }
7702 // Deadly Brew
7703 else if (dummySpell->SpellIconID == 2963)
7704 {
7705 triggered_spell_id = 3409;
7706 break;
7707 }
7708 // Quick Recovery
7709 else if (dummySpell->SpellIconID == 2116)
7710 {
7711 if (!procSpell)
7712 return false;
7713
7714 // energy cost save
7715 basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount);
7716 if (basepoints0 <= 0)
7717 return false;
7718
7719 target = this;
7720 triggered_spell_id = 31663;
7721 break;
7722 }
7723 break;
7724 }
7725 case SPELLFAMILY_HUNTER:
7726 {
7727 switch (dummySpell->SpellIconID)
7728 {
7729 case 2236: // Thrill of the Hunt
7730 {
7731 if (!procSpell)
7732 return false;
7733
7735
7736 // Disable charge drop because of Lock and Load
7737 if (spell)
7738 ToPlayer()->SetSpellModTakingSpell(spell, false);
7739
7740 // Explosive Shot
7741 if (procSpell->SpellFamilyFlags[2] & 0x200)
7742 {
7743 if (!victim)
7744 return false;
7745 if (AuraEffect const* pEff = victim->GetAuraEffect(SPELL_AURA_PERIODIC_DUMMY, SPELLFAMILY_HUNTER, 0x0, 0x80000000, 0x0, GetGUID()))
7746 basepoints0 = pEff->GetSpellInfo()->CalcPowerCost(this, SpellSchoolMask(pEff->GetSpellInfo()->SchoolMask)) * 4 / 10 / 3;
7747 }
7748 else
7749 basepoints0 = procSpell->CalcPowerCost(this, SpellSchoolMask(procSpell->SchoolMask)) * 4 / 10;
7750
7751 if (spell)
7752 ToPlayer()->SetSpellModTakingSpell(spell, true);
7753
7754 if (basepoints0 <= 0)
7755 return false;
7756
7757 target = this;
7758 triggered_spell_id = 34720;
7759 break;
7760 }
7761 case 3406: // Hunting Party
7762 {
7763 triggered_spell_id = 57669;
7764 target = this;
7765 break;
7766 }
7767 case 3560: // Rapid Recuperation
7768 {
7769 // This effect only from Rapid Killing (mana regen)
7770 if (!(procSpell->SpellFamilyFlags[1] & 0x01000000))
7771 return false;
7772
7773 target = this;
7774
7775 switch (dummySpell->Id)
7776 {
7777 case 53228: // Rank 1
7778 triggered_spell_id = 56654;
7779 break;
7780 case 53232: // Rank 2
7781 triggered_spell_id = 58882;
7782 break;
7783 }
7784 break;
7785 }
7786 }
7787
7788 switch (dummySpell->Id)
7789 {
7790 case 57870: // Glyph of Mend Pet
7791 {
7792 if (!victim)
7793 return false;
7794
7795 victim->CastSpell(victim, 57894, true, nullptr, nullptr, GetGUID());
7796 return true;
7797 }
7798 }
7799 break;
7800 }
7802 {
7803 // Light's Beacon - Beacon of Light
7804 if (dummySpell->Id == 53651)
7805 {
7806 if (!victim)
7807 return false;
7808
7809 // Do not proc from Glyph of Holy Light and Judgement of Light
7810 if (procSpell->Id == 20267 || procSpell->Id == 54968)
7811 {
7812 return false;
7813 }
7814
7815 Unit* beaconTarget = triggeredByAura->GetBase()->GetCaster();
7816 if (!beaconTarget || beaconTarget == this || !beaconTarget->GetAura(53563, victim->GetGUID()))
7817 return false;
7818
7819 basepoints0 = int32(damage);
7820 triggered_spell_id = procSpell->IsRankOf(sSpellMgr->GetSpellInfo(635)) ? 53652 : 53654;
7821
7822 victim->CastCustomSpell(beaconTarget, triggered_spell_id, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura, victim->GetGUID());
7823 return true;
7824 }
7825 // Judgements of the Wise
7826 if (dummySpell->SpellIconID == 3017)
7827 {
7828 target = this;
7829 triggered_spell_id = 31930;
7830 // replenishment
7831 CastSpell(this, 57669, true, castItem, triggeredByAura);
7832 break;
7833 }
7834 // Righteous Vengeance
7835 if (dummySpell->SpellIconID == 3025)
7836 {
7837 if (!victim)
7838 return false;
7839
7840 // 4 damage tick
7841 basepoints0 = triggerAmount * damage / 400;
7842 triggered_spell_id = 61840;
7843 // Add remaining ticks to damage done
7844 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
7845 return true;
7846 }
7847 // Sheath of Light
7848 if (dummySpell->SpellIconID == 3030)
7849 {
7850 // 4 healing tick
7851 basepoints0 = triggerAmount * damage / 400;
7852 triggered_spell_id = 54203;
7853 break;
7854 }
7855 switch (dummySpell->Id)
7856 {
7857 // Judgement of Light
7858 case 20185:
7859 {
7860 if (!victim || !victim->IsAlive())
7861 return false;
7862
7863 auto* caster = triggeredByAura->GetBase()->GetCaster();
7864 if (!caster || !victim->IsFriendlyTo(caster))
7865 return false;
7866
7867 // 2% of base health
7868 basepoints0 = int32(victim->CountPctFromMaxHealth(2));
7869 victim->CastCustomSpell(victim, 20267, &basepoints0, 0, 0, true, 0, triggeredByAura);
7870 return true;
7871 }
7872 // Judgement of Wisdom
7873 case 20186:
7874 {
7875 if (!victim || !victim->IsAlive() || !victim->HasActivePowerType(POWER_MANA))
7876 return false;
7877
7878 auto* caster = triggeredByAura->GetBase()->GetCaster();
7879 if (!caster || !victim->IsFriendlyTo(caster))
7880 return false;
7881
7882 // 2% of base mana
7883 basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2));
7884 victim->CastCustomSpell(victim, 20268, &basepoints0, nullptr, nullptr, true, 0, triggeredByAura);
7885 return true;
7886 }
7887 // Holy Power (Redemption Armor set)
7888 case 28789:
7889 {
7890 if (!victim)
7891 return false;
7892
7893 // Set class defined buff
7894 switch (victim->getClass())
7895 {
7896 case CLASS_PALADIN:
7897 case CLASS_PRIEST:
7898 case CLASS_SHAMAN:
7899 case CLASS_DRUID:
7900 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
7901 break;
7902 case CLASS_MAGE:
7903 case CLASS_WARLOCK:
7904 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
7905 break;
7906 case CLASS_HUNTER:
7907 case CLASS_ROGUE:
7908 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
7909 break;
7910 case CLASS_WARRIOR:
7911 triggered_spell_id = 28790; // Increases the friendly target's armor
7912 break;
7913 default:
7914 return false;
7915 }
7916 break;
7917 }
7918 // Seal of Vengeance (damage calc on apply aura)
7919 case 31801:
7920 {
7921 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
7922 return false;
7923
7924 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
7925 bool stacker = !procSpell || procSpell->Id == 53595;
7926 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
7927 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
7928
7929 if (!stacker && !damager)
7930 return false;
7931
7932 triggered_spell_id = 31803;
7933
7934 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
7935 {
7936 if (aur->GetStackAmount() == 5)
7937 {
7938 if (stacker)
7939 aur->RefreshDuration();
7940 }
7941 }
7942
7943 CastSpell(victim, 42463, true, castItem, triggeredByAura); // Seal of Vengeance
7944
7945 if (!stacker)
7946 return false;
7947 break;
7948 }
7949 // Seal of Corruption
7950 case 53736:
7951 {
7952 if (effIndex != 0 || !victim) // effect 1, 2 used by seal unleashing code
7953 return false;
7954
7955 // At melee attack or Hammer of the Righteous spell damage considered as melee attack
7956 bool stacker = !procSpell || procSpell->Id == 53595;
7957 // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements
7958 bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39));
7959
7960 if (!stacker && !damager)
7961 return false;
7962
7963 triggered_spell_id = 53742;
7964
7965 if (Aura* aur = victim->GetAura(triggered_spell_id, GetGUID()))
7966 {
7967 if (aur->GetStackAmount() == 5)
7968 {
7969 if (stacker)
7970 aur->RefreshDuration();
7971 }
7972 }
7973
7974 CastSpell(victim, 53739, true, castItem, triggeredByAura); // Seal of Corruption
7975
7976 if (!stacker)
7977 return false;
7978 break;
7979 }
7980 // Spiritual Attunement
7981 case 31785:
7982 case 33776:
7983 {
7984 // if healed by another unit (victim)
7985 if (this == victim)
7986 return false;
7987
7988 // dont allow non-positive dots to proc
7989 if (!procSpell || !procSpell->IsPositive())
7990 return false;
7991
7992 HealInfo const* healInfo = eventInfo.GetHealInfo();
7993 if (!healInfo)
7994 {
7995 return false;
7996 }
7997
7998 uint32 effectiveHeal = healInfo->GetEffectiveHeal();
7999 if (effectiveHeal)
8000 {
8001 // heal amount
8002 basepoints0 = int32(CalculatePct(effectiveHeal, triggerAmount));
8003 target = this;
8004
8005 if (basepoints0)
8006 triggered_spell_id = 31786;
8007 }
8008 break;
8009 }
8010 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
8011 case 40470:
8012 {
8013 if (!procSpell)
8014 return false;
8015
8016 float chance = 0.0f;
8017
8018 // Flash of light/Holy light
8019 if (procSpell->SpellFamilyFlags[0] & 0xC0000000)
8020 {
8021 triggered_spell_id = 40471;
8022 chance = 15.0f;
8023 }
8024 // Judgement (any)
8025 else if (procSpell->SpellFamilyFlags[0] & 0x800000)
8026 {
8027 triggered_spell_id = 40472;
8028 chance = 50.0f;
8029 }
8030 else
8031 return false;
8032
8033 if (!roll_chance_f(chance))
8034 return false;
8035
8036 break;
8037 }
8038 // Glyph of Holy Light
8039 case 54937:
8040 {
8041 triggered_spell_id = 54968;
8042 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8043 break;
8044 }
8045 // Item - Paladin T8 Holy 2P Bonus
8046 case 64890:
8047 {
8048 triggered_spell_id = 64891;
8049 basepoints0 = triggerAmount * damage / 300;
8050 break;
8051 }
8052 case 71406: // Tiny Abomination in a Jar
8053 case 71545: // Tiny Abomination in a Jar (Heroic)
8054 {
8055 if (!victim || !victim->IsAlive())
8056 return false;
8057
8058 CastSpell(this, 71432, true, nullptr, triggeredByAura);
8059
8060 Aura const* dummy = GetAura(71432);
8061 if (!dummy || dummy->GetStackAmount() < (dummySpell->Id == 71406 ? 8 : 7))
8062 return false;
8063
8064 RemoveAurasDueToSpell(71432);
8065 triggered_spell_id = 71433; // default main hand attack
8066 // roll if offhand
8067 if (Player const* player = ToPlayer())
8068 if (player->GetWeaponForAttack(OFF_ATTACK, true) && urand(0, 1))
8069 triggered_spell_id = 71434;
8070 target = victim;
8071 break;
8072 }
8073 // Item - Icecrown 25 Normal Dagger Proc
8074 case 71880:
8075 {
8076 switch (getPowerType())
8077 {
8078 case POWER_MANA:
8079 triggered_spell_id = 71881;
8080 break;
8081 case POWER_RAGE:
8082 triggered_spell_id = 71883;
8083 break;
8084 case POWER_ENERGY:
8085 triggered_spell_id = 71882;
8086 break;
8087 case POWER_RUNIC_POWER:
8088 triggered_spell_id = 71884;
8089 break;
8090 default:
8091 return false;
8092 }
8093 break;
8094 }
8095 // Item - Icecrown 25 Heroic Dagger Proc
8096 case 71892:
8097 {
8098 switch (getPowerType())
8099 {
8100 case POWER_MANA:
8101 triggered_spell_id = 71888;
8102 break;
8103 case POWER_RAGE:
8104 triggered_spell_id = 71886;
8105 break;
8106 case POWER_ENERGY:
8107 triggered_spell_id = 71887;
8108 break;
8109 case POWER_RUNIC_POWER:
8110 triggered_spell_id = 71885;
8111 break;
8112 default:
8113 return false;
8114 }
8115 break;
8116 }
8117 }
8118 break;
8119 }
8120 case SPELLFAMILY_SHAMAN:
8121 {
8122 switch (dummySpell->Id)
8123 {
8124 // Tidal Force
8125 case 55198:
8126 {
8127 // Remove aura stack from caster
8128 RemoveAuraFromStack(55166);
8129 // drop charges
8130 return false;
8131 }
8132 // Totemic Power (The Earthshatterer set)
8133 case 28823:
8134 {
8135 if (!victim)
8136 return false;
8137
8138 // Set class defined buff
8139 switch (victim->getClass())
8140 {
8141 case CLASS_PALADIN:
8142 case CLASS_PRIEST:
8143 case CLASS_SHAMAN:
8144 case CLASS_DRUID:
8145 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
8146 break;
8147 case CLASS_MAGE:
8148 case CLASS_WARLOCK:
8149 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
8150 break;
8151 case CLASS_HUNTER:
8152 case CLASS_ROGUE:
8153 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
8154 break;
8155 case CLASS_WARRIOR:
8156 triggered_spell_id = 28827; // Increases the friendly target's armor
8157 break;
8158 default:
8159 return false;
8160 }
8161 break;
8162 }
8163 // Lesser Healing Wave (Totem of Flowing Water Relic)
8164 case 28849:
8165 {
8166 target = this;
8167 triggered_spell_id = 28850;
8168 break;
8169 }
8170 // Windfury Weapon (Passive) 1-8 Ranks
8171 case 33757:
8172 {
8173 Player* player = ToPlayer();
8174 if (!player || !castItem || !castItem->IsEquipped() || !victim || !victim->IsAlive())
8175 return false;
8176
8177 if (triggeredByAura->GetBase() && castItem->GetGUID() != triggeredByAura->GetBase()->GetCastItemGUID())
8178 return false;
8179
8180 WeaponAttackType attType = WeaponAttackType(player->GetAttackBySlot(castItem->GetSlot()));
8181 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8182 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8183 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8184 return false;
8185
8186 // Now amount of extra power stored in 1 effect of Enchant spell
8187 // Get it by item enchant id
8188 uint32 spellId;
8190 {
8191 case 283:
8192 spellId = 8232;
8193 break; // 1 Rank
8194 case 284:
8195 spellId = 8235;
8196 break; // 2 Rank
8197 case 525:
8198 spellId = 10486;
8199 break; // 3 Rank
8200 case 1669:
8201 spellId = 16362;
8202 break; // 4 Rank
8203 case 2636:
8204 spellId = 25505;
8205 break; // 5 Rank
8206 case 3785:
8207 spellId = 58801;
8208 break; // 6 Rank
8209 case 3786:
8210 spellId = 58803;
8211 break; // 7 Rank
8212 case 3787:
8213 spellId = 58804;
8214 break; // 8 Rank
8215 default:
8216 {
8217 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) {} for spell id: {} (Windfury)",
8218 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
8219 return false;
8220 }
8221 }
8222
8223 SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
8224 if (!windfurySpellInfo)
8225 {
8226 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: non-existing spell id: {} (Windfury)", spellId);
8227 return false;
8228 }
8229
8230 int32 extra_attack_power = CalculateSpellDamage(victim, windfurySpellInfo, 1);
8231
8232 // Value gained from additional AP
8233 basepoints0 = int32(extra_attack_power / 14.0f * GetAttackTime(attType) / 1000);
8234
8235 if (procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8236 triggered_spell_id = 25504;
8237
8238 if (procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8239 triggered_spell_id = 33750;
8240
8241 // custom cooldown processing case
8242 if (player->HasSpellCooldown(dummySpell->Id))
8243 return false;
8244
8245 // apply cooldown before cast to prevent processing itself
8246 player->AddSpellCooldown(dummySpell->Id, 0, 3 * IN_MILLISECONDS);
8247
8248 // Attack Twice
8249 for (uint32 i = 0; i < 2; ++i)
8250 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8251
8252 return true;
8253 }
8254 // Shaman Tier 6 Trinket
8255 case 40463:
8256 {
8257 if (!procSpell)
8258 return false;
8259
8260 float chance;
8261 if (procSpell->SpellFamilyFlags[0] & 0x1)
8262 {
8263 triggered_spell_id = 40465; // Lightning Bolt
8264 chance = 15.0f;
8265 }
8266 else if (procSpell->SpellFamilyFlags[0] & 0x80)
8267 {
8268 triggered_spell_id = 40465; // Lesser Healing Wave
8269 chance = 10.0f;
8270 }
8271 else if (procSpell->SpellFamilyFlags[1] & 0x00000010)
8272 {
8273 triggered_spell_id = 40466; // Stormstrike
8274 chance = 50.0f;
8275 }
8276 else
8277 return false;
8278
8279 if (!roll_chance_f(chance))
8280 return false;
8281
8282 target = this;
8283 break;
8284 }
8285 // Glyph of Healing Wave
8286 case 55440:
8287 {
8288 // Not proc from self heals
8289 if (this == victim)
8290 return false;
8291 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8292 target = this;
8293 triggered_spell_id = 55533;
8294 break;
8295 }
8296 // Spirit Hunt
8297 case 58877:
8298 {
8299 // Cast on owner
8300 target = GetOwner();
8301 if (!target)
8302 return false;
8303 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8304 triggered_spell_id = 58879;
8305 // Heal wolf
8306 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8307 break;
8308 }
8309 // Shaman T9 Elemental 4P Bonus
8310 case 67228:
8311 {
8312 // Lava Burst
8313 if (procSpell->SpellFamilyFlags[1] & 0x1000)
8314 {
8315 triggered_spell_id = 71824;
8316 SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id);
8317 if (!triggeredSpell)
8318 return false;
8319 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude);
8320 }
8321 break;
8322 }
8323 // Item - Shaman T10 Elemental 4P Bonus
8324 case 70817:
8325 {
8326 if (!target)
8327 return false;
8328 // try to find spell Flame Shock on the target
8329 if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0x0, 0x0, GetGUID()))
8330 {
8331 Aura* flameShock = aurEff->GetBase();
8332 int32 extraTime = 2 * aurEff->GetAmplitude();
8333 flameShock->SetMaxDuration(flameShock->GetMaxDuration() + extraTime);
8334 flameShock->SetDuration(flameShock->GetDuration() + extraTime);
8335
8336 return true;
8337 }
8338 // if not found Flame Shock
8339 return false;
8340 }
8341 break;
8342 }
8343 // Frozen Power
8344 if (dummySpell->SpellIconID == 3780)
8345 {
8346 if (!target)
8347 return false;
8348 if (GetDistance(target) < 15.0f)
8349 return false;
8350 float chance = (float)triggerAmount;
8351 if (!roll_chance_f(chance))
8352 return false;
8353
8354 triggered_spell_id = 63685;
8355 break;
8356 }
8357 // Ancestral Awakening
8358 if (dummySpell->SpellIconID == 3065)
8359 {
8360 triggered_spell_id = 52759;
8361 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8362 target = this;
8363 break;
8364 }
8365 // Flametongue Weapon (Passive)
8366 if (dummySpell->SpellFamilyFlags[0] & 0x200000)
8367 {
8368 if (!IsPlayer() || !victim || !victim->IsAlive() || !castItem || !castItem->IsEquipped())
8369 return false;
8370
8372 if ((attType != BASE_ATTACK && attType != OFF_ATTACK)
8373 || (attType == BASE_ATTACK && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8374 || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK))
8375 return false;
8376
8377 float fire_onhit = float(CalculatePct(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f));
8378
8379 float add_spellpower = (float)(SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE)
8381
8382 // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84%
8383 ApplyPct(add_spellpower, 3.84f);
8384
8385 // Enchant on Off-Hand and ready?
8386 if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK)
8387 {
8388 float BaseWeaponSpeed = GetAttackTime(OFF_ATTACK) / 1000.0f;
8389
8390 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8391 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8392 triggered_spell_id = 10444;
8393 }
8394
8395 // Enchant on Main-Hand and ready?
8396 else if (castItem->GetSlot() == EQUIPMENT_SLOT_MAINHAND && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)
8397 {
8398 float BaseWeaponSpeed = GetAttackTime(BASE_ATTACK) / 1000.0f;
8399
8400 // Value1: add the tooltip damage by swingspeed + Value2: add spelldmg by swingspeed
8401 basepoints0 = int32((fire_onhit * BaseWeaponSpeed) + (add_spellpower * BaseWeaponSpeed));
8402 triggered_spell_id = 10444;
8403 }
8404
8405 // If not ready, we should return, shouldn't we?!
8406 else
8407 return false;
8408
8409 CastCustomSpell(victim, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
8410 return true;
8411 }
8412 // Improved Water Shield
8413 if (dummySpell->SpellIconID == 2287)
8414 {
8415 if (!procSpell)
8416 return false;
8417
8418 // Default chance for Healing Wave and Riptide
8419 float chance = (float)triggeredByAura->GetAmount();
8420
8421 if (procSpell->SpellFamilyFlags[0] & 0x80)
8422 // Lesser Healing Wave - 0.6 of default
8423 chance *= 0.6f;
8424 else if (procSpell->SpellFamilyFlags[0] & 0x100)
8425 // Chain heal - 0.3 of default
8426 chance *= 0.3f;
8427
8428 if (!roll_chance_f(chance))
8429 return false;
8430
8431 // Water Shield
8432 if (AuraEffect const* aurEff = GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_SHAMAN, 0, 0x00000020, 0))
8433 {
8434 uint32 spell = aurEff->GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
8435 CastSpell(this, spell, true, castItem, triggeredByAura);
8436 return true;
8437 }
8438 return false;
8439 }
8440 // Lightning Overload
8441 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
8442 {
8443 if (!procSpell || !IsPlayer() || !victim)
8444 return false;
8445
8446 uint32 spell = 45284;
8447
8448 // chain lightning only procs 1/3 of the time
8449 if (procSpell->SpellFamilyFlags[0] & 0x2)
8450 {
8451 if (!roll_chance_i(33))
8452 return false;
8453 spell = 45297;
8454 }
8455
8456 if (procEx & PROC_EX_CRITICAL_HIT)
8457 damage /= 2;
8458
8459 // do not reduce damage-spells have correct basepoints
8460 damage /= 2;
8461 int32 dmg = damage;
8462
8463 // Cast
8464 CastCustomSpell(victim, spell, &dmg, 0, 0, true, castItem, triggeredByAura);
8465 return true;
8466 }
8467 // Static Shock
8468 if (dummySpell->SpellIconID == 3059)
8469 {
8470 // Lightning Shield
8472 {
8473 uint32 spell = sSpellMgr->GetSpellWithRank(26364, aurEff->GetSpellInfo()->GetRank());
8474 CastSpell(target, spell, true, castItem, triggeredByAura);
8475 aurEff->GetBase()->DropCharge();
8476 return true;
8477 }
8478 return false;
8479 }
8480 break;
8481 }
8483 {
8484 // Improved Blood Presence
8485 if (dummySpell->SpellIconID == 2636)
8486 {
8487 if (!IsPlayer())
8488 return false;
8489 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8490 break;
8491 }
8492 // Butchery
8493 if (dummySpell->SpellIconID == 2664)
8494 {
8495 basepoints0 = triggerAmount;
8496 triggered_spell_id = 50163;
8497 target = this;
8498 break;
8499 }
8500 // Mark of Blood
8501 if (dummySpell->Id == 49005)
8502 {
8504 triggered_spell_id = 61607;
8505 break;
8506 }
8507 // Unholy Blight
8508 if (dummySpell->Id == 49194)
8509 {
8510 triggered_spell_id = 50536;
8511 SpellInfo const* unholyBlight = sSpellMgr->GetSpellInfo(triggered_spell_id);
8512 if (!unholyBlight || !victim)
8513 return false;
8514
8515 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8516
8517 //Glyph of Unholy Blight
8518 if (AuraEffect* glyph = GetAuraEffect(63332, 0))
8519 AddPct(basepoints0, glyph->GetAmount());
8520
8521 basepoints0 = basepoints0 / (unholyBlight->GetMaxDuration() / unholyBlight->Effects[0].Amplitude);
8522 victim->CastDelayedSpellWithPeriodicAmount(this, triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
8523 return true;
8524 }
8525 // Vendetta
8526 if (dummySpell->SpellFamilyFlags[0] & 0x10000)
8527 {
8528 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
8529 triggered_spell_id = 50181;
8530 target = this;
8531 break;
8532 }
8533 // Necrosis
8534 if (dummySpell->SpellIconID == 2709)
8535 {
8536 basepoints0 = CalculatePct(int32(damage), triggerAmount);
8537 triggered_spell_id = 51460;
8538 break;
8539 }
8540 // Threat of Thassarian
8541 if (dummySpell->SpellIconID == 2023)
8542 {
8543 // Must Dual Wield
8544 if (!procSpell || !HasOffhandWeaponForAttack())
8545 return false;
8546 // Chance as basepoints for dummy aura
8547 if (!roll_chance_i(triggerAmount))
8548 return false;
8549
8550 switch (procSpell->Id)
8551 {
8552 // Obliterate
8553 case 49020:
8554 triggered_spell_id = 66198;
8555 break; // Rank 1
8556 case 51423:
8557 triggered_spell_id = 66972;
8558 break; // Rank 2
8559 case 51424:
8560 triggered_spell_id = 66973;
8561 break; // Rank 3
8562 case 51425:
8563 triggered_spell_id = 66974;
8564 break; // Rank 4
8565
8566 // Frost Strike
8567 case 49143:
8568 triggered_spell_id = 66196;
8569 break; // Rank 1
8570 case 51416:
8571 triggered_spell_id = 66958;
8572 break; // Rank 2
8573 case 51417:
8574 triggered_spell_id = 66959;
8575 break; // Rank 3
8576 case 51418:
8577 triggered_spell_id = 66960;
8578 break; // Rank 4
8579 case 51419:
8580 triggered_spell_id = 66961;
8581 break; // Rank 5
8582 case 55268:
8583 triggered_spell_id = 66962;
8584 break; // Rank 6
8585
8586 // Plague Strike
8587 case 45462:
8588 triggered_spell_id = 66216;
8589 break; // Rank 1
8590 case 49917:
8591 triggered_spell_id = 66988;
8592 break; // Rank 2
8593 case 49918:
8594 triggered_spell_id = 66989;
8595 break; // Rank 3
8596 case 49919:
8597 triggered_spell_id = 66990;
8598 break; // Rank 4
8599 case 49920:
8600 triggered_spell_id = 66991;
8601 break; // Rank 5
8602 case 49921:
8603 triggered_spell_id = 66992;
8604 break; // Rank 6
8605
8606 // Death Strike
8607 case 49998:
8608 triggered_spell_id = 66188;
8609 break; // Rank 1
8610 case 49999:
8611 triggered_spell_id = 66950;
8612 break; // Rank 2
8613 case 45463:
8614 triggered_spell_id = 66951;
8615 break; // Rank 3
8616 case 49923:
8617 triggered_spell_id = 66952;
8618 break; // Rank 4
8619 case 49924:
8620 triggered_spell_id = 66953;
8621 break; // Rank 5
8622
8623 // Rune Strike
8624 case 56815:
8625 triggered_spell_id = 66217;
8626 break; // Rank 1
8627
8628 // Blood Strike
8629 case 45902:
8630 triggered_spell_id = 66215;
8631 break; // Rank 1
8632 case 49926:
8633 triggered_spell_id = 66975;
8634 break; // Rank 2
8635 case 49927:
8636 triggered_spell_id = 66976;
8637 break; // Rank 3
8638 case 49928:
8639 triggered_spell_id = 66977;
8640 break; // Rank 4
8641 case 49929:
8642 triggered_spell_id = 66978;
8643 break; // Rank 5
8644 case 49930:
8645 triggered_spell_id = 66979;
8646 break; // Rank 6
8647 default:
8648 return false;
8649 }
8650
8651 // This should do, restore spell mod so next attack can also use this!
8652 // crit chance for first strike is already computed
8653 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 51124, nullptr); // Killing Machine
8654 ToPlayer()->RestoreSpellMods(m_currentSpells[CURRENT_GENERIC_SPELL], 49796, nullptr); // Deathchill
8655
8656 // Xinef: Somehow basepoints are divided by 2 which is later divided by 2 (offhand multiplier)
8657 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8658 if (triggerEntry->SchoolMask & SPELL_SCHOOL_MASK_NORMAL)
8659 basepoints0 = triggerEntry->Effects[EFFECT_0].BasePoints * 2;
8660
8661 SetCantProc(true);
8662 if (basepoints0)
8663 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8664 else
8665 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8666 SetCantProc(false);
8667 return true;
8668 }
8669 // Runic Power Back on Snare/Root
8670 if (dummySpell->Id == 61257)
8671 {
8672 // only for spells and hit/crit (trigger start always) and not start from self casted spells
8673 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
8674 return false;
8675 // Need snare or root mechanic
8676 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))))
8677 return false;
8678 triggered_spell_id = 61258;
8679 target = this;
8680 break;
8681 }
8682 // Sudden Doom
8683 if (dummySpell->SpellIconID == 1939 && IsPlayer())
8684 {
8685 SpellChainNode const* chain = nullptr;
8686 // get highest rank of the Death Coil spell
8687 PlayerSpellMap const& sp_list = ToPlayer()->GetSpellMap();
8688 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8689 {
8690 // check if shown in spell book
8691 if (!itr->second->Active || !itr->second->IsInSpec(ToPlayer()->GetActiveSpec()) || itr->second->State == PLAYERSPELL_REMOVED)
8692 continue;
8693
8694 SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(itr->first);
8695 if (!spellProto)
8696 continue;
8697
8698 if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT
8699 && spellProto->SpellFamilyFlags[0] & 0x2000)
8700 {
8701 SpellChainNode const* newChain = sSpellMgr->GetSpellChainNode(itr->first);
8702
8703 // No chain entry or entry lower than found entry
8704 if (!chain || !newChain || (chain->rank < newChain->rank))
8705 {
8706 triggered_spell_id = itr->first;
8707 chain = newChain;
8708 }
8709 else
8710 continue;
8711 // Found spell is last in chain - do not need to look more
8712 // Optimisation for most common case
8713 if (chain && chain->last->Id == itr->first)
8714 break;
8715 }
8716 }
8717 }
8718 break;
8719 }
8720 case SPELLFAMILY_POTION:
8721 {
8722 // alchemist's stone
8723 if (dummySpell->Id == 17619)
8724 {
8725 if (procSpell->SpellFamilyName == SPELLFAMILY_POTION)
8726 {
8727 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; i++)
8728 {
8729 if (procSpell->Effects[i].Effect == SPELL_EFFECT_HEAL)
8730 {
8731 triggered_spell_id = 21399;
8732 }
8733 else if (procSpell->Effects[i].Effect == SPELL_EFFECT_ENERGIZE)
8734 {
8735 triggered_spell_id = 21400;
8736 }
8737 else
8738 continue;
8739
8740 basepoints0 = int32(CalculateSpellDamage(this, procSpell, i) * 0.4f);
8741 CastCustomSpell(this, triggered_spell_id, &basepoints0, nullptr, nullptr, true, nullptr, triggeredByAura);
8742 }
8743 return true;
8744 }
8745 }
8746 break;
8747 }
8748 case SPELLFAMILY_PET:
8749 {
8750 switch (dummySpell->SpellIconID)
8751 {
8752 // Guard Dog
8753 case 201:
8754 {
8755 if (!victim)
8756 return false;
8757
8758 triggered_spell_id = 54445;
8759 target = this;
8760 float addThreat = float(CalculatePct(procSpell->Effects[0].CalcValue(this), triggerAmount));
8761 victim->AddThreat(this, addThreat);
8762 break;
8763 }
8764 // Silverback
8765 case 1582:
8766 triggered_spell_id = dummySpell->Id == 62765 ? 62801 : 62800;
8767 target = this;
8768 break;
8769 }
8770 break;
8771 }
8772 default:
8773 break;
8774 }
8775
8776 // if not handled by custom case, get triggered spell from dummySpell proto
8777 if (!triggered_spell_id)
8778 triggered_spell_id = dummySpell->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
8779
8780 // processed charge only counting case
8781 if (!triggered_spell_id)
8782 return true;
8783
8784 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
8785 if (!triggerEntry)
8786 {
8787 LOG_ERROR("entities.unit", "Unit::HandleDummyAuraProc: Spell {} has non-existing triggered spell {}", dummySpell->Id, triggered_spell_id);
8788 return false;
8789 }
8790
8791 if (cooldown_spell_id == 0)
8792 cooldown_spell_id = triggered_spell_id;
8793
8794 if (cooldown)
8795 {
8796 if (HasSpellCooldown(cooldown_spell_id))
8797 return false;
8798
8799 AddSpellCooldown(cooldown_spell_id, 0, cooldown);
8800 }
8801
8802 if (basepoints0)
8803 CastCustomSpell(target, triggered_spell_id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura, originalCaster);
8804 else
8805 CastSpell(target, triggered_spell_id, true, castItem, triggeredByAura, originalCaster);
8806
8807 return true;
8808}
constexpr auto IN_MILLISECONDS
Definition Common.h:53
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
EnchantmentSlot
Definition Item.h:168
@ TEMP_ENCHANTMENT_SLOT
Definition Item.h:170
std::map< uint32, SpellCooldown > SpellCooldowns
Definition Player.h:209
std::unordered_map< uint32, PlayerSpell * > PlayerSpellMap
Definition Player.h:194
@ EQUIPMENT_SLOT_MAINHAND
Definition Player.h:686
@ PLAYERSPELL_REMOVED
Definition Player.h:122
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
@ SPELL_EFFECT_ENERGIZE
Definition SharedDefines.h:819
@ LANG_UNIVERSAL
Definition SharedDefines.h:746
@ CLASS_DRUID
Definition SharedDefines.h:151
@ CLASS_SHAMAN
Definition SharedDefines.h:147
@ CLASS_PRIEST
Definition SharedDefines.h:145
@ CLASS_WARLOCK
Definition SharedDefines.h:149
@ CLASS_MAGE
Definition SharedDefines.h:148
@ CLASS_PALADIN
Definition SharedDefines.h:142
@ CLASS_ROGUE
Definition SharedDefines.h:144
@ MECHANIC_STUN
Definition SharedDefines.h:1348
@ MECHANIC_ROOT
Definition SharedDefines.h:1343
@ MECHANIC_SNARE
Definition SharedDefines.h:1347
@ SPELLFAMILY_WARLOCK
Definition SharedDefines.h:3799
@ SPELLFAMILY_PALADIN
Definition SharedDefines.h:3804
@ SPELLFAMILY_HUNTER
Definition SharedDefines.h:3803
@ SPELLFAMILY_POTION
Definition SharedDefines.h:3807
@ SPELLFAMILY_ROGUE
Definition SharedDefines.h:3802
@ SPELLFAMILY_DRUID
Definition SharedDefines.h:3801
@ SPELLFAMILY_PET
Definition SharedDefines.h:3811
@ REP_EXALTED
Definition SharedDefines.h:187
@ SPELL_SCHOOL_MASK_SHADOW
Definition SharedDefines.h:313
@ SPELL_SCHOOL_MASK_FIRE
Definition SharedDefines.h:310
@ SPELL_SCHOOL_MASK_FROST
Definition SharedDefines.h:312
@ SPELL_AURA_PROC_TRIGGER_SPELL
Definition SpellAuraDefines.h:105
@ SPELL_AURA_HASTE_SPELLS
Definition SpellAuraDefines.h:279
@ SPELL_AURA_MOD_MELEE_HASTE
Definition SpellAuraDefines.h:201
@ SPELL_AURA_MOD_DECREASE_SPEED
Definition SpellAuraDefines.h:96
@ SPELL_AURA_PERIODIC_DUMMY
Definition SpellAuraDefines.h:289
@ PROC_EX_INTERNAL_HOT
Definition SpellMgr.h:220
@ PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS
Definition SpellMgr.h:128
@ PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS
Definition SpellMgr.h:122
WeaponAttackType
Definition Unit.h:209
T ApplyPct(T &base, U pct)
Definition Util.h:73
Definition Unit.h:374
uint32 GetEffectiveHeal() const
Definition Unit.h:414
uint8 GetSlot() const
Definition Item.h:281
uint32 GetEnchantmentId(EnchantmentSlot slot) const
Definition Item.h:304
bool IsEquipped() const
Definition Item.cpp:789
void SetSpellModTakingSpell(Spell *spell, bool apply)
Definition Player.cpp:10124
void RestoreSpellMods(Spell *spell, uint32 ownerAuraId=0, Aura *aura=nullptr)
Definition Player.cpp:9972
bool HasSpellCooldown(uint32 spell_id) const override
Definition Player.cpp:16370
PlayerSpellMap const & GetSpellMap() const
Definition Player.h:1775
void AddSpellCooldown(uint32 spell_id, uint32 itemid, uint32 end_time, bool needSendToClient=false, bool forceSendToSpectator=false) override
Definition Player.cpp:11124
SpellCooldowns GetSpellCooldowns() const
Definition Player.h:2175
static uint8 GetAttackBySlot(uint8 slot)
Definition PlayerStorage.cpp:542
ReputationRank GetReputationRank(uint32 faction_id) const
Definition Player.cpp:5898
Unit * GetSelectedUnit() const
Definition Player.cpp:11566
void RemoveSpellCooldown(uint32 spell_id, bool update=false)
Definition Player.cpp:3548
void Say(std::string_view text, Language language, WorldObject const *=nullptr) override
Handles said message in regular chat based on declared language and in config pre-defined Range.
Definition Player.cpp:9425
Item * GetItemByGuid(ObjectGuid guid) const
Definition PlayerStorage.cpp:407
Spell * m_spellModTakingSpell
Definition Player.h:2562
uint32 ProcChance
Definition SpellInfo.h:356
SpellInfo const * GetSpellInfo() const
Definition Spell.h:579
int32 GetPowerCost() const
Definition Spell.h:580
uint32 GetCreatePowers(Powers power) const
Definition Unit.cpp:15748
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5647
void RemoveAurasWithMechanic(uint32 mechanic_mask, AuraRemoveMode removemode=AURA_REMOVE_BY_DEFAULT, uint32 except=0)
Definition Unit.cpp:5319
int32 CalculateSpellDamage(Unit const *target, SpellInfo const *spellProto, uint8 effect_index, int32 const *basePoints=nullptr) const
Definition Unit.cpp:14953
void SetCantProc(bool apply)
Definition Unit.cpp:17370
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1039
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4975
int32 SpellBaseDamageBonusTaken(SpellSchoolMask schoolMask, bool isDoT=false)
Definition Unit.cpp:12069
bool IsFriendlyTo(Unit const *unit) const
Definition Unit.cpp:10312
int32 SpellBaseDamageBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12030
uint32 CountPctFromMaxHealth(int32 pct) const
Definition Unit.h:1044
void CastDelayedSpellWithPeriodicAmount(Unit *caster, uint32 spellId, AuraType auraType, int32 addAmount, uint8 effectIndex=0)
Definition Unit.cpp:20155
Powers getPowerType() const
Definition Unit.h:1054
void RemoveMovementImpairingAuras(bool withRoot)
Definition Unit.cpp:5300
Definition SpellMgr.h:554
SpellInfo const * last
Definition SpellMgr.h:558
uint8 rank
Definition SpellMgr.h:559
SpellInfo const * first
Definition SpellMgr.h:557

References AddPct(), Player::AddSpellCooldown(), AddSpellCooldown(), AddThreat(), ApplyPct(), AURA_REMOVE_BY_ENEMY_SPELL, BASE_ATTACK, SpellInfo::CalcPowerCost(), CalculatePct(), CalculateSpellDamage(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, CountPctFromMaxHealth(), CURRENT_GENERIC_SPELL, EFFECT_0, EFFECT_1, SpellInfo::Effects, ObjectGuid::Empty, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, SpellInfo::EquippedItemClass, SpellChainNode::first, SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), Player::GetAttackBySlot(), GetAttackTime(), GetAura(), GetAuraEffect(), GetAuraEffectsByType(), AuraEffect::GetBase(), AuraEffect::GetCaster(), Aura::GetCaster(), AuraEffect::GetCasterGUID(), Aura::GetCastItemGUID(), Aura::GetCharges(), getClass(), GetCreateMana(), GetCreatePowers(), WorldObject::GetDistance(), Aura::GetDuration(), Aura::GetEffect(), HealInfo::GetEffectiveHeal(), AuraEffect::GetEffIndex(), Item::GetEnchantmentId(), GameTime::GetGameTime(), Player::GetGroup(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), ProcEventInfo::GetHealInfo(), Player::GetItemByGuid(), Aura::GetMaxDuration(), SpellInfo::GetMaxDuration(), GetMaxPower(), GetOwner(), Spell::GetPowerCost(), getPowerType(), ProcEventInfo::GetProcSpell(), Player::GetReputationRank(), SpellInfo::GetSchoolMask(), Player::GetSelectedUnit(), Item::GetSlot(), Player::GetSpellCooldowns(), AuraEffect::GetSpellInfo(), Player::GetSpellMap(), Aura::GetStackAmount(), GetVictim(), HasActivePowerType(), HasAura(), Position::HasInArc(), HasOffhandWeaponForAttack(), Player::HasSpellCooldown(), HasSpellCooldown(), HealthBelowPct(), SpellInfo::Id, IN_MILLISECONDS, irand(), IsAlive(), Object::IsCreature(), Item::IsEquipped(), IsFriendlyTo(), Object::IsPlayer(), SpellInfo::IsPositive(), SpellInfo::IsRankOf(), LANG_UNIVERSAL, SpellChainNode::last, LOG_ERROR, m_currentSpells, Player::m_spellModTakingSpell, SpellInfo::ManaCost, MAX_SPELL_EFFECTS, MECHANIC_ROOT, MECHANIC_SNARE, MECHANIC_STUN, OFF_ATTACK, PLAYERSPELL_REMOVED, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, PROC_EX_CRITICAL_HIT, PROC_EX_INTERNAL_HOT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_MAINHAND_ATTACK, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, SpellInfo::ProcChance, RAND(), SpellChainNode::rank, RemoveAuraFromStack(), RemoveAurasByType(), RemoveAurasDueToSpell(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), Player::RemoveSpellCooldown(), REP_EXALTED, Player::RestoreSpellMods(), roll_chance_f(), roll_chance_i(), Player::Say(), SpellInfo::SchoolMask, AuraEffect::SetAmount(), SetCantProc(), Aura::SetDuration(), Aura::SetMaxDuration(), Player::SetSpellModTakingSpell(), SPELL_AURA_DUMMY, SPELL_AURA_HASTE_SPELLS, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_DUMMY, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_LEECH, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_EFFECT_ENERGIZE, SPELL_EFFECT_HEAL, SPELL_SCHOOL_MASK_FIRE, SPELL_SCHOOL_MASK_FROST, SPELL_SCHOOL_MASK_NORMAL, SPELL_SCHOOL_MASK_SHADOW, SpellBaseDamageBonusDone(), SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PET, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, SPELLVALUE_BASE_POINT0, SpellInfo::SpellVisual, sSpellMgr, TEMP_ENCHANTMENT_SLOT, Object::ToPlayer(), and urand().

Referenced by ProcDamageAndSpellFor().

◆ HandleEmoteCommand()

void Unit::HandleEmoteCommand ( uint32  emoteId)
2028{
2030 packet.EmoteID = emoteId;
2031 packet.Guid = GetGUID();
2032 SendMessageToSet(packet.Write(), true);
2033}
Definition ChatPackets.h:29
WorldPacket const * Write() override
Definition ChatPackets.cpp:20
uint32 EmoteID
Definition ChatPackets.h:35
ObjectGuid Guid
Definition ChatPackets.h:36

References WorldPackets::Chat::Emote::EmoteID, Object::GetGUID(), WorldPackets::Chat::Emote::Guid, WorldObject::SendMessageToSet(), and WorldPackets::Chat::Emote::Write().

Referenced by npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_viscidus::DamageTaken(), DealMeleeDamage(), boss_twinemperorsAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), StandUpEvent::Execute(), PartyTimeEmoteEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), WorldSession::HandleEmoteOpcode(), spell_chapter5_return_to_capital::HandleHit(), npc_commandscript::HandleNpcSayCommand(), npc_commandscript::HandleNpcYellCommand(), WorldSession::HandleTextEmoteOpcode(), npc_maiev_illidan::IsSummonedBy(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), npc_sentinel_leader::MovementInform(), npc_sentinel_infiltrator::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_akama_illidan::MovementInform(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::MovementInform(), boss_felmyst::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), spell_gen_spectator_cheer_trigger::PrepareSpellScript(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), PetAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_felmyst::ScheduleGroundAbilities(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), CreatureTextMgr::SendEmote(), boss_grand_warlock_nethekurse::SetData(), npc_harrison_jones::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), boss_nightbane::TriggerHealthTakeOff(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_shenthul::npc_shenthulAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_highlord_tirion_fordring_lh::npc_highlord_tirion_fordringAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_valiance_keep_cannoneer::npc_valiance_keep_cannoneerAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_dancing_flames::npc_dancing_flamesAI::UpdateAI(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::UpdateAI(), npc_rocknot::npc_rocknotAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_taretha::npc_tarethaAI::WaypointReached(), npc_general_andorov::WaypointReached(), npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached(), npc_engineer_helice::npc_engineer_heliceAI::WaypointReached(), npc_maxx_a_million_escort::npc_maxx_a_million_escortAI::WaypointReached(), and npc_isla_starmane::npc_isla_starmaneAI::WaypointReached().

◆ HandleOverrideClassScriptAuraProc()

bool Unit::HandleOverrideClassScriptAuraProc ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  cooldown 
)
private
9933{
9934 int32 scriptId = triggeredByAura->GetMiscValue();
9935
9936 if (!victim || !victim->IsAlive())
9937 return false;
9938
9939 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
9940 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
9941
9942 uint32 triggered_spell_id = 0;
9943
9944 switch (scriptId)
9945 {
9946 case 836: // Improved Blizzard (Rank 1)
9947 {
9948 if (!procSpell || procSpell->SpellVisual[0] != 9487)
9949 return false;
9950 triggered_spell_id = 12484;
9951 break;
9952 }
9953 case 988: // Improved Blizzard (Rank 2)
9954 {
9955 if (!procSpell || procSpell->SpellVisual[0] != 9487)
9956 return false;
9957 triggered_spell_id = 12485;
9958 break;
9959 }
9960 case 989: // Improved Blizzard (Rank 3)
9961 {
9962 if (!procSpell || procSpell->SpellVisual[0] != 9487)
9963 return false;
9964 triggered_spell_id = 12486;
9965 break;
9966 }
9967 case 4533: // Dreamwalker Raiment 2 pieces bonus
9968 {
9969 // Chance 50%
9970 if (!roll_chance_i(50))
9971 return false;
9972
9973 switch (victim->getPowerType())
9974 {
9975 case POWER_MANA:
9976 triggered_spell_id = 28722;
9977 break;
9978 case POWER_RAGE:
9979 triggered_spell_id = 28723;
9980 break;
9981 case POWER_ENERGY:
9982 triggered_spell_id = 28724;
9983 break;
9984 default:
9985 return false;
9986 }
9987 break;
9988 }
9989 case 4537: // Dreamwalker Raiment 6 pieces bonus
9990 triggered_spell_id = 28750; // Blessing of the Claw
9991 break;
9992 case 5497: // Improved Mana Gems
9993 triggered_spell_id = 37445; // Mana Surge
9994 break;
9995 case 7010: // Revitalize - can proc on full hp target
9996 case 7011:
9997 case 7012:
9998 {
9999 if (!roll_chance_i(triggeredByAura->GetAmount()))
10000 return false;
10001 switch (victim->getPowerType())
10002 {
10003 case POWER_MANA:
10004 triggered_spell_id = 48542;
10005 break;
10006 case POWER_RAGE:
10007 triggered_spell_id = 48541;
10008 break;
10009 case POWER_ENERGY:
10010 triggered_spell_id = 48540;
10011 break;
10012 case POWER_RUNIC_POWER:
10013 triggered_spell_id = 48543;
10014 break;
10015 default:
10016 break;
10017 }
10018 break;
10019 }
10020 default:
10021 break;
10022 }
10023
10024 // not processed
10025 if (!triggered_spell_id)
10026 return false;
10027
10028 // standard non-dummy case
10029 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
10030
10031 if (!triggerEntry)
10032 {
10033 LOG_ERROR("entities.unit", "Unit::HandleOverrideClassScriptAuraProc: Spell {} triggering for class script id {}", triggered_spell_id, scriptId);
10034 return false;
10035 }
10036
10037 if (cooldown)
10038 {
10039 if (HasSpellCooldown(triggered_spell_id))
10040 return false;
10041
10042 AddSpellCooldown(triggered_spell_id, 0, cooldown);
10043 }
10044
10045 CastSpell(victim, triggered_spell_id, true, castItem, triggeredByAura);
10046
10047 return true;
10048}

References AddSpellCooldown(), CastSpell(), AuraEffect::GetAmount(), AuraEffect::GetBase(), Aura::GetCastItemGUID(), Player::GetItemByGuid(), AuraEffect::GetMiscValue(), getPowerType(), HasSpellCooldown(), IsAlive(), Object::IsPlayer(), LOG_ERROR, POWER_ENERGY, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, roll_chance_i(), SpellInfo::SpellVisual, sSpellMgr, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ HandleProcExtraAttackFor()

void Unit::HandleProcExtraAttackFor ( Unit victim,
uint32  count 
)
2788{
2789 while (count)
2790 {
2791 --count;
2792 AttackerStateUpdate(victim, BASE_ATTACK, true);
2793 }
2794}
void AttackerStateUpdate(Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false, bool ignoreCasting=false)
Definition Unit.cpp:2592

References AttackerStateUpdate(), and BASE_ATTACK.

Referenced by Update().

◆ HandleProcTriggerSpell()

bool Unit::HandleProcTriggerSpell ( Unit victim,
uint32  damage,
AuraEffect triggeredByAura,
SpellInfo const *  procSpell,
uint32  procFlag,
uint32  procEx,
uint32  cooldown,
uint32  procPhase,
ProcEventInfo eventInfo 
)
private
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
9008{
9009 // Get triggered aura spell info
9010 SpellInfo const* auraSpellInfo = triggeredByAura->GetSpellInfo();
9011
9012 // Basepoints of trigger aura
9013 int32 triggerAmount = triggeredByAura->GetAmount();
9014
9015 // Set trigger spell id, target, custom basepoints
9016 uint32 trigger_spell_id = auraSpellInfo->Effects[triggeredByAura->GetEffIndex()].TriggerSpell;
9017
9018 Unit* target = nullptr;
9019 int32 basepoints0 = 0;
9020
9021 if (triggeredByAura->GetAuraType() == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
9022 basepoints0 = triggerAmount;
9023
9024 Item* castItem = triggeredByAura->GetBase()->GetCastItemGUID() && IsPlayer()
9025 ? ToPlayer()->GetItemByGuid(triggeredByAura->GetBase()->GetCastItemGUID()) : nullptr;
9026
9027 // Try handle unknown trigger spells
9028 //if (sSpellMgr->GetSpellInfo(trigger_spell_id) == nullptr)
9029 {
9030 switch (auraSpellInfo->SpellFamilyName)
9031 {
9033 switch (auraSpellInfo->Id)
9034 {
9035 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
9036 // Pct value stored in dummy
9037 if (!victim)
9038 return false;
9039 basepoints0 = victim->GetCreateHealth() * auraSpellInfo->Effects[1].CalcValue() / 100;
9040 target = victim;
9041 break;
9042 case 57345: // Darkmoon Card: Greatness
9043 {
9044 float stat = 0.0f;
9045 // strength
9046 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229; stat = GetStat(STAT_STRENGTH); }
9047 // agility
9048 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233; stat = GetStat(STAT_AGILITY); }
9049 // intellect
9050 if (GetStat(STAT_INTELLECT) > stat) { trigger_spell_id = 60234; stat = GetStat(STAT_INTELLECT);}
9051 // spirit
9052 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
9053 break;
9054 }
9055 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
9056 {
9057 if (!damage)
9058 return false;
9059 float stat = 0.0f;
9060 // strength
9061 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708; stat = GetStat(STAT_STRENGTH); }
9062 // agility
9063 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
9064 break;
9065 }
9066 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
9067 {
9068 if (!damage)
9069 return false;
9070 float stat = 0.0f;
9071 // strength
9072 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773; stat = GetStat(STAT_STRENGTH); }
9073 // agility
9074 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
9075 break;
9076 }
9077 case 27522: // Mana Drain Trigger
9078 case 40336: // Mana Drain Trigger
9079 case 46939: // Black Bow of the Betrayer
9080 {
9081 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
9082 if (IsAlive())
9083 CastSpell(this, 29471, true, castItem, triggeredByAura);
9084 if (victim && victim->IsAlive())
9085 CastSpell(victim, 27526, true, castItem, triggeredByAura);
9086 return true;
9087 }
9088 // Forge of Souls, Devourer of Souls, Mirrored Soul
9089 case 69023:
9090 {
9091 int32 dmg = damage * 0.45f;
9092 if (dmg > 0)
9093 if (Aura* a = GetAura(69023))
9094 if (Unit* c = a->GetCaster())
9095 CastCustomSpell(c, 69034, &dmg, 0, 0, true);
9096 return true;
9097 }
9098 // Soul-Trader Beacon proc aura
9099 case 50051:
9100 {
9101 if (!victim)
9102 return false;
9103
9104 if (Creature* cr = GetCompanionPet())
9105 cr->CastSpell(victim, 50101, true);
9106
9107 return false;
9108 }
9109 }
9110 break;
9111 case SPELLFAMILY_MAGE:
9112 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
9113 {
9114 switch (auraSpellInfo->Id)
9115 {
9116 case 31641: // Rank 1
9117 case 31642: // Rank 2
9118 trigger_spell_id = 31643;
9119 break;
9120 default:
9121 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Blazing Speed", auraSpellInfo->Id);
9122 return false;
9123 }
9124 }
9125 else if (auraSpellInfo->Id == 71761) // Deep Freeze Immunity State (only permanent)
9126 {
9127 Creature* creature = victim->ToCreature();
9128 if (!creature || !creature->HasMechanicTemplateImmunity(1 << (MECHANIC_STUN - 1)))
9129 return false;
9130 }
9131 break;
9133 {
9134 // Nether Protection
9135 if (auraSpellInfo->SpellIconID == 1985)
9136 {
9137 if (!procSpell)
9138 return false;
9139 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9140 {
9142 return false; // ignore
9143 case SPELL_SCHOOL_HOLY:
9144 trigger_spell_id = 54370;
9145 break;
9146 case SPELL_SCHOOL_FIRE:
9147 trigger_spell_id = 54371;
9148 break;
9150 trigger_spell_id = 54375;
9151 break;
9152 case SPELL_SCHOOL_FROST:
9153 trigger_spell_id = 54372;
9154 break;
9156 trigger_spell_id = 54374;
9157 break;
9159 trigger_spell_id = 54373;
9160 break;
9161 default:
9162 return false;
9163 }
9164 }
9165 break;
9166 }
9167 case SPELLFAMILY_PRIEST:
9168 {
9169 // Blessed Recovery
9170 if (auraSpellInfo->SpellIconID == 1875)
9171 {
9172 switch (auraSpellInfo->Id)
9173 {
9174 case 27811:
9175 trigger_spell_id = 27813;
9176 break;
9177 case 27815:
9178 trigger_spell_id = 27817;
9179 break;
9180 case 27816:
9181 trigger_spell_id = 27818;
9182 break;
9183 default:
9184 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in BR", auraSpellInfo->Id);
9185 return false;
9186 }
9187 basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
9188 target = this;
9189 // Add remaining ticks to healing done
9190 CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_HEAL, basepoints0);
9191 return true;
9192 }
9193 break;
9194 }
9195 case SPELLFAMILY_DRUID:
9196 {
9197 switch (auraSpellInfo->Id)
9198 {
9199 // Druid Forms Trinket
9200 case 37336:
9201 {
9202 switch (GetShapeshiftForm())
9203 {
9204 case FORM_NONE:
9205 trigger_spell_id = 37344;
9206 break;
9207 case FORM_CAT:
9208 trigger_spell_id = 37341;
9209 break;
9210 case FORM_BEAR:
9211 case FORM_DIREBEAR:
9212 trigger_spell_id = 37340;
9213 break;
9214 case FORM_TREE:
9215 trigger_spell_id = 37342;
9216 break;
9217 case FORM_MOONKIN:
9218 trigger_spell_id = 37343;
9219 break;
9220 default:
9221 return false;
9222 }
9223 break;
9224 }
9225 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
9226 case 67353:
9227 {
9228 switch (GetShapeshiftForm())
9229 {
9230 case FORM_CAT:
9231 trigger_spell_id = 67355;
9232 break;
9233 case FORM_BEAR:
9234 case FORM_DIREBEAR:
9235 trigger_spell_id = 67354;
9236 break;
9237 default:
9238 return false;
9239 }
9240 break;
9241 }
9242 default:
9243 break;
9244 }
9245 break;
9246 }
9247 case SPELLFAMILY_HUNTER:
9248 {
9249 if (auraSpellInfo->SpellIconID == 3247) // Piercing Shots
9250 {
9251 if (!victim)
9252 return false;
9253
9254 switch (auraSpellInfo->Id)
9255 {
9256 case 53234: // Rank 1
9257 case 53237: // Rank 2
9258 case 53238: // Rank 3
9259 trigger_spell_id = 63468;
9260 break;
9261 default:
9262 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} miss posibly Piercing Shots", auraSpellInfo->Id);
9263 return false;
9264 }
9265 SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
9266 if (!TriggerPS)
9267 return false;
9268
9269 basepoints0 = CalculatePct(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude);
9270 victim->CastDelayedSpellWithPeriodicAmount(this, trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE, basepoints0);
9271 return true;
9272 }
9273 // Item - Hunter T9 4P Bonus (Steady Shot)
9274 else if (auraSpellInfo->Id == 67151)
9275 {
9276 if (!IsPlayer() || !ToPlayer()->GetPet())
9277 return false;
9278
9279 target = ToPlayer()->GetPet();
9280 trigger_spell_id = 68130;
9281 break;
9282 }
9283 break;
9284 }
9286 {
9287 switch (auraSpellInfo->Id)
9288 {
9289 // Soul Preserver
9290 case 60510:
9291 {
9292 switch (getClass())
9293 {
9294 case CLASS_DRUID:
9295 trigger_spell_id = 60512;
9296 break;
9297 case CLASS_PALADIN:
9298 trigger_spell_id = 60513;
9299 break;
9300 case CLASS_PRIEST:
9301 trigger_spell_id = 60514;
9302 break;
9303 case CLASS_SHAMAN:
9304 trigger_spell_id = 60515;
9305 break;
9306 }
9307
9308 target = this;
9309 break;
9310 }
9311 case 37657: // Lightning Capacitor
9312 case 54841: // Thunder Capacitor
9313 case 67712: // Item - Coliseum 25 Normal Caster Trinket
9314 case 67758: // Item - Coliseum 25 Heroic Caster Trinket
9315 {
9316 if (!victim || !victim->IsAlive() || !IsPlayer())
9317 return false;
9318
9319 uint32 stack_spell_id = 0;
9320 switch (auraSpellInfo->Id)
9321 {
9322 case 37657:
9323 stack_spell_id = 37658;
9324 trigger_spell_id = 37661;
9325 break;
9326 case 54841:
9327 stack_spell_id = 54842;
9328 trigger_spell_id = 54843;
9329 break;
9330 case 67712:
9331 stack_spell_id = 67713;
9332 trigger_spell_id = 67714;
9333 break;
9334 case 67758:
9335 stack_spell_id = 67759;
9336 trigger_spell_id = 67760;
9337 break;
9338 }
9339
9340 if (cooldown && ToPlayer()->HasSpellCooldown(stack_spell_id))
9341 {
9342 return false;
9343 }
9344
9345 CastSpell(this, stack_spell_id, true, nullptr, triggeredByAura);
9346
9347 Aura* dummy = GetAura(stack_spell_id);
9348 if (!dummy || dummy->GetStackAmount() < triggerAmount)
9349 {
9350 return false;
9351 }
9352
9353 if (cooldown)
9354 {
9355 ToPlayer()->AddSpellCooldown(stack_spell_id, 0, cooldown);
9356 }
9357 RemoveAurasDueToSpell(stack_spell_id);
9358 CastSpell(victim, trigger_spell_id, true, nullptr, triggeredByAura);
9359 return true;
9360 }
9361 default:
9362 // Illumination
9363 if (auraSpellInfo->SpellIconID == 241)
9364 {
9365 if (!procSpell)
9366 return false;
9367 // procspell is triggered spell but we need mana cost of original casted spell
9368 uint32 originalSpellId = procSpell->Id;
9369 // Holy Shock heal
9370 if (procSpell->SpellFamilyFlags[1] & 0x00010000)
9371 {
9372 switch (procSpell->Id)
9373 {
9374 case 25914:
9375 originalSpellId = 20473;
9376 break;
9377 case 25913:
9378 originalSpellId = 20929;
9379 break;
9380 case 25903:
9381 originalSpellId = 20930;
9382 break;
9383 case 27175:
9384 originalSpellId = 27174;
9385 break;
9386 case 33074:
9387 originalSpellId = 33072;
9388 break;
9389 case 48820:
9390 originalSpellId = 48824;
9391 break;
9392 case 48821:
9393 originalSpellId = 48825;
9394 break;
9395 default:
9396 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} not handled in HShock", procSpell->Id);
9397 return false;
9398 }
9399 }
9400 SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
9401 if (!originalSpell)
9402 {
9403 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} unknown but selected as original in Illu", originalSpellId);
9404 return false;
9405 }
9406 // percent stored in effect 1 (class scripts) base points
9407 int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage));
9408 basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue());
9409 trigger_spell_id = 20272;
9410 target = this;
9411 }
9412 break;
9413 }
9414 break;
9415 }
9416 case SPELLFAMILY_SHAMAN:
9417 {
9418 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
9419 if (auraSpellInfo->SpellFamilyFlags[0] & 0x400 && auraSpellInfo->HasAttribute(SPELL_ATTR1_NO_THREAT))
9420 {
9421 // Do not proc off from self-casted items
9422 if (Spell const* spell = eventInfo.GetProcSpell())
9423 {
9424 if (spell->m_castItemGUID && victim->GetGUID() == GetGUID())
9425 {
9426 return false;
9427 }
9428 }
9429
9430 trigger_spell_id = sSpellMgr->GetSpellWithRank(26364, auraSpellInfo->GetRank());
9431 }
9432 // Nature's Guardian
9433 else if (auraSpellInfo->SpellIconID == 2013)
9434 {
9435 // Check health condition - should drop to less 30% (damage deal after this!)
9436 if (!HealthBelowPctDamaged(30, damage))
9437 return false;
9438
9439 if (victim && victim->IsAlive())
9440 victim->GetThreatMgr().ModifyThreatByPercent(this, -10);
9441
9442 basepoints0 = int32(CountPctFromMaxHealth(triggerAmount));
9443 trigger_spell_id = 31616;
9444 target = this;
9445 }
9446 break;
9447 }
9449 {
9450 // Acclimation
9451 if (auraSpellInfo->SpellIconID == 1930)
9452 {
9453 if (!procSpell)
9454 return false;
9455 switch (GetFirstSchoolInMask(procSpell->GetSchoolMask()))
9456 {
9458 return false; // ignore
9459 case SPELL_SCHOOL_HOLY:
9460 trigger_spell_id = 50490;
9461 break;
9462 case SPELL_SCHOOL_FIRE:
9463 trigger_spell_id = 50362;
9464 break;
9466 trigger_spell_id = 50488;
9467 break;
9468 case SPELL_SCHOOL_FROST:
9469 trigger_spell_id = 50485;
9470 break;
9472 trigger_spell_id = 50489;
9473 break;
9475 trigger_spell_id = 50486;
9476 break;
9477 default:
9478 return false;
9479 }
9480 }
9481 // Blood Presence (Improved)
9482 else if (auraSpellInfo->Id == 63611)
9483 {
9484 if (!IsPlayer())
9485 return false;
9486
9487 trigger_spell_id = 50475;
9488 basepoints0 = CalculatePct(int32(damage), triggerAmount);
9489 }
9490 break;
9491 }
9492 }
9493 }
9494
9495 // All ok. Check current trigger spell
9496 SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(trigger_spell_id);
9497 if (!triggerEntry)
9498 {
9499 // Don't cast unknown spell
9500 LOG_ERROR("entities.unit", "Unit::HandleProcTriggerSpell: Spell {} (effIndex: {}) has unknown TriggerSpell {}. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex(), trigger_spell_id);
9501 return false;
9502 }
9503
9504 // not allow proc extra attack spell at extra attack
9505 if (triggerEntry->HasEffect(SPELL_EFFECT_ADD_EXTRA_ATTACKS))
9506 {
9507 uint32 lastExtraAttackSpell = eventInfo.GetActor()->GetLastExtraAttackSpell();
9508
9509 // Patch 1.12.0(?) extra attack abilities can no longer chain proc themselves
9510 if (lastExtraAttackSpell == trigger_spell_id)
9511 {
9512 return false;
9513 }
9514
9515 // Patch 2.2.0 Sword Specialization (Warrior, Rogue) extra attack can no longer proc additional extra attacks
9516 // 3.3.5 Sword Specialization (Warrior), Hack and Slash (Rogue)
9517 if (lastExtraAttackSpell == SPELL_SWORD_SPECIALIZATION || lastExtraAttackSpell == SPELL_HACK_AND_SLASH)
9518 {
9519 return false;
9520 }
9521 }
9522
9523 // Custom requirements (not listed in procEx) Warning! damage dealing after this
9524 // Custom triggered spells
9525 switch (auraSpellInfo->Id)
9526 {
9527 // Deep Wounds
9528 case 12834:
9529 case 12849:
9530 case 12867:
9531 {
9532 if (!IsPlayer())
9533 return false;
9534
9535 if (procFlags & PROC_FLAG_DONE_OFFHAND_ATTACK)
9537 else
9539 break;
9540 }
9541 // Persistent Shield (Scarab Brooch trinket)
9542 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
9543 case 26467:
9544 {
9545 basepoints0 = int32(CalculatePct(damage, 15));
9546 target = victim;
9547 trigger_spell_id = 26470;
9548 break;
9549 }
9550 // Unyielding Knights (item exploit 29108\29109)
9551 case 38164:
9552 {
9553 if (!victim || victim->GetEntry() != 19457) // Proc only if your target is Grillok
9554 return false;
9555 break;
9556 }
9557 // Deflection
9558 case 52420:
9559 {
9560 if (!HealthBelowPct(35))
9561 return false;
9562 break;
9563 }
9564
9565 // Cheat Death
9566 case 28845:
9567 {
9568 // When your health drops below 20%
9569 if (HealthBelowPctDamaged(20, damage) || HealthBelowPct(20))
9570 return false;
9571 break;
9572 }
9573 // Deadly Swiftness (Rank 1)
9574 case 31255:
9575 {
9576 // whenever you deal damage to a target who is below 20% health.
9577 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(20))
9578 return false;
9579
9580 target = this;
9581 trigger_spell_id = 22588;
9582 [[fallthrough]];
9583 }
9584 // Bonus Healing (Crystal Spire of Karabor mace)
9585 case 40971:
9586 {
9587 // If your target is below $s1% health
9588 if (!victim || !victim->IsAlive() || victim->HealthAbovePct(triggerAmount))
9589 return false;
9590 break;
9591 }
9592 // Rapid Recuperation
9593 case 53228:
9594 case 53232:
9595 {
9596 // This effect only from Rapid Fire (ability cast)
9597 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x20))
9598 return false;
9599 break;
9600 }
9601 // Decimation
9602 case 63156:
9603 case 63158:
9604 // Can proc only if target has hp below 35%
9605 if (!victim || !victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, procSpell, this))
9606 return false;
9607 break;
9608 // Ulduar, Hodir, Toasty Fire
9609 case 62821:
9610 if (!this->IsPlayer()) // spell has Attribute, but persistent area auras ignore it
9611 return false;
9612 break;
9613 case 15337: // Improved Spirit Tap (Rank 1)
9614 case 15338: // Improved Spirit Tap (Rank 2)
9615 {
9616 if (!procSpell)
9617 return false;
9618
9619 if (procSpell->SpellFamilyFlags[0] & 0x800000)
9620 if ((procSpell->Id != 58381) || !roll_chance_i(50))
9621 return false;
9622
9623 target = victim;
9624 break;
9625 }
9626 // Professor Putricide - Ooze Spell Tank Protection
9627 case 71770:
9628 if (victim)
9629 victim->CastSpell(victim, trigger_spell_id, true); // EffectImplicitTarget is self
9630 return true;
9631 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
9632 case 71634: // Item - Icecrown 25 Normal Tank Trinket 1
9633 case 71640: // Item - Icecrown 25 Heroic Tank Trinket 1
9634 case 75475: // Item - Chamber of Aspects 25 Normal Tank Trinket
9635 case 75481: // Item - Chamber of Aspects 25 Heroic Tank Trinket
9636 {
9637 // Procs only if damage takes health below $s1%
9638 if (!HealthBelowPctDamaged(triggerAmount, damage))
9639 return false;
9640 break;
9641 }
9642 default:
9643 break;
9644 }
9645
9646 if (auraSpellInfo->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
9647 {
9648 // Xinef: keep this order, Aura 70656 has SpellIconID 85!
9649 // Item - Death Knight T10 Melee 4P Bonus
9650 if (auraSpellInfo->Id == 70656)
9651 {
9653 return false;
9654
9655 for (uint8 i = 0; i < MAX_RUNES; ++i)
9656 if (ToPlayer()->GetRuneCooldown(i) == 0)
9657 return false;
9658 }
9659 // Blade Barrier
9660 else if (auraSpellInfo->SpellIconID == 85)
9661 {
9662 Player* plr = ToPlayer();
9663 if (!plr || !plr->IsClass(CLASS_DEATH_KNIGHT, CLASS_CONTEXT_ABILITY) || !procSpell)
9664 return false;
9665
9667 return false;
9668 }
9669 // Rime
9670 else if (auraSpellInfo->SpellIconID == 56)
9671 {
9672 if (!IsPlayer())
9673 return false;
9674
9675 // Howling Blast
9677 }
9678 }
9679
9680 // Custom basepoints/target for exist spell
9681 // dummy basepoints or other customs
9682 switch (trigger_spell_id)
9683 {
9684 // Auras which should proc on area aura source (caster in this case):
9685 // Turn the Tables
9686 case 52914:
9687 case 52915:
9688 case 52910:
9689 // Honor Among Thieves
9690 case 51699:
9691 {
9692 target = triggeredByAura->GetBase()->GetCaster();
9693 if (!target)
9694 return false;
9695
9696 if (Player* pTarget = target->ToPlayer())
9697 {
9698 if (cooldown)
9699 {
9700 if (pTarget->HasSpellCooldown(trigger_spell_id))
9701 return false;
9702 pTarget->AddSpellCooldown(trigger_spell_id, 0, cooldown);
9703 }
9704
9705 Unit* cptarget = nullptr;
9706 if (trigger_spell_id == 51699)
9707 {
9708 cptarget = pTarget->GetComboTarget();
9709 if (!cptarget)
9710 {
9711 cptarget = pTarget->GetSelectedUnit();
9712 }
9713 }
9714 else
9715 cptarget = target;
9716
9717 if (cptarget)
9718 {
9719 target->CastSpell(cptarget, trigger_spell_id, true);
9720 return true;
9721 }
9722 }
9723 return false;
9724 }
9725 // Cast positive spell on enemy target
9726 case 20233: // Improved Lay on Hands (cast on target)
9727 {
9728 target = victim;
9729 break;
9730 }
9731 // Ruby Drake, Evasive Aura
9732 case 50241:
9733 {
9734 if (GetAura(50240))
9735 return false;
9736
9737 break;
9738 }
9739 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
9740 case 15250: // Rogue Setup
9741 {
9742 // applied only for main target
9743 if (!victim || (IsPlayer() && victim != ToPlayer()->GetSelectedUnit()))
9744 return false;
9745 break; // continue normal case
9746 }
9747 // Finish movies that add combo
9748 case 14189: // Seal Fate (Netherblade set)
9749 case 14157: // Ruthlessness
9750 {
9751 victim = nullptr;
9752 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
9753 break;
9754 }
9755 // Item - Druid T10 Balance 2P Bonus
9756 case 16870:
9757 {
9758 if (HasAura(70718))
9759 CastSpell(this, 70721, true);
9760 RemoveAurasDueToSpell(trigger_spell_id);
9761 break;
9762 }
9763 // Shamanistic Rage triggered spell
9764 case 30824:
9765 {
9766 basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount));
9767 break;
9768 }
9769 // Enlightenment (trigger only from mana cost spells)
9770 case 35095:
9771 {
9772 if (!procSpell || procSpell->PowerType != POWER_MANA || (procSpell->ManaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->ManaCostPerlevel == 0))
9773 return false;
9774 break;
9775 }
9776 case 46916: // Slam! (Bloodsurge proc)
9777 case 52437: // Sudden Death
9778 {
9779 // Item - Warrior T10 Melee 4P Bonus
9780 if (AuraEffect const* aurEff = GetAuraEffect(70847, 0))
9781 {
9782 if (!roll_chance_i(aurEff->GetAmount()))
9783 {
9784 // Xinef: dont allow normal proc to override set one
9785 if (GetAura((trigger_spell_id == 46916) ? 71072 : 71069))
9786 return false;
9787 // Xinef: just to be sure
9788 RemoveAurasDueToSpell(70849);
9789 break;
9790 }
9791
9792 // Xinef: fully remove all auras and reapply once more
9793 RemoveAurasDueToSpell(70849);
9794 RemoveAurasDueToSpell(71072);
9795 RemoveAurasDueToSpell(71069);
9796
9797 CastSpell(this, 70849, true, castItem, triggeredByAura); // Extra Charge!
9798 if (trigger_spell_id == 46916)
9799 CastSpell(this, 71072, true, castItem, triggeredByAura); // Slam GCD Reduced
9800 else
9801 CastSpell(this, 71069, true, castItem, triggeredByAura); // Execute GCD Reduced
9802 }
9803 break;
9804 }
9805 // Sword and Board
9806 case 50227:
9807 {
9808 // Remove cooldown on Shield Slam
9809 if (IsPlayer())
9811 break;
9812 }
9813 // Maelstrom Weapon
9814 case 53817:
9815 {
9816 // have rank dependent proc chance, ignore too often cases
9817 // PPM = 2.5 * (rank of talent),
9818 uint32 rank = auraSpellInfo->GetRank();
9819 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
9820 if (!roll_chance_i(20 * rank))
9821 return false;
9822
9823 // Item - Shaman T10 Enhancement 4P Bonus
9824 if (AuraEffect const* aurEff = GetAuraEffect(70832, 0))
9825 if (Aura const* maelstrom = GetAura(53817))
9826 // xinef: we have 4 charges and all proc conditions are met - aura reaches 5 charges
9827 if ((maelstrom->GetStackAmount() == 4) && roll_chance_i(aurEff->GetAmount()))
9828 CastSpell(this, 70831, true, castItem, triggeredByAura);
9829
9830 break;
9831 }
9832 // Astral Shift
9833 case 52179:
9834 {
9835 if (!procSpell || !(procEx & (PROC_EX_NORMAL_HIT | PROC_EX_CRITICAL_HIT)) || this == victim)
9836 return false;
9837
9838 // Need stun, fear or silence mechanic
9839 if (!(procSpell->GetAllEffectsMechanicMask() & ((1 << MECHANIC_SILENCE) | (1 << MECHANIC_STUN) | (1 << MECHANIC_FEAR))))
9840 return false;
9841 break;
9842 }
9843 // Glyph of Death's Embrace
9844 case 58679:
9845 {
9846 // Proc only from healing part of Death Coil. Check is essential as all Death Coil spells have 0x2000 mask in SpellFamilyFlags
9847 if (!procSpell || !(procSpell->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT && procSpell->SpellFamilyFlags[0] == 0x80002000))
9848 return false;
9849 break;
9850 }
9851 // Glyph of Death Grip
9852 case 58628:
9853 {
9854 // remove cooldown of Death Grip
9855 if (IsPlayer())
9856 ToPlayer()->RemoveSpellCooldown(49576, true);
9857 return true;
9858 }
9859 // Savage Defense
9860 case 62606:
9861 {
9862 basepoints0 = CalculatePct(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK));
9863 break;
9864 }
9865 // Body and Soul
9866 case 64128:
9867 case 65081:
9868 {
9869 // Proc only from PW:S cast
9870 if (!procSpell || !(procSpell->SpellFamilyFlags[0] & 0x00000001))
9871 return false;
9872 break;
9873 }
9874 // Culling the Herd
9875 case 70893:
9876 {
9877 if (!procSpell)
9878 {
9879 return false;
9880 }
9881 // check if we're doing a critical hit
9882 if (!(procSpell->SpellFamilyFlags[1] & 0x10000000) && (procEx != PROC_EX_CRITICAL_HIT))
9883 return false;
9884 // check if we're procced by Claw, Bite or Smack (need to use the spell icon ID to detect it)
9885 if (!(procSpell->SpellIconID == 262 || procSpell->SpellIconID == 1680 || procSpell->SpellIconID == 473))
9886 return false;
9887 break;
9888 }
9889 // Fingers of Frost, synchronise with Frostbite
9890 case 44544:
9891 {
9892 if (procPhase == PROC_SPELL_PHASE_HIT)
9893 {
9894 // Find Frostbite
9896 {
9897 if (!victim)
9898 return false;
9899
9900 uint8 fofRank = sSpellMgr->GetSpellRank(triggeredByAura->GetId());
9901 uint8 fbRank = sSpellMgr->GetSpellRank(aurEff->GetId());
9902 uint8 chance = uint8(std::ceil(fofRank * fbRank * 16.6f));
9903
9904 if (roll_chance_i(chance))
9905 CastSpell(victim, aurEff->GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
9906 }
9907 }
9908 break;
9909 }
9910 }
9911
9912 // try detect target manually if not set
9913 if (!target)
9914 target = !(procFlags & (PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS | PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS)) && triggerEntry->IsPositive() ? this : victim;
9915
9916 if (cooldown)
9917 {
9918 if (HasSpellCooldown(triggerEntry->Id))
9919 return false;
9920
9921 AddSpellCooldown(triggerEntry->Id, 0, cooldown);
9922 }
9923
9924 if (basepoints0)
9925 CastCustomSpell(target, triggerEntry->Id, &basepoints0, nullptr, nullptr, true, castItem, triggeredByAura);
9926 else
9927 CastSpell(target, triggerEntry->Id, true, castItem, triggeredByAura);
9928
9929 return true;
9930}
@ SPELL_EFFECT_ADD_EXTRA_ATTACKS
Definition SharedDefines.h:808
@ SPELL_ATTR1_NO_THREAT
Definition SharedDefines.h:440
@ MECHANIC_FEAR
Definition SharedDefines.h:1341
@ MECHANIC_SILENCE
Definition SharedDefines.h:1345
@ AURA_STATE_HEALTHLESS_35_PERCENT
Definition SharedDefines.h:1316
@ SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
Definition SpellAuraDefines.h:294
@ SPELL_AURA_ADD_TARGET_TRIGGER
Definition SpellAuraDefines.h:172
@ PROC_SPELL_PHASE_HIT
Definition SpellMgr.h:244
@ FORM_DIREBEAR
Definition UnitDefines.h:77
@ FORM_MOONKIN
Definition UnitDefines.h:98
@ FORM_NONE
Definition UnitDefines.h:69
@ FORM_CAT
Definition UnitDefines.h:70
@ FORM_TREE
Definition UnitDefines.h:71
@ FORM_BEAR
Definition UnitDefines.h:74
@ SPELL_HACK_AND_SLASH
Definition Unit.h:293
@ SPELL_SWORD_SPECIALIZATION
Definition Unit.h:292
bool HasMechanicTemplateImmunity(uint32 mask) const
Definition Creature.cpp:2216
bool IsBaseRuneSlotsOnCooldown(RuneType runeType) const
Definition Player.cpp:13504
void RemoveCategoryCooldown(uint32 cat)
Definition Player.cpp:3556
bool IsClass(Classes playerClass, ClassContext context=CLASS_CONTEXT_NONE) const override
Definition Player.cpp:1295
Spell const * GetProcSpell() const
Definition Unit.h:449
Unit * GetActor()
Definition Unit.h:440
uint8 GetRank() const
Definition SpellInfo.cpp:2506
uint32 ManaCostPercentage
Definition SpellInfo.h:367
bool HasEffect(SpellEffects effect) const
Definition SpellInfo.cpp:876
uint32 ManaCost
Definition SpellInfo.h:363
void ModifyThreatByPercent(Unit *victim, int32 percent)
Definition ThreatMgr.cpp:508
bool HealthAbovePct(int32 pct) const
Definition Unit.h:1041
Creature * GetCompanionPet() const
Definition Unit.cpp:10762
float GetTotalAttackPowerValue(WeaponAttackType attType, Unit *pVictim=nullptr) const
Definition Unit.cpp:15530
uint32 GetLastExtraAttackSpell() const
Definition Unit.h:949
uint32 GetCreateHealth() const
Definition Unit.h:1035
Unit * GetComboTarget() const
Definition Unit.h:955
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1040

References Player::AddSpellCooldown(), AddSpellCooldown(), AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, CalculatePct(), CastCustomSpell(), CastDelayedSpellWithPeriodicAmount(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_PALADIN, CLASS_PRIEST, CLASS_SHAMAN, CountPctFromMaxHealth(), EFFECT_0, SpellInfo::Effects, FORM_BEAR, FORM_CAT, FORM_DIREBEAR, FORM_MOONKIN, FORM_NONE, FORM_TREE, ProcEventInfo::GetActor(), SpellInfo::GetAllEffectsMechanicMask(), AuraEffect::GetAmount(), GetAura(), GetAuraEffect(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), Aura::GetCaster(), Aura::GetCastItemGUID(), getClass(), GetComboTarget(), GetCompanionPet(), GetCreateHealth(), GetCreateMana(), AuraEffect::GetEffIndex(), Object::GetEntry(), GetFirstSchoolInMask(), Object::GetFloatValue(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), Player::GetItemByGuid(), GetLastExtraAttackSpell(), SpellInfo::GetMaxDuration(), Player::GetPet(), ProcEventInfo::GetProcSpell(), SpellInfo::GetRank(), SpellInfo::GetSchoolMask(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), Aura::GetStackAmount(), GetStat(), GetThreatMgr(), GetTotalAttackPowerValue(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), SpellInfo::HasEffect(), Creature::HasMechanicTemplateImmunity(), HasSpellCooldown(), HealthAbovePct(), HealthBelowPct(), HealthBelowPctDamaged(), SpellInfo::Id, IsAlive(), Player::IsBaseRuneSlotsOnCooldown(), Player::IsClass(), IsClass(), Object::IsPlayer(), SpellInfo::IsPositive(), LOG_ERROR, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, SpellInfo::ManaCostPerlevel, MAX_RUNES, MECHANIC_FEAR, MECHANIC_SILENCE, MECHANIC_STUN, ThreatMgr::ModifyThreatByPercent(), POWER_MANA, SpellInfo::PowerType, PROC_EX_CRITICAL_HIT, PROC_EX_NORMAL_HIT, PROC_FLAG_DONE_OFFHAND_ATTACK, PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS, PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS, PROC_SPELL_PHASE_HIT, RemoveAurasDueToSpell(), Player::RemoveCategoryCooldown(), Player::RemoveSpellCooldown(), roll_chance_i(), RUNE_BLOOD, SPELL_ATTR1_NO_THREAT, SPELL_AURA_ADD_TARGET_TRIGGER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_ADD_EXTRA_ATTACKS, SPELL_HACK_AND_SLASH, SPELL_SCHOOL_ARCANE, SPELL_SCHOOL_FIRE, SPELL_SCHOOL_FROST, SPELL_SCHOOL_HOLY, SPELL_SCHOOL_NATURE, SPELL_SCHOOL_NORMAL, SPELL_SCHOOL_SHADOW, SPELL_SWORD_SPECIALIZATION, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, sSpellMgr, STAT_AGILITY, STAT_INTELLECT, STAT_SPIRIT, STAT_STRENGTH, Object::ToCreature(), Object::ToPlayer(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MINDAMAGE, and UNIT_FIELD_MINOFFHANDDAMAGE.

Referenced by ProcDamageAndSpellFor().

◆ HandleSafeUnitPointersOnDelete()

void Unit::HandleSafeUnitPointersOnDelete ( Unit thisUnit)
static
4396{
4397 if (thisUnit->SafeUnitPointerSet.empty())
4398 return;
4399 for (std::set<SafeUnitPointer*>::iterator itr = thisUnit->SafeUnitPointerSet.begin(); itr != thisUnit->SafeUnitPointerSet.end(); ++itr)
4400 (*itr)->UnitDeleted();
4401
4402 thisUnit->SafeUnitPointerSet.clear();
4403}

References SafeUnitPointerSet.

Referenced by ~Unit().

◆ HandleSpellClick()

bool Unit::HandleSpellClick ( Unit clicker,
int8  seatId = -1 
)

First check simple relations from clicker to clickee

Check database conditions

19386{
19387 Creature* creature = ToCreature();
19388 if (creature && creature->IsAIEnabled)
19389 {
19390 if (!creature->AI()->BeforeSpellClick(clicker))
19391 {
19392 return false;
19393 }
19394 }
19395
19396 bool result = false;
19397 uint32 spellClickEntry = GetVehicleKit() ? GetVehicleKit()->GetCreatureEntry() : GetEntry();
19398 SpellClickInfoMapBounds clickPair = sObjectMgr->GetSpellClickInfoMapBounds(spellClickEntry);
19399 for (SpellClickInfoContainer::const_iterator itr = clickPair.first; itr != clickPair.second; ++itr)
19400 {
19402 if (!itr->second.IsFitToRequirements(clicker, this))
19403 continue;
19404
19406 ConditionList conds = sConditionMgr->GetConditionsForSpellClickEvent(spellClickEntry, itr->second.spellId);
19407 ConditionSourceInfo info = ConditionSourceInfo(clicker, this);
19408 if (!sConditionMgr->IsObjectMeetToConditions(info, conds))
19409 continue;
19410
19411 Unit* caster = (itr->second.castFlags & NPC_CLICK_CAST_CASTER_CLICKER) ? clicker : this;
19412 Unit* target = (itr->second.castFlags & NPC_CLICK_CAST_TARGET_CLICKER) ? clicker : this;
19413 ObjectGuid origCasterGUID = (itr->second.castFlags & NPC_CLICK_CAST_ORIG_CASTER_OWNER) ? GetOwnerGUID() : clicker->GetGUID();
19414
19415 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->second.spellId);
19416
19417 // xinef: dont allow players to enter vehicles on arena
19418 if (spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) && caster->IsPlayer() && caster->FindMap() && caster->FindMap()->IsBattleArena())
19419 continue;
19420
19421 if (seatId > -1)
19422 {
19423 uint8 i = 0;
19424 bool valid = false;
19425 while (i < MAX_SPELL_EFFECTS)
19426 {
19427 if (spellInfo->Effects[i].ApplyAuraName == SPELL_AURA_CONTROL_VEHICLE)
19428 {
19429 valid = true;
19430 break;
19431 }
19432 ++i;
19433 }
19434
19435 if (!valid)
19436 {
19437 LOG_ERROR("sql.sql", "Spell {} specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
19438 continue;
19439 }
19440
19441 if (IsInMap(caster))
19442 caster->CastCustomSpell(itr->second.spellId, SpellValueMod(SPELLVALUE_BASE_POINT0 + i), seatId + 1, target, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19443 else // This can happen during Player::_LoadAuras
19444 {
19446 for (uint32 j = 0; j < MAX_SPELL_EFFECTS; ++j)
19447 bp0[j] = spellInfo->Effects[j].BasePoints;
19448
19449 bp0[i] = seatId;
19450 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, bp0, nullptr, origCasterGUID);
19451 }
19452 }
19453 else
19454 {
19455 if (IsInMap(caster))
19456 caster->CastSpell(target, spellInfo, GetVehicleKit() ? TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE : TRIGGERED_NONE, nullptr, nullptr, origCasterGUID);
19457 else
19458 Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, this, clicker, nullptr, nullptr, origCasterGUID);
19459 }
19460
19461 result = true;
19462 }
19463
19464 if (creature && creature->IsAIEnabled)
19465 creature->AI()->OnSpellClick(clicker, result);
19466
19467 return result;
19468}
#define sConditionMgr
Definition ConditionMgr.h:291
std::list< Condition * > ConditionList
Definition ConditionMgr.h:238
std::pair< SpellClickInfoContainer::const_iterator, SpellClickInfoContainer::const_iterator > SpellClickInfoMapBounds
Definition ObjectMgr.h:408
@ NPC_CLICK_CAST_TARGET_CLICKER
Definition SharedDefines.h:702
@ NPC_CLICK_CAST_ORIG_CASTER_OWNER
Definition SharedDefines.h:703
@ NPC_CLICK_CAST_CASTER_CLICKER
Definition SharedDefines.h:701
SpellValueMod
Definition SpellDefines.h:112
virtual void OnSpellClick(Unit *, bool &)
Definition CreatureAI.h:203
virtual bool BeforeSpellClick(Unit *)
Definition CreatureAI.h:201
bool IsBattleArena() const
Definition Map.h:299
bool HasAura(AuraType aura) const
Definition SpellInfo.cpp:893
uint32 GetCreatureEntry() const
Definition Vehicle.h:39
Map * FindMap() const
Definition Object.h:622
Definition ConditionMgr.h:183

References Creature::AI(), CreatureAI::BeforeSpellClick(), CastCustomSpell(), CastSpell(), SpellInfo::Effects, WorldObject::FindMap(), Vehicle::GetCreatureEntry(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), GetVehicleKit(), SpellInfo::HasAura(), IsAIEnabled, Map::IsBattleArena(), WorldObject::IsInMap(), Object::IsPlayer(), LOG_ERROR, MAX_EFFECT_MASK, MAX_SPELL_EFFECTS, NPC_CLICK_CAST_CASTER_CLICKER, NPC_CLICK_CAST_ORIG_CASTER_OWNER, NPC_CLICK_CAST_TARGET_CLICKER, CreatureAI::OnSpellClick(), sConditionMgr, sObjectMgr, SPELL_AURA_CONTROL_VEHICLE, SPELLVALUE_BASE_POINT0, sSpellMgr, Object::ToCreature(), TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE, TRIGGERED_NONE, and Aura::TryRefreshStackOrCreate().

Referenced by boss_xt002::boss_xt002AI::AttachHeart(), boss_kologarn::boss_kologarnAI::AttachLeftArm(), boss_kologarn::boss_kologarnAI::AttachRightArm(), WorldSession::HandleSpellClick(), Vehicle::InstallAccessory(), and npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI().

◆ HandleStatModifier()

bool Unit::HandleStatModifier ( UnitMods  unitMod,
UnitModifierType  modifierType,
float  amount,
bool  apply 
)
15306{
15307 if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
15308 {
15309 LOG_ERROR("entities.unit", "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
15310 return false;
15311 }
15312
15313 switch (modifierType)
15314 {
15315 case BASE_VALUE:
15316 case TOTAL_VALUE:
15317 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
15318 break;
15319 case BASE_PCT:
15320 case TOTAL_PCT:
15321 ApplyPercentModFloatVar(m_auraModifiersGroup[unitMod][modifierType], amount, apply);
15322 break;
15323 default:
15324 break;
15325 }
15326
15327 if (!CanModifyStats())
15328 return false;
15329
15330 switch (unitMod)
15331 {
15338 break;
15339
15340 case UNIT_MOD_ARMOR:
15341 UpdateArmor();
15342 break;
15343 case UNIT_MOD_HEALTH:
15345 break;
15346
15347 case UNIT_MOD_MANA:
15348 case UNIT_MOD_RAGE:
15349 case UNIT_MOD_FOCUS:
15350 case UNIT_MOD_ENERGY:
15351 case UNIT_MOD_HAPPINESS:
15352 case UNIT_MOD_RUNE:
15355 break;
15356
15364 break;
15365
15368 break;
15371 break;
15372
15375 break;
15378 break;
15381 break;
15382
15383 default:
15384 break;
15385 }
15386
15387 return true;
15388}
@ UNIT_MOD_ARMOR
Definition Unit.h:157
@ UNIT_MOD_ATTACK_POWER
Definition Unit.h:164
@ UNIT_MOD_HEALTH
Definition Unit.h:149
@ UNIT_MOD_DAMAGE_RANGED
Definition Unit.h:168
@ UNIT_MOD_DAMAGE_MAINHAND
Definition Unit.h:166
@ UNIT_MOD_ATTACK_POWER_RANGED
Definition Unit.h:165
SpellSchools GetSpellSchoolByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15447
Stats GetStatByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15479
virtual void UpdateAttackPowerAndDamage(bool ranged=false)=0
virtual void UpdateResistances(uint32 school)=0
Powers GetPowerTypeByAuraGroup(UnitMods unitMod) const
Definition Unit.cpp:15508
virtual void UpdateDamagePhysical(WeaponAttackType attType)
Definition StatSystem.cpp:60
virtual void UpdateArmor()=0
virtual void UpdateMaxPower(Powers power)=0
virtual bool UpdateStats(Stats stat)=0
bool CanModifyStats() const
Definition Unit.h:1020
virtual void UpdateMaxHealth()=0

References ApplyPercentModFloatVar(), BASE_ATTACK, BASE_PCT, BASE_VALUE, CanModifyStats(), GetPowerTypeByAuraGroup(), GetSpellSchoolByAuraGroup(), GetStatByAuraGroup(), LOG_ERROR, m_auraModifiersGroup, MODIFIER_TYPE_END, OFF_ATTACK, RANGED_ATTACK, TOTAL_PCT, TOTAL_VALUE, UNIT_MOD_ARMOR, UNIT_MOD_ATTACK_POWER, UNIT_MOD_ATTACK_POWER_RANGED, UNIT_MOD_DAMAGE_MAINHAND, UNIT_MOD_DAMAGE_OFFHAND, UNIT_MOD_DAMAGE_RANGED, UNIT_MOD_END, UNIT_MOD_ENERGY, UNIT_MOD_FOCUS, UNIT_MOD_HAPPINESS, UNIT_MOD_HEALTH, UNIT_MOD_MANA, UNIT_MOD_RAGE, UNIT_MOD_RESISTANCE_ARCANE, UNIT_MOD_RESISTANCE_FIRE, UNIT_MOD_RESISTANCE_FROST, UNIT_MOD_RESISTANCE_HOLY, UNIT_MOD_RESISTANCE_NATURE, UNIT_MOD_RESISTANCE_SHADOW, UNIT_MOD_RUNE, UNIT_MOD_RUNIC_POWER, UNIT_MOD_STAT_AGILITY, UNIT_MOD_STAT_INTELLECT, UNIT_MOD_STAT_SPIRIT, UNIT_MOD_STAT_STAMINA, UNIT_MOD_STAT_STRENGTH, UpdateArmor(), UpdateAttackPowerAndDamage(), UpdateDamagePhysical(), UpdateMaxHealth(), UpdateMaxPower(), UpdateResistances(), and UpdateStats().

Referenced by Player::_ApplyItemBonuses(), Player::_ApplyWeaponDependentAuraDamageMod(), boss_marli::_schedulePhaseSpider(), boss_marli::_schedulePhaseTroll(), Player::ApplyEnchantment(), AuraEffect::HandleAuraIncreaseBaseHealthPercent(), AuraEffect::HandleAuraModAttackPower(), AuraEffect::HandleAuraModAttackPowerPercent(), AuraEffect::HandleAuraModBaseResistancePCT(), AuraEffect::HandleAuraModIncreaseEnergy(), AuraEffect::HandleAuraModIncreaseEnergyPercent(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), AuraEffect::HandleAuraModRangedAttackPower(), AuraEffect::HandleAuraModRangedAttackPowerPercent(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModResistanceExclusive(), AuraEffect::HandleAuraModStat(), AuraEffect::HandleModBaseResistance(), AuraEffect::HandleModDamageDone(), AuraEffect::HandleModDamagePercentDone(), AuraEffect::HandleModOffhandDamagePercent(), AuraEffect::HandleModPercentStat(), AuraEffect::HandleModResistancePercent(), AuraEffect::HandleModTotalPercentStat(), Guardian::InitStatsForLevel(), spell_astromancer_solarian_transform::OnApply(), spell_astromancer_solarian_transform::OnRemove(), boss_arlokk::boss_arlokkAI::Reset(), boss_marli::Reset(), and boss_arlokk::boss_arlokkAI::UpdateAI().

◆ HasActivePowerType()

◆ HasAllAuras()

template<typename... Auras>
bool Unit::HasAllAuras ( Auras...  spellIds) const
inline

Checks if the unit has ALL specified auras.

Template Parameters
AurasCan be any type convertible to uint32.
Parameters
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the unit has ALL of the specified auras. Otherwise false.
1411 {
1412 std::vector<uint32> spellList = { static_cast<uint32>(spellIds)... };
1413 return HasAuras(SearchMethod::MatchAll, spellList);
1414 }
bool HasAuras(SearchMethod sm, std::vector< uint32 > &spellIds) const
Check if unit has ANY or ALL specified auras.
Definition Unit.cpp:5764

References HasAuras(), and MatchAll.

Referenced by achievement_staying_buffed_all_winter_10::OnCheck(), achievement_staying_buffed_all_winter_25::OnCheck(), npc_alchemist_adrianna::OnGossipHello(), and npc_nelson::npc_nelsonAI::SpellHit().

◆ HasAllowOnlyAbilityAura()

bool Unit::HasAllowOnlyAbilityAura ( ) const
inline
@ SPELL_AURA_ALLOW_ONLY_ABILITY
Definition SpellAuraDefines.h:326
bool HasAuraType(AuraType auraType) const
Definition Unit.cpp:5794

References HasAuraType(), and SPELL_AURA_ALLOW_ONLY_ABILITY.

Referenced by AuraEffect::HandleAuraAllowOnlyAbility().

◆ HasAnyAuras()

template<typename... Auras>
bool Unit::HasAnyAuras ( Auras...  spellIds) const
inline

◆ HasAOECharmAura()

bool Unit::HasAOECharmAura ( ) const
inline
@ SPELL_AURA_AOE_CHARM
Definition SpellAuraDefines.h:240

References HasAuraType(), and SPELL_AURA_AOE_CHARM.

◆ HasAttackerSpellCritChanceAura()

bool Unit::HasAttackerSpellCritChanceAura ( ) const
inline
@ SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:242

References HasAuraType(), and SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE.

Referenced by SpellTakenCritChance().

◆ HasAura()

bool Unit::HasAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
ObjectGuid  itemCasterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0 
) const
5788{
5789 if (GetAuraApplication(spellId, casterGUID, itemCasterGUID, reqEffMask))
5790 return true;
5791 return false;
5792}

References GetAuraApplication().

Referenced by boss_grand_champion::boss_grand_championAI::AddCreatureAddonAuras(), Pet::AddToWorld(), spell_warl_health_funnel::ApplyEffect(), Player::ApplyItemObtainSpells(), boss_archavon::boss_archavonAI::AttackStart(), boss_emalon::boss_emalonAI::AttackStart(), boss_koralon::boss_koralonAI::AttackStart(), boss_toravon::boss_toravonAI::AttackStart(), boss_leotheras_the_blind::AttackStart(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), boss_hodir::boss_hodirAI::CanAIAttack(), boss_hazzarah::CanAIAttack(), boss_renataki::boss_renatakiAI::CanAIAttack(), boss_chromaggus::boss_chromaggusAI::CanAIAttack(), npc_parasitic_shadowfiend::CanAIAttack(), npc_wg_siege_machine::npc_wg_siege_machineAI::CanControlVehicle(), Player::CanJoinToBattleground(), Player::CanResummonPet(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CastItemCombatSpell(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), Spell::CheckCast(), Spell::CheckCasterAuras(), Spell::CheckItems(), spell_pal_hand_of_sacrifice::CheckTarget(), SpellInfo::CheckTarget(), spell_hun_lock_and_load::CheckTrapProc(), npc_jenny::DamageTaken(), npc_mc_core_hound::npc_mc_core_houndAI::DamageTaken(), boss_sartharion::boss_sartharionAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), boss_razorscale::boss_razorscaleAI::DamageTaken(), boss_thekal::DamageTaken(), boss_tenris_mirkblood::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), boss_kalecgos::DoAction(), boss_illidan_stormrage::DoAction(), npc_midsummer_ribbon_pole_target::DoCleanupChecks(), Spell::DoCreateItem(), Spell::EffectDummy(), Spell::EffectHeal(), Spell::EffectInstaKill(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSummonPlayer(), Spell::EffectTriggerSpell(), Spell::EffectWeaponDmg(), NPCStaveQuestAI::EvadeOnFeignDeath(), IceTombSummonEvent::Execute(), PartyTimeEmoteEvent::Execute(), spell_class_call_polymorph::FilterTargets(), spell_dru_wild_growth::FilterTargets(), spell_pri_circle_of_healing::FilterTargets(), Spell::finish(), lfg::LFGMgr::FinishDungeon(), GetDispellableAuraList(), Player::GetResurrectionSpellId(), go_wind_stone::go_wind_stoneAI::GossipHello(), go_soulwell::go_soulwellAI::GossipHello(), spell_braziers_hit::HandleAfterEffectApply(), spell_dk_scourge_strike::HandleAfterHit(), spell_dru_enrage::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraMounted(), Aura::HandleAuraSpecificMods(), WorldSession::HandleBattleFieldPortOpcode(), spell_thaddius_pos_neg_charge::HandleDamage(), spell_capacitus_polarity_charge::HandleDamage(), spell_mage_summon_water_elemental::HandleDummy(), spell_rog_preparation::HandleDummy(), spell_warr_charge::HandleDummy(), HandleDummyAuraProc(), spell_q12851_going_bearback::HandleEffectApply(), spell_dk_improved_blood_presence::HandleEffectApply(), spell_dk_improved_frost_presence::HandleEffectApply(), spell_dk_improved_unholy_presence::HandleEffectApply(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), Player::HandleFall(), gm_commandscript::HandleGMVisibleCommand(), spell_dk_presence::HandleImprovedBloodPresence(), spell_dk_presence::HandleImprovedFrostPresence(), spell_dk_presence::HandleImprovedUnholyPresence(), spell_sindragosa_frost_breath::HandleInfusion(), BattlefieldWG::HandleKill(), lookup_commandscript::HandleLookupSpellCommand(), lookup_commandscript::HandleLookupSpellIdCommand(), WorldSession::HandleMessagechatOpcode(), spell_oculus_soar_aura::HandleOnEffectApply(), spell_mark_of_frost_freeze::HandleOnHit(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_garr_separation_anxiety_aura::HandlePeriodic(), spell_majordomo_separation_anxiety_aura::HandlePeriodic(), spell_dk_blood_caked_blade::HandleProc(), HandleProcTriggerSpell(), spell_warr_vigilance::HandleRemove(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_pal_lay_on_hands::HandleScript(), spell_hun_pet_heart_of_the_phoenix::HandleScript(), spell_q12641_death_comes_from_on_high_recall_eye::HandleScriptEffect(), spell_q12611_deathbolt::HandleScriptEffect(), spell_dru_glyph_of_starfire::HandleScriptEffect(), misc_commandscript::HandleUnFreezeCommand(), HasAuras(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::InformCloud(), boss_taldaram::InitializeAI(), Player::IsDeserter(), SpellArea::IsFitToRequirements(), boss_krik_thir::boss_krik_thirAI::IsInFrenzy(), npc_anzu_spirit::IsSummonedBy(), go_wg_vehicle_teleporter::go_wg_vehicle_teleporterAI::IsValidVehicle(), lfg::LFGMgr::JoinLfg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustDied(), boss_professor_putricide::boss_professor_putricideAI::JustDied(), boss_sindragosa::boss_sindragosaAI::JustDied(), boss_hydross_the_unstable::JustDied(), boss_alar::JustDied(), npc_sunblade_scout::JustEngagedWith(), boss_zuljin::JustEngagedWith(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::JustEngagedWith(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::JustEngagedWith(), boss_bjarngrim::boss_bjarngrimAI::JustEngagedWith(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::JustEngagedWith(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::JustEngagedWith(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::JustEngagedWith(), boss_nalorakk::JustEngagedWith(), npc_hivezara_stinger::JustEngagedWith(), boss_vem::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_faerlina::boss_faerlinaAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), boss_hydross_the_unstable::JustReachedHome(), Kill(), boss_hydross_the_unstable::KilledUnit(), boss_hadronox::boss_hadronoxAI::KilledUnit(), Creature::LoadCreaturesAddon(), MeleeDamageBonusDone(), ModSpellCastTime(), npc_love_in_air_supply_sentry::MoveInLineOfSight(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::MoveInLineOfSight(), npc_custodian_of_time::npc_custodian_of_timeAI::MoveInLineOfSight(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), npc_daranelle::npc_daranelleAI::MoveInLineOfSight(), boss_lady_vashj::MovementInform(), boss_felmyst::MovementInform(), boss_kagani_nightstrike::MovementInform(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_pet_gen_argent_pony_bridle::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_aged_dying_ancient_kodo::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_innkeeper::OnGossipHello(), go_orb_of_domination::OnGossipHello(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_innkeeper::OnGossipSelect(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnPlayerEnter(), MidsummerPlayerScript::OnPlayerUpdateZone(), spell_azjol_nerub_web_wrap_aura::OnRemove(), spell_icc_web_wrap_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), at_karazhan_atiesh_aran::OnTrigger(), at_hor_battered_hilt_start::OnTrigger(), at_hor_battered_hilt_throw::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), at_commander_dawnforge::OnTrigger(), Acore::FriendlyMissingBuffInRange::operator()(), NotInStomachSelector::operator()(), SindragosaIceTombCheck::operator()(), DefaultTargetSelector::operator()(), VampiricBiteTargetSelector::operator()(), LastPhaseIceTombTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), WebTargetSelector::operator()(), ShadowOfDeathSelector::operator()(), Acore::UnitAuraCheck::operator()(), SpectralBlastCheck::operator()(), npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Player::ReportedAfkBy(), npc_corrupted_totem::Reset(), boss_janalai::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), boss_magus_telestra::Reset(), boss_illidan_stormrage::Reset(), boss_fathomlord_karathress::Reset(), Player::RewardHonor(), RewardRage(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_jormungarAI::ScheduleEvents(), boss_supremus::SchedulePhase(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), boss_anomalus::SetData(), npc_thassarian2::npc_thassarian2AI::sGossipHello(), npc_chesspiece::sGossipHello(), npc_omen::npc_omenAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), npc_necropolis::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::SpellHit(), npc_necrotic_shard::SpellHit(), npc_greengill_slave::npc_greengill_slaveAI::SpellHit(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::SpellHit(), SpellPctDamageModsDone(), SpellTakenCritChance(), boss_moam::SummonedCreatureDies(), boss_apothecary_hummel::boss_apothecary_hummelAI::SummonedCreatureDies(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), npc_cyclone::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_moam::UpdateAI(), boss_ossirian::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_beryl_sorcerer::npc_beryl_sorcererAI::UpdateAI(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), npc_dark_fiend::UpdateAI(), Player::UpdateAreaDependentAuras(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI(), boss_netherspite::UpdatePortals(), Player::UpdateZoneDependentAuras(), and Spell::WriteAmmoToPacket().

◆ HasAuraEffect()

bool Unit::HasAuraEffect ( uint32  spellId,
uint8  effIndex,
ObjectGuid  caster = ObjectGuid::Empty 
) const
5735{
5736 AuraApplicationMapBounds range = m_appliedAuras.equal_range(spellId);
5737 for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
5738 {
5739 if (itr->second->HasEffect(effIndex)
5740 && (!caster || itr->second->GetBase()->GetCasterGUID() == caster))
5741 {
5742 return true;
5743 }
5744 }
5745 return false;
5746}

References m_appliedAuras.

Referenced by Spell::CanAutoCast(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), spell_q12683_take_sputum_sample::HandleDummy(), AchievementCriteriaData::Meets(), and boss_headless_horseman::UpdateAI().

◆ HasAuras()

bool Unit::HasAuras ( SearchMethod  sm,
std::vector< uint32 > &  spellIds 
) const

Check if unit has ANY or ALL specified auras.

Parameters
smThe search method to use
spellIdsList of spell id's to check for on the unit.
Returns
Returns true if the search method condition is met. Otherwise false.
5765{
5766 if (sm == SearchMethod::MatchAll)
5767 {
5768 for (auto const& spellId : spellIds)
5769 if (!HasAura(spellId))
5770 return false;
5771 return true;
5772 }
5773 else if (sm == SearchMethod::MatchAny)
5774 {
5775 for (auto const& spellId : spellIds)
5776 if (HasAura(spellId))
5777 return true;
5778 return false;
5779 }
5780 else
5781 {
5782 LOG_ERROR("entities.unit", "Unit::HasAuras using non-supported SearchMethod {}", sm);
5783 return false;
5784 }
5785}

References HasAura(), LOG_ERROR, MatchAll, and MatchAny.

Referenced by HasAllAuras(), and HasAnyAuras().

◆ HasAuraState()

bool Unit::HasAuraState ( AuraStateType  flag,
SpellInfo const *  spellProto = nullptr,
Unit const *  Caster = nullptr 
) const
10644{
10645 if (Caster)
10646 {
10647 if (spellProto)
10648 {
10649 AuraEffectList const& stateAuras = Caster->GetAuraEffectsByType(SPELL_AURA_ABILITY_IGNORE_AURASTATE);
10650 for (AuraEffectList::const_iterator j = stateAuras.begin(); j != stateAuras.end(); ++j)
10651 if ((*j)->IsAffectedOnSpell(spellProto))
10652 return true;
10653 }
10654 // Check per caster aura state
10655 // If aura with aurastate by caster not found return false
10656 if ((1 << (flag - 1)) & PER_CASTER_AURA_STATE_MASK)
10657 {
10658 AuraStateAurasMapBounds range = m_auraStateAuras.equal_range(flag);
10659 for (AuraStateAurasMap::const_iterator itr = range.first; itr != range.second; ++itr)
10660 if (itr->second->GetBase()->GetCasterGUID() == Caster->GetGUID())
10661 return true;
10662 return false;
10663 }
10664 }
10665
10666 return HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10667}
@ SPELL_AURA_ABILITY_IGNORE_AURASTATE
Definition SpellAuraDefines.h:325
std::pair< AuraStateAurasMap::const_iterator, AuraStateAurasMap::const_iterator > AuraStateAurasMapBounds
Definition Unit.h:634

References GetAuraEffectsByType(), Object::GetGUID(), Object::HasFlag(), m_auraStateAuras, PER_CASTER_AURA_STATE_MASK, SPELL_AURA_ABILITY_IGNORE_AURASTATE, and UNIT_FIELD_AURASTATE.

Referenced by Player::_addSpell(), Pet::addSpell(), Spell::CheckCast(), spell_sha_earthliving_weapon::CheckProc(), SpellInfo::CheckTarget(), ClearAllReactives(), Spell::EffectHeal(), Spell::EffectSchoolDMG(), Spell::EffectWeaponDmg(), spell_warr_sweeping_strikes::HandleProc(), HandleProcTriggerSpell(), isFrozen(), Player::LoadFromDB(), MeleeDamageBonusDone(), SpellPctDamageModsDone(), SpellTakenCritChance(), and UpdateReactives().

◆ HasAuraType()

bool Unit::HasAuraType ( AuraType  auraType) const
5795{
5796 return (!m_modAuras[auraType].empty());
5797}

References m_modAuras.

Referenced by Player::CanTameExoticPets(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraEmpathy(), AuraEffect::HandleAuraFeatherFall(), AuraEffect::HandleAuraHover(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleAuraModStalked(), AuraEffect::HandleAuraTrackStealthed(), AuraEffect::HandleAuraUntrackable(), AuraEffect::HandleAuraWaterWalk(), AuraEffect::HandleComprehendLanguage(), AuraEffect::HandleForceMoveForward(), HasAllowOnlyAbilityAura(), HasAOECharmAura(), HasAttackerSpellCritChanceAura(), HasAuraTypeWithFamilyFlags(), HasCloneCasterAura(), HasConfuseAura(), HasControlVehicleAura(), HasDecreaseSpeedAura(), HasDetectAmoreAura(), HasDetectSpellsAura(), HasFearAura(), HasFeatherFallAura(), HasFlyAura(), HasGhostAura(), HasHealthRegenInCombatAura(), HasHoverAura(), HasIgnoreHitDirectionAura(), HasIgnoreTargetResistAura(), HasIncreaseMountedFlightSpeedAura(), HasIncreaseMountedSpeedAura(), HasInterruptRegenAura(), HasInvisibilityAura(), HasInvisibilityDetectAura(), HasMountedAura(), HasNoPVPCreditAura(), HasOpenStableAura(), HasPacifyAura(), HasPacifySilenceAura(), HasPeriodicDummyAura(), HasPreventDurabilityLossAura(), HasPreventResurectionAura(), HasPreventsFleeingAura(), HasReflectSpellsAura(), HasRegenDuringCombatAura(), HasRootAura(), HasShapeshiftAura(), HasSilenceAura(), HasSpellMagnetAura(), HasSpiritOfRedemptionAura(), HasStealthAura(), HasStealthDetectAura(), HasStunAura(), HasTauntAura(), HasThreatAura(), HasTransformAura(), HasUnattackableAura(), HasWaterBreathingAura(), and HasWaterWalkAura().

◆ HasAuraTypeWithAffectMask()

bool Unit::HasAuraTypeWithAffectMask ( AuraType  auratype,
SpellInfo const *  affectedSpell 
) const
5828{
5829 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5830 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5831 if ((*i)->IsAffectedOnSpell(affectedSpell))
5832 return true;
5833 return false;
5834}

References GetAuraEffectsByType().

Referenced by AuraEffect::CalculatePeriodic(), Spell::DoSpellHitOnUnit(), Spell::handle_immediate(), Aura::RefreshDuration(), and Aura::RefreshTimersWithMods().

◆ HasAuraTypeWithCaster()

bool Unit::HasAuraTypeWithCaster ( AuraType  auratype,
ObjectGuid  caster 
) const
5800{
5801 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5802 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5803 if (caster == (*i)->GetCasterGUID())
5804 return true;
5805 return false;
5806}

References GetAuraEffectsByType().

Referenced by BuildValuesUpdate(), IsAlwaysDetectableFor(), PatchValuesUpdate(), and ThreatContainer::SelectNextVictim().

◆ HasAuraTypeWithFamilyFlags()

bool Unit::HasAuraTypeWithFamilyFlags ( AuraType  auraType,
uint32  familyName,
uint32  familyFlags 
) const
781{
782 if (!HasAuraType(auraType))
783 return false;
784 AuraEffectList const& auras = GetAuraEffectsByType(auraType);
785 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
786 if (SpellInfo const* iterSpellProto = (*itr)->GetSpellInfo())
787 if (iterSpellProto->SpellFamilyName == familyName && iterSpellProto->SpellFamilyFlags[0] & familyFlags)
788 return true;
789 return false;
790}

References GetAuraEffectsByType(), and HasAuraType().

◆ HasAuraTypeWithMiscvalue()

bool Unit::HasAuraTypeWithMiscvalue ( AuraType  auratype,
int32  miscvalue 
) const
5819{
5820 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5821 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5822 if (miscvalue == (*i)->GetMiscValue())
5823 return true;
5824 return false;
5825}

References GetAuraEffectsByType().

Referenced by Player::Regenerate(), Player::UpdateManaRegen(), and Player::UpdateStats().

◆ HasAuraTypeWithTriggerSpell()

bool Unit::HasAuraTypeWithTriggerSpell ( AuraType  auratype,
uint32  triggerSpell 
) const
5846{
5847 for (AuraEffect const* aura : GetAuraEffectsByType(auratype))
5848 {
5849 if (aura->GetSpellInfo()->Effects[aura->GetEffIndex()].TriggerSpell == triggerSpell)
5850 {
5851 return true;
5852 }
5853 }
5854
5855 return false;
5856}

References GetAuraEffectsByType().

Referenced by WorldSession::HandlePetActionHelper().

◆ HasAuraTypeWithValue()

bool Unit::HasAuraTypeWithValue ( AuraType  auratype,
int32  value 
) const
5837{
5838 AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
5839 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
5840 if (value == (*i)->GetAmount())
5841 return true;
5842 return false;
5843}

References GetAuraEffectsByType().

◆ HasAuraWithMechanic()

bool Unit::HasAuraWithMechanic ( uint32  mechanicMask) const
5882{
5883 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5884 {
5885 SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
5886 if (spellInfo->Mechanic && (mechanicMask & (1 << spellInfo->Mechanic)))
5887 return true;
5888
5889 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5890 if (iter->second->HasEffect(i) && spellInfo->Effects[i].Effect && spellInfo->Effects[i].Mechanic)
5891 if (mechanicMask & (1 << spellInfo->Effects[i].Mechanic))
5892 return true;
5893 }
5894
5895 return false;
5896}

References SpellInfo::Effects, m_appliedAuras, MAX_SPELL_EFFECTS, and SpellInfo::Mechanic.

Referenced by EarthenPowerTargetSelector::operator()(), SpellPctDamageModsDone(), and SpellTakenCritChance().

◆ HasBreakableByDamageAuraType()

bool Unit::HasBreakableByDamageAuraType ( AuraType  type,
uint32  excludeAura = 0 
) const
793{
794 AuraEffectList const& auras = GetAuraEffectsByType(type);
795 for (AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
796 if ((!excludeAura || excludeAura != (*itr)->GetSpellInfo()->Id) && //Avoid self interrupt of channeled Crowd Control spells like Seduction
797 ((*itr)->GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_TAKE_DAMAGE))
798 return true;
799 return false;
800}

References AURA_INTERRUPT_FLAG_TAKE_DAMAGE, and GetAuraEffectsByType().

Referenced by HasBreakableByDamageCrowdControlAura().

◆ HasBreakableByDamageCrowdControlAura()

bool Unit::HasBreakableByDamageCrowdControlAura ( Unit excludeCasterChannel = nullptr) const
803{
804 uint32 excludeAura = 0;
805 if (Spell* currentChanneledSpell = excludeCasterChannel ? excludeCasterChannel->GetCurrentSpell(CURRENT_CHANNELED_SPELL) : nullptr)
806 excludeAura = currentChanneledSpell->GetSpellInfo()->Id; //Avoid self interrupt of channeled Crowd Control spells like Seduction
807
813}
@ SPELL_AURA_MOD_FEAR
Definition SpellAuraDefines.h:70
@ SPELL_AURA_MOD_ROOT
Definition SpellAuraDefines.h:89
@ SPELL_AURA_TRANSFORM
Definition SpellAuraDefines.h:119
@ SPELL_AURA_MOD_CONFUSE
Definition SpellAuraDefines.h:68
@ SPELL_AURA_MOD_STUN
Definition SpellAuraDefines.h:75
bool HasBreakableByDamageAuraType(AuraType type, uint32 excludeAura=0) const
Definition Unit.cpp:792
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition Unit.h:1495

References CURRENT_CHANNELED_SPELL, GetCurrentSpell(), HasBreakableByDamageAuraType(), SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, and SPELL_AURA_TRANSFORM.

Referenced by PetAI::CanAttack(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), CasterAI::UpdateAI(), npc_pet_gen_valkyr_guardian::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), and PetAI::UpdateAI().

◆ HasCloneCasterAura()

bool Unit::HasCloneCasterAura ( ) const
inline
@ SPELL_AURA_CLONE_CASTER
Definition SpellAuraDefines.h:310

References HasAuraType(), and SPELL_AURA_CLONE_CASTER.

Referenced by WorldSession::HandleMirrorImageDataRequest().

◆ HasConfuseAura()

bool Unit::HasConfuseAura ( ) const
inline

◆ HasControlVehicleAura()

bool Unit::HasControlVehicleAura ( ) const
inline

◆ HasDecreaseSpeedAura()

bool Unit::HasDecreaseSpeedAura ( ) const
inline

◆ HasDetectAmoreAura()

bool Unit::HasDetectAmoreAura ( ) const
inline
@ SPELL_AURA_DETECT_AMORE
Definition SpellAuraDefines.h:233

References HasAuraType(), and SPELL_AURA_DETECT_AMORE.

Referenced by AuraEffect::HandleDetectAmore().

◆ HasDetectSpellsAura()

bool Unit::HasDetectSpellsAura ( ) const
inline
@ SPELL_AURA_DEFLECT_SPELLS
Definition SpellAuraDefines.h:350

References HasAuraType(), and SPELL_AURA_DEFLECT_SPELLS.

◆ HasExtraUnitMovementFlag()

uint16 Unit::HasExtraUnitMovementFlag ( uint16  f) const
inline

◆ HasFearAura()

◆ HasFeatherFallAura()

bool Unit::HasFeatherFallAura ( ) const
inline
@ SPELL_AURA_FEATHER_FALL
Definition SpellAuraDefines.h:168

References HasAuraType(), and SPELL_AURA_FEATHER_FALL.

Referenced by Player::GetAurasForTarget(), and Player::HandleFall().

◆ HasFlyAura()

◆ HasGhostAura()

bool Unit::HasGhostAura ( ) const
inline

◆ HasHealthRegenInCombatAura()

bool Unit::HasHealthRegenInCombatAura ( ) const
inline
@ SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
Definition SpellAuraDefines.h:224

References HasAuraType(), and SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT.

Referenced by Player::RegenerateAll().

◆ HasHoverAura()

bool Unit::HasHoverAura ( ) const
inline
1716{ return HasAuraType(SPELL_AURA_HOVER); };
@ SPELL_AURA_HOVER
Definition SpellAuraDefines.h:169

References HasAuraType(), and SPELL_AURA_HOVER.

Referenced by Player::GetAurasForTarget(), Player::HandleFall(), and Creature::UpdateMovementFlags().

◆ HasIgnoreHitDirectionAura()

bool Unit::HasIgnoreHitDirectionAura ( ) const
inline

◆ HasIgnoreTargetResistAura()

bool Unit::HasIgnoreTargetResistAura ( ) const
inline

◆ HasIncreaseMountedFlightSpeedAura()

◆ HasIncreaseMountedSpeedAura()

bool Unit::HasIncreaseMountedSpeedAura ( ) const
inline
@ SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
Definition SpellAuraDefines.h:95

References HasAuraType(), and SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED.

◆ HasInterruptRegenAura()

bool Unit::HasInterruptRegenAura ( ) const
inline
@ SPELL_AURA_INTERRUPT_REGEN
Definition SpellAuraDefines.h:157

References HasAuraType(), and SPELL_AURA_INTERRUPT_REGEN.

Referenced by Player::Regenerate().

◆ HasInvisibilityAura()

bool Unit::HasInvisibilityAura ( ) const
inline

◆ HasInvisibilityDetectAura()

bool Unit::HasInvisibilityDetectAura ( ) const
inline
@ SPELL_AURA_MOD_INVISIBILITY_DETECT
Definition SpellAuraDefines.h:82

References HasAuraType(), and SPELL_AURA_MOD_INVISIBILITY_DETECT.

Referenced by AuraEffect::HandleModInvisibilityDetect().

◆ HasLeewayMovement()

bool Unit::HasLeewayMovement ( ) const
inline
1643 {
1645 && !IsWalking();
1646 }
@ MOVEMENTFLAG_STRAFE_LEFT
Definition UnitDefines.h:367
@ MOVEMENTFLAG_STRAFE_RIGHT
Definition UnitDefines.h:368
bool IsWalking() const
Definition Unit.h:1621
bool HasMovementFlag(uint32 flag) const
Definition Object.h:346

References MovementInfo::HasMovementFlag(), IsWalking(), WorldObject::m_movementInfo, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_FORWARD, MOVEMENTFLAG_STRAFE_LEFT, and MOVEMENTFLAG_STRAFE_RIGHT.

Referenced by Spell::CheckRange(), and IsWithinMeleeRange().

◆ HasMainhandWeapon()

bool Unit::HasMainhandWeapon ( ) const
inline
922{ return HasWeapon(BASE_ATTACK); }
virtual bool HasWeapon(WeaponAttackType type) const =0

References BASE_ATTACK, and HasWeapon().

◆ hasMainhandWeaponForAttack()

bool Unit::hasMainhandWeaponForAttack ( ) const
inline
virtual bool HasWeaponForAttack(WeaponAttackType type) const
Definition Unit.h:927

References BASE_ATTACK, and HasWeaponForAttack().

◆ HasMainhandWeaponForAttack()

bool Unit::HasMainhandWeaponForAttack ( ) const
inline

◆ HasMountedAura()

◆ HasNegativeAuraWithAttribute()

bool Unit::HasNegativeAuraWithAttribute ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5871{
5872 for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
5873 {
5874 Aura const* aura = iter->second->GetBase();
5875 if (!iter->second->IsPositive() && aura->GetSpellInfo()->Attributes & flag && (!guid || aura->GetCasterGUID() == guid))
5876 return true;
5877 }
5878 return false;
5879}
uint32 Attributes
Definition SpellInfo.h:324

References SpellInfo::Attributes, Aura::GetCasterGUID(), Aura::GetSpellInfo(), and m_appliedAuras.

◆ HasNegativeAuraWithInterruptFlag()

bool Unit::HasNegativeAuraWithInterruptFlag ( uint32  flag,
ObjectGuid  guid = ObjectGuid::Empty 
)
5859{
5860 if (!(m_interruptMask & flag))
5861 return false;
5862 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
5863 {
5864 if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellInfo()->AuraInterruptFlags & flag && (!guid || (*iter)->GetBase()->GetCasterGUID() == guid))
5865 return true;
5866 }
5867 return false;
5868}

References m_interruptableAuras, and m_interruptMask.

Referenced by ThreatContainer::SelectNextVictim().

◆ HasNoPVPCreditAura()

bool Unit::HasNoPVPCreditAura ( ) const
inline
@ SPELL_AURA_NO_PVP_CREDIT
Definition SpellAuraDefines.h:222

References HasAuraType(), and SPELL_AURA_NO_PVP_CREDIT.

Referenced by Player::RewardHonor().

◆ HasNpcFlag()

bool Unit::HasNpcFlag ( NPCFlags  flags) const
inline

◆ HasOffhandWeapon()

bool Unit::HasOffhandWeapon ( ) const
inline
923{ return HasWeapon(OFF_ATTACK); }

References HasWeapon(), and OFF_ATTACK.

◆ HasOffhandWeaponForAttack()

◆ HasOpenStableAura()

bool Unit::HasOpenStableAura ( ) const
inline
@ SPELL_AURA_OPEN_STABLE
Definition SpellAuraDefines.h:355

References HasAuraType(), and SPELL_AURA_OPEN_STABLE.

◆ HasPacifyAura()

bool Unit::HasPacifyAura ( ) const
inline
@ SPELL_AURA_MOD_PACIFY
Definition SpellAuraDefines.h:88

References HasAuraType(), and SPELL_AURA_MOD_PACIFY.

Referenced by AuraEffect::HandleAuraModPacify(), and WorldSession::HandlePetActionHelper().

◆ HasPacifySilenceAura()

bool Unit::HasPacifySilenceAura ( ) const
inline

◆ HasPeriodicDummyAura()

bool Unit::HasPeriodicDummyAura ( ) const
inline

◆ HasPreventDurabilityLossAura()

bool Unit::HasPreventDurabilityLossAura ( ) const
inline
@ SPELL_AURA_PREVENT_DURABILITY_LOSS
Definition SpellAuraDefines.h:352

References HasAuraType(), and SPELL_AURA_PREVENT_DURABILITY_LOSS.

Referenced by Player::DurabilityPointsLoss().

◆ HasPreventResurectionAura()

bool Unit::HasPreventResurectionAura ( ) const
inline

◆ HasPreventsFleeingAura()

bool Unit::HasPreventsFleeingAura ( ) const
inline
@ SPELL_AURA_PREVENTS_FLEEING
Definition SpellAuraDefines.h:155

References HasAuraType(), and SPELL_AURA_PREVENTS_FLEEING.

Referenced by Creature::DoFleeToGetAssistance().

◆ HasRangedWeapon()

bool Unit::HasRangedWeapon ( ) const
inline
924{ return HasWeapon(RANGED_ATTACK); }

References HasWeapon(), and RANGED_ATTACK.

◆ HasRangedWeaponForAttack()

bool Unit::HasRangedWeaponForAttack ( ) const
inline

◆ HasReflectSpellsAura()

bool Unit::HasReflectSpellsAura ( ) const
inline
@ SPELL_AURA_REFLECT_SPELLS
Definition SpellAuraDefines.h:91

References HasAuraType(), and SPELL_AURA_REFLECT_SPELLS.

Referenced by Spell::DoSpellHitOnUnit().

◆ HasRegenDuringCombatAura()

bool Unit::HasRegenDuringCombatAura ( ) const
inline
@ SPELL_AURA_MOD_REGEN_DURING_COMBAT
Definition SpellAuraDefines.h:179

References HasAuraType(), and SPELL_AURA_MOD_REGEN_DURING_COMBAT.

Referenced by Player::RegenerateAll(), and Player::RegenerateHealth().

◆ HasRootAura()

bool Unit::HasRootAura ( ) const
inline

◆ HasShapeshiftAura()

bool Unit::HasShapeshiftAura ( ) const
inline

◆ HasSharedVision()

◆ HasSilenceAura()

bool Unit::HasSilenceAura ( ) const
inline

◆ HasSpell()

virtual bool Unit::HasSpell ( uint32  ) const
inlinevirtual

◆ HasSpellCooldown()

◆ HasSpellItemCooldown()

virtual bool Unit::HasSpellItemCooldown ( uint32  ,
uint32   
) const
inlinevirtual

Reimplemented in Player.

1263{ return false; }

Referenced by Spell::CheckCast(), and ProcDamageAndSpellFor().

◆ HasSpellMagnetAura()

bool Unit::HasSpellMagnetAura ( ) const
inline

◆ HasSpiritOfRedemptionAura()

◆ HasStealthAura()

◆ HasStealthDetectAura()

bool Unit::HasStealthDetectAura ( ) const
inline
@ SPELL_AURA_MOD_STEALTH_DETECT
Definition SpellAuraDefines.h:80

References HasAuraType(), and SPELL_AURA_MOD_STEALTH_DETECT.

Referenced by AuraEffect::HandleModStealthDetect().

◆ HasStunAura()

◆ HasTauntAura()

bool Unit::HasTauntAura ( ) const
inline
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74

References HasAuraType(), and SPELL_AURA_MOD_TAUNT.

Referenced by Creature::CanCreatureAttack(), and PetAI::SelectNextTarget().

◆ HasThreatAura()

bool Unit::HasThreatAura ( ) const
inline
@ SPELL_AURA_MOD_THREAT
Definition SpellAuraDefines.h:73

References HasAuraType(), and SPELL_AURA_MOD_THREAT.

Referenced by ApplyTotalThreatModifier().

◆ HasTransformAura()

bool Unit::HasTransformAura ( ) const
inline

◆ HasUnattackableAura()

bool Unit::HasUnattackableAura ( ) const
inline

◆ HasUnitFlag()

bool Unit::HasUnitFlag ( UnitFlags  flags) const
inline
702{ return HasFlag(UNIT_FIELD_FLAGS, flags); }

References Object::HasFlag(), and UNIT_FIELD_FLAGS.

Referenced by _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), Vehicle::AddPassenger(), AttackerStateUpdate(), boss_malygos::boss_malygosAI::AttackStart(), SmartAI::AttackStart(), npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), violet_hold_trashAI::AttackStart(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::AttackStart(), npc_ravenous_worg::npc_ravenous_worgAI::AttackStart(), npc_swarm_scarab::npc_swarm_scarabAI::CanAIAttack(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanNoReagentCast(), CanSwim(), CanUseAttackType(), Spell::CheckEffectTarget(), boss_muru::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), boss_malygos::boss_malygosAI::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_jormungarAI::DoAction(), Spell::DoSpellHitOnUnit(), RandomMovementGenerator< T >::DoUpdate(), boss_dorothee::EnterEvadeMode(), boss_roar::EnterEvadeMode(), boss_strawman::EnterEvadeMode(), boss_tinhead::EnterEvadeMode(), boss_julianne::EnterEvadeMode(), SmartAI::EnterEvadeMode(), GetReactionTo(), GetVelocity(), spell_gen_model_visible::HandleEffectApply(), WorldSession::HandleMovementOpcodes(), spell_gen_mounted_charge::HandleScriptEffect(), IsImmuneToNPC(), IsImmuneToPC(), IsInCombat(), IsMounted(), IsPetInCombat(), isTargetableForAttack(), violet_hold_trashAI::JustEngagedWith(), boss_novos::boss_novosAI::JustSummoned(), CreatureGroup::LeaderMoveTo(), Condition::Meets(), MotionMaster::MoveCharge(), MotionMaster::MoveChase(), MotionMaster::MoveConfused(), MotionMaster::MoveDistract(), MotionMaster::MoveFall(), MotionMaster::MoveFleeing(), MotionMaster::MoveFollow(), boss_professor_putricide::boss_professor_putricideAI::MoveInLineOfSight(), boss_palehoof::boss_palehoofAI::MoveInLineOfSight(), npc_massive_jormungar::npc_massive_jormungarAI::MoveInLineOfSight(), npc_ferocious_rhino::npc_ferocious_rhinoAI::MoveInLineOfSight(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::MoveInLineOfSight(), npc_frenzied_worgen::npc_frenzied_worgenAI::MoveInLineOfSight(), npc_shattered_hand_scout::MoveInLineOfSight(), npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight(), MotionMaster::MoveLand(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), MotionMaster::MovePath(), MotionMaster::MovePoint(), MotionMaster::MoveRandom(), MotionMaster::MoveSeekAssistance(), MotionMaster::MoveSeekAssistanceDistract(), MotionMaster::MoveSplinePath(), MotionMaster::MoveTakeoff(), MotionMaster::MoveTargetedHome(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_pet_warlock::npc_toc_pet_warlockAI::myCanCast(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), Creature::reachWithSpellAttack(), Creature::reachWithSpellCure(), Creature::RefreshSwimmingFlag(), ScriptedAI::SelectSpell(), Player::SetClientControl(), SetSpeed(), boss_the_lurker_below::SummonedCreatureDies(), Player::Update(), npc_onyxian_lair_guard::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_toc_warrior::npc_toc_warriorAI::UpdateAI(), npc_toc_dk::npc_toc_dkAI::UpdateAI(), npc_toc_rogue::npc_toc_rogueAI::UpdateAI(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::UpdateAI(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), npc_power_spark::npc_power_sparkAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), npc_xt002_heart::npc_xt002_heartAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), and npc_ravenous_worg::npc_ravenous_worgAI::UpdateAI().

◆ HasUnitFlag2()

◆ HasUnitMovementFlag()

◆ HasUnitState()

bool Unit::HasUnitState ( const uint32  f) const
inline
691{ return (m_state & f); }

References m_state.

Referenced by Spell::_cast(), Creature::_IsTargetAcceptable(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), AddThreat(), advisor_baseAI::advisor_baseAI(), Attack(), AttackerStateUpdate(), FollowerAI::AttackStart(), npc_raging_spirit::npc_raging_spiritAI::AttackStart(), boss_alar::boss_alar(), boss_anetheron::boss_anetheron(), boss_anzu::boss_anzu(), boss_apothecary_hummel::boss_apothecary_hummelAI::boss_apothecary_hummelAI(), boss_archimonde::boss_archimonde(), boss_azgalor::boss_azgalor(), boss_azuregos::boss_azuregosAI::boss_azuregosAI(), boss_balinda::boss_balinda(), boss_bigbadwolf::boss_bigbadwolf(), boss_blackheart_the_inciter::boss_blackheart_the_inciter(), boss_blindeye_the_seer::boss_blindeye_the_seer(), boss_captain_skarloc::boss_captain_skarloc(), boss_curator::boss_curator(), boss_darkweaver_syth::boss_darkweaver_syth(), boss_dorothee::boss_dorothee(), boss_exarch_maladaar::boss_exarch_maladaar(), boss_fathomguard_caribdis::boss_fathomguard_caribdis(), boss_fathomguard_sharkkis::boss_fathomguard_sharkkis(), boss_fathomguard_tidalvess::boss_fathomguard_tidalvess(), boss_ghazan::boss_ghazan(), boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurse(), boss_halazzi::boss_halazzi(), boss_hexlord_malacrass::boss_hexlord_malacrass(), boss_high_astromancer_solarian::boss_high_astromancer_solarian(), boss_high_king_maulgar::boss_high_king_maulgar(), boss_janalai::boss_janalai(), boss_jarien::boss_jarien(), boss_kazrogal::boss_kazrogal(), boss_kelidan_the_breaker::boss_kelidan_the_breaker(), boss_kiggler_the_crazed::boss_kiggler_the_crazed(), boss_kiljaeden::boss_kiljaeden(), boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI(), boss_krosh_firehand::boss_krosh_firehand(), boss_lady_vashj::boss_lady_vashj(), boss_magtheridon::boss_magtheridon(), boss_maiden_of_virtue::boss_maiden_of_virtue(), boss_mekgineer_steamrigger::boss_mekgineer_steamrigger(), boss_mennu_the_betrayer::boss_mennu_the_betrayer(), boss_mor_grayhoof::boss_mor_grayhoof(), boss_moroes::boss_moroes(), boss_morogrim_tidewalker::boss_morogrim_tidewalker(), boss_murmur::boss_murmur(), boss_nazan::boss_nazan(), boss_nexusprince_shaffar::boss_nexusprince_shaffar(), boss_olm_the_summoner::boss_olm_the_summoner(), boss_omor_the_unscarred::boss_omor_the_unscarred(), boss_pandemonius::boss_pandemonius(), boss_quagmirran::boss_quagmirran(), boss_rage_winterchill::boss_rage_winterchill(), boss_roar::boss_roar(), boss_rokmar_the_crackler::boss_rokmar_the_crackler(), boss_shirrak_the_dead_watcher::boss_shirrak_the_dead_watcher(), boss_sothos::boss_sothos(), boss_strawman::boss_strawman(), boss_supremus::boss_supremus(), boss_swamplord_muselek::boss_swamplord_muselek(), boss_taldaram::boss_taldaram(), boss_talon_king_ikiss::boss_talon_king_ikiss(), boss_tavarok::boss_tavarok(), boss_tenris_mirkblood::boss_tenris_mirkblood(), boss_terestian_illhoof::boss_terestian_illhoof(), boss_the_black_stalker::boss_the_black_stalker(), boss_the_maker::boss_the_maker(), boss_tinhead::boss_tinhead(), boss_vazruden::boss_vazruden(), boss_void_reaver::boss_void_reaver(), boss_warbringer_omrogg::boss_warbringer_omrogg(), boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefist(), boss_watchkeeper_gargolmar::boss_watchkeeper_gargolmar(), PathGenerator::CalculatePath(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::CanAIAttack(), boss_gurtogg_bloodboil::CanAIAttack(), PetAI::CanAttack(), Player::CanEquipItem(), CanFreeMove(), Creature::CanPeriodicallyCallForAssistance(), Creature::CanStartAttack(), spell_dk_death_grip::CheckCast(), Spell::CheckCast(), Spell::CheckPetCast(), spell_warr_retaliation::CheckProc(), SpellInfo::CheckTarget(), CreatureUnitRelocationWorker(), boss_garfrost::boss_garfrostAI::DamageTaken(), BossAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), DealDamage(), DealMeleeDamage(), DisableRotate(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), UnitAI::DoSpellAttackIfReady(), UnitAI::DoSpellAttackToRandomTargetIfReady(), Spell::DoSpellHitOnUnit(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), Spell::EffectDistract(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), Spell::EffectKnockBack(), CritterAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Spell::finish(), Player::GetInitialVisiblePackets(), WorldSession::HandleAuctionListItems(), spell_dru_starfall_dummy::HandleDummy(), WorldSession::HandleEmoteOpcode(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleMoveTeleportAck(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandlePlayerLoginFromDB(), WorldSession::HandlePlayerLoginToCharInWorld(), AuraEffect::HandleProcTriggerDamageAuraProc(), ArenaSpectator::HandleSpectatorSpectateCommand(), boss_venoxis::InitializeAI(), isAttackingPlayer(), boss_faction_championsAI::IsCCed(), Creature::IsInEvadeMode(), IsInFlight(), IsMovementPreventedByCasting(), Creature::IsMovementPreventedByCasting(), isPossessed(), isPossessedByPlayer(), isSpellBlocked(), IsStopped(), isTargetableForAttack(), Creature::IsUpdateNeeded(), IsValidCombatTarget(), CritterAI::JustEngagedWith(), boss_priestess_delrissa::JustEngagedWith(), npc_coren_direbrew_sisters::JustEngagedWith(), boss_yoggsaron_keeper::JustEngagedWith(), boss_essence_of_desire::boss_essence_of_desireAI::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_kagani_nightstrike::JustEngagedWith(), PetAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), GridObjectLoader::LoadCreatures(), MagicSpellHitResult(), MeleeSpellHitResult(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), SmartAI::MoveInLineOfSight(), boss_kaelthas::MovementInform(), npc_toc_druid::npc_toc_druidAI::myCanCast(), npc_toc_shaman::npc_toc_shamanAI::myCanCast(), npc_toc_paladin::npc_toc_paladinAI::myCanCast(), npc_toc_priest::npc_toc_priestAI::myCanCast(), npc_toc_shadow_priest::npc_toc_shadow_priestAI::myCanCast(), npc_toc_warlock::npc_toc_warlockAI::myCanCast(), npc_toc_mage::npc_toc_mageAI::myCanCast(), npc_toc_hunter::npc_toc_hunterAI::myCanCast(), npc_toc_boomkin::npc_toc_boomkinAI::myCanCast(), npc_toc_warrior::npc_toc_warriorAI::myCanCast(), npc_toc_dk::npc_toc_dkAI::myCanCast(), npc_toc_rogue::npc_toc_rogueAI::myCanCast(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::myCanCast(), npc_toc_retro_paladin::npc_toc_retro_paladinAI::myCanCast(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), npc_apothecary_baxter::npc_apothecary_baxter(), npc_batrider::npc_batrider(), npc_hyjal_frost_wyrm::npc_hyjal_frost_wyrm(), npc_hyjal_gargoyle::npc_hyjal_gargoyle(), npc_hyjal_ground_trash::npc_hyjal_ground_trash(), npc_icc_spire_frostwyrm::npc_icc_spire_frostwyrm(), npc_inner_demon::npc_inner_demon(), npc_kiljaeden_controller::npc_kiljaeden_controller(), npc_sunblade_arch_mage::npc_sunblade_arch_mage(), Acore::FriendlyCCedInRange::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessAction(), RemoveCharmedBy(), boss_kormok::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), npc_ohgan::npc_ohganAI::Reset(), boss_thekal::Reset(), npc_zealot_lorkhan::Reset(), npc_zealot_zath::Reset(), boss_isalien::Reset(), npc_anubisath_guardian::Reset(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::Reset(), npc_ashtongue_channeler::Reset(), RollMeleeOutcomeAgainst(), boss_faction_championsAI::SelectEnemyCaster(), ThreatContainer::SelectNextVictim(), Player::SetClientControl(), SetContestedPvP(), SetControlled(), Creature::SetDisableGravity(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), Creature::SetHover(), SetInCombatState(), SetInFront(), SetRooted(), SetStunned(), WaypointMovementGenerator< Creature >::StartMove(), lfg::LFGMgr::TeleportPlayer(), CreatureAI::TriggerAlert(), Creature::Update(), Player::Update(), Update(), TimedFleeingMovementGenerator::Update(), boss_sartharion_dragonAI::UpdateAI(), CombatAI::UpdateAI(), CasterAI::UpdateAI(), BossAI::UpdateAI(), WorldBossAI::UpdateAI(), npc_av_marshal_or_warmaster::npc_av_marshal_or_warmasterAI::UpdateAI(), ironhand_guardian::ironhand_guardianAI::UpdateAI(), boss_anubshiah::boss_anubshiahAI::UpdateAI(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::UpdateAI(), boss_eviscerator::boss_evisceratorAI::UpdateAI(), boss_gorosh_the_dervish::boss_gorosh_the_dervishAI::UpdateAI(), boss_grizzle::boss_grizzleAI::UpdateAI(), boss_hedrum::boss_hedrumAI::UpdateAI(), boss_moira_bronzebeardAI::UpdateAI(), boss_high_priestess_thaurissanAI::UpdateAI(), boss_okthor::boss_okthorAI::UpdateAI(), boss_drakkisath::boss_drakkisathAI::UpdateAI(), boss_halycon::boss_halyconAI::UpdateAI(), boss_highlord_omokk::boss_highlordomokkAI::UpdateAI(), boss_lord_valthalak::boss_lord_valthalakAI::UpdateAI(), boss_overlord_wyrmthalak::boss_overlordwyrmthalakAI::UpdateAI(), boss_quartermaster_zigris::UpdateAI(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_solakar_flamewreath::boss_solakar_flamewreathAI::UpdateAI(), boss_the_beast::boss_thebeastAI::UpdateAI(), boss_urok_doomhowl::boss_urok_doomhowlAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_chromaggus::boss_chromaggusAI::UpdateAI(), boss_ebonroc::boss_ebonrocAI::UpdateAI(), boss_firemaw::boss_firemawAI::UpdateAI(), boss_flamegor::boss_flamegorAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_nefarian::UpdateAI(), boss_razorgore::boss_razorgoreAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_garr::boss_garrAI::UpdateAI(), boss_golemagg::boss_golemaggAI::UpdateAI(), npc_core_rager::npc_core_ragerAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_flamewaker_priest::npc_flamewaker_priestAI::UpdateAI(), npc_mc_core_hound::npc_mc_core_houndAI::UpdateAI(), boss_netherspite::UpdateAI(), boss_servant_quarters::UpdateAI(), npc_kilrek::UpdateAI(), boss_priestess_lackey_commonAI::UpdateAI(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_lady_sylvanas_windrunner::npc_lady_sylvanas_windrunnerAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_jaina_proudmoore_bfu::npc_jaina_proudmoore_bfuAI::UpdateAI(), boss_blight_worm::boss_blight_wormAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_grilek::boss_grilekAI::UpdateAI(), boss_hakkar::boss_hakkarAI::UpdateAI(), boss_hazzarah::UpdateAI(), boss_jindo::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_wushoolay::boss_wushoolayAI::UpdateAI(), npc_coren_direbrew::UpdateAI(), npc_hallows_end_soh::UpdateAI(), boss_headless_horseman::UpdateAI(), boss_epoch::boss_epochAI::UpdateAI(), boss_infinite_corruptor::boss_infinite_corruptorAI::UpdateAI(), boss_mal_ganis::boss_mal_ganisAI::UpdateAI(), boss_meathook::boss_meathookAI::UpdateAI(), boss_salramm::boss_salrammAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), boss_lieutenant_drake::UpdateAI(), boss_onyxia::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), npc_belnistrasz::npc_belnistraszAI::UpdateAI(), npc_shadowpriest_sezziz::npc_shadowpriest_sezzizAI::UpdateAI(), boss_elder_nadox::UpdateAI(), boss_volazj::UpdateAI(), boss_jedoga_shadowseeker::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_hadronox::boss_hadronoxAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_sartharion::boss_sartharionAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), npc_baltharus_the_warborn_clone::npc_baltharus_the_warborn_cloneAI::UpdateAI(), boss_general_zarithrian::boss_general_zarithrianAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_saviana_ragefire::boss_saviana_ragefireAI::UpdateAI(), boss_eadric::boss_eadricAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), npc_argent_soldier::npc_argent_soldierAI::UpdateAI(), boss_black_knight::boss_black_knightAI::UpdateAI(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::UpdateAI(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_toc_hunter::npc_toc_hunterAI::UpdateAI(), boss_jaraxxus::boss_jaraxxusAI::UpdateAI(), npc_fel_infernal::npc_fel_infernalAI::UpdateAI(), npc_mistress_of_pain::npc_mistress_of_painAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_twin_valkyrAI::UpdateAI(), boss_dred::boss_dredAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), boss_trollgore::boss_trollgoreAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_fos_corrupted_soul_fragment::npc_fos_corrupted_soul_fragmentAI::UpdateAI(), boss_devourer_of_souls::boss_devourer_of_soulsAI::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_ghostly_priest::npc_ghostly_priestAI::UpdateAI(), npc_phantom_mage::npc_phantom_mageAI::UpdateAI(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::UpdateAI(), npc_spectral_footman::npc_spectral_footmanAI::UpdateAI(), npc_tortured_rifleman::npc_tortured_riflemanAI::UpdateAI(), boss_frostsworn_general::boss_frostsworn_generalAI::UpdateAI(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::UpdateAI(), npc_hor_risen_witch_doctor::npc_hor_risen_witch_doctorAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_gal_darah::boss_gal_darahAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::UpdateAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::UpdateAI(), boss_festergut::boss_festergutAI::UpdateAI(), npc_stinky_icc::npc_stinky_iccAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_leader::npc_gunship_boarding_leaderAI::UpdateAI(), npc_gunship_boarding_add::npc_gunship_boarding_add_realAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_precious_icc::npc_precious_iccAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_spinestalker::npc_spinestalkerAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), npc_gluttonous_abomination::npc_gluttonous_abominationAI::UpdateAI(), npc_rotting_frost_giant::npc_rotting_frost_giantAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_sister_svalna::boss_sister_svalnaAI::UpdateAI(), npc_captain_arnath::npc_captain_arnathAI::UpdateAI(), npc_captain_brandon::npc_captain_brandonAI::UpdateAI(), npc_captain_grondel::npc_captain_grondelAI::UpdateAI(), npc_captain_rupert::npc_captain_rupertAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), npc_icc_skybreaker_hierophant::npc_icc_skybreaker_hierophantAI::UpdateAI(), npc_icc_skybreaker_marksman::npc_icc_skybreaker_marksmanAI::UpdateAI(), npc_icc_skybreaker_vicar::npc_icc_skybreaker_vicarAI::UpdateAI(), npc_icc_skybreaker_luminary::npc_icc_skybreaker_luminaryAI::UpdateAI(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::UpdateAI(), npc_icc_severed_essence::npc_icc_severed_essenceAI::UpdateAI(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::UpdateAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::UpdateAI(), boss_isle_of_conquest::boss_isle_of_conquestAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_loatheb::boss_loathebAI::UpdateAI(), boss_maexxna::boss_maexxnaAI::UpdateAI(), boss_noth::boss_nothAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_razuvious_minion::boss_razuvious_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_nexus_lord::npc_nexus_lordAI::UpdateAI(), npc_scion_of_eternity::npc_scion_of_eternityAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_drakos::boss_drakosAI::UpdateAI(), boss_eregos::boss_eregosAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_volkhan::boss_volkhanAI::UpdateAI(), npc_molten_golem::npc_molten_golemAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_krystallus::boss_krystallusAI::UpdateAI(), boss_maiden_of_grief::boss_maiden_of_griefAI::UpdateAI(), boss_sjonnir::boss_sjonnirAI::UpdateAI(), boss_sjonnir_iron_sludge::boss_sjonnir_iron_sludgeAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_steelbreaker::boss_steelbreakerAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_auriaya::boss_auriayaAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_stonebark::boss_freya_elder_stonebarkAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), boss_freya_elder_ironbranch::boss_freya_elder_ironbranchAI::UpdateAI(), boss_freya_summons::boss_freya_summonsAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), npc_ulduar_hodir_priest::npc_ulduar_hodir_priestAI::UpdateAI(), npc_ulduar_hodir_druid::npc_ulduar_hodir_druidAI::UpdateAI(), npc_ulduar_hodir_shaman::npc_ulduar_hodir_shamanAI::UpdateAI(), npc_ulduar_hodir_mage::npc_ulduar_hodir_mageAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim::boss_thorimAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::UpdateAI(), boss_thorim_gauntlet_npcs::boss_thorim_gauntlet_npcsAI::UpdateAI(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::UpdateAI(), boss_thorim_ancient_rune_giant::boss_thorim_ancient_rune_giantAI::UpdateAI(), boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_yoggsaron::boss_yoggsaronAI::UpdateAI(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_ulduar_storm_tempered_keeper::npc_ulduar_storm_tempered_keeperAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), boss_dalronn_the_controller::UpdateAI(), npc_enslaved_proto_drake::UpdateAI(), npc_massive_jormungar::npc_massive_jormungarAI::UpdateAI(), npc_ferocious_rhino::npc_ferocious_rhinoAI::UpdateAI(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::UpdateAI(), npc_frenzied_worgen::npc_frenzied_worgenAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), boss_archavon::boss_archavonAI::UpdateAI(), boss_emalon::boss_emalonAI::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), boss_toravon::boss_toravonAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_erekem_guard::npc_erekem_guardAI::UpdateAI(), boss_lavanthor::boss_lavanthorAI::UpdateAI(), boss_moragg::boss_moraggAI::UpdateAI(), boss_xevozz::boss_xevozzAI::UpdateAI(), boss_zuramat::boss_zuramatAI::UpdateAI(), npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_exarch_maladaar::UpdateAI(), boss_nexusprince_shaffar::UpdateAI(), npc_yor::UpdateAI(), boss_anzu::UpdateAI(), npc_maiev_illidan::UpdateAI(), boss_gathios_the_shatterer::UpdateAI(), boss_high_nethermancer_zerevor::UpdateAI(), boss_lady_malande::UpdateAI(), boss_veras_darkshadow::UpdateAI(), boss_essence_of_suffering::boss_essence_of_sufferingAI::UpdateAI(), boss_essence_of_desire::boss_essence_of_desireAI::UpdateAI(), boss_essence_of_anger::boss_essence_of_angerAI::UpdateAI(), boss_doomlord_kazzak::boss_doomlordkazzakAI::UpdateAI(), boss_doomwalker::UpdateAI(), boss_leotheras_the_blind::UpdateAI(), boss_gruul::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), boss_watchkeeper_gargolmar::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), boss_alar::UpdateAI(), advisor_baseAI::UpdateAI(), npc_maghar_captive::npc_maghar_captiveAI::UpdateAI(), npc_enslaved_netherwing_drake::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), npc_pet_dk_ebon_gargoyle::UpdateAI(), npc_pet_gen_target_following_bomb::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), emerald_dragonAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), PetAI::UpdateAI(), npc_orb_carrier::npc_orb_carrierAI::UpdateAI(), npc_hor_raging_ghoul::npc_hor_raging_ghoulAI::UpdateAI(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::UpdateAI(), npc_wg_spirit_guide::npc_wg_spirit_guideAI::UpdateAI(), Player::UpdateCharmedAI(), npc_general_andorov::UpdateEscortAI(), npc_onyx_flamecaller::npc_onyx_flamecallerAI::UpdateEscortAI(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), npc_kurenai_captive::npc_kurenai_captiveAI::UpdateEscortAI(), npc_isla_starmane::npc_isla_starmaneAI::UpdateEscortAI(), SmartAI::UpdatePath(), and SmartScript::UpdateTimer().

◆ HasUnitTypeMask()

◆ HasVisibleAuraType()

bool Unit::HasVisibleAuraType ( AuraType  auraType) const
5809{
5810 AuraEffectList const& mAuraList = GetAuraEffectsByType(auraType);
5811 for (AuraEffectList::const_iterator i = mAuraList.begin(); i != mAuraList.end(); ++i)
5812 if ((*i)->GetBase()->CanBeSentToClient())
5813 return true;
5814
5815 return false;
5816}

References GetAuraEffectsByType().

◆ HasWaterBreathingAura()

bool Unit::HasWaterBreathingAura ( ) const
inline
@ SPELL_AURA_WATER_BREATHING
Definition SpellAuraDefines.h:145

References HasAuraType(), and SPELL_AURA_WATER_BREATHING.

Referenced by Player::getMaxTimer().

◆ HasWaterWalkAura()

bool Unit::HasWaterWalkAura ( ) const
inline
@ SPELL_AURA_WATER_WALK
Definition SpellAuraDefines.h:167

References HasAuraType(), and SPELL_AURA_WATER_WALK.

Referenced by Player::GetAurasForTarget().

◆ HasWeapon()

virtual bool Unit::HasWeapon ( WeaponAttackType  type) const
pure virtual

Implemented in Creature, and Player.

Referenced by HasMainhandWeapon(), HasOffhandWeapon(), and HasRangedWeapon().

◆ HasWeaponForAttack()

virtual bool Unit::HasWeaponForAttack ( WeaponAttackType  type) const
inlinevirtual

Reimplemented in Creature, and Player.

927{ return CanUseAttackType(type); }
bool CanUseAttackType(uint8 attacktype) const
Definition Unit.h:931

References CanUseAttackType().

Referenced by hasMainhandWeaponForAttack(), HasMainhandWeaponForAttack(), HasOffhandWeaponForAttack(), HasRangedWeaponForAttack(), Creature::HasWeaponForAttack(), and Player::HasWeaponForAttack().

◆ haveOffhandWeapon()

bool Unit::haveOffhandWeapon ( ) const
524{
525 if (Player const* player = ToPlayer())
526 return player->GetWeaponForAttack(OFF_ATTACK, true);
527
528 return CanDualWield();
529}
bool CanDualWield() const
Definition Unit.h:918

References CanDualWield(), OFF_ATTACK, and Object::ToPlayer().

Referenced by boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), and boss_twin_valkyrAI::myDoMeleeAttackIfReady().

◆ HealBySpell()

int32 Unit::HealBySpell ( HealInfo healInfo,
bool  critical = false 
)
11338{
11339 uint32 heal = healInfo.GetHeal();
11340 sScriptMgr->ModifyHealReceived(this, healInfo.GetTarget(), heal, healInfo.GetSpellInfo());
11341 healInfo.SetHeal(heal);
11342
11343 // calculate heal absorb and reduce healing
11344 CalcHealAbsorb(healInfo);
11345
11346 int32 gain = Unit::DealHeal(healInfo.GetHealer(), healInfo.GetTarget(), healInfo.GetHeal());
11347 healInfo.SetEffectiveHeal(gain);
11348
11349 SendHealSpellLog(healInfo, critical);
11350 return gain;
11351}
Unit * GetHealer() const
Definition Unit.h:411
void SetHeal(uint32 amount)
Definition Unit.h:401
void SetEffectiveHeal(uint32 amount)
Definition Unit.h:406
static void CalcHealAbsorb(HealInfo &healInfo)
Definition Unit.cpp:2529
static int32 DealHeal(Unit *healer, Unit *victim, uint32 addhealth)
Definition Unit.cpp:11047
void SendHealSpellLog(HealInfo const &healInfo, bool critical=false)
Definition Unit.cpp:11320

References CalcHealAbsorb(), DealHeal(), HealInfo::GetHeal(), HealInfo::GetHealer(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SendHealSpellLog(), HealInfo::SetEffectiveHeal(), HealInfo::SetHeal(), and sScriptMgr.

Referenced by Spell::DoAllEffectOnTarget(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ HealthAbovePct()

◆ HealthAbovePctHealed()

bool Unit::HealthAbovePctHealed ( int32  pct,
uint32  heal 
) const
inline

◆ HealthBelowPct()

bool Unit::HealthBelowPct ( int32  pct) const
inline
1039{ return GetHealth() < CountPctFromMaxHealth(pct); }

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_moira_bronzebeardAI::CastOnEmperorIfPossible(), boss_mor_grayhoof::DamageTaken(), boss_isalien::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::DamageTaken(), boss_hadronox::boss_hadronoxAI::DamageTaken(), HandleDummyAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), HandleProcTriggerSpell(), ScriptedAI::HealthBelowPct(), boss_kalec::JustEngagedWith(), boss_sathrovarr::JustEngagedWith(), npc_akama_illidan::JustEngagedWith(), npc_maiev_illidan::JustEngagedWith(), boss_olm_the_summoner::JustEngagedWith(), boss_priestess_lackey_commonAI::JustEngagedWith(), boss_yazzai::JustEngagedWith(), boss_grand_warlock_nethekurse::JustEngagedWith(), Player::LoadFromDB(), npc_death_knight_initiate::OnGossipHello(), SetHealth(), SpellPctHealingModsDone(), Update(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), npc_sentinel_leader::UpdateAI(), npc_sentinel_infiltrator::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::UpdateAI(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), boss_twilight_halion::boss_twilight_halionAI::UpdateAI(), boss_tharon_ja::boss_tharon_jaAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_drakkari_elemental::boss_drakkari_elementalAI::UpdateAI(), boss_eck::boss_eckAI::UpdateAI(), boss_slad_ran::boss_slad_ranAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_anomalus::UpdateAI(), boss_keristrasza::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_ormorok::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), boss_grand_warlock_nethekurse::UpdateAI(), and npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateEscortAI().

◆ HealthBelowPctDamaged()

bool Unit::HealthBelowPctDamaged ( int32  pct,
uint32  damage 
) const
inline
1040{ return int64(GetHealth()) - int64(damage) < int64(CountPctFromMaxHealth(pct)); }
std::int64_t int64
Definition Define.h:102

References CountPctFromMaxHealth(), and GetHealth().

Referenced by boss_mandokir::boss_mandokirAI::DamageDealt(), boss_lord_valthalak::boss_lord_valthalakAI::DamageTaken(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::DamageTaken(), boss_quartermaster_zigris::DamageTaken(), boss_warmaster_voone::boss_warmastervooneAI::DamageTaken(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_golemagg::boss_golemaggAI::DamageTaken(), npc_core_rager::npc_core_ragerAI::DamageTaken(), boss_attumen::DamageTaken(), boss_midnight::DamageTaken(), boss_kormok::DamageTaken(), npc_batrider::DamageTaken(), npc_coren_direbrew::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_onyxia::DamageTaken(), npc_anubisath_guardian::DamageTaken(), boss_ouro::DamageTaken(), npc_anubisath_sentinel::aqsentinelAI::DamageTaken(), npc_anubisath_defender::DamageTaken(), boss_elder_nadox::DamageTaken(), boss_volazj::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_sartharion::boss_sartharionAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_gunship::npc_gunshipAI::DamageTaken(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::DamageTaken(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::DamageTaken(), npc_gunship_boarding_addAI::DamageTaken(), npc_shambling_horror_icc::npc_shambling_horror_iccAI::DamageTaken(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::DamageTaken(), boss_malygos::boss_malygosAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), npc_xt002_boombot::npc_xt002_boombotAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_akama_shade::DamageTaken(), boss_vazruden::DamageTaken(), npc_millhouse_manastorm::npc_millhouse_manastormAI::DamageTaken(), npc_magister_aledis::DamageTaken(), BossAI::DamageTaken(), boss_halazzi::DamageTaken(), boss_buru::DamageTaken(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DamageTaken(), boss_bug_trio::DamageTaken(), boss_hadronox::boss_hadronoxAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), and HandleProcTriggerSpell().

◆ IncrDiminishing()

void Unit::IncrDiminishing ( DiminishingGroup  group)
15136{
15137 // Checking for existing in the table
15138 for (Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
15139 {
15140 if (i->DRGroup != group)
15141 continue;
15142 if (int32(i->hitCount) < GetDiminishingReturnsMaxLevel(group))
15143 i->hitCount += 1;
15144 return;
15145 }
15147}
DiminishingLevels GetDiminishingReturnsMaxLevel(DiminishingGroup group)
Definition SpellMgr.cpp:264
Definition Unit.h:273

References DIMINISHING_LEVEL_2, GetDiminishingReturnsMaxLevel(), GameTime::GetGameTimeMS(), and m_Diminishing.

Referenced by Spell::DoSpellHitOnUnit().

◆ InitCharmInfo()

CharmInfo * Unit::InitCharmInfo ( )
15900{
15901 if (!m_charmInfo)
15902 m_charmInfo = new CharmInfo(this);
15903
15904 return m_charmInfo;
15905}
Definition CharmInfo.h:127

References m_charmInfo.

Referenced by Guardian::Guardian(), Pet::Pet(), and SetCharmedBy().

◆ InitStatBuffMods()

void Unit::InitStatBuffMods ( )
inline
1009 {
1010 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_POSSTAT0) + i, 0);
1011 for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) SetFloatValue(static_cast<uint16>(UNIT_FIELD_NEGSTAT0) + i, 0);
1012 }

References STAT_STRENGTH, UNIT_FIELD_NEGSTAT0, and UNIT_FIELD_POSSTAT0.

Referenced by Player::InitStatsForLevel().

◆ InitTamedPet()

bool Unit::InitTamedPet ( Pet pet,
uint8  level,
uint32  spell_id 
)
17480{
17481 Player* player = ToPlayer();
17482 PetStable& petStable = player->GetOrInitPetStable();
17483 if (petStable.CurrentPet || petStable.GetUnslottedHunterPet())
17484 return false;
17485
17486 pet->SetCreatorGUID(GetGUID());
17487 pet->SetFaction(GetFaction());
17488 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
17489
17490 if (IsPlayer())
17492
17493 if (!pet->InitStatsForLevel(level))
17494 {
17495 LOG_ERROR("entities.unit", "Pet::InitStatsForLevel() failed for creature (Entry: {})!", pet->GetEntry());
17496 return false;
17497 }
17498
17499 pet->GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
17500 // this enables pet details window (Shift+P)
17501 pet->InitPetCreateSpells();
17502 pet->SetFullHealth();
17503 pet->FillPetInfo(&petStable.CurrentPet.emplace());
17504 return true;
17505}
@ UNIT_CREATED_BY_SPELL
Definition UpdateFields.h:138
bool InitStatsForLevel(uint8 level)
Definition Pet.cpp:1018
Definition PetDefines.h:209
PetInfo const * GetUnslottedHunterPet() const
Definition PetDefines.h:237
Optional< PetInfo > CurrentPet
Definition PetDefines.h:232
void FillPetInfo(PetStable::PetInfo *petInfo) const
Definition Pet.cpp:2477
void InitPetCreateSpells()
Definition Pet.cpp:2052
PetStable & GetOrInitPetStable()
Definition Player.cpp:15608
void SetFullHealth()
Definition Unit.h:1049
void SetFaction(uint32 faction)
Definition Unit.cpp:10127
void ReplaceAllUnitFlags(UnitFlags flags)
Remove the Unit flag specify only.
Definition Unit.h:705
CharmInfo * GetCharmInfo()
Definition Unit.h:1208
void SetCreatorGUID(ObjectGuid creator)
Definition Unit.h:671
void SetPetNumber(uint32 petnumber, bool statwindow)
Definition CharmInfo.cpp:240

References PetStable::CurrentPet, Pet::FillPetInfo(), GetCharmInfo(), Object::GetEntry(), GetFaction(), Object::GetGUID(), Player::GetOrInitPetStable(), PetStable::GetUnslottedHunterPet(), Pet::InitPetCreateSpells(), Guardian::InitStatsForLevel(), Object::IsPlayer(), LOG_ERROR, ReplaceAllUnitFlags(), SetCreatorGUID(), SetFaction(), SetFullHealth(), CharmInfo::SetPetNumber(), SetUInt32Value(), sObjectMgr, Object::ToPlayer(), UNIT_CREATED_BY_SPELL, and UNIT_FLAG_PLAYER_CONTROLLED.

Referenced by CreateTamedPetFrom(), and CreateTamedPetFrom().

◆ InterruptNonMeleeSpells()

void Unit::InterruptNonMeleeSpells ( bool  withDelayed,
uint32  spellid = 0,
bool  withInstant = true,
bool  bySelf = false 
)
4187{
4188 // generic spells are interrupted if they are not finished or delayed
4189 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
4190 InterruptSpell(CURRENT_GENERIC_SPELL, withDelayed, withInstant, bySelf);
4191
4192 // autorepeat spells are interrupted if they are not finished or delayed
4193 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
4194 InterruptSpell(CURRENT_AUTOREPEAT_SPELL, withDelayed, withInstant, bySelf);
4195
4196 // channeled spells are interrupted if they are not finished, even if they are delayed
4197 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
4198 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4199}

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, InterruptSpell(), and m_currentSpells.

Referenced by _EnterVehicle(), PetAI::_stopAttack(), Player::ActivateSpec(), npc_dark_nucleus::npc_dark_nucleusAI::AttackStart(), CleanupBeforeRemoveFromMap(), CombatStop(), boss_julianne::DamageTaken(), boss_onyxia::DamageTaken(), boss_volazj::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_the_lich_king::boss_the_lich_kingAI::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DamageTaken(), DealDamage(), boss_leotheras_the_blind::DemonTime(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_akilzon::DoAction(), npc_medivh_bm::DoAction(), boss_thorim_sif::boss_thorim_sifAI::DoAction(), boss_nazan::DoAction(), npc_ranshalla::npc_ranshallaAI::DoContinueEscort(), Spell::EffectKnockBack(), boss_leotheras_the_blind::ElfTime(), boss_felblood_kaelthas::GravityLapseSequence(), spell_dk_death_grip::HandleBaseDummy(), WorldSession::HandleCancelCastOpcode(), spell_magtheridon_shadow_grasp::HandleDummyRemove(), spell_novos_crystal_handler_death_aura::HandleEffectApply(), spell_hydross_cleansing_field_command::HandleEffectRemove(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLootOpcode(), WorldSession::HandlePetActionHelper(), spell_the_lich_king_jump::HandleScript(), boss_shade_of_aran::JustEngagedWith(), npc_kilrek::JustEngagedWith(), boss_archimonde::JustEngagedWith(), boss_infinite_corruptor::boss_infinite_corruptorAI::JustEngagedWith(), boss_taldaram::JustEngagedWith(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::JustEngagedWith(), boss_urom::boss_uromAI::JustEngagedWith(), boss_thorim_runic_colossus::boss_thorim_runic_colossusAI::JustEngagedWith(), boss_kelidan_the_breaker::JustEngagedWith(), boss_curator::JustEngagedWith(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustEngagedWith(), boss_gal_darah::boss_gal_darahAI::JustEngagedWith(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustEngagedWith(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith(), violet_hold_trashAI::JustEngagedWith(), PetAI::KilledUnit(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), boss_shade_of_aran::OnPowerUpdate(), boss_jeklik::PathEndReached(), npc_akama_illidan::PathEndReached(), PretendToDie(), boss_alar::PretendToDie(), SmartScript::ProcessAction(), RemoveAurasWithInterruptFlags(), boss_curator::Reset(), boss_malchezaar::Reset(), boss_varos::boss_varosAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), boss_talon_king_ikiss::Reset(), boss_high_astromancer_solarian::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), boss_illidan_stormrage::ScheduleAbilities(), boss_the_lurker_below::SchedulerPhaseOne(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), boss_anomalus::SetData(), setDeathState(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), boss_razorscale::boss_razorscaleAI::SpellHit(), StopAttackFaction(), Player::TeleportTo(), CasterAI::UpdateAI(), TotemAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_scholomance_occultist::npc_scholomance_occultistAI::UpdateAI(), boss_paletress::boss_paletressAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), npc_dark_nucleus::npc_dark_nucleusAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_hunter_snake_trap::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and PetAI::UpdateAI().

◆ InterruptSpell()

void Unit::InterruptSpell ( CurrentSpellTypes  spellType,
bool  withDelayed = true,
bool  withInstant = true,
bool  bySelf = false 
)
4109{
4110 //LOG_DEBUG("entities.unit", "Interrupt spell for unit {}.", GetEntry());
4111 Spell* spell = m_currentSpells[spellType];
4112 if (spell
4113 && (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
4114 && (withInstant || spell->GetCastTime() > 0 || spell->getState() == SPELL_STATE_CASTING)) // xinef: or spell is in casting state (channeled spells only)
4115 {
4116 // for example, do not let self-stun aura interrupt itself
4117 if (!spell->IsInterruptable())
4118 return;
4119
4120 // send autorepeat cancel message for autorepeat spells
4121 if (spellType == CURRENT_AUTOREPEAT_SPELL)
4122 if (IsPlayer())
4124
4125 if (spell->getState() != SPELL_STATE_FINISHED)
4126 spell->cancel(bySelf);
4127 else
4128 {
4129 m_currentSpells[spellType] = nullptr;
4130 spell->SetReferencedFromCurrent(false);
4131 }
4132
4133 // SAI creatures only
4134 // Start chasing victim if they are spell casters (at least one SMC spell) if interrupted/silenced.
4135 if (IsCreature())
4136 {
4137 if (SmartAI* ai = dynamic_cast<SmartAI*>(ToCreature()->AI()))
4138 if (ai->CanChaseOnInterrupt())
4139 ai->SetCombatMove(true);
4140 }
4141 }
4142}
@ SPELL_STATE_DELAYED
Definition Spell.h:231
void SendAutoRepeatCancel(Unit *target)
Definition PlayerMisc.cpp:152
Definition SmartAI.h:44
bool IsInterruptable() const
Definition Spell.h:564
int32 GetCastTime() const
Definition Spell.h:550
uint32 getState() const
Definition Spell.h:485
void cancel(bool bySelf=false)
Definition Spell.cpp:3716

References Spell::cancel(), CURRENT_AUTOREPEAT_SPELL, Spell::GetCastTime(), Spell::getState(), Object::IsCreature(), Spell::IsInterruptable(), Object::IsPlayer(), m_currentSpells, Player::SendAutoRepeatCancel(), Spell::SetReferencedFromCurrent(), SPELL_STATE_CASTING, SPELL_STATE_DELAYED, SPELL_STATE_FINISHED, Object::ToCreature(), and Object::ToPlayer().

Referenced by _UpdateAutoRepeatSpell(), Player::ActivateTaxiPathTo(), Attack(), AttackStop(), CastStop(), Spell::EffectInterruptCast(), Spell::EffectSanctuary(), AuraEffect::HandleAuraModSilence(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandleCancelAutoRepeatSpellOpcode(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleCancelChanneling(), spell_hun_scatter_shot::HandleDummy(), AuraEffect::HandleFeignDeath(), InterruptNonMeleeSpells(), SmartAI::JustEngagedWith(), Player::RemoveItemDependentAurasAndCasts(), SetCurrentCastedSpell(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_nightbane::TriggerHealthTakeOff(), and npc_belnistrasz::npc_belnistraszAI::UpdateAI().

◆ InvalidateValuesUpdateCache()

void Unit::InvalidateValuesUpdateCache ( )
inlineprivate
2140{ _valuesUpdateCache.clear(); }

References _valuesUpdateCache.

Referenced by SetUInt32Value(), and Update().

◆ IsAlive()

bool Unit::IsAlive ( ) const
inline
1707{ return (m_deathState == DeathState::Alive); };

References Alive, and m_deathState.

Referenced by _CreateAuraApplication(), CreatureAI::_EnterEvadeMode(), _EnterVehicle(), _IsValidAssistTarget(), _IsValidAttackTarget(), Player::_LoadItem(), BossAI::_Reset(), WorldBossAI::_Reset(), KillRewarder::_RewardHonor(), KillRewarder::_RewardKillCredit(), KillRewarder::_RewardXP(), PetAI::_stopAttack(), AddAura(), Map::AddPlayerToMap(), HostileReference::AddThreat(), Spell::AddUnitTarget(), Attack(), PetAI::AttackedBy(), AttackerStateUpdate(), boss_freya::boss_freyaAI::boss_freyaAI(), boss_hodir::boss_hodirAI::boss_hodirAI(), boss_mimiron::boss_mimironAI::boss_mimironAI(), boss_thorim::boss_thorimAI::boss_thorimAI(), WorldSession::BuildPartyMemberStatsChangedPacket(), Player::BuyItemFromVendorSlot(), CalcAbsorbResist(), CalculateMeleeDamage(), CalculateSpellDamageTaken(), instance_ruins_of_ahnqiraj::instance_ruins_of_ahnqiraj_InstanceMapScript::CallNextRajaxxLeader(), Creature::CanAssistTo(), PetAI::CanAttack(), Player::CanCaptureTowerPoint(), CanHaveThreatList(), Player::CanInteractWithQuestGiver(), Player::CanUseAmmo(), Player::CanUseBattlegroundObject(), Player::CanUseItem(), Player::CastItemCombatSpell(), Player::CheckAreaExploreAndOutdoor(), spell_dk_raise_ally::CheckCast(), spell_hun_check_pet_los::CheckCast(), spell_hun_pet_heart_of_the_phoenix::CheckCast(), spell_hun_bestial_wrath::CheckCast(), Spell::CheckCast(), boss_gothik::boss_gothikAI::CheckGroupSplitted(), BattlegroundRV::CheckPositionForUnit(), spell_mage_focus_magic::CheckProc(), spell_dk_blood_caked_blade::CheckProc(), spell_dk_dancing_rune_weapon::CheckProc(), spell_item_necrotic_touch::CheckProc(), spell_pal_seal_of_righteousness::CheckProc(), spell_warl_siphon_life::CheckProc(), spell_putricide_mutation_init::CheckRequirementInternal(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CreatureUnitRelocationWorker(), DealDamage(), DealDamageMods(), DealMeleeDamage(), DealSpellDamage(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), Creature::DisappearAndDie(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_xerestrasza::npc_xerestraszaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_sister_svalna::boss_sister_svalnaAI::DoAction(), boss_high_king_maulgar::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_infinite_corruptor::boss_infinite_corruptorAI::DoAction(), boss_tharon_ja::boss_tharon_jaAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), Spell::DoAllEffectOnTarget(), spell_hun_masters_call::DoCheckCast(), RandomMovementGenerator< T >::DoInitialize(), WorldSession::DoLootRelease(), WaypointMovementGenerator< Creature >::DoUpdate(), instance_blackrock_spire::instance_blackrock_spireMapScript::Dragonspireroomcheck(), Spell::EffectAddExtraAttacks(), Spell::EffectEnergize(), Spell::EffectEnergizePct(), Spell::EffectEnvironmentalDMG(), Spell::EffectFeedPet(), Spell::EffectHeal(), Spell::EffectHealMaxHealth(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), Spell::EffectHealthLeech(), Spell::EffectInstaKill(), Spell::EffectInterruptCast(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectResurrect(), Spell::EffectResurrectNew(), Spell::EffectResurrectPet(), Spell::EffectSchoolDMG(), Spell::EffectScriptEffect(), Spell::EffectSelfResurrect(), Spell::EffectSkinPlayerCorpse(), Spell::EffectStuck(), Spell::EffectThreat(), Spell::EffectWeaponDmg(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::EnterEvadeMode(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), npc_terenas_menethil::npc_terenas_menethilAI::EnterEvadeMode(), npc_pet_mage_mirror_image::EnterEvadeMode(), Player::EnvironmentalDamage(), Player::EquipItem(), BattleExperienceEvent::Execute(), ResetToHomeOrientation::Execute(), DelayedMovementEvent::Execute(), IceTombSummonEvent::Execute(), SACActivateEvent::Execute(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::ExecuteEvent(), AssistanceMovementGenerator::Finalize(), Creature::ForcedDespawn(), CreatureGroup::FormationReset(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::GetData(), GetDebugInfo(), Player::GetInitialVisiblePackets(), FollowerAI::GetLeaderForFollower(), Player::getMaxTimer(), CreatureGroup::GetNewTargetForMember(), Player::GetNPCIfCanInteractWith(), GetPartyMembers(), npc_air_force_bots::npc_air_force_botsAI::GetSummonedGuard(), npc_wild_wyrm::npc_wild_wyrmAI::GetValidPlayer(), Pet::GivePetXP(), Player::GiveXP(), go_wind_stone::go_wind_stoneAI::GossipSelect(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), BattlegroundEY::HandleAreaTrigger(), BattlegroundWS::HandleAreaTrigger(), WorldSession::HandleAreaTriggerOpcode(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModTotalThreat(), WorldSession::HandleAutostoreLootItemOpcode(), WorldSession::HandleBattleFieldPortOpcode(), misc_commandscript::HandleDamageCommand(), misc_commandscript::HandleDieCommand(), Player::HandleDrowning(), HandleDummyAuraProc(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), WorldSession::HandleEmoteOpcode(), Player::HandleFall(), misc_commandscript::HandleFreezeCommand(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleInitiateTradeOpcode(), WorldSession::HandleLootMoneyOpcode(), WorldSession::HandleMessagechatOpcode(), AuraEffect::HandleModTaunt(), AuraEffect::HandleModTotalPercentStat(), WorldSession::HandleMovementOpcodes(), npc_commandscript::HandleNpcMoveCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetWanderDistanceCommand(), AuraEffect::HandleObsModPowerAuraTick(), WorldSession::HandleOpenItemOpcode(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), WorldSession::HandlePetAction(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandlePetStopAttack(), misc_commandscript::HandlePInfoCommand(), spell_pal_seal_of_command_aura::HandleProc(), HandleProcTriggerSpell(), WorldSession::HandleReclaimCorpseOpcode(), WorldSession::HandleRepopRequestOpcode(), WorldSession::HandleRequestPartyMemberStatsOpcode(), ArenaSpectator::HandleResetCommand(), WorldSession::HandleSetAmmoOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), misc_commandscript::HandleSkirmishCommand(), ArenaSpectator::HandleSpectatorSpectateCommand(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleSummonResponseOpcode(), WorldSession::HandleUnstablePet(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), boss_moroes::InitializeGuests(), Player::IsAtGroupRewardDistance(), Player::IsAtRecruitAFriendDistance(), Creature::IsInvisibleDueToDespawn(), Player::IsOutdoorPvPActive(), Player::IsPetNeedBeTemporaryUnsummoned(), isTargetableForAttack(), IsValidCombatTarget(), Spell::IsValidDeadOrAliveTarget(), ThreatCalcHelper::isValidProcess(), npc_kilrek::JustDied(), boss_rajaxx::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), boss_freya::boss_freyaAI::JustEngagedWith(), npc_underbat::JustEngagedWith(), boss_sartharion::boss_sartharionAI::JustEngagedWith(), boss_fathomlord_karathress::JustReachedHome(), boss_rotface::boss_rotfaceAI::JustSummoned(), Kill(), boss_hadronox::boss_hadronoxAI::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), CreatureGroup::LeaderMoveTo(), Player::LoadCorpse(), GridObjectLoader::LoadCreatures(), Player::LoadFromDB(), MagicSpellHitResult(), AchievementCriteriaData::Meets(), CreatureGroup::MemberEngagingTarget(), CreatureGroup::MemberEvaded(), npc_twiggy_flathead::npc_twiggy_flatheadAI::MoveInLineOfSight(), boss_lord_marrowgar::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_uldaman::instance_uldaman_InstanceMapScript::OnCreatureCreate(), instance_temple_of_ahnqiraj::instance_temple_of_ahnqiraj_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), instance_shadow_labyrinth::instance_shadow_labyrinth_InstanceMapScript::OnCreatureCreate(), go_palehoof_sphere::OnGossipHello(), go_jotunheim_cage::OnGossipHello(), go_dragonflayer_cage::OnGossipHello(), spell_yogg_saron_brain_link_aura::OnPeriodic(), instance_violet_hold::instance_violet_hold_InstanceMapScript::OnPlayerEnter(), instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter(), at_orb_of_command::OnTrigger(), at_ancient_leaf::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_celestial_planetarium_enterance::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), AreaTrigger_at_nats_landing::OnTrigger(), AreaTrigger_at_sentry_point::OnTrigger(), SmartTrigger::OnTrigger(), AreaTrigger_at_area_52_entrance::OnTrigger(), at_dragonspire_hall::OnTrigger(), at_blackrock_stadium::OnTrigger(), near_scarshield_infiltrator::OnTrigger(), at_scarshield_infiltrator::OnTrigger(), at_commander_dawnforge::OnTrigger(), RisenArchmageCheck::operator()(), WretchedGhoulCleaner::operator()(), ValithriaDespawner::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::NearestCreatureEntryWithLiveStateInObjectRangeCheck::operator()(), Acore::PlayerAtMinimumRangeAway::operator()(), Acore::AnyDeadUnitObjectInRangeCheck::operator()(), Acore::AnyPlayerInObjectRangeCheck::operator()(), Acore::NearestPlayerInObjectRangeCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::AnyUnitInObjectRangeCheck::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), Acore::AnyDeadUnitCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::MostHPMissingGroupInRange::operator()(), FrostwingVrykulSearcher::operator()(), Acore::AllDeadCreaturesInRange::operator()(), ShadowTrapLKTargetSelector::operator()(), NonTankLKTargetSelector::operator()(), DefileTargetSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), PetAI::OwnerAttacked(), npc_pet_gen_valkyr_guardian::OwnerAttacked(), PetAI::OwnerAttackedBy(), npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), MapMgr::PlayerCannotEnter(), ProcDamageAndSpell(), SmartScript::ProcessAction(), RemoveCharmedBy(), Group::RemoveMember(), Player::RemovePet(), Battleground::RemovePlayerAtLeave(), Player::RepopAtGraveyard(), boss_kiljaeden::Reset(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::Reset(), boss_fathomlord_karathress::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), Creature::Respawn(), Player::RewardPlayerAndGroupAtEvent(), BossAI::ScheduleEnrageTimer(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), Player::SendLoot(), npc_corrupted_totem::SetAura(), instance_naxxramas::SetBossState(), SetConfused(), boss_emperor_dagran_thaurissan::boss_draganthaurissanAI::SetData(), instance_scarlet_monastery::instance_scarlet_monastery_InstanceMapScript::SetData(), npc_enslaved_proto_drake::SetData(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::SetData(), boss_teron_gorefiend::SetData(), Player::setDeathState(), Creature::SetDisableGravity(), SetFeared(), Creature::SetHover(), SetInCombatState(), SetStunned(), Battlefield::ShowNpc(), npc_dark_iron_guzzler::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_hor_lich_king::npc_hor_lich_kingAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), WaypointMovementGenerator< Creature >::StartMove(), PassengerController::SummonCreatures(), boss_rend_blackhand::boss_rend_blackhandAI::SummonedCreatureDespawn(), boss_priestess_delrissa::SummonedCreatureDies(), Player::SwapItem(), lfg::LFGMgr::TeleportPlayer(), BattlegroundRV::TeleportUnitToNewZ(), Pet::Update(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Puppet::Update(), Player::Update(), Totem::Update(), Update(), TimedFleeingMovementGenerator::Update(), TotemAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_dark_iron_guzzler::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_gormok::boss_gormokAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_ice_tomb::npc_ice_tombAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::UpdateAI(), boss_vezax::boss_vezaxAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_erekem::boss_erekemAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), PetAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), npc_tooga::npc_toogaAI::UpdateFollowerAI(), npc_ringo::npc_ringoAI::UpdateFollowerAI(), InstanceScript::UpdateMinionState(), Creature::UpdateMovementFlags(), boss_netherspite::UpdatePortals(), boss_twin_valkyrAI::UpdateSharedHealth(), UpdateSplineMovement(), Player::UpdateZone(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsAlwaysDetectableFor()

bool Unit::IsAlwaysDetectableFor ( WorldObject const *  seer) const
overrideprotectedvirtual

Reimplemented from WorldObject.

14317{
14319 return true;
14320
14321 if (HasAuraTypeWithCaster(SPELL_AURA_MOD_STALKED, seer->GetGUID()))
14322 return true;
14323
14324 if (Player* ownerPlayer = GetSpellModOwner())
14325 if (Player const* seerPlayer = seer->ToPlayer())
14326 {
14327 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14328 return true;
14329 }
14330
14331 return false;
14332}
@ SPELL_AURA_MOD_STALKED
Definition SpellAuraDefines.h:131
virtual bool IsAlwaysDetectableFor(WorldObject const *) const
Definition Object.h:760

References Object::GetGUID(), GetSpellModOwner(), HasAuraTypeWithCaster(), WorldObject::IsAlwaysDetectableFor(), SPELL_AURA_MOD_STALKED, and Object::ToPlayer().

Referenced by Creature::IsAlwaysDetectableFor(), and Player::IsAlwaysDetectableFor().

◆ IsAlwaysVisibleFor()

bool Unit::IsAlwaysVisibleFor ( WorldObject const *  seer) const
overrideprotectedvirtual

: Check if unit is eligible for sparring damages. Work only if attacker and victim are creatures.

Reimplemented from WorldObject.

14298{
14300 return true;
14301
14302 // Always seen by owner
14303 if (ObjectGuid guid = GetCharmerOrOwnerGUID())
14304 if (seer->GetGUID() == guid)
14305 return true;
14306
14307 if (Player const* seerPlayer = seer->ToPlayer())
14308 if (Unit* owner = GetOwner())
14309 if (Player* ownerPlayer = owner->ToPlayer())
14310 if (ownerPlayer->IsGroupVisibleFor(seerPlayer))
14311 return true;
14312
14313 return false;
14314}
virtual bool IsAlwaysVisibleFor(WorldObject const *) const
Definition Object.h:757

References GetCharmerOrOwnerGUID(), Object::GetGUID(), GetOwner(), WorldObject::IsAlwaysVisibleFor(), and Object::ToPlayer().

◆ IsArmorer()

bool Unit::IsArmorer ( ) const
inline
@ UNIT_NPC_FLAG_REPAIR
Definition UnitDefines.h:327
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:718

References HasNpcFlag(), and UNIT_NPC_FLAG_REPAIR.

◆ isAttackingPlayer()

bool Unit::isAttackingPlayer ( ) const
10559{
10561 return true;
10562
10563 if (!m_Controlled.empty())
10564 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10565 if ((*itr)->isAttackingPlayer())
10566 return true;
10567
10568 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
10569 if (m_SummonSlot[i])
10570 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
10571 if (summon->isAttackingPlayer())
10572 return true;
10573
10574 return false;
10575}
Creature * GetCreature(ObjectGuid const guid)
Definition Map.cpp:2364

References Map::GetCreature(), WorldObject::GetMap(), HasUnitState(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, and UNIT_STATE_ATTACK_PLAYER.

◆ isAttackReady()

◆ IsAttackSpeedOverridenShapeShift()

bool Unit::IsAttackSpeedOverridenShapeShift ( ) const
19346{
19347 // Mirroring clientside gameplay logic
19348 if (ShapeshiftForm form = GetShapeshiftForm())
19349 if (SpellShapeshiftFormEntry const* entry = sSpellShapeshiftFormStore.LookupEntry(form))
19350 return entry->attackSpeed > 0;
19351
19352 return false;
19353}

References GetShapeshiftForm(), and sSpellShapeshiftFormStore.

Referenced by Player::CalculateMinMaxDamage().

◆ IsAuctioner()

bool Unit::IsAuctioner ( ) const
inline
@ UNIT_NPC_FLAG_AUCTIONEER
Definition UnitDefines.h:336

References HasNpcFlag(), and UNIT_NPC_FLAG_AUCTIONEER.

◆ IsBanker()

bool Unit::IsBanker ( ) const
inline
@ UNIT_NPC_FLAG_BANKER
Definition UnitDefines.h:332

References HasNpcFlag(), and UNIT_NPC_FLAG_BANKER.

◆ IsBattleMaster()

bool Unit::IsBattleMaster ( ) const
inline

◆ isBeingLoaded()

virtual bool Unit::isBeingLoaded ( ) const
inlinevirtual

Reimplemented in Pet, and Player.

657{ return false;}

Referenced by Player::SetMover().

◆ isBlockCritical()

bool Unit::isBlockCritical ( )
3156{
3158 return true;
3159 return false;
3160}
@ SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
Definition SpellAuraDefines.h:316

References GetTotalAuraModifier(), roll_chance_i(), and SPELL_AURA_MOD_BLOCK_CRIT_CHANCE.

Referenced by CalculateMeleeDamage(), and CalculateSpellDamageTaken().

◆ IsCharmed()

◆ IsCharmedOwnedByPlayerOrPlayer()

bool Unit::IsCharmedOwnedByPlayerOrPlayer ( ) const
inline

◆ IsClass()

◆ IsContestedGuard()

bool Unit::IsContestedGuard ( ) const
inline
969 {
971 return entry->IsContestedGuardFaction();
972
973 return false;
974 }

References GetFactionTemplateEntry().

Referenced by Acore::NearestVisibleDetectableContestedGuardUnitCheck::operator()().

◆ IsControllableGuardian()

bool Unit::IsControllableGuardian ( ) const
inline

◆ IsControlledByPlayer()

◆ IsCreatedByPlayer()

bool Unit::IsCreatedByPlayer ( ) const
inline
1235{ return m_CreatedByPlayer; }

References m_CreatedByPlayer.

Referenced by DealDamage().

◆ IsCritter()

◆ IsDamageReducedByArmor()

bool Unit::IsDamageReducedByArmor ( SpellSchoolMask  damageSchoolMask,
SpellInfo const *  spellInfo = nullptr,
uint8  effIndex = MAX_SPELL_EFFECTS 
)
static
2036{
2037 // only physical spells damage gets reduced by armor
2038 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL) == 0)
2039 return false;
2040 if (spellInfo)
2041 {
2042 // there are spells with no specific attribute but they have "ignores armor" in tooltip
2043 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_IGNORE_ARMOR))
2044 return false;
2045
2046 // bleeding effects are not reduced by armor
2047 if (effIndex != MAX_SPELL_EFFECTS)
2048 {
2049 if (spellInfo->Effects[effIndex].ApplyAuraName == SPELL_AURA_PERIODIC_DAMAGE ||
2050 spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_SCHOOL_DAMAGE)
2051 if (spellInfo->GetEffectMechanicMask(effIndex) & (1 << MECHANIC_BLEED))
2052 return false;
2053 }
2054 }
2055 return true;
2056}
@ MECHANIC_BLEED
Definition SharedDefines.h:1351
@ SPELL_ATTR0_CU_IGNORE_ARMOR
Definition SpellInfo.h:191

References SpellInfo::Effects, SpellInfo::GetEffectMechanicMask(), SpellInfo::HasAttribute(), MAX_SPELL_EFFECTS, MECHANIC_BLEED, SPELL_ATTR0_CU_IGNORE_ARMOR, SPELL_AURA_PERIODIC_DAMAGE, SPELL_EFFECT_SCHOOL_DAMAGE, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by CalculateMeleeDamage(), CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ isDead()

bool Unit::isDead ( ) const
inline

References Corpse, Dead, and m_deathState.

Referenced by npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::CheckEventFail(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraDummy(), Player::HandleFall(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), misc_commandscript::HandleRespawnCommand(), spell_prince_taldaram_conjure_flame_sphere::HandleScript(), Creature::HasSpellFocus(), UnitAI::InitializeAI(), SmartAI::InitializeAI(), npc_troll_volunteer::npc_troll_volunteerAI::InitializeAI(), npc_spinestalker::npc_spinestalkerAI::InitializeAI(), npc_rimefang::npc_rimefangAI::InitializeAI(), npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), Player::isAllowedToLoot(), npc_anubisath_sentinel::aqsentinelAI::JustDied(), Player::OnGossipSelect(), AreaTrigger_at_stormwright_shelf::OnTrigger(), AreaTrigger_at_scent_larkorwi::OnTrigger(), at_bring_your_orphan_to::OnTrigger(), Player::PrepareGossipMenu(), SmartScript::ProcessAction(), Player::RepopAtGraveyard(), npc_anubisath_sentinel::aqsentinelAI::Reset(), WorldSession::SendAttackStop(), SendMeleeAttackStop(), instance_molten_core::instance_molten_core_InstanceMapScript::SetBossState(), and npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI().

◆ IsDuringRemoveFromWorld()

◆ isDying()

bool Unit::isDying ( ) const
inline
1708{ return (m_deathState == DeathState::JustDied); };

References JustDied, and m_deathState.

Referenced by Creature::IsInvisibleDueToDespawn(), and SetHover().

◆ IsEngaged()

◆ IsEngagedBy()

bool Unit::IsEngagedBy ( Unit const *  who) const
inline

◆ IsFalling()

◆ IsFFAPvP()

bool Unit::IsFFAPvP ( ) const
inline

◆ IsFlying()

◆ IsFriendlyTo()

bool Unit::IsFriendlyTo ( Unit const *  unit) const
10313{
10314 return GetReactionTo(unit) >= REP_FRIENDLY;
10315}

References GetReactionTo(), and REP_FRIENDLY.

Referenced by Spell::_cast(), AuraApplication::_InitFlags(), Creature::_IsTargetAcceptable(), FollowerAI::AssistPlayerInCombatAgainst(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::AttackedBy(), Creature::CanAssistTo(), spell_dk_death_coil::CheckCast(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), Spell::CheckCast(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), Spell::EffectDispel(), Spell::EffectDispelMechanic(), Spell::EffectStealBeneficialBuff(), Spell::EffectThreat(), Aura::HandleAuraSpecificMods(), spell_dk_death_coil::HandleDummy(), spell_pal_holy_shock::HandleDummy(), spell_pri_penance::HandleDummy(), HandleDummyAuraProc(), BattlefieldWG::HandleKill(), spell_winter_veil_shoot_air_rifle::HandleScriptEffect(), WorldSession::HandleSetSelectionOpcode(), Spell::HandleThreatSpells(), GameObject::IsAlwaysVisibleFor(), SpellClickInfo::IsFitToRequirements(), npc_draenei_survivor::npc_draenei_survivorAI::MoveInLineOfSight(), Acore::AnyUnfriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyUnitInObjectRangeCheck::operator()(), Acore::AnyFriendlyNotSelfUnitInObjectRangeCheck::operator()(), Acore::AllFriendlyCreaturesInGrid::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), PetSpellFail(), SmartScript::ProcessEvent(), RemoveCharmedBy(), Spell::SelectExplicitTargets(), Player::SendLoot(), Acore::MessageDistDelivererToHostile::SendPacket(), and TotemAI::UpdateAI().

◆ isFrozen()

◆ IsFullHealth()

◆ IsGossip()

bool Unit::IsGossip ( ) const
inline
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:315

References HasNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

◆ IsGuardian()

◆ IsGuildMaster()

bool Unit::IsGuildMaster ( ) const
inline
@ UNIT_NPC_FLAG_PETITIONER
Definition UnitDefines.h:333

References HasNpcFlag(), and UNIT_NPC_FLAG_PETITIONER.

◆ IsHostileTo()

◆ IsHostileToPlayers()

bool Unit::IsHostileToPlayers ( ) const
10318{
10319 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10320 if (!my_faction || !my_faction->faction)
10321 return false;
10322
10323 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10324 if (raw_faction && raw_faction->reputationListID >= 0)
10325 return false;
10326
10327 return my_faction->IsHostileToPlayers();
10328}
int32 reputationListID
Definition DBCStructure.h:909
uint32 faction
Definition DBCStructure.h:941
bool IsHostileToPlayers() const
Definition DBCStructure.h:981

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsHostileToPlayers(), FactionEntry::reputationListID, and sFactionStore.

◆ IsHovering()

◆ IsHunterPet()

◆ IsImmunedToDamage() [1/3]

bool Unit::IsImmunedToDamage ( Spell const *  spell) const
12891{
12892 SpellInfo const* spellInfo = spell->GetSpellInfo();
12893 if (!spellInfo)
12894 {
12895 return false;
12896 }
12897
12899 {
12900 return false;
12901 }
12902
12904 {
12905 return false;
12906 }
12907
12908 uint32 schoolMask = spell->GetSpellSchoolMask();
12909 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12910 {
12911 return false;
12912 }
12913
12914 // If m_immuneToDamage type contain magic, IMMUNE damage.
12915 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12916 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12917 {
12918 if ((itr->type & schoolMask) == schoolMask)
12919 {
12920 return true;
12921 }
12922 }
12923
12924 return false;
12925}
@ SPELL_ATTR2_NO_SCHOOL_IMMUNITIES
Definition SharedDefines.h:493
@ SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS
Definition SharedDefines.h:446
@ IMMUNITY_DAMAGE
Definition SharedDefines.h:1408
@ SPELL_SCHOOL_MASK_NONE
Definition SharedDefines.h:307
std::vector< SpellImmune > SpellImmuneList
Definition SpellDefines.h:182

References Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [2/3]

bool Unit::IsImmunedToDamage ( SpellInfo const *  spellInfo) const
12859{
12860 if (!spellInfo)
12861 {
12862 return false;
12863 }
12864
12865 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12866 {
12867 return false;
12868 }
12869
12870 if (spellInfo->HasAttribute(SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS) || spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
12871 {
12872 return false;
12873 }
12874
12875 uint32 schoolMask = spellInfo->GetSchoolMask();
12876 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12877 {
12878 return false;
12879 }
12880
12881 // If m_immuneToDamage type contain magic, IMMUNE damage.
12882 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12883 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12884 if ((itr->type & schoolMask) == schoolMask)
12885 return true;
12886
12887 return false;
12888}

References SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_DAMAGE, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, and SPELL_SCHOOL_MASK_NONE.

◆ IsImmunedToDamage() [3/3]

bool Unit::IsImmunedToDamage ( SpellSchoolMask  meleeSchoolMask) const
12843{
12844 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
12845 {
12846 return false;
12847 }
12848
12849 // If m_immuneToDamage type contain magic, IMMUNE damage.
12850 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
12851 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
12852 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
12853 return true;
12854
12855 return false;
12856}

References IMMUNITY_DAMAGE, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by boss_gurtogg_bloodboil::CanAIAttack(), Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), and IsImmunedToDamageOrSchool().

◆ IsImmunedToDamageOrSchool() [1/2]

bool Unit::IsImmunedToDamageOrSchool ( SpellInfo const *  spellInfo) const
13007{
13008 return IsImmunedToDamage(spellInfo) || IsImmunedToSchool(spellInfo);
13009}
bool IsImmunedToSchool(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12927
bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask) const
Definition Unit.cpp:12842

References IsImmunedToDamage(), and IsImmunedToSchool().

◆ IsImmunedToDamageOrSchool() [2/2]

◆ IsImmunedToSchool() [1/3]

bool Unit::IsImmunedToSchool ( Spell const *  spell) const
12967{
12968 SpellInfo const* spellInfo = spell->GetSpellInfo();
12970 {
12971 return false;
12972 }
12973
12974 uint32 schoolMask = spell->GetSpellSchoolMask();
12975 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12976 {
12977 return false;
12978 }
12979
12980 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
12981 {
12982 // If m_immuneToSchool type contain this school type, IMMUNE damage.
12983 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
12984 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
12985 {
12986 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
12987 {
12988 return true;
12989 }
12990 }
12991 }
12992
12993 return false;
12994}
@ IMMUNITY_SCHOOL
Definition SharedDefines.h:1407
bool CanPierceImmuneAura(SpellInfo const *aura) const
Definition SpellInfo.cpp:1323

References SpellInfo::CanPierceImmuneAura(), Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [2/3]

bool Unit::IsImmunedToSchool ( SpellInfo const *  spellInfo) const
12944{
12945 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
12946 return false;
12947
12948 uint32 schoolMask = spellInfo->GetSchoolMask();
12949 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
12950 {
12951 return false;
12952 }
12953
12954 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
12955 {
12956 // If m_immuneToSchool type contain this school type, IMMUNE damage.
12957 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
12958 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
12959 if ((itr->type & schoolMask) == schoolMask && !spellInfo->CanPierceImmuneAura(sSpellMgr->GetSpellInfo(itr->spellId)))
12960 return true;
12961 }
12962
12963 return false;
12964}

References SpellInfo::CanPierceImmuneAura(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_SCHOOL, m_spellImmune, SPELL_ATTR0_NO_IMMUNITIES, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

◆ IsImmunedToSchool() [3/3]

bool Unit::IsImmunedToSchool ( SpellSchoolMask  meleeSchoolMask) const
12928{
12929 if (meleeSchoolMask == SPELL_SCHOOL_MASK_NONE)
12930 {
12931 return false;
12932 }
12933
12934 // If m_immuneToSchool type contain this school type, IMMUNE damage.
12935 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
12936 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
12937 if ((itr->type & meleeSchoolMask) == meleeSchoolMask)
12938 return true;
12939
12940 return false;
12941}

References IMMUNITY_SCHOOL, m_spellImmune, and SPELL_SCHOOL_MASK_NONE.

Referenced by Spell::DoSpellHitOnUnit(), IsImmunedToDamageOrSchool(), IsImmunedToDamageOrSchool(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpell()

bool Unit::IsImmunedToSpell ( SpellInfo const *  spellInfo,
Spell const *  spell = nullptr 
)
virtual

Reimplemented in Creature.

13012{
13013 if (!spellInfo)
13014 return false;
13015
13016 // Single spell immunity.
13017 SpellImmuneList const& idList = m_spellImmune[IMMUNITY_ID];
13018 for (SpellImmuneList::const_iterator itr = idList.begin(); itr != idList.end(); ++itr)
13019 if (itr->type == spellInfo->Id)
13020 return true;
13021
13022 // xinef: my special immunity, if spellid is not on this list it means npc is immune
13023 SpellImmuneList const& allowIdList = m_spellImmune[IMMUNITY_ALLOW_ID];
13024 if (!allowIdList.empty())
13025 {
13026 for (SpellImmuneList::const_iterator itr = allowIdList.begin(); itr != allowIdList.end(); ++itr)
13027 if (itr->type == spellInfo->Id)
13028 return false;
13029 return true;
13030 }
13031
13032 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13033 return false;
13034
13035 if (spellInfo->Dispel)
13036 {
13037 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
13038 for (SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
13039 if (itr->type == spellInfo->Dispel)
13040 return true;
13041 }
13042
13043 // Spells that don't have effectMechanics.
13044 if (spellInfo->Mechanic)
13045 {
13046 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13047 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13048 if (itr->type == spellInfo->Mechanic)
13049 return true;
13050 }
13051
13052 bool immuneToAllEffects = true;
13053 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13054 {
13055 // State/effect immunities applied by aura expect full spell immunity
13056 // Ignore effects with mechanic, they are supposed to be checked separately
13057 if (!spellInfo->Effects[i].IsEffect())
13058 continue;
13059
13060 // Xinef: if target is immune to one effect, and the spell has transform aura - it is immune to whole spell
13061 if (IsImmunedToSpellEffect(spellInfo, i))
13062 {
13063 if (spellInfo->HasAura(SPELL_AURA_TRANSFORM))
13064 return true;
13065 continue;
13066 }
13067
13068 immuneToAllEffects = false;
13069 break;
13070 }
13071 if (immuneToAllEffects) //Return immune only if the target is immune to all spell effects.
13072 return true;
13073
13074 if (spellInfo->Id != 42292 && spellInfo->Id != 59752 && spellInfo->Id != 19574 && spellInfo->Id != 34471)
13075 {
13076 SpellSchoolMask spellSchoolMask = spellInfo->GetSchoolMask();
13077 if (spell)
13078 {
13079 spellSchoolMask = spell->GetSpellSchoolMask();
13080 }
13081
13082 if (spellSchoolMask != SPELL_SCHOOL_MASK_NONE)
13083 {
13084 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
13085 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
13086 {
13087 SpellInfo const* immuneSpellInfo = sSpellMgr->GetSpellInfo(itr->spellId);
13088 if (((itr->type & spellSchoolMask) == spellSchoolMask)
13089 && (!immuneSpellInfo || immuneSpellInfo->IsPositive()) && !spellInfo->IsPositive()
13090 && !spellInfo->CanPierceImmuneAura(immuneSpellInfo))
13091 {
13092 return true;
13093 }
13094 }
13095 }
13096 }
13097
13098 return false;
13099}
@ IMMUNITY_ALLOW_ID
Definition SharedDefines.h:1412
@ IMMUNITY_ID
Definition SharedDefines.h:1411
@ IMMUNITY_MECHANIC
Definition SharedDefines.h:1410

References SpellInfo::CanPierceImmuneAura(), SpellInfo::Dispel, SpellInfo::Effects, SpellInfo::GetSchoolMask(), Spell::GetSpellSchoolMask(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpiritOfRedemptionAura(), SpellInfo::Id, IMMUNITY_ALLOW_ID, IMMUNITY_DISPEL, IMMUNITY_ID, IMMUNITY_MECHANIC, IMMUNITY_SCHOOL, IsImmunedToSpellEffect(), SpellInfo::IsPositive(), m_spellImmune, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_TRANSFORM, SPELL_SCHOOL_MASK_NONE, and sSpellMgr.

Referenced by AddAura(), Spell::DoSpellHitOnUnit(), Creature::IsImmunedToSpell(), spell_hun_lock_and_load::IsTargetValid(), boss_talon_king_ikiss::JustEngagedWith(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), SpellHitResult(), and SpellHitResult().

◆ IsImmunedToSpellEffect()

bool Unit::IsImmunedToSpellEffect ( SpellInfo const *  spellInfo,
uint32  index 
) const
virtual

Reimplemented in Creature, and Totem.

13102{
13103 if (!spellInfo || !spellInfo->Effects[index].IsEffect())
13104 return false;
13105
13106 // xinef: pet scaling auras
13107 if (spellInfo->HasAttribute(SPELL_ATTR4_OWNER_POWER_SCALING))
13108 return false;
13109
13110 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) && !HasSpiritOfRedemptionAura())
13111 return false;
13112
13113 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
13114 uint32 effect = spellInfo->Effects[index].Effect;
13115 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
13116 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
13117 {
13118 if (itr->type == effect && (itr->spellId != 62692 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13119 {
13120 return true;
13121 }
13122 }
13123
13124 if (uint32 mechanic = spellInfo->Effects[index].Mechanic)
13125 {
13126 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
13127 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
13128 if (itr->type == mechanic)
13129 return true;
13130 }
13131
13132 if (uint32 aura = spellInfo->Effects[index].ApplyAuraName)
13133 {
13135 for (SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
13136 {
13137 if (itr->type == aura && (itr->spellId != 64848 || (spellInfo->Effects[index].MiscValue == POWER_MANA && !CanRestoreMana(spellInfo))))
13138 {
13139 if (!spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
13140 {
13141 if (itr->blockType == SPELL_BLOCK_TYPE_ALL || spellInfo->IsPositive()) // xinef: added for pet scaling
13142 {
13143 return true;
13144 }
13145 }
13146 }
13147 }
13148
13149 if (!spellInfo->HasAttribute(SPELL_ATTR2_NO_SCHOOL_IMMUNITIES))
13150 {
13151 // Check for immune to application of harmful magical effects
13153 for (AuraEffectList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
13154 {
13155 if (/*(spellInfo->Dispel == DISPEL_MAGIC || spellInfo->Dispel == DISPEL_CURSE || spellInfo->Dispel == DISPEL_DISEASE) &&*/ // Magic debuff, xinef: all kinds?
13156 ((*iter)->GetMiscValue() & spellInfo->GetSchoolMask()) && // Check school
13157 !spellInfo->IsPositiveEffect(index) && // Harmful
13158 spellInfo->Effects[index].Effect != SPELL_EFFECT_PERSISTENT_AREA_AURA) // Not Persistent area auras
13159 {
13160 return true;
13161 }
13162 }
13163 }
13164 }
13165
13166 return false;
13167}
@ SPELL_EFFECT_PERSISTENT_AREA_AURA
Definition SharedDefines.h:816
@ SPELL_ATTR3_ALWAYS_HIT
Definition SharedDefines.h:522
@ IMMUNITY_STATE
Definition SharedDefines.h:1406
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1405
@ SPELL_ATTR4_OWNER_POWER_SCALING
Definition SharedDefines.h:566
@ SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
Definition SpellAuraDefines.h:330
@ SPELL_BLOCK_TYPE_ALL
Definition SpellDefines.h:159
bool CanRestoreMana(SpellInfo const *spellInfo) const
Definition Unit.cpp:21093

References CanRestoreMana(), SpellInfo::Effects, GetAuraEffectsByType(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasSpiritOfRedemptionAura(), IMMUNITY_EFFECT, IMMUNITY_MECHANIC, IMMUNITY_STATE, SpellInfo::IsPositive(), SpellInfo::IsPositiveEffect(), m_spellImmune, POWER_MANA, SPELL_ATTR0_NO_IMMUNITIES, SPELL_ATTR2_NO_SCHOOL_IMMUNITIES, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_OWNER_POWER_SCALING, SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL, SPELL_BLOCK_TYPE_ALL, and SPELL_EFFECT_PERSISTENT_AREA_AURA.

Referenced by AddAura(), Spell::AddUnitTarget(), Spell::DoSpellHitOnUnit(), spell_dk_death_grip::HandleBaseDummy(), IsImmunedToSpell(), and Creature::IsImmunedToSpellEffect().

◆ IsImmuneToAll()

bool Unit::IsImmuneToAll ( ) const
inline
870{ return IsImmuneToPC() && IsImmuneToNPC(); }

References IsImmuneToNPC(), and IsImmuneToPC().

◆ IsImmuneToNPC()

◆ IsImmuneToPC()

◆ isInAccessiblePlaceFor()

bool Unit::isInAccessiblePlaceFor ( Creature const *  c) const
4260{
4261 if (c->GetMapId() == MAP_THE_RING_OF_VALOR)
4262 {
4263 // skip transport check, check for being below floor level
4264 if (this->GetPositionZ() < 28.0f)
4265 return false;
4266 if (BattlegroundMap* bgMap = c->GetMap()->ToBattlegroundMap())
4267 if (Battleground* bg = bgMap->GetBG())
4268 if (bg->GetStartTime() < 80133) // 60000ms preparation time + 20133ms elevator rise time
4269 return false;
4270 }
4271 else if (c->GetMapId() == MAP_ICECROWN_CITADEL)
4272 {
4273 // if static transport doesn't match - return false
4274 if (c->GetTransport() != this->GetTransport() && ((c->GetTransport() && c->GetTransport()->IsStaticTransport()) || (this->GetTransport() && this->GetTransport()->IsStaticTransport())))
4275 return false;
4276
4277 // special handling for ICC (map 631), for non-flying pets in Gunship Battle, for trash npcs this is done via CanAIAttack
4278 if (c->GetOwnerGUID().IsPlayer() && !c->CanFly())
4279 {
4280 if (c->GetTransport() != this->GetTransport())
4281 return false;
4282 if (this->GetTransport())
4283 {
4284 if (c->GetPositionY() < 2033.0f)
4285 {
4286 if (this->GetPositionY() > 2033.0f)
4287 return false;
4288 }
4289 else if (c->GetPositionY() < 2438.0f)
4290 {
4291 if (this->GetPositionY() < 2033.0f || this->GetPositionY() > 2438.0f)
4292 return false;
4293 }
4294 else if (this->GetPositionY() < 2438.0f)
4295 return false;
4296 }
4297 }
4298 }
4299 else
4300 {
4301 // pussywizard: prevent any bugs by passengers exiting transports or normal creatures flying away
4302 if (c->GetTransport() != this->GetTransport())
4303 return false;
4304 }
4305
4306 LiquidStatus liquidStatus = GetLiquidData().Status;
4307 bool isInWater = (liquidStatus & MAP_LIQUID_STATUS_IN_CONTACT) != 0;
4308
4309 // In water or jumping in water
4310 if (isInWater || (liquidStatus == LIQUID_MAP_ABOVE_WATER && (IsFalling() || (ToPlayer() && ToPlayer()->IsFalling()))))
4311 {
4312 return c->CanEnterWater();
4313 }
4314 else
4315 {
4316 return c->CanWalk() || c->CanFly();
4317 }
4318}
@ MAP_THE_RING_OF_VALOR
Definition AreaDefines.h:261
@ MAP_ICECROWN_CITADEL
Definition AreaDefines.h:265
LiquidStatus
Definition GridTerrainData.h:190
@ LIQUID_MAP_ABOVE_WATER
Definition GridTerrainData.h:192
#define MAP_LIQUID_STATUS_IN_CONTACT
Definition GridTerrainData.h:32
Definition Map.h:661
BattlegroundMap * ToBattlegroundMap()
Definition Map.h:377
bool IsFalling() const
Definition Unit.cpp:19783
LiquidData const & GetLiquidData() const
Definition Object.cpp:3071
LiquidStatus Status
Definition GridTerrainData.h:206

References Creature::CanEnterWater(), Creature::CanFly(), Creature::CanWalk(), WorldObject::GetLiquidData(), WorldObject::GetMap(), WorldLocation::GetMapId(), GetOwnerGUID(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetTransport(), IsFalling(), ObjectGuid::IsPlayer(), GameObject::IsStaticTransport(), LIQUID_MAP_ABOVE_WATER, MAP_ICECROWN_CITADEL, MAP_LIQUID_STATUS_IN_CONTACT, MAP_THE_RING_OF_VALOR, LiquidData::Status, Map::ToBattlegroundMap(), and Object::ToPlayer().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), ChaseMovementGenerator< T >::DoUpdate(), FollowerAI::MoveInLineOfSight(), npc_escortAI::MoveInLineOfSight(), npc_pet_hunter_snake_trap::MoveInLineOfSight(), and HostileReference::updateOnlineStatus().

◆ isInBackInMap()

bool Unit::isInBackInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const

◆ IsInCombat()

bool Unit::IsInCombat ( ) const
inline

References HasUnitFlag(), and UNIT_FLAG_IN_COMBAT.

Referenced by _IsValidAttackTarget(), Player::ActivateTaxiPathTo(), npc_anubisath_sentinel::aqsentinelAI::CallBuddiesToAttack(), npc_argent_captainAI::CanAIAttack(), Player::CanEquipItem(), Creature::CanPeriodicallyCallForAssistance(), Player::CanUnequipItem(), boss_high_nethermancer_zerevor::CastDampenMagicIfPossible(), spell_hun_disengage::CheckCast(), Spell::CheckCast(), SpellInfo::CheckTarget(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::CheckTombReset(), CombatStart(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DoAction(), boss_the_lich_king::boss_the_lich_kingAI::DoAction(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::DoAction(), npc_risen_archmage::npc_risen_archmageAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_felblood_kaelthas::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), UnitAI::DoAddAuraToAllHostilePlayers(), Spell::DoAllEffectOnTarget(), UnitAI::DoCastToAllHostilePlayers(), Spell::DoSpellHitOnUnit(), Spell::EffectActivateRune(), npc_clintar_spirit::npc_clintar_spiritAI::EnterEvadeMode(), boss_professor_putricide::boss_professor_putricideAI::EnterEvadeMode(), gunship_npc_AI::EnterEvadeMode(), npc_gunship_boarding_addAI::EnterEvadeMode(), Player::EquipItem(), ResetToHomeOrientation::Execute(), CastRunesEvent::Execute(), GetVelocity(), spell_apothecary_lingering_fumes::HandleAfterCast(), WorldSession::HandleBattlefieldLeaveOpcode(), WorldSession::HandleBattleFieldPortOpcode(), spell_mc_play_dead_aura::HandleEffectRemove(), WorldSession::HandleEquipmentSetUse(), spell_chapter5_return_to_capital::HandleHit(), boss_malygos::boss_malygosAI::HandleIntroSpeech(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandleMessagechatOpcode(), WorldSession::HandlePetCastSpellOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), ArenaSpectator::HandleSpectatorSpectateCommand(), spell_putricide_mutated_transformation::HandleSummon(), WorldSession::HandleSummonResponseOpcode(), tele_commandscript::HandleTeleCommand(), misc_commandscript::HandleUnstuckCommand(), WorldSession::HandleUseItemOpcode(), npc_pet_mage_mirror_image::InitializeAI(), IsEngaged(), Creature::IsUpdateNeeded(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_anubrekhan::boss_anubrekhanAI::JustSummoned(), boss_kelthuzad::boss_kelthuzadAI::JustSummoned(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), boss_rotface::boss_rotfaceAI::JustSummoned(), boss_nexusprince_shaffar::JustSummoned(), npc_nelson::npc_nelsonAI::JustSummoned(), Pet::LoseHappiness(), CreatureGroup::MemberEvaded(), CreatureAI::MoveInLineOfSight(), boss_muru::MoveInLineOfSight(), boss_eye_of_cthun::MoveInLineOfSight(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::MoveInLineOfSight(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_kelthuzad::boss_kelthuzadAI::MoveInLineOfSight(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_alar::MovementInform(), npc_pet_mage_mirror_image::MySelectNextTarget(), npc_death_knight_initiate::OnGossipHello(), npc_ulduar_expedition_commander::OnGossipHello(), go_ulduar_working_harpoon::OnGossipHello(), npc_death_knight_initiate::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), icecrown_citadel_teleport::OnGossipSelect(), at_frozen_throne_teleport::OnTrigger(), at_naxxramas_hub_portal::OnTrigger(), AreaTrigger_at_legion_teleporter::OnTrigger(), RisenArchmageCheck::operator()(), Acore::MostHPMissingInRange::operator()(), Acore::MostHPPercentMissingInRange::operator()(), Acore::FriendlyCCedInRange::operator()(), Acore::FriendlyMissingBuffInRange::operator()(), Acore::AnyAttackableUnitExceptForOriginalCasterInObjectRangeCheck::operator()(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::OwnerAttackedBy(), boss_kologarn::boss_kologarnAI::PassengerBoarded(), SmartScript::ProcessEvent(), Creature::Regenerate(), Player::Regenerate(), Player::RegenerateAll(), Player::RegenerateHealth(), boss_kiljaeden::Reset(), boss_gluth::boss_gluthAI::SelectPlayerInRoom(), instance_naxxramas::SetBossState(), boss_grand_warlock_nethekurse::SetData(), SetInCombatState(), SetSpeed(), boss_prince_keleseth_icc::boss_prince_kelesethAI::SpellHit(), boss_prince_taldaram_icc::boss_prince_taldaramAI::SpellHit(), boss_prince_valanar_icc::boss_prince_valanarAI::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SpellHit(), Spell::SummonGuardian(), lfg::LFGMgr::TeleportPlayer(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), Creature::Update(), TempSummon::Update(), Update(), DistractMovementGenerator::Update(), TotemAI::UpdateAI(), SimpleCharmedAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), npc_scarlet_courier::npc_scarlet_courierAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_thekal::UpdateAI(), npc_zealot_lorkhan::UpdateAI(), npc_zealot_zath::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), boss_faction_championsAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_moorabi::boss_moorabiAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), npc_green_dragon_combat_trigger::npc_green_dragon_combat_triggerAI::UpdateAI(), npc_risen_archmage::npc_risen_archmageAI::UpdateAI(), npc_frost_freeze_trap::npc_frost_freeze_trapAI::UpdateAI(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::UpdateAI(), boss_grobbulus::boss_grobbulusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_hodir::boss_hodirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_pet_mage_mirror_image::UpdateAI(), npc_pet_shaman_earth_elemental::UpdateAI(), npc_pet_shaman_fire_elemental::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), PassiveAI::UpdateAI(), PetAI::UpdateAI(), Player::UpdateContestedPvP(), Creature::UpdateEntry(), boss_bjarngrim::boss_bjarngrimAI::UpdateEscortAI(), InstanceScript::UpdateMinionState(), SmartAI::UpdatePath(), Player::UpdatePotionCooldown(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ IsInCombatWith()

bool Unit::IsInCombatWith ( Unit const *  who) const
20900{
20901 // Check target exists
20902 if (!who)
20903 return false;
20904 // Search in threat list
20905 ObjectGuid guid = who->GetGUID();
20906 for (ThreatContainer::StorageType::const_iterator i = m_ThreatMgr.GetThreatList().begin(); i != m_ThreatMgr.GetThreatList().end(); ++i)
20907 {
20908 HostileReference* ref = (*i);
20909 // Return true if the unit matches
20910 if (ref && ref->getUnitGuid() == guid)
20911 return true;
20912 }
20913 // Nothing found, false.
20914 return false;
20915}
Definition ThreatMgr.h:48
ObjectGuid getUnitGuid() const
Definition ThreatMgr.h:106
ThreatContainer::StorageType const & GetThreatList() const
Definition ThreatMgr.h:273

References Object::GetGUID(), ThreatMgr::GetThreatList(), HostileReference::getUnitGuid(), and m_ThreatMgr.

Referenced by _IsValidAttackTarget(), DealDamage(), Spell::DoAllEffectOnTarget(), TemporaryThreatModifierEvent::Execute(), IsEngagedBy(), and Acore::NearestAttackableUnitInObjectRangeCheck::operator()().

◆ IsInDisallowedMountForm()

bool Unit::IsInDisallowedMountForm ( ) const
21129{
21130 if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
21131 {
21132 if (transformSpellInfo->HasAttribute(SPELL_ATTR0_ALLOW_WHILE_MOUNTED))
21133 {
21134 return false;
21135 }
21136 }
21137
21138 if (ShapeshiftForm form = GetShapeshiftForm())
21139 {
21140 SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(form);
21141 if (!shapeshift)
21142 {
21143 return true;
21144 }
21145
21146 if (!(shapeshift->flags1 & SHAPESHIFT_FLAG_STANCE))
21147 {
21148 return true;
21149 }
21150 }
21151
21153 {
21154 return false;
21155 }
21156
21157 CreatureDisplayInfoEntry const* display = sCreatureDisplayInfoStore.LookupEntry(GetDisplayId());
21158 if (!display)
21159 {
21160 return true;
21161 }
21162
21164 if (!displayExtra)
21165 {
21166 return true;
21167 }
21168
21169 CreatureModelDataEntry const* model = sCreatureModelDataStore.LookupEntry(display->ModelId);
21170 ChrRacesEntry const* race = sChrRacesStore.LookupEntry(displayExtra->DisplayRaceID);
21171
21172 if (model && !(model->HasFlag(CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT)))
21173 {
21174 if (race && !(race->HasFlag(CHRRACES_FLAGS_CAN_MOUNT)))
21175 {
21176 return true;
21177 }
21178 }
21179
21180 return false;
21181}
@ CHRRACES_FLAGS_CAN_MOUNT
Definition DBCStructure.h:675
@ CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT
Definition DBCStructure.h:771
@ SPELL_ATTR0_ALLOW_WHILE_MOUNTED
Definition SharedDefines.h:417
@ SHAPESHIFT_FLAG_STANCE
Definition UnitDefines.h:104
uint32 getTransForm() const
Definition Unit.h:1881
bool HasFlag(ChrRacesFlags flag) const
Definition DBCStructure.h:700
uint32 ExtendedDisplayInfoID
Definition DBCStructure.h:725
uint32 DisplayRaceID
Definition DBCStructure.h:741
bool HasFlag(CreatureModelDataFlags flag) const
Definition DBCStructure.h:804
uint32 flags1
Definition DBCStructure.h:1823

References CHRRACES_FLAGS_CAN_MOUNT, CREATURE_MODEL_DATA_FLAGS_CAN_MOUNT, CreatureDisplayInfoExtraEntry::DisplayRaceID, CreatureDisplayInfoEntry::ExtendedDisplayInfoID, SpellShapeshiftFormEntry::flags1, GetDisplayId(), GetNativeDisplayId(), GetShapeshiftForm(), getTransForm(), ChrRacesEntry::HasFlag(), CreatureModelDataEntry::HasFlag(), CreatureDisplayInfoEntry::ModelId, sChrRacesStore, sCreatureDisplayInfoExtraStore, sCreatureDisplayInfoStore, sCreatureModelDataStore, SHAPESHIFT_FLAG_STANCE, SPELL_ATTR0_ALLOW_WHILE_MOUNTED, sSpellMgr, and sSpellShapeshiftFormStore.

Referenced by Player::ActivateTaxiPathTo(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), Spell::CheckCast(), Player::ContinueTaxiFlight(), and Player::ProcessDelayedOperations().

◆ IsInFeralForm()

bool Unit::IsInFeralForm ( ) const
inline

◆ IsInFlight()

bool Unit::IsInFlight ( ) const
inline

◆ isInFrontInMap()

bool Unit::isInFrontInMap ( Unit const *  target,
float  distance,
float  arc = M_PI 
) const
4250{
4251 return IsWithinDistInMap(target, distance) && HasInArc(arc, target);
4252}

References Position::HasInArc(), and WorldObject::IsWithinDistInMap().

◆ IsInnkeeper()

bool Unit::IsInnkeeper ( ) const
inline
@ UNIT_NPC_FLAG_INNKEEPER
Definition UnitDefines.h:331

References HasNpcFlag(), and UNIT_NPC_FLAG_INNKEEPER.

Referenced by npc_innkeeper::OnGossipHello().

◆ IsInPartyWith()

bool Unit::IsInPartyWith ( Unit const *  unit) const
18873{
18874 if (this == unit)
18875 return true;
18876
18877 Unit const* u1 = GetCharmerOrOwnerOrSelf();
18878 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
18879 if (u1 == u2)
18880 return true;
18881
18882 if (u1->IsPlayer() && u2->IsPlayer())
18883 return u1->ToPlayer()->IsInSameGroupWith(u2->ToPlayer());
18884 // Xinef: we assume that npcs with the same faction are in party
18885 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
18886 return u1->GetFaction() == u2->GetFaction();
18887 // Xinef: creature type_flag should work for party check only if player group is not a raid
18890 return true;
18891 else
18892 return false;
18893}
bool isRaidGroup() const
Definition Group.cpp:2281
bool IsInSameGroupWith(Player const *p) const
Definition Player.cpp:2322

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), Player::GetGroup(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameGroupWith(), Object::IsPlayer(), Group::isRaidGroup(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by SpellInfo::CheckExplicitTarget(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), and Acore::WorldObjectSpellTargetCheck::operator()().

◆ IsInRaidWith()

bool Unit::IsInRaidWith ( Unit const *  unit) const
18896{
18897 if (this == unit)
18898 return true;
18899
18900 Unit const* u1 = GetCharmerOrOwnerOrSelf();
18901 Unit const* u2 = unit->GetCharmerOrOwnerOrSelf();
18902 if (u1 == u2)
18903 return true;
18904
18905 if (u1->IsPlayer() && u2->IsPlayer())
18906 return u1->ToPlayer()->IsInSameRaidWith(u2->ToPlayer());
18907 // Xinef: we assume that npcs with the same faction are in party
18908 else if (u1->IsCreature() && u2->IsCreature() && !u1->IsControlledByPlayer() && !u2->IsControlledByPlayer())
18909 return u1->GetFaction() == u2->GetFaction();
18912 return true;
18913 else
18914 return false;
18915}

References CREATURE_TYPE_FLAG_TREAT_AS_RAID_UNIT, GetCharmerOrOwnerOrSelf(), Creature::GetCreatureTemplate(), GetFaction(), IsControlledByPlayer(), Object::IsCreature(), Player::IsInSameRaidWith(), Object::IsPlayer(), Object::ToCreature(), Object::ToPlayer(), and CreatureTemplate::type_flags.

Referenced by Corpse::BuildValuesUpdate(), SpellInfo::CheckExplicitTarget(), spell_dru_t10_restoration_4p_bonus::FilterTargets(), GetReactionTo(), WorldSession::HandleLootMasterGiveOpcode(), SpellClickInfo::IsFitToRequirements(), Condition::Meets(), Acore::AnyGroupedUnitInObjectRangeCheck::operator()(), Acore::WorldObjectSpellTargetCheck::operator()(), and PatchValuesUpdate().

◆ IsInSanctuary()

bool Unit::IsInSanctuary ( ) const
inline

◆ IsInWater()

bool Unit::IsInWater ( ) const
virtual

◆ IsLevitating()

◆ IsMounted()

◆ IsMovementPreventedByCasting()

bool Unit::IsMovementPreventedByCasting ( ) const
virtual

Reimplemented in Creature.

4226{
4227 // can always move when not casting
4229 {
4230 return false;
4231 }
4232
4233 // channeled spells during channel stage (after the initial cast timer) allow movement with a specific spell attribute
4235 {
4236 if (spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive())
4237 {
4238 if (spell->GetSpellInfo()->IsActionAllowedChannel())
4239 {
4240 return false;
4241 }
4242 }
4243 }
4244
4245 // prohibit movement for all other spell casts
4246 return true;
4247}
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185

References CURRENT_CHANNELED_SPELL, HasUnitState(), m_currentSpells, SPELL_STATE_FINISHED, and UNIT_STATE_CASTING.

Referenced by TimedFleeingMovementGenerator::Update().

◆ isMoving()

◆ IsNeutralToAll()

bool Unit::IsNeutralToAll ( ) const
10331{
10332 FactionTemplateEntry const* my_faction = GetFactionTemplateEntry();
10333 if (!my_faction || !my_faction->faction)
10334 return true;
10335
10336 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
10337 if (raw_faction && raw_faction->reputationListID >= 0)
10338 return false;
10339
10340 return my_faction->IsNeutralToAll();
10341}
bool IsNeutralToAll() const
Definition DBCStructure.h:982

References FactionTemplateEntry::faction, GetFactionTemplateEntry(), FactionTemplateEntry::IsNeutralToAll(), FactionEntry::reputationListID, and sFactionStore.

Referenced by Creature::_IsTargetAcceptable(), Creature::CanStartAttack(), AggressorAI::Permissible(), and ReactorAI::Permissible().

◆ IsNonMeleeSpellCast()

bool Unit::IsNonMeleeSpellCast ( bool  withDelayed,
bool  skipChanneled = false,
bool  skipAutorepeat = false,
bool  isAutoshoot = false,
bool  skipInstant = true 
) const
4157{
4158 // We don't do loop here to explicitly show that melee spell is excluded.
4159 // Maybe later some special spells will be excluded too.
4160
4161 // generic spells are cast when they are not finished and not delayed
4164 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED))
4165 {
4166 if (!skipInstant || m_currentSpells[CURRENT_GENERIC_SPELL]->GetCastTime())
4167 {
4168 if (!isAutoshoot || !m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4169 return true;
4170 }
4171 }
4172 // channeled spells may be delayed, but they are still considered cast
4173 if (!skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
4175 {
4176 if (!isAutoshoot || !m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
4177 return true;
4178 }
4179 // autorepeat spells may be finished or delayed, but they are still considered cast
4180 if (!skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
4181 return true;
4182
4183 return false;
4184}
@ SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS
Definition SharedDefines.h:484

References CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, m_currentSpells, SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_DELAYED, and SPELL_STATE_FINISHED.

Referenced by Spell::_cast(), _UpdateAutoRepeatSpell(), Player::ActivateSpec(), Player::ActivateTaxiPathTo(), Player::CanEquipItem(), Player::CanExecutePendingSpellCastRequest(), CombatStop(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), ScriptedAI::DoCastSpell(), Spell::EffectKnockBack(), Spell::finish(), WorldSession::HandleCancelCastOpcode(), WorldSession::HandleSetRaidDifficultyOpcode(), isSpellBlocked(), boss_shade_of_aran::JustEngagedWith(), boss_pandemonius::JustEngagedWith(), MeleeSpellHitResult(), Spell::prepare(), SmartScript::ProcessEvent(), RollMeleeOutcomeAgainst(), setDeathState(), StopAttackFaction(), boss_netherspite::SwitchToPortalPhase(), Player::TeleportTo(), TotemAI::UpdateAI(), npc_chesspiece::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_warmage_violetstand::UpdateAI(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ IsOnVehicle()

◆ IsPet()

bool Unit::IsPet ( ) const
inline
747{ return m_unitTypeMask & UNIT_MASK_PET; }
@ UNIT_MASK_PET
Definition UnitDefines.h:160

References m_unitTypeMask, and UNIT_MASK_PET.

Referenced by Spell::_cast(), Spell::AddUnitTarget(), spell_warl_demonic_pact_aura::AfterCheckProc(), Creature::AllLootRemovedFromCorpse(), BeforeVisibilityDestroy< Creature >(), Creature::CallAssistance(), Creature::CallForHelp(), boss_renataki::boss_renatakiAI::CanAlwaysBeDetectable(), boss_renataki::boss_renatakiAI::CanSeeAlways(), Creature::CanSwim(), ClearInCombat(), CombatStart(), Creature::CreateFromProto(), Player::CreatePet(), DealDamage(), MotionTransport::DelayedTeleportTransport(), PetAI::DoAttack(), ChaseMovementGenerator< T >::DoUpdate(), Spell::EffectDismissPet(), Spell::EffectForceDeselect(), Spell::EffectRenamePet(), Spell::EffectSanctuary(), Spell::EffectSchoolDMG(), Spell::EffectTameCreature(), Acore::XP::Gain(), Creature::GetAggroRange(), GetCastingTimeForBonus(), GetCombatRatingReduction(), GetCreatePowers(), GetNextRandomRaidMemberOrPet(), GetRandomContactPoint(), GetVelocity(), AuraEffect::HandleAuraModResistance(), AuraEffect::HandleAuraModStat(), debug_commandscript::HandleDebugThreatListCommand(), AuraEffect::HandleFeignDeath(), modify_commandscript::HandleModifyTalentCommand(), AuraEffect::HandleModPossessPet(), AuraEffect::HandleModResistancePercent(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcDeleteCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_commandscript::HandleNpcSetModelCommand(), npc_commandscript::HandleNpcSetMoveTypeCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), npc_commandscript::HandleNpcTameCommand(), WorldSession::HandlePetAbandon(), WorldSession::HandlePetActionHelper(), WorldSession::HandlePetCastSpellOpcode(), pet_commandscript::HandlePetCreateCommand(), WorldSession::HandlePetRename(), WorldSession::HandlePetSetAction(), misc_commandscript::HandleRespawnCommand(), Creature::InitEntry(), TempSummon::InitStats(), Guardian::InitStatsForLevel(), DisableMgr::IsDisabledFor(), Creature::isElite(), Minion::IsGuardianPet(), Player::isHonorOrXPTarget(), Creature::isWorldBoss(), npc_webbed_creature::npc_webbed_creatureAI::JustDied(), npc_underbat::JustEngagedWith(), npc_vekniss_stinger::JustEngagedWith(), boss_murmur::JustEngagedWith(), Kill(), spell_hun_target_self_and_pet::Load(), ModSpellCastTime(), CreatureAI::MoveBackwardsChecks(), CreatureAI::MoveCircleChecks(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::MoveInLineOfSight(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::MoveInLineOfSight(), Acore::MostHPMissingGroupInRange::operator()(), PetAI::ReceiveEmote(), RollMeleeOutcomeAgainst(), FactorySelector::SelectAI(), Creature::SelectLevel(), WorldSession::SendPetNameQuery(), Spell::SendSpellGo(), Spell::SendSpellStart(), SetCharm(), Creature::SetDisplayId(), SetHealth(), SetInCombatState(), SetMinion(), Creature::SetObjectScale(), setPowerType(), SpellDamageBonusDone(), SpellPctDamageModsDone(), ToPet(), TempSummon::UnSummon(), Update(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_hazzarah::UpdateAI(), PetAI::UpdateAI(), Player::UpdateAreaDependentAuras(), UpdateAuraForGroup(), Creature::UpdateEntry(), Creature::UpdateMoveInLineOfSightState(), and UpdateSpeed().

◆ IsPetAura()

bool Unit::IsPetAura ( Aura const *  aura)
17421{
17422 Unit* owner = GetOwner();
17423
17424 if (!owner || !owner->IsPlayer())
17425 return false;
17426
17427 // if the owner has that pet aura, return true
17428 for (PetAura const* petAura : owner->m_petAuras)
17429 if (petAura->GetAura(GetEntry()) == aura->GetId())
17430 return true;
17431
17432 return false;
17433}
Definition SpellMgr.h:470
uint32 GetId(std::string const &username)
Definition AccountMgr.cpp:236

References Object::GetEntry(), Aura::GetId(), GetOwner(), Object::IsPlayer(), and m_petAuras.

Referenced by Pet::_SaveAuras(), and Spell::EffectSummonPet().

◆ IsPetInCombat()

bool Unit::IsPetInCombat ( ) const
inline

◆ IsPolymorphed()

bool Unit::IsPolymorphed ( ) const
16826{
16827 uint32 transformId = getTransForm();
16828 if (!transformId)
16829 return false;
16830
16831 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(transformId);
16832 if (!spellInfo)
16833 return false;
16834
16835 return spellInfo->GetSpellSpecific() == SPELL_SPECIFIC_MAGE_POLYMORPH;
16836}
@ SPELL_SPECIFIC_MAGE_POLYMORPH
Definition SpellInfo.h:160
SpellSpecificType GetSpellSpecific() const
Definition SpellInfo.cpp:2149

References SpellInfo::GetSpellSpecific(), getTransForm(), SPELL_SPECIFIC_MAGE_POLYMORPH, and sSpellMgr.

Referenced by Attack(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), Player::RegenerateAll(), Creature::RegenerateHealth(), Player::RegenerateHealth(), and Creature::Update().

◆ isPossessed()

◆ isPossessedByPlayer()

bool Unit::isPossessedByPlayer ( ) const
inline

◆ isPossessing() [1/2]

bool Unit::isPossessing ( ) const
inline
1241 {
1242 if (Unit* u = GetCharm())
1243 return u->isPossessed();
1244 else
1245 return false;
1246 }

References GetCharm().

Referenced by WorldSession::HandleCastSpellOpcode(), and misc_commandscript::HandleUnbindSightCommand().

◆ isPossessing() [2/2]

bool Unit::isPossessing ( Unit u) const
inline
1247{ return u->isPossessed() && GetCharmGUID() == u->GetGUID(); }
bool isPossessed() const
Definition Unit.h:1238

References GetCharmGUID(), Object::GetGUID(), and isPossessed().

◆ IsPvP()

◆ IsQuestGiver()

bool Unit::IsQuestGiver ( ) const
inline
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:316

References HasNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_lokhtos_darkbargainer::OnGossipHello(), npc_highlord_darion_mograine::OnGossipHello(), npc_augustus_the_touched::OnGossipHello(), npc_parqual_fintallas::OnGossipHello(), npc_varian_wrynn::OnGossipHello(), npc_thrall_bfu::OnGossipHello(), npc_cos_chromie_middle::OnGossipHello(), npcs_riverbreeze_and_silversky::OnGossipHello(), npc_thrall_warchief::OnGossipHello(), npc_braug_dimspirit::OnGossipHello(), npc_steward_of_time::OnGossipHello(), npc_stone_watcher_of_norgannon::OnGossipHello(), npc_rivern_frostwind::OnGossipHello(), npc_fos_leader::OnGossipHello(), npc_hor_leader::OnGossipHello(), npc_oculus_drakegiver::OnGossipHello(), npc_shandy_dalaran::OnGossipHello(), npc_razael_and_lyana::OnGossipHello(), npc_mcmanus::OnGossipHello(), npc_vekjik::OnGossipHello(), npc_avatar_of_freya::OnGossipHello(), npc_roxi_ramrocket::OnGossipHello(), npc_wg_demolisher_engineer::OnGossipHello(), npc_wg_spirit_guide::OnGossipHello(), npc_wg_queue::OnGossipHello(), npc_wg_quest_giver::OnGossipHello(), npc_finklestein::OnGossipHello(), npc_captain_saeed::OnGossipHello(), npc_innkeeper::OnGossipHello(), npc_prof_alchemy::OnGossipHello(), npc_prof_blacksmith::OnGossipHello(), npc_prof_leather::OnGossipHello(), npc_prof_tailor::OnGossipHello(), npc_taxi::OnGossipHello(), npc_riggle_bassbait::OnGossipHello(), and npc_sayge::OnGossipHello().

◆ IsScriptOverriden()

AuraEffect * Unit::IsScriptOverriden ( SpellInfo const *  spell,
int32  script 
) const
5899{
5901 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
5902 {
5903 if ((*i)->GetMiscValue() == script)
5904 if ((*i)->IsAffectedOnSpell(spell))
5905 return (*i);
5906 }
5907 return nullptr;
5908}
@ SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
Definition SpellAuraDefines.h:175

References GetAuraEffectsByType(), and SPELL_AURA_OVERRIDE_CLASS_SCRIPTS.

Referenced by Spell::CheckCast(), Spell::EffectWeaponDmg(), and AuraEffect::HandleAuraModShapeshift().

◆ IsServiceProvider()

bool Unit::IsServiceProvider ( ) const
inline

◆ IsSitState()

bool Unit::IsSitState ( ) const
16796{
16797 uint8 s = getStandState();
16798 return
16802}
@ UNIT_STAND_STATE_SIT_HIGH_CHAIR
Definition UnitDefines.h:38
@ UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
Definition UnitDefines.h:37
@ UNIT_STAND_STATE_SIT_LOW_CHAIR
Definition UnitDefines.h:36
@ UNIT_STAND_STATE_SIT_CHAIR
Definition UnitDefines.h:34

References getStandState(), UNIT_STAND_STATE_SIT, UNIT_STAND_STATE_SIT_CHAIR, UNIT_STAND_STATE_SIT_HIGH_CHAIR, UNIT_STAND_STATE_SIT_LOW_CHAIR, and UNIT_STAND_STATE_SIT_MEDIUM_CHAIR.

Referenced by _ApplyAura(), AttackerStateUpdate(), WorldSession::HandleMovementOpcodes(), IsStandState(), Spell::prepare(), and SpellTakenCritChance().

◆ isSpellBlocked()

bool Unit::isSpellBlocked ( Unit victim,
SpellInfo const *  spellProto,
WeaponAttackType  attackType = BASE_ATTACK 
)
3130{
3131 // These spells can't be blocked
3132 if (spellProto && spellProto->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3133 return false;
3134
3135 if (victim->HasIgnoreHitDirectionAura() || victim->HasInArc(M_PI, this))
3136 {
3137 // Check creatures flags_extra for disable block
3138 if (victim->IsCreature() &&
3140 return false;
3141
3142 float blockChance = victim->GetUnitBlockChance();
3143 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(victim->GetMaxSkillValueForLevel())) * 0.04f;
3144
3145 // xinef: cant block while casting or while stunned
3146 if (blockChance < 0.0f || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3147 blockChance = 0.0f;
3148
3149 if (roll_chance_f(blockChance))
3150 return true;
3151 }
3152 return false;
3153}
@ CREATURE_FLAG_EXTRA_NO_BLOCK
Definition CreatureData.h:49
@ SPELL_ATTR0_NO_ACTIVE_DEFENSE
Definition SharedDefines.h:414
@ UNIT_STATE_CONTROLLED
Definition UnitDefines.h:211
bool HasIgnoreHitDirectionAura() const
Definition Unit.h:1726
uint32 GetWeaponSkillValue(WeaponAttackType attType, Unit const *target=nullptr) const
Definition Unit.cpp:3819
float GetUnitBlockChance() const
Definition Unit.cpp:3731

References CREATURE_FLAG_EXTRA_NO_BLOCK, GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), Object::IsCreature(), IsNonMeleeSpellCast(), roll_chance_f(), SPELL_ATTR0_NO_ACTIVE_DEFENSE, Object::ToCreature(), and UNIT_STATE_CONTROLLED.

Referenced by CalculateSpellDamageTaken().

◆ IsSpiritGuide()

bool Unit::IsSpiritGuide ( ) const
inline

◆ IsSpiritHealer()

bool Unit::IsSpiritHealer ( ) const
inline

◆ IsSpiritService()

◆ IsStandState()

◆ IsStopped()

bool Unit::IsStopped ( ) const
inline

◆ IsSummon()

bool Unit::IsSummon ( ) const
inline
@ UNIT_MASK_SUMMON
Definition UnitDefines.h:156

References m_unitTypeMask, and UNIT_MASK_SUMMON.

Referenced by Creature::CanPeriodicallyCallForAssistance(), spell_item_unsated_craving::CheckProc(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Spell::EffectScriptEffect(), boss_skeram::EnterEvadeMode(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), Spell::finish(), GetAllMinionsByEntry(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pri_lightwell::HandleScriptEffect(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), boss_skeram::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), npc_counselor_talbot::npc_counselor_talbotAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::JustDied(), boss_skeram::JustEngagedWith(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_leryssa::npc_leryssaAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), BattlefieldWG::OnCreatureCreate(), InstanceScript::OnCreatureCreate(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnCreatureCreate(), instance_hyjal::instance_mount_hyjal_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), instance_blackfathom_deeps::instance_blackfathom_deeps_InstanceMapScript::OnUnitDeath(), RemoveAllControlled(), RemoveAllMinionsByEntry(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), Creature::SaveRespawnTime(), Creature::SearchFormation(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), ToTempSummon(), ToTempSummon(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), boss_skeram::UpdateAI(), npc_oculus_drake::npc_oculus_drakeAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), and Player::VehicleSpellInitialize().

◆ isSwimming()

◆ IsTabardDesigner()

bool Unit::IsTabardDesigner ( ) const
inline

◆ isTargetableForAttack()

◆ IsTaxi()

bool Unit::IsTaxi ( ) const
inline

◆ IsTotem()

◆ IsTrainer()

◆ IsTriggeredAtSpellProcEvent()

bool Unit::IsTriggeredAtSpellProcEvent ( Unit victim,
Aura aura,
WeaponAttackType  attType,
bool  isVictim,
bool  active,
SpellProcEventEntry const *&  spellProcEvent,
ProcEventInfo const &  eventInfo 
)
private
17508{
17509 SpellInfo const* spellProto = aura->GetSpellInfo();
17510 SpellInfo const* procSpell = eventInfo.GetSpellInfo();
17511
17512 // let the aura be handled by new proc system if it has new entry
17513 if (sSpellMgr->GetSpellProcEntry(spellProto->Id))
17514 return false;
17515
17516 // Get proc Event Entry
17517 spellProcEvent = sSpellMgr->GetSpellProcEvent(spellProto->Id);
17518
17519 // Get EventProcFlag
17520 uint32 EventProcFlag;
17521 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
17522 EventProcFlag = spellProcEvent->procFlags;
17523 else
17524 EventProcFlag = spellProto->ProcFlags; // else get from spell proto
17525 // Continue if no trigger exist
17526 if (!EventProcFlag)
17527 return false;
17528
17529 // Additional checks for triggered spells (ignore trap casts)
17530 if (eventInfo.GetHitMask() & PROC_EX_INTERNAL_TRIGGERED && !(EventProcFlag & PROC_FLAG_DONE_TRAP_ACTIVATION))
17531 {
17533 return false;
17534 }
17535
17536 // Xinef: additional check for player auras - only player spells can trigger player proc auras
17537 // Xinef: skip victim auras
17538 // Excluded player shoot spells
17539 // Excluded player item spells
17540 if (!isVictim && IsPlayer() && !(EventProcFlag & (PROC_FLAG_KILL | PROC_FLAG_DEATH)))
17541 {
17542 if (procSpell && procSpell->SpellFamilyName == SPELLFAMILY_GENERIC && procSpell->GetCategory() != 76 &&
17543 (!eventInfo.GetProcSpell() || !eventInfo.GetProcSpell()->m_CastItem) &&
17544 (!eventInfo.GetTriggerAuraSpell() || eventInfo.GetTriggerAuraSpell()->SpellFamilyName == SPELLFAMILY_GENERIC))
17545 {
17546 return false;
17547 }
17548 }
17549
17550 // Check spellProcEvent data requirements
17551 if (!sSpellMgr->IsSpellProcEventCanTriggeredBy(spellProto, spellProcEvent, EventProcFlag, eventInfo, active))
17552 return false;
17553 // In most cases req get honor or XP from kill
17554 if (EventProcFlag & PROC_FLAG_KILL && IsPlayer())
17555 {
17556 bool allow = false;
17557
17558 if (victim)
17559 allow = ToPlayer()->isHonorOrXPTarget(victim);
17560
17561 // Shadow Word: Death - can trigger from every kill
17562 if (aura->GetId() == 32409 || aura->GetId() == 18372 || aura->GetId() == 18213)
17563 allow = true;
17564 if (!allow)
17565 return false;
17566 }
17567 // Aura added by spell can`t trigger from self (prevent drop charges/do triggers)
17568 // But except periodic and kill triggers (can triggered from self)
17569 if (procSpell && procSpell->Id == spellProto->Id
17570 && !(spellProto->ProcFlags & (PROC_FLAG_TAKEN_PERIODIC | PROC_FLAG_KILL)))
17571 return false;
17572
17573 // Check if current equipment allows aura to proc
17574 if (!isVictim && IsPlayer() && !spellProto->HasAttribute(SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT))
17575 {
17576 Player* player = ToPlayer();
17577 if (spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
17578 {
17579 Item* item = nullptr;
17580 if (attType == BASE_ATTACK)
17582 else if (attType == OFF_ATTACK)
17584 else
17586
17587 if (player->IsInFeralForm())
17588 return false;
17589
17590 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_WEAPON || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17591 return false;
17592 }
17593 else if (spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
17594 {
17595 // Check if player is wearing shield
17597 if (!item || item->IsBroken() || item->GetTemplate()->Class != ITEM_CLASS_ARMOR || !((1 << item->GetTemplate()->SubClass) & spellProto->EquippedItemSubClassMask))
17598 return false;
17599 }
17600 }
17601 // Get chance from spell
17602 float chance = float(spellProto->ProcChance);
17603 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
17604 if (spellProcEvent && spellProcEvent->customChance)
17605 chance = spellProcEvent->customChance;
17606 // If PPM exist calculate chance from PPM
17607 if (spellProcEvent && spellProcEvent->ppmRate != 0)
17608 {
17609 uint32 attackSpeed = 0;
17610 Unit* attacker = nullptr;
17611 if (!isVictim)
17612 attacker = this;
17613 else if (victim)
17614 attacker = victim;
17615
17616 if (attacker)
17617 {
17618 if (!procSpell || procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE || procSpell->IsRangedWeaponSpell())
17619 {
17620 attackSpeed = attacker->GetAttackTime(attType);
17621 }
17622 else //spells user their casttime for ppm calculations
17623 {
17624 if (procSpell->CastTimeEntry)
17625 attackSpeed = procSpell->CastTimeEntry->CastTime;
17626
17627 //instants and fast spells use 1.5s castspeed
17628 if (attackSpeed < 1500)
17629 attackSpeed = 1500;
17630 }
17631 }
17632 chance = GetPPMProcChance(attackSpeed, spellProcEvent->ppmRate, spellProto);
17633 }
17634
17635 // Custom chances
17636 switch (spellProto->SpellFamilyName)
17637 {
17639 {
17640 // Recklessness, allow to proc only once for whirlwind
17641 if (spellProto->Id == 1719 && procSpell && procSpell->Id == 44949)
17642 return false;
17643 }
17644 }
17645
17646 if (eventInfo.GetProcChance())
17647 {
17648 chance = *eventInfo.GetProcChance();
17649 }
17650
17651 // Apply chance modifer aura
17652 if (Player* modOwner = GetSpellModOwner())
17653 {
17654 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CHANCE_OF_SUCCESS, chance);
17655 }
17656
17657 return roll_chance_f(chance);
17658}
@ ITEM_CLASS_ARMOR
Definition ItemTemplate.h:295
@ ITEM_CLASS_WEAPON
Definition ItemTemplate.h:293
@ EQUIPMENT_SLOT_RANGED
Definition Player.h:688
@ SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT
Definition SharedDefines.h:505
@ SPELL_ATTR3_CAN_PROC_FROM_PROCS
Definition SharedDefines.h:530
@ SPELLMOD_CHANCE_OF_SUCCESS
Definition SpellDefines.h:94
@ PROC_EX_INTERNAL_TRIGGERED
Definition SpellMgr.h:221
@ PROC_FLAG_DEATH
Definition SpellMgr.h:143
@ PROC_FLAG_TAKEN_PERIODIC
Definition SpellMgr.h:135
@ PROC_FLAG_KILL
Definition SpellMgr.h:108
@ PROC_FLAG_DONE_TRAP_ACTIVATION
Definition SpellMgr.h:138
Item * GetUseableItemByPos(uint8 bag, uint8 slot) const
Definition Player.h:1255
bool isHonorOrXPTarget(Unit *victim) const
Definition Player.cpp:12696
uint32 GetCategory() const
Definition SpellInfo.cpp:871
int32 EquippedItemClass
Definition SpellInfo.h:375
uint32 ProcFlags
Definition SpellInfo.h:355
int32 EquippedItemSubClassMask
Definition SpellInfo.h:376
SpellCastTimesEntry const * CastTimeEntry
Definition SpellInfo.h:347
uint32 DmgClass
Definition SpellInfo.h:389
bool IsRangedWeaponSpell() const
Definition SpellInfo.cpp:1276
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const
Definition Unit.cpp:13546
uint32 Class
Definition ItemTemplate.h:621
int32 CastTime
Definition DBCStructure.h:1761

References BASE_ATTACK, SpellCastTimesEntry::CastTime, SpellInfo::CastTimeEntry, ItemTemplate::Class, SpellProcEventEntry::customChance, SpellInfo::DmgClass, EQUIPMENT_SLOT_MAINHAND, EQUIPMENT_SLOT_OFFHAND, EQUIPMENT_SLOT_RANGED, SpellInfo::EquippedItemClass, SpellInfo::EquippedItemSubClassMask, GetAttackTime(), SpellInfo::GetCategory(), ProcEventInfo::GetHitMask(), Aura::GetId(), GetPPMProcChance(), ProcEventInfo::GetProcChance(), ProcEventInfo::GetProcSpell(), ProcEventInfo::GetSpellInfo(), Aura::GetSpellInfo(), GetSpellModOwner(), Item::GetTemplate(), ProcEventInfo::GetTriggerAuraSpell(), Player::GetUseableItemByPos(), SpellInfo::HasAttribute(), SpellInfo::Id, INVENTORY_SLOT_BAG_0, Item::IsBroken(), Player::isHonorOrXPTarget(), IsInFeralForm(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), ITEM_CLASS_ARMOR, ITEM_CLASS_WEAPON, Spell::m_CastItem, OFF_ATTACK, SpellProcEventEntry::ppmRate, PROC_EX_INTERNAL_TRIGGERED, PROC_FLAG_DEATH, PROC_FLAG_DONE_TRAP_ACTIVATION, PROC_FLAG_KILL, PROC_FLAG_TAKEN_PERIODIC, SpellInfo::ProcChance, SpellInfo::ProcFlags, SpellProcEventEntry::procFlags, roll_chance_f(), SPELL_ATTR3_CAN_PROC_FROM_PROCS, SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENT, SPELL_DAMAGE_CLASS_MELEE, SPELLFAMILY_GENERIC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyName, SPELLMOD_CHANCE_OF_SUCCESS, sSpellMgr, ItemTemplate::SubClass, and Object::ToPlayer().

Referenced by ProcDamageAndSpellFor().

◆ isTurning()

bool Unit::isTurning ( ) const
inline

◆ IsUnderLastManaUseEffect()

bool Unit::IsUnderLastManaUseEffect ( ) const

◆ IsUnderWater()

bool Unit::IsUnderWater ( ) const
virtual
4411{
4413}
@ LIQUID_MAP_UNDER_WATER
Definition GridTerrainData.h:195

References WorldObject::GetLiquidData(), LIQUID_MAP_UNDER_WATER, and LiquidData::Status.

Referenced by Creature::setDeathState().

◆ IsValidAssistTarget()

bool Unit::IsValidAssistTarget ( Unit const *  target) const
14097{
14098 return _IsValidAssistTarget(target, nullptr);
14099}
bool _IsValidAssistTarget(Unit const *target, SpellInfo const *bySpell) const
Definition Unit.cpp:14102

References _IsValidAssistTarget().

Referenced by SmartAI::AssistPlayerInCombatAgainst().

◆ IsValidAttackTarget()

bool Unit::IsValidAttackTarget ( Unit const *  target,
SpellInfo const *  bySpell = nullptr 
) const
13974{
13975 return _IsValidAttackTarget(target, bySpell);
13976}

References _IsValidAttackTarget().

Referenced by npc_escortAI::AssistPlayerInCombatAgainst(), Creature::CanCreatureAttack(), spell_pal_holy_shock::CheckCast(), spell_pri_penance::CheckCast(), CreatureGroup::GetNewTargetForMember(), WorldSession::HandleAttackSwingOpcode(), spell_teron_gorefiend_shadowy_construct::HandleEffectApply(), npc_pet_dk_army_of_the_dead::IsSummonedBy(), npc_beryl_sorcerer::npc_beryl_sorcererAI::JustEngagedWith(), CreatureGroup::MemberEngagingTarget(), npc_icc_vengeful_fleshreaper::npc_icc_vengeful_fleshreaperAI::MoveInLineOfSight(), boss_doomwalker::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_air_force_bots::npc_air_force_botsAI::MoveInLineOfSight(), npc_pet_dk_ebon_gargoyle::MySelectNextTarget(), Acore::NearestAttackableNoTotemUnitInObjectRangeCheck::operator()(), Acore::NearestHostileUnitCheck::operator()(), MalleableGooSelector::operator()(), Acore::AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck::operator()(), SelectNearbyNoTotemTarget(), SelectNearbyTarget(), CreatureAI::SetGazeOn(), StopAttackingInvalidTarget(), SimpleCharmedAI::UpdateAI(), npc_anubarak_spike::npc_anubarak_spikeAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI(), npc_putricide_oozeAI::UpdateAI(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_four_horsemen::boss_four_horsemenAI::UpdateAI(), PossessedAI::UpdateAI(), Player::UpdateCharmedAI(), Player::UpdateFFAPvPFlag(), and Player::UpdateFFAPvPState().

◆ IsVehicle()

bool Unit::IsVehicle ( ) const
inline

References m_unitTypeMask, and UNIT_MASK_VEHICLE.

Referenced by Battleground::AddCreature(), Creature::AddToWorld(), ApplyResilience(), CanHaveThreatList(), spell_wintergrasp_water::CheckCast(), Spell::CheckEffectTarget(), SpellInfo::CheckTarget(), Map::CreatureRelocation(), DealDamage(), DealMeleeDamage(), MotionTransport::DelayedTeleportTransport(), Spell::EffectDummy(), Spell::EffectKnockBack(), Spell::EffectSummonType(), CreatureAI::EnterEvadeMode(), SmartScript::GetTargets(), GetVelocity(), AuraEffect::HandleAuraControlVehicle(), debug_commandscript::HandleDebugEnterVehicleCommand(), debug_commandscript::HandleDebugSetVehicleIdCommand(), spell_q13280_13283_plant_battle_standard::HandleDummy(), BattlefieldWG::HandleKill(), BattlegroundIC::HandleKillUnit(), WorldSession::HandlePetActionHelper(), spell_q12919_gymers_throw::HandleScript(), spell_putricide_mutated_transformation::HandleSummon(), TempSummon::InitStats(), KillRewarder::KillRewarder(), spell_igb_overheat_aura::Load(), MagicSpellHitResult(), npc_brann_radio::npc_brann_radioAI::MoveInLineOfSight(), BattlefieldWG::OnUnitDeath(), OutDebugInfo(), VehicleAI::Permissible(), Map::PlayerRelocation(), SmartScript::ProcessAction(), RemoveCharmedBy(), RemoveFromWorld(), Spell::SelectImplicitCasterObjectTargets(), SetCharmedBy(), SetOwnerGUID(), SetSpeed(), Player::StopCastingCharm(), Map::SummonCreature(), UpdateCharmAI(), Creature::UpdateEntry(), UpdateHeight(), UpdateOrientation(), and UpdateSpeed().

◆ IsVendor()

◆ IsVisible()

bool Unit::IsVisible ( ) const
inline
@ SEC_PLAYER
Definition Common.h:57
@ SERVERSIDE_VISIBILITY_GM
Definition SharedDefines.h:1284
T_VALUES GetValue(FLAG_TYPE flag) const
Definition Object.h:394

References FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::GetValue(), WorldObject::m_serverSideVisibility, SEC_PLAYER, and SERVERSIDE_VISIBILITY_GM.

Referenced by npc_ghostly_priest::npc_ghostly_priestAI::AttackStart(), npc_phantom_mage::npc_phantom_mageAI::AttackStart(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::AttackStart(), npc_spectral_footman::npc_spectral_footmanAI::AttackStart(), npc_tortured_rifleman::npc_tortured_riflemanAI::AttackStart(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::CanAIAttack(), boss_professor_putricide::boss_professor_putricideAI::CanAIAttack(), boss_sindragosa::boss_sindragosaAI::CanAIAttack(), boss_the_lich_king::boss_the_lich_kingAI::CanAIAttack(), SpellInfo::CheckTarget(), AuraEffect::HandlePhase(), Player::IsVisibleGloballyFor(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_sindragosa::boss_sindragosaAI::JustEngagedWith(), Acore::AllFriendlyCreaturesInGrid::operator()(), boss_sapphiron::boss_sapphironAI::Reset(), npc_pos_leader::npc_pos_leaderAI::SetData(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), npc_big_ooze::npc_big_oozeAI::UpdateAI(), and boss_vazruden_the_herald::UpdateAI().

◆ IsWalking()

◆ IsWithinBoundaryRadius()

bool Unit::IsWithinBoundaryRadius ( const Unit obj) const
706{
707 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
708 return false;
709
710 float objBoundaryRadius = std::max(obj->GetBoundaryRadius(), MIN_MELEE_REACH);
711
712 return IsInDist(obj, objBoundaryRadius);
713}
float GetBoundaryRadius() const
Definition Unit.h:821
bool IsInDist(float x, float y, float z, float dist) const
Definition Position.h:221

References GetBoundaryRadius(), WorldObject::InSamePhase(), Position::IsInDist(), WorldObject::IsInMap(), and MIN_MELEE_REACH.

Referenced by Spell::CheckRange(), Acore::WorldObjectSpellConeTargetCheck::operator()(), and Player::Update().

◆ IsWithinCombatRange()

bool Unit::IsWithinCombatRange ( Unit const *  obj,
float  dist2compare 
) const

◆ IsWithinMeleeRange()

bool Unit::IsWithinMeleeRange ( Unit const *  obj,
float  dist = 0.f 
) const
667{
668 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
669 return false;
670
671 float dx = GetPositionX() - obj->GetPositionX();
672 float dy = GetPositionY() - obj->GetPositionY();
673 float dz = GetPositionZ() - obj->GetPositionZ();
674 float distsq = dx * dx + dy * dy + dz * dz;
675
676 float maxdist = dist + GetMeleeRange(obj);
677
678 if ((IsPlayer() || obj->IsPlayer()) && HasLeewayMovement() && obj->HasLeewayMovement())
679 maxdist += LEEWAY_BONUS_RANGE;
680
681 return distsq < maxdist * maxdist;
682}
#define LEEWAY_BONUS_RANGE
Definition ObjectDefines.h:51
bool HasLeewayMovement() const
Definition Unit.h:1642

References GetMeleeRange(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), HasLeewayMovement(), WorldObject::InSamePhase(), WorldObject::IsInMap(), Object::IsPlayer(), and LEEWAY_BONUS_RANGE.

Referenced by boss_marli::_chargePlayer(), boss_swamplord_muselek::AttackStart(), SmartAI::AttackStart(), boss_ragnaros::boss_ragnarosAI::CanAIAttack(), boss_ouro::CanAIAttack(), boss_murmur::CanAIAttack(), boss_alar::CanAIAttack(), PetAI::CanAttack(), Spell::CheckRange(), UnitAI::DoMeleeAttackIfReady(), boss_mandokir::boss_mandokirAI::DoMeleeAttackIfReady(), boss_ambassador_hellmaw::DoMeleeAttackIfReady(), ChaseMovementGenerator< T >::DoUpdate(), spell_shazzrah_gate_dummy::FilterTargets(), boss_supremus::FindHatefulStrikeTarget(), boss_ouro::IsPlayerWithinMeleeRange(), boss_ragnaros::boss_ragnarosAI::IsVictimWithinMeleeRange(), boss_swamplord_muselek::JustEngagedWith(), boss_vem::JustEngagedWith(), CreatureAI::MoveCircleChecks(), boss_twin_valkyrAI::myDoMeleeAttackIfReady(), SpellTargetSelector::operator()(), MysticBuffetTargetFilter::operator()(), SmartScript::ProcessEvent(), ThreatContainer::SelectNextVictim(), boss_murmur::ShouldCastResonance(), boss_quartermaster_zigris::SpellHitTarget(), Player::Update(), boss_quartermaster_zigris::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), boss_skeram::UpdateAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), boss_marwyn::boss_marwynAI::UpdateAI(), npc_hor_lumbering_abomination::npc_hor_lumbering_abominationAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_darnavan::npc_darnavanAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_blazing_skeleton::npc_blazing_skeletonAI::UpdateAI(), boss_gluth::boss_gluthAI::UpdateAI(), boss_patchwerk::boss_patchwerkAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), npc_ulduar_dark_rune_guardian::npc_ulduar_dark_rune_guardianAI::UpdateAI(), npc_ulduar_dark_rune_sentinel::npc_ulduar_dark_rune_sentinelAI::UpdateAI(), boss_skarvald_the_constructor::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), boss_lady_vashj::UpdateAI(), boss_the_lurker_below::UpdateAI(), boss_omor_the_unscarred::UpdateAI(), PetAI::UpdateAI(), npc_dark_fiend::UpdateAI(), npc_zuljin_vortex::UpdateAI(), npc_suppresser::npc_suppresserAI::UpdateAI(), and boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::UpdateAI().

◆ IsWithinRange()

bool Unit::IsWithinRange ( Unit const *  obj,
float  dist 
) const
691{
692 if (!obj || !IsInMap(obj) || !InSamePhase(obj))
693 {
694 return false;
695 }
696
697 auto dx = GetPositionX() - obj->GetPositionX();
698 auto dy = GetPositionY() - obj->GetPositionY();
699 auto dz = GetPositionZ() - obj->GetPositionZ();
700 auto distsq = dx * dx + dy * dy + dz * dz;
701
702 return distsq <= dist * dist;
703}

References Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::InSamePhase(), and WorldObject::IsInMap().

Referenced by boss_swamplord_muselek::CanShootVictim(), npc_sunblade_scout::JustEngagedWith(), and npc_amanishi_scout::JustEngagedWith().

◆ JumpTo() [1/2]

void Unit::JumpTo ( float  speedXY,
float  speedZ,
bool  forward = true 
)
19356{
19357 float angle = forward ? 0 : M_PI;
19358 if (IsCreature())
19359 GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ);
19360 else
19361 {
19362 float vcos = cos(angle + GetOrientation());
19363 float vsin = std::sin(angle + GetOrientation());
19364
19365 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19366 data << GetPackGUID();
19367 data << uint32(0); // Sequence
19368 data << float(vcos); // x direction
19369 data << float(vsin); // y direction
19370 data << float(speedXY); // Horizontal speed
19371 data << float(-speedZ); // Z Movement speed (vertical)
19372
19373 ToPlayer()->GetSession()->SendPacket(&data);
19374 }
19375}
void MoveJumpTo(float angle, float speedXY, float speedZ)
The unit will jump in a specific direction.
Definition MotionMaster.cpp:587
WorldSession * GetSession() const
Definition Player.h:2005
void SendPacket(WorldPacket const *packet)
Send a packet to the client.
Definition WorldSession.cpp:251
@ SMSG_MOVE_KNOCK_BACK
Definition Opcodes.h:269

References GetMotionMaster(), Position::GetOrientation(), Object::GetPackGUID(), Player::GetSession(), Object::IsCreature(), MotionMaster::MoveJumpTo(), WorldSession::SendPacket(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by Spell::EffectLeapBack().

◆ JumpTo() [2/2]

void Unit::JumpTo ( WorldObject obj,
float  speedZ 
)
19378{
19379 float x, y, z;
19380 obj->GetContactPoint(this, x, y, z);
19381 float speedXY = GetExactDist2d(x, y) * 10.0f / speedZ;
19382 GetMotionMaster()->MoveJump(x, y, z, speedXY, speedZ);
19383}
void MoveJump(Position const &pos, float speedXY, float speedZ, uint32 id=0)
Definition MotionMaster.h:229
void GetContactPoint(WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
Definition Object.cpp:2735

References WorldObject::GetContactPoint(), Position::GetExactDist2d(), GetMotionMaster(), and MotionMaster::MoveJump().

◆ Kill()

void Unit::Kill ( Unit killer,
Unit victim,
bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
static
Todo:
: do instance binding anyway if the charmer/owner is offline
17801{
17802 // Prevent killing unit twice (and giving reward from kill twice)
17803 if (!victim->GetHealth())
17804 return;
17805
17806 if (killer && !killer->IsInMap(victim))
17807 killer = nullptr;
17808
17809 // find player: owner of controlled `this` or `this` itself maybe
17810 Player* player = killer ? killer->GetCharmerOrOwnerPlayerOrPlayerItself() : nullptr;
17811 Creature* creature = victim->ToCreature();
17812
17813 bool isRewardAllowed = true;
17814 if (creature)
17815 {
17816 isRewardAllowed = (creature->IsDamageEnoughForLootingAndReward() && !creature->IsLootRewardDisabled());
17817 if (!isRewardAllowed)
17818 creature->SetLootRecipient(nullptr);
17819 }
17820
17821 // pussywizard: remade this if section (player is on the same map
17822 if (isRewardAllowed && creature)
17823 {
17824 Player* lr = creature->GetLootRecipient();
17825 if (lr && lr->IsInMap(creature))
17826 player = creature->GetLootRecipient();
17827 else if (Group* lrg = creature->GetLootRecipientGroup())
17828 for (GroupReference* itr = lrg->GetFirstMember(); itr != nullptr; itr = itr->next())
17829 if (Player* member = itr->GetSource())
17830 if (member->IsAtLootRewardDistance(creature))
17831 {
17832 player = member;
17833 break;
17834 }
17835 }
17836
17837 // Exploit fix
17838 if (creature && creature->IsPet() && creature->GetOwnerGUID().IsPlayer())
17839 isRewardAllowed = false;
17840
17841 // Reward player, his pets, and group/raid members
17842 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
17843 if (isRewardAllowed && player && player != victim)
17844 {
17845 WorldPacket data(SMSG_PARTYKILLLOG, (8 + 8)); // send event PARTY_KILL
17846 data << player->GetGUID(); // player with killing blow
17847 data << victim->GetGUID(); // victim
17848
17849 Player* looter = player;
17850 Group* group = player->GetGroup();
17851 bool hasLooterGuid = false;
17852
17853 if (group)
17854 {
17855 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
17856
17857 if (creature)
17858 {
17859 group->UpdateLooterGuid(creature, true);
17860 if (group->GetLooterGuid() && group->GetLootMethod() != FREE_FOR_ALL)
17861 {
17862 looter = ObjectAccessor::FindPlayer(group->GetLooterGuid());
17863 if (looter)
17864 {
17865 hasLooterGuid = true;
17866 creature->SetLootRecipient(looter); // update creature loot recipient to the allowed looter.
17867 }
17868 }
17869 }
17870 }
17871 else
17872 {
17873 player->SendDirectMessage(&data);
17874
17875 if (creature)
17876 {
17877 WorldPacket data2(SMSG_LOOT_LIST, 8 + 1 + 1);
17878 data2 << creature->GetGUID();
17879 data2 << uint8(0); // unk1
17880 data2 << uint8(0); // no group looter
17881 player->SendMessageToSet(&data2, true);
17882 }
17883 }
17884
17885 // Generate loot before updating looter
17886 if (creature)
17887 {
17888 Loot* loot = &creature->loot;
17889 loot->clear();
17890
17891 if (uint32 lootid = creature->GetCreatureTemplate()->lootid)
17892 loot->FillLoot(lootid, LootTemplates_Creature, looter, false, false, creature->GetLootMode(), creature);
17893
17894 if (creature->GetLootMode())
17896
17897 if (group)
17898 {
17899 if (hasLooterGuid)
17900 group->SendLooter(creature, looter);
17901 else
17902 group->SendLooter(creature, nullptr);
17903
17904 // Update round robin looter only if the creature had loot
17905 if (!creature->loot.empty())
17906 group->UpdateLooterGuid(creature);
17907 }
17908 }
17909
17910 player->RewardPlayerAndGroupAtKill(victim, false);
17911 }
17912
17913 // Do KILL and KILLED procs. KILL proc is called only for the unit who landed the killing blow (and its owner - for pets and totems) regardless of who tapped the victim
17914 if (killer && (killer->IsPet() || killer->IsTotem()))
17915 if (Unit* owner = killer->GetOwner())
17916 {
17917 Unit::ProcDamageAndSpell(owner, victim, PROC_FLAG_KILL, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
17918 sScriptMgr->OnPlayerCreatureKilledByPet( killer->GetCharmerOrOwnerPlayerOrPlayerItself(), victim->ToCreature());
17919 }
17920
17921 if (killer != victim)
17922 {
17923 Unit::ProcDamageAndSpell(killer, victim, killer ? PROC_FLAG_KILL : 0, PROC_FLAG_KILLED, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
17924 }
17925
17926 // Proc auras on death - must be before aura/combat remove
17927 Unit::ProcDamageAndSpell(victim, nullptr, PROC_FLAG_DEATH, PROC_FLAG_NONE, PROC_EX_NONE, 0, attackType, spellProto, nullptr, -1, spell);
17928
17929 // update get killing blow achievements, must be done before setDeathState to be able to require auras on target
17930 // and before Spirit of Redemption as it also removes auras
17931 if (killer)
17932 if (Player* killerPlayer = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
17933 killerPlayer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, 1, 0, victim);
17934
17935 // Spirit of Redemption
17936 // if talent known but not triggered (check priest class for speedup check)
17937 bool spiritOfRedemption = false;
17939 {
17940 if (AuraEffect* aurEff = victim->GetAuraEffectDummy(20711))
17941 {
17942 // Xinef: aura_spirit_of_redemption is triggered by 27827 shapeshift
17943 if (victim->HasSpiritOfRedemptionAura() || victim->HasAura(27827))
17944 {
17945 /*LOG_INFO("misc", "Player ({}) died with spirit of redemption. Killer (Entry: {}, Name: {}), Map: {}, x: {}, y: {}, z: {}",
17946 victim->GetGUID().ToString(), killer ? killer->GetEntry() : 1, killer ? killer->GetName() : "", victim->GetMapId(), victim->GetPositionX(),
17947 victim->GetPositionY(), victim->GetPositionZ());
17948
17949 ACE_Stack_Trace trace(0, 50);
17950 LOG_INFO("misc", "TRACE: {}\n\n", trace);*/
17951 }
17952 else
17953 {
17954 // save value before aura remove
17955 uint32 ressSpellId = victim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
17956 if (!ressSpellId)
17957 ressSpellId = victim->ToPlayer()->GetResurrectionSpellId();
17958
17959 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
17960 victim->RemoveAllAurasOnDeath();
17961
17962 // Stop attacks
17963 victim->CombatStop();
17965
17966 // restore for use at real death
17967 victim->SetUInt32Value(PLAYER_SELF_RES_SPELL, ressSpellId);
17968
17969 // FORM_SPIRITOFREDEMPTION and related auras
17970 victim->CastSpell(victim, 27827, true, nullptr, aurEff);
17971 spiritOfRedemption = true;
17972 }
17973 }
17974 }
17975
17976 if (!spiritOfRedemption)
17977 {
17978 LOG_DEBUG("entities.unit", "SET DeathState::JustDied");
17980 }
17981
17982 // Inform pets (if any) when player kills target)
17983 // MUST come after victim->setDeathState(DeathState::JustDied); or pet next target
17984 // selection will get stuck on same target and break pet react state
17985 if (player)
17986 {
17987 Pet* pet = player->GetPet();
17988 if (pet && pet->IsAlive() && pet->isControlled())
17989 pet->AI()->KilledUnit(victim);
17990 }
17991
17992 // 10% durability loss on death
17993 // clean InHateListOf
17994 if (Player* plrVictim = victim->ToPlayer())
17995 {
17996 // remember victim PvP death for corpse type and corpse reclaim delay
17997 // at original death (not at SpiritOfRedemtionTalent timeout)
17998 plrVictim->SetPvPDeath(player != nullptr);
17999
18000 // only if not player and not controlled by player pet. And not at BG
18001 if ((durabilityLoss && !player && !plrVictim->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
18002 {
18003 LOG_DEBUG("entities.unit", "We are dead, losing {} percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f);
18004 plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) / 100.0f, false);
18005 // durability lost message
18006 plrVictim->SendDurabilityLoss();
18007 }
18008 // Call KilledUnit for creatures
18009 if (killer && killer->IsCreature() && killer->IsAIEnabled)
18010 killer->ToCreature()->AI()->KilledUnit(victim);
18011
18012 // last damage from non duel opponent or opponent controlled creature
18013 if (plrVictim->duel)
18014 {
18015 plrVictim->duel->Opponent->CombatStopWithPets(true);
18016 plrVictim->CombatStopWithPets(true);
18017 plrVictim->DuelComplete(DUEL_INTERRUPTED);
18018 }
18019 }
18020 else // creature died
18021 {
18022 LOG_DEBUG("entities.unit", "DealDamageNotPlayer");
18023
18024 if (!creature->IsPet() && creature->GetLootMode() > 0)
18025 {
18026 creature->GetThreatMgr().ClearAllThreat();
18027
18028 // must be after setDeathState which resets dynamic flags
18029 if (!creature->loot.isLooted())
18030 {
18032 }
18033 else
18034 {
18035 creature->AllLootRemovedFromCorpse();
18036 }
18037 }
18038
18039 // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
18040 if (killer && killer->IsCreature() && killer->IsAIEnabled)
18041 killer->ToCreature()->AI()->KilledUnit(victim);
18042
18043 // Call creature just died function
18044 if (CreatureAI* ai = creature->AI())
18045 {
18046 ai->JustDied(killer);
18047 }
18048
18049 if (TempSummon* summon = creature->ToTempSummon())
18050 {
18051 if (WorldObject* summoner = summon->GetSummoner())
18052 {
18053 if (summoner->ToCreature() && summoner->ToCreature()->IsAIEnabled)
18054 {
18055 summoner->ToCreature()->AI()->SummonedCreatureDies(creature, killer);
18056 }
18057 else if (summoner->ToGameObject() && summoner->ToGameObject()->AI())
18058 {
18059 summoner->ToGameObject()->AI()->SummonedCreatureDies(creature, killer);
18060 }
18061 }
18062 }
18063
18064 // Dungeon specific stuff, only applies to players killing creatures
18065 if (creature->GetInstanceId())
18066 {
18067 Map* instanceMap = creature->GetMap();
18068 //Player* creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
18070
18071 if (instanceMap->IsDungeon() && player)
18072 if (instanceMap->IsRaidOrHeroicDungeon())
18074 instanceMap->ToInstanceMap()->PermBindAllPlayers();
18075 }
18076 }
18077
18078 // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
18079 // handle player kill only if not suicide (spirit of redemption for example)
18080 if (player && killer != victim)
18081 {
18082 if (OutdoorPvP* pvp = player->GetOutdoorPvP())
18083 pvp->HandleKill(player, victim);
18084
18085 if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
18086 bf->HandleKill(player, victim);
18087 }
18088
18089 //if (victim->IsPlayer())
18090 // if (OutdoorPvP* pvp = victim->ToPlayer()->GetOutdoorPvP())
18091 // pvp->HandlePlayerActivityChangedpVictim->ToPlayer();
18092
18093 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
18094 if (player)
18095 if (Battleground* bg = player->GetBattleground())
18096 {
18097 if (victim->IsPlayer())
18098 bg->HandleKillPlayer(victim->ToPlayer(), player);
18099 else
18100 bg->HandleKillUnit(victim->ToCreature(), player);
18101 }
18102
18103 // achievement stuff
18104 if (killer && victim->IsPlayer())
18105 {
18106 if (killer->IsCreature())
18108 else if (victim != killer && killer->IsPlayer())
18110 }
18111
18112 // Hook for OnPVPKill Event
18113 if (killer)
18114 {
18115 if (Player* killerPlr = killer->ToPlayer())
18116 {
18117 if (Player* killedPlr = victim->ToPlayer())
18118 sScriptMgr->OnPlayerPVPKill(killerPlr, killedPlr);
18119 else if (Creature* killedCre = victim->ToCreature())
18120 sScriptMgr->OnPlayerCreatureKill(killerPlr, killedCre);
18121 }
18122 else if (Creature* killerCre = killer->ToCreature())
18123 {
18124 if (Player* killed = victim->ToPlayer())
18125 sScriptMgr->OnPlayerKilledByCreature(killerCre, killed);
18126 }
18127 }
18128
18129 sScriptMgr->OnUnitDeath(victim, killer);
18130}
#define sBattlefieldMgr
Definition BattlefieldMgr.h:77
@ CREATURE_FLAG_EXTRA_INSTANCE_BIND
Definition CreatureData.h:45
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
Definition DBCEnums.h:138
@ ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
Definition DBCEnums.h:137
@ ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
Definition DBCEnums.h:170
LootStore LootTemplates_Creature("creature_loot_template", "creature entry", true)
@ FREE_FOR_ALL
Definition LootMgr.h:58
@ PLAYER_FLAGS_IS_OUT_OF_BOUNDS
Definition Player.h:483
@ UNIT_DYNFLAG_LOOTABLE
Definition SharedDefines.h:3371
@ DUEL_INTERRUPTED
Definition SharedDefines.h:3878
@ PROC_FLAG_KILLED
Definition SpellMgr.h:107
@ PLAYER_SELF_RES_SPELL
Definition UpdateFields.h:370
@ RATE_DURABILITY_LOSS_ON_DEATH
Definition WorldConfig.h:471
@ CONFIG_DURABILITY_LOSS_IN_PVP
Definition WorldConfig.h:25
Definition Battlefield.h:204
Definition CreatureAI.h:70
virtual void KilledUnit(Unit *)
Definition CreatureAI.h:131
Loot loot
Definition Creature.h:230
uint16 GetLootMode() const
Definition Creature.h:244
void AllLootRemovedFromCorpse()
Definition Creature.cpp:3001
bool IsLootRewardDisabled() const
Definition Creature.h:366
Player * GetLootRecipient() const
Definition Creature.cpp:1317
bool IsDamageEnoughForLootingAndReward() const
Definition Creature.cpp:3824
Group * GetLootRecipientGroup() const
Definition Creature.cpp:1324
GroupReference * next()
Definition GroupReference.h:36
void BroadcastPacket(WorldPacket const *packet, bool ignorePlayersInBGRaid, int group=-1, ObjectGuid ignore=ObjectGuid::Empty)
Definition Group.cpp:1757
uint8 GetMemberGroup(ObjectGuid guid) const
Definition Group.cpp:2394
ObjectGuid GetLooterGuid() const
Definition Group.cpp:2331
LootMethod GetLootMethod() const
Definition Group.cpp:2326
void UpdateLooterGuid(WorldObject *pLootedObject, bool ifneed=false)
Definition Group.cpp:1868
void SendLooter(Creature *creature, Player *pLooter)
Definition Group.cpp:967
void PermBindAllPlayers()
Definition Map.cpp:2202
Definition Map.h:160
bool IsRaidOrHeroicDungeon() const
Definition Map.h:295
InstanceMap * ToInstanceMap()
Definition Map.h:374
virtual void SetDynamicFlag(uint32 flag)
Definition Object.h:124
Definition OutdoorPvP.h:186
void SendDirectMessage(WorldPacket const *data) const
Definition Player.cpp:5728
TeamId GetTeamId(bool original=false) const
Definition Player.h:2115
Battleground * GetBattleground(bool create=false) const
Definition Player.cpp:12223
uint32 GetResurrectionSpellId()
Definition Player.cpp:12639
OutdoorPvP * GetOutdoorPvP() const
Definition Player.cpp:12540
void RewardPlayerAndGroupAtKill(Unit *victim, bool isBattleGround)
Definition Player.cpp:12753
void RemoveAllAurasOnDeath()
Definition Unit.cpp:5415
AuraEffect * GetAuraEffectDummy(uint32 spellid) const
Definition Unit.cpp:5616
uint32 GetInstanceId() const
Definition Object.h:510
uint32 GetZoneId() const
Definition Object.cpp:3038
@ SMSG_PARTYKILLLOG
Definition Opcodes.h:531
@ SMSG_LOOT_LIST
Definition Opcodes.h:1047
Player * FindPlayer(ObjectGuid const guid)
Definition ObjectAccessor.cpp:245
uint32 mingold
Definition CreatureData.h:231
uint32 maxgold
Definition CreatureData.h:232
uint32 lootid
Definition CreatureData.h:224
Definition LootMgr.h:313
bool empty() const
Definition LootMgr.h:367
bool isLooted() const
Definition LootMgr.h:368
void clear()
Definition LootMgr.h:343
void generateMoneyLoot(uint32 minAmount, uint32 maxAmount)
Definition LootMgr.cpp:838
bool FillLoot(uint32 lootId, LootStore const &store, Player *lootOwner, bool personal, bool noEmptyError=false, uint16 lootMode=LOOT_MODE_DEFAULT, WorldObject *lootSource=nullptr)
Definition LootMgr.cpp:571

References ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, Creature::AI(), Creature::AllLootRemovedFromCorpse(), Group::BroadcastPacket(), CastSpell(), CLASS_CONTEXT_ABILITY, CLASS_PRIEST, Loot::clear(), ThreatMgr::ClearAllThreat(), CombatStop(), CONFIG_DURABILITY_LOSS_IN_PVP, CREATURE_FLAG_EXTRA_INSTANCE_BIND, HostileRefMgr::deleteReferences(), DUEL_INTERRUPTED, Loot::empty(), Loot::FillLoot(), ObjectAccessor::FindPlayer(), FREE_FOR_ALL, Loot::generateMoneyLoot(), GetAuraEffectDummy(), Player::GetBattleground(), GetCharmerOrOwnerPlayerOrPlayerItself(), Creature::GetCreatureTemplate(), Object::GetEntry(), Player::GetGroup(), Object::GetGUID(), GetHealth(), getHostileRefMgr(), WorldObject::GetInstanceId(), Group::GetLooterGuid(), Group::GetLootMethod(), Creature::GetLootMode(), Creature::GetLootRecipient(), Creature::GetLootRecipientGroup(), WorldObject::GetMap(), Group::GetMemberGroup(), Player::GetOutdoorPvP(), GetOwner(), GetOwnerGUID(), Player::GetPet(), Player::GetResurrectionSpellId(), Player::GetTeamId(), GetThreatMgr(), Object::GetUInt32Value(), WorldObject::GetZoneId(), HasAura(), Creature::HasFlagsExtra(), Player::HasPlayerFlag(), HasSpiritOfRedemptionAura(), Player::InBattleground(), IsAIEnabled, IsAlive(), IsClass(), Pet::isControlled(), Object::IsCreature(), Creature::IsDamageEnoughForLootingAndReward(), Map::IsDungeon(), WorldObject::IsInMap(), Loot::isLooted(), Creature::IsLootRewardDisabled(), IsPet(), Object::IsPlayer(), ObjectGuid::IsPlayer(), Map::IsRaidOrHeroicDungeon(), IsTotem(), JustDied, CreatureAI::KilledUnit(), LOG_DEBUG, Creature::loot, CreatureTemplate::lootid, LootTemplates_Creature, CreatureTemplate::maxgold, CreatureTemplate::mingold, GroupReference::next(), InstanceMap::PermBindAllPlayers(), PLAYER_FLAGS_IS_OUT_OF_BOUNDS, PLAYER_SELF_RES_SPELL, PROC_EX_NONE, PROC_FLAG_DEATH, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_FLAG_NONE, ProcDamageAndSpell(), RATE_DURABILITY_LOSS_ON_DEATH, RemoveAllAurasOnDeath(), Player::RewardPlayerAndGroupAtKill(), sBattlefieldMgr, Player::SendDirectMessage(), Group::SendLooter(), Player::SendMessageToSet(), setDeathState(), Object::SetDynamicFlag(), Creature::SetLootRecipient(), SetUInt32Value(), SMSG_LOOT_LIST, SMSG_PARTYKILLLOG, sScriptMgr, sWorld, Object::ToCreature(), Map::ToInstanceMap(), Object::ToPlayer(), ToTempSummon(), UNIT_DYNFLAG_LOOTABLE, Player::UpdateAchievementCriteria(), and Group::UpdateLooterGuid().

Referenced by boss_headless_horseman_head::DamageTaken(), boss_viscidus::DamageTaken(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::DamageTaken(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::DamageTaken(), DealDamage(), boss_jedoga_shadowseeker::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_illidari_council::DoAction(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::EnterEvadeMode(), LichKingDeathEvent::Execute(), DeathEvent::Execute(), BattlegroundIC::HandleCapturedNodes(), misc_commandscript::HandleDieCommand(), spell_ooze_zap_channel_end::HandleDummy(), spell_pos_rimefang_frost_nova::HandleDummy(), spell_q12589_shoot_rjr::HandleDummy(), spell_item_chicken_cover::HandleDummy(), spell_yogg_saron_titanic_storm::HandleDummyEffect(), spell_item_rocket_chicken::HandleDummyTick(), spell_ulduar_arachnopod_damaged_aura::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_teron_gorefiend_spiritual_vengeance::HandleEffectRemove(), spell_chapter2_persuasive_strike::HandleHit(), spell_voa_overcharge_aura::HandlePeriodicDummy(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_leotheras_clear_consuming_madness::HandleScriptEffect(), boss_twin_valkyrAI::JustDied(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_sister_svalna::boss_sister_svalnaAI::JustDied(), boss_ignis::boss_ignisAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), boss_ahune::JustDied(), npc_frozen_core::JustDied(), boss_twinemperorsAI::JustDied(), boss_halion::boss_halionAI::JustDied(), boss_twilight_halion::boss_twilight_halionAI::JustDied(), KillSelf(), boss_buru::ManipulateEggs(), npc_burning_spirit::npc_burning_spiritAI::MovementInform(), spell_q12779_an_end_to_all_things_devour_aura::OnRemove(), spell_yogg_saron_insane_aura::OnRemove(), WretchedGhoulCleaner::operator()(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::PassengerBoarded(), SmartScript::ProcessAction(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::RandomizeCompositionsAndShow(), npc_cos_stratholme_citizien::npc_cos_stratholme_citizienAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHitTarget(), npc_oculus_drake::npc_oculus_drakeAI::SpellHitTarget(), instance_stratholme::instance_stratholme_InstanceMapScript::Update(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::Update(), instance_trial_of_the_crusader::instance_trial_of_the_crusader_InstanceMapScript::Update(), instance_shattered_halls::instance_shattered_halls_InstanceMapScript::Update(), SimpleCharmedAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_sinkhole_kill_credit::npc_sinkhole_kill_creditAI::UpdateAI(), npc_boneguard_footman::npc_boneguard_footmanAI::UpdateAI(), npc_gunship::npc_gunshipAI::UpdateAI(), and npc_emily::npc_emilyAI::WaypointReached().

◆ KillSelf()

void Unit::KillSelf ( bool  durabilityLoss = true,
WeaponAttackType  attackType = BASE_ATTACK,
SpellInfo const *  spellProto = nullptr,
Spell const *  spell = nullptr 
)
inline
1161{ Kill(this, this, durabilityLoss, attackType, spellProto, spell); };

References Kill().

Referenced by boss_felblood_kaelthas::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_illidari_council::DoAction(), npc_xt002_boombot::npc_xt002_boombotAI::Explode(), npc_raging_flames::FixateRandomTarget(), spell_chapter2_persuasive_strike::HandleHit(), npc_rancid_mushroom::InitializeAI(), boss_warlord_kalithresh::JustDied(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_pet_gen_plump_turkey::MovementInform(), npc_wild_wyrm::npc_wild_wyrmAI::MovementInform(), npc_announcer_toc5::npc_announcer_toc5AI::MovementInform(), boss_glob_of_viscidus::MovementInform(), SmartScript::ProcessAction(), npc_singularity::Reset(), boss_archimonde::Reset(), npc_necropolis_health::SpellHit(), npc_dark_iron_guzzler::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), npc_necrotic_shard::SpellHit(), boss_victor_nefarius::boss_victor_nefariusAI::SummonedCreatureDies(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDies(), npc_icc_gauntlet_controller::npc_icc_gauntlet_controllerAI::SummonedCreatureDies(), boss_vazruden_the_herald::SummonedCreatureDies(), npc_warden_mellichar::npc_warden_mellicharAI::SummonedCreatureDies(), npc_brewfest_super_brew_trigger::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_sjonnir_malformed_ooze::boss_sjonnir_malformed_oozeAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), and npc_frost_tomb::UpdateAI().

◆ KnockbackFrom()

void Unit::KnockbackFrom ( float  x,
float  y,
float  speedXY,
float  speedZ 
)
19242{
19243 Player* player = ToPlayer();
19244 if (!player)
19245 {
19246 if (Unit* charmer = GetCharmer())
19247 {
19248 player = charmer->ToPlayer();
19249 if (player && player->m_mover != this)
19250 player = nullptr;
19251 }
19252 }
19253
19254 if (!player)
19255 {
19256 GetMotionMaster()->MoveKnockbackFrom(x, y, speedXY, speedZ);
19257 }
19258 else
19259 {
19260 float vcos, vsin;
19261 GetSinCos(x, y, vsin, vcos);
19262
19263 WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8 + 4 + 4 + 4 + 4 + 4));
19264 data << GetPackGUID();
19265 data << uint32(0); // counter
19266 data << float(vcos); // x direction
19267 data << float(vsin); // y direction
19268 data << float(speedXY); // Horizontal speed
19269 data << float(-speedZ); // Z Movement speed (vertical)
19270
19271 player->GetSession()->SendPacket(&data);
19272
19273 if (player->HasIncreaseMountedFlightSpeedAura() || player->HasFlyAura())
19274 player->SetCanFly(true, true);
19275
19276 player->SetCanKnockback(true);
19277 }
19278}
void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
Definition MotionMaster.cpp:558
SafeUnitPointer m_mover
Definition Player.h:2344
void SetCanKnockback(bool value)
Definition Player.h:2510
bool SetCanFly(bool apply, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Player.cpp:15945
bool HasFlyAura() const
Definition Unit.h:1717
bool HasIncreaseMountedFlightSpeedAura() const
Definition Unit.h:1744
void GetSinCos(float x, float y, float &vsin, float &vcos) const
Definition Position.cpp:92

References GetCharmer(), GetMotionMaster(), Object::GetPackGUID(), Player::GetSession(), Position::GetSinCos(), HasFlyAura(), HasIncreaseMountedFlightSpeedAura(), Player::m_mover, MotionMaster::MoveKnockbackFrom(), WorldSession::SendPacket(), Player::SetCanFly(), Player::SetCanKnockback(), SMSG_MOVE_KNOCK_BACK, and Object::ToPlayer().

Referenced by _ExitVehicle(), boss_maexxna::boss_maexxnaAI::DoCastWebWrap(), Spell::EffectKnockBack(), spell_warhead_detonate::HandleDummy(), npc_vekjik::OnGossipSelect(), and npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI().

◆ MagicSpellHitResult()

SpellMissInfo Unit::MagicSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3357{
3358 // Can`t miss on dead target (on skinning for example)
3359 if (!victim->IsAlive() && !victim->IsPlayer())
3360 return SPELL_MISS_NONE;
3361
3362 // vehicles cant miss
3363 if (IsVehicle())
3364 return SPELL_MISS_NONE;
3365
3366 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3367 // resist and deflect chances
3368 // xinef: skip all calculations, proof: Toxic Tolerance quest
3369 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3370 return SPELL_MISS_NONE;
3371
3372 if (spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
3373 {
3374 return SPELL_MISS_NONE;
3375 }
3376
3377 SpellSchoolMask schoolMask = spellInfo->GetSchoolMask();
3378 int32 thisLevel = getLevelForTarget(victim);
3379 if (IsCreature() && ToCreature()->IsTrigger())
3380 thisLevel = std::max<int32>(thisLevel, spellInfo->SpellLevel);
3381 int32 levelDiff = int32(victim->getLevelForTarget(this)) - thisLevel;
3382
3383 int32 MISS_CHANCE_MULTIPLIER;
3384 if (sWorld->getBoolConfig(CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS) && !IsPlayer()) // keep it as it was originally (7 and 11)
3385 {
3386 MISS_CHANCE_MULTIPLIER = victim->IsPlayer() ? 7 : 11;
3387 }
3388 else
3389 {
3390 MISS_CHANCE_MULTIPLIER = sWorld->getRate(
3391 victim->IsPlayer()
3394 }
3395
3396 // Base hit chance from attacker and victim levels
3397 int32 modHitChance = levelDiff < 3
3398 ? 96 - levelDiff
3399 : 94 - (levelDiff - 2) * MISS_CHANCE_MULTIPLIER;
3400
3401 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
3402 if (Player* modOwner = GetSpellModOwner())
3403 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
3404
3405 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
3407
3408 // Spells with SPELL_ATTR3_ALWAYS_HIT will ignore target's avoidance effects
3409 // xinef: imo it should completly ignore all calculations, eg: 14792. Hits 80 level players on blizz without any problems
3410 //if (!spell->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3411 {
3412 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
3414 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
3415 if (spellInfo->IsAffectingArea())
3416 modHitChance -= victim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
3417
3418 // Decrease hit chance from victim rating bonus
3419 if (victim->IsPlayer())
3420 modHitChance -= int32(victim->ToPlayer()->GetRatingBonusValue(CR_HIT_TAKEN_SPELL));
3421 }
3422
3423 int32 HitChance = modHitChance * 100;
3424 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
3425 // Xinef: Totems should inherit casters ratings?
3426 if (IsTotem())
3427 {
3428 if (Unit* owner = GetOwner())
3429 HitChance += int32(owner->m_modSpellHitChance * 100.0f);
3430 }
3431 else
3432 HitChance += int32(m_modSpellHitChance * 100.0f);
3433
3434 if (HitChance < 100)
3435 HitChance = 100;
3436 else if (HitChance > 10000)
3437 HitChance = 10000;
3438
3439 int32 tmp = 10000 - HitChance;
3440
3441 int32 rand = irand(1, 10000); // Needs to be 1 to 10000 to avoid the 1/10000 chance to miss on 100% hit rating
3442
3443 if (rand < tmp)
3444 return SPELL_MISS_MISS;
3445
3446 // Chance resist mechanic (select max value from every mechanic spell effect)
3447 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3448 tmp += resist_chance;
3449
3450 // Chance resist debuff
3451 if (!spellInfo->IsPositive() && !spellInfo->HasAttribute(SPELL_ATTR4_NO_CAST_LOG))
3452 {
3453 bool bNegativeAura = true;
3454 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
3455 {
3456 // Xinef: Check if effect exists!
3457 if (spellInfo->Effects[i].IsEffect() && spellInfo->Effects[i].ApplyAuraName == 0)
3458 {
3459 bNegativeAura = false;
3460 break;
3461 }
3462 }
3463
3464 if (bNegativeAura)
3465 {
3466 tmp += victim->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3467 tmp += victim->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spellInfo->Dispel)) * 100;
3468 }
3469
3470 // Players resistance for binary spells
3471 if (spellInfo->HasAttribute(SPELL_ATTR0_CU_BINARY_SPELL) && (spellInfo->GetSchoolMask() & (SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_HOLY)) == 0)
3472 tmp += int32(Unit::GetEffectiveResistChance(this, spellInfo->GetSchoolMask(), victim) * 10000.0f); // 100 for spell calculations, and 100 for return value percentage
3473 }
3474
3475 // Roll chance
3476 if (rand < tmp)
3477 return SPELL_MISS_RESIST;
3478
3479 // cast by caster in front of victim
3480 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3481 {
3482 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3483 tmp += deflect_chance;
3484 if (rand < tmp)
3485 return SPELL_MISS_DEFLECT;
3486 }
3487
3488 return SPELL_MISS_NONE;
3489}
@ SPELL_ATTR7_NO_ATTACK_MISS
Definition SharedDefines.h:677
@ SPELL_MISS_NONE
Definition SharedDefines.h:1530
@ SPELL_MISS_RESIST
Definition SharedDefines.h:1532
@ SPELL_MISS_MISS
Definition SharedDefines.h:1531
@ SPELL_MISS_DEFLECT
Definition SharedDefines.h:1539
@ SPELL_AURA_MOD_DEBUFF_RESISTANCE
Definition SpellAuraDefines.h:241
@ SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
Definition SpellAuraDefines.h:262
@ SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
Definition SpellAuraDefines.h:249
@ SPELL_AURA_MOD_AOE_AVOIDANCE
Definition SpellAuraDefines.h:223
@ SPELLMOD_RESIST_MISS_CHANCE
Definition SpellDefines.h:92
@ CR_HIT_TAKEN_SPELL
Definition Unit.h:231
@ CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS
Definition WorldConfig.h:130
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER
Definition WorldConfig.h:479
@ RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE
Definition WorldConfig.h:478
float GetRatingBonusValue(CombatRating cr) const
Definition Player.cpp:5234
int32 GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6149
int32 GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
Definition Unit.cpp:6135
int32 GetMechanicResistChance(SpellInfo const *spell)
Definition Unit.cpp:3162

References CONFIG_MISS_CHANCE_MULTIPLIER_ONLY_FOR_PLAYERS, CR_HIT_TAKEN_SPELL, SpellInfo::Dispel, SpellInfo::Effects, GetEffectiveResistChance(), getLevelForTarget(), GetMaxNegativeAuraModifierByMiscValue(), GetMaxPositiveAuraModifierByMiscValue(), GetMechanicResistChance(), GetOwner(), Player::GetRatingBonusValue(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, irand(), SpellInfo::IsAffectingArea(), IsAlive(), Object::IsCreature(), Object::IsPlayer(), SpellInfo::IsPositive(), IsTotem(), IsVehicle(), m_modSpellHitChance, MAX_SPELL_EFFECTS, RATE_MISS_CHANCE_MULTIPLIER_TARGET_CREATURE, RATE_MISS_CHANCE_MULTIPLIER_TARGET_PLAYER, SPELL_ATTR0_CU_BINARY_SPELL, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR4_NO_CAST_LOG, SPELL_ATTR7_NO_ATTACK_MISS, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_MOD_AOE_AVOIDANCE, SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, SPELL_AURA_MOD_DEBUFF_RESISTANCE, SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, SPELL_MISS_DEFLECT, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_RESIST, SPELL_SCHOOL_MASK_HOLY, SPELL_SCHOOL_MASK_NORMAL, SpellInfo::SpellLevel, SPELLMOD_RESIST_MISS_CHANCE, sWorld, Object::ToCreature(), Object::ToPlayer(), and UNIT_STATE_STUNNED.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeDamageBonusDone()

uint32 Unit::MeleeDamageBonusDone ( Unit pVictim,
uint32  damage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13170{
13171 if (!victim || pdamage == 0)
13172 return 0;
13173
13174 if (IsCreature())
13175 {
13176 // Dancing Rune Weapon...
13177 if (GetEntry() == 27893)
13178 {
13179 if (Unit* owner = GetOwner())
13180 return owner->MeleeDamageBonusDone(victim, pdamage, attType, spellProto, damageSchoolMask) / 2;
13181 }
13182 }
13183
13184 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
13185
13186 // Done fixed damage bonus auras
13187 int32 DoneFlatBenefit = 0;
13188
13189 // ..done
13191 for (AuraEffectList::const_iterator i = mDamageDoneCreature.begin(); i != mDamageDoneCreature.end(); ++i)
13192 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13193 DoneFlatBenefit += (*i)->GetAmount();
13194
13195 // ..done
13196 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
13197
13198 // ..done (base at attack power for marked target and base at attack power for creature type)
13199 int32 APbonus = 0;
13200
13201 if (attType == RANGED_ATTACK)
13202 {
13203 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
13204
13205 // ..done (base at attack power and creature type)
13207 for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
13208 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13209 APbonus += (*i)->GetAmount();
13210 }
13211 else
13212 {
13213 APbonus += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
13214
13215 // ..done (base at attack power and creature type)
13217 for (AuraEffectList::const_iterator i = mCreatureAttackPower.begin(); i != mCreatureAttackPower.end(); ++i)
13218 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13219 APbonus += (*i)->GetAmount();
13220 }
13221
13222 if (APbonus != 0) // Can be negative
13223 {
13224 bool normalized = false;
13225 if (spellProto)
13226 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
13227 if (spellProto->Effects[i].Effect == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
13228 {
13229 normalized = true;
13230 break;
13231 }
13232 DoneFlatBenefit += int32(APbonus / 14.0f * GetAPMultiplier(attType, normalized));
13233 }
13234
13235 // Done total percent damage auras
13236 float DoneTotalMod = 1.0f;
13237
13238 // mods for SPELL_SCHOOL_MASK_NORMAL are already factored in base melee damage calculation
13239 if (!(damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL))
13240 {
13241 // Some spells don't benefit from pct done mods
13243 for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
13244 {
13245 if (!spellProto || (spellProto->ValidateAttribute6SpellDamageMods(this, *i, false) &&
13246 sScriptMgr->IsNeedModMeleeDamagePercent(this, *i, DoneTotalMod, spellProto)))
13247 {
13248 if (((*i)->GetMiscValue() & damageSchoolMask))
13249 {
13250 if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
13251 AddPct(DoneTotalMod, (*i)->GetAmount());
13252 else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
13253 AddPct(DoneTotalMod, (*i)->GetAmount());
13254 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
13255 AddPct(DoneTotalMod, (*i)->GetAmount());
13256 }
13257 }
13258 }
13259 }
13260
13262 for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
13263 if (creatureTypeMask & uint32((*i)->GetMiscValue()))
13264 if (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13265 AddPct(DoneTotalMod, (*i)->GetAmount());
13266
13267 // bonus against aurastate
13269 for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i)
13270 if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())))
13271 if (!spellProto || spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13272 AddPct(DoneTotalMod, (*i)->GetAmount());
13273
13274 // done scripted mod (take it from owner)
13275 Unit* owner = GetOwner() ? GetOwner() : this;
13276 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13277 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
13278 {
13279 if (spellProto && !spellProto->ValidateAttribute6SpellDamageMods(this, *i, false))
13280 continue;
13281
13282 if (!(*i)->IsAffectedOnSpell(spellProto))
13283 continue;
13284
13285 switch ((*i)->GetMiscValue())
13286 {
13287 // Tundra Stalker
13288 // Merciless Combat
13289 case 7277:
13290 {
13291 // Merciless Combat
13292 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
13293 {
13294 if (!victim->HealthAbovePct(35))
13295 AddPct(DoneTotalMod, (*i)->GetAmount());
13296 }
13297 // Tundra Stalker
13298 else
13299 {
13300 // Frost Fever (target debuff)
13301 if (victim->HasAura(55095))
13302 AddPct(DoneTotalMod, (*i)->GetAmount());
13303 }
13304 break;
13305 }
13306 // Rage of Rivendare
13307 case 7293:
13308 {
13309 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0))
13310 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
13311 break;
13312 }
13313 // Marked for Death
13314 case 7598:
13315 case 7599:
13316 case 7600:
13317 case 7601:
13318 case 7602:
13319 {
13320 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
13321 AddPct(DoneTotalMod, (*i)->GetAmount());
13322 break;
13323 }
13324 // Dirty Deeds
13325 case 6427:
13326 case 6428:
13327 {
13328 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
13329 {
13330 // effect 0 has expected value but in negative state
13331 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
13332 AddPct(DoneTotalMod, bonus);
13333 }
13334 break;
13335 }
13336 }
13337 }
13338
13339 // Custom scripted damage
13340 if (spellProto)
13341 switch (spellProto->SpellFamilyName)
13342 {
13344 // Glacier Rot
13345 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
13347 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
13348 AddPct(DoneTotalMod, aurEff->GetAmount());
13349 break;
13350 }
13351
13352 // Some spells don't benefit from done mods
13353 if (spellProto)
13354 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
13355 {
13356 DoneFlatBenefit = 0;
13357 DoneTotalMod = 1.0f;
13358 }
13359
13360 float tmpDamage = float(int32(pdamage) + DoneFlatBenefit) * DoneTotalMod;
13361
13362 // apply spellmod to Done damage
13363 if (spellProto)
13364 if (Player* modOwner = GetSpellModOwner())
13365 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
13366
13367 // bonus result can be negative
13368 return uint32(std::max(tmpDamage, 0.0f));
13369}
@ SPELL_EFFECT_NORMALIZED_WEAPON_DMG
Definition SharedDefines.h:910
@ SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM
Definition SharedDefines.h:594
@ SPELL_ATTR3_IGNORE_CASTER_MODIFIERS
Definition SharedDefines.h:533
@ SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:165
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
Definition SpellAuraDefines.h:231
@ SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
Definition SpellAuraDefines.h:194
@ SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
Definition SpellAuraDefines.h:142
@ SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE
Definition SpellAuraDefines.h:366
@ SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
Definition SpellAuraDefines.h:122
@ SPELLMOD_DAMAGE
Definition SpellDefines.h:76
float GetAPMultiplier(WeaponAttackType attType, bool normalized)
Definition Unit.cpp:17302
AuraEffect * GetDummyAuraEffect(SpellFamilyNames name, uint32 iconId, uint8 effIndex) const
Definition Unit.h:1360

References AddPct(), AURA_STATE_HEALTHLESS_35_PERCENT, SpellInfo::Effects, GetAPMultiplier(), GetAuraEffect(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDiseasesByCaster(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetOwner(), GetSpellModOwner(), GetTotalAuraModifier(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HealthAbovePct(), SpellInfo::Id, Object::IsCreature(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, SPELL_AURA_MOD_STALKED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_EFFECT_NORMALIZED_WEAPON_DMG, SPELL_SCHOOL_MASK_NORMAL, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_DAMAGE, sScriptMgr, Object::ToPlayer(), and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeDamageBonusTaken()

uint32 Unit::MeleeDamageBonusTaken ( Unit attacker,
uint32  pdamage,
WeaponAttackType  attType,
SpellInfo const *  spellProto = nullptr,
SpellSchoolMask  damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL 
)
13372{
13373 if (pdamage == 0)
13374 return 0;
13375
13376 int32 TakenFlatBenefit = 0;
13377
13378 // ..taken
13380 for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
13381 if ((*i)->GetMiscValue() & damageSchoolMask)
13382 TakenFlatBenefit += (*i)->GetAmount();
13383
13384 if (attType != RANGED_ATTACK)
13386 else
13388
13389 // Taken total percent damage auras
13390 float TakenTotalMod = 1.0f;
13391
13393
13394 // .. taken pct (special attacks)
13395 if (spellProto)
13396 {
13397 // From caster spells
13399 for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
13400 if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
13401 AddPct(TakenTotalMod, (*i)->GetAmount());
13402
13403 // Mod damage from spell mechanic
13404 uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask();
13405
13406 // Shred, Maul - "Effects which increase Bleed damage also increase Shred damage"
13407 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[0] & 0x00008800)
13408 mechanicMask |= (1 << MECHANIC_BLEED);
13409
13410 if (mechanicMask)
13411 {
13413 for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i)
13414 if (mechanicMask & uint32(1 << ((*i)->GetMiscValue())))
13415 AddPct(TakenTotalMod, (*i)->GetAmount());
13416 }
13417 }
13418
13419 TakenTotalMod = processDummyAuras(TakenTotalMod);
13420
13421 // .. taken pct: class scripts
13422 /*AuraEffectList const& mclassScritAuras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
13423 for (AuraEffectList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
13424 {
13425 switch ((*i)->GetMiscValue())
13426 {
13427 }
13428 }*/
13429
13430 if (attType != RANGED_ATTACK)
13431 {
13433 for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
13434 AddPct(TakenTotalMod, (*i)->GetAmount());
13435 }
13436 else
13437 {
13438 AuraEffectList const& mModRangedDamageTakenPercent = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
13439 for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
13440 AddPct(TakenTotalMod, (*i)->GetAmount());
13441 }
13442
13443 // No positive taken bonus, custom attr
13444 if (spellProto)
13445 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
13446 {
13447 TakenFlatBenefit = 0;
13448 TakenTotalMod = 1.0f;
13449 }
13450
13451 // xinef: sanctified wrath talent
13452 if (TakenTotalMod < 1.0f && attacker->HasIgnoreTargetResistAura())
13453 {
13454 float ignoreModifier = 1.0f - TakenTotalMod;
13455 bool addModifier = false;
13457 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
13458 if ((*j)->GetMiscValue() & damageSchoolMask)
13459 {
13460 ApplyPct(ignoreModifier, (*j)->GetAmount());
13461 addModifier = true;
13462 }
13463
13464 if (addModifier)
13465 TakenTotalMod += ignoreModifier;
13466 }
13467
13468 float tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod;
13469
13470 // bonus result can be negative
13471 return uint32(std::max(tmpDamage, 0.0f));
13472}
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
Definition SpellAuraDefines.h:176
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition SpellAuraDefines.h:150
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
Definition SpellAuraDefines.h:188
@ SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:189
@ SPELL_AURA_MOD_DAMAGE_TAKEN
Definition SpellAuraDefines.h:77
@ SPELL_AURA_MOD_DAMAGE_FROM_CASTER
Definition SpellAuraDefines.h:334
@ SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
Definition SpellAuraDefines.h:318
@ SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
Definition SpellAuraDefines.h:177
@ SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS
Definition SpellInfo.h:197
float processDummyAuras(float TakenTotalMod) const
Definition Unit.cpp:11995
bool HasIgnoreTargetResistAura() const
Definition Unit.h:1742

References AddPct(), ApplyPct(), SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), Object::GetGUID(), GetTotalAuraModifier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), MECHANIC_BLEED, processDummyAuras(), RANGED_ATTACK, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN, SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN, SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by CalculateMeleeDamage(), and Spell::EffectWeaponDmg().

◆ MeleeSpellHitResult()

SpellMissInfo Unit::MeleeSpellHitResult ( Unit victim,
SpellInfo const *  spell 
)
3184{
3185 // Spells with SPELL_ATTR3_ALWAYS_HIT will additionally fully ignore
3186 // resist and deflect chances
3187 if (spellInfo->HasAttribute(SPELL_ATTR3_ALWAYS_HIT))
3188 return SPELL_MISS_NONE;
3189
3190 WeaponAttackType attType = BASE_ATTACK;
3191
3192 // Check damage class instead of attack type to correctly handle judgements
3193 // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
3194 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
3195 attType = RANGED_ATTACK;
3196
3197 int32 attackerWeaponSkill;
3198 // skill value for these spells (for example judgements) is 5* level
3199 if (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_RANGED && !spellInfo->IsRangedWeaponSpell())
3200 attackerWeaponSkill = GetLevel() * 5;
3201 // bonus from skills is 0.04% per skill Diff
3202 else
3203 attackerWeaponSkill = int32(GetWeaponSkillValue(attType, victim));
3204
3205 int32 skillDiff = attackerWeaponSkill - int32(victim->GetMaxSkillValueForLevel(this));
3206
3207 uint32 roll = urand (0, 10000);
3208
3209 uint32 missChance = uint32(MeleeSpellMissChance(victim, attType, skillDiff, spellInfo->Id) * 100.0f);
3210 // Roll miss
3211 uint32 tmp = missChance;
3212 if (roll < tmp)
3213 return SPELL_MISS_MISS;
3214
3215 bool canDodge = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_DODGE);
3216 bool canParry = !spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_PARRY);
3217 bool canBlock = spellInfo->HasAttribute(SPELL_ATTR3_COMPLETELY_BLOCKED) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_DIRECT_DAMAGE);
3218
3219 // Same spells cannot be parry/dodge
3220 if (spellInfo->HasAttribute(SPELL_ATTR0_NO_ACTIVE_DEFENSE))
3221 return SPELL_MISS_NONE;
3222
3223 // Chance resist mechanic
3224 int32 resist_chance = victim->GetMechanicResistChance(spellInfo) * 100;
3225 tmp += resist_chance;
3226 if (roll < tmp)
3227 return SPELL_MISS_RESIST;
3228
3229 // Ranged attacks can only miss, resist and deflect
3230 if (attType == RANGED_ATTACK)
3231 {
3232 // only if in front
3233 if (!victim->HasUnitState(UNIT_STATE_STUNNED) && (victim->HasInArc(M_PI, this) || victim->HasIgnoreHitDirectionAura()))
3234 {
3235 int32 deflect_chance = victim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS) * 100;
3236 tmp += deflect_chance;
3237 if (roll < tmp)
3238 return SPELL_MISS_DEFLECT;
3239 }
3240
3241 canDodge = false;
3242 canParry = false;
3243 }
3244
3245 // Check for attack from behind
3246 // xinef: if from behind or spell requires cast from behind
3247 if (!victim->HasInArc(M_PI, this))
3248 {
3249 if (!victim->HasIgnoreHitDirectionAura() || spellInfo->HasAttribute(SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET))
3250 {
3251 // Can`t dodge from behind in PvP (but its possible in PvE)
3252 if (victim->IsPlayer())
3253 {
3254 canDodge = false;
3255 }
3256
3257 // Can`t parry or block
3258 canParry = false;
3259 canBlock = false;
3260 }
3261 }
3262
3263 // Check creatures flags_extra for disable parry
3264 if (victim->IsCreature())
3265 {
3266 uint32 flagEx = victim->ToCreature()->GetCreatureTemplate()->flags_extra;
3267 // Xinef: no dodge flag
3268 if (flagEx & CREATURE_FLAG_EXTRA_NO_DODGE)
3269 canDodge = false;
3270 if (flagEx & CREATURE_FLAG_EXTRA_NO_PARRY)
3271 canParry = false;
3272 // Check creatures flags_extra for disable block
3273 if (flagEx & CREATURE_FLAG_EXTRA_NO_BLOCK)
3274 canBlock = false;
3275 }
3276 // Ignore combat result aura
3278 for (AuraEffectList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3279 {
3280 if (!(*i)->IsAffectedOnSpell(spellInfo))
3281 continue;
3282 switch ((*i)->GetMiscValue())
3283 {
3284 case MELEE_HIT_DODGE:
3285 canDodge = false;
3286 break;
3287 case MELEE_HIT_BLOCK:
3288 canBlock = false;
3289 break;
3290 case MELEE_HIT_PARRY:
3291 canParry = false;
3292 break;
3293 default:
3294 LOG_DEBUG("entities.unit", "Spell {} SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state {}", (*i)->GetId(), (*i)->GetMiscValue());
3295 break;
3296 }
3297 }
3298
3299 if (canDodge)
3300 {
3301 // Roll dodge
3302 int32 dodgeChance = int32(victim->GetUnitDodgeChance() * 100.0f) - skillDiff * 4;
3303 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
3305 dodgeChance = int32(float(dodgeChance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
3306 // Reduce dodge chance by attacker expertise rating
3307 if (IsPlayer())
3308 dodgeChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3309 else
3311
3312 // xinef: cant dodge while casting or while stunned
3313 if (dodgeChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3314 dodgeChance = 0;
3315
3316 tmp += dodgeChance;
3317 if (roll < tmp)
3318 return SPELL_MISS_DODGE;
3319 }
3320
3321 if (canParry)
3322 {
3323 // Roll parry
3324 int32 parryChance = int32(victim->GetUnitParryChance() * 100.0f) - skillDiff * 4;
3325 // Reduce parry chance by attacker expertise rating
3326 if (IsPlayer())
3327 parryChance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
3328 else
3330
3331 // xinef: cant parry while casting or while stunned
3332 if (parryChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3333 parryChance = 0;
3334
3335 tmp += parryChance;
3336 if (roll < tmp)
3337 return SPELL_MISS_PARRY;
3338 }
3339
3340 if (canBlock)
3341 {
3342 int32 blockChance = int32(victim->GetUnitBlockChance() * 100.0f) - skillDiff * 4;
3343
3344 // xinef: cant block while casting or while stunned
3345 if (blockChance < 0 || victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
3346 blockChance = 0;
3347
3348 tmp += blockChance;
3349 if (roll < tmp)
3350 return SPELL_MISS_BLOCK;
3351 }
3352
3353 return SPELL_MISS_NONE;
3354}
@ CREATURE_FLAG_EXTRA_NO_PARRY
Definition CreatureData.h:47
@ CREATURE_FLAG_EXTRA_NO_DODGE
Definition CreatureData.h:68
@ SPELL_ATTR7_NO_ATTACK_PARRY
Definition SharedDefines.h:676
@ SPELL_ATTR7_NO_ATTACK_DODGE
Definition SharedDefines.h:675
@ SPELL_ATTR3_COMPLETELY_BLOCKED
Definition SharedDefines.h:507
@ SPELL_MISS_PARRY
Definition SharedDefines.h:1534
@ SPELL_MISS_DODGE
Definition SharedDefines.h:1533
@ SPELL_MISS_BLOCK
Definition SharedDefines.h:1535
@ SPELL_AURA_MOD_EXPERTISE
Definition SpellAuraDefines.h:303
@ SPELL_AURA_IGNORE_COMBAT_RESULT
Definition SpellAuraDefines.h:265
@ SPELL_AURA_MOD_ENEMY_DODGE
Definition SpellAuraDefines.h:314
@ SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
Definition SpellAuraDefines.h:311
@ SPELL_ATTR0_CU_DIRECT_DAMAGE
Definition SpellInfo.h:184
@ SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET
Definition SpellInfo.h:193
float GetUnitDodgeChance() const
Definition Unit.cpp:3669
float GetTotalAuraMultiplier(AuraType auratype) const
Definition Unit.cpp:6021
float GetUnitParryChance() const
Definition Unit.cpp:3686
float MeleeSpellMissChance(Unit const *victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const
Definition Unit.cpp:19086
uint32 flags_extra
Definition CreatureData.h:246

References BASE_ATTACK, CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, SpellInfo::DmgClass, CreatureTemplate::flags_extra, GetAuraEffectsByType(), Creature::GetCreatureTemplate(), GetLevel(), GetMaxSkillValueForLevel(), GetMechanicResistChance(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetUnitBlockChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), SpellInfo::HasAttribute(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), SpellInfo::Id, Object::IsCreature(), IsNonMeleeSpellCast(), Object::IsPlayer(), SpellInfo::IsRangedWeaponSpell(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_DODGE, MELEE_HIT_PARRY, MeleeSpellMissChance(), RANGED_ATTACK, SPELL_ATTR0_CU_DIRECT_DAMAGE, SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET, SPELL_ATTR0_NO_ACTIVE_DEFENSE, SPELL_ATTR3_ALWAYS_HIT, SPELL_ATTR3_COMPLETELY_BLOCKED, SPELL_ATTR7_NO_ATTACK_DODGE, SPELL_ATTR7_NO_ATTACK_PARRY, SPELL_AURA_DEFLECT_SPELLS, SPELL_AURA_IGNORE_COMBAT_RESULT, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, SPELL_DAMAGE_CLASS_RANGED, SPELL_MISS_BLOCK, SPELL_MISS_DEFLECT, SPELL_MISS_DODGE, SPELL_MISS_MISS, SPELL_MISS_NONE, SPELL_MISS_PARRY, SPELL_MISS_RESIST, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, UNIT_STATE_STUNNED, urand(), and VICTIMSTATE_DODGE.

Referenced by SpellHitResult(), and SpellHitResult().

◆ MeleeSpellMissChance()

float Unit::MeleeSpellMissChance ( Unit const *  victim,
WeaponAttackType  attType,
int32  skillDiff,
uint32  spellId 
) const
19087{
19088 SpellInfo const* spellInfo = spellId ? sSpellMgr->GetSpellInfo(spellId) : nullptr;
19089 if (spellInfo && spellInfo->HasAttribute(SPELL_ATTR7_NO_ATTACK_MISS))
19090 {
19091 return 0.0f;
19092 }
19093
19094 //calculate miss chance
19095 float missChance = victim->GetUnitMissChance(attType);
19096
19097 // Check if dual wielding, add additional miss penalty - when mainhand has on next swing spell, offhand doesnt suffer penalty
19098 if (!spellId && (attType != RANGED_ATTACK) && HasOffhandWeaponForAttack() && (!m_currentSpells[CURRENT_MELEE_SPELL] || !m_currentSpells[CURRENT_MELEE_SPELL]->IsNextMeleeSwingSpell()))
19099 {
19100 missChance += 19;
19101 }
19102
19103 // bonus from skills is 0.04%
19104 //miss_chance -= skillDiff * 0.04f;
19105 int32 diff = -skillDiff;
19106 if (victim->IsPlayer())
19107 missChance += diff > 0 ? diff * 0.04f : diff * 0.02f;
19108 else
19109 missChance += diff > 10 ? 1 + (diff - 10) * 0.4f : diff * 0.1f;
19110
19111 // Calculate hit chance
19112 float hitChance = 100.0f;
19113
19114 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
19115 if (spellId)
19116 {
19117 if (Player* modOwner = GetSpellModOwner())
19118 modOwner->ApplySpellMod(spellId, SPELLMOD_RESIST_MISS_CHANCE, hitChance);
19119 }
19120
19121 missChance -= hitChance - 100.0f;
19122
19123 if (attType == RANGED_ATTACK)
19124 missChance -= m_modRangedHitChance;
19125 else
19126 missChance -= m_modMeleeHitChance;
19127
19128 // Limit miss chance from 0 to 60%
19129 if (missChance < 0.0f)
19130 return 0.0f;
19131 if (missChance > 60.0f)
19132 return 60.0f;
19133 return missChance;
19134}

References CURRENT_MELEE_SPELL, GetSpellModOwner(), GetUnitMissChance(), SpellInfo::HasAttribute(), HasOffhandWeaponForAttack(), Object::IsPlayer(), m_currentSpells, m_modMeleeHitChance, m_modRangedHitChance, RANGED_ATTACK, SPELL_ATTR7_NO_ATTACK_MISS, SPELLMOD_RESIST_MISS_CHANCE, and sSpellMgr.

Referenced by MeleeSpellHitResult(), and RollMeleeOutcomeAgainst().

◆ ModifyAuraState()

void Unit::ModifyAuraState ( AuraStateType  flag,
bool  apply 
)
10594{
10595 if (apply)
10596 {
10597 if (!HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10598 {
10599 SetFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10600 Unit::AuraMap& tAuras = GetOwnedAuras();
10601 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10602 {
10603 if ((*itr).second->IsRemoved())
10604 continue;
10605
10606 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10607 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10608 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, true);
10609 }
10610 }
10611 }
10612 else
10613 {
10614 if (HasFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1)))
10615 {
10616 RemoveFlag(UNIT_FIELD_AURASTATE, 1 << (flag - 1));
10617
10618 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
10619 {
10620 Unit::AuraMap& tAuras = GetOwnedAuras();
10621 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end(); ++itr)
10622 {
10623 if ((*itr).second->GetSpellInfo()->CasterAuraState == flag )
10624 if (AuraApplication* aurApp = (*itr).second->GetApplicationOfTarget(GetGUID()))
10625 (*itr).second->HandleAllEffects(aurApp, AURA_EFFECT_HANDLE_REAL, false);
10626 }
10627 }
10628 }
10629 }
10630}
@ AURA_STATE_ENRAGE
Definition SharedDefines.h:1320
@ AURA_EFFECT_HANDLE_REAL
Definition SpellAuraDefines.h:42
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:834
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:849
std::multimap< uint32, Aura * > AuraMap
Definition Unit.h:625
AuraMap & GetOwnedAuras()
Definition Unit.h:1296

References AURA_EFFECT_HANDLE_REAL, AURA_STATE_ENRAGE, Object::GetGUID(), GetOwnedAuras(), Object::HasFlag(), Object::RemoveFlag(), Object::SetFlag(), and UNIT_FIELD_AURASTATE.

Referenced by _ApplyAura(), _UnapplyAura(), ClearAllReactives(), Spell::finish(), debug_commandscript::HandleDebugSetAuraStateCommand(), boss_professor_putricide::boss_professor_putricideAI::JustSummoned(), ProcDamageAndSpellFor(), Update(), and UpdateReactives().

◆ ModifyHealth()

int32 Unit::ModifyHealth ( int32  val)
14194{
14195 int32 gain = 0;
14196
14197 if (dVal == 0)
14198 return 0;
14199
14200 int32 curHealth = (int32)GetHealth();
14201
14202 int32 val = dVal + curHealth;
14203 if (val <= 0)
14204 {
14205 SetHealth(0);
14206 return -curHealth;
14207 }
14208
14209 int32 maxHealth = (int32)GetMaxHealth();
14210
14211 if (val < maxHealth)
14212 {
14213 SetHealth(val);
14214 gain = val - curHealth;
14215 }
14216 else if (curHealth != maxHealth)
14217 {
14218 SetHealth(maxHealth);
14219 gain = maxHealth - curHealth;
14220 }
14221
14222 return gain;
14223}

References GetHealth(), GetMaxHealth(), and SetHealth().

Referenced by DealDamage(), DealHeal(), boss_xt002::boss_xt002AI::DoAction(), boss_ichoron::boss_ichoronAI::DoAction(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandlePeriodicHealthFunnelAuraTick(), boss_hadronox::boss_hadronoxAI::KilledUnit(), boss_gluth::boss_gluthAI::KilledUnit(), Creature::RegenerateHealth(), Player::RegenerateHealth(), npc_injured_patient::npc_injured_patientAI::Reset(), Spell::TakePower(), Aura::Update(), and npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI().

◆ ModifyPower()

int32 Unit::ModifyPower ( Powers  power,
int32  val,
bool  withPowerUpdate = true 
)
14252{
14253 if (dVal == 0)
14254 return 0;
14255
14256 int32 gain = 0;
14257
14258 int32 curPower = (int32)GetPower(power);
14259
14260 int32 val = dVal + curPower;
14261 if (val <= 0)
14262 {
14263 SetPower(power, 0, withPowerUpdate);
14264 return -curPower;
14265 }
14266
14267 int32 maxPower = (int32)GetMaxPower(power);
14268
14269 if (val < maxPower)
14270 {
14271 SetPower(power, val, withPowerUpdate);
14272 gain = val - curPower;
14273 }
14274 else if (curPower != maxPower)
14275 {
14276 SetPower(power, maxPower, withPowerUpdate);
14277 gain = maxPower - curPower;
14278 }
14279
14280 if (GetAI())
14281 {
14282 GetAI()->OnPowerUpdate(power, gain, dVal, curPower);
14283 }
14284
14285 return gain;
14286}
virtual void OnPowerUpdate(Powers, int32, int32, uint32)
Called when the creature power updates.
Definition UnitAI.h:374
void SetPower(Powers power, uint32 val, bool withPowerUpdate=true, bool fromRegenerate=false)
Definition Unit.cpp:15668

References GetAI(), GetMaxPower(), GetPower(), UnitAI::OnPowerUpdate(), and SetPower().

Referenced by CalcAbsorbResist(), spell_igb_cannon_blast::CalculatePower(), Spell::EffectPowerBurn(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), EnergizeBySpell(), AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), spell_kelthuzad_detonate_mana_aura::HandleScript(), boss_pathaleon_the_calculator::JustEngagedWith(), boss_curator::JustEngagedWith(), Pet::LoseHappiness(), ModifyPowerPct(), Creature::Regenerate(), RewardRage(), Pet::setDeathState(), Spell::TakePower(), Spell::TakeRunePower(), Aura::Update(), and boss_faction_championsAI::UpdateAI().

◆ ModifyPowerPct()

int32 Unit::ModifyPowerPct ( Powers  power,
float  pct,
bool  apply = true 
)
14290{
14291 float amount = (float)GetMaxPower(power);
14292 ApplyPercentModFloatVar(amount, pct, apply);
14293
14294 return ModifyPower(power, (int32)amount - (int32)GetMaxPower(power));
14295}

References ApplyPercentModFloatVar(), GetMaxPower(), and ModifyPower().

Referenced by AuraEffect::HandleAuraModIncreaseEnergyPercent().

◆ ModifyRedirectThreat()

void Unit::ModifyRedirectThreat ( int32  amount)
inline
void ModifyThreatPct(int32 amount)
Definition ThreatMgr.h:307

References _redirectThreatInfo, and RedirectThreatInfo::ModifyThreatPct().

Referenced by spell_warr_vigilance::HandleAfterApply().

◆ ModSpellCastTime()

void Unit::ModSpellCastTime ( SpellInfo const *  spellProto,
int32 castTime,
Spell spell = nullptr 
)
Todo:
:(MadAgos) Eventually check and delete the bool argument
15076{
15077 if (!spellInfo || castTime < 0)
15078 return;
15079
15080 if (spellInfo->IsChanneled() && spellInfo->HasAura(SPELL_AURA_MOUNTED))
15081 return;
15082
15083 // called from caster
15084 if (Player* modOwner = GetSpellModOwner())
15086 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell, bool(modOwner != this && !IsPet()));
15087
15088 switch (spellInfo->DmgClass)
15089 {
15091 if (spellInfo->AttributesEx5 & SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC) // required double check
15092 castTime = int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15093 else if (spellInfo->SpellVisual[0] == 3881 && HasAura(67556)) // cooking with Chef Hat.
15094 castTime = 500;
15095 break;
15097 break; // no known cases
15099 castTime = CanInstantCast() ? 0 : int32(float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED));
15100 break;
15102 castTime = int32(float(castTime) * m_modAttackSpeedPct[RANGED_ATTACK]);
15103 break;
15104 default:
15105 break;
15106 }
15107}
@ SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC
Definition SharedDefines.h:591
@ SPELLMOD_CASTING_TIME
Definition SpellDefines.h:86
bool CanInstantCast() const
Definition Unit.h:1506

References SpellInfo::AttributesEx5, CanInstantCast(), SpellInfo::DmgClass, Object::GetFloatValue(), GetSpellModOwner(), SpellInfo::HasAura(), HasAura(), SpellInfo::Id, SpellInfo::IsChanneled(), IsPet(), m_modAttackSpeedPct, RANGED_ATTACK, SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC, SPELL_AURA_MOUNTED, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLMOD_CASTING_TIME, SpellInfo::SpellVisual, and UNIT_MOD_CAST_SPEED.

Referenced by SpellInfo::CalcCastTime().

◆ ModSpellDuration()

int32 Unit::ModSpellDuration ( SpellInfo const *  spellProto,
Unit const *  target,
int32  duration,
bool  positive,
uint32  effectMask 
)
14976{
14977 // don't mod permanent auras duration
14978 if (duration < 0)
14979 return duration;
14980
14981 // some auras are not affected by duration modifiers
14982 if (spellProto->HasAttribute(SPELL_ATTR7_NO_TARGET_DURATION_MOD))
14983 return duration;
14984
14985 // cut duration only of negative effects
14986 // xinef: also calculate self casts, spell can be reflected for example
14987 if (!positive)
14988 {
14989 int32 mechanic = spellProto->GetSpellMechanicMaskByEffectMask(effectMask);
14990
14991 int32 durationMod;
14992 int32 durationMod_always = 0;
14993 int32 durationMod_not_stack = 0;
14994
14995 for (uint8 i = 1; i <= MECHANIC_ENRAGED; ++i)
14996 {
14997 if (!(mechanic & 1 << i))
14998 continue;
14999
15000 // Xinef: spells affecting movement imparing effects should not reduce duration if disoriented mechanic is present
15001 if (i == MECHANIC_SNARE && (mechanic & (1 << MECHANIC_DISORIENTED)))
15002 continue;
15003
15004 // Find total mod value (negative bonus)
15005 int32 new_durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, i);
15006 // Find max mod (negative bonus)
15007 int32 new_durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, i);
15008 // Check if mods applied before were weaker
15009 if (new_durationMod_always < durationMod_always)
15010 durationMod_always = new_durationMod_always;
15011 if (new_durationMod_not_stack < durationMod_not_stack)
15012 durationMod_not_stack = new_durationMod_not_stack;
15013 }
15014
15015 // Select strongest negative mod
15016 if (durationMod_always > durationMod_not_stack)
15017 durationMod = durationMod_not_stack;
15018 else
15019 durationMod = durationMod_always;
15020
15021 if (durationMod != 0)
15022 AddPct(duration, durationMod);
15023
15024 // there are only negative mods currently
15025 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel);
15026 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, spellProto->Dispel);
15027
15028 durationMod = 0;
15029 if (durationMod_always > durationMod_not_stack)
15030 durationMod += durationMod_not_stack;
15031 else
15032 durationMod += durationMod_always;
15033
15034 if (durationMod != 0)
15035 AddPct(duration, durationMod);
15036 }
15037 else
15038 {
15039 // else positive mods here, there are no currently
15040 // when there will be, change GetTotalAuraModifierByMiscValue to GetTotalPositiveAuraModifierByMiscValue
15041 }
15042
15043 // Glyphs which increase duration of selfcasted buffs
15044 if (target == this)
15045 {
15046 switch (spellProto->SpellFamilyName)
15047 {
15048 case SPELLFAMILY_DRUID:
15049 if (spellProto->SpellFamilyFlags[0] & 0x100)
15050 {
15051 // Glyph of Thorns
15052 if (AuraEffect* aurEff = GetAuraEffect(57862, 0))
15053 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15054 }
15055 break;
15057 if ((spellProto->SpellFamilyFlags[0] & 0x00000002) && spellProto->SpellIconID == 298)
15058 {
15059 // Glyph of Blessing of Might
15060 if (AuraEffect* aurEff = GetAuraEffect(57958, 0))
15061 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15062 }
15063 else if ((spellProto->SpellFamilyFlags[0] & 0x00010000) && spellProto->SpellIconID == 306)
15064 {
15065 // Glyph of Blessing of Wisdom
15066 if (AuraEffect* aurEff = GetAuraEffect(57979, 0))
15067 duration += aurEff->GetAmount() * MINUTE * IN_MILLISECONDS;
15068 }
15069 break;
15070 }
15071 }
15072 return std::max(duration, 0);
15073}
constexpr auto MINUTE
Definition Common.h:47
@ SPELL_ATTR7_NO_TARGET_DURATION_MOD
Definition SharedDefines.h:653
@ MECHANIC_ENRAGED
Definition SharedDefines.h:1367
@ MECHANIC_DISORIENTED
Definition SharedDefines.h:1338
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK
Definition SpellAuraDefines.h:309
@ SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
Definition SpellAuraDefines.h:297
@ SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
Definition SpellAuraDefines.h:308
@ SPELL_AURA_MECHANIC_DURATION_MOD
Definition SpellAuraDefines.h:295

References AddPct(), SpellInfo::Dispel, GetAuraEffect(), GetMaxNegativeAuraModifierByMiscValue(), SpellInfo::GetSpellMechanicMaskByEffectMask(), GetTotalAuraModifierByMiscValue(), SpellInfo::HasAttribute(), IN_MILLISECONDS, MECHANIC_DISORIENTED, MECHANIC_ENRAGED, MECHANIC_SNARE, MINUTE, SPELL_ATTR7_NO_TARGET_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD, SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK, SPELLFAMILY_DRUID, SPELLFAMILY_PALADIN, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, and SpellInfo::SpellIconID.

Referenced by Spell::DoSpellHitOnUnit(), and Spell::EffectInterruptCast().

◆ MonsterMoveWithSpeed()

◆ Mount()

void Unit::Mount ( uint32  mount,
uint32  vehicleId = 0,
uint32  creatureEntry = 0 
)
13561{
13562 if (mount)
13564
13566
13567 if (Player* player = ToPlayer())
13568 {
13569 sScriptMgr->AnticheatSetUnderACKmount(player);
13570
13571 // mount as a vehicle
13572 if (VehicleId)
13573 {
13574 if (CreateVehicleKit(VehicleId, creatureEntry))
13575 {
13576 GetVehicleKit()->Reset();
13577
13578 // Send others that we now have a vehicle
13580 data << GetPackGUID();
13581 data << uint32(VehicleId);
13582 SendMessageToSet(&data, true);
13583
13585 player->GetSession()->SendPacket(&data);
13586
13587 // mounts can also have accessories
13589 }
13590 }
13591
13592 // unsummon pet
13593 Pet* pet = player->GetPet();
13594 if (pet)
13595 {
13597 // don't unsummon pet in arena but SetFlag UNIT_FLAG_STUNNED to disable pet's interface
13598 if (bg && bg->isArena())
13600 else
13601 player->UnsummonPetTemporaryIfAny();
13602 }
13603
13604 // xinef: if we have charmed npc, stun him also
13605 if (Unit* charm = player->GetCharm())
13606 if (charm->IsCreature())
13607 charm->SetUnitFlag(UNIT_FLAG_STUNNED);
13608
13609 WorldPacket data(SMSG_MOVE_SET_COLLISION_HGT, GetPackGUID().size() + 4 + 4);
13610 data << GetPackGUID();
13611 data << uint32(GameTime::GetGameTime().count()); // Packet counter
13612 data << player->GetCollisionHeight();
13613 player->GetSession()->SendPacket(&data);
13614 }
13615
13617}
@ AURA_INTERRUPT_FLAG_MOUNT
Definition SpellDefines.h:60
bool isArena() const
Definition Battleground.h:404
bool CreateVehicleKit(uint32 id, uint32 creatureEntry)
Returns the transport this unit is on directly (if on vehicle and transport, return vehicle)
Definition Unit.cpp:18813
void Reset(bool evading=false)
Definition Vehicle.cpp:120
void InstallAllAccessories(bool evading)
Definition Vehicle.cpp:87

References AURA_INTERRUPT_FLAG_MOUNT, CreateVehicleKit(), Player::GetBattleground(), GetCharm(), GameTime::GetGameTime(), Object::GetPackGUID(), GetVehicleKit(), WorldPacket::Initialize(), Vehicle::InstallAllAccessories(), Battleground::isArena(), RemoveAurasWithInterruptFlags(), Vehicle::Reset(), WorldObject::SendMessageToSet(), SetUInt32Value(), SetUnitFlag(), SMSG_MOVE_SET_COLLISION_HGT, SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, SMSG_PLAYER_VEHICLE_DATA, sScriptMgr, Object::ToPlayer(), UNIT_FIELD_MOUNTDISPLAYID, UNIT_FLAG_MOUNT, and UNIT_FLAG_STUNNED.

Referenced by AuraEffect::HandleAuraMounted(), spell_mount_check_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyMountCommand(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), npc_lady_sylvanas_windrunner_bfu::npc_lady_sylvanas_windrunner_bfuAI::JustRespawned(), Creature::LoadCreaturesAddon(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_scarlet_courier::npc_scarlet_courierAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), and WorldSession::SendDoFlight().

◆ NearTeleportTo() [1/2]

void Unit::NearTeleportTo ( float  x,
float  y,
float  z,
float  orientation,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
19816{
19817 DisableSpline();
19818 if (IsPlayer())
19819 ToPlayer()->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_COMBAT | (removeTransport ? 0 : TELE_TO_NOT_LEAVE_TRANSPORT) | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0) | (vehicleTeleport ? TELE_TO_NOT_LEAVE_VEHICLE : 0) | (withPet ? TELE_TO_WITH_PET : 0));
19820 else
19821 {
19822 Position pos = {x, y, z, orientation};
19823 SendTeleportPacket(pos);
19824 UpdatePosition(x, y, z, orientation, true);
19827 }
19828}
@ TELE_TO_WITH_PET
Definition Player.h:823
@ TELE_TO_NOT_LEAVE_VEHICLE
Definition Player.h:822
@ TELE_TO_SPELL
Definition Player.h:821
@ TELE_TO_NOT_LEAVE_COMBAT
Definition Player.h:819
@ TELE_TO_NOT_UNSUMMON_PET
Definition Player.h:820
@ TELE_TO_NOT_LEAVE_TRANSPORT
Definition Player.h:818
void ReinitializeMovement()
Definition MotionMaster.cpp:904
bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options=0, Unit *target=nullptr, bool newInstance=false)
Definition Player.cpp:1345
void SendTeleportPacket(Position &pos)
Definition Unit.cpp:19837
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:19228
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:19856

References DisableSpline(), WorldLocation::GetMapId(), GetMotionMaster(), Object::IsPlayer(), MotionMaster::ReinitializeMovement(), SendTeleportPacket(), TELE_TO_NOT_LEAVE_COMBAT, TELE_TO_NOT_LEAVE_TRANSPORT, TELE_TO_NOT_LEAVE_VEHICLE, TELE_TO_NOT_UNSUMMON_PET, TELE_TO_SPELL, TELE_TO_WITH_PET, Player::TeleportTo(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdatePosition().

◆ NearTeleportTo() [2/2]

void Unit::NearTeleportTo ( Position pos,
bool  casting = false,
bool  vehicleTeleport = false,
bool  withPet = false,
bool  removeTransport = false 
)
19811{
19812 NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), casting, vehicleTeleport, withPet, removeTransport);
19813}
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19810

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), and NearTeleportTo().

Referenced by boss_viscidus::DamageTaken(), npc_madrigosa::DoAction(), npc_akama_illidan::DoAction(), Spell::EffectLeap(), Spell::EffectResurrectPet(), Spell::EffectStuck(), Spell::EffectSummonPet(), Spell::EffectTeleportUnits(), Spell::EffectTeleUnitsFaceCaster(), npc_giant_claw_tentacle::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), BattlegroundBE::HandleAreaTrigger(), BattlegroundDS::HandleAreaTrigger(), BattlegroundNA::HandleAreaTrigger(), BattlegroundRL::HandleAreaTrigger(), BattlegroundRV::HandleAreaTrigger(), spell_moroes_vanish::HandleDummy(), spell_class_call_handler::HandleOnHitRogue(), npc_echo_of_medivh::HandlePieceJustDied(), BattlegroundBE::HandlePlayerUnderMap(), BattlegroundDS::HandlePlayerUnderMap(), BattlegroundNA::HandlePlayerUnderMap(), BattlegroundRL::HandlePlayerUnderMap(), BattlegroundRV::HandlePlayerUnderMap(), npc_pet_mage_mirror_image::InitializeAI(), boss_urom::boss_uromAI::JustDied(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_grandmaster_vorpil::JustEngagedWith(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), NearTeleportTo(), npc_ball_of_flame::npc_ball_of_flameAI::npc_ball_of_flameAI(), npc_chesspiece::OnCharmed(), npc_vh_sinclari::OnGossipSelect(), npc_cos_chromie_start::OnGossipSelect(), npc_chesspiece::Reset(), boss_gothik::boss_gothikAI::Reset(), Map::ScriptsProcess(), npc_simon_bunny::npc_simon_bunnyAI::SetUpPreGame(), boss_urom::boss_uromAI::SpellHit(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_frostwing_vrykul::npc_frostwing_vrykulAI::SpellHitTarget(), npc_nerubian_burrower::npc_nerubian_burrowerAI::SpellHitTarget(), npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget(), boss_cyanigosa::boss_cyanigosaAI::SpellHitTarget(), BattlegroundRV::TeleportUnitToNewZ(), Vehicle::TeleportVehicle(), npc_doomfire_spirit::TryTeleportInDirection(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_coldflame::npc_coldflameAI::UpdateAI(), boss_magus_telestra::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), and npc_minigob_manabonk::UpdateAI().

◆ OutDebugInfo()

void Unit::OutDebugInfo ( ) const
20066{
20067 LOG_ERROR("entities.unit", "Unit::OutDebugInfo");
20068 LOG_INFO("entities.unit", "GUID {}, name {}", GetGUID().ToString(), GetName());
20069 LOG_INFO("entities.unit", "OwnerGUID {}, MinionGUID {}, CharmerGUID {}, CharmedGUID {}",
20071 LOG_INFO("entities.unit", "In world {}, unit type mask {}", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
20072 if (IsInWorld())
20073 LOG_INFO("entities.unit", "Mapid {}", GetMapId());
20074
20075 LOG_INFO("entities.unit", "Summon Slot: ");
20076 for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
20077 LOG_INFO("entities.unit", "{}, ", m_SummonSlot[i].ToString());
20078 LOG_INFO("server.loading", " ");
20079
20080 LOG_INFO("entities.unit", "Controlled List: ");
20081 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20082 LOG_INFO("entities.unit", "{}, ", (*itr)->GetGUID().ToString());
20083 LOG_INFO("server.loading", " ");
20084
20085 LOG_INFO("entities.unit", "Aura List: ");
20086 for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
20087 LOG_INFO("entities.unit", "{}, ", itr->first);
20088 LOG_INFO("server.loading", " ");
20089
20090 if (IsVehicle())
20091 {
20092 LOG_INFO("entities.unit", "Passenger List: ");
20093 for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
20094 if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger.Guid))
20095 LOG_INFO("entities.unit", "{}, ", passenger->GetGUID().ToString());
20096 LOG_INFO("server.loading", " ");
20097 }
20098
20099 if (GetVehicle())
20100 LOG_INFO("entities.unit", "On vehicle {}.", GetVehicleBase()->GetEntry());
20101}
Seats
Definition boss_flame_leviathan.cpp:168
SeatMap Seats
Definition Vehicle.h:56

References GetCharmerGUID(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), WorldLocation::GetMapId(), GetMinionGUID(), WorldObject::GetName(), GetOwnerGUID(), ObjectAccessor::GetUnit(), GetVehicle(), GetVehicleBase(), GetVehicleKit(), Object::IsInWorld(), IsVehicle(), LOG_ERROR, LOG_INFO, m_appliedAuras, m_Controlled, m_SummonSlot, m_unitTypeMask, MAX_SUMMON_SLOT, Vehicle::Seats, and Position::ToString().

Referenced by SetMinion().

◆ PatchValuesUpdate()

void Unit::PatchValuesUpdate ( ByteBuffer valuesUpdateBuf,
BuildValuesCachePosPointers posPointers,
Player target 
)
private
20708{
20709 Creature const* creature = ToCreature();
20710
20711 // UNIT_NPC_FLAGS
20712 if (creature && posPointers.UnitNPCFlagsPos >= 0)
20713 {
20714 uint32 appendValue = m_uint32Values[UNIT_NPC_FLAGS];
20715
20716 if (sWorld->getIntConfig(CONFIG_INSTANT_TAXI) == 2 && appendValue & UNIT_NPC_FLAG_FLIGHTMASTER)
20717 appendValue |= UNIT_NPC_FLAG_GOSSIP; // flight masters need NPC gossip flag to show instant flight toggle option
20718
20719 if (!target->CanSeeSpellClickOn(creature))
20720 appendValue &= ~UNIT_NPC_FLAG_SPELLCLICK;
20721
20722 if (!target->CanSeeVendor(creature))
20723 appendValue &= ~UNIT_NPC_FLAG_VENDOR_MASK;
20724
20725 if (!creature->IsValidTrainerForPlayer(target, &appendValue))
20726 appendValue &= ~UNIT_NPC_FLAG_TRAINER;
20727
20728 valuesUpdateBuf.put(posPointers.UnitNPCFlagsPos, appendValue);
20729 }
20730
20731 // UNIT_FIELD_AURASTATE
20732 if (posPointers.UnitFieldAuraStatePos >= 0)
20733 valuesUpdateBuf.put(posPointers.UnitFieldAuraStatePos, uint32(BuildAuraStateUpdateForTarget(target)));
20734
20735 // UNIT_FIELD_FLAGS
20736 if (posPointers.UnitFieldFlagsPos >= 0)
20737 {
20738 uint32 appendValue = m_uint32Values[UNIT_FIELD_FLAGS];
20739 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
20740 appendValue &= ~UNIT_FLAG_NOT_SELECTABLE;
20741
20742 valuesUpdateBuf.put(posPointers.UnitFieldFlagsPos, appendValue);
20743 }
20744
20745 // UNIT_FIELD_DISPLAYID
20746 // Use modelid_a if not gm, _h if gm for CREATURE_FLAG_EXTRA_TRIGGER creatures.
20747 if (posPointers.UnitFieldDisplayPos >= 0)
20748 {
20750 if (creature)
20751 {
20752 CreatureTemplate const* cinfo = creature->GetCreatureTemplate();
20753
20754 // this also applies for transform auras
20755 if (SpellInfo const* transform = sSpellMgr->GetSpellInfo(getTransForm()))
20756 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
20757 if (transform->Effects[i].IsAura(SPELL_AURA_TRANSFORM))
20758 if (CreatureTemplate const* transformInfo = sObjectMgr->GetCreatureTemplate(transform->Effects[i].MiscValue))
20759 {
20760 cinfo = transformInfo;
20761 break;
20762 }
20763
20765 {
20766 if (target->IsGameMaster() && target->GetSession()->IsGMAccount())
20767 displayId = cinfo->GetFirstVisibleModel()->CreatureDisplayID;
20768 else
20769 displayId = cinfo->GetFirstInvisibleModel()->CreatureDisplayID;
20770 }
20771 }
20772
20773 valuesUpdateBuf.put(posPointers.UnitFieldDisplayPos, uint32(displayId));
20774 }
20775
20776 // UNIT_DYNAMIC_FLAGS
20777 // Hide lootable animation for unallowed players.
20778 if (posPointers.UnitDynamicFlagsPos >= 0)
20779 {
20781
20782 if (creature)
20783 {
20784 if (creature->hasLootRecipient())
20785 {
20786 dynamicFlags |= UNIT_DYNFLAG_TAPPED;
20787 if (creature->isTappedBy(target))
20788 dynamicFlags |= UNIT_DYNFLAG_TAPPED_BY_PLAYER;
20789 }
20790
20791 if (!target->isAllowedToLoot(creature))
20792 dynamicFlags &= ~UNIT_DYNFLAG_LOOTABLE;
20793 }
20794
20795 // unit UNIT_DYNFLAG_TRACK_UNIT should only be sent to caster of SPELL_AURA_MOD_STALKED auras
20796 if (dynamicFlags & UNIT_DYNFLAG_TRACK_UNIT)
20798 dynamicFlags &= ~UNIT_DYNFLAG_TRACK_UNIT;
20799
20800 valuesUpdateBuf.put(posPointers.UnitDynamicFlagsPos, dynamicFlags);
20801 }
20802
20803 // UNIT_FIELD_BYTES_2
20804 if (posPointers.UnitFieldBytes2Pos >= 0)
20805 {
20806 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
20807 {
20809 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
20810 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
20811 // Allow targetting opposite faction in party when enabled in config
20812 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & ((UNIT_BYTE2_FLAG_SANCTUARY /*| UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5*/) << 8))); // this flag is at uint8 offset 1 !!
20813 }// pussywizard / Callmephil
20814 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
20815 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
20816 {
20817 valuesUpdateBuf.put(posPointers.UnitFieldBytes2Pos, (m_uint32Values[UNIT_FIELD_BYTES_2] & 0xFFFFF2FF)); // clear UNIT_BYTE2_FLAG_PVP, UNIT_BYTE2_FLAG_FFA_PVP, UNIT_BYTE2_FLAG_SANCTUARY
20818 }
20819 }
20820
20821 // UNIT_FIELD_FACTIONTEMPLATE
20822 if (posPointers.UnitFieldFactionTemplatePos >= 0)
20823 {
20824 if (IsControlledByPlayer() && target != this && sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP) && IsInRaidWith(target))
20825 {
20827 FactionTemplateEntry const* ft2 = target->GetFactionTemplateEntry();
20828 if (ft1 && ft2 && !ft1->IsFriendlyTo(*ft2))
20829 // pretend that all other HOSTILE players have own faction, to allow follow, heal, rezz (trade wont work)
20830 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
20831 }// pussywizard / Callmephil
20832 else if (target->IsSpectator() && target->FindMap() && target->FindMap()->IsBattleArena() &&
20833 (this->IsPlayer() || this->IsCreature() || this->IsDynamicObject()))
20834 {
20835 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
20836 }
20837 else if (target->IsGMSpectator() && IsControlledByPlayer())
20838 {
20839 valuesUpdateBuf.put(posPointers.UnitFieldFactionTemplatePos, uint32(target->GetFaction()));
20840 }
20841 }
20842
20843 sScriptMgr->OnPatchValuesUpdate(this, valuesUpdateBuf, posPointers, target);
20844}
@ CREATURE_FLAG_EXTRA_TRIGGER
Definition CreatureData.h:52
@ UNIT_DYNFLAG_TRACK_UNIT
Definition SharedDefines.h:3372
@ CONFIG_INSTANT_TAXI
Definition WorldConfig.h:338
@ CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP
Definition WorldConfig.h:34
void put(std::size_t pos, T value)
Definition ByteBuffer.h:137
bool IsValidTrainerForPlayer(Player *player, uint32 *npcFlags=nullptr) const
Definition Creature.cpp:1276
bool isTappedBy(Player const *player) const
Definition Creature.cpp:1392
bool isAllowedToLoot(Creature const *creature)
Definition PlayerStorage.cpp:5620
bool CanSeeVendor(Creature const *creature) const
Definition Player.cpp:14328
bool IsGMSpectator() const
Definition Player.h:1170
bool IsSpectator() const
Definition Player.h:2585
bool CanSeeSpellClickOn(Creature const *creature) const
Definition Player.cpp:14305
uint32 BuildAuraStateUpdateForTarget(Unit *target) const
Definition Unit.cpp:10632
bool IsGMAccount() const
Definition WorldSession.cpp:205
int32 UnitFieldFlagsPos
Definition UnitUtils.h:99
int32 UnitFieldDisplayPos
Definition UnitUtils.h:100
int32 UnitDynamicFlagsPos
Definition UnitUtils.h:101
int32 UnitFieldAuraStatePos
Definition UnitUtils.h:98
int32 UnitFieldFactionTemplatePos
Definition UnitUtils.h:103
int32 UnitFieldBytes2Pos
Definition UnitUtils.h:102
int32 UnitNPCFlagsPos
Definition UnitUtils.h:97
uint32 CreatureDisplayID
Definition CreatureData.h:179
CreatureModel const * GetFirstInvisibleModel() const
Definition Creature.cpp:162
CreatureModel const * GetFirstVisibleModel() const
Definition Creature.cpp:172

References BuildAuraStateUpdateForTarget(), Player::CanSeeSpellClickOn(), Player::CanSeeVendor(), CONFIG_ALLOW_TWO_SIDE_INTERACTION_GROUP, CONFIG_INSTANT_TAXI, CREATURE_FLAG_EXTRA_TRIGGER, CreatureModel::CreatureDisplayID, WorldObject::FindMap(), Creature::GetCreatureTemplate(), GetFaction(), GetFactionTemplateEntry(), CreatureTemplate::GetFirstInvisibleModel(), CreatureTemplate::GetFirstVisibleModel(), Object::GetGUID(), Player::GetSession(), getTransForm(), HasAuraTypeWithCaster(), CreatureTemplate::HasFlagsExtra(), Creature::hasLootRecipient(), Player::isAllowedToLoot(), Map::IsBattleArena(), IsControlledByPlayer(), FactionTemplateEntry::IsFriendlyTo(), Player::IsGameMaster(), WorldSession::IsGMAccount(), Player::IsGMSpectator(), IsInRaidWith(), Player::IsSpectator(), Creature::isTappedBy(), Creature::IsValidTrainerForPlayer(), Object::m_uint32Values, MAX_SPELL_EFFECTS, ByteBuffer::put(), sObjectMgr, SPELL_AURA_MOD_STALKED, SPELL_AURA_TRANSFORM, sScriptMgr, sSpellMgr, sWorld, Object::ToCreature(), UNIT_BYTE2_FLAG_SANCTUARY, UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE, UNIT_DYNFLAG_TAPPED, UNIT_DYNFLAG_TAPPED_BY_PLAYER, UNIT_DYNFLAG_TRACK_UNIT, UNIT_FIELD_BYTES_2, UNIT_FIELD_DISPLAYID, UNIT_FIELD_FLAGS, UNIT_NPC_FLAG_FLIGHTMASTER, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAGS, BuildValuesCachePosPointers::UnitDynamicFlagsPos, BuildValuesCachePosPointers::UnitFieldAuraStatePos, BuildValuesCachePosPointers::UnitFieldBytes2Pos, BuildValuesCachePosPointers::UnitFieldDisplayPos, BuildValuesCachePosPointers::UnitFieldFactionTemplatePos, BuildValuesCachePosPointers::UnitFieldFlagsPos, and BuildValuesCachePosPointers::UnitNPCFlagsPos.

Referenced by BuildValuesUpdate().

◆ PauseMovement()

void Unit::PauseMovement ( uint32  timer = 0,
uint8  slot = 0 
)
virtual

Disable the unit movement by clearing UNIT_STATE_MOVING and stopping the spline.

16754{
16755 if (slot >= MAX_MOTION_SLOT)
16756 return;
16757
16758 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16759 movementGenerator->Pause(timer);
16760
16761 StopMoving();
16762}
@ MAX_MOTION_SLOT
Definition MotionMaster.h:66
Definition MovementGenerator.h:28
void StopMoving()
Definition Unit.cpp:16734

References GetMotionMaster(), MAX_MOTION_SLOT, and StopMoving().

Referenced by WorldSession::HandleBattlemasterHelloOpcode(), WorldSession::HandleGossipHelloOpcode(), spell_chapter5_return_to_capital::HandleHit(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::SendListInventory(), boss_shade_of_aran::SetGUID(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), and npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI().

◆ PetSpellFail()

void Unit::PetSpellFail ( SpellInfo const *  spellInfo,
Unit target,
uint32  result 
)
20194{
20195 CharmInfo* charmInfo = GetCharmInfo();
20196 if (!charmInfo || !IsCreature())
20197 return;
20198
20199 if ((sDisableMgr->IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
20200 {
20201 if ((result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE) || !ToCreature()->HasReactState(REACT_PASSIVE))
20202 if (Unit* owner = GetOwner())
20203 {
20204 if (spellInfo->IsPositive() && IsFriendlyTo(target))
20205 {
20206 AttackStop();
20207 charmInfo->SetIsAtStay(false);
20208 charmInfo->SetIsCommandAttack(true);
20209 charmInfo->SetIsReturning(false);
20210 charmInfo->SetIsFollowing(false);
20211
20212 GetMotionMaster()->MoveFollow(target, PET_FOLLOW_DIST, rand_norm() * 2 * M_PI);
20213 }
20214 else if (owner->IsValidAttackTarget(target))
20215 {
20216 AttackStop();
20217 charmInfo->SetIsAtStay(false);
20218 charmInfo->SetIsCommandAttack(true);
20219 charmInfo->SetIsReturning(false);
20220 charmInfo->SetIsFollowing(false);
20221
20222 if (!ToCreature()->HasReactState(REACT_PASSIVE))
20223 ToCreature()->AI()->AttackStart(target);
20224 else
20225 GetMotionMaster()->MoveChase(target);
20226 }
20227 }
20228
20229 // can be extended in future
20230 if (result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE)
20231 {
20232 charmInfo->SetForcedSpell(spellInfo->IsPositive() ? -int32(spellInfo->Id) : spellInfo->Id);
20233 charmInfo->SetForcedTargetGUID(target->GetGUID());
20234 }
20235 else
20236 {
20237 charmInfo->SetForcedSpell(0);
20239 }
20240 }
20241}
#define sDisableMgr
Definition DisableMgr.h:88
#define PET_FOLLOW_DIST
Definition PetDefines.h:205
@ SPELL_FAILED_OUT_OF_RANGE
Definition SharedDefines.h:1057
@ SPELL_FAILED_LINE_OF_SIGHT
Definition SharedDefines.h:1007
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:313
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE, bool inheritWalkState=true, bool inheritSpeed=true)
The unit will follow this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:409
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:27
void SetIsAtStay(bool val)
Definition CharmInfo.cpp:365
void SetIsFollowing(bool val)
Definition CharmInfo.cpp:375
void SetIsReturning(bool val)
Definition CharmInfo.cpp:385
void SetForcedSpell(uint32 id)
Definition CharmInfo.h:177
void SetForcedTargetGUID(ObjectGuid guid=ObjectGuid::Empty)
Definition CharmInfo.h:179
void SetIsCommandAttack(bool val)
Definition CharmInfo.cpp:303

References Creature::AI(), UnitAI::AttackStart(), AttackStop(), ObjectGuid::Empty, GetCharmInfo(), Object::GetGUID(), WorldObject::GetMap(), GetMotionMaster(), GetOwner(), SpellInfo::Id, Object::IsCreature(), IsFriendlyTo(), SpellInfo::IsPositive(), MotionMaster::MoveChase(), MotionMaster::MoveFollow(), PET_FOLLOW_DIST, rand_norm(), REACT_PASSIVE, sDisableMgr, CharmInfo::SetForcedSpell(), CharmInfo::SetForcedTargetGUID(), CharmInfo::SetIsAtStay(), CharmInfo::SetIsCommandAttack(), CharmInfo::SetIsFollowing(), CharmInfo::SetIsReturning(), SPELL_FAILED_LINE_OF_SIGHT, SPELL_FAILED_OUT_OF_RANGE, and Object::ToCreature().

Referenced by WorldSession::HandlePetActionHelper(), and WorldSession::HandlePetCastSpellOpcode().

◆ ProcDamageAndSpell()

void Unit::ProcDamageAndSpell ( Unit actor,
Unit victim,
uint32  procAttacker,
uint32  procVictim,
uint32  procEx,
uint32  amount,
WeaponAttackType  attType = BASE_ATTACK,
SpellInfo const *  procSpellInfo = nullptr,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
static
6476{
6477 // Not much to do if no flags are set.
6478 if (procAttacker && actor)
6479 actor->ProcDamageAndSpellFor(false, victim, procAttacker, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6480 // Now go on with a victim's events'n'auras
6481 // Not much to do if no flags are set or there is no victim
6482 if (victim && victim->IsAlive() && procVictim)
6483 victim->ProcDamageAndSpellFor(true, actor, procVictim, procExtra, attType, procSpellInfo, amount, procAura, procAuraEffectIndex, procSpell, damageInfo, healInfo, procPhase);
6484}

References IsAlive(), and ProcDamageAndSpellFor().

Referenced by Spell::_cast(), Spell::_handle_finish_phase(), AttackerStateUpdate(), Spell::DoAllEffectOnTarget(), ReflectEvent::Execute(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), and Kill().

◆ ProcDamageAndSpellFor()

void Unit::ProcDamageAndSpellFor ( bool  isVictim,
Unit target,
uint32  procFlag,
uint32  procExtra,
WeaponAttackType  attType,
SpellInfo const *  procSpellInfo,
uint32  damage,
SpellInfo const *  procAura = nullptr,
int8  procAuraEffectIndex = -1,
Spell const *  procSpell = nullptr,
DamageInfo damageInfo = nullptr,
HealInfo healInfo = nullptr,
uint32  procPhase = 2 
)
16143{
16144 // Player is loaded now - do not allow passive spell casts to proc
16145 if (IsPlayer() && ToPlayer()->GetSession()->PlayerLoading())
16146 return;
16147 // For melee/ranged based attack need update skills and set some Aura states if victim present
16148 if (procFlag & MELEE_BASED_TRIGGER_MASK && target && procPhase == PROC_SPELL_PHASE_HIT)
16149 {
16150 // Xinef: Shaman in ghost wolf form cant proc anything melee based
16151 if (!isVictim && GetShapeshiftForm() == FORM_GHOSTWOLF)
16152 return;
16153
16154 // Update skills here for players
16155 // only when you are not fighting other players or their pets/totems (pvp)
16156 if (IsPlayer() && !target->IsCharmedOwnedByPlayerOrPlayer())
16157 {
16158 // On melee based hit/miss/resist/parry/dodge need to update skill (for victim and attacker)
16160 {
16161 ToPlayer()->UpdateCombatSkills(target, attType, isVictim, procSpell ? procSpell->m_weaponItem : nullptr);
16162 }
16163 // Update defence if player is victim and we block - TODO: confirm that blocked attacks only have a chance to increase defence skill
16164 else if (isVictim && procExtra & (PROC_EX_BLOCK))
16165 {
16166 ToPlayer()->UpdateCombatSkills(target, attType, true);
16167 }
16168 }
16169 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
16171 {
16172 // for victim
16173 if (isVictim)
16174 {
16175 // if victim and dodge attack
16176 if (procExtra & PROC_EX_DODGE)
16177 {
16178 // Update AURA_STATE on dodge
16179 if (!IsClass(CLASS_ROGUE, CLASS_CONTEXT_ABILITY_REACTIVE)) // skip Rogue Riposte
16180 {
16183 }
16184 }
16185 // if victim and parry attack
16186 if (procExtra & PROC_EX_PARRY)
16187 {
16188 // For Hunters only Counterattack (skip Mongoose bite)
16190 {
16193 }
16194 else
16195 {
16198 }
16199 }
16200 // if and victim block attack
16201 if (procExtra & PROC_EX_BLOCK)
16202 {
16205 }
16206 }
16207 else // For attacker
16208 {
16209 // Overpower on victim dodge
16210 if (procExtra & PROC_EX_DODGE)
16211 {
16213 {
16214 AddComboPoints(target, 1);
16216 }
16217 }
16218
16219 // Wolverine Bite
16220 if ((procExtra & PROC_HIT_CRITICAL) && IsHunterPet())
16221 {
16222 AddComboPoints(target, 1);
16224 }
16225 }
16226 }
16227 }
16228
16229 Unit* actor = isVictim ? target : this;
16230 Unit* actionTarget = !isVictim ? target : this;
16231
16232 ProcEventInfo eventInfo = ProcEventInfo(actor, actionTarget, target, procFlag, 0, procPhase, procExtra, procSpell, damageInfo, healInfo, procAura, procAuraEffectIndex);
16233
16234 ProcTriggeredList procTriggered;
16235 // Fill procTriggered list
16236 for (AuraApplicationMap::const_iterator itr = GetAppliedAuras().begin(); itr != GetAppliedAuras().end(); ++itr)
16237 {
16238 // Do not allow auras to proc from effect triggered by itself
16239 if (procAura && procAura->Id == itr->first)
16240 continue;
16241
16242 // Xinef: Generic Item Equipment cooldown, -1 is a special marker
16243 if (itr->second->GetBase()->GetCastItemGUID() && HasSpellItemCooldown(itr->first, uint32(-1)))
16244 continue;
16245
16246 ProcTriggeredData triggerData(itr->second->GetBase());
16247 // Defensive procs are active on absorbs (so absorption effects are not a hindrance)
16248 bool active = damage || (procExtra & PROC_EX_BLOCK && isVictim);
16249 if (isVictim)
16250 procExtra &= ~PROC_EX_INTERNAL_REQ_FAMILY;
16251
16252 SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
16253
16254 // only auras that have trigger spell should proc from fully absorbed damage
16255 if (procExtra & PROC_EX_ABSORB && isVictim)
16256 if (damage || spellProto->Effects[EFFECT_0].TriggerSpell || spellProto->Effects[EFFECT_1].TriggerSpell || spellProto->Effects[EFFECT_2].TriggerSpell)
16257 active = true;
16258
16259 // xinef: fix spell procing from damaging / healing casts if spell has DoT / HoT effect only
16260 // only player spells are taken into account
16261 if (!active && !isVictim && !(procFlag & PROC_FLAG_DONE_PERIODIC) && procSpellInfo && procSpellInfo->SpellFamilyName && (procSpellInfo->HasAura(SPELL_AURA_PERIODIC_DAMAGE) || procSpellInfo->HasAura(SPELL_AURA_PERIODIC_HEAL)))
16262 active = true;
16263
16264 // AuraScript Hook
16265 if (!triggerData.aura->CallScriptCheckProcHandlers(itr->second, eventInfo))
16266 {
16267 continue;
16268 }
16269
16270 bool isTriggeredAtSpellProcEvent = IsTriggeredAtSpellProcEvent(target, triggerData.aura, attType, isVictim, active, triggerData.spellProcEvent, eventInfo);
16271
16272 // AuraScript Hook
16273 if (!triggerData.aura->CallScriptAfterCheckProcHandlers(itr->second, eventInfo, isTriggeredAtSpellProcEvent))
16274 {
16275 continue;
16276 }
16277
16278 // do checks using conditions table
16279 ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_SPELL_PROC, spellProto->Id);
16280 ConditionSourceInfo condInfo = ConditionSourceInfo(eventInfo.GetActor(), eventInfo.GetActionTarget());
16281 if (!sConditionMgr->IsObjectMeetToConditions(condInfo, conditions))
16282 {
16283 continue;
16284 }
16285
16286 bool hasTriggeredProc = false;
16287 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
16288 {
16289 if (itr->second->HasEffect(i))
16290 {
16291 AuraEffect* aurEff = itr->second->GetBase()->GetEffect(i);
16292
16293 // Skip this auras
16294 if (isNonTriggerAura[aurEff->GetAuraType()])
16295 continue;
16296
16297 // If not trigger by default and spellProcEvent == nullptr - skip
16298 if (!isTriggerAura[aurEff->GetAuraType()] && !triggerData.spellProcEvent)
16299 continue;
16300
16301 switch (aurEff->GetAuraType())
16302 {
16305 case SPELL_AURA_DUMMY:
16307 if (uint32 triggerSpellId = aurEff->GetSpellInfo()->Effects[i].TriggerSpell)
16308 {
16309 triggerData.triggerSpelId[i] = triggerSpellId;
16310 hasTriggeredProc = true;
16311 }
16312 break;
16313 default:
16314 break;
16315 }
16316
16317 // Some spells must always trigger
16318 //if (isAlwaysTriggeredAura[aurEff->GetAuraType()])
16319 triggerData.effMask |= 1 << i;
16320 }
16321 }
16322
16323 if (triggerData.effMask)
16324 {
16325 // If there is aura that triggers another proc aura, make sure that the triggered one is going to be proccessed on top of it
16326 if (hasTriggeredProc)
16327 {
16328 bool proccessed = false;
16329 for (uint8 i = 0; i < EFFECT_ALL; ++i)
16330 {
16331 if (uint32 triggeredSpellId = triggerData.triggerSpelId[i])
16332 {
16333 auto iter = std::find(procTriggered.begin(), procTriggered.end(), triggeredSpellId);
16334 if (iter != procTriggered.end())
16335 {
16336 std::advance(iter, 1);
16337 procTriggered.insert(iter, triggerData);
16338 proccessed = true;
16339 break;
16340 }
16341 }
16342 }
16343
16344 if (!proccessed)
16345 {
16346 procTriggered.push_front(triggerData);
16347 }
16348 }
16349 else
16350 {
16351 procTriggered.push_front(triggerData);
16352 }
16353 }
16354 }
16355
16356 // Nothing found
16357 if (procTriggered.empty())
16358 return;
16359
16360 // Note: must SetCantProc(false) before return
16362 SetCantProc(true);
16363
16364 // Handle effects proceed this time
16365 for (ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
16366 {
16367 // look for aura in auras list, it may be removed while proc event processing
16368 if (i->aura->IsRemoved())
16369 continue;
16370
16371 bool useCharges = i->aura->IsUsingCharges();
16372 // no more charges to use, prevent proc
16373 if (useCharges && !i->aura->GetCharges())
16374 continue;
16375
16376 bool takeCharges = false;
16377 SpellInfo const* spellInfo = i->aura->GetSpellInfo();
16378
16379 AuraApplication* aurApp = i->aura->GetApplicationOfTarget(GetGUID());
16380
16381 bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
16382
16383 // For players set spell cooldown if need
16384 uint32 cooldown = 0;
16385 if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
16386 cooldown = i->spellProcEvent->cooldown;
16387
16388 // Xinef: set cooldown for actual proc
16389 eventInfo.SetProcCooldown(cooldown);
16390
16391 // Note: must SetCantProc(false) before return
16393 SetCantProc(true);
16394
16395 bool handled = i->aura->CallScriptProcHandlers(aurApp, eventInfo);
16396
16397 // "handled" is needed as long as proc can be handled in multiple places
16398 if (!handled && HandleAuraProc(target, damage, i->aura, procSpellInfo, procFlag, procExtra, cooldown, &handled))
16399 {
16400 uint32 Id = i->aura->GetId();
16401 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), Id);
16402 takeCharges = true;
16403 }
16404
16405 if (!handled)
16406 for (uint8 effIndex = 0; effIndex < MAX_SPELL_EFFECTS; ++effIndex)
16407 {
16408 if (!(i->effMask & (1 << effIndex)))
16409 continue;
16410
16411 AuraEffect* triggeredByAura = i->aura->GetEffect(effIndex);
16412 ASSERT(triggeredByAura);
16413
16414 bool prevented = i->aura->CallScriptEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16415 if (prevented)
16416 {
16417 takeCharges = true;
16418 continue;
16419 }
16420
16421 switch (triggeredByAura->GetAuraType())
16422 {
16424 {
16425 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16426 // Don`t drop charge or add cooldown for not started trigger
16427 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16428 takeCharges = true;
16429 break;
16430 }
16432 {
16433 // target has to be valid
16434 if (!eventInfo.GetProcTarget())
16435 break;
16436
16437 triggeredByAura->HandleProcTriggerDamageAuraProc(aurApp, eventInfo); // this function is part of the new proc system
16438 takeCharges = true;
16439 break;
16440 }
16442 case SPELL_AURA_DUMMY:
16443 {
16444 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} dummy aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16445 if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, eventInfo))
16446 takeCharges = true;
16447 break;
16448 }
16453 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
16454 takeCharges = true;
16455 break;
16457 {
16458 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell id {} (triggered by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16459 if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpellInfo, cooldown))
16460 takeCharges = true;
16461 break;
16462 }
16464 {
16465 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16466 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16467 if (damage > 0)
16468 {
16470 takeCharges = true;
16471 }
16472 break;
16473 }
16475 {
16476 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting mending (triggered by {} dummy aura of spell {})",
16477 (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16478 HandleAuraRaidProcFromCharge(triggeredByAura);
16479 takeCharges = true;
16480 break;
16481 }
16483 {
16484 LOG_DEBUG("spells.aura", "ProcDamageAndSpell: casting spell {} (triggered with value by {} aura of spell {})", spellInfo->Id, (isVictim ? "a victim's" : "an attacker's"), triggeredByAura->GetId());
16485
16486 if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpellInfo, procFlag, procExtra, cooldown, procPhase, eventInfo))
16487 takeCharges = true;
16488 break;
16489 }
16491 // Skip melee hits or instant cast spells
16492 // xinef: check channeled spells which are affected by haste also
16493 if (procSpellInfo && (procSpellInfo->SpellFamilyName || !IsPlayer()) &&
16494 (procSpellInfo->CalcCastTime() > 0 /*||
16495 (procSpell->IsChanneled() && procSpell->GetDuration() > 0 && (HasAuraTypeWithAffectMask(SPELL_AURA_PERIODIC_HASTE, procSpell) || procSpell->HasAttribute(SPELL_ATTR5_SPELL_HASTE_AFFECTS_PERIODIC)))*/))
16496 takeCharges = true;
16497 break;
16499 // Skip Melee hits and spells ws wrong school
16500 if (procSpellInfo && (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16501 takeCharges = true;
16502 break;
16504 // Skip Melee hits and targets with magnet aura
16505 if (procSpellInfo && (triggeredByAura->GetBase()->GetUnitOwner()->ToUnit() == ToUnit())) // Magnet
16506 takeCharges = true;
16507 break;
16510 // Skip melee hits and spells ws wrong school or zero cost
16511 if (procSpellInfo &&
16512 (procSpellInfo->ManaCost != 0 || procSpellInfo->ManaCostPercentage != 0 || (procSpellInfo->SpellFamilyFlags[1] & 0x2)) && // Cost check, mutilate include
16513 (triggeredByAura->GetMiscValue() & procSpellInfo->SchoolMask)) // School check
16514 takeCharges = true;
16515 break;
16518 // Compare mechanic
16519 if (procSpellInfo && procSpellInfo->Mechanic == uint32(triggeredByAura->GetMiscValue()))
16520 takeCharges = true;
16521 break;
16523 // Compare casters
16524 if (target && triggeredByAura->GetCasterGUID() == target->GetGUID())
16525 takeCharges = true;
16526 break;
16527 // CC Auras which use their amount amount to drop
16528 // Are there any more auras which need this?
16534 {
16535 // Spell own direct damage at apply wont break the CC
16536 // Xinef: Or when the aura is at full duration (assume that such auras should be added at the end, skipping all damage procs etc.)
16537 if (procSpellInfo)
16538 if ((!i->aura->IsPermanent() && i->aura->GetDuration() == i->aura->GetMaxDuration()) || procSpellInfo->Id == triggeredByAura->GetId() ||
16539 procSpellInfo->HasAttribute(SPELL_ATTR4_REACTIVE_DAMAGE_PROC))
16540 break;
16541
16542 // chargeable mods are breaking on hit
16543 if (useCharges)
16544 takeCharges = true;
16545 else if (triggeredByAura->GetAmount()) // aura must have amount
16546 {
16547 int32 damageLeft = triggeredByAura->GetAmount();
16548 // No damage left
16549 if (damageLeft < int32(damage))
16550 i->aura->Remove();
16551 else
16552 triggeredByAura->SetAmount(damageLeft - damage);
16553 }
16554 break;
16555 }
16557 if (procSpellInfo && procSpellInfo->Id == 20647) // hack for warriors execute, both dummy and damage spell are affected by ignore aurastate aura
16558 break;
16559 takeCharges = true;
16560 break;
16563 {
16564 if (triggeredByAura->GetSpellModifier())
16565 {
16566 // Do proc if mod is consumed by spell
16567 if (!procSpell || procSpell->m_appliedMods.find(i->aura) != procSpell->m_appliedMods.end())
16568 {
16569 takeCharges = true;
16570 }
16571 }
16572 break;
16573 }
16574 default:
16575 takeCharges = true;
16576 break;
16577 }
16578 i->aura->CallScriptAfterEffectProcHandlers(triggeredByAura, aurApp, eventInfo);
16579 }
16580 // Remove charge (aura can be removed by triggers)
16581 // xinef: take into account attribute6 of proc spell
16582 if (prepare && useCharges && takeCharges)
16583 if (!procSpellInfo || isVictim || !procSpellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES))
16584 i->aura->DropCharge();
16585
16586 i->aura->CallScriptAfterProcHandlers(aurApp, eventInfo);
16587
16589 SetCantProc(false);
16590 }
16591
16592 // Cleanup proc requirements
16594 SetCantProc(false);
16595}
@ CONDITION_SOURCE_TYPE_SPELL_PROC
Definition ConditionMgr.h:148
@ EFFECT_2
Definition SharedDefines.h:33
@ SPELL_ATTR3_INSTANT_TARGET_PROCS
Definition SharedDefines.h:523
#define EFFECT_ALL
Definition SharedDefines.h:38
@ SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES
Definition SharedDefines.h:620
@ SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE
Definition SpellAuraDefines.h:288
@ SPELL_AURA_ADD_PCT_MODIFIER
Definition SpellAuraDefines.h:171
@ SPELL_AURA_OBS_MOD_POWER
Definition SpellAuraDefines.h:84
@ SPELL_AURA_ADD_FLAT_MODIFIER
Definition SpellAuraDefines.h:170
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE
Definition SpellAuraDefines.h:120
@ SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
Definition SpellAuraDefines.h:135
@ SPELL_AURA_MOD_POWER_COST_SCHOOL
Definition SpellAuraDefines.h:136
@ SPELL_AURA_MECHANIC_IMMUNITY
Definition SpellAuraDefines.h:140
@ SPELL_AURA_RAID_PROC_FROM_CHARGE
Definition SpellAuraDefines.h:286
@ SPELL_AURA_PROC_TRIGGER_DAMAGE
Definition SpellAuraDefines.h:106
@ SPELL_AURA_REFLECT_SPELLS_SCHOOL
Definition SpellAuraDefines.h:137
@ SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
Definition SpellAuraDefines.h:128
@ PROC_HIT_CRITICAL
Definition SpellMgr.h:253
#define MELEE_BASED_TRIGGER_MASK
Definition SpellMgr.h:182
@ PROC_EX_INTERNAL_CANT_PROC
Definition SpellMgr.h:218
@ PROC_FLAG_DONE_PERIODIC
Definition SpellMgr.h:134
static bool isNonTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:106
static bool isTriggerAura[TOTAL_AURAS]
Definition Unit.cpp:104
std::list< ProcTriggeredData > ProcTriggeredList
Definition Unit.cpp:15942
@ REACTIVE_OVERPOWER
Definition Unit.h:597
@ REACTIVE_DEFENSE
Definition Unit.h:595
@ REACTIVE_HUNTER_PARRY
Definition Unit.h:596
@ REACTIVE_WOLVERINE_BITE
Definition Unit.h:598
void HandleProcTriggerDamageAuraProc(AuraApplication *aurApp, ProcEventInfo &eventInfo)
Definition SpellAuraEffects.cpp:7270
SpellModifier * GetSpellModifier() const
Definition SpellAuraEffects.h:52
Unit * GetUnitOwner() const
Definition SpellAuras.h:108
void UpdateCombatSkills(Unit *victim, WeaponAttackType attType, bool defence, Item *item=nullptr)
Definition PlayerUpdates.cpp:1025
Definition Unit.h:421
void SetProcCooldown(uint32 cooldown)
Definition Unit.h:455
Unit * GetActionTarget() const
Definition Unit.h:441
Unit * GetProcTarget() const
Definition Unit.h:442
bool HandleProcTriggerSpell(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo &eventInfo)
Definition Unit.cpp:9007
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect *triggeredByAura)
Definition Unit.cpp:17660
bool IsHunterPet() const
Definition Unit.h:748
bool IsTriggeredAtSpellProcEvent(Unit *victim, Aura *aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const *&spellProcEvent, ProcEventInfo const &eventInfo)
Definition Unit.cpp:17507
bool HandleAuraProc(Unit *victim, uint32 damage, Aura *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool *handled)
Definition Unit.cpp:8812
virtual bool HasSpellItemCooldown(uint32, uint32) const
Definition Unit.h:1263
bool HandleDummyAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const &eventInfo)
Definition Unit.cpp:6686
void StartReactiveTimer(ReactiveType reactive)
Definition Unit.h:1768
bool HandleOverrideClassScriptAuraProc(Unit *victim, uint32 damage, AuraEffect *triggeredByAura, SpellInfo const *procSpell, uint32 cooldown)
Definition Unit.cpp:9932
bool HandleAuraRaidProcFromCharge(AuraEffect *triggeredByAura)
Definition Unit.cpp:17749
Definition Unit.cpp:15923

References AddComboPoints(), ASSERT, ProcTriggeredData::aura, AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, SpellInfo::CalcCastTime(), Aura::CallScriptAfterCheckProcHandlers(), Aura::CallScriptCheckProcHandlers(), CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_ROGUE, CLASS_WARRIOR, CONDITION_SOURCE_TYPE_SPELL_PROC, EFFECT_0, EFFECT_1, EFFECT_2, EFFECT_ALL, SpellInfo::Effects, ProcTriggeredData::effMask, FORM_GHOSTWOLF, ProcEventInfo::GetActionTarget(), ProcEventInfo::GetActor(), AuraEffect::GetAmount(), GetAppliedAuras(), AuraEffect::GetAuraType(), AuraEffect::GetBase(), AuraEffect::GetCasterGUID(), Aura::GetEffect(), Object::GetGUID(), Object::GetGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), ProcEventInfo::GetProcTarget(), GetShapeshiftForm(), AuraEffect::GetSpellInfo(), AuraEffect::GetSpellModifier(), Aura::GetUnitOwner(), HandleAuraProc(), HandleAuraRaidProcFromCharge(), HandleAuraRaidProcFromChargeWithValue(), HandleDummyAuraProc(), HandleOverrideClassScriptAuraProc(), AuraEffect::HandleProcTriggerDamageAuraProc(), HandleProcTriggerSpell(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), HasSpellItemCooldown(), SpellInfo::Id, IsCharmedOwnedByPlayerOrPlayer(), IsClass(), IsHunterPet(), isNonTriggerAura, Object::IsPlayer(), isTriggerAura, IsTriggeredAtSpellProcEvent(), LOG_DEBUG, Spell::m_appliedMods, Spell::m_weaponItem, SpellInfo::ManaCost, SpellInfo::ManaCostPercentage, MAX_SPELL_EFFECTS, SpellInfo::Mechanic, MELEE_BASED_TRIGGER_MASK, ModifyAuraState(), PROC_EX_ABSORB, PROC_EX_BLOCK, PROC_EX_CRITICAL_HIT, PROC_EX_DODGE, PROC_EX_INTERNAL_CANT_PROC, PROC_EX_INTERNAL_TRIGGERED, PROC_EX_MISS, PROC_EX_NORMAL_HIT, PROC_EX_PARRY, PROC_EX_RESIST, PROC_FLAG_DONE_PERIODIC, PROC_HIT_CRITICAL, PROC_SPELL_PHASE_HIT, REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, REACTIVE_WOLVERINE_BITE, SpellInfo::SchoolMask, sConditionMgr, AuraEffect::SetAmount(), SetCantProc(), ProcEventInfo::SetProcCooldown(), SPELL_ATTR3_INSTANT_TARGET_PROCS, SPELL_ATTR4_REACTIVE_DAMAGE_PROC, SPELL_ATTR6_DO_NOT_CONSUME_RESOURCES, SPELL_AURA_ABILITY_IGNORE_AURASTATE, SPELL_AURA_ADD_FLAT_MODIFIER, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_AURA_DUMMY, SPELL_AURA_MANA_SHIELD, SPELL_AURA_MECHANIC_IMMUNITY, SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK, SPELL_AURA_MOD_CONFUSE, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_FEAR, SPELL_AURA_MOD_MECHANIC_RESISTANCE, SPELL_AURA_MOD_MELEE_HASTE, SPELL_AURA_MOD_POWER_COST_SCHOOL, SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT, SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_STUN, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PROC_TRIGGER_DAMAGE, SPELL_AURA_PROC_TRIGGER_SPELL, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE, SPELL_AURA_RAID_PROC_FROM_CHARGE, SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_AURA_SPELL_MAGNET, SPELL_AURA_TRANSFORM, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, ProcTriggeredData::spellProcEvent, StartReactiveTimer(), Object::ToPlayer(), Object::ToUnit(), ProcTriggeredData::triggerSpelId, and Player::UpdateCombatSkills().

Referenced by CalcAbsorbResist(), and ProcDamageAndSpell().

◆ processDummyAuras()

float Unit::processDummyAuras ( float  TakenTotalMod) const
private
11996{
11997 // note: old code coming from TC, just extracted here to remove the code duplication + solve potential crash
11998 // see: https://github.com/TrinityCore/TrinityCore/commit/c85710e148d75450baedf6632b9ca6fd40b4148e
11999
12000 // .. taken pct: dummy auras
12001 auto const& mDummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
12002 for (auto i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
12003 {
12004 if (!(*i) || !(*i)->GetSpellInfo())
12005 {
12006 continue;
12007 }
12008
12009 if (auto spellIconId = (*i)->GetSpellInfo()->SpellIconID)
12010 {
12011 switch (spellIconId)
12012 {
12013 // Cheat Death
12014 case 2109:
12015 if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
12016 {
12017 // Patch 2.4.3: The resilience required to reach the 90% damage reduction cap
12018 // is 22.5% critical strike damage reduction, or 444 resilience.
12019 // To calculate for 90%, we multiply the 100% by 4 (22.5% * 4 = 90%)
12020 float mod = -1.0f * GetMeleeCritDamageReduction(400);
12021 AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount())));
12022 }
12023 break;
12024 }
12025 }
12026 }
12027 return TakenTotalMod;
12028}

References AddPct(), GetAuraEffectsByType(), GetMeleeCritDamageReduction(), SPELL_AURA_DUMMY, and SPELL_SCHOOL_MASK_NORMAL.

Referenced by MeleeDamageBonusTaken(), and SpellDamageBonusTaken().

◆ ProcessPositionDataChanged()

void Unit::ProcessPositionDataChanged ( PositionFullTerrainStatus const &  data)
overridevirtual

Reimplemented from WorldObject.

4321{
4324}
virtual void ProcessTerrainStatusUpdate()
Definition Unit.cpp:4326
virtual void ProcessPositionDataChanged(PositionFullTerrainStatus const &data)
Definition Object.cpp:1149

References WorldObject::ProcessPositionDataChanged(), and ProcessTerrainStatusUpdate().

Referenced by Creature::Create().

◆ ProcessTerrainStatusUpdate()

void Unit::ProcessTerrainStatusUpdate ( )
virtual

Reimplemented in Player.

4327{
4328 if (IsCreature())
4330
4331 if (IsFlying() || (!IsControlledByPlayer()))
4332 return;
4333
4334 LiquidData const& liquidData = GetLiquidData();
4335
4336 // remove appropriate auras if we are swimming/not swimming respectively
4337 if (liquidData.Status & MAP_LIQUID_STATUS_SWIMMING)
4339 else if (!isSwimming())
4341
4342 // liquid aura handling
4343 LiquidTypeEntry const* curLiquid = nullptr;
4344 if ((liquidData.Status & MAP_LIQUID_STATUS_SWIMMING))
4345 curLiquid = sLiquidTypeStore.LookupEntry(liquidData.Entry);
4346
4347 if (curLiquid != _lastLiquid)
4348 {
4351
4352 // Set _lastLiquid before casting liquid spell to avoid infinite loops
4353 _lastLiquid = curLiquid;
4354
4356 if (curLiquid && curLiquid->SpellId && (!player || !player->IsGameMaster()))
4357 CastSpell(this, curLiquid->SpellId, true);
4358 }
4359}
DBCStorage< LiquidTypeEntry > sLiquidTypeStore(LiquidTypefmt)
@ AURA_INTERRUPT_FLAG_NOT_ABOVEWATER
Definition SpellDefines.h:50
@ AURA_INTERRUPT_FLAG_NOT_UNDERWATER
Definition SpellDefines.h:51
void UpdateMovementFlags()
Definition Creature.cpp:3449
bool isSwimming() const
Definition Unit.h:1625
bool IsFlying() const
Definition Unit.h:1627
Definition GridTerrainData.h:199
uint32 Entry
Definition GridTerrainData.h:202
Definition DBCStructure.h:1284
uint32 SpellId
Definition DBCStructure.h:1290

References _lastLiquid, AURA_INTERRUPT_FLAG_NOT_ABOVEWATER, AURA_INTERRUPT_FLAG_NOT_UNDERWATER, CastSpell(), LiquidData::Entry, GetCharmerOrOwnerPlayerOrPlayerItself(), WorldObject::GetLiquidData(), IsControlledByPlayer(), Object::IsCreature(), IsFlying(), Player::IsGameMaster(), isSwimming(), MAP_LIQUID_STATUS_SWIMMING, RemoveAurasDueToSpell(), RemoveAurasWithInterruptFlags(), sLiquidTypeStore, LiquidTypeEntry::SpellId, LiquidData::Status, Object::ToCreature(), and Creature::UpdateMovementFlags().

Referenced by ProcessPositionDataChanged(), and Player::ProcessTerrainStatusUpdate().

◆ ProhibitSpellSchool()

virtual void Unit::ProhibitSpellSchool ( SpellSchoolMask  ,
uint32   
)
inlinevirtual

Reimplemented in Creature, and Player.

1503{ }

Referenced by Spell::EffectInterruptCast().

◆ propagateSpeedChange()

void Unit::propagateSpeedChange ( )
inline
void propagateSpeedChange()
Definition MotionMaster.cpp:890

References GetMotionMaster(), and MotionMaster::propagateSpeedChange().

Referenced by SetSpeed(), and SetWalk().

◆ RecalculateObjectScale()

void Unit::RecalculateObjectScale ( )
virtual
16839{
16841 float scale = GetNativeObjectScale() + CalculatePct(1.0f, scaleAuras);
16842 float scaleMin = IsPlayer() ? 0.1f : 0.01f;
16843 SetObjectScale(std::max(scale, scaleMin));
16844}
@ SPELL_AURA_MOD_SCALE_2
Definition SpellAuraDefines.h:302
@ SPELL_AURA_MOD_SCALE
Definition SpellAuraDefines.h:124
virtual void SetObjectScale(float scale)
Definition Object.h:120
virtual float GetNativeObjectScale() const
Definition Unit.h:1885

References CalculatePct(), GetNativeObjectScale(), GetTotalAuraModifier(), Object::IsPlayer(), Object::SetObjectScale(), SPELL_AURA_MOD_SCALE, and SPELL_AURA_MOD_SCALE_2.

Referenced by AuraEffect::HandleAuraModScale().

◆ RemoveAllAttackers()

void Unit::RemoveAllAttackers ( )

Remove all units in m_attackers list and send them AttackStop()

10581{
10582 while (!m_attackers.empty())
10583 {
10584 AttackerSet::iterator iter = m_attackers.begin();
10585 if (!(*iter)->AttackStop())
10586 {
10587 LOG_ERROR("entities.unit", "WORLD: Unit has an attacker that isn't attacking it!");
10588 m_attackers.erase(iter);
10589 }
10590 }
10591}

References LOG_ERROR, and m_attackers.

Referenced by CombatStop(), Spell::EffectSanctuary(), boss_kaelthas::ExecuteMiddleEvent(), AuraEffect::HandleFeignDeath(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), spell_halion_twilight_phasing_aura::OnApply(), spell_halion_twilight_phasing_aura::OnRemove(), boss_attumen::SpellHit(), and npc_qiraj_war_spawn::npc_qiraj_war_spawnAI::UpdateAI().

◆ RemoveAllAuras()

void Unit::RemoveAllAuras ( )
5386{
5387 // this may be a dead loop if some events on aura remove will continiously apply aura on remove
5388 // we want to have all auras removed, so use your brain when linking events
5389 while (!m_appliedAuras.empty() || !m_ownedAuras.empty())
5390 {
5391 AuraApplicationMap::iterator aurAppIter;
5392 for (aurAppIter = m_appliedAuras.begin(); aurAppIter != m_appliedAuras.end();)
5394
5395 AuraMap::iterator aurIter;
5396 for (aurIter = m_ownedAuras.begin(); aurIter != m_ownedAuras.end();)
5397 RemoveOwnedAura(aurIter);
5398 }
5399}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by CleanupBeforeRemoveFromMap(), boss_muru::DamageTaken(), boss_headless_horseman_head::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), boss_taldaram::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), boss_leotheras_the_blind::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_anubarak_spike::npc_anubarak_spikeAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), boss_razorgore::boss_razorgoreAI::DoChangePhase(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_mimiron::boss_mimironAI::EnterEvadeMode(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::EnterEvadeMode(), npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::EnterEvadeMode(), GuardAI::EnterEvadeMode(), boss_doomrel::boss_doomrelAI::EnterEvadeMode(), FollowerAI::EnterEvadeMode(), LichKingDeathEvent::Execute(), spell_herald_volzaj_insanity::HandleDummyEffect(), misc_commandscript::HandleUnAuraCommand(), boss_ick::boss_ickAI::JustDied(), boss_venoxis::JustDied(), boss_taldaram::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_high_botanist_freywinn::JustEngagedWith(), boss_novos::boss_novosAI::JustEngagedWith(), boss_professor_putricide::boss_professor_putricideAI::JustEngagedWith(), boss_commander_stoutbeard::JustEngagedWith(), boss_high_astromancer_solarian::JustEngagedWith(), boss_steelbreaker::boss_steelbreakerAI::JustReachedHome(), boss_runemaster_molgeim::boss_runemaster_molgeimAI::JustReachedHome(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustReachedHome(), boss_urom::boss_uromAI::LeaveCombat(), boss_taldaram::MovementInform(), npc_hallows_end_soh::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), spell_kaelthas_flame_strike::OnRemove(), PretendToDie(), boss_alar::PretendToDie(), Creature::RemoveCorpse(), boss_venoxis::Reset(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_bjarngrim::boss_bjarngrimAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_hodir::boss_hodirAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_skadi::boss_skadiAI::Reset(), boss_skadi_grauf::boss_skadi_graufAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), Pet::SavePetToDB(), npc_anubarak_spike::npc_anubarak_spikeAI::SelectNewTarget(), npc_harrison_jones::SpellHit(), npc_frost_sphere::npc_frost_sphereAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_soh_fire_trigger::SpellHit(), npc_hallows_end_train_fire::SpellHit(), boss_headless_horseman_head::SpellHit(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_lk_spirit_bomb::npc_lk_spirit_bombAI::UpdateAI(), npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_magus_telestra::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_iron_watcher::npc_iron_watcherAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), and npc_aeranas::npc_aeranasAI::UpdateAI().

◆ RemoveAllAurasExceptType()

void Unit::RemoveAllAurasExceptType ( AuraType  type)
5460{
5461 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5462 {
5463 Aura const* aura = iter->second->GetBase();
5464 if (aura->GetSpellInfo()->HasAura(type))
5465 ++iter;
5466 else
5468 }
5469
5470 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5471 {
5472 Aura* aura = iter->second;
5473 if (aura->GetSpellInfo()->HasAura(type))
5474 ++iter;
5475 else
5477 }
5478}

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), SpellInfo::HasAura(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), and npc_iron_watcher::npc_iron_watcherAI::SpellHit().

◆ RemoveAllAurasOnDeath()

void Unit::RemoveAllAurasOnDeath ( )
5416{
5417 // used just after dieing to remove all visible auras
5418 // and disable the mods for the passive ones
5419 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5420 {
5421 Aura const* aura = iter->second->GetBase();
5424 else
5425 ++iter;
5426 }
5427
5428 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5429 {
5430 Aura* aura = iter->second;
5433 else
5434 ++iter;
5435 }
5436}
@ SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD
Definition SharedDefines.h:654
@ AURA_REMOVE_BY_DEATH
Definition SpellAuraDefines.h:396
bool IsDeathPersistent() const
Definition SpellAuras.cpp:1087

References _UnapplyAura(), AURA_REMOVE_BY_DEATH, Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsDeathPersistent(), Aura::IsPassive(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), and SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD.

Referenced by spell_dk_death_pact::FilterTargets(), Kill(), Player::LoadFromDB(), and setDeathState().

◆ RemoveAllAurasRequiringDeadTarget()

void Unit::RemoveAllAurasRequiringDeadTarget ( )
5439{
5440 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5441 {
5442 Aura const* aura = iter->second->GetBase();
5443 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5445 else
5446 ++iter;
5447 }
5448
5449 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5450 {
5451 Aura* aura = iter->second;
5452 if (!aura->IsPassive() && aura->GetSpellInfo()->IsRequiringDeadTarget())
5454 else
5455 ++iter;
5456 }
5457}
bool IsRequiringDeadTarget() const
Definition SpellInfo.cpp:1222

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, Aura::GetSpellInfo(), Aura::IsPassive(), SpellInfo::IsRequiringDeadTarget(), m_appliedAuras, m_ownedAuras, and RemoveOwnedAura().

Referenced by Player::LoadFromDB().

◆ RemoveAllControlled()

void Unit::RemoveAllControlled ( bool  onDeath = false)
11183{
11184 // possessed pet and vehicle
11185 if (IsPlayer())
11187
11188 while (!m_Controlled.empty())
11189 {
11190 Unit* target = *m_Controlled.begin();
11191 m_Controlled.erase(m_Controlled.begin());
11192 if (target->GetCharmerGUID() == GetGUID())
11193 {
11194 target->RemoveCharmAuras();
11195 }
11196 else if (target->GetOwnerGUID() == GetGUID() && target->IsSummon())
11197 {
11198 if (!(onDeath && !IsPlayer() && target->IsGuardian()))
11199 {
11200 target->ToTempSummon()->UnSummon();
11201 }
11202 }
11203 else
11204 {
11205 LOG_ERROR("entities.unit", "Unit {} is trying to release unit {} which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
11206 }
11207 }
11208}
void StopCastingCharm(Aura *except=nullptr)
Definition Player.cpp:9381
bool IsGuardian() const
Definition Unit.h:745
void RemoveCharmAuras()
Definition Unit.cpp:11290

References GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwnerGUID(), IsGuardian(), Object::IsPlayer(), IsSummon(), LOG_ERROR, m_Controlled, RemoveCharmAuras(), Player::StopCastingCharm(), Object::ToPlayer(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ RemoveAllDynObjects()

void Unit::RemoveAllDynObjects ( )
6261{
6262 while (!m_dynObj.empty())
6263 m_dynObj.front()->Remove();
6264}

References m_dynObj.

Referenced by RemoveFromWorld(), Player::TeleportTo(), and npc_icc_putricades_trap::npc_icc_putricades_trapAI::UpdateAI().

◆ RemoveAllGameObjects()

void Unit::RemoveAllGameObjects ( )
6361{
6362 while(!m_gameObj.empty())
6363 {
6364 GameObject* go = ObjectAccessor::GetGameObject(*this, *m_gameObj.begin());
6365 if (go)
6366 {
6368 go->SetRespawnTime(0);
6369 go->Delete();
6370 }
6371 m_gameObj.erase(m_gameObj.begin());
6372 }
6373}
void Delete()
Definition GameObject.cpp:978
void SetRespawnTime(int32 respawn)
Definition GameObject.cpp:1284

References GameObject::Delete(), ObjectGuid::Empty, ObjectAccessor::GetGameObject(), m_gameObj, GameObject::SetOwnerGUID(), and GameObject::SetRespawnTime().

Referenced by CleanupBeforeRemoveFromMap(), npc_ice_tomb::npc_ice_tombAI::JustDied(), RemoveFromWorld(), npc_brewfest_super_brew_trigger::UpdateAI(), and boss_sapphiron::boss_sapphironAI::UpdateAI().

◆ RemoveAllMinionsByEntry()

void Unit::RemoveAllMinionsByEntry ( uint32  entry)
10960{
10961 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
10962 {
10963 Unit* unit = *itr;
10964 ++itr;
10965 if (unit->GetEntry() == entry && unit->IsCreature()
10966 && unit->ToCreature()->IsSummon()) // minion, actually
10967 unit->ToTempSummon()->UnSummon();
10968 // i think this is safe because i have never heard that a despawned minion will trigger a same minion
10969 }
10970}

References Object::GetEntry(), Object::IsCreature(), IsSummon(), m_Controlled, Object::ToCreature(), ToTempSummon(), and TempSummon::UnSummon().

Referenced by Spell::EffectSummonType(), npc_nelson::npc_nelsonAI::Reset(), SetMinion(), and npc_nelson::npc_nelsonAI::UpdateAI().

◆ RemoveAppliedAuras() [1/2]

void Unit::RemoveAppliedAuras ( std::function< bool(AuraApplication const *)> const &  check)
4937{
4938 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
4939 {
4940 if (check(iter->second))
4941 {
4942 RemoveAura(iter);
4943 continue;
4944 }
4945 ++iter;
4946 }
4947}

References m_appliedAuras, and RemoveAura().

Referenced by RemoveArenaAuras().

◆ RemoveAppliedAuras() [2/2]

void Unit::RemoveAppliedAuras ( uint32  spellId,
std::function< bool(AuraApplication const *)> const &  check 
)
4963{
4964 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
4965 {
4966 if (check(iter->second))
4967 {
4968 RemoveAura(iter);
4969 continue;
4970 }
4971 ++iter;
4972 }
4973}

References m_appliedAuras, and RemoveAura().

◆ RemoveAreaAurasDueToLeaveWorld()

void Unit::RemoveAreaAurasDueToLeaveWorld ( )
5353{
5354 // make sure that all area auras not applied on self are removed - prevent access to deleted pointer later
5355 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5356 {
5357 Aura* aura = iter->second;
5358 ++iter;
5359 Aura::ApplicationMap const& appMap = aura->GetApplicationMap();
5360 for (Aura::ApplicationMap::const_iterator itr = appMap.begin(); itr != appMap.end();)
5361 {
5362 AuraApplication* aurApp = itr->second;
5363 ++itr;
5364 Unit* target = aurApp->GetTarget();
5365 if (target == this)
5366 continue;
5367 target->RemoveAura(aurApp);
5368 // things linked on aura remove may apply new area aura - so start from the beginning
5369 iter = m_ownedAuras.begin();
5370 }
5371 }
5372
5373 // remove area auras owned by others
5374 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5375 {
5376 if (iter->second->GetBase()->GetOwner() != this)
5377 {
5378 RemoveAura(iter);
5379 }
5380 else
5381 ++iter;
5382 }
5383}
ApplicationMap const & GetApplicationMap()
Definition SpellAuras.h:181
std::map< ObjectGuid, AuraApplication * > ApplicationMap
Definition SpellAuras.h:90

References Aura::GetApplicationMap(), AuraApplication::GetTarget(), m_appliedAuras, m_ownedAuras, and RemoveAura().

Referenced by RemoveFromWorld().

◆ RemoveArenaAuras()

void Unit::RemoveArenaAuras ( )
5402{
5403 // in join, remove positive buffs, on end, remove negative
5404 // used to remove positive visible auras in arenas
5405 RemoveAppliedAuras([](AuraApplication const* aurApp)
5406 {
5407 Aura const* aura = aurApp->GetBase();
5408 return (!aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_ALLOW_ENETRING_ARENA) // don't remove stances, shadowform, pally/hunter auras
5409 && !aura->IsPassive() // don't remove passive auras
5410 && (aurApp->IsPositive() || !aura->GetSpellInfo()->HasAttribute(SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD))) || // not negative death persistent auras
5411 aura->GetSpellInfo()->HasAttribute(SPELL_ATTR5_REMOVE_ENTERING_ARENA); // special marker, always remove
5412 });
5413}
@ SPELL_ATTR5_REMOVE_ENTERING_ARENA
Definition SharedDefines.h:580
@ SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD
Definition SharedDefines.h:524
@ SPELL_ATTR4_ALLOW_ENETRING_ARENA
Definition SharedDefines.h:562
bool IsPositive() const
Definition SpellAuras.h:68
void RemoveAppliedAuras(std::function< bool(AuraApplication const *)> const &check)
Definition Unit.cpp:4936

References AuraApplication::GetBase(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), Aura::IsPassive(), AuraApplication::IsPositive(), RemoveAppliedAuras(), SPELL_ATTR3_ALLOW_AURA_WHILE_DEAD, SPELL_ATTR4_ALLOW_ENETRING_ARENA, and SPELL_ATTR5_REMOVE_ENTERING_ARENA.

Referenced by Player::TeleportTo().

◆ RemoveAura() [1/4]

void Unit::RemoveAura ( Aura aur,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4916{
4917 if (aura->IsRemoved())
4918 return;
4919 if (AuraApplication* aurApp = aura->GetApplicationOfTarget(GetGUID()))
4920 RemoveAura(aurApp, mode);
4921}

References Aura::GetApplicationOfTarget(), Object::GetGUID(), Aura::IsRemoved(), and RemoveAura().

◆ RemoveAura() [2/4]

void Unit::RemoveAura ( AuraApplication aurApp,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4873{
4874 // we've special situation here, RemoveAura called while during aura removal
4875 // this kind of call is needed only when aura effect removal handler
4876 // or event triggered by it expects to remove
4877 // not yet removed effects of an aura
4878 if (aurApp->GetRemoveMode())
4879 {
4880 // remove remaining effects of an aura
4881 for (uint8 itr = 0; itr < MAX_SPELL_EFFECTS; ++itr)
4882 {
4883 if (aurApp->HasEffect(itr))
4884 aurApp->_HandleEffect(itr, false);
4885 }
4886 return;
4887 }
4888 // no need to remove
4889 if (aurApp->GetBase()->GetApplicationOfTarget(GetGUID()) != aurApp || aurApp->GetBase()->IsRemoved())
4890 return;
4891
4892 uint32 spellId = aurApp->GetBase()->GetId();
4893 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4894
4895 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4896 {
4897 if (aurApp == iter->second)
4898 {
4899 // Prevent Arena Preparation aura from being removed by player actions
4900 // It's an invisibility spell so any interaction/spell cast etc. removes it.
4901 // Should only be removed by the arena script, once the match starts.
4903 {
4904 return;
4905 }
4906
4907 RemoveAura(iter, mode);
4908 return;
4909 }
4910 else
4911 ++iter;
4912 }
4913}
@ SPELL_AURA_ARENA_PREPARATION
Definition SpellAuraDefines.h:278

References AuraApplication::_HandleEffect(), Aura::GetApplicationOfTarget(), AuraApplication::GetBase(), Object::GetGUID(), Aura::GetId(), AuraApplication::GetRemoveMode(), AuraApplication::HasEffect(), Aura::HasEffectType(), Aura::IsRemoved(), m_appliedAuras, MAX_SPELL_EFFECTS, RemoveAura(), and SPELL_AURA_ARENA_PREPARATION.

◆ RemoveAura() [3/4]

void Unit::RemoveAura ( AuraApplicationMap::iterator &  i,
AuraRemoveMode  mode = AURA_REMOVE_BY_DEFAULT 
)
4843{
4844 AuraApplication* aurApp = i->second;
4845 // Do not remove aura which is already being removed
4846 if (aurApp->GetRemoveMode())
4847 return;
4848 Aura* aura = aurApp->GetBase();
4849 _UnapplyAura(i, mode);
4850 // Remove aura - for Area and Target auras
4851 if (aura->GetOwner() == this)
4852 aura->Remove(mode);
4853}

References _UnapplyAura(), AuraApplication::GetBase(), Aura::GetOwner(), AuraApplication::GetRemoveMode(), and Aura::Remove().

Referenced by _RemoveNoStackAurasDueToAura(), boss_marli::_schedulePhaseTroll(), ApplySpellDispelImmunity(), Player::CheckAreaExploreAndOutdoor(), boss_headless_horseman::DamageTaken(), npc_power_spark::npc_power_sparkAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_hor_lich_king::npc_hor_lich_kingAI::DoAction(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), npc_harrison_jones::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_pilgrims_bounty_chair::DoAction(), boss_paletress::boss_paletressAI::DoAction(), boss_vezax::boss_vezaxAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_yoggsaron_crusher_tentacle::boss_yoggsaron_crusher_tentacleAI::DoAction(), boss_yoggsaron_corruptor_tentacle::boss_yoggsaron_corruptor_tentacleAI::DoAction(), boss_yoggsaron_constrictor_tentacle::boss_yoggsaron_constrictor_tentacleAI::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), Player::DuelComplete(), Spell::EffectDispelMechanic(), Spell::EffectForceCast(), Spell::EffectHeal(), Spell::EffectSummonPet(), Spell::EffectTriggerSpell(), npc_thrall_bfu::npc_thrall_bfuAI::EnterEvadeMode(), Spell::finish(), GetDiseasesByCaster(), AuraEffect::HandleAuraLinked(), AuraEffect::HandleAuraModSchoolImmunity(), Aura::HandleAuraSpecificMods(), deserter_commandscript::HandleDeserterRemove(), deserter_commandscript::HandleDeserterRemoveAll(), spell_q12096_q12092_bark::HandleDummy(), spell_valanar_kinetic_bomb_aura::HandleDummyTick(), spell_warl_demonic_circle_summon::HandleDummyTick(), spell_midsummer_ribbon_pole::HandleEffectPeriodic(), spell_dk_improved_blood_presence::HandleEffectRemove(), spell_dk_improved_frost_presence::HandleEffectRemove(), spell_dk_improved_unholy_presence::HandleEffectRemove(), spell_dk_presence::HandleEffectRemove(), spell_pal_blessing_of_sanctuary::HandleEffectRemove(), spell_sha_chain_heal::HandleHeal(), spell_sindragosa_frost_breath::HandleInfusion(), spell_warl_demonic_circle_summon::HandleRemove(), spell_putricide_eat_ooze::HandleScript(), spell_handover_reins::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), npc_zulian_prowler::npc_zulian_prowlerAI::JustEngagedWith(), boss_jaraxxus::boss_jaraxxusAI::JustEngagedWith(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::JustEngagedWith(), npc_ulduar_snow_mound::MoveInLineOfSight(), spell_blood_queen_vampiric_bite::OnCast(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), npc_essence_of_twin::OnGossipHello(), spell_love_is_in_the_air_romantic_picnic::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), npc_thrall_bfu::OnQuestReward(), npc_vortex_ride::npc_vortex_rideAI::PassengerBoarded(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), BattlefieldWG::PromotePlayer(), RemoveAppliedAuras(), RemoveAppliedAuras(), RemoveAreaAurasDueToLeaveWorld(), RemoveAura(), RemoveAura(), RemoveAura(), RemoveAurasByShapeShift(), RemoveAurasByType(), RemoveAurasDueToItemSpell(), RemoveAurasDueToSpell(), RemoveAurasWithAttribute(), RemoveAurasWithFamily(), RemoveAurasWithInterruptFlags(), RemoveAurasWithMechanic(), RemoveMovementImpairingAuras(), BattlegroundIC::RemovePlayer(), BattlegroundMap::RemovePlayerFromMap(), boss_bjarngrim::boss_bjarngrimAI::RemoveStanceAura(), boss_gyth::boss_gythAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_marli::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_varos::boss_varosAI::Reset(), NPCStaveQuestAI::ResetState(), boss_anomalus::SetData(), boss_hodir::boss_hodirAI::SmallIcicles(), boss_malygos::boss_malygosAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_nelson::npc_nelsonAI::SpellHit(), boss_headless_horseman::SpellHit(), boss_viscidus::SpellHit(), spell_pal_hand_of_sacrifice_aura::Split(), boss_sartharion_shadron::boss_sartharion_shadronAI::SummonedCreatureDies(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), boss_headless_horseman::UpdateAI(), npc_onyxian_lair_guard::UpdateAI(), boss_viscidus::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_freya::boss_freyaAI::UpdateAI(), boss_freya_elder_brightleaf::boss_freya_elder_brightleafAI::UpdateAI(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), Spell::UpdateChanneledTargetList(), and boss_bjarngrim::boss_bjarngrimAI::WaypointReached().

◆ RemoveAura() [4/4]

void Unit::RemoveAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4856{
4857 AuraApplicationMapBoundsNonConst range = m_appliedAuras.equal_range(spellId);
4858 for (AuraApplicationMap::iterator iter = range.first; iter != range.second;)
4859 {
4860 Aura const* aura = iter->second->GetBase();
4861 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
4862 && (!caster || aura->GetCasterGUID() == caster))
4863 {
4864 RemoveAura(iter, removeMode);
4865 return;
4866 }
4867 else
4868 ++iter;
4869 }
4870}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

◆ RemoveAuraFromStack()

void Unit::RemoveAuraFromStack ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4992{
4993 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4994 for (AuraMap::iterator iter = range.first; iter != range.second;)
4995 {
4996 Aura* aura = iter->second;
4997 if ((aura->GetType() == UNIT_AURA_TYPE)
4998 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
4999 {
5000 aura->ModStackAmount(-1, removeMode);
5001 return;
5002 }
5003 else
5004 ++iter;
5005 }
5006}
@ UNIT_AURA_TYPE
Definition SpellAuraDefines.h:385
bool ModStackAmount(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, bool periodicReset=false)
Definition SpellAuras.cpp:1021
AuraObjectType GetType() const
Definition SpellAuras.cpp:481

References Aura::GetCasterGUID(), Aura::GetType(), m_ownedAuras, Aura::ModStackAmount(), and UNIT_AURA_TYPE.

Referenced by Spell::EffectSchoolDMG(), HandleAuraProc(), HandleDummyAuraProc(), spell_putricide_gaseous_bloat_aura::HandleExtraEffect(), spell_oculus_evasive_maneuvers_aura::HandleProc(), spell_dk_scent_of_blood::HandleProc(), spell_item_brittle_armor::HandleScript(), spell_item_mercurial_shield::HandleScript(), boss_selin_fireheart::JustEngagedWith(), and boss_viscidus::SpellHit().

◆ RemoveAurasByShapeShift()

void Unit::RemoveAurasByShapeShift ( )
5337{
5338 uint32 mechanic_mask = (1 << MECHANIC_SNARE) | (1 << MECHANIC_ROOT);
5339 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5340 {
5341 Aura const* aura = iter->second->GetBase();
5342 if ((aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask) &&
5344 {
5345 RemoveAura(iter);
5346 continue;
5347 }
5348 ++iter;
5349 }
5350}
@ SPELL_ATTR0_CU_AURA_CC
Definition SpellInfo.h:181
uint32 GetAllEffectsMechanicMask() const
Definition SpellInfo.cpp:2003

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), m_appliedAuras, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), SPELL_ATTR0_CU_AURA_CC, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by AuraEffect::HandleAuraModShapeshift().

◆ RemoveAurasByType()

void Unit::RemoveAurasByType ( AuraType  auraType,
ObjectGuid  casterGUID = ObjectGuid::Empty,
Aura except = nullptr,
bool  negative = true,
bool  positive = true 
)
5177{
5178 // simple check if list is empty
5179 if (m_modAuras[auraType].empty())
5180 return;
5181
5182 for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();)
5183 {
5184 Aura* aura = (*iter)->GetBase();
5186
5187 ++iter;
5188 if (aura != except && (!casterGUID || aura->GetCasterGUID() == casterGUID)
5189 && ((negative && !aurApp->IsPositive()) || (positive && aurApp->IsPositive())))
5190 {
5191 uint32 removedAuras = m_removedAurasCount;
5192 RemoveAura(aurApp);
5193 if (m_removedAurasCount > removedAuras)
5194 iter = m_modAuras[auraType].begin();
5195 }
5196 }
5197}

References Aura::GetApplicationOfTarget(), Aura::GetCasterGUID(), Object::GetGUID(), AuraApplication::IsPositive(), m_modAuras, m_removedAurasCount, and RemoveAura().

Referenced by _EnterVehicle(), Spell::_handle_finish_phase(), Player::ActivateTaxiPathTo(), Battleground::AddPlayer(), Attack(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::BeforeSpellClick(), spell_gen_summon_tournament_mount::CheckIfLanceEquipped(), ClearComboPoints(), Player::ContinueTaxiFlight(), boss_kologarn_arms::boss_kologarn_armsAI::DamageTaken(), Spell::DoSpellHitOnUnit(), Spell::EffectPowerBurn(), Spell::EffectTriggerSpell(), BattlegroundWS::EventPlayerClickedOnFlag(), ExitVehicle(), WorldSession::HandleAuctionHelloOpcode(), WorldSession::HandleAuctionListBidderItems(), WorldSession::HandleAuctionListItems(), WorldSession::HandleAuctionListOwnerItems(), WorldSession::HandleAuctionPlaceBid(), WorldSession::HandleAuctionRemoveItem(), WorldSession::HandleAuctionSellItem(), spell_warl_seduction::HandleAuraApply(), AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraModStateImmunity(), AuraEffect::HandleAuraMounted(), AuraEffect::HandleAuraTransform(), WorldSession::HandleBankerActivateOpcode(), WorldSession::HandleBinderActivateOpcode(), WorldSession::HandleBuybackItem(), WorldSession::HandleBuyStableSlot(), WorldSession::HandleCancelMountAuraOpcode(), misc_commandscript::HandleDismountCommand(), spell_item_reindeer_transformation::HandleDummy(), spell_item_brewfest_mount_transformation::HandleDummy(), HandleDummyAuraProc(), spell_rog_vanish::HandleEffect(), spell_hydross_mark_of_hydross::HandleEffectApply(), WorldSession::HandleGossipSelectOptionOpcode(), WorldSession::HandleListStabledPetsOpcode(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), WorldSession::HandleMoveWorldportAck(), spell_oculus_rider_aura::HandleOnEffectApply(), spell_algalon_remove_phase_aura::HandlePeriodic(), WorldSession::HandlePetitionBuyOpcode(), WorldSession::HandleQuestgiverHelloOpcode(), WorldSession::HandleRepairItemOpcode(), WorldSession::HandleSaveGuildEmblemOpcode(), spell_gen_mine_sweeper::HandleSchoolDMG(), WorldSession::HandleSellItemOpcode(), WorldSession::HandleSpiritHealerActivateOpcode(), WorldSession::HandleStablePet(), WorldSession::HandleStableSwapPet(), WorldSession::HandleTabardVendorActivateOpcode(), WorldSession::HandleTalentWipeConfirmOpcode(), WorldSession::HandleTaxiQueryAvailableNodes(), WorldSession::HandleTrainerBuySpellOpcode(), WorldSession::HandleUnstablePet(), boss_gurtogg_bloodboil::JustEngagedWith(), Player::LeaveBattleground(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), spell_gen_aura_service_uniform::OnApply(), Player::ProcessDelayedOperations(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), Vehicle::RemoveAllPassengers(), RemoveBindSightAuras(), RemoveCharmAuras(), Battleground::RemovePlayerAtLeave(), WorldSession::SendDoFlight(), WorldSession::SendListInventory(), Player::SendLoot(), WorldSession::SendTrainerList(), SetCharmedBy(), Player::StopCastingCharm(), Player::TeleportTo(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), GameObject::Use(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ RemoveAurasDueToItemSpell()

void Unit::RemoveAurasDueToItemSpell ( uint32  spellId,
ObjectGuid  castItemGuid 
)
5152{
5153 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
5154 {
5155 if (iter->second->GetBase()->GetCastItemGUID() == castItemGuid)
5156 {
5157 RemoveAura(iter);
5158 iter = m_appliedAuras.lower_bound(spellId);
5159 }
5160 else
5161 ++iter;
5162 }
5163
5164 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
5165 {
5166 if (iter->second->GetCastItemGUID() == castItemGuid)
5167 {
5169 iter = m_ownedAuras.lower_bound(spellId);
5170 }
5171 else
5172 ++iter;
5173 }
5174}

References AURA_REMOVE_BY_DEFAULT, m_appliedAuras, m_ownedAuras, RemoveAura(), and RemoveOwnedAura().

Referenced by Player::ApplyEnchantment(), and Player::ApplyEquipSpell().

◆ RemoveAurasDueToSpell()

void Unit::RemoveAurasDueToSpell ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4976{
4977 for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);)
4978 {
4979 Aura const* aura = iter->second->GetBase();
4980 if (((aura->GetEffectMask() & reqEffMask) == reqEffMask)
4981 && (!casterGUID || aura->GetCasterGUID() == casterGUID))
4982 {
4983 RemoveAura(iter, removeMode);
4984 iter = m_appliedAuras.lower_bound(spellId);
4985 }
4986 else
4987 ++iter;
4988 }
4989}

References Aura::GetCasterGUID(), Aura::GetEffectMask(), m_appliedAuras, and RemoveAura().

Referenced by Spell::_cast(), Player::_removeTalentAurasAndSpells(), Player::ActivateSpec(), Vehicle::AddPassenger(), spell_commander_sarannis_arcane_devastation::AfterApply(), spell_dru_feral_swiftness::AfterRemove(), spell_dru_barkskin::AfterRemove(), spell_dru_savage_roar_aura::AfterRemove(), spell_dru_survival_instincts_aura::AfterRemove(), Player::ApplyEquipSpell(), boss_hakkar::boss_hakkarAI::ApplyHakkarPowerStacks(), Player::ApplyItemObtainSpells(), boss_buru::ChaseNewVictim(), spell_eredar_twins_handle_touch::CheckCast(), boss_volazj::CheckPhaseMinions(), spell_botanica_shift_form_aura::CheckProc(), spell_mage_burning_determination::CheckProc(), boss_isle_of_conquest::boss_isle_of_conquestAI::CheckRageBuff(), Player::CleanupAfterTaxiFlight(), AuraEffect::CleanupTriggeredSpells(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), spell_ruby_sanctum_rallying_shout::CountAllies(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_buru::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_leotheras_the_blind::DemonTime(), WorldState::DispelAdalsSongOfBattle(), WorldState::DispelMagtheridonTeam(), npc_drakonid_spawner::DoAction(), npc_twilight_volunteer::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_frozen_core::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_ambassador_hellmaw::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), npc_pet_gen_argent_pony_bridle::DoAction(), boss_alar::DoDiveBomb(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), Spell::DoTriggersOnSpellHit(), Spell::EffectApplyGlyph(), Spell::EffectHeal(), Spell::EffectRemoveAura(), Spell::EffectSchoolDMG(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_zuljin::EnterPhase(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerDroppedFlag(), BattlegroundWS::EventPlayerDroppedFlag(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), BattleExperienceEvent::Execute(), SendEncounterUnit::Execute(), FrostBombExplosion::Execute(), AuraRemoveEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), spell_sindragosa_ice_tomb_trap_aura::ExtraRemoveEffect(), spell_mother_shahraz_fatal_attraction_dummy::FilterTargets(), spell_warr_improved_spell_reflection_trigger::FilterTargets(), lfg::LFGMgr::FinishDungeon(), spell_dru_berserk::HandleAfterCast(), spell_capacitus_polarity_charge_aura::HandleAfterRemove(), spell_amanitar_remove_mushroom_power::HandleApply(), BattlegroundDS::HandleAreaTrigger(), OutdoorPvPSI::HandleAreaTrigger(), AuraEffect::HandleAuraControlVehicle(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModShapeshift(), Aura::HandleAuraSpecificMods(), spell_moroes_vanish::HandleDummy(), spell_fight_fire_bomber::HandleDummy(), spell_q13007_iron_colossus::HandleDummy(), spell_pilgrims_bounty_feast_on_generic::HandleDummy(), spell_ahn_kahet_swarmer_aura::HandleDummy(), spell_halion_twilight_division::HandleDummy(), spell_putricide_ooze_eruption_searcher::HandleDummy(), spell_warhead_detonate::HandleDummy(), spell_dru_starfall_dummy::HandleDummy(), HandleDummyAuraProc(), spell_magtheridon_shadow_grasp_visual::HandleDummyRemove(), spell_shadowfang_keep_forsaken_skills_aura::HandleDummyTick(), spell_oculus_soar_aura::HandleEffectPeriodic(), spell_q12730_quenching_mist::HandleEffectPeriodic(), spell_rog_prey_on_the_weak::HandleEffectPeriodic(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_reliquary_of_souls_aura_of_suffering_aura::HandleEffectRemove(), spell_serpentshrine_cavern_coilfang_water::HandleEffectRemove(), spell_q10769_dissension_amongst_the_ranks_aura::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), spell_midsummer_fling_torch::HandleFinish(), gm_commandscript::HandleGMVisibleCommand(), group_commandscript::HandleGroupReviveCommand(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), spell_transitus_shield_beam_aura::HandleOnEffectRemove(), OPvPCapturePointZM_Graveyard::HandleOpenGo(), spell_hadronox_summon_periodic_aura::HandlePeriodic(), spell_algalon_phase_punch_aura::HandlePeriodic(), spell_algalon_remove_phase_aura::HandlePeriodic(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicDummyAuraTick(), AuraEffect::HandlePeriodicTriggerSpellAuraTick(), WorldState::HandlePlayerLeaveZone(), OutdoorPvPEP::HandlePlayerLeaveZone(), OutdoorPvPHP::HandlePlayerLeaveZone(), OutdoorPvPNA::HandlePlayerLeaveZone(), OutdoorPvPSI::HandlePlayerLeaveZone(), OutdoorPvPTF::HandlePlayerLeaveZone(), OutdoorPvPZM::HandlePlayerLeaveZone(), spell_gen_consume::HandleProc(), spell_pri_t4_4p_bonus::HandleProc(), spell_item_blood_draining_enchant::HandleProc(), HandleProcTriggerSpell(), spell_icc_harvest_blight_specimen::HandleQuestComplete(), spell_felmyst_fog_of_corruption_charm_aura::HandleRemove(), spell_kiljaeden_vengeance_of_the_blue_flight_aura::HandleRemove(), spell_dru_enrage::HandleRemove(), spell_pal_divine_intervention::HandleRemove(), spell_pal_avenging_wrath::HandleRemove(), spell_rog_killing_spree_aura::HandleRemove(), spell_warr_vigilance::HandleRemove(), WorldSession::HandleRemoveGlyph(), spell_najentus_hurl_spine::HandleSchoolDamage(), spell_putricide_clear_aura_effect_value::HandleScript(), spell_the_lich_king_jump::HandleScript(), spell_the_lich_king_jump_remove_aura::HandleScript(), spell_icc_harvest_blight_specimen::HandleScript(), spell_festergut_pungent_blight::HandleScript(), spell_festergut_gastric_bloat::HandleScript(), spell_putricide_unbound_plague::HandleScript(), spell_putricide_eat_ooze::HandleScript(), spell_rotface_little_ooze_combine::HandleScript(), spell_rotface_large_ooze_combine::HandleScript(), spell_rotface_large_ooze_buff_combine::HandleScript(), spell_q10651_q10692_book_of_fel_names::HandleScript(), spell_q12641_death_comes_from_on_high_recall_eye::HandleScriptEffect(), spell_halion_clear_debuffs::HandleScriptEffect(), spell_q12823_remove_collapsing_cave_aura::HandleScriptEffect(), spell_illidari_council_judgement::HandleScriptEffect(), AuraEffect::HandleShapeshiftBoosts(), ArenaSpectator::HandleSpectatorWatchCommand(), AuraEffect::HandleSpiritOfRedemption(), spell_capacitus_polarity_charge::HandleTargets(), misc_commandscript::HandleUnAuraCommand(), misc_commandscript::HandleUnFreezeCommand(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::HealReceived(), npc_underbog_mushroom::InitializeAI(), npc_demon_chain::JustDied(), boss_azuregos::boss_azuregosAI::JustDied(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::JustDied(), boss_zuljin::JustEngagedWith(), boss_bronjahm::boss_bronjahmAI::JustEngagedWith(), boss_doomwalker::JustEngagedWith(), boss_gruul::JustEngagedWith(), boss_pathaleon_the_calculator::JustEngagedWith(), npc_pet_shaman_fire_elemental::JustEngagedWith(), boss_the_lich_king::boss_the_lich_kingAI::JustEngagedWith(), boss_jeklik::JustEngagedWith(), boss_buru::JustEngagedWith(), boss_gal_darah::boss_gal_darahAI::JustEngagedWith(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustEngagedWith(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustEngagedWith(), boss_prince_valanar_icc::boss_prince_valanarAI::JustEngagedWith(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::JustEngagedWith(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustEngagedWith(), boss_gurtogg_bloodboil::JustEngagedWith(), boss_hydross_the_unstable::JustReachedHome(), boss_felblood_kaelthas::LapseAction(), boss_garfrost::boss_garfrostAI::MovementInform(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::MovementInform(), boss_felmyst::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), npc_image_of_medivh::npc_image_of_medivhAI::NextStep(), spell_halion_twilight_realm_aura::OnApply(), spell_halion_leave_twilight_realm_aura::OnApply(), spell_systems_shutdown_aura::OnApply(), npc_chesspiece::OnCharmed(), npc_aged_dying_ancient_kodo::OnGossipHello(), spell_claw_rage_aura::OnPeriodic(), spell_yogg_saron_empowered_aura::OnPeriodic(), spell_gen_curse_of_pain::OnPeriodic(), spell_illidan_demon_transform2_aura::OnPeriodic(), BattlefieldWG::OnPlayerLeaveZone(), lfg::LFGPlayerScript::OnPlayerMapChanged(), MidsummerPlayerScript::OnPlayerUpdateZone(), boss_shade_of_aran::OnPowerUpdate(), spell_halion_combustion_consumption_aura::OnRemove(), spell_halion_leave_twilight_realm_aura::OnRemove(), spell_algalon_phase_punch_aura::OnRemove(), spell_load_into_catapult_aura::OnRemove(), spell_gen_damage_reduction_aura::OnRemove(), spell_hun_ascpect_of_the_viper::OnRemove(), spell_hun_viper_attack_speed::OnRemove(), spell_item_with_mount_speed::OnRemove(), spell_item_desperate_defense::OnRemove(), spell_item_shadowmourne::OnRemove(), spell_item_shadowmourne_soul_fragment::OnRemove(), spell_mage_combustion_proc::OnRemove(), spell_item_shadowmourne_soul_fragment::OnStackChange(), npc_wild_wyrm::npc_wild_wyrmAI::PassengerBoarded(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::PassengerBoarded(), boss_jeklik::PathEndReached(), spell_quest_test_flight_charging::PerformKick(), SmartScript::ProcessAction(), ProcessTerrainStatusUpdate(), spell_gen_defend::RefreshVisualShields(), RemoveAurasDueToSpellByDispel(), BattlefieldWG::RemoveAurasFromPlayer(), boss_festergut::boss_festergutAI::RemoveBlight(), spell_warl_health_funnel::RemoveEffect(), RemoveGameObject(), BattlegroundAV::RemovePlayer(), Battleground::RemovePlayerFromResurrectQueue(), boss_keristrasza::RemovePrison(), Pet::removeSpell(), Player::removeSpell(), spell_gen_eject_all_passengers::RemoveVehicleAuras(), spell_gen_defend::RemoveVisualShields(), boss_malchezaar::Reset(), boss_baroness_anastari::boss_baroness_anastariAI::Reset(), boss_kiljaeden::Reset(), boss_twilight_corrupter::Reset(), boss_nalorakk::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_thekal::Reset(), boss_cthun::Reset(), boss_viscidus::Reset(), boss_halion::boss_halionAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_leotheras_the_blind::Reset(), boss_lethon::boss_lethonAI::Reset(), boss_taerar::boss_taerarAI::Reset(), boss_high_botanist_freywinn::ResumeEncounter(), Player::ResurrectPlayer(), npc_finklestein::npc_finklesteinAI::RightClickCauldron(), boss_magtheridon::ScheduleCombatEvents(), boss_supremus::SchedulePhase(), boss_laj::ScheduleTasks(), Player::SendQuestUpdate(), npc_corrupted_totem::SetAura(), OPvPCapturePointZM_Graveyard::SetBeaconState(), boss_hydross_the_unstable::SetForm(), Player::SetGMVisible(), boss_mandokir::boss_mandokirAI::SetGUID(), Player::SetIsSpectator(), SetModelVisible(), npc_akama_shade::sGossipSelect(), boss_viscidus::SoftReset(), boss_ossirian::SpellHit(), npc_omen::npc_omenAI::SpellHit(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), npc_troll_volunteer::npc_troll_volunteerAI::SpellHit(), boss_sister_svalna::boss_sister_svalnaAI::SpellHit(), boss_faerlina::boss_faerlinaAI::SpellHit(), advisor_baseAI::SpellHit(), boss_moorabi::boss_moorabiAI::SpellHitTarget(), boss_festergut::boss_festergutAI::SpellHitTarget(), boss_ahune::Submerge(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_cthun::SummonedCreatureDies(), npc_kiljaeden_controller::SummonedCreatureDies(), boss_anzu::SummonedCreatureDies(), boss_viscidus::SummonedCreatureDies(), boss_terestian_illhoof::SummonKilrek(), Player::SummonPet(), boss_netherspite::SwitchToBanishPhase(), boss_netherspite::SwitchToPortalPhase(), Totem::UnSummon(), spell_black_temple_spell_absorption_aura::Update(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_renataki::boss_renatakiAI::UpdateAI(), boss_moam::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_draenei_survivor::npc_draenei_survivorAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_freya_lifebinder::boss_freya_lifebinderAI::UpdateAI(), boss_freya_healthy_spore::boss_freya_healthy_sporeAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_anzu::UpdateAI(), npc_pet_gen_soul_trader_beacon::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), npc_pet_darting_hatchling::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), and Player::UpdateTitansGrip().

◆ RemoveAurasDueToSpellByDispel()

void Unit::RemoveAurasDueToSpellByDispel ( uint32  spellId,
uint32  dispellerSpellId,
ObjectGuid  casterGUID,
Unit dispeller,
uint8  chargesRemoved = 1 
)
5009{
5010 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5011 for (AuraMap::iterator iter = range.first; iter != range.second;)
5012 {
5013 Aura* aura = iter->second;
5014 if (aura->GetCasterGUID() == casterGUID)
5015 {
5016 DispelInfo dispelInfo(dispeller, dispellerSpellId, chargesRemoved);
5017
5018 // Call OnDispel hook on AuraScript
5019 aura->CallScriptDispel(&dispelInfo);
5020
5022 aura->ModCharges(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
5023 else
5024 aura->ModStackAmount(-dispelInfo.GetRemovedCharges(), AURA_REMOVE_BY_ENEMY_SPELL);
5025
5026 // Call AfterDispel hook on AuraScript
5027 aura->CallScriptAfterDispel(&dispelInfo);
5028
5029 switch (aura->GetSpellInfo()->SpellFamilyName)
5030 {
5031 case SPELLFAMILY_HUNTER:
5032 {
5033 // Noxious Stings
5034 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x1000)
5035 {
5036 if (Unit* caster = aura->GetCaster())
5037 {
5038 if (AuraEffect* aureff = caster->GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_HUNTER, 3521, 1))
5039 {
5040 if (Aura* noxious = Aura::TryCreate(aura->GetSpellInfo(), aura->GetEffectMask(), dispeller, caster))
5041 {
5042 noxious->SetDuration(aura->GetDuration() * aureff->GetAmount() / 100);
5043 if (aura->GetUnitOwner())
5044 if (const std::vector<int32>* spell_triggered = sSpellMgr->GetSpellLinked(-int32(aura->GetId())))
5045 for (std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
5046 aura->GetUnitOwner()->RemoveAurasDueToSpell(*itr);
5047 }
5048 }
5049 }
5050 }
5051 break;
5052 }
5054 {
5055 // Icy Clutch, remove with Frost Fever
5056 if (aura->GetSpellInfo()->SpellFamilyFlags[1] & 0x4000000)
5057 {
5058 if (AuraEffect* aureff = GetAuraEffect(SPELL_AURA_MOD_DECREASE_SPEED, SPELLFAMILY_DEATHKNIGHT, 0, 0x40000, 0, casterGUID))
5059 RemoveAurasDueToSpell(aureff->GetId());
5060 }
5061 }
5062 default:
5063 break;
5064 }
5065 return;
5066 }
5067 else
5068 ++iter;
5069 }
5070}
void CallScriptDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2390
static Aura * TryCreate(SpellInfo const *spellproto, uint8 effMask, WorldObject *owner, Unit *caster, int32 *baseAmount=nullptr, Item *castItem=nullptr, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemGUID=ObjectGuid::Empty)
Definition SpellAuras.cpp:352
bool ModCharges(int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition SpellAuras.cpp:973
void CallScriptAfterDispel(DispelInfo *dispelInfo)
Definition SpellAuras.cpp:2403
Definition Unit.h:297

References AURA_REMOVE_BY_ENEMY_SPELL, Aura::CallScriptAfterDispel(), Aura::CallScriptDispel(), GetAuraEffect(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetDuration(), Aura::GetEffectMask(), Aura::GetId(), DispelInfo::GetRemovedCharges(), Aura::GetSpellInfo(), Aura::GetUnitOwner(), SpellInfo::HasAttribute(), m_ownedAuras, Aura::ModCharges(), Aura::ModStackAmount(), RemoveAurasDueToSpell(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_HUNTER, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, sSpellMgr, and Aura::TryCreate().

Referenced by Spell::EffectDispel().

◆ RemoveAurasDueToSpellBySteal()

void Unit::RemoveAurasDueToSpellBySteal ( uint32  spellId,
ObjectGuid  casterGUID,
Unit stealer 
)
5073{
5074 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
5075 for (AuraMap::iterator iter = range.first; iter != range.second;)
5076 {
5077 Aura* aura = iter->second;
5078 if (aura->GetCasterGUID() == casterGUID)
5079 {
5080 int32 damage[MAX_SPELL_EFFECTS];
5081 int32 baseDamage[MAX_SPELL_EFFECTS];
5082 uint8 effMask = 0;
5083 uint8 recalculateMask = 0;
5084 Unit* caster = aura->GetCaster();
5085 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
5086 {
5087 if (aura->GetEffect(i))
5088 {
5089 baseDamage[i] = aura->GetEffect(i)->GetBaseAmount();
5090 damage[i] = aura->GetEffect(i)->GetAmount();
5091 effMask |= (1 << i);
5092 if (aura->GetEffect(i)->CanBeRecalculated())
5093 recalculateMask |= (1 << i);
5094 }
5095 else
5096 {
5097 baseDamage[i] = 0;
5098 damage[i] = 0;
5099 }
5100 }
5101
5103 // Cast duration to unsigned to prevent permanent aura's such as Righteous Fury being permanently added to caster
5104 uint32 dur = std::min(2u * MINUTE * IN_MILLISECONDS, uint32(aura->GetDuration()));
5105
5106 if (Aura* oldAura = stealer->GetAura(aura->GetId(), aura->GetCasterGUID()))
5107 {
5108 if (stealCharge)
5109 oldAura->ModCharges(1);
5110 else
5111 oldAura->ModStackAmount(1);
5112 oldAura->SetDuration(int32(dur));
5113 }
5114 else
5115 {
5116 // single target state must be removed before aura creation to preserve existing single target aura
5117 if (aura->IsSingleTarget())
5118 aura->UnregisterSingleTarget();
5119
5120 // Xinef: if stealer has same aura
5121 Aura* curAura = stealer->GetAura(aura->GetId());
5122 if (!curAura || (!curAura->IsPermanent() && curAura->GetDuration() < (int32)dur))
5123 if (Aura* newAura = Aura::TryRefreshStackOrCreate(aura->GetSpellInfo(), effMask, stealer, nullptr, &baseDamage[0], nullptr, aura->GetCasterGUID()))
5124 {
5125 // created aura must not be single target aura,, so stealer won't loose it on recast
5126 if (newAura->IsSingleTarget())
5127 {
5128 newAura->UnregisterSingleTarget();
5129 // bring back single target aura status to the old aura
5130 aura->SetIsSingleTarget(true);
5131 caster->GetSingleCastAuras().push_back(aura);
5132 }
5133 // FIXME: using aura->GetMaxDuration() maybe not blizzlike but it fixes stealing of spells like Innervate
5134 newAura->SetLoadedState(aura->GetMaxDuration(), int32(dur), stealCharge ? 1 : aura->GetCharges(), 1, recalculateMask, &damage[0]);
5135 newAura->ApplyForTargets();
5136 }
5137 }
5138
5139 if (stealCharge)
5141 else
5143
5144 return;
5145 }
5146 else
5147 ++iter;
5148 }
5149}
bool CanBeRecalculated() const
Definition SpellAuraEffects.h:78
int32 GetBaseAmount() const
Definition SpellAuraEffects.h:57
void UnregisterSingleTarget()
Definition SpellAuras.cpp:1167
bool IsPermanent() const
Definition SpellAuras.h:139

References AURA_REMOVE_BY_ENEMY_SPELL, AuraEffect::CanBeRecalculated(), AuraEffect::GetAmount(), GetAura(), AuraEffect::GetBaseAmount(), Aura::GetCaster(), Aura::GetCasterGUID(), Aura::GetCharges(), Aura::GetDuration(), Aura::GetEffect(), Aura::GetId(), Aura::GetMaxDuration(), GetSingleCastAuras(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), IN_MILLISECONDS, Aura::IsPermanent(), Aura::IsSingleTarget(), m_ownedAuras, MAX_SPELL_EFFECTS, MINUTE, Aura::ModCharges(), Aura::ModStackAmount(), Aura::SetIsSingleTarget(), SPELL_ATTR7_DISPEL_REMOVES_CHARGES, Aura::TryRefreshStackOrCreate(), and Aura::UnregisterSingleTarget().

Referenced by Spell::EffectStealBeneficialBuff().

◆ RemoveAurasWithAttribute()

void Unit::RemoveAurasWithAttribute ( uint32  flags)
5200{
5201 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5202 {
5203 SpellInfo const* spell = iter->second->GetBase()->GetSpellInfo();
5204 if (spell->Attributes & flags)
5205 RemoveAura(iter);
5206 else
5207 ++iter;
5208 }
5209}

References SpellInfo::Attributes, m_appliedAuras, and RemoveAura().

◆ RemoveAurasWithFamily()

void Unit::RemoveAurasWithFamily ( SpellFamilyNames  family,
uint32  familyFlag1,
uint32  familyFlag2,
uint32  familyFlag3,
ObjectGuid  casterGUID 
)
5283{
5284 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5285 {
5286 Aura const* aura = iter->second->GetBase();
5287 if (!casterGUID || aura->GetCasterGUID() == casterGUID)
5288 {
5289 SpellInfo const* spell = aura->GetSpellInfo();
5290 if (spell->SpellFamilyName == uint32(family) && spell->SpellFamilyFlags.HasFlag(familyFlag1, familyFlag2, familyFlag3))
5291 {
5292 RemoveAura(iter);
5293 continue;
5294 }
5295 }
5296 ++iter;
5297 }
5298}

References Aura::GetCasterGUID(), Aura::GetSpellInfo(), flag96::HasFlag(), m_appliedAuras, RemoveAura(), SpellInfo::SpellFamilyFlags, and SpellInfo::SpellFamilyName.

Referenced by spell_warl_demonic_aegis::HandleAuraApply(), and Aura::HandleAuraSpecificMods().

◆ RemoveAurasWithInterruptFlags()

void Unit::RemoveAurasWithInterruptFlags ( uint32  flag,
uint32  except = 0,
bool  isAutoshot = false 
)
5248{
5249 if (!(m_interruptMask & flag))
5250 return;
5251
5252 // interrupt auras
5253 for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end();)
5254 {
5255 Aura* aura = (*iter)->GetBase();
5256 ++iter;
5257 if ((aura->GetSpellInfo()->AuraInterruptFlags & flag) && (!except || aura->GetId() != except))
5258 {
5259 uint32 removedAuras = m_removedAurasCount;
5260 RemoveAura(aura);
5261 if (m_removedAurasCount > removedAuras + 1)
5262 iter = m_interruptableAuras.begin();
5263 }
5264 }
5265
5266 // interrupt channeled spell
5268 {
5269 if (spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag) && spell->m_spellInfo->Id != except)
5270 {
5271 // Do not interrupt if auto shot
5272 if (!(isAutoshot && spell->m_spellInfo->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS)))
5273 {
5274 InterruptNonMeleeSpells(false, spell->m_spellInfo->Id);
5275 }
5276 }
5277 }
5278
5280}

References SpellInfo::AuraInterruptFlags, CURRENT_CHANNELED_SPELL, Aura::GetId(), Aura::GetSpellInfo(), InterruptNonMeleeSpells(), m_currentSpells, m_interruptableAuras, m_interruptMask, m_removedAurasCount, RemoveAura(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_STATE_CASTING, and UpdateInterruptMask().

Referenced by _EnterVehicle(), AttackerStateUpdate(), ClearInPetCombat(), CombatStart(), CombatStartOnCast(), DealDamage(), Dismount(), Spell::DoAllEffectOnTarget(), Spell::DoSpellHitOnUnit(), BattlegroundWS::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerCapturedFlag(), BattlegroundEY::EventPlayerClickedOnFlag(), BattlegroundWS::EventPlayerClickedOnFlag(), BattlegroundAB::EventPlayerClickedOnFlag(), spell_rog_killing_spree::FilterTargets(), AuraEffect::HandleAuraModSchoolImmunity(), AuraEffect::HandleFeignDeath(), WorldSession::HandleGossipHelloOpcode(), AuraEffect::HandleModInvisibility(), AuraEffect::HandleModStealth(), AuraEffect::HandleModUnattackable(), WorldSession::HandleMovementOpcodes(), AuraEffect::HandlePeriodicManaLeechAuraTick(), AuraEffect::HandlePhase(), Player::LoadFromDB(), WorldSession::LogoutPlayer(), Mount(), Spell::prepare(), ProcessTerrainStatusUpdate(), Player::SetInWater(), SetStandState(), Player::TeleportTo(), and UpdatePosition().

◆ RemoveAurasWithMechanic()

void Unit::RemoveAurasWithMechanic ( uint32  mechanic_mask,
AuraRemoveMode  removemode = AURA_REMOVE_BY_DEFAULT,
uint32  except = 0 
)
5320{
5321 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5322 {
5323 Aura const* aura = iter->second->GetBase();
5324 if (!except || aura->GetId() != except)
5325 {
5326 if (aura->GetSpellInfo()->GetAllEffectsMechanicMask() & mechanic_mask)
5327 {
5328 RemoveAura(iter, removemode);
5329 continue;
5330 }
5331 }
5332 ++iter;
5333 }
5334}

References SpellInfo::GetAllEffectsMechanicMask(), Aura::GetId(), Aura::GetSpellInfo(), m_appliedAuras, and RemoveAura().

Referenced by HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), AuraEffect::HandleModStateImmunityMask(), spell_rog_vanish_purge::HandleRootRemove(), spell_rog_vanish_purge::HandleSnareRemove(), and RemoveMovementImpairingAuras().

◆ RemoveBindSightAuras()

void Unit::RemoveBindSightAuras ( )
11286{
11288}
@ SPELL_AURA_BIND_SIGHT
Definition SpellAuraDefines.h:64

References RemoveAurasByType(), and SPELL_AURA_BIND_SIGHT.

Referenced by RemoveFromWorld().

◆ RemoveCharmAuras()

void Unit::RemoveCharmAuras ( )

◆ RemoveCharmedBy()

void Unit::RemoveCharmedBy ( Unit charmer)
18651{
18652 if (!IsCharmed())
18653 return;
18654
18655 if (!charmer)
18656 charmer = GetCharmer();
18657 if (charmer != GetCharmer()) // one aura overrides another?
18658 {
18659 // LOG_FATAL("entities.unit", "Unit::RemoveCharmedBy: this: {} true charmer: {} false charmer: {}",
18660 // GetGUID().ToString(), GetCharmerGUID().ToString(), charmer->GetGUID().ToString());
18661 // ABORT();
18662 return;
18663 }
18664
18665 CharmType type;
18667 type = CHARM_TYPE_POSSESS;
18668 else if (charmer && charmer->IsOnVehicle(this))
18669 type = CHARM_TYPE_VEHICLE;
18670 else
18671 type = CHARM_TYPE_CHARM;
18672
18673 if (_oldFactionId)
18674 {
18676 _oldFactionId = 0;
18677 }
18678 else
18680
18681 CastStop();
18682 AttackStop();
18683
18684 // xinef: update speed after charming
18685 UpdateSpeed(MOVE_RUN, false);
18686
18687 // xinef: do not break any controlled motion slot
18688 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == NULL_MOTION_TYPE)
18689 {
18690 StopMoving();
18692 }
18693 // xinef: if we have any controlled movement, clear active and idle only
18694 else
18696
18698
18699 // xinef: remove stunned flag if owner was mounted
18702
18703 // If charmer still exists
18704 if (!charmer)
18705 return;
18706
18707 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18708 ASSERT(type != CHARM_TYPE_VEHICLE || (IsCreature() && IsVehicle()));
18709
18710 charmer->SetCharm(this, false);
18711
18713
18714 Player* playerCharmer = charmer->ToPlayer();
18715 if (playerCharmer)
18716 {
18717 switch (type)
18718 {
18719 case CHARM_TYPE_VEHICLE:
18720 playerCharmer->SetClientControl(this, false);
18721 playerCharmer->SetClientControl(charmer, true); // verified
18724 break;
18725 case CHARM_TYPE_POSSESS:
18726 playerCharmer->SetClientControl(this, false);
18727 playerCharmer->SetClientControl(charmer, true); // verified
18732 break;
18733 case CHARM_TYPE_CHARM:
18735 {
18737 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18738 {
18740 if (GetCharmInfo())
18741 GetCharmInfo()->SetPetNumber(0, true);
18742 else
18743 LOG_ERROR("entities.unit", "Aura::HandleModCharm: target={} has a charm aura but no charm info!", GetGUID().ToString());
18744 }
18745 }
18746 break;
18747 default:
18748 break;
18749 }
18750 }
18751
18752 if (Player* player = ToPlayer())
18753 {
18754 sScriptMgr->AnticheatSetUnderACKmount(player);
18755 }
18756
18757 // xinef: restore threat
18758 for (CharmThreatMap::const_iterator itr = _charmThreatInfo.begin(); itr != _charmThreatInfo.end(); ++itr)
18759 {
18760 if (Unit* target = ObjectAccessor::GetUnit(*this, itr->first))
18761 if (!IsFriendlyTo(target))
18762 AddThreat(target, itr->second);
18763 }
18764
18765 _charmThreatInfo.clear();
18766
18767 if (Creature* creature = ToCreature())
18768 {
18769 // Vehicle should not attack its passenger after he exists the seat
18770 if (type != CHARM_TYPE_VEHICLE && charmer->IsAlive() && !charmer->IsFriendlyTo(creature))
18771 if (Attack(charmer, true))
18772 GetMotionMaster()->MoveChase(charmer);
18773
18774 // Creature will restore its old AI on next update
18775 if (creature->AI())
18776 creature->AI()->OnCharmed(false);
18777
18778 // Xinef: Remove movement flag flying
18780 }
18781 else
18782 ToPlayer()->SetClientControl(this, true); // verified
18783
18784 // a guardian should always have charminfo
18785 if (playerCharmer && this != charmer->GetFirstControlled())
18786 playerCharmer->SendRemoveControlBar();
18787
18788 // xinef: Always delete charm info (restores react state)
18789 if (IsPlayer() || (IsCreature() && !ToCreature()->IsGuardian()))
18791}
CharmType
Definition CharmInfo.h:44
@ CHARM_TYPE_CHARM
Definition CharmInfo.h:45
@ CHARM_TYPE_POSSESS
Definition CharmInfo.h:46
@ CHARM_TYPE_VEHICLE
Definition CharmInfo.h:47
@ MOTION_SLOT_CONTROLLED
Definition MotionMaster.h:65
@ MOTION_SLOT_ACTIVE
Definition MotionMaster.h:64
@ NULL_MOTION_TYPE
Definition MotionMaster.h:58
@ CREATURE_TYPE_DEMON
Definition SharedDefines.h:2641
@ CLASS_CONTEXT_PET_CHARM
Definition UnitDefines.h:237
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:198
@ MOVE_RUN
Definition UnitDefines.h:350
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:252
void InitDefault()
Definition MotionMaster.cpp:87
void MovementExpiredOnSlot(MovementSlot slot, bool reset=true)
Definition MotionMaster.h:194
void MovementExpired(bool reset=true)
Definition MotionMaster.h:180
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
void SendRemoveControlBar()
Definition Player.cpp:9798
void SetClientControl(Unit *target, bool allowMove, bool packetOnly=false)
Definition Player.cpp:12879
void DeleteCharmInfo()
Definition Unit.cpp:15907
void RestoreFaction()
Definition Unit.cpp:18793
void SetCharm(Unit *target, bool apply)
Definition Unit.cpp:10972
void StopAttackingInvalidTarget()
Definition Unit.cpp:20034
void CastStop(uint32 except_spellid=0, bool withInstant=true)
Interrupt the unit cast for all the current spells.
Definition Unit.cpp:1187
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10343
CharmThreatMap _charmThreatInfo
Definition Unit.h:2109
void RemoveUnitMovementFlag(uint32 f)
Definition Unit.h:728
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition Unit.cpp:14352
uint32 unit_class
Definition CreatureData.h:213

References _charmThreatInfo, _oldFactionId, AddThreat(), ASSERT, Attack(), AttackStop(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, CLASS_CONTEXT_PET_CHARM, CLASS_WARLOCK, ClearUnitState(), CREATURE_TYPE_DEMON, DeleteCharmInfo(), GetCharmer(), GetCharmInfo(), Creature::GetCreatureTemplate(), GetFirstControlled(), Object::GetGUID(), GetMotionMaster(), ObjectAccessor::GetUnit(), HasUnitState(), MotionMaster::InitDefault(), IsAlive(), IsCharmed(), IsClass(), Object::IsCreature(), IsFriendlyTo(), IsGuardian(), IsOnVehicle(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MOTION_SLOT_ACTIVE, MOTION_SLOT_CONTROLLED, MOVE_RUN, MotionMaster::MoveChase(), MotionMaster::MovementExpired(), MotionMaster::MovementExpiredOnSlot(), MOVEMENTFLAG_FLYING, NULL_MOTION_TYPE, RemoveUnitFlag(), RemoveUnitMovementFlag(), RestoreFaction(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), sScriptMgr, StopAttackingInvalidTarget(), StopMoving(), Object::ToCreature(), Object::ToPlayer(), Position::ToString(), CreatureTemplate::type, CreatureTemplate::unit_class, UNIT_FIELD_BYTES_0, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_FLAG_STUNNED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, UNIT_STATE_STUNNED, and UpdateSpeed().

Referenced by AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), npc_chesspiece::JustDied(), Puppet::RemoveFromWorld(), Vehicle::RemovePassenger(), and npc_chesspiece::sGossipSelect().

◆ RemoveComboPointHolder()

void Unit::RemoveComboPointHolder ( Unit unit)
inline
963{ m_ComboPointHolders.erase(unit); }

References m_ComboPointHolders.

Referenced by AddComboPoints(), and ClearComboPoints().

◆ RemoveDynObject()

bool Unit::RemoveDynObject ( uint32  spellId)
6239{
6240 if (m_dynObj.empty())
6241 return false;
6242
6243 bool result = false;
6244 for (DynObjectList::iterator i = m_dynObj.begin(); i != m_dynObj.end();)
6245 {
6246 DynamicObject* dynObj = *i;
6247 if (dynObj->GetSpellId() == spellId)
6248 {
6249 dynObj->Remove();
6250 i = m_dynObj.begin();
6251 result = true;
6252 }
6253 else
6254 ++i;
6255 }
6256
6257 return result;
6258}
void Remove()
Definition DynamicObject.cpp:180

References DynamicObject::GetSpellId(), m_dynObj, and DynamicObject::Remove().

Referenced by Spell::cancel(), Spell::EffectAddFarsight(), and spell_item_shifting_naaru_silver::OnBaseRemove().

◆ RemoveEvadeAuras()

void Unit::RemoveEvadeAuras ( )
5504{
5505 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5506 {
5507 Aura const* aura = iter->second->GetBase();
5508 SpellInfo const* spellInfo = aura->GetSpellInfo();
5510 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5511 ++iter;
5512 else
5514 }
5515
5516 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5517 {
5518 Aura* aura = iter->second;
5519 SpellInfo const* spellInfo = aura->GetSpellInfo();
5521 || spellInfo->HasAura(SPELL_AURA_CLONE_CASTER) || (aura->IsPassive() && GetOwnerGUID().IsPlayer()))
5522 ++iter;
5523 else
5525 }
5526}
@ SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT
Definition SharedDefines.h:455
@ SPELL_ATTR0_CU_IGNORE_EVADE
Definition SpellInfo.h:187

References _UnapplyAura(), AURA_REMOVE_BY_DEFAULT, GetOwnerGUID(), Aura::GetSpellInfo(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), Aura::IsPassive(), ObjectGuid::IsPlayer(), m_appliedAuras, m_ownedAuras, RemoveOwnedAura(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CLONE_CASTER, and SPELL_AURA_CONTROL_VEHICLE.

Referenced by CreatureAI::_EnterEvadeMode(), and npc_pos_freed_slave::npc_pos_freed_slaveAI::EnterEvadeMode().

◆ RemoveExtraUnitMovementFlag()

void Unit::RemoveExtraUnitMovementFlag ( uint16  f)
inline

◆ removeFollower()

void Unit::removeFollower ( FollowerReference )
inline
1808{ /* nothing to do yet */ }

Referenced by FollowerReference::targetObjectDestroyLink().

◆ RemoveFromWorld()

void Unit::RemoveFromWorld ( )
overridevirtual

Reimplemented from Object.

15785{
15786 // cleanup
15787 ASSERT(GetGUID());
15788
15789 if (IsInWorld())
15790 {
15792 if (IsVehicle())
15794
15798
15801
15802 ExitVehicle(); // Remove applied auras with SPELL_AURA_CONTROL_VEHICLE
15805
15807
15808 if (GetCharmerGUID())
15809 {
15810 LOG_FATAL("entities.unit", "Unit {} has charmer guid when removed from world", GetEntry());
15811 ABORT();
15812 }
15813
15814 if (Unit* owner = GetOwner())
15815 {
15816 if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
15817 {
15819 owner->SetMinion((Minion*)this, false);
15820 LOG_INFO("entities.unit", "Unit {} is in controlled list of {} when removed from world", GetEntry(), owner->GetEntry());
15821 //ABORT();
15822 }
15823 }
15824
15827 }
15828}
void RemoveNotOwnSingleTargetAuras()
Definition Unit.cpp:5211
void UnsummonAllTotems(bool onDeath=false)
Definition Unit.cpp:11298
void RemoveAllDynObjects()
Definition Unit.cpp:6260
void RemoveAreaAurasDueToLeaveWorld()
Definition Unit.cpp:5352
void RemoveBindSightAuras()
Definition Unit.cpp:11285
void RemoveAllControlled(bool onDeath=false)
Definition Unit.cpp:11182
void RemoveFromWorld() override
Definition Object.cpp:1182

References ABORT, ASSERT, ExitVehicle(), GetCharmerGUID(), Object::GetEntry(), Object::GetGUID(), GetOwner(), HasUnitTypeMask(), Object::IsInWorld(), IsVehicle(), LOG_FATAL, LOG_INFO, m_duringRemoveFromWorld, RemoveAllControlled(), RemoveAllDynObjects(), RemoveAllGameObjects(), RemoveAreaAurasDueToLeaveWorld(), RemoveBindSightAuras(), RemoveCharmAuras(), WorldObject::RemoveFromWorld(), RemoveNotOwnSingleTargetAuras(), RemoveVehicleKit(), UNIT_MASK_GUARDIAN, UNIT_MASK_MINION, and UnsummonAllTotems().

Referenced by CleanupBeforeRemoveFromMap(), Creature::RemoveFromWorld(), Pet::RemoveFromWorld(), and Player::RemoveFromWorld().

◆ RemoveGameObject() [1/2]

void Unit::RemoveGameObject ( GameObject gameObj,
bool  del 
)
6295{
6296 if (!gameObj || gameObj->GetOwnerGUID() != GetGUID())
6297 return;
6298
6300
6301 for (uint8 i = 0; i < MAX_GAMEOBJECT_SLOT; ++i)
6302 {
6303 if (m_ObjectSlot[i] == gameObj->GetGUID())
6304 {
6305 m_ObjectSlot[i].Clear();
6306 break;
6307 }
6308 }
6309
6310 // GO created by some spell
6311 if (uint32 spellid = gameObj->GetSpellId())
6312 {
6313 RemoveAurasDueToSpell(spellid);
6314
6315 if (IsPlayer())
6316 {
6317 SpellInfo const* createBySpell = sSpellMgr->GetSpellInfo(spellid);
6318 // Need activate spell use for owner
6319 if (createBySpell && createBySpell->IsCooldownStartedOnEvent())
6320 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
6321 ToPlayer()->SendCooldownEvent(createBySpell);
6322 }
6323 }
6324
6325 m_gameObj.remove(gameObj->GetGUID());
6326
6327 if (del)
6328 {
6329 gameObj->SetRespawnTime(0);
6330 gameObj->Delete();
6331 }
6332}
void Clear()
Definition ObjectGuid.h:138
void SendCooldownEvent(SpellInfo const *spellInfo, uint32 itemId=0, Spell *spell=nullptr, bool setCooldown=true)
Definition Player.cpp:11144

References ObjectGuid::Clear(), GameObject::Delete(), ObjectGuid::Empty, Object::GetGUID(), Object::GetGUID(), GameObject::GetOwnerGUID(), GameObject::GetSpellId(), SpellInfo::IsCooldownStartedOnEvent(), Object::IsPlayer(), m_gameObj, m_ObjectSlot, MAX_GAMEOBJECT_SLOT, RemoveAurasDueToSpell(), Player::SendCooldownEvent(), GameObject::SetOwnerGUID(), GameObject::SetRespawnTime(), sSpellMgr, and Object::ToPlayer().

Referenced by Spell::cancel(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), Spell::EffectSummonObject(), gobject_commandscript::HandleGameObjectDeleteCommand(), spell_warl_demonic_circle_summon::HandleRemove(), boss_kologarn::boss_kologarnAI::JustDied(), npc_ulduar_harpoonfirestate::npc_ulduar_harpoonfirestateAI::SetData(), GameObject::Update(), and npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI().

◆ RemoveGameObject() [2/2]

void Unit::RemoveGameObject ( uint32  spellid,
bool  del 
)
6335{
6336 if (m_gameObj.empty())
6337 return;
6338
6339 for (GameObjectList::iterator itr = m_gameObj.begin(); itr != m_gameObj.end();)
6340 {
6341 if (GameObject* go = ObjectAccessor::GetGameObject(*this, *itr))
6342 {
6343 if (spellid > 0 && go->GetSpellId() != spellid)
6344 {
6345 ++itr;
6346 continue;
6347 }
6348
6349 go->SetOwnerGUID(ObjectGuid::Empty);
6350 if (del)
6351 {
6352 go->SetRespawnTime(0);
6353 go->Delete();
6354 }
6355 }
6356 m_gameObj.erase(itr++);
6357 }
6358}

References ObjectGuid::Empty, ObjectAccessor::GetGameObject(), and m_gameObj.

◆ removeHatedBy()

void Unit::removeHatedBy ( HostileReference )
inline
901{ /* nothing to do yet */ }

Referenced by HostileReference::targetObjectDestroyLink().

◆ RemoveMovementImpairingAuras()

void Unit::RemoveMovementImpairingAuras ( bool  withRoot)
5301{
5302 if (withRoot)
5304
5305 // Snares
5306 for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();)
5307 {
5308 Aura const* aura = iter->second->GetBase();
5310 {
5311 RemoveAura(iter);
5312 continue;
5313 }
5314
5315 ++iter;
5316 }
5317}
bool HasEffectMechanic(Mechanics mechanic) const
Definition SpellInfo.cpp:884

References Aura::GetSpellInfo(), SpellInfo::HasEffectMechanic(), m_appliedAuras, SpellInfo::Mechanic, MECHANIC_ROOT, MECHANIC_SNARE, RemoveAura(), and RemoveAurasWithMechanic().

Referenced by Spell::CheckCast(), Spell::EffectTriggerSpell(), HandleDummyAuraProc(), AuraEffect::HandleModMechanicImmunity(), and spell_gen_remove_impairing_auras::HandleScriptEffect().

◆ RemoveNotOwnSingleTargetAuras()

void Unit::RemoveNotOwnSingleTargetAuras ( )
5212{
5213 // single target auras from other casters
5214 // Iterate m_ownedAuras - aura is marked as single target in Unit::AddAura (and pushed to m_ownedAuras).
5215 // m_appliedAuras will NOT contain the aura before first Unit::Update after adding it to m_ownedAuras.
5216 // Quickly removing such an aura will lead to it not being unregistered from caster's single cast auras container
5217 // leading to assertion failures if the aura was cast on a player that can
5218 // (and is changing map at the point where this function is called).
5219 // Such situation occurs when player is logging in inside an instance and fails the entry check for any reason.
5220 // The aura that was loaded from db (indirectly, via linked casts) gets removed before it has a chance
5221 // to register in m_appliedAuras
5222 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
5223 {
5224 Aura const* aura = iter->second;
5225
5226 if (aura->GetCasterGUID() != GetGUID() && aura->IsSingleTarget())
5227 RemoveOwnedAura(iter);
5228 else
5229 ++iter;
5230 }
5231
5232 // single target auras at other targets
5233 AuraList& scAuras = GetSingleCastAuras();
5234 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
5235 {
5236 Aura* aura = *iter;
5237 if (aura->GetUnitOwner() != this)
5238 {
5239 aura->Remove();
5240 iter = scAuras.begin();
5241 }
5242 else
5243 ++iter;
5244 }
5245}

References Aura::GetCasterGUID(), Object::GetGUID(), GetSingleCastAuras(), Aura::GetUnitOwner(), Aura::IsSingleTarget(), m_ownedAuras, Aura::Remove(), and RemoveOwnedAura().

Referenced by RemoveFromWorld().

◆ RemoveNpcFlag()

void Unit::RemoveNpcFlag ( NPCFlags  flags)
inline
720{ RemoveFlag(UNIT_NPC_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), boss_vaelastrasz::boss_vaelAI::BeginSpeech(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_fos_leader::npc_fos_leaderAI::DoAction(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_akama_illidan::DoAction(), spell_q12096_q12092_dummy::HandleDummy(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), npc_precious::npc_preciousAI::JustEngagedWith(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), npc_akama_illidan::JustReachedHome(), npc_fos_leader_second::npc_fos_leader_secondAI::npc_fos_leader_secondAI(), npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_serpent_shrine::instance_serpentshrine_cavern_InstanceMapScript::OnCreatureCreate(), npc_announcer_toc10::OnGossipHello(), npc_hyjal_jaina::OnGossipSelect(), npc_hyjal_thrall::OnGossipSelect(), boss_doomrel::OnGossipSelect(), boss_majordomo::OnGossipSelect(), npc_zulaman_hostage::OnGossipSelect(), npc_arthas::OnGossipSelect(), npc_ulduar_keeper::OnGossipSelect(), npc_announcer_toc5::OnGossipSelect(), npc_announcer_toc10::OnGossipSelect(), npc_hor_leader::OnGossipSelect(), npc_ulduar_expedition_commander::OnGossipSelect(), npc_thrall_old_hillsbrad::OnGossipSelect(), npc_hor_leader_second::OnGossipSelect(), npc_battle_at_valhalas::OnQuestAccept(), npc_riggle_bassbait::OnQuestReward(), NPCStaveQuestAI::PrepareForEncounter(), RemoveVehicleKit(), boss_majordomo::boss_majordomoAI::Reset(), npc_arthas::npc_arthasAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), npc_xerestrasza::npc_xerestraszaAI::Reset(), npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_lake_frog::npc_lake_frogAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_magister_aledis::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), instance_violet_hold::instance_violet_hold_InstanceMapScript::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::sGossipSelect(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::sGossipSelect(), boss_apothecary_hummel::boss_apothecary_hummelAI::sGossipSelect(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::sGossipSelect(), npc_thassarian2::npc_thassarian2AI::sGossipSelect(), npc_general_andorov::sGossipSelect(), npc_akama_shade::sGossipSelect(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_chesspiece::SpellHitTarget(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_deathstalker_fearleia::sQuestAccept(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), npc_magister_aledis::StartFight(), npc_cork_gizelton::npc_cork_gizeltonAI::SummonHelpers(), npc_plucky::npc_pluckyAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), and Vehicle::Vehicle().

◆ RemoveOwnedAura() [1/3]

void Unit::RemoveOwnedAura ( Aura aura,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4805{
4806 if (aura->IsRemoved())
4807 return;
4808
4809 ASSERT(aura->GetOwner() == this);
4810
4811 uint32 spellId = aura->GetId();
4812 AuraMapBoundsNonConst range = m_ownedAuras.equal_range(spellId);
4813
4814 for (AuraMap::iterator itr = range.first; itr != range.second; ++itr)
4815 {
4816 if (itr->second == aura)
4817 {
4818 RemoveOwnedAura(itr, removeMode);
4819 return;
4820 }
4821 }
4822
4823 ABORT();
4824}

References ABORT, ASSERT, Aura::GetId(), Aura::GetOwner(), Aura::IsRemoved(), m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAura() [2/3]

void Unit::RemoveOwnedAura ( AuraMap::iterator &  i,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4772{
4773 Aura* aura = i->second;
4774 ASSERT(!aura->IsRemoved());
4775
4776 // if unit currently update aura list then make safe update iterator shift to next
4779
4780 m_ownedAuras.erase(i);
4781 m_removedAuras.push_back(aura);
4782
4783 // Unregister single target aura
4784 if (aura->IsSingleTarget())
4785 aura->UnregisterSingleTarget();
4786
4787 aura->_Remove(removeMode);
4788
4789 i = m_ownedAuras.begin();
4790}
void _Remove(AuraRemoveMode removeMode)
Definition SpellAuras.cpp:574

References Aura::_Remove(), ASSERT, Aura::IsRemoved(), Aura::IsSingleTarget(), m_auraUpdateIterator, m_ownedAuras, m_removedAuras, and Aura::UnregisterSingleTarget().

Referenced by Player::_removeTalentAurasAndSpells(), _UpdateSpells(), Player::ActivateSpec(), Spell::EffectApplyGlyph(), WorldSession::HandleCancelAuraOpcode(), WorldSession::HandlePetCancelAuraOpcode(), WorldSession::HandleRemoveGlyph(), AuraEffect::HandleShapeshiftBoosts(), boss_zuljin::JustEngagedWith(), spell_gen_animal_blood::OnApply(), spell_contagion_of_rot::OnApply(), UnitAura::Remove(), RemoveAllAuras(), RemoveAllAurasExceptType(), RemoveAllAurasOnDeath(), RemoveAllAurasRequiringDeadTarget(), RemoveAurasDueToItemSpell(), RemoveEvadeAuras(), Player::RemoveItemDependentAurasAndCasts(), RemoveNotOwnSingleTargetAuras(), RemoveOwnedAura(), RemoveOwnedAura(), RemoveOwnedAuras(), RemoveOwnedAuras(), Player::removeSpell(), boss_falric::boss_falricAI::UpdateAI(), and Player::UpdateAreaDependentAuras().

◆ RemoveOwnedAura() [3/3]

void Unit::RemoveOwnedAura ( uint32  spellId,
ObjectGuid  casterGUID = ObjectGuid::Empty,
uint8  reqEffMask = 0,
AuraRemoveMode  removeMode = AURA_REMOVE_BY_DEFAULT 
)
4793{
4794 for (AuraMap::iterator itr = m_ownedAuras.lower_bound(spellId); itr != m_ownedAuras.upper_bound(spellId);)
4795 if (((itr->second->GetEffectMask() & reqEffMask) == reqEffMask) && (!casterGUID || itr->second->GetCasterGUID() == casterGUID))
4796 {
4797 RemoveOwnedAura(itr, removeMode);
4798 itr = m_ownedAuras.lower_bound(spellId);
4799 }
4800 else
4801 ++itr;
4802}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAuras() [1/2]

void Unit::RemoveOwnedAuras ( std::function< bool(Aura const *)> const &  check)
4924{
4925 for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
4926 {
4927 if (check(iter->second))
4928 {
4929 RemoveOwnedAura(iter);
4930 continue;
4931 }
4932 ++iter;
4933 }
4934}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemoveOwnedAuras() [2/2]

void Unit::RemoveOwnedAuras ( uint32  spellId,
std::function< bool(Aura const *)> const &  check 
)
4950{
4951 for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);)
4952 {
4953 if (check(iter->second))
4954 {
4955 RemoveOwnedAura(iter);
4956 continue;
4957 }
4958 ++iter;
4959 }
4960}

References m_ownedAuras, and RemoveOwnedAura().

◆ RemovePetAura()

void Unit::RemovePetAura ( PetAura const *  petSpell)
17394{
17395 if (!IsPlayer())
17396 return;
17397
17398 m_petAuras.erase(petSpell);
17399 if (Pet* pet = ToPlayer()->GetPet())
17400 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
17401 if (Unit* charm = GetCharm())
17402 charm->RemoveAurasDueToSpell(petSpell->GetAura(charm->GetEntry()));
17403}

References PetAura::GetAura(), GetCharm(), Object::IsPlayer(), m_petAuras, and Object::ToPlayer().

Referenced by Player::_removeTalentAurasAndSpells(), Pet::CastPetAuras(), AuraEffect::HandleAuraDummy(), and Player::removeSpell().

◆ RemovePlayerFromVision()

void Unit::RemovePlayerFromVision ( Player player)
Todo:
: This isn't right, if a previously active object was set to active with e.g. Mind Vision this will make them no longer active
11276{
11277 m_sharedVision.remove(player);
11278 player->m_isInSharedVisionOf.erase(this);
11279
11281 if (m_sharedVision.empty())
11282 setActive(false);
11283}

References Player::m_isInSharedVisionOf, m_sharedVision, and WorldObject::setActive().

Referenced by Player::SetViewpoint(), and Player::~Player().

◆ RemovePointedBy()

void Unit::RemovePointedBy ( SafeUnitPointer sup)
inline

◆ RemoveStandFlags()

void Unit::RemoveStandFlags ( uint8  flags)
inline
@ UNIT_BYTES_1_OFFSET_VIS_FLAG
Definition UnitDefines.h:25
void RemoveByteFlag(uint16 index, uint8 offset, uint8 newFlag)
Definition Object.cpp:919

References Object::RemoveByteFlag(), UNIT_BYTES_1_OFFSET_VIS_FLAG, and UNIT_FIELD_BYTES_1.

Referenced by AuraEffect::HandleModStealth(), Player::InitStatsForLevel(), and npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI().

◆ RemoveUnitFlag()

void Unit::RemoveUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

704{ RemoveFlag(UNIT_FIELD_FLAGS, flags); }

References Object::RemoveFlag(), and UNIT_FIELD_FLAGS.

Referenced by spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), Player::BuildPlayerRepop(), boss_thekal::CheckPhaseTransition(), Player::CleanupAfterTaxiFlight(), ClearInCombat(), ClearInPetCombat(), boss_alar::DamageTaken(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), Dismount(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_thekal::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_the_lurker_below::DoAction(), npc_frozen_core::DoAction(), boss_broggok::DoAction(), instance_karazhan::instance_karazhan_InstanceMapScript::DoAction(), boss_cthun::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_tyrannus::boss_tyrannusAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), npc_massive_jormungar::npc_massive_jormungarAI::DoAction(), npc_ferocious_rhino::npc_ferocious_rhinoAI::DoAction(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::DoAction(), npc_frenzied_worgen::npc_frenzied_worgenAI::DoAction(), boss_illidan_stormrage::DoAction(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DoAction(), boss_essence_of_desire::boss_essence_of_desireAI::DoAction(), boss_essence_of_anger::boss_essence_of_angerAI::DoAction(), boss_kelidan_the_breaker::DoAction(), boss_ichoron::boss_ichoronAI::DoExplodeCompleted(), HomeMovementGenerator< Creature >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), WorldSession::DoLootRelease(), Spell::EffectResurrectPet(), Spell::EffectSkinning(), npc_giant_claw_tentacle::Emerge(), boss_ahune::Emerge(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_bronjahm::boss_bronjahmAI::EnterEvadeMode(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), boss_kelthuzad::boss_kelthuzadAI::EnterEvadeMode(), boss_malygos::boss_malygosAI::EnterEvadeMode(), boss_ymiron::boss_ymironAI::EnterEvadeMode(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::EnterEvadeMode(), SmartAI::EnterEvadeMode(), npc_future_you::npc_future_youAI::EnterEvadeMode(), SACActivateEvent::Execute(), boss_ingvar_the_plunderer::FeignDeath(), TimedFleeingMovementGenerator::Finalize(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_feign_death_all_flags::HandleEffectRemove(), spell_gen_feign_death_no_dyn_flag::HandleEffectRemove(), spell_gen_feign_death_no_prevent_emotes::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), AuraEffect::HandleFeignDeath(), WorldSession::HandleLogoutCancelOpcode(), spell_oculus_drake_flag_aura::HandleOnEffectApply(), spell_oculus_rider_aura::HandleOnEffectRemove(), WorldSession::HandlePlayerLoginToCharInWorld(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_kiljaeden::InitializeAI(), boss_jarien::IsSummonedBy(), boss_sothos::IsSummonedBy(), boss_apothecary_hummel::boss_apothecary_hummelAI::JustDied(), boss_volazj::JustDied(), boss_ichoron::boss_ichoronAI::JustDied(), boss_taerar::boss_taerarAI::JustDied(), boss_noth::boss_nothAI::JustDied(), boss_ymiron::boss_ymironAI::JustEngagedWith(), boss_hazzarah::JustSummoned(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), boss_shade_of_akama::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), npc_death_knight_initiate::OnGossipSelect(), npc_bessy::OnQuestAccept(), spell_halion_twilight_phasing_aura::OnRemove(), boss_nightbane::PathEndReached(), boss_nefarian::PathEndReached(), RemoveCharmedBy(), Vehicle::RemovePassenger(), boss_keristrasza::RemovePrison(), boss_lord_valthalak::boss_lord_valthalakAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_crone::Reset(), boss_julianne::Reset(), boss_kalecgos::Reset(), boss_kiljaeden::Reset(), boss_muru::Reset(), npc_harrison_jones::Reset(), npc_amanishi_lookout::Reset(), boss_eye_of_cthun::Reset(), boss_volazj::Reset(), boss_anub_arak::boss_anub_arakAI::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_novos::boss_novosAI::Reset(), boss_bronjahm::boss_bronjahmAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_kelthuzad::boss_kelthuzadAI::Reset(), boss_malygos::boss_malygosAI::Reset(), npc_crystalline_frayer::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), boss_mimiron::boss_mimironAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_svala::boss_svalaAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), boss_ichoron::boss_ichoronAI::Reset(), npc_wounded_skirmisher::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset(), boss_leotheras_the_blind::Reset(), npc_shattered_hand_scout::Reset(), boss_kaelthas::Reset(), advisor_baseAI::Reset(), emerald_dragonAI::Reset(), npc_doctor::npc_doctorAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Resurrect(), boss_magtheridon::ScheduleCombatEvents(), boss_the_lurker_below::SchedulerPhaseTwo(), SetCharm(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SetData(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SetData(), Pet::setDeathState(), SetImmuneToNPC(), SetImmuneToPC(), Player::SetIsSpectator(), SetStunned(), SetSwim(), Battlefield::ShowNpc(), npc_black_knight_ghoul::npc_black_knight_ghoulAI::SpellHit(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::SpellHit(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::SpellHit(), npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::SpellHit(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), advisor_baseAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_headless_horseman_head::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), instance_violet_hold::instance_violet_hold_InstanceMapScript::StartBossEncounter(), boss_lord_valthalak::boss_lord_valthalakAI::StartFighting(), boss_noth::boss_nothAI::StartGroundPhase(), boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_volazj::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_novos::boss_novosAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_kelthuzad::boss_kelthuzadAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_crystalline_frayer::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), npc_hol_monument::npc_hol_monumentAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_q24545_vegard::npc_q24545_vegardAI::UpdateAI(), boss_taerar::boss_taerarAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), and npc_general_andorov::WaypointReached().

◆ RemoveUnitFlag2()

◆ RemoveUnitMovementFlag()

◆ RemoveVehicleKit()

void Unit::RemoveVehicleKit ( )
18826{
18827 if (!m_vehicleKit)
18828 return;
18829
18831 delete m_vehicleKit;
18832
18833 m_vehicleKit = nullptr;
18834
18835 m_updateFlag &= ~UPDATEFLAG_VEHICLE;
18836 m_unitTypeMask &= ~UNIT_MASK_VEHICLE;
18838}
@ UNIT_NPC_FLAG_SPELLCLICK
Definition UnitDefines.h:339
@ UNIT_NPC_FLAG_PLAYER_VEHICLE
Definition UnitDefines.h:340
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:720

References m_unitTypeMask, Object::m_updateFlag, m_vehicleKit, RemoveNpcFlag(), Vehicle::Uninstall(), UNIT_NPC_FLAG_PLAYER_VEHICLE, and UNIT_NPC_FLAG_SPELLCLICK.

Referenced by Dismount(), AuraEffect::HandleAuraSetVehicle(), npc_gunship::npc_gunshipAI::JustDied(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), spell_blood_queen_frenzied_bloodthirst_aura::OnRemove(), and RemoveFromWorld().

◆ RemoveVisibleAura()

void Unit::RemoveVisibleAura ( uint8  slot)
inline
1467{ m_visibleAuras.erase(slot); UpdateAuraForGroup(slot);}
void UpdateAuraForGroup(uint8 slot)
Definition Unit.cpp:17253

References m_visibleAuras, and UpdateAuraForGroup().

Referenced by AuraApplication::_Remove().

◆ ReplaceAllDynamicFlags()

◆ ReplaceAllNpcFlags()

void Unit::ReplaceAllNpcFlags ( NPCFlags  flags)
inline

References SetUInt32Value(), and UNIT_NPC_FLAGS.

Referenced by Pet::CreateBaseAtTamed(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), Spell::EffectSummonType(), SmartAI::EndPath(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFlagCommand(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_akama_illidan::JustSummoned(), Pet::LoadPetFromDB(), npc_pet_gen_argent_pony_bridle::OnGossipSelect(), npc_shandy_dalaran::OnGossipSelect(), go_crystalline_tear::OnQuestAccept(), boss_yoggsaron_descend_portal::boss_yoggsaron_descend_portalAI::OnSpellClick(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), boss_doomrel::boss_doomrelAI::Reset(), npc_eris_hevenfire::npc_eris_hevenfireAI::Reset(), npc_taretha::npc_tarethaAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Creature::setDeathState(), npc_eris_hevenfire::npc_eris_hevenfireAI::SetGUID(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), npc_akama_illidan::sGossipSelect(), npc_escortAI::Start(), FollowerAI::StartFollow(), SmartAI::StartPath(), Player::SummonPet(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_lord_arete::npc_lord_areteAI::UpdateAI(), npc_pet_gen_argent_pony_bridle::UpdateAI(), Creature::UpdateEntry(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), GameEventMgr::UpdateEventNPCFlags(), and npc_captain_saeed::npc_captain_saeedAI::WaypointReached().

◆ ReplaceAllUnitFlags()

◆ ReplaceAllUnitFlags2()

void Unit::ReplaceAllUnitFlags2 ( UnitFlags2  flags)
inline

◆ resetAttackTimer()

◆ ResetRedirectThreat()

◆ RespondsToCallForHelp()

bool Unit::RespondsToCallForHelp ( ) const
inline
976 {
978 return entry->FactionRespondsToCallForHelp();
979
980 return false;
981 }

References GetFactionTemplateEntry().

Referenced by Creature::CanAssistTo().

◆ RestoreDisplayId()

void Unit::RestoreDisplayId ( )
16860{
16861 AuraEffect* handledAura = nullptr;
16862 AuraEffect* handledAuraForced = nullptr;
16863 // try to receive model from transform auras
16865 if (!transforms.empty())
16866 {
16867 // iterate over already applied transform auras - from newest to oldest
16868 for (auto i = transforms.rbegin(); i != transforms.rend(); ++i)
16869 {
16870 if (AuraApplication const* aurApp = (*i)->GetBase()->GetApplicationOfTarget(GetGUID()))
16871 {
16872 if (!handledAura)
16873 handledAura = (*i);
16874 // xinef: prefer negative/forced auras
16875 if ((*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR0_NO_IMMUNITIES) || !aurApp->IsPositive())
16876 {
16877 handledAuraForced = (*i);
16878 break;
16879 }
16880 }
16881 }
16882 }
16883
16884 // Xinef: include clone auras (eg mirror images)
16885 if (!handledAuraForced && !handledAura)
16886 {
16888 if (!cloneAuras.empty())
16889 for (Unit::AuraEffectList::const_iterator i = cloneAuras.begin(); i != cloneAuras.end(); ++i)
16890 handledAura = *i;
16891 }
16892
16894
16895 // xinef: order of execution is important!
16896 // first forced transform auras, then shapeshifts, then normal transform
16897 // transform aura was found
16898 if (handledAuraForced)
16899 {
16900 handledAuraForced->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
16901 return;
16902 }
16903 else if (!shapeshiftAura.empty()) // we've found shapeshift
16904 {
16905 // only one such aura possible at a time
16906 if (uint32 modelId = GetModelForForm(GetShapeshiftForm(), shapeshiftAura.front()->GetId()))
16907 {
16908 SetDisplayId(modelId);
16909 return;
16910 }
16911 }
16912 else if (handledAura)
16913 {
16914 handledAura->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
16915 return;
16916 }
16917
16918 // no auras found - set modelid to default
16920}
@ AURA_EFFECT_HANDLE_SEND_FOR_CLIENT
Definition SpellAuraDefines.h:43
void HandleEffect(AuraApplication *aurApp, uint8 mode, bool apply)
Definition SpellAuraEffects.cpp:748
uint32 GetModelForForm(ShapeshiftForm form, uint32 spellId)
Definition Unit.cpp:19298

References AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, Aura::GetApplicationOfTarget(), GetAuraEffectsByType(), AuraApplication::GetBase(), Object::GetGUID(), GetModelForForm(), GetNativeDisplayId(), GetShapeshiftForm(), AuraEffect::HandleEffect(), SetDisplayId(), SPELL_ATTR0_NO_IMMUNITIES, SPELL_AURA_CLONE_CASTER, SPELL_AURA_MOD_SHAPESHIFT, and SPELL_AURA_TRANSFORM.

Referenced by AuraEffect::HandleAuraModShapeshift(), AuraEffect::HandleAuraTransform(), spell_gen_aura_service_uniform::OnRemove(), and Player::SetIsSpectator().

◆ RestoreFaction()

void Unit::RestoreFaction ( )
18794{
18795 if (IsPlayer())
18797 else
18798 {
18800 {
18801 if (Unit* owner = GetOwner())
18802 {
18803 SetFaction(owner->GetFaction());
18804 return;
18805 }
18806 }
18807
18808 if (CreatureTemplate const* cinfo = ToCreature()->GetCreatureTemplate()) // normal creature
18809 SetFaction(cinfo->faction);
18810 }
18811}
void SetFactionForRace(uint8 race)
Definition Player.cpp:5885

References GetOwner(), getRace(), HasUnitTypeMask(), Object::IsPlayer(), SetFaction(), Player::SetFactionForRace(), Object::ToCreature(), Object::ToPlayer(), and UNIT_MASK_MINION.

Referenced by npc_magister_aledis::DamageTaken(), npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::DamageTaken(), npc_death_knight_initiate::npc_death_knight_initiateAI::DamageTaken(), boss_thekal::DoAction(), AuraEffect::HandleAuraModFaction(), npc_commandscript::HandleNpcSetOriginalFaction(), npc_enslaved_netherwing_drake::JustDied(), npc_escortAI::JustRespawned(), SmartAI::JustRespawned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), RemoveCharmedBy(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_ahnqiraji_critter::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_magister_aledis::Reset(), npc_captain_saeed::npc_captain_saeedAI::Reset(), npc_bessy::npc_bessyAI::Reset(), and npc_enslaved_netherwing_drake::Reset().

◆ ResumeMovement()

void Unit::ResumeMovement ( uint32  timer = 0,
uint8  slot = 0 
)
16765{
16766 if (slot >= MAX_MOTION_SLOT)
16767 return;
16768
16769 if (MovementGenerator* movementGenerator = GetMotionMaster()->GetMotionSlot(slot))
16770 movementGenerator->Resume(timer);
16771}

References GetMotionMaster(), and MAX_MOTION_SLOT.

Referenced by boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), and npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI().

◆ RewardRage()

void Unit::RewardRage ( uint32  damage,
uint32  weaponSpeedHitFactor,
bool  attacker 
)
19968{
19969 // Rage formulae https://wowwiki-archive.fandom.com/wiki/Rage#Formulae
19970 float addRage;
19971
19972 float rageconversion = ((0.0091107836f * GetLevel() * GetLevel()) + 3.225598133f * GetLevel()) + 4.2652911f;
19973
19974 // Unknown if correct, but lineary adjust rage conversion above level 70
19975 if (GetLevel() > 70)
19976 rageconversion += 13.27f * (GetLevel() - 70);
19977
19978 if (attacker)
19979 {
19980 // see Bornak's bluepost explanation (05/29/2009)
19981 float rageFromDamageDealt = damage / rageconversion * 7.5f;
19982 addRage = (rageFromDamageDealt + weaponSpeedHitFactor) / 2.0f;
19983 addRage = std::min(addRage, rageFromDamageDealt * 2.0f);
19985 }
19986 else
19987 {
19988 addRage = damage / rageconversion * 2.5f;
19989
19990 // Berserker Rage effect
19991 if (HasAura(18499))
19992 addRage *= 3.0f;
19993 }
19994
19995 addRage *= sWorld->getRate(RATE_POWER_RAGE_INCOME);
19996
19997 ModifyPower(POWER_RAGE, uint32(addRage * 10));
19998}
@ SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT
Definition SpellAuraDefines.h:276
@ RATE_POWER_RAGE_INCOME
Definition WorldConfig.h:388

References AddPct(), GetLevel(), GetTotalAuraModifier(), HasAura(), ModifyPower(), POWER_RAGE, RATE_POWER_RAGE_INCOME, SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT, and sWorld.

Referenced by DealDamage(), and DealMeleeDamage().

◆ RollMeleeOutcomeAgainst() [1/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType 
) const
2813{
2814 // This is only wrapper
2815
2816 // Miss chance based on melee
2817 //float miss_chance = MeleeMissChanceCalc(victim, attType);
2818 float miss_chance = MeleeSpellMissChance(victim, attType, int32(GetWeaponSkillValue(attType, victim)) - int32(victim->GetMaxSkillValueForLevel(this)), 0);
2819
2820 // Critical hit chance
2821 float crit_chance = GetUnitCriticalChance(attType, victim);
2822 if (crit_chance < 0)
2823 crit_chance = 0;
2824
2825 float dodge_chance = victim->GetUnitDodgeChance();
2826 float block_chance = victim->GetUnitBlockChance();
2827 float parry_chance = victim->GetUnitParryChance();
2828
2829 // Useful if want to specify crit & miss chances for melee, else it could be removed
2830 //LOG_DEBUG("entities.unit", "MELEE OUTCOME: miss {} crit {} dodge {} parry {} block {}", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
2831
2832 return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance * 100), int32(miss_chance * 100), int32(dodge_chance * 100), int32(parry_chance * 100), int32(block_chance * 100));
2833}
float GetUnitCriticalChance(WeaponAttackType attackType, Unit const *victim) const
Definition Unit.cpp:3757

References GetMaxSkillValueForLevel(), GetUnitBlockChance(), GetUnitCriticalChance(), GetUnitDodgeChance(), GetUnitParryChance(), GetWeaponSkillValue(), MeleeSpellMissChance(), and RollMeleeOutcomeAgainst().

Referenced by CalculateMeleeDamage(), and RollMeleeOutcomeAgainst().

◆ RollMeleeOutcomeAgainst() [2/2]

MeleeHitOutcome Unit::RollMeleeOutcomeAgainst ( Unit const *  victim,
WeaponAttackType  attType,
int32  crit_chance,
int32  miss_chance,
int32  dodge_chance,
int32  parry_chance,
int32  block_chance 
) const
2836{
2837 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks())
2838 {
2839 return MELEE_HIT_EVADE;
2840 }
2841
2842 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(victim);
2843 int32 victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this);
2844
2845 int32 attackerWeaponSkill = GetWeaponSkillValue(attType, victim);
2846 int32 victimDefenseSkill = victim->GetDefenseSkillValue(this);
2847
2848 sScriptMgr->OnBeforeRollMeleeOutcomeAgainst(this, victim, attType, attackerMaxSkillValueForLevel, victimMaxSkillValueForLevel, attackerWeaponSkill, victimDefenseSkill, crit_chance, miss_chance, dodge_chance, parry_chance, block_chance);
2849
2850 // bonus from skills is 0.04%
2851 int32 skillBonus = 4 * (attackerWeaponSkill - victimMaxSkillValueForLevel);
2852 int32 sum = 0, tmp = 0;
2853 int32 roll = urand (0, 10000);
2854
2855 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: skill bonus of {} for attacker", skillBonus);
2856 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: rolled {}, miss {}, dodge {}, parry {}, block {}, crit {}",
2857 // roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2858
2859 tmp = miss_chance;
2860
2861 if (tmp > 0 && roll < (sum += tmp))
2862 {
2863 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: MISS");
2864 return MELEE_HIT_MISS;
2865 }
2866
2867 // Dodge chance
2868
2869 // only players can't dodge if attacker is behind
2870 if (victim->IsPlayer() && !victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2871 {
2872 //LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2873 }
2874 // Xinef: do not allow to dodge with CREATURE_FLAG_EXTRA_NO_DODGE flag
2875 else if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_DODGE)))
2876 {
2877 // Reduce dodge chance by attacker expertise rating
2878 if (IsPlayer())
2879 dodge_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2880 else
2881 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2882
2883 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2885 dodge_chance = int32 (float (dodge_chance) * GetTotalAuraMultiplier(SPELL_AURA_MOD_ENEMY_DODGE));
2886
2887 tmp = dodge_chance;
2888
2889 // xinef: if casting or stunned - cant dodge
2890 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2891 tmp = 0;
2892
2893 if ((tmp > 0) // check if unit _can_ dodge
2894 && ((tmp -= skillBonus) > 0)
2895 && roll < (sum += tmp))
2896 {
2897 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: DODGE <{}, {})", sum - tmp, sum);
2898 return MELEE_HIT_DODGE;
2899 }
2900 }
2901
2902 // parry & block chances
2903
2904 // check if attack comes from behind, nobody can parry or block if attacker is behind
2905 if (!victim->HasInArc(M_PI, this) && !victim->HasIgnoreHitDirectionAura())
2906 {
2907 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: attack came from behind.");
2908 }
2909 else
2910 {
2911 // Reduce parry chance by attacker expertise rating
2912 if (IsPlayer())
2913 parry_chance -= int32(ToPlayer()->GetExpertiseDodgeOrParryReduction(attType) * 100);
2914 else
2915 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE) * 25;
2916
2917 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_PARRY)))
2918 {
2919 tmp = parry_chance;
2920
2921 // xinef: cant parry while casting or while stunned
2922 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2923 tmp = 0;
2924
2925 if (tmp > 0 // check if unit _can_ parry
2926 && (tmp -= skillBonus) > 0
2927 && roll < (sum += tmp))
2928 {
2929 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: PARRY <{}, {})", sum - tmp, sum);
2930 return MELEE_HIT_PARRY;
2931 }
2932 }
2933
2934 if (victim->IsPlayer() || !(victim->ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_BLOCK)))
2935 {
2936 tmp = block_chance;
2937
2938 // xinef: cant block while casting or while stunned
2939 if (victim->IsNonMeleeSpellCast(false, false, true) || victim->HasUnitState(UNIT_STATE_CONTROLLED))
2940 tmp = 0;
2941
2942 if (tmp > 0 // check if unit _can_ block
2943 && (tmp -= skillBonus) > 0
2944 && roll < (sum += tmp))
2945 {
2946 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: BLOCK <{}, {})", sum - tmp, sum);
2947 return MELEE_HIT_BLOCK;
2948 }
2949 }
2950 }
2951
2952 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2953 if (attType != RANGED_ATTACK &&
2954 (IsPlayer() || IsPet()) &&
2955 !victim->IsPlayer() && !victim->IsPet() &&
2956 GetLevel() < victim->getLevelForTarget(this))
2957 {
2958 // cap possible value (with bonuses > max skill)
2959 int32 skill = attackerWeaponSkill;
2960 int32 maxskill = attackerMaxSkillValueForLevel;
2961 skill = (skill > maxskill) ? maxskill : skill;
2962
2963 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2964 tmp = tmp > 4000 ? 4000 : tmp;
2965 if (roll < (sum += tmp))
2966 {
2967 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: GLANCING <{}, {})", sum - 4000, sum);
2968 return MELEE_HIT_GLANCING;
2969 }
2970 }
2971
2972 // mobs can score crushing blows if they're 4 or more levels above victim
2973 if (getLevelForTarget(victim) >= victim->getLevelForTarget(this) + 4 &&
2974 // can be from by creature (if can) or from controlled player that considered as creature
2977 {
2978 // when their weapon skill is 15 or more above victim's defense skill
2979 tmp = victimDefenseSkill;
2980 int32 tmpmax = victimMaxSkillValueForLevel;
2981 // having defense above your maximum (from items, talents etc.) has no effect
2982 tmp = tmp > tmpmax ? tmpmax : tmp;
2983 // tmp = mob's level * 5 - player's current defense skill
2984 tmp = attackerMaxSkillValueForLevel - tmp;
2985 if (tmp >= 15)
2986 {
2987 // add 2% chance per lacking skill point, min. is 15%
2988 tmp = tmp * 200 - 1500;
2989 if (roll < (sum += tmp))
2990 {
2991 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRUSHING <{}, {})", sum - tmp, sum);
2992 return MELEE_HIT_CRUSHING;
2993 }
2994 }
2995 }
2996
2997 // Critical chance
2998 tmp = crit_chance;
2999
3000 if (tmp > 0 && roll < (sum += tmp))
3001 {
3002 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT <{}, {})", sum - tmp, sum);
3003 if (IsCreature() && (ToCreature()->HasFlagsExtra(CREATURE_FLAG_EXTRA_NO_CRIT)))
3004 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: CRIT DISABLED)");
3005 else
3006 return MELEE_HIT_CRIT;
3007 }
3008
3009 LOG_DEBUG("entities.unit", "RollMeleeOutcomeAgainst: NORMAL");
3010 return MELEE_HIT_NORMAL;
3011}
@ CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS
Definition CreatureData.h:50
@ CREATURE_FLAG_EXTRA_NO_CRIT
Definition CreatureData.h:62

References CREATURE_FLAG_EXTRA_NO_BLOCK, CREATURE_FLAG_EXTRA_NO_CRIT, CREATURE_FLAG_EXTRA_NO_CRUSHING_BLOWS, CREATURE_FLAG_EXTRA_NO_DODGE, CREATURE_FLAG_EXTRA_NO_PARRY, GetDefenseSkillValue(), GetLevel(), getLevelForTarget(), GetMaxSkillValueForLevel(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscValue(), GetTotalAuraMultiplier(), GetWeaponSkillValue(), Creature::HasFlagsExtra(), HasIgnoreHitDirectionAura(), Position::HasInArc(), HasUnitState(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsNonMeleeSpellCast(), IsPet(), Object::IsPlayer(), LOG_DEBUG, MELEE_HIT_BLOCK, MELEE_HIT_CRIT, MELEE_HIT_CRUSHING, MELEE_HIT_DODGE, MELEE_HIT_EVADE, MELEE_HIT_GLANCING, MELEE_HIT_MISS, MELEE_HIT_NORMAL, MELEE_HIT_PARRY, RANGED_ATTACK, SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, SPELL_AURA_MOD_ENEMY_DODGE, SPELL_AURA_MOD_EXPERTISE, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONTROLLED, urand(), and VICTIMSTATE_DODGE.

◆ Say() [1/2]

◆ Say() [2/2]

void Unit::Say ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21059{
21060 Talk(textId, CHAT_MSG_MONSTER_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
21061}

References CHAT_MSG_MONSTER_SAY, CONFIG_LISTEN_RANGE_SAY, and sWorld.

◆ SelectNearbyNoTotemTarget()

Unit * Unit::SelectNearbyNoTotemTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17104{
17105 std::list<Unit*> targets;
17106 Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck u_check(this, this, dist);
17108 Cell::VisitObjects(this, searcher, dist);
17109
17110 // remove current target
17111 if (GetVictim())
17112 targets.remove(GetVictim());
17113
17114 if (exclude)
17115 targets.remove(exclude);
17116
17117 // remove not LoS targets
17118 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17119 {
17120 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17121 {
17122 std::list<Unit*>::iterator tIter2 = tIter;
17123 ++tIter;
17124 targets.erase(tIter2);
17125 }
17126 else
17127 ++tIter;
17128 }
17129
17130 // no appropriate targets
17131 if (targets.empty())
17132 return nullptr;
17133
17134 // select random
17136}
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:13973
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133
Definition GridNotifiers.h:414

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitObjects().

Referenced by spell_rog_blade_flurry::CheckProc(), and spell_warr_sweeping_strikes::CheckProc().

◆ SelectNearbyTarget()

Unit * Unit::SelectNearbyTarget ( Unit exclude = nullptr,
float  dist = NOMINAL_MELEE_RANGE 
) const
17069{
17070 std::list<Unit*> targets;
17071 Acore::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist);
17073 Cell::VisitObjects(this, searcher, dist);
17074
17075 // remove current target
17076 if (GetVictim())
17077 targets.remove(GetVictim());
17078
17079 if (exclude)
17080 targets.remove(exclude);
17081
17082 // remove not LoS targets
17083 for (std::list<Unit*>::iterator tIter = targets.begin(); tIter != targets.end();)
17084 {
17085 if (!IsWithinLOSInMap(*tIter) || !IsValidAttackTarget(*tIter))
17086 {
17087 std::list<Unit*>::iterator tIter2 = tIter;
17088 ++tIter;
17089 targets.erase(tIter2);
17090 }
17091 else
17092 ++tIter;
17093 }
17094
17095 // no appropriate targets
17096 if (targets.empty())
17097 return nullptr;
17098
17099 // select random
17101}
Definition GridNotifiers.h:852

References GetVictim(), IsValidAttackTarget(), WorldObject::IsWithinLOSInMap(), Acore::Containers::SelectRandomContainerElement(), and Cell::VisitObjects().

Referenced by npc_pet_dk_army_of_the_dead::IsSummonedBy(), boss_yazzai::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_curator::JustSummoned(), npc_hodirs_fury::npc_hodirs_furyAI::UpdateAI(), npc_storm_beacon_spawn::npc_storm_beacon_spawnAI::UpdateAI(), boss_kologarn::boss_kologarnAI::UpdateAI(), boss_thorim_trap::boss_thorim_trapAI::UpdateAI(), npc_llod_generic::npc_llod_genericAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), Player::UpdateCharmedAI(), and boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::UpdateEscortAI().

◆ SendAttackStateUpdate() [1/2]

void Unit::SendAttackStateUpdate ( CalcDamageInfo damageInfo)

Probably used for debugging purposes, as it is not known to appear on retail servers

6577{
6578 LOG_DEBUG("entities.unit", "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
6579
6580 uint32 tmpDamage[MAX_ITEM_PROTO_DAMAGES] = { };
6581 uint32 tmpAbsorb[MAX_ITEM_PROTO_DAMAGES] = { };
6582 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
6583 {
6584 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6585 tmpDamage[i] = damageInfo->damages[i].damage;
6586 tmpAbsorb[i] = damageInfo->damages[i].absorb;
6587 if (damageInfo->target->IsPlayer() && damageInfo->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6588 {
6589 tmpAbsorb[i] = tmpDamage[i];
6590 tmpDamage[i] = 0;
6591 }
6592 }
6593
6594 uint32 count = 1;
6595 if (tmpDamage[1] || tmpAbsorb[1] || damageInfo->damages[1].resist)
6596 {
6597 ++count;
6598 }
6599
6600 std::size_t const maxsize = 4 + 5 + 5 + 4 + 4 + 1 + count * (4 + 4 + 4 + 4 + 4) + 1 + 4 + 4 + 4 + 4 + 4 * 12;
6601 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, maxsize); // we guess size
6602 data << uint32(damageInfo->HitInfo);
6603 data << damageInfo->attacker->GetPackGUID();
6604 data << damageInfo->target->GetPackGUID();
6605 data << uint32(tmpDamage[0] + tmpDamage[1]); // Full damage
6606 int32 overkill = tmpDamage[0] + tmpDamage[1] - damageInfo->target->GetHealth();
6607 data << uint32(overkill < 0 ? 0 : overkill); // Overkill
6608 data << uint8(count); // Sub damage count
6609
6610 for (uint32 i = 0; i < count; ++i)
6611 {
6612 data << uint32(damageInfo->damages[i].damageSchoolMask); // School of sub damage
6613 data << float(tmpDamage[i]); // sub damage
6614 data << uint32(tmpDamage[i]); // Sub Damage
6615 }
6616
6618 {
6619 for (uint32 i = 0; i < count; ++i)
6620 {
6621 data << uint32(tmpAbsorb[i]); // Absorb
6622 }
6623 }
6624
6626 {
6627 for (uint32 i = 0; i < count; ++i)
6628 {
6629 data << uint32(damageInfo->damages[i].resist); // Resist
6630 }
6631 }
6632
6633 data << uint8(damageInfo->TargetState);
6634 data << uint32(0); // Unknown attackerstate
6635 data << uint32(0); // Melee spellid
6636
6637 if (damageInfo->HitInfo & HITINFO_BLOCK)
6638 data << uint32(damageInfo->blocked_amount);
6639
6640 if (damageInfo->HitInfo & HITINFO_RAGE_GAIN)
6641 data << uint32(0);
6642
6644 if (damageInfo->HitInfo & HITINFO_UNK1)
6645 {
6646 data << uint32(0);
6647 data << float(0);
6648 data << float(0);
6649 data << float(0);
6650 data << float(0);
6651 data << float(0);
6652 data << float(0);
6653 data << float(0);
6654 data << float(0);
6655 data << float(0); // Found in a loop with 1 iteration
6656 data << float(0); // ditto ^
6657 data << uint32(0);
6658 }
6659
6660 SendMessageToSet(&data, true);
6661}
@ HITINFO_RAGE_GAIN
Definition Unit.h:121
@ HITINFO_UNK1
Definition Unit.h:98
@ SMSG_ATTACKERSTATEUPDATE
Definition Opcodes.h:360

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CHEAT_GOD, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), CalcDamageInfo::HitInfo, HITINFO_BLOCK, HITINFO_FULL_ABSORB, HITINFO_FULL_RESIST, HITINFO_PARTIAL_ABSORB, HITINFO_PARTIAL_RESIST, HITINFO_RAGE_GAIN, HITINFO_UNK1, Object::IsPlayer(), LOG_DEBUG, MAX_ITEM_PROTO_DAMAGES, CalcDamageInfo::resist, WorldObject::SendMessageToSet(), SMSG_ATTACKERSTATEUPDATE, CalcDamageInfo::target, CalcDamageInfo::TargetState, and Object::ToPlayer().

Referenced by AttackerStateUpdate(), misc_commandscript::HandleDamageCommand(), spell_dk_dancing_rune_weapon::HandleProc(), and SendAttackStateUpdate().

◆ SendAttackStateUpdate() [2/2]

void Unit::SendAttackStateUpdate ( uint32  HitInfo,
Unit target,
uint8  SwingType,
SpellSchoolMask  damageSchoolMask,
uint32  Damage,
uint32  AbsorbDamage,
uint32  Resist,
VictimState  TargetState,
uint32  BlockedAmount 
)
6664{
6665 CalcDamageInfo dmgInfo;
6666 dmgInfo.HitInfo = HitInfo;
6667 dmgInfo.attacker = this;
6668 dmgInfo.target = target;
6669
6670 dmgInfo.damages[0].damage = Damage - AbsorbDamage - Resist - BlockedAmount;
6671 dmgInfo.damages[0].damageSchoolMask = damageSchoolMask;
6672 dmgInfo.damages[0].absorb = AbsorbDamage;
6673 dmgInfo.damages[0].resist = Resist;
6674
6675 dmgInfo.damages[1].damage = 0;
6676 dmgInfo.damages[1].damageSchoolMask = 0;
6677 dmgInfo.damages[1].absorb = 0;
6678 dmgInfo.damages[1].resist = 0;
6679
6680 dmgInfo.TargetState = TargetState;
6681 dmgInfo.blocked_amount = BlockedAmount;
6682 SendAttackStateUpdate(&dmgInfo);
6683}
HitInfo
Definition Unit.h:96

References CalcDamageInfo::absorb, CalcDamageInfo::attacker, CalcDamageInfo::blocked_amount, CalcDamageInfo::damage, CalcDamageInfo::damages, CalcDamageInfo::damageSchoolMask, CalcDamageInfo::HitInfo, CalcDamageInfo::resist, SendAttackStateUpdate(), CalcDamageInfo::target, and CalcDamageInfo::TargetState.

◆ SendChangeCurrentVictimOpcode()

void Unit::SendChangeCurrentVictimOpcode ( HostileReference pHostileReference)
19930{
19931 if (!GetThreatMgr().isThreatListEmpty())
19932 {
19933 uint32 count = GetThreatMgr().GetThreatList().size();
19934
19935 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
19936 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
19937 data << GetPackGUID();
19938 data << pHostileReference->getUnitGuid().WriteAsPacked();
19939 data << uint32(count);
19941 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
19942 {
19943 data << (*itr)->getUnitGuid().WriteAsPacked();
19944 data << uint32((*itr)->GetThreat() * 100);
19945 }
19946 SendMessageToSet(&data, false);
19947 }
19948}
PackedGuid WriteAsPacked() const
Definition ObjectGuid.h:316
std::list< HostileReference * > StorageType
Definition ThreatMgr.h:147
@ SMSG_HIGHEST_THREAT_UPDATE
Definition Opcodes.h:1184

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_HIGHEST_THREAT_UPDATE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::setCurrentVictim().

◆ SendClearTarget()

void Unit::SendClearTarget ( )
20176{
20178 data << GetPackGUID();
20179 SendMessageToSet(&data, false);
20180}
@ SMSG_BREAK_TARGET
Definition Opcodes.h:368

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_BREAK_TARGET.

Referenced by Vehicle::AddPassenger(), and Spell::EffectForceDeselect().

◆ SendClearThreatListOpcode()

void Unit::SendClearThreatListOpcode ( )
19951{
19952 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_CLEAR Message");
19954 data << GetPackGUID();
19955 SendMessageToSet(&data, false);
19956}
@ SMSG_THREAT_CLEAR
Definition Opcodes.h:1187

References Object::GetPackGUID(), LOG_DEBUG, WorldObject::SendMessageToSet(), and SMSG_THREAT_CLEAR.

Referenced by ThreatMgr::ClearAllThreat().

◆ SendComboPoints()

void Unit::SendComboPoints ( )
16966{
16967 if (m_cleanupDone)
16968 {
16969 return;
16970 }
16971
16973 if (Player* playerMe = ToPlayer())
16974 {
16975 WorldPacket data(SMSG_UPDATE_COMBO_POINTS, packGUID.size() + 1);
16976 data << packGUID;
16977 data << uint8(m_comboPoints);
16978 playerMe->SendDirectMessage(&data);
16979 }
16980
16981 ObjectGuid ownerGuid = GetCharmerOrOwnerGUID();
16982 Player* owner = nullptr;
16983 if (ownerGuid.IsPlayer())
16984 {
16985 owner = ObjectAccessor::GetPlayer(*this, ownerGuid);
16986 }
16987
16988 if (m_movedByPlayer || owner)
16989 {
16990 WorldPacket data(SMSG_PET_UPDATE_COMBO_POINTS, GetPackGUID().size() + packGUID.size() + 1);
16991 data << GetPackGUID();
16992 data << packGUID;
16993 data << uint8(m_comboPoints);
16994
16995 if (m_movedByPlayer)
16997
16998 if (owner && owner != m_movedByPlayer)
16999 owner->SendDirectMessage(&data);
17000 }
17001}
Definition ObjectGuid.h:263
std::size_t size() const
Definition ObjectGuid.h:274
@ SMSG_PET_UPDATE_COMBO_POINTS
Definition Opcodes.h:1200
@ SMSG_UPDATE_COMBO_POINTS
Definition Opcodes.h:955

References GetCharmerOrOwnerGUID(), Object::GetPackGUID(), ObjectAccessor::GetPlayer(), ObjectGuid::IsPlayer(), m_cleanupDone, m_comboPoints, m_comboTarget, m_movedByPlayer, Player::SendDirectMessage(), PackedGuid::size(), SMSG_PET_UPDATE_COMBO_POINTS, SMSG_UPDATE_COMBO_POINTS, and Object::ToPlayer().

Referenced by AddComboPoints(), and ClearComboPoints().

◆ SendEnergizeSpellLog()

void Unit::SendEnergizeSpellLog ( Unit victim,
uint32  SpellID,
uint32  Damage,
Powers  powertype 
)
11354{
11355 WorldPacket data(SMSG_SPELLENERGIZELOG, (8 + 8 + 4 + 4 + 4 + 1));
11356 data << victim->GetPackGUID();
11357 data << GetPackGUID();
11358 data << uint32(spellID);
11359 data << uint32(powerType);
11360 data << uint32(damage);
11361 SendMessageToSet(&data, true);
11362}
@ SMSG_SPELLENERGIZELOG
Definition Opcodes.h:367

References Object::GetPackGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLENERGIZELOG.

Referenced by EnergizeBySpell(), and AuraEffect::HandlePeriodicTriggerSpellAuraTick().

◆ SendHealSpellLog()

void Unit::SendHealSpellLog ( HealInfo const &  healInfo,
bool  critical = false 
)
11321{
11322 uint32 overheal = healInfo.GetHeal() - healInfo.GetEffectiveHeal();
11323
11324 // we guess size
11325 WorldPacket data(SMSG_SPELLHEALLOG, (8 + 8 + 4 + 4 + 4 + 4 + 1 + 1));
11326 data << healInfo.GetTarget()->GetPackGUID();
11327 data << GetPackGUID();
11328 data << uint32(healInfo.GetSpellInfo()->Id);
11329 data << uint32(healInfo.GetHeal());
11330 data << uint32(overheal);
11331 data << uint32(healInfo.GetAbsorb()); // Absorb amount
11332 data << uint8(critical ? 1 : 0);
11333 data << uint8(0); // unused
11334 SendMessageToSet(&data, true);
11335}
@ SMSG_SPELLHEALLOG
Definition Opcodes.h:366

References HealInfo::GetAbsorb(), HealInfo::GetEffectiveHeal(), HealInfo::GetHeal(), Object::GetPackGUID(), HealInfo::GetSpellInfo(), HealInfo::GetTarget(), SpellInfo::Id, WorldObject::SendMessageToSet(), and SMSG_SPELLHEALLOG.

Referenced by HealBySpell().

◆ SendMeleeAttackStart()

void Unit::SendMeleeAttackStart ( Unit victim,
Player sendTo = nullptr 
)
3091{
3092 WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
3093 data << GetGUID();
3094 data << victim->GetGUID();
3095 if (sendTo)
3096 sendTo->SendDirectMessage(&data);
3097 else
3098 SendMessageToSet(&data, true);
3099 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
3100}
@ SMSG_ATTACKSTART
Definition Opcodes.h:353

References Object::GetGUID(), Object::GetGUID(), LOG_DEBUG, Player::SendDirectMessage(), WorldObject::SendMessageToSet(), and SMSG_ATTACKSTART.

Referenced by Attack(), Player::GetInitialVisiblePackets(), and boss_leotheras_the_blind::Reset().

◆ SendMeleeAttackStop()

void Unit::SendMeleeAttackStop ( Unit victim = nullptr)

Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or interrupt spells. Unless you know exactly what you're doing, use AttackStop() or RemoveAllAttackers() instead.

3107{
3108 // pussywizard: calling SendMeleeAttackStop without clearing UNIT_STATE_MELEE_ATTACKING and then AttackStart the same player may spoil npc rotating!
3109 // pussywizard: this happens in some boss scripts, just add clearing here
3110 // ClearUnitState(UNIT_STATE_MELEE_ATTACKING); // commented out for now
3111
3112 WorldPacket data(SMSG_ATTACKSTOP, (8 + 8 + 4));
3113 data << GetPackGUID();
3114
3115 if (victim)
3116 {
3117 data << victim->GetPackGUID();
3118 data << (uint32)victim->isDead();
3119 }
3120 SendMessageToSet(&data, true);
3121 LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
3122
3123 if (victim)
3124 LOG_DEBUG("entities.unit", "{} {} stopped attacking {} {}", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString(), (victim->IsPlayer() ? "player" : "creature"), victim->GetGUID().ToString());
3125 else
3126 LOG_DEBUG("entities.unit", "{} {} stopped attacking", (IsPlayer() ? "Player" : "Creature"), GetGUID().ToString());
3127}
bool isDead() const
Definition Unit.h:1709
@ SMSG_ATTACKSTOP
Definition Opcodes.h:354

References Object::GetGUID(), Object::GetGUID(), Object::GetPackGUID(), isDead(), Object::IsPlayer(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_ATTACKSTOP, and ObjectGuid::ToString().

Referenced by Attack(), AttackStop(), boss_garfrost::boss_garfrostAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), spell_svalna_revive_champion::Land(), boss_leotheras_the_blind::Reset(), SetControlled(), boss_razorscale::boss_razorscaleAI::SpellHit(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), and boss_razorscale::boss_razorscaleAI::UpdateAI().

◆ SendMonsterMove()

void Unit::SendMonsterMove ( float  NewPosX,
float  NewPosY,
float  NewPosZ,
uint32  TransitTime,
SplineFlags  sf = SPLINEFLAG_WALK_MODE 
)
540{
541 WorldPacket data(SMSG_MONSTER_MOVE, 1 + 12 + 4 + 1 + 4 + 4 + 4 + 12 + GetPackGUID().size());
542 data << GetPackGUID();
543
544 data << uint8(0); // new in 3.1
545 data << GetPositionX() << GetPositionY() << GetPositionZ();
546 data << GameTime::GetGameTimeMS().count();
547 data << uint8(0);
548 data << uint32(sf);
549 data << TransitTime; // Time in between points
550 data << uint32(1); // 1 single waypoint
551 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
552
553 SendMessageToSet(&data, true);
554}
@ SMSG_MONSTER_MOVE
Definition Opcodes.h:251

References GameTime::GetGameTimeMS(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::SendMessageToSet(), and SMSG_MONSTER_MOVE.

Referenced by npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI().

◆ SendMovementFeatherFall()

void Unit::SendMovementFeatherFall ( Player sendTo)
20526{
20527 if (!movespline->Initialized())
20528 return;
20530 data << GetPackGUID();
20531 sendTo->SendDirectMessage(&data);
20532}
@ SMSG_SPLINE_MOVE_FEATHER_FALL
Definition Opcodes.h:803

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_FEATHER_FALL.

Referenced by Player::GetAurasForTarget().

◆ SendMovementFlagUpdate()

void Unit::SendMovementFlagUpdate ( bool  self = false)
16789{
16790 WorldPacket data;
16791 BuildHeartBeatMsg(&data);
16792 SendMessageToSet(&data, self);
16793}
void BuildHeartBeatMsg(WorldPacket *data) const
Definition Object.cpp:2058

References BuildHeartBeatMsg(), and WorldObject::SendMessageToSet().

Referenced by boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_ball_of_flame::npc_ball_of_flameAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), npc_madrigosa::DoAction(), boss_nightbane::EnterEvadeMode(), boss_kaelthas::ExecuteMiddleEvent(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), boss_felmyst::InitializeAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_harbinger_skyriss::JustSummoned(), MotionMaster::MoveFall(), npc_twilight_volunteer::MovementInform(), boss_felmyst::MovementInform(), npc_eoe_wyrmrest_skytalon::npc_eoe_wyrmrest_skytalonAI::PassengerBoarded(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), npc_dancing_flames::npc_dancing_flamesAI::Reset(), boss_felmyst::ScheduleGroundAbilities(), SetCharm(), SetHover(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_felmyst::StartIntro(), boss_nightbane::TriggerHealthTakeOff(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), boss_koralon::boss_koralonAI::UpdateAI(), Player::UpdateCharmedAI(), and brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI().

◆ SendMovementHover()

void Unit::SendMovementHover ( Player sendTo)
20563{
20564 if (!movespline->Initialized())
20565 return;
20567 data << GetPackGUID();
20568 sendTo->SendDirectMessage(&data);
20569}
@ SMSG_SPLINE_MOVE_SET_HOVER
Definition Opcodes.h:805

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_SET_HOVER.

Referenced by Player::GetAurasForTarget().

◆ SendMovementWaterWalking()

void Unit::SendMovementWaterWalking ( Player sendTo)
20504{
20505 if (!movespline->Initialized())
20506 return;
20508 data << GetPackGUID();
20509 sendTo->SendDirectMessage(&data);
20510}
@ SMSG_SPLINE_MOVE_WATER_WALK
Definition Opcodes.h:807

References Object::GetPackGUID(), Movement::MoveSpline::Initialized(), movespline, Player::SendDirectMessage(), and SMSG_SPLINE_MOVE_WATER_WALK.

Referenced by Player::GetAurasForTarget().

◆ SendPeriodicAuraLog()

void Unit::SendPeriodicAuraLog ( SpellPeriodicAuraLogInfo pInfo)
6487{
6488 AuraEffect const* aura = pInfo->auraEff;
6490 data << GetPackGUID();
6491 data << aura->GetCasterGUID().WriteAsPacked();
6492 data << uint32(aura->GetId()); // spellId
6493 data << uint32(1); // count
6494 data << uint32(aura->GetAuraType()); // auraId
6495 switch (aura->GetAuraType())
6496 {
6499 {
6500 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6501 uint32 damage = pInfo->damage;
6502 uint32 absorb = pInfo->absorb;
6503 if (IsPlayer() && ToPlayer()->GetCommandStatus(CHEAT_GOD))
6504 {
6505 absorb = damage;
6506 damage = 0;
6507 }
6508
6509 data << uint32(damage); // damage
6510 data << uint32(pInfo->overDamage); // overkill?
6511 data << uint32(aura->GetSpellInfo()->GetSchoolMask());
6512 data << uint32(absorb); // absorb
6513 data << uint32(pInfo->resist); // resist
6514 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6515 }
6516 break;
6519 data << uint32(pInfo->damage); // damage
6520 data << uint32(pInfo->overDamage); // overheal
6521 data << uint32(pInfo->absorb); // absorb
6522 data << uint8(pInfo->critical); // new 3.1.2 critical tick
6523 break;
6526 data << uint32(aura->GetMiscValue()); // power type
6527 data << uint32(pInfo->damage); // damage
6528 break;
6530 data << uint32(aura->GetMiscValue()); // power type
6531 data << uint32(pInfo->damage); // amount
6532 data << float(pInfo->multiplier); // gain multiplier
6533 break;
6534 default:
6535 LOG_ERROR("entities.unit", "Unit::SendPeriodicAuraLog: unknown aura {}", uint32(aura->GetAuraType()));
6536 return;
6537 }
6538
6539 SendMessageToSet(&data, true);
6540}
@ SPELL_AURA_OBS_MOD_HEALTH
Definition SpellAuraDefines.h:83
@ SPELL_AURA_PERIODIC_MANA_LEECH
Definition SpellAuraDefines.h:127
@ SPELL_AURA_PERIODIC_ENERGIZE
Definition SpellAuraDefines.h:87
@ SMSG_PERIODICAURALOG
Definition Opcodes.h:620
float multiplier
Definition Unit.h:522
bool critical
Definition Unit.h:523
uint32 overDamage
Definition Unit.h:519
uint32 resist
Definition Unit.h:521
uint32 damage
Definition Unit.h:518
AuraEffect const * auraEff
Definition Unit.h:517
uint32 absorb
Definition Unit.h:520

References SpellPeriodicAuraLogInfo::absorb, SpellPeriodicAuraLogInfo::auraEff, CHEAT_GOD, SpellPeriodicAuraLogInfo::critical, SpellPeriodicAuraLogInfo::damage, AuraEffect::GetAuraType(), AuraEffect::GetCasterGUID(), AuraEffect::GetId(), AuraEffect::GetMiscValue(), Object::GetPackGUID(), SpellInfo::GetSchoolMask(), AuraEffect::GetSpellInfo(), Object::IsPlayer(), LOG_ERROR, SpellPeriodicAuraLogInfo::multiplier, SpellPeriodicAuraLogInfo::overDamage, SpellPeriodicAuraLogInfo::resist, WorldObject::SendMessageToSet(), SMSG_PERIODICAURALOG, SPELL_AURA_OBS_MOD_HEALTH, SPELL_AURA_OBS_MOD_POWER, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_PERIODIC_DAMAGE_PERCENT, SPELL_AURA_PERIODIC_ENERGIZE, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_MANA_LEECH, Object::ToPlayer(), and ObjectGuid::WriteAsPacked().

Referenced by AuraEffect::HandleObsModPowerAuraTick(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicEnergizeAuraTick(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SendPetActionFeedback()

void Unit::SendPetActionFeedback ( uint8  msg)

-------—Pet responses methods--------------—

16693{
16694 Unit* owner = GetOwner();
16695 if (!owner || !owner->IsPlayer())
16696 return;
16697
16699 data << uint8(msg);
16700 owner->ToPlayer()->GetSession()->SendPacket(&data);
16701}
@ SMSG_PET_ACTION_FEEDBACK
Definition Opcodes.h:740

References GetOwner(), Player::GetSession(), Object::IsPlayer(), WorldSession::SendPacket(), SMSG_PET_ACTION_FEEDBACK, and Object::ToPlayer().

Referenced by WorldSession::HandlePetCancelAuraOpcode().

◆ SendPetAIReaction()

void Unit::SendPetAIReaction ( ObjectGuid  guid)
16716{
16717 Unit* owner = GetOwner();
16718 if (!owner || !owner->IsPlayer())
16719 return;
16720
16721 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
16722 data << guid;
16723 data << uint32(AI_REACTION_HOSTILE);
16724 owner->ToPlayer()->GetSession()->SendPacket(&data);
16725}
@ SMSG_AI_REACTION
Definition Opcodes.h:346

References AI_REACTION_HOSTILE, GetOwner(), Player::GetSession(), Object::IsPlayer(), WorldSession::SendPacket(), SMSG_AI_REACTION, and Object::ToPlayer().

Referenced by PetAI::DoAttack(), and WorldSession::HandlePetActionHelper().

◆ SendPetTalk()

void Unit::SendPetTalk ( uint32  pettalk)
16704{
16705 Unit* owner = GetOwner();
16706 if (!owner || !owner->IsPlayer())
16707 return;
16708
16710 data << GetGUID();
16711 data << uint32(pettalk);
16712 owner->ToPlayer()->GetSession()->SendPacket(&data);
16713}
@ SMSG_PET_ACTION_SOUND
Definition Opcodes.h:834

References Object::GetGUID(), GetOwner(), Player::GetSession(), Object::IsPlayer(), WorldSession::SendPacket(), SMSG_PET_ACTION_SOUND, and Object::ToPlayer().

Referenced by WorldSession::HandlePetActionHelper().

◆ SendPlaySpellImpact()

void Unit::SendPlaySpellImpact ( ObjectGuid  guid,
uint32  id 
)
19018{
19020 data << guid; // target
19021 data << uint32(id); // SpellVisualKit.dbc index
19022 SendMessageToSet(&data, true);
19023}
@ SMSG_PLAY_SPELL_IMPACT
Definition Opcodes.h:533

References WorldObject::SendMessageToSet(), and SMSG_PLAY_SPELL_IMPACT.

Referenced by debug_commandscript::HandleDebugVisualCommand(), and WorldSession::HandleTrainerBuySpellOpcode().

◆ SendPlaySpellVisual()

void Unit::SendPlaySpellVisual ( uint32  id)

◆ SendRemoveFromThreatListOpcode()

void Unit::SendRemoveFromThreatListOpcode ( HostileReference pHostileReference)
19959{
19960 LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_REMOVE Message");
19961 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
19962 data << GetPackGUID();
19963 data << pHostileReference->getUnitGuid().WriteAsPacked();
19964 SendMessageToSet(&data, false);
19965}
@ SMSG_THREAT_REMOVE
Definition Opcodes.h:1186

References Object::GetPackGUID(), HostileReference::getUnitGuid(), LOG_DEBUG, WorldObject::SendMessageToSet(), SMSG_THREAT_REMOVE, and ObjectGuid::WriteAsPacked().

Referenced by ThreatMgr::processThreatEvent().

◆ SendSpellDamageImmune()

void Unit::SendSpellDamageImmune ( Unit target,
uint32  spellId 
)
6567{
6568 WorldPacket data(SMSG_SPELLORDAMAGE_IMMUNE, 8 + 8 + 4 + 1);
6569 data << GetGUID();
6570 data << target->GetGUID();
6571 data << uint32(spellId);
6572 data << uint8(0); // bool - log format: 0-default, 1-debug
6573 SendMessageToSet(&data, true);
6574}
@ SMSG_SPELLORDAMAGE_IMMUNE
Definition Opcodes.h:641

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLORDAMAGE_IMMUNE.

Referenced by DealMeleeDamage(), Spell::EffectEnergize(), Spell::EffectHealMaxHealth(), and AuraEffect::SendTickImmune().

◆ SendSpellDamageResist()

void Unit::SendSpellDamageResist ( Unit target,
uint32  spellId 
)
6557{
6558 WorldPacket data(SMSG_PROCRESIST, 8 + 8 + 4 + 1);
6559 data << GetGUID();
6560 data << target->GetGUID();
6561 data << uint32(spellId);
6562 data << uint8(0); // bool - log format: 0-default, 1-debug
6563 SendMessageToSet(&data, true);
6564}
@ SMSG_PROCRESIST
Definition Opcodes.h:638

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_PROCRESIST.

◆ SendSpellMiss()

void Unit::SendSpellMiss ( Unit target,
uint32  spellID,
SpellMissInfo  missInfo 
)
6543{
6544 WorldPacket data(SMSG_SPELLLOGMISS, (4 + 8 + 1 + 4 + 8 + 1));
6545 data << uint32(spellID);
6546 data << GetGUID();
6547 data << uint8(0); // can be 0 or 1
6548 data << uint32(1); // target count
6549 // for (i = 0; i < target count; ++i)
6550 data << target->GetGUID(); // target GUID
6551 data << uint8(missInfo);
6552 // end loop
6553 SendMessageToSet(&data, true);
6554}
@ SMSG_SPELLLOGMISS
Definition Opcodes.h:617

References Object::GetGUID(), Object::GetGUID(), WorldObject::SendMessageToSet(), and SMSG_SPELLLOGMISS.

Referenced by DealMeleeDamage(), and Spell::DoAllEffectOnTarget().

◆ SendSpellNonMeleeDamageLog() [1/2]

void Unit::SendSpellNonMeleeDamageLog ( SpellNonMeleeDamage log)
6408{
6409 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6410 //IF we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our hp bar will not drop
6411 uint32 damage = log->damage;
6412 uint32 absorb = log->absorb;
6413 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6414 {
6415 absorb = damage;
6416 damage = 0;
6417 }
6418 data << log->target->GetPackGUID();
6419 data << log->attacker->GetPackGUID();
6420 data << uint32(log->spellInfo->Id);
6421 data << uint32(damage); // damage amount
6422 int32 overkill = damage - log->target->GetHealth();
6423 data << uint32(overkill > 0 ? overkill : 0); // overkill
6424 data << uint8 (log->schoolMask); // damage school
6425 data << uint32(absorb); // AbsorbedDamage
6426 data << uint32(log->resist); // resist
6427 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6428 data << uint8 (log->unused); // unused
6429 data << uint32(log->blocked); // blocked
6430 data << uint32(log->HitInfo);
6431 data << uint32(log->HitInfo);
6433 //if (log->HitInfo & SPELL_HIT_TYPE_CRIT_DEBUG)
6434 //{
6435 // data << float(log->CritRoll);
6436 // data << float(log->CritNeeded);
6437 //}
6438 //if (log->HitInfo & SPELL_HIT_TYPE_HIT_DEBUG)
6439 //{
6440 // data << float(log->HitRoll);
6441 // data << float(log->HitNeeded);
6442 //}
6443 //if (log->HitInfo & SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG)
6444 //{
6445 // data << float(log->MissChance);
6446 // data << float(log->DodgeChance);
6447 // data << float(log->ParryChance);
6448 // data << float(log->BlockChance);
6449 // data << float(log->GlanceChance);
6450 // data << float(log->CrushChance);
6451 //}
6452 SendMessageToSet(&data, true);
6453}
@ SPELL_HIT_TYPE_HIT_DEBUG
Definition SharedDefines.h:1548
@ SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG
Definition SharedDefines.h:1551
@ SPELL_HIT_TYPE_CRIT_DEBUG
Definition SharedDefines.h:1546
@ SMSG_SPELLNONMELEEDAMAGELOG
Definition Opcodes.h:622
bool physicalLog
Definition Unit.h:504
bool unused
Definition Unit.h:505

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::attacker, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, WorldObject::SendMessageToSet(), SMSG_SPELLNONMELEEDAMAGELOG, SPELL_HIT_TYPE_ATTACK_TABLE_DEBUG, SPELL_HIT_TYPE_CRIT_DEBUG, SPELL_HIT_TYPE_HIT_DEBUG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by CalcAbsorbResist(), DealDamage(), Spell::DoAllEffectOnTarget(), Spell::EffectEnvironmentalDMG(), spell_sindragosa_s_fury::HandleDummy(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandlePeriodicPowerBurnAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and SendSpellNonMeleeDamageLog().

◆ SendSpellNonMeleeDamageLog() [2/2]

void Unit::SendSpellNonMeleeDamageLog ( Unit target,
SpellInfo const *  spellInfo,
uint32  Damage,
SpellSchoolMask  damageSchoolMask,
uint32  AbsorbedDamage,
uint32  Resist,
bool  PhysicalDamage,
uint32  Blocked,
bool  CriticalHit = false,
bool  Split = false 
)
6456{
6457 SpellNonMeleeDamage log(this, target, spellInfo, damageSchoolMask);
6458 log.damage = Damage;
6459 log.absorb = AbsorbedDamage;
6460 log.resist = Resist;
6461 log.physicalLog = PhysicalDamage;
6462 log.blocked = Blocked;
6463 log.HitInfo = 0;
6464 if (CriticalHit)
6465 {
6466 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
6467 }
6468 if (Split)
6469 {
6470 log.HitInfo |= SPELL_HIT_TYPE_SPLIT;
6471 }
6473}
@ SPELL_HIT_TYPE_SPLIT
Definition SharedDefines.h:1549
Definition Unit.h:490

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, SpellNonMeleeDamage::damage, SpellNonMeleeDamage::HitInfo, SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SendSpellNonMeleeDamageLog(), SPELL_HIT_TYPE_CRIT, and SPELL_HIT_TYPE_SPLIT.

◆ SendSpellNonMeleeReflectLog()

void Unit::SendSpellNonMeleeReflectLog ( SpellNonMeleeDamage log,
Unit attacker 
)
6376{
6377 // Xinef: function for players only, placed in unit because of cosmetics
6378 if (!IsPlayer())
6379 return;
6380
6381 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16 + 4 + 4 + 4 + 1 + 4 + 4 + 1 + 1 + 4 + 4 + 1)); // we guess size
6382 // If we are in cheat mode we swap absorb with damage and set damage to 0, this way we can still debug damage but our HP bar will not drop
6383 uint32 damage = log->damage;
6384 uint32 absorb = log->absorb;
6385 if (log->target->IsPlayer() && log->target->ToPlayer()->GetCommandStatus(CHEAT_GOD))
6386 {
6387 absorb = damage;
6388 damage = 0;
6389 }
6390 data << log->target->GetPackGUID();
6391 data << attacker->GetPackGUID();
6392 data << uint32(log->spellInfo->Id);
6393 data << uint32(damage); // damage amount
6394 int32 overkill = damage - log->target->GetHealth();
6395 data << uint32(overkill > 0 ? overkill : 0); // overkill
6396 data << uint8 (log->schoolMask); // damage school
6397 data << uint32(absorb); // AbsorbedDamage
6398 data << uint32(log->resist); // resist
6399 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
6400 data << uint8 (log->unused); // unused
6401 data << uint32(log->blocked); // blocked
6402 data << uint32(log->HitInfo);
6403 data << uint8 (0); // flag to use extend data
6404 ToPlayer()->SendDirectMessage(&data);
6405}

References SpellNonMeleeDamage::absorb, SpellNonMeleeDamage::blocked, CHEAT_GOD, SpellNonMeleeDamage::damage, Player::GetCommandStatus(), GetHealth(), Object::GetPackGUID(), SpellNonMeleeDamage::HitInfo, SpellInfo::Id, Object::IsPlayer(), SpellNonMeleeDamage::physicalLog, SpellNonMeleeDamage::resist, SpellNonMeleeDamage::schoolMask, Player::SendDirectMessage(), SMSG_SPELLNONMELEEDAMAGELOG, SpellNonMeleeDamage::spellInfo, SpellNonMeleeDamage::target, Object::ToPlayer(), and SpellNonMeleeDamage::unused.

Referenced by Spell::DoAllEffectOnTarget().

◆ SendTameFailure()

void Unit::SendTameFailure ( uint8  result)
19831{
19833 data << uint8(result);
19834 ToPlayer()->SendDirectMessage(&data);
19835}
@ SMSG_PET_TAME_FAILURE
Definition Opcodes.h:401

References Player::SendDirectMessage(), SMSG_PET_TAME_FAILURE, and Object::ToPlayer().

Referenced by spell_hun_tame_beast::CheckCast(), and Spell::CheckCast().

◆ SendTeleportPacket()

void Unit::SendTeleportPacket ( Position pos)
19838{
19840 if (IsCreature())
19841 Relocate(&pos);
19842 if (IsPlayer())
19843 {
19844 ToPlayer()->SetCanTeleport(true);
19845 }
19846 WorldPacket data2(MSG_MOVE_TELEPORT, 38);
19847 data2 << GetPackGUID();
19848 BuildMovementPacket(&data2);
19849 if (IsCreature())
19850 Relocate(&oldPos);
19851 if (IsPlayer())
19852 Relocate(&pos);
19853 SendMessageToSet(&data2, false);
19854}
@ MSG_MOVE_TELEPORT
Definition Opcodes.h:227

References BuildMovementPacket(), Position::GetOrientation(), Object::GetPackGUID(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsCreature(), Object::IsPlayer(), MSG_MOVE_TELEPORT, Position::Relocate(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), and Object::ToPlayer().

Referenced by NearTeleportTo(), and Player::TeleportTo().

◆ SendThreatListUpdate()

void Unit::SendThreatListUpdate ( )
19910{
19911 if (!GetThreatMgr().isThreatListEmpty())
19912 {
19913 uint32 count = GetThreatMgr().GetThreatList().size();
19914
19915 //LOG_DEBUG("entities.unit", "WORLD: Send SMSG_THREAT_UPDATE Message");
19916 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
19917 data << GetPackGUID();
19918 data << uint32(count);
19920 for (ThreatContainer::StorageType::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
19921 {
19922 data << (*itr)->getUnitGuid().WriteAsPacked();
19923 data << uint32((*itr)->GetThreat() * 100);
19924 }
19925 SendMessageToSet(&data, false);
19926 }
19927}
@ SMSG_THREAT_UPDATE
Definition Opcodes.h:1185

References Object::GetPackGUID(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::SendMessageToSet(), and SMSG_THREAT_UPDATE.

Referenced by Update().

◆ SetAI()

void Unit::SetAI ( UnitAI newAI)
inline
649{ i_AI = newAI; }

References i_AI.

◆ SetArmor()

void Unit::SetArmor ( int32  val)
inline

◆ SetAttackTime()

◆ setAttackTimer()

◆ SetAuraStack()

void Unit::SetAuraStack ( uint32  spellId,
Unit target,
uint32  stack 
)
19001{
19002 Aura* aura = target->GetAura(spellId, GetGUID());
19003 if (!aura)
19004 aura = AddAura(spellId, target);
19005 if (aura && stack)
19006 aura->SetStackAmount(stack);
19007}
void SetStackAmount(uint8 num)
Definition SpellAuras.cpp:995

References AddAura(), GetAura(), Object::GetGUID(), and Aura::SetStackAmount().

Referenced by boss_viscidus::DamageTaken(), spell_capacitus_polarity_charge::HandleTargets(), spell_thaddius_pos_neg_charge::HandleTargets(), and BattlefieldWG::OnPlayerJoinWar().

◆ SetBaseWeaponDamage()

void Unit::SetBaseWeaponDamage ( WeaponAttackType  attType,
WeaponDamageRange  damageRange,
float  value,
uint8  damageIndex = 0 
)
inline
1139{ m_weaponDamage[attType][damageRange][damageIndex] = value; }

References m_weaponDamage.

Referenced by Player::_ApplyWeaponDamage(), Guardian::InitStatsForLevel(), and Creature::SelectLevel().

◆ SetCanDualWield()

virtual void Unit::SetCanDualWield ( bool  value)
inlinevirtual

◆ SetCanFly()

bool Unit::SetCanFly ( bool  enable,
bool  packetOnly = false 
)
virtual

Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pressing space for example. For creatures, please look for DisableGravity().

Doesn't inform the client.

Reimplemented in Player, and Creature.

20469{
20471 return false;
20472
20473 if (enable)
20474 {
20477 }
20478 else
20479 {
20481 }
20482
20483 return true;
20484}
@ MOVEMENTFLAG_CAN_FLY
Definition UnitDefines.h:389
@ MOVEMENTFLAG_MASK_MOVING_FLY
Definition UnitDefines.h:406
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:727

References AddUnitMovementFlag(), HasUnitMovementFlag(), MOVEMENTFLAG_CAN_FLY, MOVEMENTFLAG_FALLING, MOVEMENTFLAG_MASK_MOVING_FLY, and RemoveUnitMovementFlag().

Referenced by AuraEffect::HandleAuraAllowFlight(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_chapter5_light_of_dawn_aura::OnApply(), spell_chapter5_light_of_dawn_aura::OnRemove(), Player::SetCanFly(), and Creature::SetCanFly().

◆ SetCanModifyStats()

◆ SetCantProc()

void Unit::SetCantProc ( bool  apply)
17371{
17372 if (apply)
17373 ++m_procDeep;
17374 else
17375 {
17377 --m_procDeep;
17378 }
17379}

References ASSERT, and m_procDeep.

Referenced by HandleDummyAuraProc(), and ProcDamageAndSpellFor().

◆ SetCharm()

void Unit::SetCharm ( Unit target,
bool  apply 
)
Todo:
: maybe we can use this flag to check if controlled by player
10973{
10974 if (apply)
10975 {
10976 if (IsPlayer())
10977 {
10978 if (!AddGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
10979 LOG_FATAL("entities.unit", "Player {} is trying to charm unit {}, but it already has a charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
10980
10981 charm->m_ControlledByPlayer = true;
10983 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
10984 }
10985 else
10986 charm->m_ControlledByPlayer = false;
10987
10988 // PvP, FFAPvP
10989 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
10990
10991 if (!charm->AddGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
10992 LOG_FATAL("entities.unit", "Unit {} is being charmed, but it already has a charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
10993
10994 _isWalkingBeforeCharm = charm->IsWalking();
10996 {
10997 charm->SetWalk(false);
10998 charm->SendMovementFlagUpdate();
10999 }
11000
11001 m_Controlled.insert(charm);
11002 }
11003 else
11004 {
11005 if (IsPlayer())
11006 {
11007 if (!RemoveGuidValue(UNIT_FIELD_CHARM, charm->GetGUID()))
11008 LOG_FATAL("entities.unit", "Player {} is trying to uncharm unit {}, but it has another charmed unit {}", GetName(), charm->GetEntry(), GetCharmGUID().ToString());
11009 }
11010
11011 if (!charm->RemoveGuidValue(UNIT_FIELD_CHARMEDBY, GetGUID()))
11012 LOG_FATAL("entities.unit", "Unit {} is being uncharmed, but it has another charmer {}", charm->GetEntry(), charm->GetCharmerGUID().ToString());
11013
11014 if (charm->IsPlayer())
11015 {
11016 charm->m_ControlledByPlayer = true;
11017 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11018 charm->ToPlayer()->UpdatePvPState();
11019 }
11020 else if (Player* player = charm->GetCharmerOrOwnerPlayerOrPlayerItself())
11021 {
11022 charm->m_ControlledByPlayer = true;
11023 charm->SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11024 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, player->GetByteValue(UNIT_FIELD_BYTES_2, 1));
11025
11026 // Xinef: skip controlled erase if charmed unit is owned by charmer
11027 if (charm->IsInWorld() && !charm->IsDuringRemoveFromWorld() && player->GetGUID() == this->GetGUID() && (charm->IsPet() || charm->HasUnitTypeMask(UNIT_MASK_MINION)))
11028 return;
11029 }
11030 else
11031 {
11032 charm->m_ControlledByPlayer = false;
11033 charm->RemoveUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
11034 charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, 0);
11035 }
11036
11037 if (charm->IsWalking() != _isWalkingBeforeCharm)
11038 {
11039 charm->SetWalk(_isWalkingBeforeCharm);
11040 charm->SendMovementFlagUpdate(true); // send packet to self, to update movement state on player.
11041 }
11042
11043 m_Controlled.erase(charm);
11044 }
11045}
bool AddGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:675
bool RemoveGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:693

References _isWalkingBeforeCharm, Object::AddGuidValue(), Object::GetByteValue(), GetCharmerGUID(), GetCharmerOrOwnerPlayerOrPlayerItself(), GetCharmGUID(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), WorldObject::GetName(), HasUnitTypeMask(), IsDuringRemoveFromWorld(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), IsWalking(), LOG_FATAL, m_Controlled, m_ControlledByPlayer, Object::RemoveGuidValue(), RemoveUnitFlag(), SendMovementFlagUpdate(), Object::SetByteValue(), SetUnitFlag(), SetWalk(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), UNIT_FIELD_BYTES_2, UNIT_FIELD_CHARM, UNIT_FIELD_CHARMEDBY, UNIT_FLAG_PLAYER_CONTROLLED, UNIT_MASK_MINION, and Player::UpdatePvPState().

Referenced by RemoveCharmedBy(), SetCharmedBy(), and Player::StopCastingCharm().

◆ SetCharmedBy()

bool Unit::SetCharmedBy ( Unit charmer,
CharmType  type,
AuraApplication const *  aurApp = nullptr 
)
18449{
18450 if (!charmer)
18451 return false;
18452
18453 if (!charmer->IsInWorld() || charmer->IsDuringRemoveFromWorld())
18454 {
18455 return false;
18456 }
18457
18458 // dismount players when charmed
18459 if (IsPlayer())
18461
18462 if (charmer->IsPlayer())
18464
18465 ASSERT(type != CHARM_TYPE_POSSESS || charmer->IsPlayer());
18466 if (type == CHARM_TYPE_VEHICLE && !IsVehicle()) // pussywizard
18467 throw 1;
18468 ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
18469
18470 LOG_DEBUG("entities.unit", "SetCharmedBy: charmer {} ({}), charmed {} ({}), type {}.",
18471 charmer->GetEntry(), charmer->GetGUID().ToString(), GetEntry(), GetGUID().ToString(), uint32(type));
18472
18473 if (this == charmer)
18474 {
18475 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit {} ({}) is trying to charm itself!", GetEntry(), GetGUID().ToString());
18476 return false;
18477 }
18478
18479 //if (HasUnitState(UNIT_STATE_UNATTACKABLE))
18480 // return false;
18481
18482 if (IsPlayer() && ToPlayer()->GetTransport())
18483 {
18484 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Player on transport is trying to charm {} ({})", GetEntry(), GetGUID().ToString());
18485 return false;
18486 }
18487
18488 // Already charmed
18489 if (GetCharmerGUID())
18490 {
18491 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) has already been charmed but {} ({}) is trying to charm it!",
18492 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18493 return false;
18494 }
18495
18496 CastStop();
18497 AttackStop();
18498
18499 // Xinef: dont reset threat and combat, put them on offline list, moved down after faction changes
18500 // CombatStop(); /// @todo: CombatStop(true) may cause crash (interrupt spells)
18501 // DeleteThreatList();
18502
18503 Player* playerCharmer = charmer->ToPlayer();
18504
18505 // Charmer stop charming
18506 if (playerCharmer)
18507 {
18508 playerCharmer->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18509 playerCharmer->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18510 }
18511
18512 // Charmed stop charming
18513 if (IsPlayer())
18514 {
18515 ToPlayer()->StopCastingCharm(aurApp ? aurApp->GetBase() : nullptr);
18516 ToPlayer()->StopCastingBindSight(aurApp ? aurApp->GetBase() : nullptr);
18517 }
18518
18519 // StopCastingCharm may remove a possessed pet?
18520 if (!IsInWorld())
18521 {
18522 LOG_FATAL("entities.unit", "Unit::SetCharmedBy: {} ({}) is not in world but {} ({}) is trying to charm it!",
18523 GetEntry(), GetGUID().ToString(), charmer->GetEntry(), charmer->GetGUID().ToString());
18524 return false;
18525 }
18526
18527 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18528 // prevent undefined behaviour
18529 if (aurApp && aurApp->GetRemoveMode())
18530 return false;
18531
18533 SetFaction(charmer->GetFaction());
18534
18535 // Set charmed
18536 charmer->SetCharm(this, true);
18537
18539
18540 if (IsCreature())
18541 {
18542 GetMotionMaster()->Clear(false);
18544 StopMoving();
18545
18546 if (charmer->IsPlayer() && charmer->IsClass(CLASS_WARLOCK, CLASS_CONTEXT_PET_CHARM) && ToCreature()->GetCreatureTemplate()->type == CREATURE_TYPE_DEMON)
18547 {
18548 // Disable CreatureAI/SmartAI and switch to CharmAI when charmed by warlock
18549 Creature* charmed = ToCreature();
18550 charmed->NeedChangeAI = true;
18551 charmed->IsAIEnabled = false;
18552 }
18553 else
18554 {
18555 ToCreature()->AI()->OnCharmed(true);
18556 }
18557
18558 // Xinef: If creature can fly, add normal player flying flag (fixes speed)
18559 if (charmer->IsPlayer() && ToCreature()->CanFly())
18561 }
18562 else
18563 {
18564 Player* player = ToPlayer();
18565 if (player->isAFK())
18566 player->ToggleAFK();
18567
18568 player->SetClientControl(this, false); // verified
18569 }
18570
18571 // charm is set by aura, and aura effect remove handler was called during apply handler execution
18572 // prevent undefined behaviour
18573 if (aurApp && aurApp->GetRemoveMode())
18574 return false;
18575
18576 // Pets already have a properly initialized CharmInfo, don't overwrite it.
18577 // Xinef: I need charmInfo for vehicle
18578 if (/*type != CHARM_TYPE_VEHICLE &&*/ !GetCharmInfo())
18579 {
18580 InitCharmInfo();
18581 if (type == CHARM_TYPE_POSSESS)
18583 else if (type != CHARM_TYPE_VEHICLE)
18584 {
18586
18587 // Xinef: convert charm npcs dont have pet bar so initialize them as defensive helpers
18588 if (type == CHARM_TYPE_CONVERT && IsCreature())
18590 }
18591 }
18592
18593 if (playerCharmer)
18594 {
18595 switch (type)
18596 {
18597 case CHARM_TYPE_VEHICLE:
18600 playerCharmer->SetClientControl(this, true); // verified
18601 playerCharmer->VehicleSpellInitialize();
18602 break;
18603 case CHARM_TYPE_POSSESS:
18608 playerCharmer->SetClientControl(this, true); // verified
18609 playerCharmer->PossessSpellInitialize();
18610 break;
18611 case CHARM_TYPE_CHARM:
18613 {
18615 if (cinfo && cinfo->type == CREATURE_TYPE_DEMON)
18616 {
18617 // to prevent client crash
18619
18620 // just to enable stat window
18621 if (GetCharmInfo())
18622 GetCharmInfo()->SetPetNumber(sObjectMgr->GeneratePetNumber(), true);
18623
18624 // if charmed two demons the same session, the 2nd gets the 1st one's name
18625 SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(GameTime::GetGameTime().count())); // cast can't be helped
18626 }
18627 }
18628 if (playerCharmer->m_seer != this)
18629 {
18631 playerCharmer->CharmSpellInitialize();
18632 }
18633 break;
18634 default:
18635 break;
18636 }
18637 }
18638 else if (IsPlayer())
18640
18641 if (Creature* creature = ToCreature())
18642 creature->RefreshSwimmingFlag();
18643
18644 if (IsPlayer())
18645 sScriptMgr->OnPlayerBeingCharmed(ToPlayer(), charmer, _oldFactionId, charmer->GetFaction());
18646
18647 return true;
18648}
@ CHARM_TYPE_CONVERT
Definition CharmInfo.h:48
@ REACT_DEFENSIVE
Definition Unit.h:550
@ UNIT_FIELD_PET_NAME_TIMESTAMP
Definition UpdateFields.h:133
void OnCharmed(bool apply) override
Called when unit is charmed.
Definition CreatureAI.cpp:35
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
void MoveIdle()
Definition MotionMaster.cpp:232
void CharmSpellInitialize()
Definition Player.cpp:9744
WorldObject * m_seer
Definition Player.h:2345
void ToggleAFK()
Definition Player.cpp:1304
void PossessSpellInitialize()
Definition Player.cpp:9641
bool isAFK() const
Definition Player.h:1142
void VehicleSpellInitialize()
Definition Player.cpp:9669
void StopCastingBindSight(Aura *except=nullptr)
Definition Player.cpp:13180
virtual float GetFollowAngle() const
Definition Unit.h:1809
CharmInfo * InitCharmInfo()
Definition Unit.cpp:15899
void InitPossessCreateSpells()
Definition CharmInfo.cpp:77
void InitCharmCreateSpells()
Definition CharmInfo.cpp:98

References _oldFactionId, AddUnitMovementFlag(), AddUnitState(), Creature::AI(), ASSERT, AttackStop(), CanFly(), CastStop(), CHARM_TYPE_CHARM, CHARM_TYPE_CONVERT, CHARM_TYPE_POSSESS, CHARM_TYPE_VEHICLE, Player::CharmSpellInitialize(), CLASS_CONTEXT_PET_CHARM, CLASS_MAGE, CLASS_WARLOCK, MotionMaster::Clear(), CREATURE_TYPE_DEMON, AuraApplication::GetBase(), GetCharmerGUID(), GetCharmInfo(), Creature::GetCreatureTemplate(), Object::GetEntry(), GetFaction(), GetFollowAngle(), GameTime::GetGameTime(), Object::GetGUID(), Object::GetGUID(), GetMotionMaster(), AuraApplication::GetRemoveMode(), WorldObject::GetTransport(), CharmInfo::InitCharmCreateSpells(), InitCharmInfo(), CharmInfo::InitPossessCreateSpells(), Player::isAFK(), IsAIEnabled, IsClass(), Object::IsCreature(), IsDuringRemoveFromWorld(), Object::IsInWorld(), Object::IsPlayer(), IsVehicle(), LOG_DEBUG, LOG_FATAL, Player::m_seer, MotionMaster::MoveFollow(), MotionMaster::MoveIdle(), MOVEMENTFLAG_FLYING, NeedChangeAI, CreatureAI::OnCharmed(), PET_FOLLOW_DIST, Player::PossessSpellInitialize(), REACT_DEFENSIVE, RemoveAurasByType(), Object::SetByteValue(), SetCharm(), Player::SetClientControl(), SetFaction(), CharmInfo::SetPetNumber(), Creature::SetReactState(), SetUInt32Value(), SetUnitFlag(), sObjectMgr, SPELL_AURA_MOD_SHAPESHIFT, SPELL_AURA_MOUNTED, sScriptMgr, StopAttackingInvalidTarget(), Player::StopCastingBindSight(), Player::StopCastingCharm(), StopMoving(), Object::ToCreature(), Player::ToggleAFK(), Object::ToPlayer(), ObjectGuid::ToString(), Position::ToString(), CreatureTemplate::type, UNIT_FIELD_BYTES_0, UNIT_FIELD_PET_NAME_TIMESTAMP, UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_POSSESSED, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_POSSESSED, and Player::VehicleSpellInitialize().

Referenced by Vehicle::AddPassenger(), AuraEffect::HandleCharmConvert(), AuraEffect::HandleModCharm(), AuraEffect::HandleModPossess(), AuraEffect::HandleModPossessPet(), and Puppet::InitSummon().

◆ SetCharmerGUID()

void Unit::SetCharmerGUID ( ObjectGuid  owner)
inline

◆ SetCombatTimer()

void Unit::SetCombatTimer ( uint32  timer)
inline
890{ m_CombatTimer = timer; }

References m_CombatTimer.

◆ SetConfused()

void Unit::SetConfused ( bool  apply)
protected
18417{
18418 if (apply)
18419 {
18420 SetTarget();
18422 }
18423 else
18424 {
18425 if (IsAlive())
18426 {
18427 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == CONFUSED_MOTION_TYPE)
18428 {
18430 StopMoving();
18431 }
18432
18433 if (GetVictim())
18435 }
18436 }
18437
18438 // xinef: block / allow control to real mover (eg. charmer)
18439 if (IsPlayer())
18440 {
18441 if (m_movedByPlayer)
18442 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18443 //else
18444 // ToPlayer()->SetClientControl(this, !apply);
18445 }
18446}
@ CONFUSED_MOTION_TYPE
Definition MotionMaster.h:44
void MoveConfused()
Enable the confusion movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:292

References CONFUSED_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveConfused(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), and Object::ToPlayer().

Referenced by SetControlled().

◆ SetContestedPvP()

void Unit::SetContestedPvP ( Player attackedPlayer = nullptr,
bool  lookForNearContestedGuards = true 
)
17333{
17335
17336 if (!player || ((attackedPlayer && (attackedPlayer == player || (player->duel && player->duel->Opponent == attackedPlayer))) || player->InBattleground()))
17337 return;
17338
17339 // check if there any guards that should care about the contested flag on player
17340 if (lookForNearContestedGuards)
17341 {
17342 std::list<Unit*> targets;
17345 Cell::VisitObjects(this, searcher, MAX_AGGRO_RADIUS);
17346
17347 // return if there are no contested guards found
17348 if (!targets.size())
17349 {
17350 return;
17351 }
17352 }
17353
17354 player->SetContestedPvPTimer(30000);
17356 {
17359 // call MoveInLineOfSight for nearby contested guards
17361 }
17363 {
17365 // call MoveInLineOfSight for nearby contested guards
17367 }
17368}
#define MAX_AGGRO_RADIUS
Definition Unit.h:44
void SetPlayerFlag(PlayerFlags flags)
Definition Player.h:1117
bool InBattleground() const
Definition Player.h:2263
void SetContestedPvPTimer(uint32 newTime)
Definition Player.h:1871

References WorldObject::AddToNotify(), AddUnitState(), Player::duel, GetCharmerOrOwnerPlayerOrPlayerItself(), HasUnitState(), Player::InBattleground(), MAX_AGGRO_RADIUS, NOTIFY_AI_RELOCATION, PLAYER_FLAGS_CONTESTED_PVP, Player::SetContestedPvPTimer(), Player::SetPlayerFlag(), UNIT_STATE_ATTACK_PLAYER, and Cell::VisitObjects().

Referenced by CombatStart(), CombatStartOnCast(), Spell::DoSpellHitOnUnit(), and WorldSession::HandlePlayerLoginFromDB().

◆ SetControlled()

void Unit::SetControlled ( bool  apply,
UnitState  state,
Unit source = nullptr,
bool  isFear = false 
)
18133{
18134 if (apply)
18135 {
18136 if (HasUnitState(state))
18137 return;
18138
18139 AddUnitState(state);
18140 switch (state)
18141 {
18142 case UNIT_STATE_STUNNED:
18143 SetStunned(true);
18144 break;
18145 case UNIT_STATE_ROOT:
18147 SetRooted(true);
18148 break;
18151 {
18154 // SendAutoRepeatCancel ?
18155 SetConfused(true);
18156 CastStop(0, false);
18157 }
18158 break;
18159 case UNIT_STATE_FLEEING:
18161 {
18164 // SendAutoRepeatCancel ?
18165 SetFeared(true, source, isFear);
18166 CastStop(0, false);
18167 }
18168 break;
18169 default:
18170 break;
18171 }
18172
18173 if (IsPlayer())
18174 {
18175 sScriptMgr->AnticheatSetRootACKUpd(ToPlayer());
18176 }
18177 }
18178 else
18179 {
18180 // xinef: moved from below, checked all SetX functions, no calls to currently modified state
18181 // xinef: added to each case because of return
18182 //ClearUnitState(state);
18183
18184 switch (state)
18185 {
18186 case UNIT_STATE_STUNNED:
18187 if (HasStunAura())
18188 return;
18189 ClearUnitState(state);
18190 SetStunned(false);
18191 break;
18192 case UNIT_STATE_ROOT:
18193 // Prevent creature_template_movement rooted flag from being removed on aura expiration.
18194 if (IsCreature())
18195 {
18196 if (ToCreature()->GetCreatureTemplate()->Movement.Rooted)
18197 {
18198 return;
18199 }
18200 }
18201
18202 if (HasRootAura() || GetVehicle())
18203 return;
18204 ClearUnitState(state);
18205 SetRooted(false);
18206 break;
18208 if (HasConfuseAura())
18209 return;
18210 ClearUnitState(state);
18211 SetConfused(false);
18212 break;
18213 case UNIT_STATE_FLEEING:
18214 if (HasFearAura())
18215 return;
18216 ClearUnitState(state);
18217 SetFeared(false);
18218 break;
18219 default:
18220 return;
18221 }
18222
18223 //ClearUnitState(state);
18224
18226 SetStunned(true);
18227 else
18228 {
18230 SetRooted(true);
18231
18233 SetConfused(true);
18235 {
18236 bool isFear = false;
18237 if (HasFearAura())
18238 {
18239 isFear = true;
18240 source = ObjectAccessor::GetUnit(*this, GetAuraEffectsByType(SPELL_AURA_MOD_FEAR).front()->GetCasterGUID());
18241 }
18242
18243 if (!source)
18244 {
18245 source = getAttackerForHelper();
18246 }
18247
18248 SetFeared(true, source, isFear);
18249 }
18250 }
18251 }
18252}
void SetFeared(bool apply, Unit *fearedBy=nullptr, bool isFear=false)
Definition Unit.cpp:18384
bool HasStunAura() const
Definition Unit.h:1753
void SetConfused(bool apply)
Definition Unit.cpp:18416
void SetStunned(bool apply)
Definition Unit.cpp:18254
Unit * getAttackerForHelper() const
Definition Unit.cpp:755
bool HasConfuseAura() const
Definition Unit.h:1751
void SetRooted(bool apply, bool isStun=false)
Definition Unit.cpp:18302
bool HasRootAura() const
Definition Unit.h:1752
bool HasFearAura() const
Definition Unit.h:1750
Definition Unit.h:258

References AddUnitState(), CastStop(), ClearUnitState(), getAttackerForHelper(), GetAuraEffectsByType(), ObjectAccessor::GetUnit(), GetVehicle(), HasConfuseAura(), HasFearAura(), HasRootAura(), HasStunAura(), HasUnitState(), Object::IsCreature(), Object::IsPlayer(), SendMeleeAttackStop(), SetConfused(), SetFeared(), SetRooted(), SetStunned(), SPELL_AURA_MOD_FEAR, sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_STATE_CONFUSED, UNIT_STATE_FLEEING, UNIT_STATE_MELEE_ATTACKING, UNIT_STATE_ROOT, and UNIT_STATE_STUNNED.

Referenced by _ExitVehicle(), Vehicle::AddPassenger(), boss_ahune::boss_ahune(), boss_ouro::boss_ouro(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_palehoof::boss_palehoofAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_akama_illidan::DoAction(), Creature::DoFleeToGetAssistance(), boss_skeram::DoTeleport(), CritterAI::EnterEvadeMode(), boss_devourer_of_souls::boss_devourer_of_soulsAI::EnterEvadeMode(), boss_falric::boss_falricAI::EnterEvadeMode(), boss_garfrost::boss_garfrostAI::EnterEvadeMode(), boss_rotface::boss_rotfaceAI::EnterEvadeMode(), boss_noth::boss_nothAI::EnterEvadeMode(), boss_thaddius_summon::boss_thaddius_summonAI::EnterEvadeMode(), boss_urom::boss_uromAI::EnterEvadeMode(), boss_varos::boss_varosAI::EnterEvadeMode(), boss_ignis::boss_ignisAI::EnterEvadeMode(), boss_razorscale::boss_razorscaleAI::EnterEvadeMode(), boss_ingvar_the_plunderer::EnterEvadeMode(), boss_svala::boss_svalaAI::EnterEvadeMode(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_shirrak_the_dead_watcher::EnterEvadeMode(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleAuraModRoot(), AuraEffect::HandleAuraModStun(), debug_commandscript::HandleDebugMoveflagsCommand(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_mc_play_dead_aura::HandleEffectApply(), spell_gen_visual_dummy_stun::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_mc_play_dead_aura::HandleEffectRemove(), spell_gen_visual_dummy_stun::HandleEffectRemove(), AuraEffect::HandleModConfuse(), AuraEffect::HandleModFear(), AuraEffect::HandlePreventFleeing(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleRemove(), boss_volazj::JustDied(), CritterAI::JustEngagedWith(), boss_skadi::boss_skadiAI::JustEngagedWith(), boss_shirrak_the_dead_watcher::JustEngagedWith(), boss_skeram::JustSummoned(), npc_twilight_volunteer::MovementInform(), boss_garfrost::boss_garfrostAI::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), boss_illidan_stormrage::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), npc_gunship_gunner::npc_gunship_gunnerAI::MovementInform(), npc_gunship_rocketeer::npc_gunship_rocketeerAI::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_iron_watcher::npc_iron_watcherAI::MovementInform(), npc_buru_egg::npc_buru_egg(), npc_icc_blood_beast::npc_icc_blood_beastAI::npc_icc_blood_beastAI(), npc_raging_spirit::npc_raging_spiritAI::npc_raging_spiritAI(), npc_vengeful_shade::npc_vengeful_shadeAI::npc_vengeful_shadeAI(), spell_systems_shutdown_aura::OnApply(), spell_systems_shutdown_aura::OnRemove(), npc_akama_illidan::PathEndReached(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_skeram::Reset(), boss_volazj::Reset(), npc_twilight_summon::npc_twilight_summonAI::Reset(), boss_devourer_of_souls::boss_devourer_of_soulsAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_garfrost::boss_garfrostAI::Reset(), boss_noth::boss_nothAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_thaddius_summon::boss_thaddius_summonAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_ignis::boss_ignisAI::Reset(), boss_thorim_pillar::boss_thorim_pillarAI::Reset(), boss_xt002::boss_xt002AI::Reset(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::Reset(), boss_ingvar_the_plunderer::Reset(), boss_palehoof::boss_palehoofAI::Reset(), boss_skadi::boss_skadiAI::Reset(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::Reset(), npc_iron_watcher::npc_iron_watcherAI::Reset(), boss_shirrak_the_dead_watcher::Reset(), boss_illidan_stormrage::Reset(), npc_akama_illidan::Reset(), npc_target_dummy::npc_target_dummyAI::Reset(), boss_illidan_stormrage::ScheduleAbilities(), Player::SetClientControl(), boss_urom::boss_uromAI::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_garfrost::boss_garfrostAI::SpellHitTarget(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_volkhan::boss_volkhanAI::SpellHitTarget(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), boss_ionar::boss_ionarAI::Split(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_noth::boss_nothAI::StartGroundPhase(), boss_skeram::UpdateAI(), boss_volazj::UpdateAI(), boss_falric::boss_falricAI::UpdateAI(), npc_icc_blood_beast::npc_icc_blood_beastAI::UpdateAI(), npc_vengeful_shade::npc_vengeful_shadeAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), boss_thaddius::boss_thaddiusAI::UpdateAI(), boss_thaddius_summon::boss_thaddius_summonAI::UpdateAI(), boss_urom::boss_uromAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), boss_loken::boss_lokenAI::UpdateAI(), boss_ignis::boss_ignisAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_yoggsaron_immortal_guardian::boss_yoggsaron_immortal_guardianAI::UpdateAI(), boss_ingvar_the_plunderer::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), boss_palehoof::boss_palehoofAI::UpdateAI(), boss_skadi::boss_skadiAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_cyanigosa::boss_cyanigosaAI::UpdateAI(), npc_tournament_training_dummy::npc_tournament_training_dummyAI::UpdateAI(), npc_target_dummy::npc_target_dummyAI::UpdateAI(), Creature::UpdateEntry(), and npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached().

◆ SetCreateHealth()

◆ SetCreateMana()

◆ SetCreateStat()

void Unit::SetCreateStat ( Stats  stat,
float  val 
)
inline

◆ SetCreatorGUID()

◆ SetCritterGUID()

void Unit::SetCritterGUID ( ObjectGuid  guid)
inline

◆ SetCurrentCastedSpell()

void Unit::SetCurrentCastedSpell ( Spell pSpell)
4006{
4007 ASSERT(pSpell); // nullptr may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
4008
4009 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
4010
4011 if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
4012 return;
4013
4014 bool bySelf = m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->m_spellInfo->Id == pSpell->m_spellInfo->Id;
4015
4016 // break same type spell if it is not delayed
4017 InterruptSpell(CSpellType, false, true, bySelf);
4018
4019 // special breakage effects:
4020 switch (CSpellType)
4021 {
4023 {
4024 // generic spells always break channeled not delayed spells
4026 {
4027 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4028 {
4030 }
4031 }
4032
4033 // autorepeat breaking
4035 {
4036 // break autorepeat if not Auto Shot
4037 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4039 m_AutoRepeatFirstCast = true;
4040 }
4041
4042 // melee spells breaking
4044 {
4045 // break melee spells if cast time
4046 if (pSpell->GetCastTime() > 0)
4047 {
4049 }
4050 }
4051 if (pSpell->GetCastTime() > 0)
4053
4054 break;
4055 }
4057 {
4058 // channel spells always break generic non-delayed and any channeled spells
4060 InterruptSpell(CURRENT_CHANNELED_SPELL, true, true, bySelf);
4061
4062 // it also does break autorepeat if not Auto Shot
4064 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75)
4067
4068 break;
4069 }
4071 {
4072 // only Auto Shoot does not break anything
4073 if (pSpell->m_spellInfo->Id != 75)
4074 {
4075 // generic autorepeats break generic non-delayed and channeled non-delayed spells
4077 {
4078 if (!s->GetSpellInfo()->IsActionAllowedChannel())
4079 {
4081 }
4082 }
4083
4085 }
4086 // special action: set first cast flag
4087 m_AutoRepeatFirstCast = true;
4088
4089 break;
4090 }
4091
4092 default:
4093 // other spell types don't break anything now
4094 break;
4095 }
4096
4097 // current spell (if it is still here) may be safely deleted now
4098 if (m_currentSpells[CSpellType])
4099 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
4100
4101 // set new current spell
4102 m_currentSpells[CSpellType] = pSpell;
4103 pSpell->SetReferencedFromCurrent(true);
4104
4105 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
4106}
CurrentSpellTypes GetCurrentContainer() const
Definition Spell.cpp:7933
Spell ** m_selfContainer
Definition Spell.h:614

References AddUnitState(), ASSERT, CURRENT_AUTOREPEAT_SPELL, CURRENT_CHANNELED_SPELL, CURRENT_GENERIC_SPELL, CURRENT_MELEE_SPELL, Spell::GetCastTime(), Spell::GetCurrentContainer(), GetCurrentSpell(), SpellInfo::Id, InterruptSpell(), m_AutoRepeatFirstCast, m_currentSpells, Spell::m_selfContainer, Spell::m_spellInfo, Spell::SetReferencedFromCurrent(), and UNIT_STATE_CASTING.

Referenced by Spell::prepare().

◆ setDeathState()

void Unit::setDeathState ( DeathState  s,
bool  despawn = false 
)
virtual

Reimplemented in Creature, Minion, Pet, and Player.

14656{
14657 // death state needs to be updated before RemoveAllAurasOnDeath() calls HandleChannelDeathItem(..) so that
14658 // it can be used to check creation of death items (such as soul shards).
14659 m_deathState = s;
14660
14662 {
14663 CombatStop();
14666 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
14667
14668 if (IsNonMeleeSpellCast(false))
14670
14671 UnsummonAllTotems(true);
14672 RemoveAllControlled(true);
14674 }
14675
14676 if (s == DeathState::JustDied)
14677 {
14678 // remove aurastates allowing special moves
14681
14682 GetMotionMaster()->Clear(false);
14684
14685 // Xinef: Remove Hover so the corpse can fall to the ground
14686 SetHover(false);
14687
14688 if (despawn)
14689 DisableSpline();
14690 else
14691 StopMoving();
14692
14693 // without this when removing IncreaseMaxHealth aura player may stuck with 1 hp
14694 // do not why since in IncreaseMaxHealth currenthealth is checked
14695 SetHealth(0);
14696 SetPower(getPowerType(), 0);
14697
14698 // Stop emote on death
14700
14701 // players in instance don't have ZoneScript, but they have InstanceScript
14703 zoneScript->OnUnitDeath(this);
14704 }
14705 else if (s == DeathState::JustRespawned)
14706 {
14707 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
14708 }
14709}
@ UNIT_FLAG_SKINNABLE
Definition UnitDefines.h:276
void ClearAllReactives()
Definition Unit.cpp:17011
virtual bool SetHover(bool enable, bool packetOnly=false, bool updateAnimationTier=true)
Definition Unit.cpp:20534
void ClearDiminishings()
Definition Unit.h:1776
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1197
ZoneScript * GetZoneScript() const
Definition Object.h:627
Definition ZoneScript.h:26

References Alive, MotionMaster::Clear(), ClearAllReactives(), ThreatMgr::ClearAllThreat(), ClearComboPointHolders(), ClearDiminishings(), CombatStop(), HostileRefMgr::deleteReferences(), DisableSpline(), getHostileRefMgr(), WorldObject::GetInstanceScript(), GetMotionMaster(), getPowerType(), GetThreatMgr(), WorldObject::GetZoneScript(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), JustDied, JustRespawned, m_deathState, MotionMaster::MoveIdle(), RemoveAllAurasOnDeath(), RemoveAllControlled(), Object::RemoveFlag(), SetHealth(), SetHover(), SetPower(), SetUInt32Value(), StopMoving(), UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE, UNIT_NPC_EMOTESTATE, and UnsummonAllTotems().

Referenced by _ExitVehicle(), KillMagnetEvent::Execute(), Spell::finish(), WorldSession::HandlePetActionHelper(), AuraEffect::HandleSpiritOfRedemption(), Kill(), Creature::setDeathState(), and Player::setDeathState().

◆ SetDisableGravity()

◆ SetDisplayId()

◆ SetEmoteState()

void Unit::SetEmoteState ( Emote  emoteState)
inline

◆ SetExtraUnitMovementFlags()

void Unit::SetExtraUnitMovementFlags ( uint16  f)
inline

◆ SetFacingTo()

void Unit::SetFacingTo ( float  ori)
20371{
20372 Movement::MoveSplineInit init(this);
20373 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ(), false);
20375 init.DisableTransportPathTransformations(); // It makes no sense to target global orientation
20376 init.SetFacing(ori);
20377 init.Launch();
20378}
ObjectGuid GetTransGUID() const override
Definition Unit.cpp:18854

References Movement::MoveSplineInit::DisableTransportPathTransformations(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetTransGUID(), HasUnitMovementFlag(), Movement::MoveSplineInit::Launch(), MOVEMENTFLAG_ONTRANSPORT, Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

Referenced by boss_twinemperorsAI::DoAction(), npc_arthas::npc_arthasAI::DoAction(), Spell::EffectDistract(), ResetToHomeOrientation::Execute(), UtherBatteredHiltEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), DistractMovementGenerator::Finalize(), Creature::FocusTarget(), spell_item_unusual_compass::HandleDummy(), spell_drakkari_colossus_face_me::HandleScriptEffect(), boss_grand_warlock_nethekurse::IntroRP(), npc_hyjal_jaina::hyjalJainaAI::IsSummonedBy(), boss_ragnaros::boss_ragnarosAI::JustDied(), boss_ingvar_the_plunderer::JustSummoned(), boss_nalorakk::MoveInLineOfSight(), boss_algalon_the_observer::boss_algalon_the_observerAI::MovementInform(), npc_brann_bronzebeard_algalon::npc_brann_bronzebeard_algalonAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), boss_onyxia::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_eadric::boss_eadricAI::MovementInform(), boss_paletress::boss_paletressAI::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_pos_deathwhisper_necrolyte::npc_pos_deathwhisper_necrolyteAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), boss_razorscale::boss_razorscaleAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), npc_commander_eligor_dawnbringer::npc_commander_eligor_dawnbringerAI::MovementInform(), boss_illidan_stormrage::MovementInform(), boss_essence_of_suffering::boss_essence_of_sufferingAI::MovementInform(), boss_essence_of_desire::boss_essence_of_desireAI::MovementInform(), boss_lady_vashj::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), boss_saviana_ragefire::boss_saviana_ragefireAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), gunship_npc_AI::MovementInform(), npc_gunship_boarding_addAI::MovementInform(), npc_gunship_mage::npc_gunship_mageAI::MovementInform(), boss_the_lich_king::boss_the_lich_kingAI::MovementInform(), boss_skadi_grauf::boss_skadi_graufAI::MovementInform(), spell_lurker_below_spout::OnPeriodic(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), SmartAI::PausePath(), SmartScript::ProcessAction(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_illidan_stormrage::ScheduleAbilities(), boss_nightbane::ScheduleFly(), Player::SetClientControl(), boss_grand_warlock_nethekurse::SetData(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), npc_chesspiece::SpellHitTarget(), boss_heigan::boss_heiganAI::StartFightPhase(), CreatureAI::TriggerAlert(), RotateMovementGenerator::Update(), boss_rend_blackhand::boss_rend_blackhandAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_medivh_bm::UpdateAI(), boss_onyxia::UpdateAI(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_pos_tyrannus_events::npc_pos_tyrannus_eventsAI::UpdateAI(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::UpdateAI(), boss_the_lich_king::boss_the_lich_kingAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_varos::boss_varosAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_warden_mellichar::npc_warden_mellicharAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), npc_general_andorov::UpdateEscortAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), npc_argent_soldier::npc_argent_soldierAI::WaypointReached(), npc_ranger_lilatha::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetFacingToObject()

void Unit::SetFacingToObject ( WorldObject object)
Todo:
figure out under what conditions creature will move towards object instead of facing it where it currently is.
20381{
20382 // never face when already moving
20383 if (!IsStopped())
20384 return;
20385
20387 Movement::MoveSplineInit init(this);
20388 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
20389 init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
20390 init.Launch();
20391}
bool IsStopped() const
Definition Unit.h:1677

References Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsStopped(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), and Movement::MoveSplineInit::SetFacing().

Referenced by boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), npc_ranshalla::npc_ranshallaAI::DoChannelTorchSpell(), npc_forest_frog::DoSpawnRandom(), spell_yogg_saron_target_selectors::HandleScript(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::IsSummonedBy(), npc_oculus_drake::npc_oculus_drakeAI::IsSummonedBy(), npc_wintergarde_gryphon::IsSummonedBy(), npc_maiev_illidan::IsSummonedBy(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::JustSummoned(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), boss_illidan_stormrage::JustSummoned(), npc_drakuru_shackles::npc_drakuru_shacklesAI::LockRageclaw(), npc_acherus_necromancer::npc_acherus_necromancerAI::MovementInform(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::MovementInform(), boss_zuljin::MovementInform(), npc_harrison_jones::MovementInform(), npc_akama_illidan::MovementInform(), npc_hor_lich_king::npc_hor_lich_kingAI::MovementInform(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::MovementInform(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), npc_jungle_punch_target::npc_jungle_punch_targetAI::proceedCwEvent(), SmartScript::ProcessAction(), npc_lake_frog::npc_lake_frogAI::ReceiveEmote(), npc_dancing_flames::npc_dancing_flamesAI::ReceiveEmote(), npc_image_of_medivh::npc_image_of_medivhAI::Reset(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), boss_nightbane::ScheduleFly(), boss_razuvious::boss_razuviousAI::ScheduleInteractWithDeathKnight(), boss_the_lurker_below::SchedulerPhaseOne(), boss_shade_of_aran::SetGUID(), npc_bloodmage_laurith::npc_bloodmage_laurithAI::SetGUID(), npc_harrison_jones::sGossipSelect(), npc_crusade_recruit::npc_crusade_recruitAI::sGossipSelect(), npc_death_knight_initiate::npc_death_knight_initiateAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), npc_magister_aledis::StartFight(), boss_hydross_the_unstable::SummonMovementInform(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), boss_victor_nefarius::boss_victor_nefariusAI::UpdateAI(), boss_majordomo::boss_majordomoAI::UpdateAI(), npc_acherus_necromancer::npc_acherus_necromancerAI::UpdateAI(), npc_gothik_the_harvester::npc_gothik_the_harvesterAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_eastvale_peasent::UpdateAI(), npc_partygoer::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_winterfin_playmate::UpdateAI(), npc_snowfall_glade_playmate::UpdateAI(), npc_the_biggest_tree::UpdateAI(), npc_high_oracle_soo_roo::UpdateAI(), npc_the_etymidian::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_pilgrims_bounty_chair::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_onyxia::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), boss_bronjahm::boss_bronjahmAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_rotface::boss_rotfaceAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_hidden_cultist::npc_hidden_cultistAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI(), npc_ranshalla::npc_ranshallaAI::WaypointReached(), npc_arthas::npc_arthasAI::WaypointReached(), npc_scarlet_miner::npc_scarlet_minerAI::WaypointReached(), and npc_kaya_flathoof::npc_kaya_flathoofAI::WaypointReached().

◆ SetFaction()

void Unit::SetFaction ( uint32  faction)
10128{
10130 if (IsCreature())
10132}
void UpdateMoveInLineOfSightState()
Definition Creature.cpp:2593

References Object::IsCreature(), SetUInt32Value(), Object::ToCreature(), UNIT_FIELD_FACTIONTEMPLATE, and Creature::UpdateMoveInLineOfSightState().

Referenced by npc_hidden_cultist::npc_hidden_cultistAI::AttackPlayer(), GameObject::CastSpell(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::DestroyDoor(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), boss_kalecgos::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), Spell::EffectSummonType(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::EnterEvadeMode(), BattlegroundEY::EventTeamCapturedPoint(), AuraEffect::HandleAuraModFaction(), BattlegroundIC::HandleCapturedNodes(), spell_q12096_q12092_dummy::HandleDummy(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), modify_commandscript::HandleModifyFactionCommand(), npc_commandscript::HandleNpcSetFactionIdCommand(), npc_commandscript::HandleNpcSetFactionTempIdCommand(), spell_mutate_explode_bug::HandleOnHit(), spell_q10612_10613_the_fel_and_the_furious::HandleScriptEffect(), spell_item_draenic_pale_ale::HandleSummon(), npc_cork_gizelton::npc_cork_gizeltonAI::ImmuneFlagSet(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_general_andorov::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), Minion::InitStats(), TempSummon::InitStats(), InitTamedPet(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), npc_enraged_spirit::npc_enraged_spiritAI::JustDied(), FollowerAI::JustRespawned(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_volkhan::boss_volkhanAI::JustSummoned(), boss_balinda::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), Pet::LoadPetFromDB(), boss_twilight_corrupter::MoveInLineOfSight(), npc_akama_shade::MovementInform(), BattlegroundAB::NodeOccupied(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::npc_scarlet_miner_cartAI(), spell_brewfest_reveler_transform::OnApply(), npc_chesspiece::OnCharmed(), BattlefieldWG::OnCreatureCreate(), instance_blackrock_depths::instance_blackrock_depths_InstanceMapScript::OnCreatureCreate(), instance_nexus::instance_nexus_InstanceMapScript::OnCreatureCreate(), instance_black_temple::instance_black_temple_InstanceMapScript::OnCreatureCreate(), boss_azuregos::OnGossipSelect(), InstanceScript::OnPlayerEnter(), npc_prospector_remtravel::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_lakota_windsong::OnQuestAccept(), npc_paoka_swiftmountain::OnQuestAccept(), npc_engineer_helice::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_maxx_a_million_escort::OnQuestAccept(), npc_kaya_flathoof::OnQuestAccept(), npc_wizzlecrank_shredder::OnQuestAccept(), npc_ame::OnQuestAccept(), npc_ranshalla::OnQuestAccept(), npc_lurgglbr::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_apothecary_hanes::OnQuestAccept(), npc_bessy::OnQuestAccept(), npc_isla_starmane::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::PassengerBoarded(), npc_frosthound::npc_frosthoundAI::PassengerBoarded(), BattlegroundAV::PopulateNode(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), RemoveCharmedBy(), boss_doomrel::boss_doomrelAI::Reset(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_coren_direbrew::Reset(), npc_direbrew_minion::Reset(), npc_aquementas::npc_aquementasAI::Reset(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::Reset(), npc_plucky::npc_pluckyAI::Reset(), boss_grobbulus_poison_cloud::boss_grobbulus_poison_cloudAI::Reset(), brann_bronzebeard::brann_bronzebeardAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset(), npc_captured_rageclaw::npc_captured_rageclawAI::Reset(), npc_akama_shade::Reset(), npc_aeranas::npc_aeranasAI::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), npc_chicken_cluck::npc_chicken_cluckAI::Reset(), RestoreFaction(), SetCharmedBy(), Player::SetFactionForRace(), Player::SetGameMaster(), npc_captain_saeed::npc_captain_saeedAI::SetGUID(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), BattlegroundIC::SetupBattleground(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::SpawnCreature(), npc_captured_rageclaw::npc_captured_rageclawAI::SpellHit(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::SpellHit(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::SpellHit(), npc_enslaved_netherwing_drake::SpellHit(), npc_belnistrasz::npc_belnistraszAI::sQuestAccept(), npc_professor_phizzlethorpe::npc_professor_phizzlethorpeAI::sQuestAccept(), npc_ranger_lilatha::sQuestAccept(), npc_corporal_keeshan::npc_corporal_keeshanAI::sQuestAccept(), npc_muglash::npc_muglashAI::sQuestAccept(), npc_wounded_blood_elf::npc_wounded_blood_elfAI::sQuestAccept(), FollowerAI::StartFollow(), npc_deathstalker_fearleia::SummonCreatureWithRandomTarget(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), Spell::SummonGuardian(), Player::SummonPet(), WorldObject::SummonTrigger(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_aquementas::npc_aquementasAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), npc_magister_aledis::UpdateAI(), npc_lord_gregor_lescovar::npc_lord_gregor_lescovarAI::UpdateAI(), Creature::UpdateEntry(), npc_magwin::npc_magwinAI::UpdateEscortAI(), and npc_tapoke_slim_jahn::npc_tapoke_slim_jahnAI::WaypointReached().

◆ SetFeared()

void Unit::SetFeared ( bool  apply,
Unit fearedBy = nullptr,
bool  isFear = false 
)
protected
18385{
18386 if (apply)
18387 {
18388 SetTarget();
18389 GetMotionMaster()->MoveFleeing(fearedBy, isFear ? 0 : sWorld->getIntConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY));
18390 }
18391 else
18392 {
18393 if (IsAlive())
18394 {
18395 if (GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) == FLEEING_MOTION_TYPE)
18396 {
18398 StopMoving();
18399 }
18400
18401 if (GetVictim())
18403 }
18404 }
18405
18406 // xinef: block / allow control to real mover (eg. charmer)
18407 if (IsPlayer())
18408 {
18409 if (m_movedByPlayer)
18410 m_movedByPlayer->ToPlayer()->SetClientControl(this, !apply); // verified
18411 //else
18412 // ToPlayer()->SetClientControl(this, !apply);
18413 }
18414}
@ FLEEING_MOTION_TYPE
Definition MotionMaster.h:49
@ CONFIG_CREATURE_FAMILY_FLEE_DELAY
Definition WorldConfig.h:235
void MoveFleeing(Unit *enemy, uint32 time=0)
Enable the target's fleeing movement. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:746

References CONFIG_CREATURE_FAMILY_FLEE_DELAY, FLEEING_MOTION_TYPE, Object::GetGUID(), GetMotionMaster(), MotionMaster::GetMotionSlotType(), GetVictim(), IsAlive(), Object::IsPlayer(), m_movedByPlayer, MOTION_SLOT_CONTROLLED, MotionMaster::MoveFleeing(), MotionMaster::MovementExpired(), Player::SetClientControl(), SetTarget(), StopMoving(), sWorld, and Object::ToPlayer().

Referenced by SetControlled().

◆ SetFeatherFall()

bool Unit::SetFeatherFall ( bool  enable,
bool  packetOnly = false 
)
virtual

Reimplemented in Player, and Creature.

20513{
20515 return false;
20516
20517 if (enable)
20519 else
20521
20522 return true;
20523}
@ MOVEMENTFLAG_FALLING_SLOW
Definition UnitDefines.h:394

References AddUnitMovementFlag(), HasUnitMovementFlag(), MOVEMENTFLAG_FALLING_SLOW, and RemoveUnitMovementFlag().

Referenced by AuraEffect::HandleAuraFeatherFall(), debug_commandscript::HandleDebugMoveflagsCommand(), Player::SetFeatherFall(), and Creature::SetFeatherFall().

◆ SetFullHealth()

◆ SetHealth()

void Unit::SetHealth ( uint32  val)
15581{
15583 val = 0;
15584 else if (IsPlayer() && getDeathState() == DeathState::Dead)
15585 val = 1;
15586 else
15587 {
15588 uint32 maxHealth = GetMaxHealth();
15589 if (maxHealth < val)
15590 val = maxHealth;
15591 }
15592
15593 float prevHealthPct = GetHealthPct();
15594
15596
15597 // mobs that are now or were below 30% need to update their speed
15598 if (IsCreature() && !(IsPet() && ToPet()->isControlled() && IsControlledByPlayer()) && (prevHealthPct < 30.0 || HealthBelowPct(30)))
15599 {
15600 UpdateSpeed(MOVE_RUN, false);
15601 }
15602
15603 // group update
15604 if (IsPlayer())
15605 {
15606 Player* player = ToPlayer();
15607 if (player->NeedSendSpectatorData())
15609
15610 if (player->GetGroup())
15612 }
15613 else if (Pet* pet = ToCreature()->ToPet())
15614 {
15615 if (pet->isControlled())
15616 {
15617 if (Unit* owner = GetOwner())
15618 if (Player* player = owner->ToPlayer())
15619 {
15620 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15621 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15622
15623 if (player->GetGroup())
15625 }
15626 }
15627 }
15628}
@ GROUP_UPDATE_FLAG_CUR_HP
Definition Group.h:101
@ GROUP_UPDATE_FLAG_PET_CUR_HP
Definition Group.h:113
bool NeedSendSpectatorData() const
Definition Player.cpp:15426
void SetGroupUpdateFlag(uint32 flag)
Definition Player.h:2484
float GetHealthPct() const
Definition Unit.h:1033
void SendCommand_UInt32Value(T *o, ObjectGuid targetGUID, const char *prefix, uint32 t)
Definition ArenaSpectator.h:62

References Dead, WorldObject::FindMap(), getDeathState(), Player::GetGroup(), Object::GetGUID(), GetHealthPct(), GetMaxHealth(), GetOwner(), GROUP_UPDATE_FLAG_CUR_HP, GROUP_UPDATE_FLAG_PET_CUR_HP, HealthBelowPct(), IsControlledByPlayer(), Object::IsCreature(), IsPet(), Object::IsPlayer(), JustDied, MOVE_RUN, Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_HEALTH, and UpdateSpeed().

Referenced by boss_twilight_halion::boss_twilight_halionAI::boss_twilight_halionAI(), Player::BuildPlayerRepop(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_alar::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_viscidus::DamageTaken(), boss_thorim_start_npcs::boss_thorim_start_npcsAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DamageTaken(), DealDamage(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_terenas_menethil::npc_terenas_menethilAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_thaddius_summon::boss_thaddius_summonAI::DoAction(), boss_xt002::boss_xt002AI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), Spell::EffectResurrectPet(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Spell::EffectSummonType(), boss_prince_keleseth_icc::boss_prince_kelesethAI::EnterEvadeMode(), boss_prince_taldaram_icc::boss_prince_taldaramAI::EnterEvadeMode(), boss_prince_valanar_icc::boss_prince_valanarAI::EnterEvadeMode(), AuraEffect::HandleAuraModIncreaseHealth(), AuraEffect::HandleAuraModIncreaseHealthPercent(), AuraEffect::HandleAuraModIncreaseMaxHealth(), spell_oculus_soar_aura::HandleEffectPeriodic(), modify_commandscript::HandleModifyHPCommand(), AuraEffect::HandleModTotalPercentStat(), npc_commandscript::HandleNpcSetLevelCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), npc_echo_of_medivh::HandlePieceJustDied(), spell_stinky_precious_decimate::HandleScript(), spell_ahune_synch_health::HandleScript(), AuraEffect::HandleSpiritOfRedemption(), npc_pet_pri_lightwell::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustReachedHome(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustReachedHome(), boss_prince_valanar_icc::boss_prince_valanarAI::JustReachedHome(), npc_dirt_mound::JustSummoned(), boss_skeram::JustSummoned(), boss_attumen::JustSummoned(), boss_baltharus_the_warborn::boss_baltharus_the_warbornAI::JustSummoned(), boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyHealth(), boss_grand_champion::boss_grand_championAI::MovementInform(), npc_nether_drake::npc_nether_drakeAI::MovementInform(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), instance_karazhan::instance_karazhan_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), Player::ProcessDelayedOperations(), boss_vaelastrasz::boss_vaelAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), boss_prince_keleseth_icc::boss_prince_kelesethAI::Reset(), boss_prince_taldaram_icc::boss_prince_taldaramAI::Reset(), boss_prince_valanar_icc::boss_prince_valanarAI::Reset(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::Reset(), boss_murmur::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetAllPowers(), Player::RestoreHealthAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetFullHealth(), SetMaxHealth(), boss_headless_horseman::SpellHit(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), boss_malchezaar::SpellHitTarget(), npc_giant_claw_tentacle::Submerge(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), npc_snobold_vassal::npc_snobold_vassalAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), boss_garfrost::boss_garfrostAI::UpdateAI(), boss_ick::boss_ickAI::UpdateAI(), boss_tyrannus::boss_tyrannusAI::UpdateAI(), boss_prince_valanar_icc::boss_prince_valanarAI::UpdateAI(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::UpdateAI(), Creature::UpdateEntry(), and boss_twin_valkyrAI::UpdateSharedHealth().

◆ SetHover()

bool Unit::SetHover ( bool  enable,
bool  packetOnly = false,
bool  updateAnimationTier = true 
)
virtual

Reimplemented in Creature, and Player.

20535{
20537 return false;
20538
20539 float hoverHeight = GetFloatValue(UNIT_FIELD_HOVERHEIGHT);
20540
20541 if (enable)
20542 {
20544 if (hoverHeight && GetPositionZ() - GetFloorZ() < hoverHeight)
20545 UpdateHeight(GetPositionZ() + hoverHeight);
20546 }
20547 else
20548 {
20550 if (hoverHeight && (!isDying() || !IsCreature()))
20551 {
20552 float newZ = std::max<float>(GetFloorZ(), GetPositionZ() - hoverHeight);
20554 UpdateHeight(newZ);
20555 }
20556 SendMovementFlagUpdate(); // pussywizard: needed for falling after death (instead of falling onto air at hover height)
20557 }
20558
20559 return true;
20560}
void UpdateHeight(float newZ)
Only server-side height update, does not broadcast to client.
Definition Unit.cpp:19902
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:16788
bool isDying() const
Definition Unit.h:1708
void UpdateAllowedPositionZ(float x, float y, float &z, float *groundZ=nullptr) const
Definition Object.cpp:1559
float GetFloorZ() const
Definition Object.cpp:3027

References AddUnitMovementFlag(), Object::GetFloatValue(), WorldObject::GetFloorZ(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), HasUnitMovementFlag(), Object::IsCreature(), isDying(), MOVEMENTFLAG_HOVER, RemoveUnitMovementFlag(), SendMovementFlagUpdate(), UNIT_FIELD_HOVERHEIGHT, WorldObject::UpdateAllowedPositionZ(), and UpdateHeight().

Referenced by AuraEffect::HandleAuraHover(), debug_commandscript::HandleDebugMoveflagsCommand(), setDeathState(), Creature::SetHover(), and Player::SetHover().

◆ SetImmuneToAll()

void Unit::SetImmuneToAll ( bool  apply,
bool  keepCombat = false 
)
inline
869{ SetImmuneToPC(apply, keepCombat); SetImmuneToNPC(apply, keepCombat); }
void SetImmuneToNPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13712

References SetImmuneToNPC(), and SetImmuneToPC().

Referenced by spell_the_lich_king_trigger_vile_spirit::ActivateSpirit(), boss_chromaggus::boss_chromaggusAI::boss_chromaggusAI(), boss_nalorakk::boss_nalorakk(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_warden_mellichar::npc_warden_mellicharAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_taldaram::DoAction(), boss_prince_keleseth_icc::boss_prince_kelesethAI::DoAction(), boss_prince_taldaram_icc::boss_prince_taldaramAI::DoAction(), boss_prince_valanar_icc::boss_prince_valanarAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), npc_living_constellation::npc_living_constellationAI::DoAction(), boss_broggok::DoAction(), boss_grand_warlock_nethekurse::DoAction(), boss_felblood_kaelthas::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_ambassador_hellmaw::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), boss_skeram::DoTeleport(), Spell::EffectSummonType(), npc_ghostly_priest::npc_ghostly_priestAI::EnterEvadeMode(), npc_phantom_mage::npc_phantom_mageAI::EnterEvadeMode(), npc_shadowy_mercenary::npc_shadowy_mercenaryAI::EnterEvadeMode(), npc_spectral_footman::npc_spectral_footmanAI::EnterEvadeMode(), npc_tortured_rifleman::npc_tortured_riflemanAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), spell_uldaman_stoned_aura::HandleEffectApply(), spell_uldaman_stoned_aura::HandleEffectRemove(), spell_q11919_q11940_drake_hunt_aura::HandleEffectRemove(), spell_item_draenic_pale_ale::HandleSummon(), boss_majordomo::boss_majordomoAI::InitializeAI(), boss_captain_skarloc::InitializeAI(), boss_taldaram::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::InitializeAI(), boss_prince_taldaram_icc::boss_prince_taldaramAI::InitializeAI(), boss_prince_valanar_icc::boss_prince_valanarAI::InitializeAI(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), npc_lord_arete::npc_lord_areteAI::InitializeAI(), boss_ambassador_hellmaw::InitializeAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::InitializeAI(), Player::InitStatsForLevel(), boss_falric::boss_falricAI::JustEngagedWith(), boss_marwyn::boss_marwynAI::JustEngagedWith(), boss_moroes::JustEngagedWith(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), npc_rinji::npc_rinjiAI::JustRespawned(), npc_isla_starmane::npc_isla_starmaneAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), boss_skeram::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), boss_captain_skarloc::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight(), boss_nalorakk::MoveInLineOfSight(), boss_captain_skarloc::MovementInform(), boss_taldaram::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_sister_svalna::boss_sister_svalnaAI::MovementInform(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MovementInform(), npc_enslaved_proto_drake::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), npc_memory::npc_memoryAI::npc_memoryAI(), npc_rinji::npc_rinjiAI::npc_rinjiAI(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::npc_scarlet_miner_cartAI(), instance_zulaman::instance_zulaman_InstanceMapScript::OnCreatureCreate(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_ragnaros::boss_ragnarosAI::Reset(), boss_mandokir::boss_mandokirAI::Reset(), boss_skeram::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), boss_falric::boss_falricAI::Reset(), boss_marwyn::boss_marwynAI::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_sister_svalna::boss_sister_svalnaAI::Reset(), boss_svala::boss_svalaAI::Reset(), npc_thassarian::npc_thassarianAI::Reset(), boss_ambassador_hellmaw::Reset(), boss_broggok::Reset(), boss_grand_warlock_nethekurse::Reset(), npc_warden_mellichar::npc_warden_mellicharAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_svala::boss_svalaAI::SetData(), npc_blackhand_incarcerator::npc_blackhand_incarceratorAI::SetData(), boss_chromaggus::boss_chromaggusAI::SetGUID(), boss_black_knight::boss_black_knightAI::SpellHitTarget(), npc_rinji::npc_rinjiAI::sQuestAccept(), boss_majordomo::boss_majordomoAI::SummonedCreatureDies(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), boss_mandokir::boss_mandokirAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_skeram::UpdateAI(), npc_memory::npc_memoryAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), npc_crok_scourgebane::npc_crok_scourgebaneAI::UpdateAI(), boss_svala::boss_svalaAI::UpdateAI(), boss_anzu::UpdateAI(), npc_millhouse_manastorm::npc_millhouse_manastormAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ SetImmuneToNPC()

◆ SetImmuneToPC()

void Unit::SetImmuneToPC ( bool  apply,
bool  keepCombat = false 
)
13704{
13705 (void)keepCombat;
13706 if (apply)
13708 else
13710}

References RemoveUnitFlag(), SetUnitFlag(), and UNIT_FLAG_IMMUNE_TO_PC.

Referenced by boss_victor_nefarius::boss_victor_nefariusAI::BeginEvent(), boss_the_lich_king::boss_the_lich_kingAI::boss_the_lich_kingAI(), ClearInCombat(), npc_magister_aledis::DamageTaken(), boss_dorothee::DoAction(), boss_roar::DoAction(), boss_strawman::DoAction(), boss_tinhead::DoAction(), boss_apothecary_hummel::boss_apothecary_hummelAI::DoAction(), npc_apothecary_genericAI::DoAction(), npc_coren_direbrew::DoAction(), npc_direbrew_antagonist::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_tenris_mirkblood::EnterEvadeMode(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectApply(), spell_q11396_11399_force_shield_arcane_purple_x3::HandleEffectRemove(), spell_chapter2_persuasive_strike::HandleHit(), boss_felmyst::InitializeAI(), boss_blackheart_the_inciter::JustEngagedWith(), npc_spinestalker::npc_spinestalkerAI::MovementInform(), npc_rimefang::npc_rimefangAI::MovementInform(), npc_omen::npc_omenAI::MovementInform(), npc_omen::npc_omenAI::npc_omenAI(), instance_ulduar::instance_ulduar_InstanceMapScript::OnPlayerEnter(), npc_kaya_flathoof::OnQuestAccept(), boss_doomrel::boss_doomrelAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_tenris_mirkblood::Reset(), boss_julianne::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_a_special_surprise::npc_a_special_surpriseAI::Reset(), npc_coren_direbrew::Reset(), boss_general_zarithrian::boss_general_zarithrianAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), boss_gothik::boss_gothikAI::Reset(), boss_algalon_the_observer::boss_algalon_the_observerAI::Reset(), npc_venture_co_straggler::npc_venture_co_stragglerAI::Reset(), boss_blackheart_the_inciter::Reset(), boss_magtheridon::Reset(), npc_magister_aledis::Reset(), boss_magtheridon::ScheduleCombatEvents(), SetImmuneToAll(), SetInCombatState(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_infernal_attacker::npc_infernal_attackerAI::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), boss_felmyst::StartIntro(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::UpdateAI(), go_blood_drenched_door::go_blood_drenched_doorAI::UpdateAI(), npc_unworthy_initiate::npc_unworthy_initiateAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), boss_gothik::boss_gothikAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_magister_aledis::UpdateAI(), and npc_tallhorn_stag::npc_tallhorn_stagAI::UpdateAI().

◆ SetInCombatState()

void Unit::SetInCombatState ( bool  PvP,
Unit enemy = nullptr,
uint32  duration = 0 
)
13835{
13836 // only alive units can be in combat
13837 if (!IsAlive())
13838 return;
13839
13840 if (PvP)
13841 m_CombatTimer = std::max<uint32>(GetCombatTimer(), std::max<uint32>(5500, duration));
13842 else if (duration)
13843 m_CombatTimer = std::max<uint32>(GetCombatTimer(), duration);
13844
13846 return;
13847
13848 // xinef: if we somehow engage in combat (scripts, dunno) with player, remove this flag so he can fight back
13849 if (IsCreature() && enemy && IsImmuneToPC() && enemy->GetCharmerOrOwnerPlayerOrPlayerItself())
13850 SetImmuneToPC(false); // unit has engaged in combat, remove immunity so players can fight back
13851
13852 if (IsInCombat())
13853 return;
13854
13856
13857 if (Creature* creature = ToCreature())
13858 {
13859 // Set home position at place of engaging combat for escorted creatures
13860 if ((IsAIEnabled && creature->AI()->IsEscorted()) ||
13861 GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE ||
13862 GetMotionMaster()->GetCurrentMovementGeneratorType() == ESCORT_MOTION_TYPE)
13863 creature->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
13864
13865 if (enemy)
13866 {
13867 creature->UpdateLeashExtensionTime();
13868
13869 if (IsAIEnabled)
13870 creature->AI()->JustEngagedWith(enemy);
13871
13872 if (creature->GetFormation())
13873 creature->GetFormation()->MemberEngagingTarget(creature, enemy);
13874
13875 sScriptMgr->OnUnitEnterCombat(creature, enemy);
13876 }
13877
13878 creature->RefreshSwimmingFlag();
13879
13880 if (IsPet())
13881 {
13882 UpdateSpeed(MOVE_RUN, true);
13883 UpdateSpeed(MOVE_SWIM, true);
13884 UpdateSpeed(MOVE_FLIGHT, true);
13885 }
13886
13887 if (!(creature->GetCreatureTemplate()->type_flags & CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT))
13888 Dismount();
13889 if (!IsStandState()) // pussywizard: already done in CombatStart(target, initialAggro) for the target, but when aggro'ing from MoveInLOS CombatStart is not called!
13891 }
13892
13893 for (Unit::ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end();)
13894 {
13895 Unit* controlled = *itr;
13896 ++itr;
13897
13898 // Xinef: Dont set combat for passive units, they will evade in next update...
13899 if (controlled->IsCreature() && controlled->ToCreature()->HasReactState(REACT_PASSIVE))
13900 continue;
13901
13902 controlled->SetInCombatState(PvP, enemy, duration);
13903 }
13904
13905 if (Player* player = this->ToPlayer())
13906 {
13907 sScriptMgr->OnPlayerEnterCombat(player, enemy);
13908 }
13909}
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ CREATURE_TYPE_NON_COMBAT_PET
Definition SharedDefines.h:2650
@ CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT
Definition SharedDefines.h:2717
@ MOVE_FLIGHT
Definition UnitDefines.h:355
@ MOVE_SWIM
Definition UnitDefines.h:352
bool HasReactState(ReactStates state) const
Definition Creature.h:97
uint32 GetCombatTimer() const
Definition Unit.h:889
void SetInCombatState(bool PvP, Unit *enemy=nullptr, uint32 duration=0)
Definition Unit.cpp:13834
bool IsStandState() const
Definition Unit.cpp:16804

References CREATURE_TYPE_FLAG_ALLOW_MOUNTED_COMBAT, CREATURE_TYPE_NON_COMBAT_PET, Dismount(), ESCORT_MOTION_TYPE, GetCharmerOrOwnerPlayerOrPlayerItself(), GetCombatTimer(), GetCreatureType(), GetMotionMaster(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::HasReactState(), HasUnitState(), IsAIEnabled, IsAlive(), Object::IsCreature(), IsImmuneToPC(), IsInCombat(), IsPet(), IsStandState(), m_CombatTimer, m_Controlled, MOVE_FLIGHT, MOVE_RUN, MOVE_SWIM, REACT_PASSIVE, SetImmuneToPC(), SetInCombatState(), SetStandState(), SetUnitFlag(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), UNIT_FLAG_IN_COMBAT, UNIT_STAND_STATE_STAND, UNIT_STATE_EVADE, UpdateSpeed(), and WAYPOINT_MOTION_TYPE.

Referenced by Spell::DoSpellHitOnUnit(), SetInCombatState(), and SetInCombatWith().

◆ SetInCombatWith()

void Unit::SetInCombatWith ( Unit enemy,
uint32  duration = 0 
)
13677{
13678 // Xinef: Dont allow to start combat with triggers
13679 if (enemy->IsCreature() && enemy->ToCreature()->IsTrigger())
13680 return;
13681
13682 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
13683 if (eOwner->IsPvP() || eOwner->IsFFAPvP())
13684 {
13685 SetInCombatState(true, enemy, duration);
13686 return;
13687 }
13688
13689 // check for duel
13690 if (eOwner->IsPlayer() && eOwner->ToPlayer()->duel)
13691 {
13692 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
13693 if (((Player const*)eOwner)->duel->Opponent == myOwner)
13694 {
13695 SetInCombatState(true, enemy, duration);
13696 return;
13697 }
13698 }
13699
13700 SetInCombatState(false, enemy, duration);
13701}

References Player::duel, GetCharmerOrOwnerOrSelf(), Object::IsCreature(), IsFFAPvP(), Object::IsPlayer(), IsPvP(), Creature::IsTrigger(), SetInCombatState(), Object::ToCreature(), and Object::ToPlayer().

Referenced by Attack(), npc_daphne_stilwell::npc_daphne_stilwellAI::AttackStart(), CombatStart(), CombatStartOnCast(), npc_centrifuge_construct::npc_centrifuge_constructAI::DamageTaken(), Spell::DoAllEffectOnTarget(), CreatureAI::DoZoneInCombat(), boss_sapphiron::boss_sapphironAI::EnterCombatSelfFunction(), spell_herald_volzaj_insanity::HandleDummyEffect(), boss_chromaggus::boss_chromaggusAI::PathEndReached(), SmartScript::ProcessAction(), npc_high_overlord_saurfang_igb::npc_high_overlord_saurfang_igbAI::UpdateAI(), npc_muradin_bronzebeard_igb::npc_muradin_bronzebeard_igbAI::UpdateAI(), npc_gunship_boarding_addAI::UpdateAI(), and npc_gunship_gunner::npc_gunship_gunnerAI::UpdateAI().

◆ SetInFront()

◆ SetInstantCast()

void Unit::SetInstantCast ( bool  set)
inline
1505{ _instantCast = set; }

References _instantCast.

Referenced by AuraEffect::HandleModCastingSpeed().

◆ SetLastDamagedTargetGuid()

void Unit::SetLastDamagedTargetGuid ( ObjectGuid const &  guid)
inline

◆ SetLastExtraAttackSpell()

void Unit::SetLastExtraAttackSpell ( uint32  spellId)
inline
948{ _lastExtraAttackSpell = spellId; }

References _lastExtraAttackSpell.

Referenced by Spell::_handle_finish_phase().

◆ SetLastManaUse()

void Unit::SetLastManaUse ( uint32  spellCastTime)
inline
1075{ m_lastManaUse = spellCastTime; }

References m_lastManaUse.

Referenced by Spell::TakePower().

◆ SetLevel()

◆ SetMaxHealth()

void Unit::SetMaxHealth ( uint32  val)
15631{
15632 if (!val)
15633 val = 1;
15634
15635 uint32 health = GetHealth();
15637
15638 // group update
15639 if (IsPlayer())
15640 {
15641 Player* player = ToPlayer();
15642 if (player->NeedSendSpectatorData())
15644
15645 if (player->GetGroup())
15647 }
15648 else if (Pet* pet = ToCreature()->ToPet())
15649 {
15650 if (pet->isControlled())
15651 {
15652 if (Unit* owner = GetOwner())
15653 if (Player* player = owner->ToPlayer())
15654 {
15655 if (player->NeedSendSpectatorData() && pet->GetCreatureTemplate()->family)
15656 ArenaSpectator::SendCommand_UInt32Value(player->FindMap(), player->GetGUID(), "PHP", (uint32)pet->GetHealthPct());
15657
15658 if (player->GetGroup())
15660 }
15661 }
15662 }
15663
15664 if (val < health)
15665 SetHealth(val);
15666}
@ GROUP_UPDATE_FLAG_MAX_HP
Definition Group.h:102
@ GROUP_UPDATE_FLAG_PET_MAX_HP
Definition Group.h:114

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetHealth(), GetOwner(), GROUP_UPDATE_FLAG_MAX_HP, GROUP_UPDATE_FLAG_PET_MAX_HP, Object::IsPlayer(), Player::NeedSendSpectatorData(), ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetHealth(), SetUInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXHEALTH.

Referenced by boss_xt002::boss_xt002AI::DoAction(), Spell::EffectSummonType(), modify_commandscript::HandleModifyHPCommand(), npc_commandscript::HandleNpcSetLevelCommand(), npc_pet_pri_lightwell::InitializeAI(), Player::InitStatsForLevel(), boss_skeram::JustSummoned(), npc_corrupted_totem::npc_corrupted_totem(), npc_xt002_life_spark::npc_xt002_life_sparkAI::npc_xt002_life_sparkAI(), Creature::SelectLevel(), npc_pet_hunter_snake_trap::UpdateAI(), Creature::UpdateMaxHealth(), Guardian::UpdateMaxHealth(), and Player::UpdateMaxHealth().

◆ SetMaxPower()

void Unit::SetMaxPower ( Powers  power,
uint32  val 
)
15720{
15721 uint32 cur_power = GetPower(power);
15722 SetStatInt32Value(static_cast<uint16>(UNIT_FIELD_MAXPOWER1) + power, val);
15723
15724 // group update
15725 if (IsPlayer())
15726 {
15727 Player* player = ToPlayer();
15728 if (getPowerType() == power && player->NeedSendSpectatorData())
15729 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15730
15731 if (player->GetGroup())
15733 }
15734 else if (Pet* pet = ToCreature()->ToPet())
15735 {
15736 if (pet->isControlled())
15737 {
15738 Unit* owner = GetOwner();
15739 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15741 }
15742 }
15743
15744 if (val < cur_power)
15745 SetPower(power, val);
15746}
@ GROUP_UPDATE_FLAG_PET_MAX_POWER
Definition Group.h:117
@ GROUP_UPDATE_FLAG_MAX_POWER
Definition Group.h:105
void SetStatInt32Value(uint16 index, int32 value)
Definition Object.cpp:787

References WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetOwner(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_MAX_POWER, GROUP_UPDATE_FLAG_PET_MAX_POWER, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Player::SetGroupUpdateFlag(), SetPower(), Object::SetStatInt32Value(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_MAXPOWER1.

Referenced by Player::Create(), Pet::CreateBaseAtTamed(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Pet::LoadPetFromDB(), Creature::SelectLevel(), setPowerType(), Creature::UpdateMaxPower(), Guardian::UpdateMaxPower(), and Player::UpdateMaxPower().

◆ SetMinion()

void Unit::SetMinion ( Minion minion,
bool  apply 
)
10782{
10783 LOG_DEBUG("entities.unit", "SetMinion {} for {}, apply {}", minion->GetEntry(), GetEntry(), apply);
10784
10785 if (apply)
10786 {
10787 if (minion->GetOwnerGUID())
10788 {
10789 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10790 return;
10791 }
10792
10793 minion->SetOwnerGUID(GetGUID());
10794
10795 m_Controlled.insert(minion);
10796
10797 if (IsPlayer())
10798 {
10799 minion->m_ControlledByPlayer = true;
10801 }
10802
10803 // Can only have one pet. If a new one is summoned, dismiss the old one.
10804 if (minion->IsGuardianPet())
10805 {
10806 if (Guardian* oldPet = GetGuardianPet())
10807 {
10808 if (oldPet != minion && (oldPet->IsPet() || minion->IsPet() || oldPet->GetEntry() != minion->GetEntry()))
10809 {
10810 // remove existing minion pet
10811 if (Pet* oldPetAsPet = oldPet->ToPet())
10812 {
10813 oldPetAsPet->Remove(PET_SAVE_NOT_IN_SLOT);
10814 }
10815 else
10816 {
10817 oldPet->UnSummon();
10818 }
10819
10820 SetPetGUID(minion->GetGUID());
10822 }
10823 }
10824 else
10825 {
10826 SetPetGUID(minion->GetGUID());
10828 }
10829 }
10830
10832 {
10834 }
10835
10836 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10837 {
10838 SetCritterGUID(minion->GetGUID());
10839 }
10840
10841 // PvP, FFAPvP
10843
10844 // Ghoul pets have energy instead of mana (is anywhere better place for this code?)
10845 if (minion->IsPetGhoul() || minion->GetEntry() == 24207 /*ENTRY_ARMY_OF_THE_DEAD*/)
10846 minion->setPowerType(POWER_ENERGY);
10847
10848 if (IsPlayer())
10849 {
10850 // Send infinity cooldown - client does that automatically but after relog cooldown needs to be set again
10851 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
10852
10853 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
10854 ToPlayer()->AddSpellAndCategoryCooldowns(spellInfo, 0, nullptr, true);
10855 }
10856 }
10857 else
10858 {
10859 if (minion->GetOwnerGUID() != GetGUID())
10860 {
10861 LOG_FATAL("entities.unit", "SetMinion: Minion {} is not the minion of owner {}", minion->GetEntry(), GetEntry());
10862 return;
10863 }
10864
10865 m_Controlled.erase(minion);
10866
10867 if (minion->m_Properties && minion->m_Properties->Type == SUMMON_TYPE_MINIPET)
10868 {
10869 if (GetCritterGUID() == minion->GetGUID())
10871 }
10872
10873 if (minion->IsGuardianPet())
10874 {
10875 if (GetPetGUID() == minion->GetGUID())
10877 }
10878 else if (minion->IsTotem())
10879 {
10880 // All summoned by totem minions must disappear when it is removed.
10881 if (SpellInfo const* spInfo = sSpellMgr->GetSpellInfo(minion->ToTotem()->GetSpell()))
10882 {
10883 for (int i = 0; i < MAX_SPELL_EFFECTS; ++i)
10884 {
10885 if (spInfo->Effects[i].Effect != SPELL_EFFECT_SUMMON)
10886 continue;
10887
10888 RemoveAllMinionsByEntry(spInfo->Effects[i].MiscValue);
10889 }
10890 }
10891 }
10892
10893 if (IsPlayer())
10894 {
10895 SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(minion->GetUInt32Value(UNIT_CREATED_BY_SPELL));
10896 // Remove infinity cooldown
10897 if (spellInfo && spellInfo->IsCooldownStartedOnEvent())
10898 ToPlayer()->SendCooldownEvent(spellInfo);
10899
10900 // xinef: clear spell book
10901 if (m_Controlled.empty())
10903 }
10904
10905 //if (minion->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
10906 {
10908 {
10909 // Check if there is another minion
10910 for (ControlSet::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
10911 {
10912 // do not use this check, creature do not have charm guid
10913 //if (GetCharmGUID() == (*itr)->GetGUID())
10914 if (GetGUID() == (*itr)->GetCharmerGUID())
10915 continue;
10916
10917 //ASSERT((*itr)->GetOwnerGUID() == GetGUID());
10918 if ((*itr)->GetOwnerGUID() != GetGUID())
10919 {
10920 OutDebugInfo();
10921 (*itr)->OutDebugInfo();
10922 ABORT();
10923 }
10924 ASSERT((*itr)->IsCreature());
10925
10926 if (!(*itr)->HasUnitTypeMask(UNIT_MASK_CONTROLLABLE_GUARDIAN))
10927 continue;
10928
10929 if (AddGuidValue(UNIT_FIELD_SUMMON, (*itr)->GetGUID()))
10930 {
10931 // show another pet bar if there is no charm bar
10932 if (IsPlayer() && !GetCharmGUID())
10933 {
10934 if ((*itr)->IsPet())
10936 else
10938 }
10939 }
10940 break;
10941 }
10942 }
10943 }
10944 }
10945}
@ PET_SAVE_NOT_IN_SLOT
Definition PetDefines.h:45
@ SPELL_EFFECT_SUMMON
Definition SharedDefines.h:817
@ SUMMON_TYPE_MINIPET
Definition SharedDefines.h:3549
bool IsGuardianPet() const
Definition TemporarySummon.cpp:391
bool IsPetGhoul() const
Definition TemporarySummon.h:85
void PetSpellInitialize()
Definition Player.cpp:9569
const SummonPropertiesEntry *const m_Properties
Definition TemporarySummon.h:64
uint32 GetSpell(uint8 slot=0) const
Definition Totem.h:59
void OutDebugInfo() const
Definition Unit.cpp:20065
ObjectGuid GetCritterGUID() const
Definition Unit.h:680
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:10669
void SetCritterGUID(ObjectGuid guid)
Definition Unit.h:679
void setPowerType(Powers power)
Definition Unit.cpp:10050
void RemoveAllMinionsByEntry(uint32 entry)
Definition Unit.cpp:10959
uint32 Type
Definition DBCStructure.h:1914

References ABORT, Object::AddGuidValue(), Player::AddSpellAndCategoryCooldowns(), ASSERT, Player::CharmSpellInitialize(), ObjectGuid::Empty, Object::GetByteValue(), GetCharmGUID(), GetCritterGUID(), Object::GetEntry(), GetGuardianPet(), Object::GetGUID(), Object::GetGUID(), GetOwnerGUID(), GetPetGUID(), Totem::GetSpell(), Object::GetUInt32Value(), HasUnitTypeMask(), SpellInfo::IsCooldownStartedOnEvent(), Minion::IsGuardianPet(), IsPet(), Minion::IsPetGhoul(), Object::IsPlayer(), IsTotem(), LOG_DEBUG, LOG_FATAL, m_Controlled, m_ControlledByPlayer, TempSummon::m_Properties, MAX_SPELL_EFFECTS, OutDebugInfo(), PET_SAVE_NOT_IN_SLOT, Player::PetSpellInitialize(), POWER_ENERGY, RemoveAllMinionsByEntry(), Object::RemoveGuidValue(), Player::SendCooldownEvent(), Player::SendRemoveControlBar(), Object::SetByteValue(), SetCritterGUID(), SetMinionGUID(), SetOwnerGUID(), SetPetGUID(), setPowerType(), SetUnitFlag(), SPELL_EFFECT_SUMMON, sSpellMgr, SUMMON_TYPE_MINIPET, ToPet(), Object::ToPlayer(), ToTotem(), SummonPropertiesEntry::Type, UNIT_CREATED_BY_SPELL, UNIT_FIELD_BYTES_2, UNIT_FIELD_SUMMON, UNIT_FLAG_PLAYER_CONTROLLED, and UNIT_MASK_CONTROLLABLE_GUARDIAN.

Referenced by Player::CreatePet(), Player::CreatePet(), Spell::EffectCreateTamedPet(), Spell::EffectTameCreature(), Pet::LoadPetFromDB(), Player::RemovePet(), and Player::SummonPet().

◆ SetMinionGUID()

void Unit::SetMinionGUID ( ObjectGuid  guid)
inline

◆ SetModelVisible()

◆ SetModifierValue()

◆ SetNativeDisplayId()

◆ SetNpcFlag()

void Unit::SetNpcFlag ( NPCFlags  flags)
inline
719{ SetFlag(UNIT_NPC_FLAGS, flags); }

References Object::SetFlag(), and UNIT_NPC_FLAGS.

Referenced by Vehicle::AddPassenger(), npc_riggle_bassbait::npc_riggle_bassbaitAI::CheckTournamentState(), npc_ulduar_arachnopod_destroyer::npc_ulduar_arachnopod_destroyerAI::DamageTaken(), npc_magister_aledis::DamageTaken(), npc_thrall_warchief::npc_thrall_warchiefAI::DoAction(), boss_vaelastrasz::boss_vaelAI::Initialize(), boss_majordomo::boss_majordomoAI::InitializeAI(), npc_sergeant_bly::npc_sergeant_blyAI::InitializeAI(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::InitializeAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::JustDied(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::JustReachedHome(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_chesspiece::MovementInform(), npc_fos_leader_second::npc_fos_leader_secondAI::MovementInform(), npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform(), npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::MovementInform(), npc_chesspiece::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_akama_illidan::PathEndReached(), npc_chicken_cluck::npc_chicken_cluckAI::ReceiveEmote(), npc_plucky::npc_pluckyAI::ReceiveEmote(), Vehicle::RemovePassenger(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_apothecary_hummel::boss_apothecary_hummelAI::Reset(), npc_deathstalker_fearleia::Reset(), npc_varian_wrynn::npc_varian_wrynnAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_azuregos::boss_azuregosAI::Reset(), npc_hyjal_jaina::hyjalJainaAI::Reset(), npc_hyjal_thrall::hyjalThrallAI::Reset(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::Reset(), npc_belnistrasz::npc_belnistraszAI::Reset(), npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_akama_illidan::Reset(), npc_akama_shade::Reset(), npc_magister_aledis::Reset(), Vehicle::Reset(), npc_battle_at_valhalas::npc_battle_at_valhalasAI::ResetData(), NPCStaveQuestAI::ResetState(), boss_majordomo::boss_majordomoAI::SpellHit(), npc_aged_dying_ancient_kodo::npc_aged_dying_ancient_kodoAI::SpellHit(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_xerestrasza::npc_xerestraszaAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_isle_of_conquest_turret::npc_isle_of_conquest_turretAI::UpdateAI(), npc_oculus_drakegiver::npc_oculus_drakegiverAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_shandy_dalaran::npc_shandy_dalaranAI::UpdateAI(), npc_lake_frog::npc_lake_frogAI::UpdateAI(), npc_aeranas::npc_aeranasAI::UpdateAI(), Vehicle::Vehicle(), npc_arthas::npc_arthasAI::WaypointReached(), npc_daphne_stilwell::npc_daphne_stilwellAI::WaypointReached(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), npc_general_andorov::WaypointReached(), and npc_cork_gizelton::npc_cork_gizeltonAI::WaypointReached().

◆ SetOwnerGUID()

void Unit::SetOwnerGUID ( ObjectGuid  owner)
10670{
10671 if (GetOwnerGUID() == owner)
10672 return;
10673
10675 if (!owner)
10676 return;
10677
10678 m_applyResilience = !IsVehicle() && owner.IsPlayer();
10679
10680 // Update owner dependent fields
10681 Player* player = ObjectAccessor::GetPlayer(*this, owner);
10682 if (!player || !player->HaveAtClient(this)) // if player cannot see this unit yet, he will receive needed data with create object
10683 return;
10684
10686
10687 UpdateData udata;
10688 WorldPacket packet;
10689 BuildValuesUpdateBlockForPlayer(&udata, player);
10690 udata.BuildPacket(packet);
10691 player->SendDirectMessage(&packet);
10692
10694}
void BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target)
Definition Object.cpp:246
void RemoveFieldNotifyFlag(uint16 flag)
Definition Object.h:196
void SetFieldNotifyFlag(uint16 flag)
Definition Object.h:195
bool HaveAtClient(WorldObject const *u) const
Definition Player.cpp:11448
Definition UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition UpdateData.cpp:48

References UpdateData::BuildPacket(), Object::BuildValuesUpdateBlockForPlayer(), GetOwnerGUID(), ObjectAccessor::GetPlayer(), Player::HaveAtClient(), ObjectGuid::IsPlayer(), IsVehicle(), m_applyResilience, Object::RemoveFieldNotifyFlag(), Player::SendDirectMessage(), Object::SetFieldNotifyFlag(), Object::SetGuidValue(), UF_FLAG_OWNER, and UNIT_FIELD_SUMMONEDBY.

Referenced by GameObject::CastSpell(), Spell::EffectSummonType(), boss_illidari_council_memberAI::EnterEvadeMode(), spell_item_draenic_pale_ale::HandleSummon(), npc_pet_gen_fetch_ball::IsSummonedBy(), boss_razorgore::boss_razorgoreAI::JustSummoned(), Player::LoadFromDB(), SetMinion(), and npc_grimstone::npc_grimstoneAI::UpdateEscortAI().

◆ SetPetGUID()

◆ SetPhaseMask()

void Unit::SetPhaseMask ( uint32  newPhaseMask,
bool  update 
)
overridevirtual

Reimplemented from WorldObject.

19148{
19149 if (newPhaseMask == GetPhaseMask())
19150 return;
19151
19152 if (IsInWorld())
19153 {
19154 // xinef: to comment, bellow line should be removed
19155 // pussywizard: goign to other phase (valithria, algalon) should not remove such auras
19156 //RemoveNotOwnSingleTargetAuras(newPhaseMask, true); // we can lost access to caster or target
19157
19158 if (!sScriptMgr->CanSetPhaseMask(this, newPhaseMask, update))
19159 return;
19160
19161 // modify hostile references for new phasemask, some special cases deal with hostile references themselves
19162 if (IsCreature() || (!ToPlayer()->IsGameMaster() && !ToPlayer()->GetSession()->PlayerLogout()))
19163 {
19164 HostileRefMgr& refMgr = getHostileRefMgr();
19165 HostileReference* ref = refMgr.getFirst();
19166
19167 while (ref)
19168 {
19169 if (Unit* unit = ref->GetSource()->GetOwner())
19170 if (Creature* creature = unit->ToCreature())
19171 refMgr.setOnlineOfflineState(creature, creature->InSamePhase(newPhaseMask));
19172
19173 ref = ref->next();
19174 }
19175
19176 // modify threat lists for new phasemask
19177 if (!IsPlayer())
19178 {
19181
19182 // merge expects sorted lists
19183 threatList.sort();
19184 offlineThreatList.sort();
19185 threatList.merge(offlineThreatList);
19186
19187 for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
19188 if (Unit* unit = (*itr)->getTarget())
19189 unit->getHostileRefMgr().setOnlineOfflineState(ToCreature(), unit->InSamePhase(newPhaseMask));
19190 }
19191 }
19192 }
19193
19194 WorldObject::SetPhaseMask(newPhaseMask, false);
19195
19196 if (!IsInWorld())
19197 {
19198 return;
19199 }
19200
19201 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); )
19202 {
19203 Unit* controlled = *itr;
19204 ++itr;
19205 if (controlled->IsCreature())
19206 {
19207 controlled->SetPhaseMask(newPhaseMask, true);
19208 }
19209 }
19210
19211 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
19212 {
19213 if (m_SummonSlot[i])
19214 {
19215 if (Creature* summon = GetMap()->GetCreature(m_SummonSlot[i]))
19216 {
19217 summon->SetPhaseMask(newPhaseMask, true);
19218 }
19219 }
19220 }
19221
19222 if (update)
19223 {
19225 }
19226}
Definition HostileRefMgr.h:31
void setOnlineOfflineState(bool isOnline)
Definition HostileRefMgr.cpp:98
HostileReference * getFirst()
Definition HostileRefMgr.h:59
HostileReference * next()
Definition ThreatMgr.h:115
FROM * GetSource() const
Definition Reference.h:97
ThreatContainer::StorageType const & GetOfflineThreatList() const
Definition ThreatMgr.h:274
Unit * GetOwner() const
Definition ThreatMgr.h:236
void SetPhaseMask(uint32 newPhaseMask, bool update) override
Definition Unit.cpp:19147
virtual void SetPhaseMask(uint32 newPhaseMask, bool update)
Definition Object.cpp:2866
uint32 GetPhaseMask() const
Definition Object.h:513

References Map::GetCreature(), HostileRefMgr::getFirst(), getHostileRefMgr(), WorldObject::GetMap(), ThreatMgr::GetOfflineThreatList(), ThreatMgr::GetOwner(), WorldObject::GetPhaseMask(), Reference< TO, FROM >::GetSource(), ThreatMgr::GetThreatList(), GetThreatMgr(), WorldObject::InSamePhase(), Object::IsCreature(), Object::IsInWorld(), Object::IsPlayer(), m_Controlled, m_SummonSlot, MAX_SUMMON_SLOT, HostileReference::next(), HostileRefMgr::setOnlineOfflineState(), WorldObject::SetPhaseMask(), SetPhaseMask(), sScriptMgr, Object::ToCreature(), Object::ToPlayer(), and UpdateObjectVisibility().

Referenced by Pet::Create(), Creature::Create(), misc_commandscript::HandleAppearCommand(), modify_commandscript::HandleModifyPhaseCommand(), npc_commandscript::HandleNpcSetPhaseCommand(), spell_wintergrasp_hide_small_elementals_aura::HandlePeriodicDummy(), AuraEffect::HandlePhase(), Battlefield::HideNpc(), boss_volazj::InitializeAI(), boss_zuramat::boss_zuramatAI::JustSummoned(), npc_the_lich_king_controller::npc_the_lich_king_controllerAI::JustSummoned(), BattlegroundAB::RemovePlayer(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_twilight_halion::boss_twilight_halionAI::Reset(), Creature::setDeathState(), Player::SetGameMaster(), SetPhaseMask(), Battlefield::ShowNpc(), WorldObject::SummonTrigger(), and npc_mootoo_the_younger::npc_mootoo_the_youngerAI::WaypointReached().

◆ SetPower()

void Unit::SetPower ( Powers  power,
uint32  val,
bool  withPowerUpdate = true,
bool  fromRegenerate = false 
)
15669{
15670 if (!fromRegenerate && GetPower(power) == val)
15671 return;
15672
15673 uint32 maxPower = GetMaxPower(power);
15674 if (maxPower < val)
15675 val = maxPower;
15676
15677 if (fromRegenerate)
15678 {
15681 }
15682 else
15684
15685 if (withPowerUpdate)
15686 {
15687 WorldPacket data(SMSG_POWER_UPDATE, 8 + 1 + 4);
15688 data << GetPackGUID();
15689 data << uint8(power);
15690 data << uint32(val);
15691 SendMessageToSet(&data, IsPlayer());
15692 }
15693
15694 // group update
15695 if (IsPlayer())
15696 {
15697 Player* player = ToPlayer();
15698 if (getPowerType() == power && player->NeedSendSpectatorData())
15699 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", power == POWER_RAGE || power == POWER_RUNIC_POWER ? val / 10 : val);
15700
15701 if (player->GetGroup())
15703 }
15704 else if (Pet* pet = ToCreature()->ToPet())
15705 {
15706 if (pet->isControlled())
15707 {
15708 Unit* owner = GetOwner();
15709 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
15711 }
15712
15713 // Update the pet's character sheet with happiness damage bonus
15714 if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
15715 pet->UpdateDamagePhysical(BASE_ATTACK);
15716 }
15717}
@ GROUP_UPDATE_FLAG_PET_CUR_POWER
Definition Group.h:116
@ GROUP_UPDATE_FLAG_CUR_POWER
Definition Group.h:104
constexpr std::underlying_type< E >::type AsUnderlyingType(E enumValue)
Definition Util.h:619
void UpdateUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:652
void AddToObjectUpdateIfNeeded()
Definition Object.cpp:513
@ SMSG_POWER_UPDATE
Definition Opcodes.h:1182

References Object::AddToObjectUpdateIfNeeded(), AsUnderlyingType(), BASE_ATTACK, WorldObject::FindMap(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), Object::GetPackGUID(), GetPower(), getPowerType(), GROUP_UPDATE_FLAG_CUR_POWER, GROUP_UPDATE_FLAG_PET_CUR_POWER, HUNTER_PET, Object::IsPlayer(), Player::NeedSendSpectatorData(), POWER_HAPPINESS, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), WorldObject::SendMessageToSet(), Player::SetGroupUpdateFlag(), Object::SetStatInt32Value(), SMSG_POWER_UPDATE, Object::ToCreature(), ToPet(), Object::ToPlayer(), UNIT_FIELD_POWER1, and Object::UpdateUInt32Value().

Referenced by Player::ActivateSpec(), Player::Create(), Pet::CreateBaseAtTamed(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::DoAction(), Spell::EffectSelfResurrect(), Spell::EffectSummonPet(), Player::GiveLevel(), AuraEffect::HandleAuraModShapeshift(), spell_warr_execute::HandleEffect(), modify_commandscript::HandleModifyEnergyCommand(), modify_commandscript::HandleModifyManaCommand(), modify_commandscript::HandleModifyRageCommand(), modify_commandscript::HandleModifyRunicPowerCommand(), spell_dk_pet_scaling::HandlePeriodic(), spell_hun_generic_scaling::HandlePeriodic(), spell_mage_pet_scaling::HandlePeriodic(), spell_sha_feral_spirit_scaling::HandlePeriodic(), spell_warl_generic_scaling::HandlePeriodic(), AuraEffect::HandlePeriodicDummyAuraTick(), WorldSession::HandlePetAbandon(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), Creature::LoadCreatureFromDB(), Player::LoadFromDB(), Pet::LoadPetFromDB(), ModifyPower(), boss_shade_of_aran::OnPowerUpdate(), Player::ProcessDelayedOperations(), Player::Regenerate(), spell_igb_incinerating_blast::RemoveEnergy(), spell_igb_below_zero::RemovePassengers(), boss_curator::Reset(), boss_shade_of_aran::Reset(), boss_selin_fireheart::Reset(), boss_moam::Reset(), npc_obsidian_destroyer::Reset(), npc_obsidian_eradicator::Reset(), npc_obsidian_nullifier::Reset(), boss_deathbringer_saurfang::boss_deathbringer_saurfangAI::Reset(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::Reset(), Player::ResetAllPowers(), Player::RestoreManaAfterDuel(), Player::ResurectUsingRequestData(), Player::ResurrectPlayer(), Creature::SelectLevel(), setDeathState(), SetMaxPower(), setPowerType(), Player::SummonPet(), and npc_dalaran_mage::npc_dalaran_mageAI::UpdateAI().

◆ setPowerType()

void Unit::setPowerType ( Powers  power)
10051{
10052 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
10053
10054 if (IsPlayer())
10055 {
10056 if (ToPlayer()->GetGroup())
10058 }
10059 else if (Pet* pet = ToCreature()->ToPet())
10060 {
10061 if (pet->isControlled())
10062 {
10063 Unit* owner = GetOwner();
10064 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
10066 }
10067 }
10068
10069 float powerMultiplier = 1.0f;
10070 if (!IsPet())
10071 if (Creature* creature = ToCreature())
10072 powerMultiplier = creature->GetCreatureTemplate()->ModMana;
10073
10074 switch (new_powertype)
10075 {
10076 default:
10077 case POWER_MANA:
10078 break;
10079 case POWER_RAGE:
10080 SetMaxPower(POWER_RAGE, uint32(std::ceil(GetCreatePowers(POWER_RAGE) * powerMultiplier)));
10081 SetPower(POWER_RAGE, 0);
10082 break;
10083 case POWER_FOCUS:
10084 SetMaxPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10085 SetPower(POWER_FOCUS, uint32(std::ceil(GetCreatePowers(POWER_FOCUS) * powerMultiplier)));
10086 break;
10087 case POWER_ENERGY:
10088 SetMaxPower(POWER_ENERGY, uint32(std::ceil(GetCreatePowers(POWER_ENERGY) * powerMultiplier)));
10089 break;
10090 case POWER_HAPPINESS:
10091 SetMaxPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10092 SetPower(POWER_HAPPINESS, uint32(std::ceil(GetCreatePowers(POWER_HAPPINESS) * powerMultiplier)));
10093 break;
10094 }
10095
10096 if (Player const* player = ToPlayer())
10097 if (player->NeedSendSpectatorData())
10098 {
10099 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "PWT", new_powertype);
10100 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "MPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetMaxPower(new_powertype) / 10 : GetMaxPower(new_powertype));
10101 ArenaSpectator::SendCommand_UInt32Value(FindMap(), GetGUID(), "CPW", new_powertype == POWER_RAGE || new_powertype == POWER_RUNIC_POWER ? GetPower(new_powertype) / 10 : GetPower(new_powertype));
10102 }
10103}
@ GROUP_UPDATE_FLAG_POWER_TYPE
Definition Group.h:103
@ GROUP_UPDATE_FLAG_PET_POWER_TYPE
Definition Group.h:115
void SetMaxPower(Powers power, uint32 val)
Definition Unit.cpp:15719

References WorldObject::FindMap(), GetCreatePowers(), Player::GetGroup(), Object::GetGUID(), GetMaxPower(), GetOwner(), GetPower(), GROUP_UPDATE_FLAG_PET_POWER_TYPE, GROUP_UPDATE_FLAG_POWER_TYPE, IsPet(), Object::IsPlayer(), POWER_ENERGY, POWER_FOCUS, POWER_HAPPINESS, POWER_MANA, POWER_RAGE, POWER_RUNIC_POWER, ArenaSpectator::SendCommand_UInt32Value(), Object::SetByteValue(), Player::SetGroupUpdateFlag(), SetMaxPower(), SetPower(), Object::ToCreature(), ToPet(), Object::ToPlayer(), and UNIT_FIELD_BYTES_0.

Referenced by Pet::CreateBaseAtTamed(), AuraEffect::HandleAuraModShapeshift(), spell_putricide_mutated_transformation::HandleSummon(), Player::InitDataForForm(), Vehicle::Install(), Pet::LoadPetFromDB(), npc_toc_rogue::npc_toc_rogueAI::npc_toc_rogueAI(), SetMinion(), and Player::SummonPet().

◆ SetPvP()

◆ setRace()

void Unit::setRace ( uint8  race)
20881{
20882 if (IsPlayer())
20883 m_race = race;
20884}

References Object::IsPlayer(), and m_race.

◆ SetRedirectThreat()

void Unit::SetRedirectThreat ( ObjectGuid  guid,
uint32  pct 
)
inline
905{ _redirectThreatInfo.Set(guid, pct); }
void Set(ObjectGuid guid, uint32 pct)
Definition ThreatMgr.h:301

References _redirectThreatInfo, and RedirectThreatInfo::Set().

Referenced by Spell::EffectRedirectThreat(), and ResetRedirectThreat().

◆ SetResistance()

◆ SetResistanceBuffMods()

void Unit::SetResistanceBuffMods ( SpellSchools  school,
bool  positive,
float  val 
)
inline

◆ SetRooted()

void Unit::SetRooted ( bool  apply,
bool  isStun = false 
)
protected
18303{
18304 if (apply)
18305 {
18306 if (m_rootTimes > 0) // blizzard internal check?
18307 m_rootTimes++;
18308
18309 // MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING (tested 3.3.5a)
18310 // this will freeze clients. That's why we remove MOVEMENTFLAG_MASK_MOVING before
18311 // setting MOVEMENTFLAG_ROOT
18313
18314 if (IsFalling())
18315 {
18317 }
18318 else
18319 {
18321 }
18322
18323 // Creature specific
18324 if (!IsPlayer())
18325 {
18326 if (isStun && movespline->Finalized())
18327 {
18329 }
18330 else
18331 {
18332 StopMoving();
18333 }
18334 }
18335
18336 if (m_movedByPlayer)
18337 {
18338 WorldPacket data(SMSG_FORCE_MOVE_ROOT, GetPackGUID().size() + 4);
18339 data << GetPackGUID();
18340 data << m_rootTimes;
18342 }
18343 else
18344 {
18346 data << GetPackGUID();
18347 SendMessageToSet(&data, true);
18348 }
18349 }
18350 else
18351 {
18353
18354 if (!HasUnitState(UNIT_STATE_STUNNED)) // prevent moving if it also has stun effect
18355 {
18356 if (m_movedByPlayer)
18357 {
18359 data << GetPackGUID();
18360 data << m_rootTimes;
18362 }
18363 else
18364 {
18366 data << GetPackGUID();
18367 SendMessageToSet(&data, true);
18368 }
18369 }
18370 }
18371}
@ MOVEMENTFLAG_PENDING_ROOT
Definition UnitDefines.h:385
void StopMovingOnCurrentPos()
Definition Unit.cpp:16773
@ SMSG_FORCE_MOVE_UNROOT
Definition Opcodes.h:264
@ SMSG_FORCE_MOVE_ROOT
Definition Opcodes.h:262
@ SMSG_SPLINE_MOVE_ROOT
Definition Opcodes.h:824

References AddUnitMovementFlag(), Movement::MoveSpline::Finalized(), Object::GetPackGUID(), HasUnitState(), IsFalling(), Object::IsPlayer(), m_movedByPlayer, m_rootTimes, MOVEMENTFLAG_MASK_MOVING, MOVEMENTFLAG_PENDING_ROOT, MOVEMENTFLAG_ROOT, movespline, RemoveUnitMovementFlag(), Player::SendDirectMessage(), WorldObject::SendMessageToSet(), SMSG_FORCE_MOVE_ROOT, SMSG_FORCE_MOVE_UNROOT, SMSG_SPLINE_MOVE_ROOT, SMSG_SPLINE_MOVE_UNROOT, StopMoving(), StopMovingOnCurrentPos(), Object::ToPlayer(), and UNIT_STATE_STUNNED.

Referenced by WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), SetControlled(), and SetStunned().

◆ SetShapeshiftForm()

void Unit::SetShapeshiftForm ( ShapeshiftForm  form)
21123{
21125 sScriptMgr->OnUnitSetShapeshiftForm((Unit*)this, form);
21126}

References Object::SetByteValue(), sScriptMgr, and UNIT_FIELD_BYTES_2.

Referenced by AuraEffect::HandleAuraModShapeshift(), and reset_commandscript::HandleResetStatsOrLevelHelper().

◆ SetSheath()

◆ SetSpeed()

void Unit::SetSpeed ( UnitMoveType  mtype,
float  rate,
bool  forced = false 
)
14532{
14533 if (rate < 0)
14534 rate = 0.0f;
14535
14536 // Update speed only on change
14537 if (m_speed_rate[mtype] == rate)
14538 return;
14539
14540 m_speed_rate[mtype] = rate;
14541
14543
14544 WorldPacket data;
14545 if (!forced)
14546 {
14547 switch (mtype)
14548 {
14549 case MOVE_WALK:
14550 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14551 break;
14552 case MOVE_RUN:
14553 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14554 break;
14555 case MOVE_RUN_BACK:
14556 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14557 break;
14558 case MOVE_SWIM:
14559 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14560 break;
14561 case MOVE_SWIM_BACK:
14562 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14563 break;
14564 case MOVE_TURN_RATE:
14565 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14566 break;
14567 case MOVE_FLIGHT:
14568 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14569 break;
14570 case MOVE_FLIGHT_BACK:
14571 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14572 break;
14573 case MOVE_PITCH_RATE:
14574 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8 + 4 + 2 + 4 + 4 + 4 + 4 + 4 + 4 + 4);
14575 break;
14576 default:
14577 LOG_ERROR("entities.unit", "Unit::SetSpeed: Unsupported move type ({}), data not sent to client.", mtype);
14578 return;
14579 }
14580
14581 data << GetPackGUID();
14582 BuildMovementPacket(&data);
14583 data << float(GetSpeed(mtype));
14584 SendMessageToSet(&data, true);
14585 }
14586 else
14587 {
14588 if (IsPlayer())
14589 {
14590 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
14591 // and do it only for real sent packets and use run for run/mounted as client expected
14592 ++ToPlayer()->m_forced_speed_changes[mtype];
14593
14594 // Xinef: update speed of pet also
14595 if (!IsInCombat())
14596 {
14597 Unit* pet = ToPlayer()->GetPet();
14598 if (!pet)
14599 pet = GetCharm();
14600
14601 // xinef: do not affect vehicles and possesed pets
14602 if (pet && (pet->HasUnitFlag(UNIT_FLAG_POSSESSED) || pet->IsVehicle()))
14603 pet = nullptr;
14604
14605 if (pet && pet->IsCreature() && !pet->IsInCombat() && pet->GetMotionMaster()->GetCurrentMovementGeneratorType() == FOLLOW_MOTION_TYPE)
14606 pet->UpdateSpeed(mtype, forced);
14607 if (Unit* critter = ObjectAccessor::GetUnit(*this, GetCritterGUID()))
14608 critter->UpdateSpeed(mtype, forced);
14609 }
14610 ToPlayer()->SetCanTeleport(true);
14611 }
14612
14613 switch (mtype)
14614 {
14615 case MOVE_WALK:
14617 break;
14618 case MOVE_RUN:
14620 break;
14621 case MOVE_RUN_BACK:
14623 break;
14624 case MOVE_SWIM:
14626 break;
14627 case MOVE_SWIM_BACK:
14629 break;
14630 case MOVE_TURN_RATE:
14632 break;
14633 case MOVE_FLIGHT:
14635 break;
14636 case MOVE_FLIGHT_BACK:
14638 break;
14639 case MOVE_PITCH_RATE:
14641 break;
14642 default:
14643 LOG_ERROR("entities.unit", "Unit::SetSpeed: Unsupported move type ({}), data not sent to client.", mtype);
14644 return;
14645 }
14646 data << GetPackGUID();
14647 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
14648 if (mtype == MOVE_RUN)
14649 data << uint8(0); // new 2.1.0
14650 data << float(GetSpeed(mtype));
14651 SendMessageToSet(&data, true);
14652 }
14653}
@ FOLLOW_MOTION_TYPE
Definition MotionMaster.h:54
@ MOVE_TURN_RATE
Definition UnitDefines.h:354
@ MOVE_FLIGHT_BACK
Definition UnitDefines.h:356
@ MOVE_SWIM_BACK
Definition UnitDefines.h:353
@ MOVE_PITCH_RATE
Definition UnitDefines.h:357
@ MOVE_RUN_BACK
Definition UnitDefines.h:351
@ MOVE_WALK
Definition UnitDefines.h:349
MovementGeneratorType GetCurrentMovementGeneratorType() const
Definition MotionMaster.cpp:913
uint8 m_forced_speed_changes[MAX_MOVE_TYPE]
Definition Player.h:2410
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:14526
void propagateSpeedChange()
Definition Unit.h:1658
@ SMSG_FORCE_TURN_RATE_CHANGE
Definition Opcodes.h:764
@ MSG_MOVE_SET_SWIM_BACK_SPEED
Definition Opcodes.h:243
@ MSG_MOVE_SET_TURN_RATE
Definition Opcodes.h:246
@ SMSG_FORCE_WALK_SPEED_CHANGE
Definition Opcodes.h:760
@ SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
Definition Opcodes.h:929
@ MSG_MOVE_SET_PITCH_RATE
Definition Opcodes.h:1145
@ SMSG_FORCE_RUN_SPEED_CHANGE
Definition Opcodes.h:256
@ SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
Definition Opcodes.h:762
@ SMSG_FORCE_RUN_BACK_SPEED_CHANGE
Definition Opcodes.h:258
@ SMSG_FORCE_FLIGHT_SPEED_CHANGE
Definition Opcodes.h:927
@ SMSG_FORCE_SWIM_SPEED_CHANGE
Definition Opcodes.h:260
@ MSG_MOVE_SET_RUN_SPEED
Definition Opcodes.h:235
@ MSG_MOVE_SET_FLIGHT_SPEED
Definition Opcodes.h:924
@ MSG_MOVE_SET_WALK_SPEED
Definition Opcodes.h:239
@ MSG_MOVE_SET_SWIM_SPEED
Definition Opcodes.h:241
@ MSG_MOVE_SET_FLIGHT_BACK_SPEED
Definition Opcodes.h:926
@ SMSG_FORCE_PITCH_RATE_CHANGE
Definition Opcodes.h:1146
@ MSG_MOVE_SET_RUN_BACK_SPEED
Definition Opcodes.h:237

References BuildMovementPacket(), FOLLOW_MOTION_TYPE, GetCharm(), GetCritterGUID(), MotionMaster::GetCurrentMovementGeneratorType(), GetMotionMaster(), Object::GetPackGUID(), Player::GetPet(), GetSpeed(), ObjectAccessor::GetUnit(), HasUnitFlag(), WorldPacket::Initialize(), Object::IsCreature(), IsInCombat(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, Player::m_forced_speed_changes, m_speed_rate, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_PITCH_RATE, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_TURN_RATE, MOVE_WALK, MSG_MOVE_SET_FLIGHT_BACK_SPEED, MSG_MOVE_SET_FLIGHT_SPEED, MSG_MOVE_SET_PITCH_RATE, MSG_MOVE_SET_RUN_BACK_SPEED, MSG_MOVE_SET_RUN_SPEED, MSG_MOVE_SET_SWIM_BACK_SPEED, MSG_MOVE_SET_SWIM_SPEED, MSG_MOVE_SET_TURN_RATE, MSG_MOVE_SET_WALK_SPEED, propagateSpeedChange(), WorldObject::SendMessageToSet(), Player::SetCanTeleport(), SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, SMSG_FORCE_FLIGHT_SPEED_CHANGE, SMSG_FORCE_PITCH_RATE_CHANGE, SMSG_FORCE_RUN_BACK_SPEED_CHANGE, SMSG_FORCE_RUN_SPEED_CHANGE, SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, SMSG_FORCE_SWIM_SPEED_CHANGE, SMSG_FORCE_TURN_RATE_CHANGE, SMSG_FORCE_WALK_SPEED_CHANGE, Object::ToPlayer(), UNIT_FLAG_POSSESSED, and UpdateSpeed().

Referenced by Battleground::AddCreature(), boss_bug_trio::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), npc_spark_of_ionar::npc_spark_of_ionarAI::DoAction(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::DoAction(), npc_pet_dk_ebon_gargoyle::FlyAway(), boss_volkhan::boss_volkhanAI::GoToAnvil(), misc_commandscript::HandleDismountCommand(), spell_mount_check_aura::HandleEffectPeriodic(), boss_sartharion_tenebron::boss_sartharion_tenebronAI::HandleExtraEvent(), boss_sartharion_shadron::boss_sartharion_shadronAI::HandleExtraEvent(), boss_sartharion_vesperon::boss_sartharion_vesperonAI::HandleExtraEvent(), WorldSession::HandleForceSpeedChangeAck(), modify_commandscript::HandleModifyASpeedCommand(), modify_commandscript::HandleModifyMountCommand(), Creature::InitEntry(), boss_glob_of_viscidus::InitializeAI(), Guardian::InitStatsForLevel(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::IsSummonedBy(), boss_sartharion_dragonAI::JustEngagedWith(), boss_four_horsemen::boss_four_horsemenAI::JustEngagedWith(), boss_ichoron::boss_ichoronAI::JustSummoned(), boss_sartharion::boss_sartharionAI::JustSummoned(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::MountSelf(), boss_onyxia::MovementInform(), boss_bug_trio::MovementInform(), boss_volkhan::boss_volkhanAI::MovementInform(), boss_sindragosa::boss_sindragosaAI::MovementInform(), npc_akilzon_eagle::MovementInform(), npc_hor_leader_second::npc_hor_leader_secondAI::MoveToNextStopPoint(), npc_ancestral_wolf::npc_ancestral_wolfAI::npc_ancestral_wolfAI(), npc_batrider::npc_batrider(), npc_hallows_end_soh::npc_hallows_end_soh(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_vehicle_d16_propelled_delivery::npc_vehicle_d16_propelled_deliveryAI::PassengerBoarded(), npc_hover_disk::npc_hover_diskAI::PassengerBoarded(), npc_eastvale_peasent::PathEndReached(), SmartScript::ProcessAction(), boss_nightbane::Reset(), npc_zuljin_vortex::Reset(), boss_headless_horseman::Reset(), boss_onyxia::Reset(), boss_bug_trio::Reset(), boss_sartharion_dragonAI::Reset(), boss_sindragosa::boss_sindragosaAI::Reset(), npc_oculus_unstable_sphere::npc_oculus_unstable_sphereAI::Reset(), boss_volkhan::boss_volkhanAI::Reset(), boss_thorim_sif_blizzard::boss_thorim_sif_blizzardAI::Reset(), npc_wild_wyrm::npc_wild_wyrmAI::Reset(), npc_freed_protodrake::npc_freed_protodrakeAI::Reset(), npc_dream_fog::npc_dream_fogAI::ScheduleEvents(), npc_eastvale_peasent::SetData(), Battlefield::SpawnCreature(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UnMountSelf(), npc_akilzon_eagle::UpdateAI(), boss_onyxia::UpdateAI(), npc_rizzle_sprysprocket::npc_rizzle_sprysprocketAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), boss_yoggsaron_death_orb::boss_yoggsaron_death_orbAI::UpdateAI(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::UpdateAI(), npc_wild_wyrm::npc_wild_wyrmAI::UpdateAI(), npc_ulduar_mimiron_rocket::npc_ulduar_mimiron_rocketAI::UpdateAI(), UpdateSpeed(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetSpeedRate()

◆ SetStandFlags()

◆ SetStandState()

void Unit::SetStandState ( uint8  state)
16811{
16813
16814 if (IsStandState())
16816
16817 if (IsPlayer())
16818 {
16820 data << (uint8)state;
16821 ToPlayer()->GetSession()->SendPacket(&data);
16822 }
16823}
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ SMSG_STANDSTATE_UPDATE
Definition Opcodes.h:699

References AURA_INTERRUPT_FLAG_NOT_SEATED, Player::GetSession(), Object::IsPlayer(), IsStandState(), RemoveAurasWithInterruptFlags(), WorldSession::SendPacket(), Object::SetByteValue(), SMSG_STANDSTATE_UPDATE, Object::ToPlayer(), UNIT_BYTES_1_OFFSET_STAND_STATE, and UNIT_FIELD_BYTES_1.

Referenced by _ApplyAura(), boss_kologarn::boss_kologarnAI::boss_kologarnAI(), boss_twinemperorsAI::boss_twinemperorsAI(), boss_thekal::CheckPhaseTransition(), npc_ringo::npc_ringoAI::ClearFaint(), npc_kerlonian::npc_kerlonianAI::ClearSleeping(), CombatStart(), npc_vrykul_skeleton::DamageTaken(), boss_alar::DamageTaken(), boss_thekal::DamageTaken(), boss_shade_of_aran::DamageTaken(), boss_nightbane::DoAction(), boss_twinemperorsAI::DoAction(), npc_twilight_volunteer::DoAction(), boss_the_lurker_below::DoAction(), boss_leotheras_the_blind::DoAction(), npc_madrigosa::DoAction(), boss_illidan_stormrage::DoAction(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::DoAction(), npc_taretha::npc_tarethaAI::DoAction(), Spell::DoAllEffectOnTarget(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::DoNice(), boss_ahune::Emerge(), UtherBatteredHiltEvent::Execute(), SuckBackEvent::Execute(), boss_ahune::ExecuteEvent(), boss_ingvar_the_plunderer::FeignDeath(), WorldSession::HandleAlterAppearance(), WorldSession::HandleLogoutCancelOpcode(), WorldSession::HandleLogoutRequestOpcode(), WorldSession::HandleMovementOpcodes(), WorldSession::HandlePlayerLoginFromDB(), AuraEffect::HandleSpiritOfRedemption(), WorldSession::HandleStandStateChangeOpcode(), spell_q11322_q11317_the_cleansing::if(), DistractMovementGenerator::Initialize(), boss_felmyst::InitializeAI(), npc_ranshalla::npc_ranshallaAI::JustDidDialogueStep(), boss_kalecgos::JustEngagedWith(), boss_palehoof::boss_palehoofAI::JustReachedHome(), npc_massive_jormungar::npc_massive_jormungarAI::JustReachedHome(), npc_ferocious_rhino::npc_ferocious_rhinoAI::JustReachedHome(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::JustReachedHome(), npc_frenzied_worgen::npc_frenzied_worgenAI::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_yoggsaron_brain::boss_yoggsaron_brainAI::JustSummoned(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::JustSummoned(), boss_anubarak_trial::boss_anubarak_trialAI::MoveInLineOfSight(), boss_kologarn::boss_kologarnAI::MoveInLineOfSight(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::MoveInLineOfSight(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::MovementInform(), npc_twilight_volunteer::MovementInform(), boss_mr_smite::boss_mr_smiteAI::MovementInform(), npc_madrigosa::npc_madrigosa(), spell_love_is_in_the_air_romantic_picnic::OnApply(), boss_shade_of_aran::OnPowerUpdate(), npc_kernobee::OnQuestAccept(), npc_kerlonian::OnQuestAccept(), npc_gilthares::OnQuestAccept(), npc_ringo::OnQuestAccept(), npc_maghar_captive::OnQuestAccept(), npc_mootoo_the_younger::OnQuestAccept(), npc_bonker_togglevolt::OnQuestAccept(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::PhaseTransitionSpawns(), Spell::prepare(), PretendToDie(), boss_alar::PretendToDie(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_vaelastrasz::boss_vaelAI::Reset(), boss_mr_smite::boss_mr_smiteAI::Reset(), boss_kalecgos::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), npc_thrall_bfu::npc_thrall_bfuAI::Reset(), boss_thekal::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Reset(), npc_wizzlecrank_shredder::npc_wizzlecrank_shredderAI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_professor_putricide::boss_professor_putricideAI::Reset(), boss_the_lich_king::boss_the_lich_kingAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset(), boss_illidan_stormrage::Reset(), boss_reliquary_of_souls::boss_reliquary_of_soulsAI::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), npc_unkor_the_ruthless::npc_unkor_the_ruthlessAI::Reset(), Resurrect(), boss_the_lurker_below::SchedulerPhaseOne(), boss_the_lurker_below::SchedulerPhaseTwo(), npc_ringo::npc_ringoAI::SetFaint(), npc_kurenai_captive::npc_kurenai_captiveAI::SetGUID(), SetInCombatState(), npc_kerlonian::npc_kerlonianAI::SetSleeping(), SetStunned(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_draenei_survivor::npc_draenei_survivorAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), advisor_baseAI::SpellHit(), npc_wild_wyrm::npc_wild_wyrmAI::SpellHit(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::StartEvent(), boss_felmyst::StartIntro(), boss_ahune::Submerge(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_eachother(), npc_commander_dawnforge::npc_commander_dawnforgeAI::Turn_to_Pathaleons_Image(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_a_special_surprise::npc_a_special_surpriseAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_corporal_keeshan::npc_corporal_keeshanAI::UpdateAI(), npc_varian_wrynn::npc_varian_wrynnAI::UpdateAI(), npc_thrall_bfu::npc_thrall_bfuAI::UpdateAI(), npc_forest_frog::UpdateAI(), npc_alexstraza_the_lifebinder::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), boss_professor_putricide::boss_professor_putricideAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), npc_vrykul_skeleton::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_tallhorn_stag::npc_tallhorn_stagAI::UpdateAI(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI(), GameObject::Use(), and npc_ancestral_wolf::npc_ancestral_wolfAI::WaypointReached().

◆ SetStat()

void Unit::SetStat ( Stats  stat,
int32  val 
)
inline

◆ SetStunned()

void Unit::SetStunned ( bool  apply)
protected
18255{
18257 {
18258 return;
18259 }
18260
18261 if (apply)
18262 {
18263 SetTarget();
18265
18266 if (IsPlayer())
18267 {
18269 }
18270
18271 SetRooted(true, true);
18272
18273 CastStop();
18274 }
18275 else
18276 {
18277 if (IsAlive() && GetVictim())
18279
18280 if (IsCreature())
18281 {
18282 // don't remove UNIT_FLAG_STUNNED for pet when owner is mounted (disabled pet's interface)
18283 Unit* owner = GetOwner();
18284 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18286
18287 // Xinef: same for charmed npcs
18288 owner = GetCharmer();
18289 if (!owner || !owner->IsPlayer() || !owner->ToPlayer()->IsMounted())
18291 }
18292 else
18294
18295 if (!HasUnitState(UNIT_STATE_ROOT)) // prevent moving if it also has root effect
18296 {
18297 SetRooted(false, true);
18298 }
18299 }
18300}

References CastStop(), GetCharmer(), Object::GetGUID(), GetOwner(), GetVictim(), HasUnitState(), IsAlive(), Object::IsCreature(), IsMounted(), Object::IsPlayer(), RemoveUnitFlag(), SetRooted(), SetStandState(), SetTarget(), SetUnitFlag(), Object::ToPlayer(), UNIT_FLAG_STUNNED, UNIT_STAND_STATE_STAND, UNIT_STATE_IN_FLIGHT, and UNIT_STATE_ROOT.

Referenced by SetControlled().

◆ SetSwim()

bool Unit::SetSwim ( bool  enable)
virtual

◆ SetTarget()

virtual void Unit::SetTarget ( ObjectGuid  = ObjectGuid::Empty)
pure virtual

◆ SetTimedFacingToObject()

void Unit::SetTimedFacingToObject ( WorldObject object,
uint32  time 
)
Todo:
figure out under what conditions creature will move towards object instead of facing it where it currently is.
20394{
20395 // never face when already moving
20396 if (!IsStopped() || !time)
20397 return;
20398
20400 Movement::MoveSplineInit init(this);
20401 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
20402 init.SetFacing(GetAngle(object)); // when on transport, GetAngle will still return global coordinates (and angle) that needs transforming
20403 init.Launch();
20404
20405 if (Creature* c = ToCreature())
20406 c->m_Events.AddEvent(new ResetToHomeOrientation(*c), c->m_Events.CalculateTime(time));
20407 else
20408 LOG_ERROR("entities.unit", "Unit::SetTimedFacingToObject called on non-creature unit {}. This should never happen.", GetEntry());
20409}
Definition Unit.cpp:20138

References Position::GetAngle(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), IsStopped(), Movement::MoveSplineInit::Launch(), LOG_ERROR, Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and Object::ToCreature().

Referenced by spell_chapter5_return_to_capital::HandleHit().

◆ setTransForm()

void Unit::setTransForm ( uint32  spellid)
inline
1880{ m_transform = spellid;}

References m_transform.

Referenced by AuraEffect::HandleAuraTransform().

◆ SetUInt32Value()

void Unit::SetUInt32Value ( uint16  index,
uint32  value 
)
21184{
21185 Object::SetUInt32Value(index, value);
21186
21187 switch (index)
21188 {
21189 // Invalidating the cache on health change should fix an issue where the client sees dead NPCs when they are not.
21190 // We might also need to invalidate the cache for some other fields as well.
21191 case UNIT_FIELD_HEALTH:
21193 break;
21194 }
21195}
void SetUInt32Value(uint16 index, uint32 value)
Definition Object.cpp:639
void InvalidateValuesUpdateCache()
Definition Unit.h:2140

References InvalidateValuesUpdateCache(), Object::SetUInt32Value(), and UNIT_FIELD_HEALTH.

Referenced by Player::_LoadDailyQuestStatus(), Player::_LoadSkills(), Player::AddItemToBuyBackSlot(), Attack(), Player::CheckAreaExploreAndOutdoor(), Spell::CheckItems(), Player::Create(), Pet::CreateBaseAtTamed(), Player::CreatePet(), Player::CreatePet(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), Dismount(), npc_harrison_jones::DoAction(), boss_thekal::DoAction(), boss_razuvious_minion::boss_razuvious_minionAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_pathaleon_the_calculator::DoAction(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::DoAction(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::DoAction(), boss_illidan_stormrage::DoAction(), Player::DuelComplete(), Spell::EffectSummonPet(), Spell::EffectTameCreature(), boss_jindo::EnterEvadeMode(), boss_zuljin::EnterPhase(), npc_unworthy_initiate::npc_unworthy_initiateAI::EventStart(), Player::GiveLevel(), Pet::GivePetLevel(), Pet::GivePetXP(), Player::GiveXP(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::HandleAnimation(), AuraEffect::HandleAuraDummy(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraTransform(), character_commandscript::HandleCharacterLevel(), debug_commandscript::HandleDebugMod32ValueCommand(), debug_commandscript::HandleDebugUpdateCommand(), spell_dk_dancing_rune_weapon_visual::HandleEffectApply(), spell_gen_model_visible::HandleEffectApply(), spell_gen_model_visible::HandleEffectRemove(), spell_gen_baby_murloc::HandleEffectRemove(), boss_ragnaros::boss_ragnarosAI::HandleEmerge(), misc_commandscript::HandleHideAreaCommand(), modify_commandscript::HandleModifyStandStateCommand(), modify_commandscript::HandleMorphMountCommand(), WorldSession::HandleMovementOpcodes(), AuraEffect::HandleNoReagentUseAura(), npc_commandscript::HandleNpcPlayEmoteCommand(), WorldSession::HandlePetRename(), reset_commandscript::HandleResetHonorCommand(), reset_commandscript::HandleResetLevelCommand(), reset_commandscript::HandleResetStatsOrLevelHelper(), WorldSession::HandleSelfResOpcode(), WorldSession::HandleSetTitleOpcode(), WorldSession::HandleSetWatchedFactionOpcode(), misc_commandscript::HandleShowAreaCommand(), WorldSession::HandleTextEmoteOpcode(), titles_commandscript::HandleTitlesCurrentCommand(), titles_commandscript::HandleTitlesRemoveCommand(), titles_commandscript::HandleTitlesSetMaskCommand(), Player::InitGlyphsForLevel(), npc_rabid_thistle_bear::npc_rabid_thistle_bearAI::Initialize(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::InitializeAI(), Player::InitStatsForLevel(), Guardian::InitStatsForLevel(), InitTamedPet(), npc_toc5_grand_champion_minion::npc_toc5_grand_champion_minionAI::JustDied(), boss_xt002::boss_xt002AI::JustEngagedWith(), npc_dragonflayer_forge_master::JustEngagedWith(), boss_jindo::JustEngagedWith(), npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome(), npc_akama_illidan::JustReachedHome(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustSummoned(), npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), Kill(), Creature::LoadCreaturesAddon(), Creature::LoadEquipment(), Player::LoadFromDB(), Pet::LoadPetFromDB(), WorldSession::LogoutPlayer(), Player::ModifySkillBonus(), Mount(), npc_icc_nerubar_broodkeeper::npc_icc_nerubar_broodkeeperAI::MoveInLineOfSight(), npc_harrison_jones::MovementInform(), boss_grand_champion::boss_grand_championAI::MovementInform(), boss_professor_putricide::boss_professor_putricideAI::MovementInform(), npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform(), npc_akama_illidan::MovementInform(), npc_thassarian2::npc_thassarian2AI::MovementInform(), npc_apothecary_genericAI::MovementInform(), npc_pos_martin_or_gorkun_second::npc_pos_martin_or_gorkun_secondAI::npc_pos_martin_or_gorkun_secondAI(), spell_gen_clone_weapon_aura::OnApply(), instance_trial_of_the_champion::instance_trial_of_the_champion_InstanceMapScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), npc_ame::OnQuestAccept(), go_crystalline_tear::OnQuestAccept(), spell_gen_clone_weapon_aura::OnRemove(), npc_eastvale_peasent::PathEndReached(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), Player::RemoveAmmo(), Player::RemoveItemFromBuyBackSlot(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::ReorderInstance(), ReplaceAllDynamicFlags(), ReplaceAllNpcFlags(), Player::ReplaceAllPlayerFlags(), ReplaceAllUnitFlags(), ReplaceAllUnitFlags2(), boss_ragnaros::boss_ragnarosAI::Reset(), npc_unworthy_initiate::npc_unworthy_initiateAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_zuljin::Reset(), boss_arlokk::boss_arlokkAI::Reset(), boss_grand_champion::boss_grand_championAI::Reset(), npc_hor_leader::npc_hor_leaderAI::Reset(), boss_malygos::boss_malygosAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), npc_hidden_cultist::npc_hidden_cultistAI::Reset(), npc_thassarian2::npc_thassarian2AI::Reset(), npc_amberpine_woodsman::npc_amberpine_woodsmanAI::Reset(), npc_crusade_recruit::npc_crusade_recruitAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), Player::ResetDailyQuestStatus(), boss_razuvious_minion::boss_razuvious_minionAI::ScheduleAttackDummy(), Spell::SendChannelStart(), Spell::SendChannelUpdate(), Player::SetAmmo(), Player::SetArenaPoints(), Player::SetArenaTeamInfoField(), SetCharmedBy(), SetCreateHealth(), SetCreateMana(), Player::SetCurrentTitle(), Player::SetDailyQuestStatus(), npc_ulduar_vx001::npc_ulduar_vx001AI::SetData(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::SetData(), npc_eastvale_peasent::SetData(), setDeathState(), Player::setDeathState(), SetDisplayId(), SetEmoteState(), SetFaction(), Player::SetFreePrimaryProfessions(), Player::SetFreeTalentPoints(), Player::SetGlyph(), Player::SetGlyphSlot(), SetHealth(), Player::SetHonorPoints(), Player::SetInGuild(), SetLevel(), SetMaxHealth(), Player::SetMoney(), SetNativeDisplayId(), CharmInfo::SetPetNumber(), Player::SetQuestSlot(), Player::SetQuestSlotTimer(), Player::SetRank(), Player::SetRestBonus(), Player::SetSkill(), SetVirtualItem(), Player::SetVisibleItemSlot(), npc_injured_patient::npc_injured_patientAI::SpellHit(), npc_icc_valkyr_herald::npc_icc_valkyr_heraldAI::SpellHitTarget(), Map::SummonCreature(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SummonedCreatureDespawn(), Player::SummonPet(), Player::SwapQuestSlot(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::UpdateAI(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_partygoer_pather::UpdateAI(), npc_partygoer::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::UpdateAI(), npc_clintar_spirit::npc_clintar_spiritAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_hor_leader_second::npc_hor_leader_secondAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), npc_ulduar_expedition_engineer::npc_ulduar_expedition_engineerAI::UpdateAI(), npc_thassarian2::npc_thassarian2AI::UpdateAI(), npc_amberpine_woodsman::npc_amberpine_woodsmanAI::UpdateAI(), npc_crusade_recruit::npc_crusade_recruitAI::UpdateAI(), npc_dragonmaw_peon::npc_dragonmaw_peonAI::UpdateAI(), Player::UpdateArmorPenetration(), Player::UpdateDuelFlag(), brann_bronzebeard::brann_bronzebeardAI::UpdateEscortAI(), Player::UpdateExpertise(), Player::UpdateHonorFields(), Player::UpdateRating(), Player::UpdateShieldBlockValue(), Player::UpdateSkill(), Player::UpdateSkillPro(), Player::UpdateSkillsForLevel(), Player::UpdateSkillsToMaxSkillsForLevel(), npc_black_knight_skeletal_gryphon::npc_black_knight_skeletal_gryphonAI::WaypointReached(), and npc_ranger_lilatha::WaypointReached().

◆ SetUnitFlag()

void Unit::SetUnitFlag ( UnitFlags  flags)
inline

UnitFlags available in UnitDefines.h.

703{ SetFlag(UNIT_FIELD_FLAGS, flags); }

References Object::SetFlag(), and UNIT_FIELD_FLAGS.

Referenced by BattlegroundAV::AddAVCreature(), Vehicle::AddPassenger(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::AddPortals(), Creature::AllLootRemovedFromCorpse(), npc_doctor::npc_doctorAI::BeginEvent(), boss_jarien::boss_jarien(), boss_sothos::boss_sothos(), GameObject::CastSpell(), Player::Create(), boss_apothecary_hummel::boss_apothecary_hummelAI::DamageTaken(), boss_muru::DamageTaken(), boss_jedoga_shadowseeker::DamageTaken(), boss_eadric::boss_eadricAI::DamageTaken(), boss_paletress::boss_paletressAI::DamageTaken(), boss_black_knight::boss_black_knightAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_frost_sphere::npc_frost_sphereAI::DamageTaken(), boss_bronjahm::boss_bronjahmAI::DamageTaken(), npc_terenas_menethil::npc_terenas_menethilAI::DamageTaken(), npc_crystalline_frayer::DamageTaken(), boss_algalon_the_observer::boss_algalon_the_observerAI::DamageTaken(), boss_freya::boss_freyaAI::DamageTaken(), boss_hodir::boss_hodirAI::DamageTaken(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::DamageTaken(), npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::DamageTaken(), boss_essence_of_suffering::boss_essence_of_sufferingAI::DamageTaken(), boss_essence_of_desire::boss_essence_of_desireAI::DamageTaken(), advisor_baseAI::DamageTaken(), boss_taerar::boss_taerarAI::DamageTaken(), npc_molten_golem::npc_molten_golemAI::DamageTaken(), boss_felblood_kaelthas::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), boss_mal_ganis::boss_mal_ganisAI::DamageTaken(), boss_thorim::boss_thorimAI::DamageTaken(), npc_q24545_wretched_ghoul::npc_q24545_wretched_ghoulAI::Deactivate(), DisableRotate(), boss_thorim::boss_thorimAI::DisableThorim(), boss_kirtonos_the_herald::boss_kirtonos_the_heraldAI::DoAction(), npc_amanishi_lookout::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_crok_scourgebane::npc_crok_scourgebaneAI::DoAction(), boss_algalon_the_observer::boss_algalon_the_observerAI::DoAction(), npc_frozen_core::DoAction(), boss_kalecgos::DoAction(), boss_grand_champion::boss_grand_championAI::DoAction(), boss_kelthuzad_minion::boss_kelthuzad_minionAI::DoAction(), npc_xt002_heart::npc_xt002_heartAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), boss_illidan_stormrage::DoAction(), PetAI::DoAttack(), FlightPathMovementGenerator::DoReset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::EnableSara(), boss_cyanigosa::boss_cyanigosaAI::EnterEvadeMode(), boss_erekem::boss_erekemAI::EnterEvadeMode(), boss_ichoron::boss_ichoronAI::EnterEvadeMode(), boss_lavanthor::boss_lavanthorAI::EnterEvadeMode(), boss_moragg::boss_moraggAI::EnterEvadeMode(), boss_xevozz::boss_xevozzAI::EnterEvadeMode(), boss_zuramat::boss_zuramatAI::EnterEvadeMode(), boss_anubarak_trial::boss_anubarak_trialAI::EnterEvadeMode(), boss_jaraxxus::boss_jaraxxusAI::EnterEvadeMode(), boss_gormok::boss_gormokAI::EnterEvadeMode(), boss_jormungarAI::EnterEvadeMode(), boss_icehowl::boss_icehowlAI::EnterEvadeMode(), SACDeactivateEvent::Execute(), boss_kaelthas::ExecuteMiddleEvent(), boss_ingvar_the_plunderer::FeignDeath(), spell_boss_magus_telestra_summon_telestra_clones_aura::HandleApply(), AuraEffect::HandleArenaPreparation(), AuraEffect::HandleAuraModFaction(), AuraEffect::HandleAuraModPacify(), AuraEffect::HandleAuraModSilence(), spell_q13007_iron_colossus::HandleDummy(), spell_herald_volzaj_insanity::HandleDummyEffect(), spell_gen_model_visible::HandleEffectApply(), spell_gen_feign_death_all_flags::HandleEffectApply(), spell_gen_feign_death_no_dyn_flag::HandleEffectApply(), spell_gen_feign_death_no_prevent_emotes::HandleEffectApply(), AuraEffect::HandleFeignDeath(), spell_chapter2_persuasive_strike::HandleHit(), BattlefieldWG::HandleKill(), Battleground::HandleKillPlayer(), WorldSession::HandleLogoutRequestOpcode(), spell_oculus_rider_aura::HandleOnEffectApply(), npc_echo_of_medivh::HandlePieceJustDied(), Battlefield::HideNpc(), npc_malchezaar_axe::Initialize(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::Initialize(), npc_scarlet_ghoul::npc_scarlet_ghoulAI::InitializeAI(), boss_kiljaeden::InitializeAI(), npc_general_andorov::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), Player::InitStatsForLevel(), boss_kologarn::boss_kologarnAI::JustDied(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustEngagedWith(), boss_mimiron::boss_mimironAI::JustEngagedWith(), boss_novos::boss_novosAI::JustEngagedWith(), boss_gothik::boss_gothikAI::JustEngagedWith(), boss_kelthuzad::boss_kelthuzadAI::JustEngagedWith(), npc_eris_hevenfire::npc_eris_hevenfireAI::JustSummoned(), boss_majordomo::boss_majordomoAI::JustSummoned(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::JustSummoned(), boss_hazzarah::JustSummoned(), boss_vaelastrasz::boss_vaelAI::JustSummoned(), npc_thrall_bfu::npc_thrall_bfuAI::JustSummoned(), boss_archimonde::JustSummoned(), boss_broggok::JustSummoned(), npc_varian_wrynn::npc_varian_wrynnAI::JustSummoned(), Mount(), npc_shattered_hand_scout::MoveInLineOfSight(), boss_kaelthas::MoveInLineOfSight(), npc_batrider::npc_batrider(), npc_blade_of_azzinoth::npc_blade_of_azzinoth(), npc_chess_move_trigger::npc_chess_move_trigger(), npc_hol_monument::npc_hol_monumentAI::npc_hol_monumentAI(), npc_mageguard_dalaran::npc_mageguard_dalaranAI::npc_mageguard_dalaranAI(), npc_pos_freed_slave::npc_pos_freed_slaveAI::npc_pos_freed_slaveAI(), npc_q24545_vegard::npc_q24545_vegardAI::npc_q24545_vegardAI(), npc_xt002_heart::npc_xt002_heartAI::npc_xt002_heartAI(), spell_halion_twilight_phasing_aura::OnApply(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), instance_sunken_temple::instance_sunken_temple_InstanceMapScript::OnCreatureCreate(), instance_dire_maul::instance_dire_maul_InstanceMapScript::OnCreatureCreate(), NPCStaveQuestAI::PrepareForEncounter(), PretendToDie(), boss_alar::PretendToDie(), Creature::RefreshSwimmingFlag(), boss_keristrasza::RemovePrison(), npc_grimstone::npc_grimstoneAI::Reset(), boss_pyroguard_emberseer::boss_pyroguard_emberseerAI::Reset(), boss_rend_blackhand::boss_rend_blackhandAI::Reset(), boss_nefarian::Reset(), boss_nightbane::Reset(), npc_death_knight_initiate::npc_death_knight_initiateAI::Reset(), npc_koltira_deathweaver::npc_koltira_deathweaverAI::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_kiljaeden::Reset(), npc_zuljin_vortex::Reset(), npc_hallows_end_soh::Reset(), npc_ancient_wisp::Reset(), boss_cthun::Reset(), npc_depth_charge::npc_depth_chargeAI::Reset(), npc_draenei_survivor::npc_draenei_survivorAI::Reset(), npc_injured_draenei::npc_injured_draeneiAI::Reset(), npc_death_ravager::npc_death_ravagerAI::Reset(), npc_giant_spotlight::npc_giant_spotlightAI::Reset(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::Reset(), boss_jedoga_shadowseeker::Reset(), boss_black_knight::boss_black_knightAI::Reset(), npc_announcer_toc5::npc_announcer_toc5AI::Reset(), boss_anubarak_trial::boss_anubarak_trialAI::Reset(), boss_novos::boss_novosAI::Reset(), boss_tyrannus::boss_tyrannusAI::Reset(), boss_drakkari_colossus::boss_drakkari_colossusAI::Reset(), boss_thaddius::boss_thaddiusAI::Reset(), boss_malygos::boss_malygosAI::Reset(), boss_eregos::boss_eregosAI::Reset(), boss_urom::boss_uromAI::Reset(), boss_varos::boss_varosAI::Reset(), boss_loken::boss_lokenAI::Reset(), boss_sjonnir::boss_sjonnirAI::Reset(), boss_flame_leviathan::boss_flame_leviathanAI::Reset(), npc_ulduar_iron_construct::npc_ulduar_iron_constructAI::Reset(), npc_ulduar_leviathan_mkii::npc_ulduar_leviathan_mkiiAI::Reset(), boss_palehoof::boss_palehoofAI::Reset(), npc_massive_jormungar::npc_massive_jormungarAI::Reset(), npc_ferocious_rhino::npc_ferocious_rhinoAI::Reset(), npc_ravenous_furbolg::npc_ravenous_furbolgAI::Reset(), npc_frenzied_worgen::npc_frenzied_worgenAI::Reset(), boss_ymiron::boss_ymironAI::Reset(), npc_drakuru_shackles::npc_drakuru_shacklesAI::Reset(), boss_shade_of_akama::Reset(), boss_leotheras_the_blind::Reset(), boss_the_lurker_below::Reset(), boss_warlord_kalithresh::Reset(), boss_broggok::Reset(), boss_kelidan_the_breaker::Reset(), boss_magtheridon::Reset(), boss_kaelthas::Reset(), npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::Reset(), npc_torloth_the_magnificent::npc_torloth_the_magnificentAI::Reset(), npc_injured_patient::npc_injured_patientAI::Reset(), instance_blood_furnace::instance_blood_furnace_InstanceMapScript::ResetPrisoner(), boss_the_lurker_below::SchedulerPhaseOne(), Player::SendLoot(), SetCharm(), SetCharmedBy(), SetImmuneToNPC(), SetImmuneToPC(), SetInCombatState(), Player::SetIsSpectator(), SetMinion(), SetStunned(), SetSwim(), boss_victor_nefarius::boss_victor_nefariusAI::sGossipSelect(), Battlefield::ShowNpc(), npc_netherspite_infernal::SpellHit(), npc_harrison_jones::SpellHit(), boss_valithria_dreamwalker::boss_valithria_dreamwalkerAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_wounded_skirmisher::SpellHit(), npc_venture_co_straggler::npc_venture_co_stragglerAI::SpellHit(), npc_nether_drake::npc_nether_drakeAI::SpellHit(), npc_injured_patient::npc_injured_patientAI::SpellHit(), boss_ionar::boss_ionarAI::Split(), boss_noth::boss_nothAI::StartBalconyPhase(), boss_lord_valthalak::boss_lord_valthalakAI::StartTalking(), npc_giant_claw_tentacle::Submerge(), boss_ouro::Submerge(), boss_ahune::Submerge(), boss_jedoga_shadowseeker::SummonedCreatureDies(), boss_vaelastrasz::boss_vaelAI::UpdateAI(), boss_ragnaros::boss_ragnarosAI::UpdateAI(), boss_mr_smite::boss_mr_smiteAI::UpdateAI(), npc_madrigosa::UpdateAI(), boss_arlokk::boss_arlokkAI::UpdateAI(), npc_twiggy_flathead::npc_twiggy_flatheadAI::UpdateAI(), boss_anub_arak::boss_anub_arakAI::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_anubarak_trial::boss_anubarak_trialAI::UpdateAI(), npc_nerubian_burrower::npc_nerubian_burrowerAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_krick::boss_krickAI::UpdateAI(), boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), npc_cult_fanatic::npc_cult_fanaticAI::UpdateAI(), npc_cult_adherent::npc_cult_adherentAI::UpdateAI(), npc_terenas_menethil::npc_terenas_menethilAI::UpdateAI(), npc_blistering_zombie::npc_blistering_zombieAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_algalon_the_observer::boss_algalon_the_observerAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_xt002::boss_xt002AI::UpdateAI(), boss_ymiron::boss_ymironAI::UpdateAI(), npc_azure_saboteur::npc_azure_saboteurAI::UpdateAI(), npc_nether_drake::npc_nether_drakeAI::UpdateAI(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), npc_injured_patient::npc_injured_patientAI::UpdateAI(), boss_ichoron::boss_ichoronAI::UpdateAI(), and Creature::UpdateEntry().

◆ SetUnitFlag2()

◆ SetUnitMovementFlags()

◆ SetVirtualItem()

void Unit::SetVirtualItem ( uint32  slot,
uint32  itemId 
)
21037{
21038 if (slot >= MAX_EQUIPMENT_ITEMS)
21039 return;
21040
21042}

References MAX_EQUIPMENT_ITEMS, SetUInt32Value(), and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by ScriptedAI::SetEquipmentSlots().

◆ SetVisible()

void Unit::SetVisible ( bool  x)
14335{
14336 if (!x)
14338 else
14340
14342}
@ SEC_GAMEMASTER
Definition Common.h:59

References WorldObject::m_serverSideVisibility, SEC_GAMEMASTER, SEC_PLAYER, SERVERSIDE_VISIBILITY_GM, FlaggedValuesArray32< T_VALUES, T_FLAGS, FLAG_TYPE, ARRAY_SIZE >::SetValue(), and UpdateObjectVisibility().

Referenced by Creature::Create(), boss_muru::DamageTaken(), boss_alar::DamageTaken(), spell_rotface_unstable_ooze_explosion_suicide_aura::DespawnSelf(), boss_victor_nefarius::boss_victor_nefariusAI::DoAction(), boss_archimonde::DoAction(), boss_kalecgos::DoAction(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::DoAction(), boss_yoggsaron::boss_yoggsaronAI::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), HideNpcEvent::Execute(), UtherBatteredHiltEvent::Execute(), npc_anachronos_the_ancient::npc_anachronos_the_ancientAI::HandleAnimation(), BattlegroundSA::HandleKillUnit(), Battlefield::HideNpc(), boss_kiljaeden::InitializeAI(), boss_sapphiron::boss_sapphironAI::InitializeAI(), npc_xt002_heart::npc_xt002_heartAI::JustDied(), SmartAI::JustRespawned(), npc_highlord_darion_mograine::npc_highlord_darion_mograineAI::JustRespawned(), boss_hazzarah::JustSummoned(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::MoveInLineOfSight(), npc_enslaved_netherwing_drake::MovementInform(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::MovementInform(), boss_vazruden_the_herald::MovementInform(), npc_shattered_hand_scout::MovementInform(), npc_madrigosa::npc_madrigosa(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::npc_time_lost_proto_drakeAI(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnCreatureCreate(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::OnCreatureCreate(), instance_forge_of_souls::instance_forge_of_souls_InstanceScript::OnCreatureCreate(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_pit_of_saron::instance_pit_of_saron_InstanceScript::OnCreatureCreate(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::OnCreatureCreate(), npc_scarlet_miner_cart::npc_scarlet_miner_cartAI::PassengerBoarded(), boss_victor_nefarius::boss_victor_nefariusAI::Reset(), boss_midnight::Reset(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::Reset(), boss_darkmaster_gandling::boss_darkmaster_gandlingAI::Reset(), boss_muru::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::Reset(), boss_archimonde::Reset(), boss_eye_of_cthun::Reset(), npc_murkdeep::npc_murkdeepAI::Reset(), npc_anachronos_quest_trigger::npc_anachronos_quest_triggerAI::Reset(), boss_halion::boss_halionAI::Reset(), npc_pos_leader::npc_pos_leaderAI::Reset(), npc_blood_queen_lana_thel::npc_blood_queen_lana_thelAI::Reset(), boss_ionar::boss_ionarAI::Reset(), boss_yoggsaron_sara::boss_yoggsaron_saraAI::Reset(), npc_minigob_manabonk::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::Reset(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::Reset(), boss_vazruden_the_herald::Reset(), npc_enslaved_netherwing_drake::Reset(), npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI::Reset(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::SetData(), Battlefield::ShowNpc(), boss_ionar::boss_ionarAI::Split(), boss_warchief_kargath_bladefist::SummonedCreatureDies(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_madrigosa::UpdateAI(), npc_bh_thalorien_dawnseeker::npc_bh_thalorien_dawnseekerAI::UpdateAI(), npc_ravenclaw_apparition::npc_ravenclaw_apparitionAI::UpdateAI(), npc_arthas::npc_arthasAI::UpdateAI(), npc_murkdeep::npc_murkdeepAI::UpdateAI(), boss_halion::boss_halionAI::UpdateAI(), npc_hor_leader::npc_hor_leaderAI::UpdateAI(), npc_pos_leader::npc_pos_leaderAI::UpdateAI(), boss_sapphiron::boss_sapphironAI::UpdateAI(), boss_ionar::boss_ionarAI::UpdateAI(), npc_vh_teleportation_portal::npc_vh_teleportation_portalAI::UpdateAI(), npc_minigob_manabonk::UpdateAI(), npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI(), npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayalAI::UpdateAI(), npc_commander_dawnforge::npc_commander_dawnforgeAI::UpdateAI(), SmartAI::UpdateDespawn(), npc_grimstone::npc_grimstoneAI::UpdateEscortAI(), npc_time_lost_proto_drake::npc_time_lost_proto_drakeAI::UpdateEscortAI(), npc_thrall_old_hillsbrad::npc_thrall_old_hillsbradAI::WaypointReached(), and npc_taretha::npc_tarethaAI::WaypointReached().

◆ SetVisibleAura()

void Unit::SetVisibleAura ( uint8  slot,
AuraApplication aur 
)
inline

◆ SetWalk()

bool Unit::SetWalk ( bool  enable)
virtual

Reimplemented in Creature.

20412{
20413 if (enable == IsWalking())
20414 return false;
20415
20416 if (enable)
20418 else
20420
20422 return true;
20423}

References AddUnitMovementFlag(), IsWalking(), MOVEMENTFLAG_WALKING, propagateSpeedChange(), and RemoveUnitMovementFlag().

Referenced by debug_commandscript::HandleDebugMoveflagsCommand(), SetCharm(), and Creature::SetWalk().

◆ SetWaterWalking()

bool Unit::SetWaterWalking ( bool  enable,
bool  packetOnly = false 
)
virtual

Allow to walk on water. Doesn't inform the client. Need to use SendMovementWaterWalking() if it's for players.

Reimplemented in Player, and Creature.

20491{
20493 return false;
20494
20495 if (enable)
20497 else
20499
20500 return true;
20501}
@ MOVEMENTFLAG_WATERWALKING
Definition UnitDefines.h:393

References AddUnitMovementFlag(), HasUnitMovementFlag(), MOVEMENTFLAG_WATERWALKING, and RemoveUnitMovementFlag().

Referenced by AuraEffect::HandleAuraWaterWalk(), debug_commandscript::HandleDebugMoveflagsCommand(), Player::SetWaterWalking(), and Creature::SetWaterWalking().

◆ SpellBaseDamageBonusDone()

int32 Unit::SpellBaseDamageBonusDone ( SpellSchoolMask  schoolMask)
12031{
12032 int32 DoneAdvertisedBenefit = 0;
12033
12035 for (AuraEffectList::const_iterator i = mDamageDone.begin(); i != mDamageDone.end(); ++i)
12036 if (((*i)->GetMiscValue() & schoolMask) != 0 &&
12037 (*i)->GetSpellInfo()->EquippedItemClass == -1 &&
12038 // -1 == any item class (not wand then)
12039 (*i)->GetSpellInfo()->EquippedItemInventoryTypeMask == 0)
12040 // 0 == any inventory type (not wand then)
12041 DoneAdvertisedBenefit += (*i)->GetAmount();
12042
12043 if (IsPlayer())
12044 {
12045 // Base value
12046 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12047 DoneAdvertisedBenefit += ToPlayer()->GetBaseSpellDamageBonus();
12048
12049 // Damage bonus from stats
12051 for (AuraEffectList::const_iterator i = mDamageDoneOfStatPercent.begin(); i != mDamageDoneOfStatPercent.end(); ++i)
12052 {
12053 if ((*i)->GetMiscValue() & schoolMask)
12054 {
12055 // stat used stored in miscValueB for this aura
12056 Stats usedStat = Stats((*i)->GetMiscValueB());
12057 DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12058 }
12059 }
12060 // ... and attack power
12062 for (AuraEffectList::const_iterator i = mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i)
12063 if ((*i)->GetMiscValue() & schoolMask)
12064 DoneAdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
12065 }
12066 return DoneAdvertisedBenefit;
12067}
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
Definition SpellAuraDefines.h:300
@ SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
Definition SpellAuraDefines.h:237
@ SPELL_AURA_MOD_DAMAGE_DONE
Definition SpellAuraDefines.h:76
uint32 GetBaseSpellPowerBonus()
Definition Player.h:1975
uint32 GetBaseSpellDamageBonus()
Definition Player.h:1976

References BASE_ATTACK, CalculatePct(), GetAuraEffectsByType(), Player::GetBaseSpellDamageBonus(), Player::GetBaseSpellPowerBonus(), GetStat(), GetTotalAttackPowerValue(), Object::IsPlayer(), SPELL_AURA_MOD_DAMAGE_DONE, SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by spell_item_wraith_scythe_drain_life::CalculateDamage(), spell_mage_ice_barrier_aura::CalculateSpellAmount(), spell_mage_ice_barrier::CalculateSpellAmount(), Spell::EffectWeaponDmg(), spell_warl_life_tap::HandleDummy(), HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), SpellDamageBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellBaseDamageBonusTaken()

int32 Unit::SpellBaseDamageBonusTaken ( SpellSchoolMask  schoolMask,
bool  isDoT = false 
)
12070{
12071 int32 TakenAdvertisedBenefit = 0;
12072
12074 for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
12075 if (((*i)->GetMiscValue() & schoolMask) != 0)
12076 {
12077 // Xinef: if we have DoT damage type and aura has charges, check if it affects DoTs
12078 // Xinef: required for hemorrhage & rupture / garrote
12079 if (isDoT && (*i)->GetBase()->IsUsingCharges() && !((*i)->GetSpellInfo()->ProcFlags & PROC_FLAG_TAKEN_PERIODIC))
12080 continue;
12081
12082 TakenAdvertisedBenefit += (*i)->GetAmount();
12083 }
12084
12085 return TakenAdvertisedBenefit;
12086}

References GetAuraEffectsByType(), PROC_FLAG_TAKEN_PERIODIC, and SPELL_AURA_MOD_DAMAGE_TAKEN.

Referenced by HandleDummyAuraProc(), spell_pal_seal_of_righteousness::HandleProc(), and SpellDamageBonusTaken().

◆ SpellBaseHealingBonusDone()

int32 Unit::SpellBaseHealingBonusDone ( SpellSchoolMask  schoolMask)
12797{
12798 int32 AdvertisedBenefit = 0;
12799
12801 for (AuraEffectList::const_iterator i = mHealingDone.begin(); i != mHealingDone.end(); ++i)
12802 if (!(*i)->GetMiscValue() || ((*i)->GetMiscValue() & schoolMask) != 0)
12803 AdvertisedBenefit += (*i)->GetAmount();
12804
12805 // Healing bonus of spirit, intellect and strength
12806 if (IsPlayer())
12807 {
12808 // Base value
12809 AdvertisedBenefit += ToPlayer()->GetBaseSpellPowerBonus();
12810 AdvertisedBenefit += ToPlayer()->GetBaseSpellHealingBonus();
12811
12812 // Healing bonus from stats
12814 for (AuraEffectList::const_iterator i = mHealingDoneOfStatPercent.begin(); i != mHealingDoneOfStatPercent.end(); ++i)
12815 {
12816 // stat used dependent from misc value (stat index)
12817 Stats usedStat = Stats((*i)->GetSpellInfo()->Effects[(*i)->GetEffIndex()].MiscValue);
12818 AdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount()));
12819 }
12820
12821 // ... and attack power
12823 for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i)
12824 if ((*i)->GetMiscValue() & schoolMask)
12825 AdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount()));
12826 }
12827 return AdvertisedBenefit;
12828}
@ SPELL_AURA_MOD_HEALING_DONE
Definition SpellAuraDefines.h:198
@ SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
Definition SpellAuraDefines.h:238
@ SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
Definition SpellAuraDefines.h:301
uint32 GetBaseSpellHealingBonus()
Definition Player.h:1977

References BASE_ATTACK, CalculatePct(), GetAuraEffectsByType(), Player::GetBaseSpellHealingBonus(), Player::GetBaseSpellPowerBonus(), GetStat(), GetTotalAttackPowerValue(), Object::IsPlayer(), SPELL_AURA_MOD_HEALING_DONE, SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER, SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT, and Object::ToPlayer().

Referenced by CalculateSpellAmount(), SpellHealingBonusDone(), lfg::LFGMgr::UpdateRaidBrowser(), and Player::UpdateSpellDamageAndHealingBonus().

◆ SpellBaseHealingBonusTaken()

int32 Unit::SpellBaseHealingBonusTaken ( SpellSchoolMask  schoolMask)
12831{
12832 int32 AdvertisedBenefit = 0;
12833
12835 for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i)
12836 if (((*i)->GetMiscValue() & schoolMask) != 0)
12837 AdvertisedBenefit += (*i)->GetAmount();
12838
12839 return AdvertisedBenefit;
12840}
@ SPELL_AURA_MOD_HEALING
Definition SpellAuraDefines.h:178

References GetAuraEffectsByType(), and SPELL_AURA_MOD_HEALING.

Referenced by SpellHealingBonusTaken().

◆ SpellCriticalDamageBonus()

uint32 Unit::SpellCriticalDamageBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12376{
12377 // Calculate critical bonus
12378 int32 crit_bonus = damage;
12379 float crit_mod = 0.0f;
12380
12381 switch (spellProto->DmgClass)
12382 {
12383 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12386 crit_bonus += damage;
12387 break;
12388 default:
12389 crit_bonus += damage / 2; // for spells is 50%
12390 break;
12391 }
12392
12393 if (caster)
12394 {
12395 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, spellProto->GetSchoolMask());
12396
12397 if (victim)
12398 crit_mod += caster->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask());
12399
12400 if (crit_bonus != 0 && crit_mod != 0.0f)
12401 AddPct(crit_bonus, crit_mod);
12402
12403 crit_bonus -= damage;
12404
12405 // adds additional damage to critBonus (from talents)
12406 if (Player* modOwner = caster->GetSpellModOwner())
12407 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12408
12409 crit_bonus += damage;
12410 }
12411
12412 return crit_bonus;
12413}

References AddPct(), SpellInfo::DmgClass, GetCreatureTypeMask(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAuraModifierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_DAMAGE_BONUS, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by CalculateSpellDamageTaken(), AuraEffect::HandlePeriodicDamageAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellCriticalHealingBonus()

uint32 Unit::SpellCriticalHealingBonus ( Unit const *  caster,
SpellInfo const *  spellProto,
uint32  damage,
Unit const *  victim 
)
static
Todo:
: write here full calculation for melee/ranged spells
12416{
12417 // Calculate critical bonus
12418 int32 crit_bonus;
12419 switch (spellProto->DmgClass)
12420 {
12421 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
12424 crit_bonus = damage;
12425 break;
12426 default:
12427 crit_bonus = damage / 2; // for spells is 50%
12428 break;
12429 }
12430
12431 if (caster)
12432 {
12433 if (victim)
12434 {
12435 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
12436 crit_bonus = int32(crit_bonus * caster->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
12437 }
12438
12439 // adds additional damage to critBonus (from talents)
12440 // xinef: used for death knight death coil
12441 if (Player* modOwner = caster->GetSpellModOwner())
12442 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
12443 }
12444
12445 if (crit_bonus > 0)
12446 damage += crit_bonus;
12447
12448 if (caster)
12449 damage = int32(float(damage) * caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
12450
12451 return damage;
12452}
@ SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
Definition SpellAuraDefines.h:113

References SpellInfo::DmgClass, GetCreatureTypeMask(), GetSpellModOwner(), GetTotalAuraMultiplier(), GetTotalAuraMultiplierByMiscMask(), SpellInfo::Id, SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_RANGED, and SPELLMOD_CRIT_DAMAGE_BONUS.

Referenced by Spell::DoAllEffectOnTarget(), and AuraEffect::HandlePeriodicHealAurasTick().

◆ SpellDamageBonusDone()

uint32 Unit::SpellDamageBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
11709{
11710 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11711 return pdamage;
11712
11713 // Some spells don't benefit from done mods
11714 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11715 return pdamage;
11716
11717 // For totems get damage bonus from owner
11718 if (IsCreature())
11719 {
11720 if (IsTotem())
11721 {
11722 if (Unit* owner = GetOwner())
11723 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, effIndex, TotalMod, stack);
11724 }
11725 // Dancing Rune Weapon...
11726 else if (GetEntry() == 27893)
11727 {
11728 if (Unit* owner = GetOwner())
11729 return owner->SpellDamageBonusDone(victim, spellProto, pdamage, damagetype, TotalMod, stack) / 2;
11730 }
11731 }
11732
11733 // Done total percent damage auras
11734 float ApCoeffMod = 1.0f;
11735 int32 DoneTotal = 0;
11736 float DoneTotalMod = TotalMod ? TotalMod : SpellPctDamageModsDone(victim, spellProto, damagetype);
11737
11738 // Config : RATE_CREATURE_X_SPELLDAMAGE & Do Not Modify Pet/Guardian/Mind Controlled Damage
11740 DoneTotalMod *= ToCreature()->GetSpellDamageMod(ToCreature()->GetCreatureTemplate()->rank);
11741
11742 // Some spells don't benefit from pct done mods
11743 if (!spellProto->HasAttribute(SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS))
11744 {
11745 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11746 // Add flat bonus from spell damage versus
11748 }
11749
11750 // done scripted mod (take it from owner)
11751 Unit* owner = GetOwner() ? GetOwner() : this;
11752 int32 DoneAdvertisedBenefit = 0;
11753 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11754 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11755 {
11756 if (!(*i)->IsAffectedOnSpell(spellProto))
11757 continue;
11758
11759 switch ((*i)->GetMiscValue())
11760 {
11761 case 4418: // Increased Shock Damage
11762 case 4554: // Increased Lightning Damage
11763 case 4555: // Improved Moonfire
11764 case 5142: // Increased Lightning Damage
11765 case 5147: // Improved Consecration / Libram of Resurgence
11766 case 5148: // Idol of the Shooting Star
11767 case 6008: // Increased Lightning Damage
11768 case 8627: // Totem of Hex
11769 {
11770 DoneAdvertisedBenefit += (*i)->GetAmount();
11771 break;
11772 }
11773 }
11774 }
11775
11776 // Custom scripted damage
11777 switch (spellProto->SpellFamilyName)
11778 {
11779 case SPELLFAMILY_DRUID:
11780 {
11781 // Insect Swarm vs Item - Druid T8 Balance Relic
11782 if (spellProto->SpellFamilyFlags[0] & 0x00200000)
11783 {
11784 if (AuraEffect const* relicAurEff = GetAuraEffect(64950, EFFECT_0))
11785 {
11786 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11787 }
11788 }
11789
11790 // Nourish vs Idol of the Flourishing Life
11791 if (spellProto->SpellFamilyFlags[1] & 0x02000000)
11792 {
11793 if (AuraEffect const* relicAurEff = GetAuraEffect(64949, EFFECT_0))
11794 {
11795 DoneAdvertisedBenefit += relicAurEff->GetAmount();
11796 }
11797 }
11798 break;
11799 }
11801 {
11802 // Sigil of the Vengeful Heart
11803 if (spellProto->SpellFamilyFlags[0] & 0x2000)
11804 {
11805 if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1))
11806 {
11807 AddPct(DoneTotal, aurEff->GetAmount());
11808 }
11809 }
11810
11811 // Impurity
11813 {
11814 AddPct(ApCoeffMod, aurEff->GetAmount());
11815 }
11816
11817 // Blood Boil - bonus for diseased targets
11818 if ((spellProto->SpellFamilyFlags[0] & 0x00040000) && victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0, 0x00000002, GetGUID()))
11819 {
11820 DoneTotal += 95;
11821 ApCoeffMod = 1.5835f;
11822 }
11823 break;
11824 }
11825 default:
11826 break;
11827 }
11828
11829 // Done fixed damage bonus auras
11830 DoneAdvertisedBenefit += SpellBaseDamageBonusDone(spellProto->GetSchoolMask());
11831
11832 // Check for table values
11833 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
11834 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
11835 if (bonus)
11836 {
11837 if (damagetype == DOT)
11838 {
11839 coeff = bonus->dot_damage;
11840 if (bonus->ap_dot_bonus > 0)
11841 {
11842 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11844 APbonus += GetTotalAttackPowerValue(attType);
11845 DoneTotal += int32(bonus->ap_dot_bonus * stack * ApCoeffMod * APbonus);
11846 }
11847 }
11848 else
11849 {
11850 coeff = bonus->direct_damage;
11851 if (bonus->ap_bonus > 0)
11852 {
11853 WeaponAttackType attType = (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK;
11855 APbonus += GetTotalAttackPowerValue(attType);
11856 DoneTotal += int32(bonus->ap_bonus * stack * ApCoeffMod * APbonus);
11857 }
11858 }
11859 }
11860
11861 // Default calculation
11862 if (coeff && DoneAdvertisedBenefit)
11863 {
11864 float factorMod = CalculateLevelPenalty(spellProto) * stack;
11865
11866 if (Player* modOwner = GetSpellModOwner())
11867 {
11868 coeff *= 100.0f;
11869 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
11870 coeff /= 100.0f;
11871 }
11872
11873 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
11874 }
11875
11876 float tmpDamage = (float(pdamage) + DoneTotal) * DoneTotalMod;
11877 // apply spellmod to Done damage (flat and pct)
11878 if (Player* modOwner = GetSpellModOwner())
11879 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
11880
11881 return uint32(std::max(tmpDamage, 0.0f));
11882}
@ SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS
Definition SharedDefines.h:644
@ SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
Definition SpellAuraDefines.h:243
@ SPELLMOD_DOT
Definition SpellDefines.h:98
@ SPELLMOD_BONUS_MULTIPLIER
Definition SpellDefines.h:100
float GetSpellDamageMod(int32 Rank)
Definition Creature.cpp:1622
float SpellPctDamageModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:11377
float CalculateLevelPenalty(SpellInfo const *spellProto) const
Definition Unit.cpp:3069
Definition SpellMgr.h:324
float ap_dot_bonus
Definition SpellMgr.h:328
float dot_damage
Definition SpellMgr.h:326
float ap_bonus
Definition SpellMgr.h:327
float direct_damage
Definition SpellMgr.h:325

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, EFFECT_0, EFFECT_1, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), GetOwner(), SpellInfo::GetSchoolMask(), Creature::GetSpellDamageMod(), GetSpellModOwner(), GetTotalAttackPowerValue(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, IsControlledByPlayer(), Object::IsCreature(), IsGuardian(), IsPet(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), RANGED_ATTACK, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_CASTER_DAMAGE_MODIFIERS, SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS, SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS, SPELL_DAMAGE_CLASS_MELEE, SpellBaseDamageBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctDamageModsDone(), sSpellMgr, and Object::ToCreature().

Referenced by spell_warl_seed_of_corruption_aura::CalculateAmount(), AuraEffect::CalculateAmount(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), spell_warr_bloodthirst::HandleDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandleProcTriggerDamageAuraProc().

◆ SpellDamageBonusTaken()

uint32 Unit::SpellDamageBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  pdamage,
DamageEffectType  damagetype,
uint32  stack = 1 
)
11885{
11886 if (!spellProto || damagetype == DIRECT_DAMAGE)
11887 return pdamage;
11888
11889 int32 TakenTotal = 0;
11890 float TakenTotalMod = 1.0f;
11891
11892 // from positive and negative SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
11893 // multiplicative bonus, for example Dispersion + Shadowform (0.10*0.85=0.085)
11895 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
11896 if (((*i)->GetMiscValue() & spellProto->GetSchoolMask()))
11897 if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
11898 AddPct(TakenTotalMod, (*i)->GetAmount());
11899
11900 TakenTotalMod = processDummyAuras(TakenTotalMod);
11901
11902 // From caster spells
11903 if (caster)
11904 {
11906 for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
11907 if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectedOnSpell(spellProto))
11908 if (spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
11909 AddPct(TakenTotalMod, (*i)->GetAmount());
11910 }
11911
11912 if (uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask())
11913 {
11914 int32 modifierMax = 0;
11915 int32 modifierMin = 0;
11917 for (AuraEffectList::const_iterator i = auraEffectList.begin(); i != auraEffectList.end(); ++i)
11918 {
11919 if (!spellProto->ValidateAttribute6SpellDamageMods(caster, *i, damagetype == DOT))
11920 continue;
11921
11922 // Only death knight spell with this aura
11923 if ((*i)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT)
11924 if (!caster || caster->GetGUID() != (*i)->GetCasterGUID())
11925 continue;
11926
11927 if (mechanicMask & uint32(1 << (*i)->GetMiscValue()))
11928 {
11929 if ((*i)->GetAmount() > 0)
11930 {
11931 if ((*i)->GetAmount() > modifierMax)
11932 modifierMax = (*i)->GetAmount();
11933 }
11934 else if ((*i)->GetAmount() < modifierMin)
11935 modifierMin = (*i)->GetAmount();
11936 }
11937 }
11938
11939 AddPct(TakenTotalMod, modifierMax);
11940 AddPct(TakenTotalMod, modifierMin);
11941 }
11942
11943 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(spellProto->GetSchoolMask(), damagetype == DOT);
11944
11945 // Check for table values
11946 float coeff = 0;
11947 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
11948 if (bonus)
11949 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
11950
11951 // Default calculation
11952 if (TakenAdvertisedBenefit)
11953 {
11954 if (coeff <= 0.0f)
11955 {
11956 if (caster)
11957 coeff = caster->CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
11958 else
11959 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack);
11960 }
11961
11962 float factorMod = CalculateLevelPenalty(spellProto) * stack;
11963 TakenTotal += int32(TakenAdvertisedBenefit * coeff * factorMod);
11964 }
11965
11966 // No positive taken bonus, custom attr
11967 if (spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS) && TakenTotalMod > 1.0f)
11968 {
11969 TakenTotal = 0;
11970 TakenTotalMod = 1.0f;
11971 }
11972
11973 // xinef: sanctified wrath talent
11974 if (caster && TakenTotalMod < 1.0f && caster->HasIgnoreTargetResistAura())
11975 {
11976 float ignoreModifier = 1.0f - TakenTotalMod;
11977 bool addModifier = false;
11979 for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
11980 if ((*j)->GetMiscValue() & spellProto->SchoolMask)
11981 {
11982 ApplyPct(ignoreModifier, (*j)->GetAmount());
11983 addModifier = true;
11984 }
11985
11986 if (addModifier)
11987 TakenTotalMod += ignoreModifier;
11988 }
11989
11990 float tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod;
11991
11992 return uint32(std::max(tmpDamage, 0.0f));
11993}
float CalculateDefaultCoefficient(SpellInfo const *spellInfo, DamageEffectType damagetype) const
Definition Unit.cpp:17280

References AddPct(), ApplyPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), DIRECT_DAMAGE, SpellBonusEntry::direct_damage, DOT, SpellBonusEntry::dot_damage, SpellInfo::GetAllEffectsMechanicMask(), GetAuraEffectsByType(), Object::GetGUID(), SpellInfo::GetSchoolMask(), SpellInfo::HasAttribute(), HasIgnoreTargetResistAura(), SpellInfo::Id, processDummyAuras(), SpellInfo::SchoolMask, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_AURA_MOD_DAMAGE_FROM_CASTER, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, SPELL_AURA_MOD_IGNORE_TARGET_RESIST, SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT, SpellBaseDamageBonusTaken(), SPELLFAMILY_DEATHKNIGHT, sSpellMgr, and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by DealMeleeDamage(), Spell::EffectHealthLeech(), Spell::EffectPowerDrain(), Spell::EffectSchoolDMG(), Aura::HandleAuraSpecificMods(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), AuraEffect::HandleProcTriggerDamageAuraProc(), and spell_black_temple_l5_arcane_charge::PrepareSpellScript().

◆ SpellDoneCritChance()

float Unit::SpellDoneCritChance ( Unit const *  ,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
12089{
12090 // Mobs can't crit with spells.
12091 if (IsCreature() && !GetSpellModOwner())
12092 return -100.0f;
12093
12094 // not critting spell
12095 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12096 return 0.0f;
12097
12098 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12099 if (!skipEffectCheck && !spellProto->IsCritCapable())
12100 return 0.0f;
12101
12102 float crit_chance = 0.0f;
12103 switch (spellProto->DmgClass)
12104 {
12106 {
12107 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
12108 crit_chance = 0.0f;
12109 // For other schools
12110 else if (IsPlayer())
12111 crit_chance = GetFloatValue(static_cast<uint16>(PLAYER_SPELL_CRIT_PERCENTAGE1) + GetFirstSchoolInMask(schoolMask));
12112 else
12113 {
12114 crit_chance = (float)m_baseSpellCritChance;
12116 }
12117 break;
12118 }
12121 {
12122 if (IsPlayer())
12123 {
12124 switch (attackType)
12125 {
12126 case BASE_ATTACK:
12128 break;
12129 case OFF_ATTACK:
12131 break;
12132 case RANGED_ATTACK:
12134 break;
12135 default:
12136 break;
12137 }
12138 }
12139 else
12140 {
12141 crit_chance = 5.0f;
12144 }
12146 break;
12147 }
12148 // values overridden in spellmgr for lifebloom and earth shield
12150 default:
12151 return 0.0f;
12152 }
12153
12154 // percent done
12155 // only players use intelligence for critical chance computations
12156 if (Player* modOwner = GetSpellModOwner())
12157 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
12158
12159 // xinef: can be negative!
12160 return crit_chance;
12161}
@ SPELL_ATTR2_CANT_CRIT
Definition SharedDefines.h:496
@ SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
Definition SpellAuraDefines.h:134
@ SPELLMOD_CRITICAL_CHANCE
Definition SpellDefines.h:83
@ PLAYER_SPELL_CRIT_PERCENTAGE1
Definition UpdateFields.h:354

References BASE_ATTACK, SpellInfo::DmgClass, GetFirstSchoolInMask(), Object::GetFloatValue(), GetSpellModOwner(), GetTotalAuraModifier(), GetTotalAuraModifierByMiscMask(), SpellInfo::HasAttribute(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsCritCapable(), Object::IsPlayer(), m_baseSpellCritChance, OFF_ATTACK, PLAYER_CRIT_PERCENTAGE, PLAYER_OFFHAND_CRIT_PERCENTAGE, PLAYER_RANGED_CRIT_PERCENTAGE, PLAYER_SPELL_CRIT_PERCENTAGE1, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_CRIT_PCT, SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_SCHOOL_MASK_NORMAL, and SPELLMOD_CRITICAL_CHANCE.

Referenced by Spell::DoAllEffectOnLaunchTarget().

◆ SpellHealingBonusDone()

uint32 Unit::SpellHealingBonusDone ( Unit victim,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint8  effIndex,
float  TotalMod = 0.0f,
uint32  stack = 1 
)
12547{
12548 // For totems get healing bonus from owner (statue isn't totem in fact)
12549 if (IsCreature() && IsTotem())
12550 if (Unit* owner = GetOwner())
12551 return owner->SpellHealingBonusDone(victim, spellProto, healamount, damagetype, effIndex, TotalMod, stack);
12552
12553 // No bonus healing for potion spells
12554 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12555 return healamount;
12556
12557 float ApCoeffMod = 1.0f;
12558 float DoneTotalMod = TotalMod ? TotalMod : SpellPctHealingModsDone(victim, spellProto, damagetype);
12559 int32 DoneTotal = 0;
12560
12561 // done scripted mod (take it from owner)
12562 Unit* owner = GetOwner() ? GetOwner() : this;
12563 int32 DoneAdvertisedBenefit = 0;
12564 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12565 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12566 {
12567 if (!(*i)->IsAffectedOnSpell(spellProto))
12568 continue;
12569
12570 switch ((*i)->GetMiscValue())
12571 {
12572 case 4415: // Increased Rejuvenation Healing
12573 case 4953:
12574 DoneAdvertisedBenefit += (*i)->GetAmount();
12575 break;
12576 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
12577 DoneAdvertisedBenefit += (*i)->GetAmount();
12578 break;
12579 }
12580 }
12581
12582 switch (spellProto->SpellFamilyName)
12583 {
12585 {
12586 // Impurity
12588 {
12589 AddPct(ApCoeffMod, aurEff->GetAmount());
12590 }
12591 break;
12592 }
12593 default:
12594 break;
12595 }
12596
12597 // Done fixed damage bonus auras
12598 DoneAdvertisedBenefit += SpellBaseHealingBonusDone(spellProto->GetSchoolMask());
12599 float coeff = spellProto->Effects[effIndex].BonusMultiplier;
12600
12601 // Check for table values
12602 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12603 if (bonus)
12604 {
12605 if (damagetype == DOT)
12606 {
12607 coeff = bonus->dot_damage;
12608 if (bonus->ap_dot_bonus > 0)
12609 DoneTotal += int32(bonus->ap_dot_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12610 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12611 }
12612 else
12613 {
12614 coeff = bonus->direct_damage;
12615 if (bonus->ap_bonus > 0)
12616 DoneTotal += int32(bonus->ap_bonus * ApCoeffMod * stack * GetTotalAttackPowerValue(
12617 (spellProto->IsRangedWeaponSpell() && spellProto->DmgClass != SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK));
12618 }
12619 }
12620 else
12621 {
12622 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12623 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12624 return healamount;
12625 }
12626
12627 // Default calculation
12628 if (DoneAdvertisedBenefit)
12629 {
12630 float factorMod = CalculateLevelPenalty(spellProto) * stack;
12631 if (Player* modOwner = GetSpellModOwner())
12632 {
12633 coeff *= 100.0f;
12634 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12635 coeff /= 100.0f;
12636 }
12637 DoneTotal += int32(DoneAdvertisedBenefit * coeff * factorMod);
12638 }
12639
12640 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12641 {
12642 switch (spellProto->Effects[i].ApplyAuraName)
12643 {
12644 // Bonus healing does not apply to these spells
12647 DoneTotal = 0;
12648 break;
12649 }
12650 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12651 DoneTotal = 0;
12652 }
12653
12654 // use float as more appropriate for negative values and percent applying
12655 float heal = float(int32(healamount) + DoneTotal) * DoneTotalMod;
12656 // apply spellmod to Done amount
12657
12658 if (Player* modOwner = GetSpellModOwner())
12659 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
12660
12661 return uint32(std::max(heal, 0.0f));
12662}
@ SPELL_AURA_PERIODIC_HEALTH_FUNNEL
Definition SpellAuraDefines.h:125
int32 SpellBaseHealingBonusDone(SpellSchoolMask schoolMask)
Definition Unit.cpp:12796
float SpellPctHealingModsDone(Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype)
Definition Unit.cpp:12454

References AddPct(), SpellBonusEntry::ap_bonus, SpellBonusEntry::ap_dot_bonus, BASE_ATTACK, CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), GetTotalAttackPowerValue(), SpellInfo::Id, Object::IsCreature(), SpellInfo::IsRangedWeaponSpell(), IsTotem(), MAX_SPELL_EFFECTS, RANGED_ATTACK, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SpellBaseHealingBonusDone(), SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_POTION, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, SPELLMOD_DAMAGE, SPELLMOD_DOT, SpellPctHealingModsDone(), and sSpellMgr.

Referenced by AuraEffect::CalculateAmount(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_dru_lifebloom::HandleDispel(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHealingBonusTaken()

uint32 Unit::SpellHealingBonusTaken ( Unit caster,
SpellInfo const *  spellProto,
uint32  healamount,
DamageEffectType  damagetype,
uint32  stack = 1 
)
12665{
12666 float TakenTotalMod = 1.0f;
12667 float minval = 0.0f;
12668
12669 // Healing taken percent
12670 if (!sScriptMgr->OnSpellHealingBonusTakenNegativeModifiers(this, caster, spellProto, minval))
12671 {
12673 }
12674
12675 if (minval)
12676 AddPct(TakenTotalMod, minval);
12677
12679 if (maxval)
12680 AddPct(TakenTotalMod, maxval);
12681
12682 // Tenacity increase healing % taken
12683 if (AuraEffect const* Tenacity = GetAuraEffect(58549, 0))
12684 AddPct(TakenTotalMod, Tenacity->GetAmount());
12685
12686 // Healing Done
12687 int32 TakenTotal = 0;
12688
12689 // Taken fixed damage bonus auras
12690 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusTaken(spellProto->GetSchoolMask());
12691
12692 // Nourish cast, glyph of nourish
12693 if (spellProto->SpellFamilyName == SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags[1] & 0x2000000 && caster)
12694 {
12695 bool any = false;
12696 bool hasglyph = caster->GetAuraEffectDummy(62971);
12698 for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
12699 {
12700 if (((*i)->GetCasterGUID() == caster->GetGUID()))
12701 {
12702 SpellInfo const* spell = (*i)->GetSpellInfo();
12703 // Rejuvenation, Regrowth, Lifebloom, or Wild Growth
12704 if (!any && spell->SpellFamilyFlags.HasFlag(0x50, 0x4000010, 0))
12705 {
12706 TakenTotalMod *= 1.2f;
12707 any = true;
12708 }
12709
12710 if (hasglyph)
12711 TakenTotalMod += 0.06f;
12712 }
12713 }
12714 }
12715
12716 if (damagetype == DOT)
12717 {
12718 // Healing over time taken percent
12719 float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12720 if (minval_hot)
12721 AddPct(TakenTotalMod, minval_hot);
12722
12723 float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT));
12724 if (maxval_hot)
12725 AddPct(TakenTotalMod, maxval_hot);
12726 }
12727
12728 // Check for table values
12729 SpellBonusEntry const* bonus = sSpellMgr->GetSpellBonusData(spellProto->Id);
12730 float coeff = 0;
12731 float factorMod = 1.0f;
12732 if (bonus)
12733 coeff = (damagetype == DOT) ? bonus->dot_damage : bonus->direct_damage;
12734 else
12735 {
12736 // No bonus healing for SPELL_DAMAGE_CLASS_NONE class spells by default
12737 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
12738 {
12739 healamount = uint32(std::max((float(healamount) * TakenTotalMod), 0.0f));
12740 return healamount;
12741 }
12742 }
12743
12744 // Default calculation
12745 if (TakenAdvertisedBenefit)
12746 {
12747 float TakenCoeff = 0.0f;
12748 if (coeff <= 0)
12749 coeff = CalculateDefaultCoefficient(spellProto, damagetype) * int32(stack) * 1.88f; // As wowwiki says: C = (Cast Time / 3.5) * 1.88 (for healing spells)
12750
12751 factorMod *= CalculateLevelPenalty(spellProto) * int32(stack);
12752 if (Player* modOwner = GetSpellModOwner())
12753 {
12754 coeff *= 100.0f;
12755 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_BONUS_MULTIPLIER, coeff);
12756 coeff /= 100.0f;
12757 }
12758
12759 TakenTotal += int32(TakenAdvertisedBenefit * (coeff > 0 ? coeff : TakenCoeff) * factorMod);
12760 }
12761
12762 if (caster)
12763 {
12765 for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
12766 if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
12767 AddPct(TakenTotalMod, (*i)->GetAmount());
12768 }
12769
12770 for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
12771 {
12772 switch (spellProto->Effects[i].ApplyAuraName)
12773 {
12774 // Bonus healing does not apply to these spells
12777 TakenTotal = 0;
12778 break;
12779 }
12780 if (spellProto->Effects[i].Effect == SPELL_EFFECT_HEALTH_LEECH)
12781 TakenTotal = 0;
12782 }
12783
12784 // No positive taken bonus, custom attr
12785 if ((spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS) || spellProto->HasAttribute(SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS)) && TakenTotalMod > 1.0f)
12786 {
12787 TakenTotal = 0;
12788 TakenTotalMod = 1.0f;
12789 }
12790
12791 float heal = float(int32(healamount) + TakenTotal) * TakenTotalMod;
12792
12793 return uint32(std::max(heal, 0.0f));
12794}
@ SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS
Definition SharedDefines.h:642
@ SPELL_AURA_MOD_HEALING_RECEIVED
Definition SpellAuraDefines.h:346
@ SPELL_AURA_MOD_HEALING_PCT
Definition SpellAuraDefines.h:181
@ SPELL_AURA_MOD_HOT_PCT
Definition SpellAuraDefines.h:322
int32 GetMaxPositiveAuraModifier(AuraType auratype)
Definition Unit.cpp:6032
int32 GetMaxNegativeAuraModifier(AuraType auratype) const
Definition Unit.cpp:6046
int32 SpellBaseHealingBonusTaken(SpellSchoolMask schoolMask)
Definition Unit.cpp:12830

References AddPct(), CalculateDefaultCoefficient(), CalculateLevelPenalty(), SpellBonusEntry::direct_damage, SpellInfo::DmgClass, DOT, SpellBonusEntry::dot_damage, SpellInfo::Effects, GetAuraEffect(), GetAuraEffectDummy(), GetAuraEffectsByType(), Object::GetGUID(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), SpellInfo::GetSchoolMask(), GetSpellModOwner(), SpellInfo::HasAttribute(), flag96::HasFlag(), SpellInfo::Id, MAX_SPELL_EFFECTS, SPELL_ATTR0_CU_NO_POSITIVE_TAKEN_BONUS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_MOD_HEALING_PCT, SPELL_AURA_MOD_HEALING_RECEIVED, SPELL_AURA_MOD_HOT_PCT, SPELL_AURA_PERIODIC_HEAL, SPELL_AURA_PERIODIC_HEALTH_FUNNEL, SPELL_AURA_PERIODIC_LEECH, SPELL_DAMAGE_CLASS_NONE, SPELL_EFFECT_HEALTH_LEECH, SpellBaseHealingBonusTaken(), SPELLFAMILY_DRUID, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SPELLMOD_BONUS_MULTIPLIER, sScriptMgr, and sSpellMgr.

Referenced by spell_dru_lifebloom::AfterRemove(), Spell::DoAllEffectOnTarget(), Spell::EffectHeal(), Spell::EffectHealMechanical(), Spell::EffectHealPct(), spell_pri_renew::HandleApplyEffect(), Aura::HandleAuraSpecificMods(), AuraEffect::HandlePeriodicHealAurasTick(), and AuraEffect::HandlePeriodicHealthLeechAuraTick().

◆ SpellHitResult() [1/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
Spell const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3565{
3566 SpellInfo const* spellInfo = spell->GetSpellInfo();
3567
3568 // Check for immune
3569 if (victim->IsImmunedToSpell(spellInfo, spell))
3570 {
3571 return SPELL_MISS_IMMUNE;
3572 }
3573
3574 // All positive spells can`t miss
3576 if ((spellInfo->IsPositive() || spellInfo->HasEffect(SPELL_EFFECT_DISPEL))
3577 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3578 {
3579 return SPELL_MISS_NONE;
3580 }
3581
3582 // Check for immune
3583 // xinef: check for school immunity only
3584 if (victim->IsImmunedToSchool(spell))
3585 {
3586 return SPELL_MISS_IMMUNE;
3587 }
3588
3589 if (this == victim)
3590 {
3591 return SPELL_MISS_NONE;
3592 }
3593
3594 // Return evade for units in evade mode
3595 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE) &&
3597 {
3598 return SPELL_MISS_EVADE;
3599 }
3600
3601 // Try victim reflect spell
3602 if (CanReflect)
3603 {
3604 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3605 Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3606 for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3607 {
3608 if ((*i)->GetMiscValue() & spell->GetSpellSchoolMask())
3609 {
3610 reflectchance += (*i)->GetAmount();
3611 }
3612 }
3613
3614 if (reflectchance > 0 && roll_chance_i(reflectchance))
3615 {
3616 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3617 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3618 return SPELL_MISS_REFLECT;
3619 }
3620 }
3621
3622 switch (spellInfo->DmgClass)
3623 {
3626 return MeleeSpellHitResult(victim, spellInfo);
3628 {
3629 if (spellInfo->SpellFamilyName)
3630 {
3631 return SPELL_MISS_NONE;
3632 }
3633
3634 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3635 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3636 {
3637 if (spellInfo->Effects[i].Effect && spellInfo->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3638 {
3639 if (spellInfo->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3640 {
3641 return SPELL_MISS_NONE;
3642 }
3643 }
3644 }
3645 [[fallthrough]];
3646 }
3648 return MagicSpellHitResult(victim, spellInfo);
3649 }
3650
3651 return SPELL_MISS_NONE;
3652}
@ SPELL_EFFECT_DISPEL
Definition SharedDefines.h:827
@ SPELL_MISS_IMMUNE
Definition SharedDefines.h:1537
@ SPELL_MISS_EVADE
Definition SharedDefines.h:1536
@ SPELL_MISS_REFLECT
Definition SharedDefines.h:1541
SpellMissInfo MagicSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3356
SpellMissInfo MeleeSpellHitResult(Unit *victim, SpellInfo const *spell)
Definition Unit.cpp:3183

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, GetAuraEffectsByType(), Spell::GetSpellInfo(), Spell::GetSpellSchoolMask(), GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

◆ SpellHitResult() [2/2]

SpellMissInfo Unit::SpellHitResult ( Unit victim,
SpellInfo const *  spell,
bool  canReflect = false 
)
Todo:
: client not show miss log for this spells - so need find info for this in dbc and use it!
3500{
3501 // Check for immune
3502 if (victim->IsImmunedToSpell(spell))
3503 return SPELL_MISS_IMMUNE;
3504
3505 // All positive spells can`t miss
3507 if ((spell->IsPositive() || spell->HasEffect(SPELL_EFFECT_DISPEL))
3508 && (!IsHostileTo(victim))) // prevent from affecting enemy by "positive" spell
3509 return SPELL_MISS_NONE;
3510
3511 // Check for immune
3512 // xinef: check for school immunity only
3513 if (victim->IsImmunedToSchool(spell))
3514 return SPELL_MISS_IMMUNE;
3515
3516 if (this == victim)
3517 return SPELL_MISS_NONE;
3518
3519 // Return evade for units in evade mode
3520 if (victim->IsCreature() && victim->ToCreature()->IsEvadingAttacks() && !spell->HasAura(SPELL_AURA_CONTROL_VEHICLE)
3521 && !spell->HasAttribute(SPELL_ATTR0_CU_IGNORE_EVADE) && !spell->HasAttribute(SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT))
3522 return SPELL_MISS_EVADE;
3523
3524 // Try victim reflect spell
3525 if (CanReflect)
3526 {
3527 int32 reflectchance = victim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
3528 Unit::AuraEffectList const& mReflectSpellsSchool = victim->GetAuraEffectsByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
3529 for (Unit::AuraEffectList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
3530 if ((*i)->GetMiscValue() & spell->GetSchoolMask())
3531 reflectchance += (*i)->GetAmount();
3532 if (reflectchance > 0 && roll_chance_i(reflectchance))
3533 {
3534 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
3535 //ProcDamageAndSpell(victim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_SPELL_MAGIC_DMG_CLASS_NEG, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
3536 return SPELL_MISS_REFLECT;
3537 }
3538 }
3539
3540 switch (spell->DmgClass)
3541 {
3544 return MeleeSpellHitResult(victim, spell);
3546 {
3547 if (spell->SpellFamilyName)
3548 {
3549 return SPELL_MISS_NONE;
3550 }
3551 // Xinef: apply DAMAGE_CLASS_MAGIC conditions to damaging DAMAGE_CLASS_NONE spells
3552 for (uint8 i = EFFECT_0; i < MAX_SPELL_EFFECTS; ++i)
3553 if (spell->Effects[i].Effect && spell->Effects[i].Effect != SPELL_EFFECT_SCHOOL_DAMAGE)
3554 if (spell->Effects[i].ApplyAuraName != SPELL_AURA_PERIODIC_DAMAGE)
3555 return SPELL_MISS_NONE;
3556 [[fallthrough]];
3557 }
3559 return MagicSpellHitResult(victim, spell);
3560 }
3561 return SPELL_MISS_NONE;
3562}

References SpellInfo::DmgClass, EFFECT_0, SpellInfo::Effects, GetAuraEffectsByType(), SpellInfo::GetSchoolMask(), GetTotalAuraModifier(), SpellInfo::HasAttribute(), SpellInfo::HasAura(), SpellInfo::HasEffect(), Object::IsCreature(), Creature::IsEvadingAttacks(), IsHostileTo(), IsImmunedToSchool(), IsImmunedToSpell(), SpellInfo::IsPositive(), MagicSpellHitResult(), MAX_SPELL_EFFECTS, MeleeSpellHitResult(), roll_chance_i(), SPELL_ATTR0_CU_IGNORE_EVADE, SPELL_ATTR1_AURA_STAYS_AFTER_COMBAT, SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_PERIODIC_DAMAGE, SPELL_AURA_REFLECT_SPELLS, SPELL_AURA_REFLECT_SPELLS_SCHOOL, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELL_EFFECT_DISPEL, SPELL_EFFECT_SCHOOL_DAMAGE, SPELL_MISS_EVADE, SPELL_MISS_IMMUNE, SPELL_MISS_NONE, SPELL_MISS_REFLECT, SpellInfo::SpellFamilyName, and Object::ToCreature().

Referenced by Spell::AddUnitTarget(), DealMeleeDamage(), AuraEffect::HandlePeriodicDamageAurasTick(), AuraEffect::HandlePeriodicHealthLeechAuraTick(), and AuraEffect::HandlePeriodicManaLeechAuraTick().

◆ SpellPctDamageModsDone()

float Unit::SpellPctDamageModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
11378{
11379 if (!spellProto || !victim || damagetype == DIRECT_DAMAGE)
11380 return 1.0f;
11381
11382 // Some spells don't benefit from done mods
11383 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
11384 return 1.0f;
11385
11386 // For totems get damage bonus from owner
11387 if (IsCreature())
11388 {
11389 if (IsTotem())
11390 {
11391 if (Unit* owner = GetOwner())
11392 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11393 }
11394 // Dancing Rune Weapon...
11395 else if (GetEntry() == 27893)
11396 {
11397 if (Unit* owner = GetOwner())
11398 return owner->SpellPctDamageModsDone(victim, spellProto, damagetype);
11399 }
11400 }
11401
11402 // Done total percent damage auras
11403 float DoneTotalMod = 1.0f;
11404
11406 for (AuraEffectList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
11407 {
11408 // prevent apply mods from weapon specific case to non weapon specific spells (Example: thunder clap and two-handed weapon specialization)
11409 if (spellProto->EquippedItemClass == -1 && (*i)->GetSpellInfo()->EquippedItemClass != -1 &&
11410 !(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && (*i)->GetMiscValue() == SPELL_SCHOOL_MASK_NORMAL)
11411 {
11412 continue;
11413 }
11414
11415 if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11416 continue;
11417
11418 if (!sScriptMgr->IsNeedModSpellDamagePercent(this, *i, DoneTotalMod, spellProto))
11419 continue;
11420
11421 if ((*i)->GetMiscValue() & spellProto->GetSchoolMask())
11422 {
11423 if ((*i)->GetSpellInfo()->EquippedItemClass == -1)
11424 AddPct(DoneTotalMod, (*i)->GetAmount());
11425 else if (!(*i)->GetSpellInfo()->HasAttribute(SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0))
11426 AddPct(DoneTotalMod, (*i)->GetAmount());
11427 else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo()))
11428 AddPct(DoneTotalMod, (*i)->GetAmount());
11429 }
11430 }
11431
11432 uint32 creatureTypeMask = victim->GetCreatureTypeMask();
11434 for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i)
11435 if ((creatureTypeMask & uint32((*i)->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11436 AddPct(DoneTotalMod, (*i)->GetAmount());
11437
11438 // bonus against aurastate
11440 for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i)
11441 if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue())) && spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11442 AddPct(DoneTotalMod, (*i)->GetAmount());
11443
11444 // done scripted mod (take it from owner)
11445 Unit* owner = GetOwner() ? GetOwner() : this;
11446 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
11447 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
11448 {
11449 // Xinef: self cast is ommited (because of Rage of Rivendare)
11450 if (!spellProto->ValidateAttribute6SpellDamageMods(this, *i, damagetype == DOT))
11451 continue;
11452
11453 // xinef: Molten Fury should work on all spells
11454 switch ((*i)->GetMiscValue())
11455 {
11456 case 4920: // Molten Fury
11457 case 4919:
11458 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11459 AddPct(DoneTotalMod, (*i)->GetAmount());
11460 break;
11461 }
11462
11463 if (!(*i)->IsAffectedOnSpell(spellProto))
11464 continue;
11465
11466 switch ((*i)->GetMiscValue())
11467 {
11468 case 6917: // Death's Embrace
11469 case 6926:
11470 case 6928:
11471 {
11472 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11473 AddPct(DoneTotalMod, (*i)->GetAmount());
11474 break;
11475 }
11476 // Soul Siphon
11477 case 4992:
11478 case 4993:
11479 {
11480 // effect 1 m_amount
11481 int32 maxPercent = (*i)->GetAmount();
11482 // effect 0 m_amount
11483 int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 0);
11484 // count affliction effects and calc additional damage in percentage
11485 int32 modPercent = 0;
11486 AuraApplicationMap const& victimAuras = victim->GetAppliedAuras();
11487 for (AuraApplicationMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
11488 {
11489 Aura const* aura = itr->second->GetBase();
11490 SpellInfo const* m_spell = aura->GetSpellInfo();
11491 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags[1] & 0x0004071B || m_spell->SpellFamilyFlags[0] & 0x8044C402))
11492 continue;
11493 modPercent += stepPercent * aura->GetStackAmount();
11494 if (modPercent >= maxPercent)
11495 {
11496 modPercent = maxPercent;
11497 break;
11498 }
11499 }
11500 AddPct(DoneTotalMod, modPercent);
11501 break;
11502 }
11503 case 6916: // Death's Embrace
11504 case 6925:
11505 case 6927:
11506 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this))
11507 AddPct(DoneTotalMod, (*i)->GetAmount());
11508 break;
11509 case 5481: // Starfire Bonus
11510 {
11511 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0))
11512 AddPct(DoneTotalMod, (*i)->GetAmount());
11513 break;
11514 }
11515 // Tundra Stalker
11516 // Merciless Combat
11517 case 7277:
11518 {
11519 // Merciless Combat
11520 if ((*i)->GetSpellInfo()->SpellIconID == 2656)
11521 {
11522 if ((spellProto && spellProto->SpellFamilyFlags[0] & 0x2) || spellProto->SpellFamilyFlags[1] & 0x2 )
11523 if (!victim->HealthAbovePct(35))
11524 AddPct(DoneTotalMod, (*i)->GetAmount());
11525 }
11526 // Tundra Stalker
11527 else
11528 {
11529 // Frost Fever (target debuff)
11530 if (victim->HasAura(55095))
11531 AddPct(DoneTotalMod, (*i)->GetAmount());
11532 break;
11533 }
11534 break;
11535 }
11536 // Rage of Rivendare
11537 case 7293:
11538 {
11540 AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f);
11541 break;
11542 }
11543 // Twisted Faith
11544 case 7377:
11545 {
11547 AddPct(DoneTotalMod, (*i)->GetAmount());
11548 break;
11549 }
11550 // Marked for Death
11551 case 7598:
11552 case 7599:
11553 case 7600:
11554 case 7601:
11555 case 7602:
11556 {
11557 if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0))
11558 AddPct(DoneTotalMod, (*i)->GetAmount());
11559 break;
11560 }
11561 // Dirty Deeds
11562 case 6427:
11563 case 6428:
11564 case 6579:
11565 case 6580:
11566 {
11567 if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this))
11568 {
11569 // effect 0 has expected value but in negative state
11570 int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount();
11571 AddPct(DoneTotalMod, bonus);
11572 }
11573 break;
11574 }
11575 }
11576 }
11577
11578 // Custom scripted damage
11579 switch (spellProto->SpellFamilyName)
11580 {
11581 case SPELLFAMILY_MAGE:
11582 // Ice Lance
11583 if (spellProto->SpellIconID == 186)
11584 {
11585 if (victim->HasAuraState(AURA_STATE_FROZEN, spellProto, this))
11586 {
11587 // Glyph of Ice Lance
11588 if (owner->HasAura(56377) && victim->GetLevel() > owner->GetLevel())
11589 DoneTotalMod *= 4.0f;
11590 else
11591 DoneTotalMod *= 3.0f;
11592 }
11593 }
11594
11595 // Torment the weak
11596 if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000)
11597 if (victim->HasAuraWithMechanic((1 << MECHANIC_SNARE) | (1 << MECHANIC_SLOW_ATTACK)))
11599 AddPct(DoneTotalMod, aurEff->GetAmount());
11600 break;
11601 case SPELLFAMILY_PRIEST:
11602 // Mind Flay
11603 if (spellProto->SpellFamilyFlags[0] & 0x800000)
11604 {
11605 // Glyph of Shadow Word: Pain
11606 if (AuraEffect* aurEff = GetAuraEffect(55687, 0))
11607 // Increase Mind Flay damage if Shadow Word: Pain present on target
11609 AddPct(DoneTotalMod, aurEff->GetAmount());
11610
11611 // Twisted Faith - Mind Flay part
11613 // Increase Mind Flay damage if Shadow Word: Pain present on target
11615 AddPct(DoneTotalMod, aurEff->GetAmount());
11616 }
11617 // Smite
11618 else if (spellProto->SpellFamilyFlags[0] & 0x80)
11619 {
11620 // Glyph of Smite
11621 if (AuraEffect* aurEff = GetAuraEffect(55692, 0))
11622 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID()))
11623 AddPct(DoneTotalMod, aurEff->GetAmount());
11624 }
11625 // Shadow Word: Death
11626 else if (spellProto->SpellFamilyFlags[1] & 0x2)
11627 {
11628 // Glyph of Shadow Word: Death
11629 if (AuraEffect* aurEff = GetAuraEffect(55682, 1))
11631 AddPct(DoneTotalMod, aurEff->GetAmount());
11632 }
11633
11634 break;
11636 // Judgement of Vengeance/Judgement of Corruption
11637 if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
11638 {
11639 // Get stack of Holy Vengeance/Blood Corruption on the target added by caster
11640 uint32 stacks = 0;
11642 for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
11643 if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
11644 {
11645 stacks = (*itr)->GetBase()->GetStackAmount();
11646 break;
11647 }
11648 // + 10% for each application of Holy Vengeance/Blood Corruption on the target
11649 if (stacks)
11650 AddPct(DoneTotalMod, 10 * stacks);
11651 }
11652 break;
11653 case SPELLFAMILY_DRUID:
11654 // Thorns
11655 if (spellProto->SpellFamilyFlags[0] & 0x100)
11656 {
11657 // Brambles
11658 if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0))
11659 AddPct(DoneTotalMod, aurEff->GetAmount());
11660 }
11661 break;
11663 // Fire and Brimstone
11664 if (spellProto->SpellFamilyFlags[1] & 0x00020040)
11666 {
11668 for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i)
11669 if ((*i)->GetSpellInfo()->SpellIconID == 3173)
11670 {
11671 AddPct(DoneTotalMod, (*i)->GetAmount());
11672 break;
11673 }
11674 }
11675 // Drain Soul - increased damage for targets under 25 % HP
11676 if (spellProto->SpellFamilyFlags[0] & 0x00004000)
11677 if (!victim->HealthAbovePct(25))
11678 DoneTotalMod *= 4;
11679 // Shadow Bite (15% increase from each dot)
11680 if (spellProto->SpellFamilyFlags[1] & 0x00400000 && IsPet())
11681 if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID()))
11682 AddPct(DoneTotalMod, 15 * count);
11683 break;
11684 case SPELLFAMILY_HUNTER:
11685 // Steady Shot
11686 if (spellProto->SpellFamilyFlags[1] & 0x1)
11687 if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot
11688 if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID()))
11689 AddPct(DoneTotalMod, aurEff->GetAmount());
11690 break;
11692 // Improved Icy Touch
11693 if (spellProto->SpellFamilyFlags[0] & 0x2)
11695 AddPct(DoneTotalMod, aurEff->GetAmount());
11696
11697 // Glacier Rot
11698 if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6)
11700 if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0)
11701 AddPct(DoneTotalMod, aurEff->GetAmount());
11702 break;
11703 }
11704
11705 return DoneTotalMod;
11706}
@ MECHANIC_SLOW_ATTACK
Definition SharedDefines.h:1344
@ AURA_STATE_HEALTHLESS_20_PERCENT
Definition SharedDefines.h:1304
@ AURA_STATE_CONFLAGRATE
Definition SharedDefines.h:1317
uint32 GetDiseasesByCaster(ObjectGuid casterGUID, uint8 mode=0)
Definition Unit.cpp:5910
bool HasAuraWithMechanic(uint32 mechanicMask) const
Definition Unit.cpp:5881
uint32 GetDoTsByCaster(ObjectGuid casterGUID) const
Definition Unit.cpp:5964

References AddPct(), AURA_STATE_CONFLAGRATE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, CalculateSpellDamage(), DIRECT_DAMAGE, DOT, EFFECT_0, SpellInfo::EquippedItemClass, GetAppliedAuras(), GetAuraEffect(), GetAuraEffectOfRankedSpell(), GetAuraEffectsByType(), GetCreatureTypeMask(), GetDiseasesByCaster(), GetDoTsByCaster(), GetDummyAuraEffect(), Object::GetEntry(), Object::GetGUID(), Object::GetGUID(), GetLevel(), GetOwner(), GetOwnerGUID(), SpellInfo::GetSchoolMask(), Aura::GetSpellInfo(), Aura::GetStackAmount(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), HealthAbovePct(), Object::IsCreature(), IsPet(), IsTotem(), MECHANIC_SLOW_ATTACK, MECHANIC_SNARE, SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR5_AURA_AFFECTS_NOT_JUST_REQ_EQUIPPED_ITEM, SPELL_AURA_DUMMY, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, SPELL_AURA_MOD_STALKED, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, SPELLFAMILY_DEATHKNIGHT, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_HUNTER, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_PRIEST, SPELLFAMILY_WARLOCK, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, sScriptMgr, Object::ToPlayer(), and SpellInfo::ValidateAttribute6SpellDamageMods().

Referenced by AuraEffect::CalculatePeriodicData(), and SpellDamageBonusDone().

◆ SpellPctHealingModsDone()

float Unit::SpellPctHealingModsDone ( Unit victim,
SpellInfo const *  spellProto,
DamageEffectType  damagetype 
)
12455{
12456 // For totems get healing bonus from owner (statue isn't totem in fact)
12457 if (IsCreature() && IsTotem())
12458 if (Unit* owner = GetOwner())
12459 return owner->SpellPctHealingModsDone(victim, spellProto, damagetype);
12460
12461 // Some spells don't benefit from done mods
12462 if (spellProto->HasAttribute(SPELL_ATTR3_IGNORE_CASTER_MODIFIERS))
12463 return 1.0f;
12464
12465 // xinef: Some spells don't benefit from done mods
12466 if (spellProto->HasAttribute(SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS))
12467 return 1.0f;
12468
12469 // No bonus healing for potion spells
12470 if (spellProto->SpellFamilyName == SPELLFAMILY_POTION)
12471 return 1.0f;
12472
12473 float DoneTotalMod = 1.0f;
12474
12475 // Healing done percent
12477 for (auto const& auraEff : mHealingDonePct)
12478 {
12479 if (!sScriptMgr->IsNeedModHealPercent(this, auraEff, DoneTotalMod, spellProto))
12480 continue;
12481
12482 AddPct(DoneTotalMod, auraEff->GetAmount());
12483 }
12484
12485 // done scripted mod (take it from owner)
12486 Unit* owner = GetOwner() ? GetOwner() : this;
12487 AuraEffectList const& mOverrideClassScript = owner->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12488 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12489 {
12490 if (!(*i)->IsAffectedOnSpell(spellProto))
12491 continue;
12492
12493 switch ((*i)->GetMiscValue())
12494 {
12495 case 21: // Test of Faith
12496 case 6935:
12497 case 6918:
12498 if (victim->HealthBelowPct(50))
12499 AddPct(DoneTotalMod, (*i)->GetAmount());
12500 break;
12501 case 7798: // Glyph of Regrowth
12502 {
12504 AddPct(DoneTotalMod, (*i)->GetAmount());
12505 break;
12506 }
12507
12508 case 7871: // Glyph of Lesser Healing Wave
12509 {
12510 // xinef: affected by any earth shield
12511 if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0))
12512 AddPct(DoneTotalMod, (*i)->GetAmount());
12513 break;
12514 }
12515 default:
12516 break;
12517 }
12518 }
12519
12520 switch (spellProto->SpellFamilyName)
12521 {
12523 // Talents and glyphs for healing stream totem
12524 if (spellProto->Id == 52042)
12525 {
12526 // Glyph of Healing Stream Totem
12527 if (AuraEffect* dummy = owner->GetAuraEffect(55456, EFFECT_0))
12528 AddPct(DoneTotalMod, dummy->GetAmount());
12529
12530 // Healing Stream totem - Restorative Totems
12531 if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 338, 1))
12532 AddPct(DoneTotalMod, aurEff->GetAmount());
12533 }
12534 break;
12535 case SPELLFAMILY_PRIEST:
12536 // T9 HEALING 4P, empowered renew instant heal
12537 if (spellProto->Id == 63544)
12538 if (AuraEffect* aurEff = GetAuraEffect(67202, EFFECT_0))
12539 AddPct(DoneTotalMod, aurEff->GetAmount());
12540 break;
12541 }
12542
12543 return DoneTotalMod;
12544}
@ SPELL_AURA_MOD_HEALING_DONE_PERCENT
Definition SpellAuraDefines.h:199

References AddPct(), EFFECT_0, GetAuraEffect(), GetAuraEffectsByType(), GetDummyAuraEffect(), GetOwner(), SpellInfo::HasAttribute(), HealthBelowPct(), SpellInfo::Id, Object::IsCreature(), IsTotem(), SPELL_ATTR3_IGNORE_CASTER_MODIFIERS, SPELL_ATTR6_IGNORE_HEALTH_MODIFIERS, SPELL_AURA_DUMMY, SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, SPELLFAMILY_GENERIC, SPELLFAMILY_POTION, SPELLFAMILY_PRIEST, SPELLFAMILY_SHAMAN, SpellInfo::SpellFamilyName, and sScriptMgr.

Referenced by AuraEffect::CalculatePeriodicData(), and SpellHealingBonusDone().

◆ SpellTakenCritChance()

float Unit::SpellTakenCritChance ( Unit const *  caster,
SpellInfo const *  spellProto,
SpellSchoolMask  schoolMask,
float  doneChance,
WeaponAttackType  attackType,
bool  skipEffectCheck 
) const
Todo:
: Not sure whether the fallthrough was a mistake (forgetting a break) or intended. This should be double-checked.
12164{
12165 // not critting spell
12166 if (spellProto->HasAttribute(SPELL_ATTR2_CANT_CRIT))
12167 return 0.0f;
12168
12169 // Xinef: check if spell is capable of critting, auras requires special aura to crit so they can be skipped
12170 if (!skipEffectCheck && !spellProto->IsCritCapable())
12171 return 0.0f;
12172
12173 float crit_chance = doneChance;
12174 switch (spellProto->DmgClass)
12175 {
12177 {
12178 if (!spellProto->IsPositive())
12179 {
12180 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
12181 // xinef: apply max and min only
12183 {
12186 }
12187
12188 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_SPELL);
12189 }
12190 // scripted (increase crit chance ... against ... target by x%
12191 if (caster)
12192 {
12193 AuraEffectList const& mOverrideClassScript = caster->GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
12194 for (AuraEffectList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
12195 {
12196 if (!((*i)->IsAffectedOnSpell(spellProto)))
12197 continue;
12198 int32 modChance = 0;
12199 switch ((*i)->GetMiscValue())
12200 {
12201 // Shatter
12202 case 911:
12203 modChance += 16;
12204 [[fallthrough]];
12205 case 910:
12206 modChance += 17;
12207 [[fallthrough]];
12208 case 849:
12209 modChance += 17;
12210 if (!HasAuraState(AURA_STATE_FROZEN, spellProto, caster))
12211 break;
12212 crit_chance += modChance;
12213 break;
12214 case 7917: // Glyph of Shadowburn
12215 if (HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, caster))
12216 crit_chance += (*i)->GetAmount();
12217 break;
12218 case 7997: // Renewed Hope
12219 case 7998:
12220 if (HasAura(6788))
12221 crit_chance += (*i)->GetAmount();
12222 break;
12223 default:
12224 break;
12225 }
12226 }
12227 // Custom crit by class
12228 switch (spellProto->SpellFamilyName)
12229 {
12230 case SPELLFAMILY_MAGE:
12231 // Glyph of Fire Blast
12232 if (spellProto->SpellFamilyFlags[0] == 0x2 && spellProto->SpellIconID == 12)
12234 if (AuraEffect const* aurEff = caster->GetAuraEffect(56369, EFFECT_0))
12235 crit_chance += aurEff->GetAmount();
12236 break;
12237 case SPELLFAMILY_DRUID:
12238 // Improved Faerie Fire
12240 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 109, 0))
12241 crit_chance += aurEff->GetAmount();
12242
12243 // cumulative effect - don't break
12244
12245 // Starfire
12246 if (spellProto->SpellFamilyFlags[0] & 0x4 && spellProto->SpellIconID == 1485)
12247 {
12248 // Improved Insect Swarm
12249 if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0))
12251 crit_chance += aurEff->GetAmount();
12252 break;
12253 }
12254 break;
12255 case SPELLFAMILY_ROGUE:
12256 // Shiv-applied poisons can't crit
12257 if (caster->FindCurrentSpellBySpellId(5938))
12258 crit_chance = 0.0f;
12259 break;
12261 // Flash of light
12262 if (spellProto->SpellFamilyFlags[0] & 0x40000000)
12263 {
12264 // Sacred Shield
12265 if (AuraEffect const* aura = GetAuraEffect(58597, 1, GetGUID()))
12266 crit_chance += aura->GetAmount();
12267 break;
12268 }
12269 // Exorcism
12270 else if (spellProto->GetCategory() == 19)
12271 {
12273 return 100.0f;
12274 break;
12275 }
12276 break;
12277 case SPELLFAMILY_SHAMAN:
12278 // Lava Burst
12279 if (spellProto->SpellFamilyFlags[1] & 0x00001000)
12280 {
12281 if (GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, 0x10000000, 0, 0, caster->GetGUID()))
12283 return 100.0f;
12284 break;
12285 }
12286 break;
12287 }
12288 }
12289 break;
12290 }
12292 // Custom crit by class
12293 if (caster)
12294 {
12295 switch (spellProto->SpellFamilyName)
12296 {
12297 case SPELLFAMILY_DRUID:
12298 // Rend and Tear - bonus crit chance for Ferocious Bite on bleeding targets
12299 if (spellProto->SpellFamilyFlags[0] & 0x00800000 && spellProto->SpellIconID == 1680 && HasAuraState(AURA_STATE_BLEEDING))
12300 {
12301 if (AuraEffect const* rendAndTear = caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 1))
12302 crit_chance += rendAndTear->GetAmount();
12303 break;
12304 }
12305 break;
12307 // Victory Rush
12308 if (spellProto->SpellFamilyFlags[1] & 0x100)
12309 {
12310 // Glyph of Victory Rush
12311 if (AuraEffect const* aurEff = caster->GetAuraEffect(58382, 0))
12312 crit_chance += aurEff->GetAmount();
12313 break;
12314 }
12315 break;
12316 }
12317 }
12318
12319 // 100% critical chance against sitting target
12321 {
12322 return 100.0f;
12323 }
12324 [[fallthrough]];
12326 {
12327 // flat aura mods
12328 if (attackType == RANGED_ATTACK)
12330 else
12332
12333 // reduce crit chance from Rating for players
12334 if (attackType != RANGED_ATTACK)
12335 {
12336 // xinef: little hack, crit chance dont require caster to calculate, pass victim
12337 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_MELEE);
12338 }
12339 else
12340 Unit::ApplyResilience(this, &crit_chance, nullptr, false, CR_CRIT_TAKEN_RANGED);
12341
12342 // Apply crit chance from defence skill
12343 if (caster)
12344 crit_chance += (int32(caster->GetMaxSkillValueForLevel(this)) - int32(GetDefenseSkillValue(caster))) * 0.04f;
12345
12346 break;
12347 }
12348 // values overridden in spellmgr for lifebloom and earth shield
12350 default:
12351 return 0.0f;
12352 }
12353
12354 if (caster)
12355 {
12357 for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
12358 {
12359 if (caster->GetGUID() != (*i)->GetCasterGUID())
12360 continue;
12361
12362 crit_chance += (*i)->GetAmount();
12363 }
12364 }
12365
12366 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
12367 // xinef: should be calculated at the end
12368 if (!spellProto->IsPositive())
12370
12371 // xinef: can be negative!
12372 return crit_chance;
12373}
uint32 const CREATURE_TYPEMASK_DEMON_OR_UNDEAD
Definition SharedDefines.h:2654
@ MECHANIC_KNOCKOUT
Definition SharedDefines.h:1350
@ AURA_STATE_BLEEDING
Definition SharedDefines.h:1321
@ AURA_STATE_FAERIE_FIRE
Definition SharedDefines.h:1315
int32 GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask, const AuraEffect *except=nullptr) const
Definition Unit.cpp:6083
bool HasAttackerSpellCritChanceAura() const
Definition Unit.h:1746
int32 GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
Definition Unit.cpp:6097

References ApplyResilience(), AURA_STATE_BLEEDING, AURA_STATE_FAERIE_FIRE, AURA_STATE_FROZEN, AURA_STATE_HEALTHLESS_35_PERCENT, CR_CRIT_TAKEN_MELEE, CR_CRIT_TAKEN_RANGED, CR_CRIT_TAKEN_SPELL, CREATURE_TYPEMASK_DEMON_OR_UNDEAD, SpellInfo::DmgClass, EFFECT_0, FindCurrentSpellBySpellId(), GetAuraEffect(), GetAuraEffectsByType(), SpellInfo::GetCategory(), GetCreatureTypeMask(), GetDefenseSkillValue(), GetDummyAuraEffect(), Object::GetGUID(), Object::GetGUID(), GetMaxNegativeAuraModifierByMiscMask(), GetMaxPositiveAuraModifierByMiscMask(), GetMaxSkillValueForLevel(), getStandState(), GetTotalAuraModifier(), HasAttackerSpellCritChanceAura(), SpellInfo::HasAttribute(), HasAura(), HasAuraState(), HasAuraWithMechanic(), SpellInfo::IsCritCapable(), Object::IsPlayer(), SpellInfo::IsPositive(), IsSitState(), MECHANIC_KNOCKOUT, MECHANIC_STUN, RANGED_ATTACK, SPELL_ATTR2_CANT_CRIT, SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE, SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELL_AURA_PERIODIC_DAMAGE, SPELL_DAMAGE_CLASS_MAGIC, SPELL_DAMAGE_CLASS_MELEE, SPELL_DAMAGE_CLASS_NONE, SPELL_DAMAGE_CLASS_RANGED, SPELLFAMILY_DRUID, SPELLFAMILY_MAGE, SPELLFAMILY_PALADIN, SPELLFAMILY_ROGUE, SPELLFAMILY_SHAMAN, SPELLFAMILY_WARRIOR, SpellInfo::SpellFamilyFlags, SpellInfo::SpellFamilyName, SpellInfo::SpellIconID, and UNIT_STAND_STATE_SLEEP.

Referenced by AuraEffect::CalcPeriodicCritChance(), and Spell::DoAllEffectOnLaunchTarget().

◆ StartReactiveTimer()

void Unit::StartReactiveTimer ( ReactiveType  reactive)
inline
#define REACTIVE_TIMER_START
Definition Unit.h:591

References m_reactiveTimer, and REACTIVE_TIMER_START.

Referenced by ProcDamageAndSpellFor().

◆ StopAttackFaction()

void Unit::StopAttackFaction ( uint32  faction_id)
20001{
20002 if (Unit* victim = GetVictim())
20003 {
20004 if (victim->GetFactionTemplateEntry()->faction == faction_id)
20005 {
20006 AttackStop();
20007 if (IsNonMeleeSpellCast(false))
20009
20010 // melee and ranged forced attack cancel
20011 if (IsPlayer())
20013 }
20014 }
20015
20016 AttackerSet const& attackers = getAttackers();
20017 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20018 {
20019 if ((*itr)->GetFactionTemplateEntry()->faction == faction_id)
20020 {
20021 (*itr)->AttackStop();
20022 itr = attackers.begin();
20023 }
20024 else
20025 ++itr;
20026 }
20027
20029
20030 for (ControlSet::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
20031 (*itr)->StopAttackFaction(faction_id);
20032}
void deleteReferencesForFaction(uint32 faction)
Definition HostileRefMgr.cpp:162

References AttackStop(), HostileRefMgr::deleteReferencesForFaction(), getAttackers(), getHostileRefMgr(), GetVictim(), InterruptNonMeleeSpells(), IsNonMeleeSpellCast(), Object::IsPlayer(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by AuraEffect::HandleForceReaction().

◆ StopAttackingInvalidTarget()

void Unit::StopAttackingInvalidTarget ( )
20035{
20036 AttackerSet const& attackers = getAttackers();
20037 for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
20038 {
20039 Unit* attacker = (*itr);
20040 if (!attacker->IsValidAttackTarget(this))
20041 {
20042 attacker->AttackStop();
20043 if (attacker->IsPlayer())
20044 {
20046 }
20047
20048 for (Unit* controlled : attacker->m_Controlled)
20049 {
20050 if (controlled->GetVictim() == this && !controlled->IsValidAttackTarget(this))
20051 {
20052 controlled->AttackStop();
20053 }
20054 }
20055
20056 itr = attackers.begin();
20057 }
20058 else
20059 {
20060 ++itr;
20061 }
20062 }
20063}

References AttackStop(), getAttackers(), Object::IsPlayer(), IsValidAttackTarget(), m_Controlled, Player::SendAttackSwingCancelAttack(), and Object::ToPlayer().

Referenced by RemoveCharmedBy(), and SetCharmedBy().

◆ StopMoving()

void Unit::StopMoving ( )
16735{
16737
16738 // not need send any packets if not in world or not moving
16739 if (!IsInWorld())
16740 return;
16741
16742 if (movespline->Finalized())
16743 return;
16744
16745 // Update position now since Stop does not start a new movement that can be updated later
16746 if (movespline->HasStarted())
16748
16749 Movement::MoveSplineInit init(this);
16750 init.Stop();
16751}
bool HasStarted() const
Definition MoveSpline.h:129
void UpdateSplinePosition()
Definition Unit.cpp:609

References ClearUnitState(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::HasStarted(), Object::IsInWorld(), movespline, Movement::MoveSplineInit::Stop(), UNIT_STATE_MOVING, and UpdateSplinePosition().

Referenced by npc_escortAI::AttackStart(), SmartAI::AttackStart(), boss_alar::ConstructWaypointsAndMove(), boss_baron_geddon::boss_baron_geddonAI::DamageTaken(), boss_grand_champion::boss_grand_championAI::DamageTaken(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_ingvar_the_plunderer::DamageTaken(), npc_vrykul_skeleton::DamageTaken(), npc_blistering_zombie::npc_blistering_zombieAI::DamageTaken(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::DoAction(), npc_kinetic_bomb::npc_kinetic_bombAI::DoAction(), npc_spinestalker::npc_spinestalkerAI::DoAction(), npc_rimefang::npc_rimefangAI::DoAction(), ScriptedAI::DoCastSpell(), FlightPathMovementGenerator::DoFinalize(), FleeingMovementGenerator< T >::DoFinalize(), ConfusedMovementGenerator< T >::DoFinalize(), npc_taskmaster_fizzule::npc_taskmaster_fizzuleAI::DoFriend(), ChaseMovementGenerator< T >::DoInitialize(), WaypointMovementGenerator< Creature >::DoUpdate(), RandomMovementGenerator< T >::DoUpdate(), ChaseMovementGenerator< T >::DoUpdate(), FollowMovementGenerator< T >::DoUpdate(), boss_blood_queen_lana_thel::boss_blood_queen_lana_thelAI::GoToMinchar(), debug_commandscript::HandleDebugMoveflagsCommand(), WorldSession::HandlePetActionHelper(), RotateMovementGenerator::Initialize(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy(), boss_kologarn::boss_kologarnAI::JustDied(), boss_swamplord_muselek::JustEngagedWith(), boss_janalai::JustEngagedWith(), Player::LeaveBattleground(), SmartAI::MoveAway(), boss_headless_horseman::MovementInform(), boss_kaelthas::MovementInform(), boss_jedoga_shadowseeker::MovementInform(), boss_ghazan::MovementInform(), npc_ball_of_flame::npc_ball_of_flameAI::MovementInform(), npc_toc5_player_vehicle::npc_toc5_player_vehicleAI::OnCharmed(), PauseMovement(), SmartAI::PausePath(), npc_hidden_cultist::npc_hidden_cultistAI::PreScript(), RemoveCharmedBy(), Creature::RemoveCorpse(), boss_felblood_kaelthas::Reset(), npc_xt002_scrapbot::npc_xt002_scrapbotAI::Reset(), npc_xt002_boombot::npc_xt002_boombotAI::Reset(), boss_leotheras_the_blind::Reset(), IdleMovementGenerator::Reset(), npc_putricide_oozeAI::SelectNewTarget(), npc_icc_ice_sphere::npc_icc_ice_sphereAI::SelectNewTarget(), SetCharmedBy(), SmartAI::SetCombatMove(), SetConfused(), boss_victor_nefarius::boss_victor_nefariusAI::SetData(), setDeathState(), SetFeared(), FollowerAI::SetFollowComplete(), FollowerAI::SetFollowPaused(), SetRooted(), npc_magister_aledis::sGossipSelect(), npc_harrison_jones::SpellHit(), npc_cult_fanatic::npc_cult_fanaticAI::SpellHit(), npc_cult_adherent::npc_cult_adherentAI::SpellHit(), npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit(), boss_urom::boss_uromAI::SpellHit(), npc_vengeful_shade::npc_vengeful_shadeAI::SpellHitTarget(), boss_heigan::boss_heiganAI::StartFightPhase(), SmartAI::StopFollow(), SmartAI::StopPath(), CreatureAI::TriggerAlert(), Pet::Update(), TimedFleeingMovementGenerator::Update(), boss_onyxia::UpdateAI(), boss_grand_champion::boss_grand_championAI::UpdateAI(), boss_jormungarAI::UpdateAI(), boss_icehowl::boss_icehowlAI::UpdateAI(), npc_hor_lich_king::npc_hor_lich_kingAI::UpdateAI(), npc_kinetic_bomb::npc_kinetic_bombAI::UpdateAI(), boss_lord_marrowgar::UpdateAI(), boss_sindragosa::boss_sindragosaAI::UpdateAI(), npc_rimefang::npc_rimefangAI::UpdateAI(), npc_valithria_cloud::npc_valithria_cloudAI::UpdateAI(), boss_malygos::boss_malygosAI::UpdateAI(), boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI(), boss_mimiron::boss_mimironAI::UpdateAI(), boss_razorscale::boss_razorscaleAI::UpdateAI(), boss_thorim_sif::boss_thorim_sifAI::UpdateAI(), npc_mature_netherwing_drake::npc_mature_netherwing_drakeAI::UpdateAI(), npc_pet_gen_plump_turkey::UpdateAI(), and PetAI::UpdateAI().

◆ StopMovingOnCurrentPos()

void Unit::StopMovingOnCurrentPos ( )
16774{
16776
16777 // not need send any packets if not in world
16778 if (!IsInWorld())
16779 return;
16780
16781 DisableSpline(); // pussywizard: required so Launch() won't recalculate position from previous spline
16782 Movement::MoveSplineInit init(this);
16783 init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZ());
16784 init.SetFacing(GetOrientation());
16785 init.Launch();
16786}

References ClearUnitState(), DisableSpline(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsInWorld(), Movement::MoveSplineInit::Launch(), Movement::MoveSplineInit::MoveTo(), Movement::MoveSplineInit::SetFacing(), and UNIT_STATE_MOVING.

Referenced by npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction(), npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction(), brann_bronzebeard::brann_bronzebeardAI::DoAction(), boss_illidan_stormrage::DoAction(), npc_maiev_illidan::DoAction(), boss_alar::DoDiveBomb(), UtherBatteredHiltEvent::Execute(), WorldSession::HandlePetActionHelper(), npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), npc_escortAI::MovementInform(), SmartAI::MovepointReached(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_ulduar::instance_ulduar_InstanceMapScript::OnCreatureCreate(), boss_janalai::Reset(), boss_skadi::boss_skadiAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), SetRooted(), boss_devourer_of_souls::boss_devourer_of_soulsAI::SpellHitTarget(), Creature::Update(), npc_rookery_hatcher::npc_rookery_hatcherAI::UpdateAI(), npc_vaelastrasz_the_red::npc_vaelastrasz_the_redAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), and npc_vortex_ride::npc_vortex_rideAI::UpdateAI().

◆ Talk() [1/2]

void Unit::Talk ( std::string_view  text,
ChatMsg  msgType,
Language  language,
float  textRange,
WorldObject const *  target 
)
virtual
20993{
20994 Acore::CustomChatTextBuilder builder(this, msgType, text, language, target);
20997 Cell::VisitObjects(this, worker, textRange);
20998}
Definition ChatTextBuilder.h:49
Definition GridNotifiers.h:1734
Definition GridNotifiers.h:583

References Cell::VisitObjects().

Referenced by spell_inoculate_nestlewood_owlkin::HandleEffectRemove(), and spell_the_flag_of_ownership::HandleScript().

◆ Talk() [2/2]

void Unit::Talk ( uint32  textId,
ChatMsg  msgType,
float  textRange,
WorldObject const *  target 
)
virtual
21045{
21046 if (!sObjectMgr->GetBroadcastText(textId))
21047 {
21048 LOG_ERROR("entities.unit", "Unit::Talk: `broadcast_text` (ID: {}) was not found", textId);
21049 return;
21050 }
21051
21052 Acore::BroadcastTextBuilder builder(this, msgType, textId, getGender(), target);
21055 Cell::VisitObjects(this, worker, textRange);
21056}
Definition ChatTextBuilder.h:31
uint8 getGender() const
Definition Unit.h:798

References getGender(), LOG_ERROR, sObjectMgr, and Cell::VisitObjects().

◆ TauntApply()

void Unit::TauntApply ( Unit victim)
14767{
14768 ASSERT(IsCreature());
14769
14770 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14771 return;
14772
14773 if (!CanHaveThreatList())
14774 return;
14775
14776 Creature* creature = ToCreature();
14777
14778 if (creature->HasReactState(REACT_PASSIVE))
14779 return;
14780
14781 Unit* target = GetVictim();
14782 if (target && target == taunter)
14783 return;
14784
14785 SetInFront(taunter);
14786 SetGuidValue(UNIT_FIELD_TARGET, taunter->GetGUID());
14787
14788 if (creature->IsAIEnabled)
14789 creature->AI()->AttackStart(taunter);
14790
14791 //m_ThreatMgr.tauntApply(taunter);
14792}
void SetInFront(WorldObject const *target)
Definition Unit.cpp:20364

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), REACT_PASSIVE, Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and boss_razorgore::boss_razorgoreAI::OnCharmed().

◆ TauntFadeOut()

void Unit::TauntFadeOut ( Unit taunter)
14797{
14798 ASSERT(IsCreature());
14799
14800 if (!taunter || (taunter->IsPlayer() && taunter->ToPlayer()->IsGameMaster()))
14801 return;
14802
14803 if (!CanHaveThreatList())
14804 return;
14805
14806 Creature* creature = ToCreature();
14807
14808 if (creature->HasReactState(REACT_PASSIVE))
14809 return;
14810
14811 Unit* target = GetVictim();
14812 if (!target || target != taunter)
14813 return;
14814
14816 {
14817 if (creature->IsAIEnabled)
14819 return;
14820 }
14821
14822 target = creature->SelectVictim(); // might have more taunt auras remaining
14823
14824 if (target && target != taunter)
14825 {
14827 SetInFront(target);
14828 if (creature->IsAIEnabled)
14829 creature->AI()->AttackStart(target);
14830 }
14831}
@ EVADE_REASON_NO_HOSTILES
Definition CreatureAI.h:89
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:210
Unit * SelectVictim()
Definition Unit.cpp:14835
bool isThreatListEmpty() const
Definition ThreatMgr.h:224

References Creature::AI(), ASSERT, UnitAI::AttackStart(), CanHaveThreatList(), CreatureAI::EnterEvadeMode(), CreatureAI::EVADE_REASON_NO_HOSTILES, Object::GetGUID(), GetVictim(), Creature::HasReactState(), IsAIEnabled, Object::IsCreature(), Player::IsGameMaster(), Object::IsPlayer(), ThreatMgr::isThreatListEmpty(), m_ThreatMgr, REACT_PASSIVE, Creature::SelectVictim(), Object::SetGuidValue(), SetInFront(), Object::ToCreature(), Object::ToPlayer(), and UNIT_FIELD_TARGET.

Referenced by AuraEffect::HandleModTaunt(), and npc_deaths_fel_cannon::npc_deaths_fel_cannonAI::UpdateAI().

◆ TextEmote() [1/2]

◆ TextEmote() [2/2]

void Unit::TextEmote ( uint32  textId,
WorldObject const *  target = nullptr,
bool  isBossEmote = false 
)
virtual

Reimplemented in Player.

21069{
21070 Talk(textId, isBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
21071}

References CHAT_MSG_MONSTER_EMOTE, CHAT_MSG_RAID_BOSS_EMOTE, CONFIG_LISTEN_RANGE_TEXTEMOTE, and sWorld.

◆ ToPet()

◆ ToTempSummon() [1/2]

TempSummon * Unit::ToTempSummon ( )
inline
686{ if (IsSummon()) return reinterpret_cast<TempSummon*>(this); else return nullptr; }

References IsSummon().

Referenced by CreatureAI::_EnterEvadeMode(), _ExitVehicle(), npc_living_mojo::npc_living_mojoAI::AttackStart(), WorldObject::CanSeeOrDetect(), Spell::CheckCast(), Spell::CheckEffectTarget(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::DamageTaken(), npc_tiger_matriarch::npc_tiger_matriarchAI::DamageTaken(), Creature::DespawnOnEvade(), Creature::DespawnOrUnsummon(), npc_bone_spike::npc_bone_spikeAI::DoAction(), boss_sindragosa::boss_sindragosaAI::DoAction(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction(), ThreatMgr::DoAddThreat(), Spell::EffectScriptEffect(), npc_phantom_hallucination::npc_phantom_hallucinationAI::EnterEvadeMode(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::EnterEvadeMode(), SuckBackEvent::Execute(), npc_raging_flames::FixateRandomTarget(), boss_headless_horseman_head::GetOwner(), GetSpellModOwner(), npc_infra_green_bomber_generic::npc_infra_green_bomber_genericAI::GetSummoner(), CreatureAI::GetSummoner(), Creature::GetSummonerGUID(), SmartScript::GetTargets(), WorldSession::HandleDismissCritter(), spell_pilgrims_bounty_pass_generic::HandleDummy(), WorldSession::HandlePetActionHelper(), spell_pri_lightwell::HandleScriptEffect(), spell_q11026_a11051_banish_the_demons::HandleScriptEffect(), npc_hourglass_of_eternity::npc_hourglass_of_eternityAI::InitializeAI(), npc_bushwhacker::npc_bushwhackerAI::InitializeAI(), npc_pet_gen_imp_in_a_bottle::InitializeAI(), npc_pet_pri_lightwell::InitializeAI(), TempSummon::InitStats(), SpellClickInfo::IsFitToRequirements(), Creature::IsUpdateNeeded(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::JustDied(), boss_black_knight::boss_black_knightAI::JustDied(), boss_tyrannus::boss_tyrannusAI::JustDied(), npc_raging_spirit::npc_raging_spiritAI::JustDied(), boss_freya_iron_root::boss_freya_iron_rootAI::JustDied(), boss_yoggsaron_influence_tentacle::boss_yoggsaron_influence_tentacleAI::JustDied(), npc_counselor_talbot::npc_counselor_talbotAI::JustDied(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::JustDied(), boss_essence_of_anger::boss_essence_of_angerAI::JustDied(), npc_pet_dk_ghoul::JustDied(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::JustEngagedWith(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::JustEngagedWith(), boss_yoggsaron_cloud::boss_yoggsaron_cloudAI::JustSummoned(), npc_frosthound::npc_frosthoundAI::JustSummoned(), boss_halion::boss_halionAI::JustSummoned(), boss_lady_deathwhisper::boss_lady_deathwhisperAI::JustSummoned(), npc_collapsing_star::npc_collapsing_starAI::JustSummoned(), npc_algalon_worm_hole::npc_algalon_worm_holeAI::JustSummoned(), boss_supremus::JustSummoned(), Kill(), npc_tiger_matriarch::npc_tiger_matriarchAI::KilledUnit(), npc_netherspite_infernal::KilledUnit(), npc_living_mojo::npc_living_mojoAI::MoveInLineOfSight(), npc_jenny::MoveInLineOfSight(), WaypointMovementGenerator< Creature >::MovementInform(), npc_frostbrood_skytalon::npc_frostbrood_skytalonAI::MovementInform(), npc_leryssa::npc_leryssaAI::MovementInform(), npc_injured_7th_legion_soldier::npc_injured_7th_legion_soldierAI::MovementInform(), npc_balance_of_light_and_shadow::npc_balance_of_light_and_shadowAI::MovementInform(), npc_marzon_silent_blade::npc_marzon_silent_bladeAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::MovementInform(), npc_attracted_reef_bull::npc_attracted_reef_bullAI::npc_attracted_reef_bullAI(), npc_batrider::npc_batrider(), npc_claw_tentacle::npc_claw_tentacle(), npc_eye_tentacle::npc_eye_tentacle(), npc_giant_claw_tentacle::npc_giant_claw_tentacle(), npc_giant_eye_tentacle::npc_giant_eye_tentacle(), npc_midsummer_bonfire::npc_midsummer_bonfire(), npc_midsummer_ribbon_pole_target::npc_midsummer_ribbon_pole_target(), npc_pet_gen_soul_trader_beacon::npc_pet_gen_soul_trader_beacon(), BattlefieldWG::OnCreatureCreate(), instance_blackwing_lair::instance_blackwing_lair_InstanceMapScript::OnCreatureCreate(), npc_wormhole::OnGossipHello(), RemoveAllControlled(), RemoveAllMinionsByEntry(), spell_gen_defend::RemoveDummyFromDriver(), npc_anub_ar_crusher::npc_anub_ar_crusherAI::Reset(), npc_raging_spirit::npc_raging_spiritAI::Reset(), npc_stormforged_lieutenant::npc_stormforged_lieutenantAI::Reset(), npc_future_you::npc_future_youAI::Reset(), npc_plaguehound_tracker::npc_plaguehound_trackerAI::Reset(), npc_voidtraveler::Reset(), npc_pet_gen_argent_pony_bridle::Reset(), Spell::SelectImplicitCasterObjectTargets(), Creature::SelectVictim(), Spell::SendSpellGo(), Spell::SendSpellStart(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), npc_ulduar_flames_spread::npc_ulduar_flames_spreadAI::SpellHit(), npc_pilgrims_bounty_plate::SpellHit(), boss_the_lich_king::boss_the_lich_kingAI::SummonedCreatureDies(), instance_icecrown_citadel::instance_icecrown_citadel_InstanceMapScript::Update(), npc_valkyr_battle_maiden::npc_valkyr_battle_maidenAI::UpdateAI(), npc_love_in_air_snivel_real::UpdateAI(), npc_tiger_matriarch_credit::npc_tiger_matriarch_creditAI::UpdateAI(), npc_tiger_matriarch::npc_tiger_matriarchAI::UpdateAI(), npc_living_mojo::npc_living_mojoAI::UpdateAI(), npc_bone_spike::npc_bone_spikeAI::UpdateAI(), npc_little_ooze::npc_little_oozeAI::UpdateAI(), npc_raging_spirit::npc_raging_spiritAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_freya_ward::npc_freya_wardAI::UpdateAI(), npc_ulduar_flash_freeze::npc_ulduar_flash_freezeAI::UpdateAI(), npc_vh_void_sentry::npc_vh_void_sentryAI::UpdateAI(), npc_captured_beryl_sorcerer::npc_captured_beryl_sorcererAI::UpdateAI(), npc_jenny::UpdateFollowerAI(), Player::VehicleSpellInitialize(), and npc_frosthound::npc_frosthoundAI::WaypointReached().

◆ ToTempSummon() [2/2]

const TempSummon * Unit::ToTempSummon ( ) const
inline
687{ if (IsSummon()) return reinterpret_cast<const TempSummon*>(this); else return nullptr; }

References IsSummon().

◆ ToTotem()

Totem * Unit::ToTotem ( )
inline
685{ if (IsTotem()) return reinterpret_cast<Totem*>(this); else return nullptr; }
Definition Totem.h:51

References IsTotem().

Referenced by _UnapplyAura(), Spell::EffectDestroyAllTotems(), WorldSession::HandleTotemDestroyed(), SetMinion(), Spell::SummonGuardian(), and TotemAI::UpdateAI().

◆ TriggerAurasProcOnEvent() [1/3]

void Unit::TriggerAurasProcOnEvent ( CalcDamageInfo damageInfo)
16628{
16629 DamageInfo dmgInfo = DamageInfo(damageInfo);
16630 TriggerAurasProcOnEvent(nullptr, nullptr, damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, 0, 0, damageInfo.procEx, nullptr, &dmgInfo, nullptr);
16631}
void TriggerAurasProcOnEvent(CalcDamageInfo &damageInfo)
Definition Unit.cpp:16627

References CalcDamageInfo::procAttacker, CalcDamageInfo::procEx, CalcDamageInfo::procVictim, CalcDamageInfo::target, and TriggerAurasProcOnEvent().

Referenced by TriggerAurasProcOnEvent(), and TriggerAurasProcOnEvent().

◆ TriggerAurasProcOnEvent() [2/3]

void Unit::TriggerAurasProcOnEvent ( ProcEventInfo eventInfo,
std::list< AuraApplication * > &  procAuras 
)
16653{
16654 for (std::list<AuraApplication*>::iterator itr = aurasTriggeringProc.begin(); itr != aurasTriggeringProc.end(); ++itr)
16655 {
16656 if (!(*itr)->GetRemoveMode())
16657 (*itr)->GetBase()->TriggerProcOnEvent(*itr, eventInfo);
16658 }
16659}

◆ TriggerAurasProcOnEvent() [3/3]

void Unit::TriggerAurasProcOnEvent ( std::list< AuraApplication * > *  myProcAuras,
std::list< AuraApplication * > *  targetProcAuras,
Unit actionTarget,
uint32  typeMaskActor,
uint32  typeMaskActionTarget,
uint32  spellTypeMask,
uint32  spellPhaseMask,
uint32  hitMask,
Spell spell,
DamageInfo damageInfo,
HealInfo healInfo 
)
16634{
16635 // prepare data for self trigger
16636 ProcEventInfo myProcEventInfo = ProcEventInfo(this, actionTarget, actionTarget, typeMaskActor, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16637 std::list<AuraApplication*> myAurasTriggeringProc;
16638 GetProcAurasTriggeredOnEvent(myAurasTriggeringProc, myProcAuras, myProcEventInfo);
16639
16640 // prepare data for target trigger
16641 ProcEventInfo targetProcEventInfo = ProcEventInfo(this, actionTarget, this, typeMaskActionTarget, spellTypeMask, spellPhaseMask, hitMask, spell, damageInfo, healInfo);
16642 std::list<AuraApplication*> targetAurasTriggeringProc;
16643 if (typeMaskActionTarget)
16644 GetProcAurasTriggeredOnEvent(targetAurasTriggeringProc, targetProcAuras, targetProcEventInfo);
16645
16646 TriggerAurasProcOnEvent(myProcEventInfo, myAurasTriggeringProc);
16647
16648 if (typeMaskActionTarget)
16649 TriggerAurasProcOnEvent(targetProcEventInfo, targetAurasTriggeringProc);
16650}
void GetProcAurasTriggeredOnEvent(std::list< AuraApplication * > &aurasTriggeringProc, std::list< AuraApplication * > *procAuras, ProcEventInfo eventInfo)
Definition Unit.cpp:16597

References GetProcAurasTriggeredOnEvent(), and TriggerAurasProcOnEvent().

◆ UnsummonAllTotems()

void Unit::UnsummonAllTotems ( bool  onDeath = false)
11299{
11300 for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
11301 {
11302 if (!m_SummonSlot[i])
11303 {
11304 continue;
11305 }
11306
11307 if (Creature* OldTotem = GetMap()->GetCreature(m_SummonSlot[i]))
11308 {
11309 if (OldTotem->IsSummon())
11310 {
11311 if (!(onDeath && !IsPlayer() && OldTotem->IsGuardian()))
11312 {
11313 OldTotem->ToTempSummon()->UnSummon();
11314 }
11315 }
11316 }
11317 }
11318}

References WorldObject::GetMap(), Object::IsPlayer(), m_SummonSlot, and MAX_SUMMON_SLOT.

Referenced by Player::ActivateSpec(), RemoveFromWorld(), and setDeathState().

◆ Update()

void Unit::Update ( uint32  time)
overridevirtual

Reimplemented from WorldObject.

385{
386 sScriptMgr->OnUnitUpdate(this, p_time);
387
388 // WARNING! Order of execution here is important, do not change.
389 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
390 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
391 WorldObject::Update(p_time);
392
393 if (!IsInWorld())
394 return;
395
396 // pussywizard:
397 if (!IsPlayer() || (!ToPlayer()->IsBeingTeleported() && !bRequestForcedVisibilityUpdate))
398 {
400 {
402 {
404 //ExecuteDelayedUnitRelocationEvent();
406 }
407 else
409 }
411 {
412 if (m_delayed_unit_ai_notify_timer <= p_time)
413 {
416 }
417 else
419 }
420 }
421
422 _UpdateSpells( p_time );
423
424 if (CanHaveThreatList() && GetThreatMgr().isNeedUpdateToClient(p_time))
426
427 // update combat timer only for players and pets (only pets with PetAI)
429 {
430 // Check UNIT_STATE_MELEE_ATTACKING or UNIT_STATE_CHASE (without UNIT_STATE_FOLLOW in this case) so pets can reach far away
431 // targets without stopping half way there and running off.
432 // These flags are reset after target dies or another command is given.
434 {
435 // m_CombatTimer set at aura start and it will be freeze until aura removing
436 if (m_CombatTimer <= p_time)
438 else
439 m_CombatTimer -= p_time;
440 }
441 }
442
445 {
446 while (!extraAttacksTargets.empty())
447 {
448 auto itr = extraAttacksTargets.begin();
449 ObjectGuid targetGuid = itr->first;
450 uint32 count = itr->second;
451 extraAttacksTargets.erase(itr);
452 if (Unit* victim = ObjectAccessor::GetUnit(*this, targetGuid))
453 {
455 || victim->IsWithinMeleeRange(this))
456 {
457 HandleProcExtraAttackFor(victim, count);
458 }
459 }
460 }
462 }
463
464 // not implemented before 3.0.2
465 // xinef: if attack time > 0, reduce by diff
466 // if on next update, attack time < 0 assume player didnt attack - set to 0
467 bool suspendAttackTimer = false;
468 bool suspendRangedAttackTimer = false;
470 {
471 for (Spell* spell : m_currentSpells)
472 {
473 if (spell)
474 {
475 if (spell->GetSpellInfo()->HasAttribute(SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS))
476 {
477 if (spell->IsChannelActive())
478 {
479 suspendRangedAttackTimer = true;
480 }
481
482 suspendAttackTimer = true;
483 break;
484 }
485 }
486 }
487 }
488
489 if (!suspendAttackTimer)
490 {
491 if (int32 base_attack = getAttackTimer(BASE_ATTACK))
492 {
493 setAttackTimer(BASE_ATTACK, base_attack > 0 ? base_attack - (int32) p_time : 0);
494 }
495
496 if (int32 off_attack = getAttackTimer(OFF_ATTACK))
497 {
498 setAttackTimer(OFF_ATTACK, off_attack > 0 ? off_attack - (int32) p_time : 0);
499 }
500 }
501
502 if (!suspendRangedAttackTimer)
503 {
504 if (int32 ranged_attack = getAttackTimer(RANGED_ATTACK))
505 {
506 setAttackTimer(RANGED_ATTACK, ranged_attack > 0 ? ranged_attack - (int32)p_time : 0);
507 }
508 }
509
510 // update abilities available only for fraction of time
511 UpdateReactives(p_time);
512
516
517 UpdateSplineMovement(p_time);
518 GetMotionMaster()->UpdateMotion(p_time);
519
521}
@ AURA_STATE_HEALTH_ABOVE_75_PERCENT
Definition SharedDefines.h:1326
bool IsEmpty() const
Definition LinkedList.h:97
std::unordered_set< Unit * > i_objectsForDelayedVisibility
Definition Map.h:233
void UpdateMotion(uint32 diff)
Definition MotionMaster.cpp:104
void _UpdateSpells(uint32 time)
Definition Unit.cpp:3873
void UpdateSplineMovement(uint32 t_diff)
Definition Unit.cpp:577
void UpdateReactives(uint32 p_time)
Definition Unit.cpp:17024
void ExecuteDelayedUnitAINotifyEvent()
Definition Unit.cpp:20353
void HandleProcExtraAttackFor(Unit *victim, uint32 count)
Definition Unit.cpp:2787
void SendThreatListUpdate()
Definition Unit.cpp:19909
virtual void Update(uint32 diff)
Definition Object.cpp:1051

References _lastDamagedTargetGuid, _lastExtraAttackSpell, _UpdateSpells(), AURA_STATE_HEALTH_ABOVE_75_PERCENT, AURA_STATE_HEALTHLESS_20_PERCENT, AURA_STATE_HEALTHLESS_35_PERCENT, BASE_ATTACK, bRequestForcedVisibilityUpdate, CanHaveThreatList(), ClearInCombat(), ObjectGuid::Empty, ExecuteDelayedUnitAINotifyEvent(), extraAttacksTargets, WorldObject::FindMap(), getAttackTimer(), GetMotionMaster(), GetThreatMgr(), ObjectAccessor::GetUnit(), HandleProcExtraAttackFor(), HasUnitState(), HasUnitTypeMask(), HealthAbovePct(), HealthBelowPct(), Map::i_objectsForDelayedVisibility, InvalidateValuesUpdateCache(), IsAlive(), IsControlledByPlayer(), LinkedListHead::IsEmpty(), IsInCombat(), Object::IsInWorld(), IsPet(), Object::IsPlayer(), m_CombatTimer, m_currentSpells, m_delayed_unit_ai_notify_timer, m_delayed_unit_relocation_timer, m_HostileRefMgr, ModifyAuraState(), OFF_ATTACK, RANGED_ATTACK, SendThreatListUpdate(), setAttackTimer(), SPELL_ATTR2_DO_NOT_RESET_COMBAT_TIMERS, SPELL_HACK_AND_SLASH, SPELL_SWORD_SPECIALIZATION, sScriptMgr, Object::ToPlayer(), UNIT_MASK_CONTROLLABLE_GUARDIAN, UNIT_STATE_CASTING, WorldObject::Update(), MotionMaster::UpdateMotion(), UpdateReactives(), and UpdateSplineMovement().

Referenced by Creature::Update(), and Player::Update().

◆ UpdateAllResistances()

void Unit::UpdateAllResistances ( )
virtual

◆ UpdateAllStats()

virtual bool Unit::UpdateAllStats ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

◆ UpdateArmor()

virtual void Unit::UpdateArmor ( )
pure virtual

◆ UpdateAttackPowerAndDamage()

virtual void Unit::UpdateAttackPowerAndDamage ( bool  ranged = false)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ UpdateAuraForGroup()

void Unit::UpdateAuraForGroup ( uint8  slot)
17254{
17255 if (slot >= MAX_AURAS) // slot not found, return
17256 return;
17257 if (Player* player = ToPlayer())
17258 {
17259 if (player->GetGroup())
17260 {
17261 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
17262 player->SetAuraUpdateMaskForRaid(slot);
17263 }
17264 }
17265 else if (IsCreature() && IsPet())
17266 {
17267 Pet* pet = ((Pet*)this);
17268 if (pet->isControlled())
17269 {
17270 Unit* owner = GetOwner();
17271 if (owner && (owner->IsPlayer()) && owner->ToPlayer()->GetGroup())
17272 {
17274 pet->SetAuraUpdateMaskForRaid(slot);
17275 }
17276 }
17277 }
17278}
@ GROUP_UPDATE_FLAG_PET_AURAS
Definition Group.h:118
@ GROUP_UPDATE_FLAG_AURAS
Definition Group.h:109
#define MAX_AURAS
Definition SpellAuraDefines.h:21
void SetAuraUpdateMaskForRaid(uint8 slot)
Definition Pet.h:137

References Player::GetGroup(), GetOwner(), GROUP_UPDATE_FLAG_AURAS, GROUP_UPDATE_FLAG_PET_AURAS, Pet::isControlled(), Object::IsCreature(), IsPet(), Object::IsPlayer(), MAX_AURAS, Pet::SetAuraUpdateMaskForRaid(), Player::SetGroupUpdateFlag(), and Object::ToPlayer().

Referenced by RemoveVisibleAura(), and SetVisibleAura().

◆ UpdateCharmAI()

void Unit::UpdateCharmAI ( )
15873{
15874 if (IsPlayer())
15875 return;
15876
15877 if (i_disabledAI) // disabled AI must be primary AI
15878 {
15879 if (!IsCharmed())
15880 {
15881 delete i_AI;
15883 i_disabledAI = nullptr;
15884 }
15885 }
15886 else
15887 {
15888 if (IsCharmed())
15889 {
15891 if (isPossessed() || IsVehicle())
15892 i_AI = new PossessedAI(ToCreature());
15893 else
15894 i_AI = new PetAI(ToCreature());
15895 }
15896 }
15897}
Definition PetAI.h:47
Definition PassiveAI.h:37

References i_AI, i_disabledAI, IsCharmed(), Object::IsPlayer(), isPossessed(), IsVehicle(), and Object::ToCreature().

Referenced by Creature::Update().

◆ UpdateDamagePhysical()

void Unit::UpdateDamagePhysical ( WeaponAttackType  attType)
virtual

Reimplemented in Guardian, and Totem.

61{
62 float totalMin = 0.f;
63 float totalMax = 0.f;
64
65 float tmpMin, tmpMax;
66 for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
67 {
68 CalculateMinMaxDamage(attType, false, true, tmpMin, tmpMax, i);
69 totalMin += tmpMin;
70 totalMax += tmpMax;
71 }
72
73 switch (attType)
74 {
75 case BASE_ATTACK:
76 default:
79 break;
80 case OFF_ATTACK:
83 break;
84 case RANGED_ATTACK:
87 break;
88 }
89}
void SetStatFloatValue(uint16 index, float value)
Definition Object.cpp:779

References BASE_ATTACK, CalculateMinMaxDamage(), MAX_ITEM_PROTO_DAMAGES, OFF_ATTACK, RANGED_ATTACK, Object::SetStatFloatValue(), UNIT_FIELD_MAXDAMAGE, UNIT_FIELD_MAXOFFHANDDAMAGE, UNIT_FIELD_MAXRANGEDDAMAGE, UNIT_FIELD_MINDAMAGE, UNIT_FIELD_MINOFFHANDDAMAGE, and UNIT_FIELD_MINRANGEDDAMAGE.

Referenced by Player::_ApplyAmmoBonuses(), Player::_ApplyWeaponDamage(), boss_twin_valkyrAI::boss_twin_valkyrAI(), AuraEffect::HandleAuraModDisarm(), AuraEffect::HandleModAttackSpeed(), HandleStatModifier(), npc_toc_enh_shaman::npc_toc_enh_shamanAI::npc_toc_enh_shamanAI(), Player::RemoveAmmo(), Creature::SetCanDualWield(), ScriptedAI::SetEquipmentSlots(), Creature::UpdateAttackPowerAndDamage(), and Player::UpdateAttackPowerAndDamage().

◆ UpdateHeight()

void Unit::UpdateHeight ( float  newZ)

Only server-side height update, does not broadcast to client.

19903{
19905 if (IsVehicle())
19907}
void RelocatePassengers()
Definition Vehicle.cpp:514

References Position::GetPositionX(), Position::GetPositionY(), GetVehicleKit(), IsVehicle(), Position::Relocate(), and Vehicle::RelocatePassengers().

Referenced by npc_dancing_flames::npc_dancing_flamesAI::Reset(), and SetHover().

◆ UpdateInterruptMask()

void Unit::UpdateInterruptMask ( )
770{
771 m_interruptMask = 0;
772 for (AuraApplicationList::const_iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
773 m_interruptMask |= (*i)->GetBase()->GetSpellInfo()->AuraInterruptFlags;
774
776 if (spell->getState() == SPELL_STATE_CASTING)
777 m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
778}

References CURRENT_CHANNELED_SPELL, m_currentSpells, m_interruptableAuras, m_interruptMask, and SPELL_STATE_CASTING.

Referenced by _UnapplyAura(), Spell::finish(), and RemoveAurasWithInterruptFlags().

◆ UpdateMaxHealth()

virtual void Unit::UpdateMaxHealth ( )
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ UpdateMaxPower()

virtual void Unit::UpdateMaxPower ( Powers  power)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ UpdateObjectVisibility()

◆ UpdateOrientation()

void Unit::UpdateOrientation ( float  orientation)

Only server-side orientation update, does not broadcast to client.

19895{
19896 SetOrientation(orientation);
19897 if (IsVehicle())
19899}

References GetVehicleKit(), IsVehicle(), Vehicle::RelocatePassengers(), and Position::SetOrientation().

Referenced by Spell::UpdateChanneledTargetList(), and UpdatePosition().

◆ UpdatePosition() [1/2]

bool Unit::UpdatePosition ( const Position pos,
bool  teleport = false 
)
inline

◆ UpdatePosition() [2/2]

bool Unit::UpdatePosition ( float  x,
float  y,
float  z,
float  ang,
bool  teleport = false 
)
virtual

Reimplemented in Player.

19857{
19858 if (!Acore::IsValidMapCoord(x, y, z, orientation))
19859 return false;
19860
19861 float old_orientation = GetOrientation();
19862 float current_z = GetPositionZ();
19863 bool turn = (old_orientation != orientation);
19864 bool relocated = (teleport || GetPositionX() != x || GetPositionY() != y || current_z != z);
19865
19866 if (!GetVehicle())
19867 {
19868 uint32 mask = 0;
19869 if (turn) mask |= AURA_INTERRUPT_FLAG_TURNING;
19870 if (relocated) mask |= AURA_INTERRUPT_FLAG_MOVE;
19871 if (mask)
19873 }
19874
19875 if (relocated)
19876 {
19877 if (IsPlayer())
19878 GetMap()->PlayerRelocation(ToPlayer(), x, y, z, orientation);
19879 else
19880 GetMap()->CreatureRelocation(ToCreature(), x, y, z, orientation);
19881 }
19882 else if (turn)
19883 {
19884 UpdateOrientation(orientation);
19885
19886 if (IsPlayer() && ToPlayer()->GetFarSightDistance())
19888 }
19889
19890 return (relocated || turn);
19891}
void PlayerRelocation(Player *, float x, float y, float z, float o)
Definition Map.cpp:780
void CreatureRelocation(Creature *creature, float x, float y, float z, float o)
Definition Map.cpp:802
void UpdateOrientation(float orientation)
Only server-side orientation update, does not broadcast to client.
Definition Unit.cpp:19894
bool IsValidMapCoord(float c)
Definition GridDefines.h:210

References AURA_INTERRUPT_FLAG_MOVE, AURA_INTERRUPT_FLAG_TURNING, Map::CreatureRelocation(), WorldObject::GetMap(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GetVehicle(), Object::IsPlayer(), Acore::IsValidMapCoord(), Map::PlayerRelocation(), RemoveAurasWithInterruptFlags(), Object::ToCreature(), Object::ToPlayer(), UpdateObjectVisibility(), and UpdateOrientation().

Referenced by npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::DamageTaken(), boss_taldaram::DoAction(), npc_hor_spiritual_reflection::npc_hor_spiritual_reflectionAI::EnterEvadeMode(), UtherBatteredHiltEvent::Execute(), WorldSession::HandleMovementOpcodes(), WorldSession::HandleMoveRootAck(), WorldSession::HandleMoveUnRootAck(), boss_flame_leviathan::boss_flame_leviathanAI::InitializeAI(), boss_prince_keleseth_icc::boss_prince_kelesethAI::JustDied(), boss_prince_taldaram_icc::boss_prince_taldaramAI::JustDied(), boss_prince_valanar_icc::boss_prince_valanarAI::JustDied(), boss_cyanigosa::boss_cyanigosaAI::JustDied(), boss_the_lich_king::boss_the_lich_kingAI::JustSummoned(), boss_algalon_the_observer::boss_algalon_the_observerAI::JustSummoned(), boss_harbinger_skyriss::JustSummoned(), boss_icehowl::boss_icehowlAI::MovementInform(), NearTeleportTo(), npc_ulduar_magnetic_core::npc_ulduar_magnetic_coreAI::npc_ulduar_magnetic_coreAI(), instance_halls_of_reflection::instance_halls_of_reflection_InstanceMapScript::OnCreatureCreate(), instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Reposition(), instance_old_hillsbrad::instance_old_hillsbrad_InstanceMapScript::Reposition(), boss_skadi::boss_skadiAI::Reset(), npc_imprisoned_beryl_sorcerer::npc_imprisoned_beryl_sorcererAI::Reset(), npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset(), npc_escortAI::SetNextWaypoint(), npc_escortAI::SetNextWaypoint(), npc_your_inner_turmoil::npc_your_inner_turmoilAI::setphase(), npc_frost_sphere::npc_frost_sphereAI::UpdateAI(), boss_jormungarAI::UpdateAI(), npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI(), npc_vortex_ride::npc_vortex_rideAI::UpdateAI(), boss_flame_leviathan::boss_flame_leviathanAI::UpdateAI(), npc_ulduar_aerial_command_unit::npc_ulduar_aerial_command_unitAI::UpdateAI(), Player::UpdatePosition(), and UpdateSplinePosition().

◆ UpdateReactives()

void Unit::UpdateReactives ( uint32  p_time)
17025{
17026 for (uint8 i = 0; i < MAX_REACTIVE; ++i)
17027 {
17028 ReactiveType reactive = ReactiveType(i);
17029
17030 if (!m_reactiveTimer[reactive])
17031 continue;
17032
17033 if (m_reactiveTimer[reactive] <= p_time)
17034 {
17035 m_reactiveTimer[reactive] = 0;
17036
17037 switch (reactive)
17038 {
17039 case REACTIVE_DEFENSE:
17042 break;
17046 break;
17047 case REACTIVE_OVERPOWER:
17049 {
17051 }
17052 break;
17054 if (IsHunterPet())
17056 break;
17057 default:
17058 break;
17059 }
17060 }
17061 else
17062 {
17063 m_reactiveTimer[reactive] -= p_time;
17064 }
17065 }
17066}
ReactiveType
Definition Unit.h:594

References AURA_STATE_DEFENSE, AURA_STATE_HUNTER_PARRY, CLASS_CONTEXT_ABILITY_REACTIVE, CLASS_HUNTER, CLASS_WARRIOR, ClearComboPoints(), HasAuraState(), IsClass(), IsHunterPet(), m_reactiveTimer, MAX_REACTIVE, ModifyAuraState(), REACTIVE_DEFENSE, REACTIVE_HUNTER_PARRY, REACTIVE_OVERPOWER, and REACTIVE_WOLVERINE_BITE.

Referenced by Update().

◆ UpdateResistances()

virtual void Unit::UpdateResistances ( uint32  school)
pure virtual

Implemented in Creature, Player, and Totem.

Referenced by HandleStatModifier(), and UpdateAllResistances().

◆ UpdateSpeed()

void Unit::UpdateSpeed ( UnitMoveType  mtype,
bool  forced 
)
Todo:
possible affect only on MOVE_RUN
14353{
14354 int32 main_speed_mod = 0;
14355 float stack_bonus = 1.0f;
14356 float non_stack_bonus = 1.0f;
14357
14358 switch (mtype)
14359 {
14360 // Only apply debuffs
14361 case MOVE_FLIGHT_BACK:
14362 case MOVE_RUN_BACK:
14363 case MOVE_SWIM_BACK:
14364 case MOVE_WALK:
14365 break;
14366 case MOVE_RUN:
14367 {
14368 if (IsMounted()) // Use on mount auras
14369 {
14373 }
14374 else
14375 {
14379 }
14380 break;
14381 }
14382 case MOVE_SWIM:
14383 {
14384 // xinef: check for forced_speed_mod of sea turtle
14386 for (Unit::AuraEffectList::const_iterator itr = swimAuras.begin(); itr != swimAuras.end(); ++itr)
14387 {
14388 // xinef: sea turtle only, it is not affected by any increasing / decreasing effects
14389 if ((*itr)->GetId() == 64731 /*SPELL_SEA_TURTLE*/)
14390 {
14391 SetSpeed(mtype, AddPct(non_stack_bonus, (*itr)->GetAmount()), forced);
14392 return;
14393 }
14394 else if (
14395 // case: increase speed
14396 ((*itr)->GetAmount() > 0 && (*itr)->GetAmount() > main_speed_mod) ||
14397 // case: decrease speed
14398 ((*itr)->GetAmount() < 0 && (*itr)->GetAmount() < main_speed_mod)
14399 )
14400 {
14401 main_speed_mod = (*itr)->GetAmount();
14402 }
14403 }
14404 break;
14405 }
14406 case MOVE_FLIGHT:
14407 {
14408 if (IsCreature() && IsControlledByPlayer()) // not sure if good for pet
14409 {
14412
14413 // for some spells this mod is applied on vehicle owner
14414 int32 owner_speed_mod = 0;
14415
14416 if (Unit* owner = GetCharmer())
14417 owner_speed_mod = owner->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
14418
14419 main_speed_mod = std::max(main_speed_mod, owner_speed_mod);
14420 }
14421 else if (IsMounted())
14422 {
14426 }
14427 else // Use not mount (shapeshift for example) auras (should stack)
14428 {
14432 }
14433
14434 // Update speed for vehicle if available
14435 if (IsPlayer() && GetVehicle())
14437 break;
14438 }
14439 default:
14440 LOG_ERROR("entities.unit", "Unit::UpdateSpeed: Unsupported move type ({})", mtype);
14441 return;
14442 }
14443
14444 // now we ready for speed calculation
14445 float speed = std::max(non_stack_bonus, stack_bonus);
14446 if (main_speed_mod)
14447 AddPct(speed, main_speed_mod);
14448
14449 switch (mtype)
14450 {
14451 case MOVE_RUN:
14452 case MOVE_SWIM:
14453 case MOVE_FLIGHT:
14454 {
14455 // Set creature speed rate
14456 if (IsCreature())
14457 {
14458 if (IsPet() && ToPet()->isControlled() && IsControlledByPlayer())
14459 {
14460 // contant value for player pets
14461 speed *= 1.15f;
14462 }
14463 else
14464 {
14465 speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached
14466 }
14467 }
14468
14469 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
14472 {
14473 if (Creature* creature = ToCreature())
14474 {
14475 uint32 immuneMask = creature->GetCreatureTemplate()->MechanicImmuneMask;
14476 if (immuneMask & (1 << (MECHANIC_SNARE - 1)) || immuneMask & (1 << (MECHANIC_DAZE - 1)))
14477 break;
14478 }
14479
14480 // Use speed from aura
14481 float max_speed = normalization / (IsControlledByPlayer() ? playerBaseMoveSpeed[mtype] : baseMoveSpeed[mtype]);
14482 if (speed > max_speed)
14483 speed = max_speed;
14484 }
14485 break;
14486 }
14487 default:
14488 break;
14489 }
14490
14491 int32 slowFromHealth = 0;
14492 Creature* creature = ToCreature();
14493 // ignore pets, player owned vehicles, and mobs immune to snare
14494 if (creature
14495 && !IsPet()
14496 && !(IsControlledByPlayer() && IsVehicle())
14498 && !(creature->IsDungeonBoss()))
14499 {
14500 // 1.6% for each % under 30.
14501 // use min(0, health-30) so that we don't boost mobs above 30.
14502 slowFromHealth = (int32) std::min(0.0f, (1.66f * (GetHealthPct() - 30.0f)));
14503 }
14504
14505 if (slowFromHealth)
14506 {
14507 AddPct(speed, slowFromHealth);
14508 }
14509
14510 // Apply strongest slow aura mod to speed
14512 if (slow)
14513 AddPct(speed, slow);
14514
14515 if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED))
14516 {
14517 float base_speed = (IsCreature() ? ToCreature()->GetCreatureTemplate()->speed_run : 1.0f);
14518 float min_speed = base_speed * (minSpeedMod / 100.0f);
14519 if (speed < min_speed)
14520 speed = min_speed;
14521 }
14522
14523 SetSpeed(mtype, speed, forced);
14524}
@ MECHANIC_DAZE
Definition SharedDefines.h:1363
@ SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
Definition SpellAuraDefines.h:269
@ SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:272
@ SPELL_AURA_MOD_INCREASE_SPEED
Definition SpellAuraDefines.h:94
@ SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
Definition SpellAuraDefines.h:271
@ SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
Definition SpellAuraDefines.h:235
@ SPELL_AURA_MOD_SPEED_NOT_STACK
Definition SpellAuraDefines.h:234
@ SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING
Definition SpellAuraDefines.h:273
@ SPELL_AURA_MOD_INCREASE_SWIM_SPEED
Definition SpellAuraDefines.h:121
@ SPELL_AURA_MOD_MINIMUM_SPEED
Definition SpellAuraDefines.h:368
@ SPELL_AURA_MOD_SPEED_ALWAYS
Definition SpellAuraDefines.h:192
@ SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING
Definition SpellAuraDefines.h:274
@ SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
Definition SpellAuraDefines.h:193
@ SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
Definition SpellAuraDefines.h:254
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition Unit.cpp:14531
float speed_run
Definition CreatureData.h:201

References AddPct(), baseMoveSpeed, GetAuraEffectsByType(), GetCharmer(), Creature::GetCreatureTemplate(), GetHealthPct(), GetMaxNegativeAuraModifier(), GetMaxPositiveAuraModifier(), GetTotalAuraModifier(), GetTotalAuraMultiplier(), GetVehicle(), GetVehicleBase(), Creature::HasMechanicTemplateImmunity(), IsControlledByPlayer(), Object::IsCreature(), Creature::IsDungeonBoss(), IsMounted(), IsPet(), Object::IsPlayer(), IsVehicle(), LOG_ERROR, MECHANIC_DAZE, MECHANIC_SNARE, MOVE_FLIGHT, MOVE_FLIGHT_BACK, MOVE_RUN, MOVE_RUN_BACK, MOVE_SWIM, MOVE_SWIM_BACK, MOVE_WALK, playerBaseMoveSpeed, SetSpeed(), CreatureTemplate::speed_run, SPELL_AURA_MOD_DECREASE_SPEED, SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING, SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING, SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED, SPELL_AURA_MOD_INCREASE_SPEED, SPELL_AURA_MOD_INCREASE_SWIM_SPEED, SPELL_AURA_MOD_MINIMUM_SPEED, SPELL_AURA_MOD_MOUNTED_FLIGHT_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS, SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK, SPELL_AURA_MOD_SPEED_ALWAYS, SPELL_AURA_MOD_SPEED_NOT_STACK, SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED, Object::ToCreature(), ToPet(), and UpdateSpeed().

Referenced by Creature::DoFleeToGetAssistance(), AuraEffect::HandleAuraModDecreaseSpeed(), AuraEffect::HandleAuraModIncreaseFlightSpeed(), AuraEffect::HandleAuraModIncreaseSpeed(), AuraEffect::HandleAuraModIncreaseSwimSpeed(), AuraEffect::HandleAuraModUseNormalSpeed(), spell_brewfest_main_ram_buff::HandleEffectPeriodic(), RemoveCharmedBy(), SetHealth(), SetInCombatState(), SetSpeed(), and UpdateSpeed().

◆ UpdateSplineMovement()

void Unit::UpdateSplineMovement ( uint32  t_diff)
private
578{
579 if (movespline->Finalized())
580 return;
581
582 // xinef: process movementinform
583 // this code cant be placed inside EscortMovementGenerator, because we cant delete active MoveGen while it is updated
584 SplineHandler handler(this);
585 movespline->updateState(t_diff, handler);
586 // Xinef: Spline was cleared by StopMoving, return
587 if (!movespline->Initialized())
588 {
590 return;
591 }
592
593 bool arrived = movespline->Finalized();
594
595 if (arrived)
596 {
598
599 if (movespline->HasAnimation() && IsCreature() && IsAlive())
601 }
602
603 // pussywizard: update always! not every 400ms, because movement generators need the actual position
604 //m_movesplineTimer.Update(t_diff);
605 //if (m_movesplineTimer.Passed() || arrived)
607}
@ UNIT_BYTES_1_OFFSET_ANIM_TIER
Definition UnitDefines.h:26
uint8 GetAnimationType() const
Definition MoveSpline.h:125
void updateState(int32 difftime, UpdateHandler &handler)
Definition MoveSpline.h:98
bool HasAnimation() const
Definition MoveSpline.h:124
Definition Unit.cpp:557

References DisableSpline(), Movement::MoveSpline::Finalized(), Movement::MoveSpline::GetAnimationType(), Movement::MoveSpline::HasAnimation(), Movement::MoveSpline::Initialized(), IsAlive(), Object::IsCreature(), movespline, Object::SetByteValue(), UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_FIELD_BYTES_1, UpdateSplinePosition(), and Movement::MoveSpline::updateState().

Referenced by Update().

◆ UpdateSplinePosition()

void Unit::UpdateSplinePosition ( )
private
610{
611 //static uint32 const positionUpdateDelay = 400;
612
613 //m_movesplineTimer.Reset(positionUpdateDelay);
615
617 {
619 pos.m_positionX = loc.x;
620 pos.m_positionY = loc.y;
621 pos.m_positionZ = loc.z;
623
624 if (TransportBase* transport = GetDirectTransport())
625 transport->CalculatePassengerPosition(loc.x, loc.y, loc.z, &loc.orientation);
626 }
627
628 // Xinef: if we had spline running update orientation along with position
629 //if (HasUnitState(UNIT_STATE_CANNOT_TURN))
630 // loc.orientation = GetOrientation();
631
632 if (IsPlayer())
633 UpdatePosition(loc.x, loc.y, loc.z, loc.orientation);
634 else
635 ToCreature()->SetPosition(loc.x, loc.y, loc.z, loc.orientation);
636}
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3167
Location ComputePosition() const
Definition MoveSpline.cpp:26
bool onTransport
Definition MoveSpline.h:127
Definition VehicleDefines.h:130
TransportBase * GetDirectTransport() const
Definition Unit.cpp:18865
Position pos
Definition Object.h:309
Definition MoveSpline.h:27
float orientation
Definition MoveSpline.h:33
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float m_positionY
Definition Position.h:56

References Movement::MoveSpline::ComputePosition(), GetDirectTransport(), Object::IsPlayer(), WorldObject::m_movementInfo, Position::m_positionX, Position::m_positionY, Position::m_positionZ, movespline, Movement::MoveSpline::onTransport, Movement::Location::orientation, MovementInfo::TransportInfo::pos, Position::SetOrientation(), Creature::SetPosition(), Object::ToCreature(), MovementInfo::transport, and UpdatePosition().

Referenced by StopMoving(), and UpdateSplineMovement().

◆ UpdateStats()

virtual bool Unit::UpdateStats ( Stats  stat)
pure virtual

Implemented in Creature, Guardian, Player, and Totem.

Referenced by HandleStatModifier().

◆ Whisper() [1/2]

void Unit::Whisper ( std::string_view  text,
Language  language,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21016{
21017 if (!target)
21018 {
21019 return;
21020 }
21021
21023 WorldPacket data;
21024 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, language, this, target, text, 0, "", locale);
21025 target->SendDirectMessage(&data);
21026}
LocaleConstant
Definition Common.h:117
@ CHAT_MSG_MONSTER_WHISPER
Definition SharedDefines.h:3417
@ CHAT_MSG_RAID_BOSS_WHISPER
Definition SharedDefines.h:3444
static std::size_t BuildChatPacket(WorldPacket &data, ChatMsg chatType, Language language, ObjectGuid senderGUID, ObjectGuid receiverGUID, std::string_view message, uint8 chatTag, std::string const &senderName="", std::string const &receiverName="", uint32 achievementId=0, bool gmMessage=false, std::string const &channelName="")
Definition Chat.cpp:265
LocaleConstant GetSessionDbLocaleIndex() const
Definition WorldSession.h:547

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), and Player::SendDirectMessage().

Referenced by npc_commandscript::HandleNpcWhisperCommand(), spell_lich_king_whisper::HandleScript(), Map::ScriptsProcess(), and boss_zuramat::boss_zuramatAI::UpdateAI().

◆ Whisper() [2/2]

void Unit::Whisper ( uint32  textId,
Player target,
bool  isBossWhisper = false 
)
virtual

Reimplemented in Player.

21074{
21075 if (!target)
21076 {
21077 return;
21078 }
21079
21080 BroadcastText const* bct = sObjectMgr->GetBroadcastText(textId);
21081 if (!bct)
21082 {
21083 LOG_ERROR("entities.unit", "Unit::Whisper: `broadcast_text` was not {} found", textId);
21084 return;
21085 }
21086
21088 WorldPacket data;
21089 ChatHandler::BuildChatPacket(data, isBossWhisper ? CHAT_MSG_RAID_BOSS_WHISPER : CHAT_MSG_MONSTER_WHISPER, LANG_UNIVERSAL, this, target, bct->GetText(locale, getGender()), 0, "", locale);
21090 target->SendDirectMessage(&data);
21091}
Definition ObjectMgr.h:434

References ChatHandler::BuildChatPacket(), CHAT_MSG_MONSTER_WHISPER, CHAT_MSG_RAID_BOSS_WHISPER, getGender(), Player::GetSession(), WorldSession::GetSessionDbLocaleIndex(), BroadcastText::GetText(), LANG_UNIVERSAL, LOG_ERROR, Player::SendDirectMessage(), and sObjectMgr.

◆ Yell() [1/2]

void Unit::Yell ( std::string_view  text,
Language  language,
WorldObject const *  target = nullptr 
)
virtual

◆ Yell() [2/2]

void Unit::Yell ( uint32  textId,
WorldObject const *  target = nullptr 
)
virtual

Reimplemented in Player.

21064{
21065 Talk(textId, CHAT_MSG_MONSTER_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
21066}

References CHAT_MSG_MONSTER_YELL, CONFIG_LISTEN_RANGE_YELL, and sWorld.

Member Data Documentation

◆ _charmThreatInfo

CharmThreatMap Unit::_charmThreatInfo
protected

Referenced by RemoveCharmedBy().

◆ _instantCast

bool Unit::_instantCast
protected

◆ _isWalkingBeforeCharm

bool Unit::_isWalkingBeforeCharm
private

Are we walking before we were charmed?

Referenced by SetCharm(), and Unit().

◆ _lastDamagedTargetGuid

◆ _lastExtraAttackSpell

uint32 Unit::_lastExtraAttackSpell
private

◆ _lastLiquid

LiquidTypeEntry const* Unit::_lastLiquid
protected

◆ _oldFactionId

uint32 Unit::_oldFactionId
private

faction before charm

Referenced by GetOldFactionId(), RemoveCharmedBy(), SetCharmedBy(), and Unit().

◆ _redirectThreatInfo

◆ _valuesUpdateCache

ValuesUpdateCache Unit::_valuesUpdateCache
private

◆ bRequestForcedVisibilityUpdate

◆ extraAttacksTargets

std::unordered_map<ObjectGuid , uint32 > Unit::extraAttacksTargets
private

Referenced by AddExtraAttacks(), and Update().

◆ i_AI

◆ i_disabledAI

UnitAI* Unit::i_disabledAI
protected

Referenced by UpdateCharmAI().

◆ i_motionMaster

MotionMaster* Unit::i_motionMaster
protected

◆ IsAIEnabled

◆ m_appliedAuras

◆ m_applyResilience

bool Unit::m_applyResilience
protected

◆ m_attackers

◆ m_attacking

Unit* Unit::m_attacking
protected

◆ m_attackTimer

◆ m_auraModifiersGroup

◆ m_auraStateAuras

◆ m_auraUpdateIterator

AuraMap::iterator Unit::m_auraUpdateIterator
protected

◆ m_AutoRepeatFirstCast

bool Unit::m_AutoRepeatFirstCast
protected

◆ m_baseSpellCritChance

◆ m_canDualWield

bool Unit::m_canDualWield

◆ m_canModifyStats

bool Unit::m_canModifyStats
protected

◆ m_charmInfo

◆ m_cleanupDone

bool Unit::m_cleanupDone
private

◆ m_CombatTimer

uint32 Unit::m_CombatTimer
private

◆ m_ComboPointHolders

std::unordered_set<Unit*> Unit::m_ComboPointHolders
private

◆ m_comboPoints

int8 Unit::m_comboPoints
private

◆ m_comboTarget

◆ m_Controlled

◆ m_ControlledByPlayer

bool Unit::m_ControlledByPlayer

◆ m_CreatedByPlayer

bool Unit::m_CreatedByPlayer

◆ m_createStats

float Unit::m_createStats[MAX_STATS]
protected

◆ m_currentSpells

◆ m_deathState

◆ m_delayed_unit_ai_notify_timer

uint16 Unit::m_delayed_unit_ai_notify_timer

Referenced by Unit(), and Update().

◆ m_delayed_unit_relocation_timer

uint16 Unit::m_delayed_unit_relocation_timer

Referenced by Unit(), Player::Update(), and Update().

◆ m_Diminishing

◆ m_duringRemoveFromWorld

bool Unit::m_duringRemoveFromWorld
private

◆ m_dynObj

◆ m_extraAttacks

uint32 Unit::m_extraAttacks

◆ m_FollowingRefMgr

FollowerRefMgr Unit::m_FollowingRefMgr
private

Referenced by addFollower().

◆ m_gameObj

◆ m_HostileRefMgr

HostileRefMgr Unit::m_HostileRefMgr
private

◆ m_interruptableAuras

◆ m_interruptMask

◆ m_last_notify_mstime

uint32 Unit::m_last_notify_mstime

Referenced by Unit().

◆ m_last_notify_position

◆ m_lastManaUse

uint32 Unit::m_lastManaUse
private

◆ m_lastSanctuaryTime

uint32 Unit::m_lastSanctuaryTime

◆ m_modAttackSpeedPct

◆ m_modAuras

◆ m_modMeleeHitChance

◆ m_modRangedHitChance

◆ m_modSpellHitChance

◆ m_movedByPlayer

◆ m_ObjectSlot

◆ m_ownedAuras

◆ m_petAuras

PetAuraSet Unit::m_petAuras

◆ m_procDeep

int32 Unit::m_procDeep
protected

Referenced by CanProc(), and SetCantProc().

◆ m_race

uint8 Unit::m_race
protected

◆ m_reactiveTimer

uint32 Unit::m_reactiveTimer[MAX_REACTIVE]
protected

◆ m_realRace

uint8 Unit::m_realRace
protected

◆ m_regenTimer

◆ m_removedAuras

AuraList Unit::m_removedAuras
protected

◆ m_removedAurasCount

uint32 Unit::m_removedAurasCount
protected

◆ m_rootTimes

uint32 Unit::m_rootTimes
protected

Referenced by SetRooted(), and Unit().

◆ m_scAuras

AuraList Unit::m_scAuras
protected

◆ m_sharedVision

◆ m_speed_rate

float Unit::m_speed_rate[MAX_MOVE_TYPE]
protected

◆ m_spellImmune

◆ m_state

uint32 Unit::m_state
private

◆ m_SummonSlot

◆ m_ThreatMgr

◆ m_threatModifier

float Unit::m_threatModifier[MAX_SPELL_SCHOOL]

◆ m_transform

uint32 Unit::m_transform
protected

Referenced by getTransForm(), setTransForm(), and Unit().

◆ m_unitTypeMask

◆ m_vehicle

◆ m_vehicleKit

Vehicle* Unit::m_vehicleKit
protected

◆ m_visibleAuras

◆ m_weaponDamage

◆ movespline

◆ NeedChangeAI

bool Unit::NeedChangeAI

◆ SafeUnitPointerSet

std::set<SafeUnitPointer*> Unit::SafeUnitPointerSet

The documentation for this class was generated from the following files: